Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.08 @ 19:17:43 Player: a_ Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (2334) 2334 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (755) 755 TOTAL SCORE: 6454 Bonus ------- Follower Combat Kills 276 Entered DSFs 500 Friendly Fire -21 Cogmind --------- Core Integrity 0/700 Matter 45/300 Energy 452/510 System Corruption 3% Temperature Critical (5639) Movement Core (2100) Ox41 Location -7/DSF Parts ------- > --- POWER (2) -------- Angular Momentum Engine Reinforced Fission Core > --- PROPULSION (2) --- Heavy Treads > --- UTILITY (8) ------ Advanced Heat Sink Huge Storage Unit Improved Terrain Scan Processor Targeting Computer Core Analyzer Improved Propulsion Shielding System Guard > --- WEAPON (2) ------- Backup Laser III Beamcaster > --- INVENTORY (25) --- Improved Deuterium Engine Improved Deuterium Engine Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Huge Storage Unit Heavy Battle Rifle Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine Reinforced Fission Core > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Improved Terrain Scan Processor Targeting Computer Core Analyzer Improved Propulsion Shielding Hardened Light Armor Plating Hardened Light Armor Plating System Shield > --- WEAPON ----------- Backup Laser III Beamcaster > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Kinecellerator Heavy Battle Rifle Heavy Battle Rifle [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Hover Unit Backup Propulsion III Utility Targeting Computer Device Improved Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Slots Evolved 7 | . 1 2 2 2 . . . Power 1 | . . 1 . . . . . Propulsion . | . . . . . . . . Utility 6 | . 1 1 2 2 . . . Weapon . | . . . . . . . . Parts Attached 79 | 8 7 11 12 16 15 1 9 Power 23 | 1 . 6 4 2 4 1 5 Engine 16 | 1 . 6 4 . . 1 4 Core 7 | . . . . 2 4 . 1 Reactor . | . . . . . . . . Propulsion 13 | 2 2 1 2 2 2 . 2 Treads 13 | 2 2 1 2 2 2 . 2 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 2 3 3 5 7 6 . 2 Device 10 | . 2 2 1 2 3 . . Storage 2 | 1 . . . . . . 1 Processor 5 | . . 1 2 1 . . 1 Hackware 1 | . . . 1 . . . . Protection 10 | 1 1 . 1 4 3 . . Artifact . | . . . . . . . . Weapon 15 | 3 2 1 1 5 3 . . Energy Gun 8 | 1 2 1 1 2 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 2 . . . 3 . . . Ballistic Cannon 2 | . . . . . 2 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 7 | . . 1 1 . 4 . 1 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . 1 . . 2 . 1 Weapon 3 | . . . 1 . 2 . . Highest Loss Streak 4 | . . 1 1 . 4 . 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 99 98 99 99 92 100 89 Engine 10 | . 12 20 16 8 4 3 9 Core 3 | . . . . 5 8 10 4 Treads 13 | . 24 19 16 13 1 . 5 Hover 1 | . . . . . 10 14 2 Device 13 | . 11 13 16 16 7 7 7 Storage 6 | . 12 10 8 7 . . 3 Processor 15 | . . 10 16 20 21 21 23 Hackware 4 | . . . 4 7 7 7 4 Protection 8 | . 12 5 3 4 15 21 14 Energy Gun 11 | . 16 19 15 5 11 14 14 Ballistic Gun 4 | . 8 . . 8 1 . . Naked Turns . | . . . . . . . . Heaviest Build 124 | 17 23 30 32 55 55 51 124 Greatest Support 70 | 40 46 46 46 43 43 16 70 Greatest Overweight (x) 41 | 5 . . . 1 5 3 41 Average Overweight (x) . | 1 . . . . . 2 2 Largest Inventory Capacity 25 | 10 10 10 10 10 10 5 25 Average Capacity 9 | 9 10 10 10 10 5 5 14 Most Carried 10 | 4 9 10 10 10 9 5 10 Average Carried 7 | 2 6 8 8 9 5 5 5 Final Capacity 25 | 10 10 10 10 10 5 5 25 Final Carried 10 | 3 8 8 8 9 5 5 10 Class Distribution -------------------- 97% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Matter Collected 1535 | 253 143 110 115 582 166 . 166 Remotely . | . . . . . . . . Salvage Created 3234 | 53 403 757 405 1274 . . 342 Parts 165 | 5 18 37 27 69 . . 9 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | 1 1 . . 3 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Combat Hostiles Destroyed 52 | . 