Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.12 @ 23:19:01 Player: Six of Ten Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (90) 450 Value Destroyed (3763) 3763 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1479) 1479 TOTAL SCORE: 8872 Bonus ------- High Alert Combat Kills 377 Follower Combat Kills 327 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -125 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Armor Integrity Analyzer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Relay Coupler [NC] (29) Relay Coupler [Sentry] (26) Relay Coupler [Sentry] (23) Flak Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Targeting Computer Improved Melee Analysis Suite Armor Integrity Analyzer Hacking Suite > --- WEAPON ----------- Assault Rifle Flak Gun Flak Gun Axe > --- INVENTORY -------- Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Sentry] [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Armor Integrity Analyzer Device Improved Heat Sink Storage Medium Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . . 2 . . . . Utility 2 | . . . . . 2 . . . Weapon 2 | . . . 2 . . . . . Parts Attached 132 | 6 3 2 13 44 15 38 . 11 Power 11 | 1 . . . 4 1 4 . 1 Engine 4 | 1 . . . 2 . . . 1 Core 7 | . . . . 2 1 4 . . Reactor . | . . . . . . . . . Propulsion 54 | 2 . . 2 20 4 20 . 6 Treads 3 | . . . . 1 . 2 . . Leg 28 | 2 . . 1 14 . 7 . 4 Wheel 2 | . . . 1 1 . . . . Hover . | . . . . . . . . . Flight 21 | . . . . 4 4 11 . 2 Utility 13 | 1 1 . 1 4 3 3 . . Device 5 | . . . . 3 1 1 . . Storage 2 | 1 . . 1 . . . . . Processor 5 | . 1 . . 1 1 2 . . Hackware 1 | . . . . . 1 . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 54 | 2 2 2 10 16 7 11 . 4 Energy Gun 23 | 2 2 1 5 5 4 3 . 1 Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 10 | . . . . 1 3 4 . 2 Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . 1 4 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 11 | . . . 1 7 . 3 . . Slashing Weapon 3 | . . . . 1 . 1 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . 1 . . 1 . . . . Parts Lost 57 | . . . 2 14 . 25 . 16 Power 8 | . . . . 3 . 3 . 2 Propulsion 29 | . . . 1 9 . 13 . 6 Utility 3 | . . . . . . 1 . 2 Weapon 17 | . . . 1 2 . 8 . 6 Highest Loss Streak 11 | . . . 2 4 . 11 . 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 99 100 97 84 88 87 92 85 Engine 4 | . 14 14 11 4 3 . . 2 Core 2 | . . . . 4 3 4 7 3 Treads 1 | . . . . 1 4 3 . . Leg 16 | . 28 28 19 21 13 11 . 11 Flight 7 | . . . . 4 11 11 30 15 Device 1 | . . . . 4 6 1 . . Storage 5 | . 14 14 11 9 5 . . . Processor 14 | . 13 14 11 1 8 20 23 23 Hackware 3 | . . . . . 1 7 7 7 Energy Gun 13 | . 28 18 38 12 17 4 . . Ballistic Gun 4 | . . . . 4 7 6 7 10 Impact Weapon 5 | . . . . 9 1 6 7 2 Slashing Weapon 3 | . . . . 2 . 5 7 5 Naked Turns . | . . . . . . . . . Heaviest Build 31 | 11 14 14 25 29 31 19 15 23 Greatest Support 55 | 20 20 20 20 48 30 45 16 55 Greatest Overweight (x) 7 | 1 . . 1 7 3 3 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 5 5 5 Average Capacity 7 | 7 8 8 9 10 9 5 5 5 Most Carried 10 | 6 8 8 10 10 10 5 5 5 Average Carried 6 | 1 7 8 8 8 8 4 5 4 Final Capacity 10 | 8 8 8 10 10 5 5 5 5 Final Carried 10 | 6 8 8 10 9 3 5 5 4 Class Distribution -------------------- 32% | Scavenger-Mutant 31% | Mutant 12% | Skirmisher 10% | Scavenger-Sprinter 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Matter Collected 1913 | 257 33 10 123 672 75 640 . 