Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.24 @ 03:41:01 Player: BigP Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (898) 898 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3283 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 251/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Hacking Drone Bay (1/1) > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (4) ---- Cooling System Improved Light Cannon EMP Blaster Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Light Armor Plating Hacking Suite System Shield Hacking Drone Bay > --- WEAPON ----------- Heavy Ion Cannon Improved Light Cannon > --- INVENTORY -------- Cooling System EMP Blaster EMP Blaster CR-A16's Pointy Stick [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Light Armor Plating Device Hacking Drone Bay Storage Small Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 49 | 6 29 4 1 4 5 Power 5 | 1 3 1 . . . Engine 4 | 1 2 1 . . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 7 | 2 5 . . . . Treads 5 | 2 3 . . . . Leg 2 | . 2 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 9 2 . 3 1 Device 3 | . . 1 . 1 1 Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware 3 | . . 1 . 2 . Protection 9 | . 9 . . . . Artifact . | . . . . . . Weapon 21 | 2 12 1 1 1 4 Energy Gun 1 | 1 . . . . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 7 | 1 6 . . . . Ballistic Cannon 6 | . 4 . 1 . 1 Launcher 5 | . 2 1 . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 9 | . . . 1 . 8 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 5 | . . . 1 . 4 Weapon 1 | . . . . . 1 Highest Loss Streak 5 | . . . 1 . 5 Average Slot Usage (%) 87 | . 97 86 77 92 71 Engine 10 | . 13 11 11 11 2 Treads 6 | . 25 . . . . Leg 16 | . 2 22 22 22 12 Device 3 | . . . . 3 14 Hackware 13 | . . 9 11 22 20 Protection 14 | . 26 22 11 11 1 Energy Cannon 2 | . . . . 3 10 Ballistic Gun 3 | . 16 . . . . Ballistic Cannon 13 | . 6 11 22 18 1 Launcher 2 | . 1 10 . . 8 Naked Turns . | . . . . . . Heaviest Build 23 | 12 19 22 19 23 23 Greatest Support 40 | 40 40 26 26 26 26 Greatest Overweight (x) 3 | . 3 . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 Most Carried 4 | 2 3 3 4 4 4 Average Carried 2 | . . 2 3 3 3 Final Capacity 6 | 6 4 4 4 4 4 Final Carried 4 | . 2 3 4 4 3 Class Distribution -------------------- 60% | Mutant 39% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1248 | 222 390 323 70 96 147 Remotely . | . . . . . . Salvage Created 1125 | 56 394 478 50 . 147 Parts 103 | 2 44 34 9 . 14 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . . 9 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 11 7 4 . 5 Guns 8 | . 8 . . . . Cannons 11 | . 3 2 4 . 2 AOE 8 | . . 5 . . 3 Classes Destroyed 10 | 1 5 3 . . 1 Worker 4 | . 3 . 1 . . Builder 6 | . 1 5 . . . Recycler 2 | 1 . 1 . . . Operator 2 | . . 2 . . . Watcher 4 | . 2 2 . . . Swarmer 14 | . 6 . 4 . 4 Grunt 10 | . 5 5 . . . Duelist 1 | . . 1 . . . Sentry 1 | . . 1 . . . Programmer 1 | . . . . . 1 Best Kill Streak 11 | 1 4 11 7 . 5 Combat Bots Only 5 | . 4 5 4 . 5 Max Kills in Single Turn 3 | 1 2 3 1 . 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1966 | . 558 247 170 . 991 Core 413 | . 12 20 24 . 357 Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 95 . . . . Volleys Fired 122 | 1 50 38 11 . 22 Largest 2 | 2 2 2 2 . 2 Hottest 104 | 70 70 78 78 . 104 Shots Fired 218 | 2 97 61 22 . 36 Gun 78 | 2 76 . . . . Cannon 105 | . 18 36 22 . 29 Launcher 35 | . 3 25 . . 7 Special . | . . . . . . Kinetic 143 | 1 76 36 22 . 8 Thermal 40 | 1 18 . . . 21 Explosive . | . . . . . . Electromagnetic 35 | . 3 25 . . 7 Robot Hit Streak 6 | 2 6 6 4 . 5 Robot Miss Streak 6 | . 6 6 3 . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 109 | 2 48 36 11 . 12 Core Hits 59 | 2 23 24 5 . 5 Critical Hits 1 | . . . 