5 19 7 16 . . 5 Guns 51 | . 5 19 6 16 . . 5 Classes Destroyed 13 | 2 4 4 . 2 . . 1 Worker 5 | 1 2 . . 2 . . . Builder 5 | . . 1 1 3 . . . Tunneler 1 | 1 . . . . . . . Recycler 7 | . 2 1 . 4 . . . Operator 1 | . . 1 . . . . . Watcher 6 | . 3 . 1 2 . . . Swarmer 7 | . 2 5 . . . . . Grunt 30 | . 3 10 3 11 . . 3 Duelist 1 | . . 1 . . . . . Sentry 7 | . . 3 4 . . . . Hunter 2 | . . . . 1 . . 1 Programmer 4 | . . . . 4 . . . Heavy 1 | . . . . . . . 1 Best Kill Streak 5 | 1 3 5 2 5 . . 2 Combat Bots Only 5 | . 2 5 2 3 . . 2 Max Kills in Single Turn 2 | 1 1 2 1 2 . . 1 Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Hostile Shots Fired 280 | . 19 82 38 90 4 . 47 Missed 77 | . 5 21 11 24 1 . 15 Damage Taken 2613 | . 105 416 277 769 117 . 929 Core 917 | . 17 59 34 104 66 . 637 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 61 | . . . 5 . . . 56 Ignored by Resistances 1253 | . 67 275 165 456 66 . 224 Regen/Repaired (Parts) 222 | . 9 19 . 87 88 . 19 Core Remaining (%) 92 | 100 93 85 93 . . . . Volleys Fired 201 | 8 30 46 27 69 1 . 20 Largest 2 | 2 2 2 2 2 2 . 2 Hottest 115 | 40 112 112 112 110 56 . 115 Shots Fired 396 | 16 60 92 49 137 2 . 40 Gun 396 | 16 60 92 49 137 2 . 40 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 149 | 16 30 . . 101 2 . . Thermal 212 | . 30 92 49 1 . . 40 Explosive . | . . . . . . . . Electromagnetic 35 | . . . . 35 . . . Robot Hit Streak 64 | 15 26 28 23 64 17 . 23 Robot Miss Streak 3 | . 3 2 2 1 . . 1 Penetration Max 1 | . . . . 1 . . . Secondary Targets 5 | . 2 2 . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 329 | 15 44 74 43 116 2 . 35 Core Hits 139 | 5 18 36 18 48 . . 14 Critical Kills 2 | . 1 . . 1 . . . Critical Parts Destroyed 6 | 1 1 . . 4 . . . Critical Strikes 30 | 1 6 10 5 5 . . 3 Burn 22 | . 4 10 5 . . . 3 Destroy 8 | 1 2 . . 5 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5297 | 115 482 1075 620 2342 40 . 623 Guns 5247 | 115 482 1075 620 2292 40 . 623 Cannons . | . . . . . . . . Explosions 42 | . . . . 42 . . . Melee . | . . . . . . . . Ramming 8 | . . . . 8 . . . Kinetic 2376 | 115 207 . . 2014 40 . . Thermal 2635 | . 275 1075 620 42 . . 623 Explosive . | . . . . . . . . Electromagnetic 278 | . . . . 278 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . 3 3 3 3 Average Corruption 2 | . . . . 2 3 3 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 41 | . . . . 16 12 6 7 Message Errors 11 | . . . . 4 4 1 2 Matter Fused 13 | . . . . 4 3 5 1 Heat Flow Errors 4 | . . . . 2 1 . 1 Energy Discharges 7 | . . . . 3 3 . 1 Data Loss (minor) 3 | . . . . 2 1 . . Data Loss (major) 2 | . . . . . . . 2 Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 12 | . . . . 12 . . . Shots 1 | . . . . 1 . . . Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 5639 | . 240 330 214 268 138 . 5639 Average Temperature 337 | . 69 137 55 43 48 . 1646 Received Heat Transfer 1032 | . 81 285 171 297 . . 198 Effects 66 | . 1 3 . . . . 62 Shutdowns 14 | . . . . . . . 14 Energy Bleed 5 | . 1 . . . . . 4 Interference 9 | . . 3 . . . . 6 Matter Decay 9 | . . . . . . . 9 Short Circuit 3 | . . . . . . . 3 Damage (minor) 6 | . . . . . . . 6 Damage (major) 15 | . . . . . . . 15 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . 1 . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 3 | . 1 . 1 . . . 1 Combat Hostiles 1 | . . . 1 . . . . Parts Melted 27 | . 4 15 8 . . . . Heat Transferred 8042 | . 999 3478 1961 50 . . 1554 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Peak Influence 341 | 10 113 341 237 222 44 . 199 Initial 28 | . 4 6 4 6 28 . . Average 65 | 1 48 161 95 41 6 . 135 Maximum Alert Level 1 | . . 1 1 1 . . . Low Security (%) 94 | 100 100 71 79 99 100 100 100 Level 1 5 | . . 28 20 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 10 | . . 2 . 6 . . 2 Investigation 1 | . . 