103 Remotely . | . . . . . . . . . Salvage Created 3025 | . 96 17 224 1319 95 975 . 299 Parts 148 | . 7 3 23 49 13 43 . 10 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Combat Hostiles Destroyed 73 | . 3 3 10 26 4 23 . 4 Melee 20 | . . . . 9 . 8 . 3 Guns 30 | . 3 . 1 6 4 15 . 1 AOE 16 | . . 3 8 5 . . . . Classes Destroyed 12 | . 2 . 5 4 . . . 1 Worker 3 | . . . 1 2 . . . . Builder 2 | . . . 1 . 1 . . . Recycler 2 | . . . 1 1 . . . . Mechanic 1 | . . . . 1 . . . . Operator 2 | . . . . 2 . . . . Watcher 6 | . 2 . 2 2 . . . . Swarmer 27 | . 3 3 7 . 4 10 . . Grunt 29 | . . . 2 20 . 6 . 1 Duelist 3 | . . . . 1 . 2 . . Sentry 10 | . . . 1 4 . 3 . 2 Specialist 1 | . . . . . . . . 1 Hunter 3 | . . . . 1 . 2 . . Thug 1 | . . . . . . . . 1 Best Kill Streak 13 | . 3 3 10 13 5 4 . 2 Combat Bots Only 9 | . 3 3 7 9 4 4 . 2 Max Kills in Single Turn 3 | . 1 2 3 3 1 2 . 1 Gunslinging 1 | . . . . . . 1 . . Exploded 3 | . . 2 2 3 . . . . Melee 1 | . . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Damage Taken 6159 | . 34 99 280 1664 199 2396 . 1487 Core 1209 | . 13 16 66 405 . 315 . 394 Absorbed by Shields 6 | . . . . . . . . 6 Regen/Repaired (Parts) 57 | . . . 57 . . . . . Core Remaining (%) 74 | 100 . 88 83 26 . . . . Volleys Fired 129 | . 10 2 15 35 8 52 . 7 Largest 4 | . 2 2 4 4 4 3 . 4 Hottest 227 | . 112 86 227 187 221 128 . 141 Shots Fired 344 | . 20 3 38 125 29 110 . 19 Gun 328 | . 20 2 27 121 29 110 . 19 Cannon . | . . . . . . . . . Launcher 16 | . . 1 11 4 . . . . Special . | . . . . . . . . . Kinetic 112 | . . . . 32 8 56 . 16 Thermal 216 | . 20 2 27 89 21 54 . 3 Explosive 16 | . . 1 11 4 . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 13 | . 5 . 4 13 4 13 . 6 Robot Miss Streak 5 | . 3 1 4 3 4 5 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . . . 3 . 2 . 1 Max Gunslinging Chain 1 | . . . . 1 . 1 . 1 Shots Hit Robots 261 | . 12 . 15 98 17 94 . 25 Core Hits 148 | . 5 2 21 49 13 39 . 19 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 8 | . . . 3 5 . . . . Critical Strikes 27 | . . . 5 17 . 3 . 2 Burn 12 | . . . 2 8 . 2 . . Smash 9 | . . . 3 6 . . . . Sever 6 | . . . . 3 . 1 . 2 Melee Attacks 121 | . . . 6 51 . 48 . 16 Impact 68 | . . . 6 35 . 27 . . Slashing 53 | . . . . 16 . 21 . 16 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . 1 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 10 | . . . . 6 . 4 . . Damage Inflicted 7536 | . 202 142 1187 2928 254 2102 . 721 Guns 3154 | . 202 . 137 1152 254 1116 . 293 Cannons . | . . . . . . . . . Explosions 1642 | . . 142 845 655 . . . . Melee 2724 | . . . 205 1119 . 979 . 421 Ramming 16 | . . . . 2 . 7 . 7 Kinetic 1249 | . . . . 271 83 629 . 266 Thermal 1962 | . 202 57 137 881 171 487 . 27 Explosive 1585 | . . 85 845 655 . . . . Electromagnetic . | . . . . . . . . . Impact 1365 | . . . 205 727 . 433 . . Slashing 1359 | . . . . 392 . 546 . 421 Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 593 | . . 37 195 309 . 52 . . Projectiles . | . . . . . . . . . Explosions 158 | . . 37 52 69 . . . . Melee 435 | . . . 143 240 . 52 . . Knockbacks 8 | . . . 1 4 . 3 . . Impact 7 | . . . 1 3 . 3 . . Kinetic . | . . . . . . . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 144 | . . 57 57 28 . . . 2 Shots 5 | . . 1 3 1 . . . . Rammed 4 | . . . . . . 1 . 3 Targets Rammed 6 | . . . . 2 . 1 . 3 Kicked 2 | . . . . 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 474 | . 204 52 373 456 474 216 . 