1 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Melee Attacks 6 | . . . . . 6 Impact . | . . . . . . Slashing . | . . . . . . Piercing 6 | . . . . . 6 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2568 | 23 623 1274 248 . 400 Guns 523 | 23 500 . . . . Cannons 1087 | . 53 491 248 . 295 Explosions 958 | . 70 783 . . 105 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1154 | 10 379 491 248 . 26 Thermal 569 | 13 174 75 . . 307 Explosive . | . . . . . . Electromagnetic 845 | . 70 708 . . 67 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 . . . 2 Average Corruption 1 | . 1 . . . 1 Corruption Purged . | . . . . . . Effects 3 | . 1 . . . 2 Message Errors 2 | . 1 . . . 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 110 | . 44 28 17 . 21 Projectiles 38 | . . . 17 . 21 Explosions 72 | . 44 28 . . . Melee . | . . . . . . Knockbacks 5 | . . 1 4 . . Impact . | . . . . . . Kinetic 4 | . . 1 3 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 50 | . . 41 . . 9 Shots 5 | . . 4 . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 382 | 30 350 247 147 . 382 Average Temperature 91 | 18 75 80 54 . 177 Received Heat Transfer 246 | . 156 90 . . . Effects 2 | . 1 . . . 1 Energy Bleed 2 | . 1 . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . 6 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 988 | 37 518 50 . . 383 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 308 | 5 180 308 200 . . Initial 120 | . 3 14 120 . . Average 89 | 2 78 141 90 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 78 | 100 100 63 57 . . Level 1 21 | . . 36 42 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 22 14 4 . 9 Peak Tracking Total 5 | . 5 5 4 . 5 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 6 | . 4 2 . . . Indirectly 2 | . . 2 . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . 1 2 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 3 | . 1 . 1 1 . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 2 . 1 2 . Successful 4 | . 1 . 1 2 . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 . 1 2 . Part Schematic 2 | . . . . 2 . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 7 | . . . 3 4 . Largest Group 6 | . . . 3 6 . Highest-Rated Group 167 | . . . 40 167 . Highest-Rated Ally 39 | . . . 16 39 . Total Orders 12 | . . . 7 . 5 ROAM 1 | . . . 1 . . FOLLOW 3 | . . . 3 . . GUARD 2 | . . . 2 . . AID 1 | . . . 1 . . EXPLORE 4 | . . . . . 4 RETURN 1 | . . . . . 1 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 Drone Launches 4 | . . . . . 4 Drone Recoveries 4 | . . . . . 4 Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4180 | 64 1012 290 890 1447 477 Spaces Moved 2734 | 35 498 152 632 1192 225 Core 10 | 5 4 . . . 1 Treads 473 | 30 443 . . . . Legs 2251 | . 51 152 632 1192 224 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 127 | 144 156 120 120 120 123 Slowest Speed 200 | 160 200 120 120 120 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 61 | 3 73 21 94 91 88 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 7 | . . . 1 4 2 Spaces Dug . | . . . . . . Terrain Destroyed 23 | . . 6 . . 17 Melee . | . . . . . . Projectile 6 | . . 3 . . 3 AOE 17 | . . 3 . . 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3215 | 47 643 198 741 1209 377 Wait 237 | . 19 . 95 8 115 Move 2729 | 34 497 151 631 1191 225 Hop . | . . . . . . Pick Up 45 | 6 30 3 2 3 1 Fast Attach 3 | . . . . 2 1 Attach 24 | 6 11 2 . 2 3 Detach 2 | . . 1 . . 1 Swap 22 | . 18 2 1 . 1 Drop 25 | . 18 1 1 3 2 Fire 122 | 1 50 38 11 . 22 Melee 6 | . . . . . 