168 Average Temperature 141 | . 80 27 187 177 265 70 . 70 Received Heat Transfer 1854 | . . . 24 774 . 621 . 435 Effects 9 | . . . 3 2 2 2 . . Shutdowns 3 | . . . 1 1 1 . . . Energy Bleed 2 | . . . 1 . 1 . . . Interference 3 | . . . 1 . . 2 . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . . 2 3 . 1 . . Impact Corruptions 18 | . . . 5 9 . 4 . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 17 | . . . 2 11 1 2 . 1 Heat Transferred 5349 | . 444 50 447 2741 317 1276 . 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Peak Influence 1030 | . 84 125 399 701 361 1030 540 555 Initial 540 | . . 32 48 131 250 261 540 378 Average 397 | . 46 86 152 418 320 589 540 489 Maximum Alert Level 3 | . . . 1 3 1 3 2 2 Low Security (%) 26 | 100 100 100 66 19 . . . . Level 1 20 | . . . 33 16 100 18 . 16 Level 2 43 | . . . . 62 . 54 100 83 Level 3 9 | . . . . 1 . 26 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . . 3 4 . . . . Investigation 2 | . . . 1 1 . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . . . 2 3 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Distress Signals 6 | . . . 3 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | . 5 3 17 33 4 28 . 14 Peak Tracking Total 8 | . 4 3 7 8 4 5 . 5 Tactical Retreats 12 | . . . 1 5 1 2 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Traps Triggered 13 | . . . 1 . . 6 . 6 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Machines Disabled 11 | . 1 1 3 2 . 3 . 1 Max in Single Turn 2 | . 1 1 2 1 . 1 . 1 Garrison Relay 4 | . . . . . . 3 . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Machines Accessed 19 | . 2 . 8 4 1 2 1 1 Terminals 14 | . 2 . 6 3 . 2 . 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 49 | . 4 . 24 11 2 4 2 2 Successful 21 | . 2 . 9 5 1 1 2 1 Failed 28 | . 2 . 15 6 1 3 . 1 Catastrophic 9 | . 2 . 4 2 . 1 . . Database Lockouts . | . . . . . . . . . Manual 29 | . 4 . 18 7 . . . . Terminals 37 | . 4 . 19 8 . 4 . 2 Fabricators . | . . . . . . . . . Repair Stations 5 | . . . 5 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . Garrison Access 4 | . . . . . 2 . 2 . Terminal Hacks 6 | . 1 . 1 2 . 1 . 1 Prototype ID Bank 1 | . . . . 1 . . . . Open Door 2 | . . . . . . 1 . 1 Terminal Index 2 | . 1 . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 3 | . . . . . 1 . 2 . Unlock Access 2 | . . . . . 1 . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks 7 | . 1 . 5 1 . . . . Terminals 7 | . 1 . 5 1 . . . . Assimilate 2 | . . . 2 . . . . . Botnet 5 | . 1 . 3 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 2 . 7 4 1 2 1 1 Full Trace Events 2 | . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 51 | . . . 51 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 17 | . . . . . . 13 . 4 Machine Destruction 17 | . . . . . . 13 . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 5 | . . . . . . 5 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Total Allies 7 | . . . . . . 5 . 2 Largest Group 5 | . . . . . . 5 2 3 Highest-Rated Group 152 | . . . . . . 152 60 81 Highest-Rated Ally 31 | . . . . . . 31 30 31 Total Orders . | . . . . . . . . . Ally Attacks 70 | . . . . . . 39 . 31 Total Damage 1551 | . . . . . . 827 . 724 Kills 9 | . . . . . . 6 . 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Turns Passed 3557 | 78 310 84 481 801 126 1210 16 451 Spaces Moved 2136 | 52 207 63 219 371 85 806 13 320 Core 13 | 11 . . . 1 . . . 1 Treads 111 | . . . . . . 111 . . Legs 1081 | 41 207 63 153 239 20 233 . 125 Wheels 136 | . . . 66 70 . . . . Hover . | . . . . . . . . . Flight 795 | . . . . 61 65 462 13 194 Fastest Speed 26 | 50 120 120 115 26 26 26 26 26 Average Speed 98 | 123 120 120 154 113 71 83 26 68 Slowest Speed 400 | 190 120 120 190 400 292 295 26 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 4 31 28 29 28 2 57 . 18 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 23 | . . . 10 9 . 3 . 1 Terrain Destroyed 189 | . . 8 106 69 1 4 . 1 Melee 14 | . . . 1 9 . 3 . 1 Projectile 2 | . . . . . 1 1 . . AOE 173 | . . 8 105 60 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Total 3114 | 63 249 67 320 583 134 1168 25 505 Wait 295 | . 20 1 60 62 4 102 12 34 Move 2130 | 51 206 62 218 370 85 805 13 320 Hop . | . . . . . . . . . Pick Up 43 | 6 6 . 5 6 8 10 . 2 Fast Attach 65 | 6 1 . 2 17 6 25 . 8 Attach 38 | . 1 . 5 16 5 8 . 3 Detach 12 | . . . 2 7 . 3 . . Swap 29 | . 1 2 6 11 4 5 . . Drop 46 | . 4 . 1 14 14 8 . 5 Fire 129 | . 10 2 15 35 8 52 . 7 Melee 107 | . . . 6 43 . 42 . 16 Ram 3 | . . . . . . . . 3 Kick 2 | . . . . 2 . . . . Crush 1 | . . . . . . 1 . . Escape Stasis 180 | . . . . . . 73 . 107 Rewire 34 | . . . . . . 34 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 16) 79 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 9) 389 | -10/Materials | Entered Mines 403 | -10/Mines | Learned Materials emergency access door positions 456 | -10/Mines | Discovered new exit (range 14) 473 | -10/Mines | Entered Materials 473 | -9/Materials | Evolved 2 slots: Weapon x2 585 | -9/Materials | Repaired Imp. Medium Laser 777 | -9/Materials | Build established: Skirmisher 839 | -9/Materials | Destroyed 7 combat bots 926 | -9/Materials | Discovered new exit (range 14) 954 | -9/Materials | Entered another Materials area 954 | -8/Materials | Evolved 2 slots: Propulsion x2 1292 | -8/Materials | Destroyed 9 combat bots 1296 | -8/Materials | Lost 4 parts (1p2n1w) 1347 | -8/Materials | Lost 3 parts (2n1w) 1573 | -8/Materials | Build established: Mutant 1591 | -8/Materials | Core integrity fell below 50% 1750 | -8/Materials | Discovered new exit (range 4) 1755 | -8/Materials | Entered Factory 1755 | -7/Factory | Evolved 2 slots: Utility x2 1881 | -7/Factory | Identified exit to Garrison 1881 | -7/Factory | Entered Garrison 1902 | -7/Garrison | Triggered checkpoint 2034 | -7/Garrison | Lost 11 parts (1p5n1u4w) 2154 | -7/Garrison | Triggered checkpoint 2248 | -7/Garrison | Triggered checkpoint 2263 | -7/Garrison | Garrison Relay disabled 2284 | -7/Garrison | Installed Relay Interface Framework 2298 | -7/Garrison | Triggered checkpoint 2454 | -7/Garrison | Triggered checkpoint 2462 | -7/Garrison | Build established: Scavenger-Mutant 2514 | -7/Garrison | Lost 4 parts (1p2n1w) 2530 | -7/Garrison | Garrison Relay disabled 2591 | -7/Garrison | Lost 3 parts (1p2n) 2756 | -7/Garrison | Triggered checkpoint 2787 | -7/Garrison | Garrison Relay disabled 2798 | -7/Garrison | Lost 3 parts (2n1w) 2968 | -7/Garrison | Triggered checkpoint 3062 | -7/Garrison | Discovered new exit (range 10) 3072 | -7/Garrison | Triggered checkpoint 3091 | -7/Garrison | Entered Factory 3091 | -7/Factory | Accompanied by 2 allies 3091 | -7/Factory | Discovered new exit (range 7) 3107 | -7/Factory | Identified exit to Garrison 3107 | -7/Factory | Entered Garrison 3107 | -7/Garrison | Accompanied by 2 allies 3214 | -7/Garrison | Triggered