6 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 14) 1051 | -10/Materials | Discovered new exit (range 16) 1077 | -10/Materials | Entered another Materials area 1077 | -9/Materials | Evolved 2 slots: Utility x2 1349 | -9/Materials | Discovered new exit (range 12) 1367 | -9/Materials | Entered Mines 1397 | -9/Mines | Learned Materials machine intel 1508 | -9/Mines | Discovered new exit (range 15) 1539 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1539 | -9/Mines | Discovered new exit (range 5) 1606 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2070 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2091 | -9/Mines | Discovered new exit (range 16) 2110 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2257 | -9/Mines | Entered Zion 2257 | -7/Zion | Accompanied by 2 allies 2290 | -7/Zion | Found CR-A16's Pointy Stick 2537 | -7/Zion | Learned location of Testing (-3) 2705 | -7/Zion | Imprinted 2708 | -7/Zion | Declared Zion's savior 2784 | -7/Zion | Build established: Hacker-Mutant 2854 | -7/Zion | Learned location of Warlord (-5) 2962 | -7/Zion | Learned location of 1 exit from Factory 3043 | -7/Zion | Learned location of Extension (-4) 3074 | -7/Zion | Given A8's code to call for help 3181 | -7/Zion | Discovered new exit (range 15) 3189 | -7/Zion | Given the Hacking Drone Bay 3193 | -7/Zion | Found Prototype Device 3195 | -7/Zion | Identified Hacking Drone Bay 3704 | -7/Zion | Entered Proximity Caves 3827 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 3973 | -6/Proximity Caves | Discovered new exit (range 76) 4167 | -6/Proximity Caves | Core integrity fell below 50% 4178 | -6/Proximity Caves | Core integrity fell below 20% 4181 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04005_ Acquired Shock Absorption System. 04048_ Hacking Drone retrieved by Hacking Drone Bay. 04080_ Hacking Drone released from Hacking Drone Bay. 04114_ Searching scrap... 04114_ Found Mak. Hover Unit. 04114_ Found Flak Cannon. 04114_ Found 26 Matter. 04115_ Acquired 26 matter. 04128_ Dropped EMP Blaster. 04133_ Acquired EMP Blaster. 04154_ Hvy. Ion Cannon destroyed. 04156_ Hacking Suite destroyed. 04158_ System Shield destroyed. 04159_ Hacking Drone retrieved by Hacking Drone Bay. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. 04162_ Imp. Aluminum Leg destroyed. 04176_ Shock Absorption System destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????####??###????????????????????????? | | ?######????????## #?## ##???????????????????????? | | ## ########## #?# ????????????????????????? | | # = #??# #????????????????????????? | | # ] ] #?## ########?????????????????? | | # ########### ### ss #?????????????????? | | #?######?# ## @ #?????????????????? | | ### ### ## #s## ##????????????????? | | ## ## #?# ##???????????????? | | ### ### ### #?# #???????????????? | | ### #### #### ### #???????????????? | | # ##### ##???????????????? | | #?## #????????????????? | | #### #### #?# ##???????????????? | | ####??## #?# #???????????????? | | #??????###### #???????????????? | | # #?????????# ##???????????????? | | ## #?????????# ##????????????????? | | ## ######?????????# #?????????????????? | | # #???????????# ?????????????????? | | #???????????## ????????????????? | | #????????????# ##???????????????? | | #????????????# #????????????????? | | # #??????????? #????????????????? | | # #???????????? ????????????????? | | # ##??????????? ### ????????????????? | | # #???????????? ??## ???????????????? | | # #???????????? ???# ???????????????? | | # #????????????? ????# #???????????????? | | ### #??????????????? ?????# ##???????????????? | | ### #######????????????????? #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 290 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: EX 25 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 21 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed LinkedLaserArray Manual? 0 Play Time 00:49:31 Cumulative 3.2 hours Start 2021.11.24 @ 02:50:07 End 2021.11.24 @ 03:41:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f43f390-62e5-403b-a1ae-70b2f88bfabb