checkpoint 3220 | -7/Garrison | Build established: Scavenger-Sprinter 3256 | -7/Garrison | Garrison Relay disabled 3282 | -7/Garrison | Rescued a captive Derelict 3283 | -7/Garrison | Rescued a captive Derelict 3287 | -7/Garrison | Core integrity fell below 50% 3341 | -7/Garrison | Lost 4 parts (1p2n1w) 3470 | -7/Garrison | Triggered checkpoint 3486 | -7/Garrison | Triggered checkpoint 3541 | -7/Garrison | Lost 6 parts (1p2n3w) 3552 | -7/Garrison | Core integrity fell below 20% 3558 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03495_ Particle Gun destroyed. 03499_ X-67 Chaingunner destroyed. 03500_ Imp. Deuterium Engine destroyed. 03505_ Aluminum Leg destroyed. 03506_ Flak Gun destroyed. 03510_ Carbon-fiber Leg destroyed. 03528_ Acquired Axe. 03548_ Y-54 Guardian Imp. Deuterium Engine severed. 03549_ Assault Rifle destroyed. 03551_ Y-54 Guardian Flak Gun severed. 03551_ Carbon-fiber Leg destroyed. 03551_ Axe destroyed. 03553_ Carbon-fiber Leg destroyed. 03553_ Slammed into Y-54 Guardian. 03553_ Imp. Melee Analysis Suite destroyed. 03554_ Slammed into G-47 Trooper. 03555_ Targeting Computer destroyed. 03555_ Slammed into G-47 Trooper. 03556_ Acquired 3 matter. 03557_ Acquired Flak Gun. Map ----- +----------------------------------------------------+ | ????????????????????????????????????######??""###? | | ????????????????????????????????????# ? | | ???????????????????????????????????? ?? ? | | ???????????????????????????????????? ? ?? | | ????????????????????????????????????# #? #??? | | ??????????????????????????????????### ## ## | | ??????????????????????????????????# | | ??????????????????????????????????# ! | | ??????????????????????????????????# [%! | | ???????????????????????????????????*!*/ ? | | ????????????????????????????????????#=%!#?? #??? | | ??????????????????????????###########%! ## ## | | ??????????????????????????# !%! ^ | | ??????????????????????????# | | ??????????????????????????# ######## ^ | | ??????????????????????????# #??????###### #### | | ??????????????????????????# #???????# #?? #??? | | ??????????????????????????# #???????# #???####??? | | ??????????????????????????# ######### #?????????? | | ??????????????????????????#= #?????????? | | ??????????????????????????#=*######### #?????????? | | ??????????????????????????# %#?????###=###???????? | | ??????????????????????????#= #?????#%%= #???????? | | ??????????????????????????#= #?????# #%# #???????? | | ?????????????????########## #?????#######???????? | | ?????????????????# @Y* #???????????????????? | | ?????????????????# gY #???????????????????? | | ?????????????????# ##### ###???????????????????? | | ?????????????????# #???#%#?????????????????????? | | ?????????????????#####???# #????????#######??????? | | ?????????????????????????# #????????#""!""#??????? | | ?????????????????????????# ####+######!!!###?????? | | ?????????????????????????# %= % * #?????? | | ?????????????????????????####### #########?????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????#####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 6 Launcher Accuracy 20 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed SuperchargedControlCannon Manual? 0 Play Time 00:50:29 Cumulative 30.1 hours Start 2024.02.12 @ 22:27:51 End 2024.02.12 @ 23:19:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 33 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f79f2b6-741b-4119-9e79-57284fb69384