1 . . . . . Extermination 3 | . . . . 3 . . . Reinforcement 6 | . . 1 . 3 . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Distress Signals 2 | . 1 . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . 10 24 8 24 6 . 9 Peak Tracking Total 5 | . 3 5 4 3 5 . 3 Tactical Retreats 2 | . . . . 1 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Traps Triggered 10 | . . 1 2 5 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 2 | . 2 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Machines Accessed 14 | . 3 3 1 6 . 1 . Terminals 9 | . 2 2 1 3 . 1 . Fabricators 1 | . . . . 1 . . . Repair Stations 3 | . 1 1 . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 41 | . 11 10 6 13 . 1 . Successful 34 | . 9 7 6 11 . 1 . Failed 7 | . 2 3 . 2 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 31 | . 8 7 6 9 . 1 . Fabricators 1 | . . . . 1 . . . Repair Stations 8 | . 3 3 . 2 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 26 | . 7 5 6 7 . 1 . Record 6 | . 1 1 3 1 . . . Robot Schematic 2 | . . . . 2 . . . Prototype ID Bank 2 | . 1 . . 1 . . . Open DSF 2 | . . . . 1 . 1 . Emergency Access Points 1 | . . 1 . . . . . Alert Level 4 | . 1 . 3 . . . . Locate Traps 2 | . 1 1 . . . . . Disarm Traps 2 | . 2 . . . . . . Dispatch Records 1 | . . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . Investigation Status 1 | . . . . 1 . . . Reinforcement Status 1 | . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 6 | . 2 2 . 2 . . . Scan Component 3 | . 1 1 . 1 . . . Repair 3 | . 1 1 . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 3 3 1 2 . . . Full Trace Events 6 | . 3 2 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 1 | . . . . 1 . . . Authchips . | . . . . . . . . Time 28 | . . . . 28 . . . Total Part Build Rating 4 | . . . . 4 . . . Parts Repaired 3 | . 1 1 . 1 . . . Time 89 | . 38 19 . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Total Allies 19 | . . . . . 19 . . Largest Group 18 | . . . . . 18 8 8 Highest-Rated Group 434 | . . . . . 434 215 215 Highest-Rated Ally 35 | . . . . . 35 31 31 Total Orders . | . . . . . . . . Ally Attacks 221 | . . . . . 183 . 38 Total Damage 5896 | . . . . . 5234 . 662 Kills 15 | . . . . . 12 . 3 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Turns Passed 6176 | 184 862 810 634 2250 613 271 552 Spaces Moved 3022 | 82 450 393 327 1063 434 99 174 Core 100 | 27 . . . . 64 . 9 Treads 2464 | 55 450 393 327 1063 32 . 144 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 458 | . . . . . 338 99 21 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 165 50 236 160 Average Speed 175 | 175 160 160 162 182 134 275 277 Slowest Speed 2100 | 300 160 160 165 245 300 316 2100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 7 40 39 27 26 96 3 78 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | 1 1 1 1 . . 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 6 | . . . . 6 . . . Melee . | . . . . . . . . Projectile 1 | . . . . 1 . . . AOE 5 | . . . . 5 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Total 3535 | 110 539 482 381 1239 463 100 221 Wait 109 | 1 38 19 . 51 . . . Move 3013 | 81 449 392 326 1063 433 98 171 Hop 1 | . . . . . . . 1 Pick Up 79 | 11 11 10 10 20 5 . 12 Fast Attach 6 | . . . . 3 2 . 1 Attach 33 | 8 4 6 3 3 6 . 3 Detach 3 | . . . . . 3 . . Swap 40 | . 3 5 9 10 7 1 5 Drop 49 | 1 4 4 6 19 6 1 8 Fire 201 | 8 30 46 27 69 1 . 20 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Sto / Gar) -7/Waste -7/Factory -7/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 51 | -11/Scrapyard | Identified exit to Materials 51 | -11/Scrapyard | Discovered exit to Materials (range 16) 185 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Evolved 1 slot: Utility x1 311 | -10/Materials | Build established: Hacker-Mutant 630 | -10/Materials | Identified exit to Materials 630 | -10/Materials | Discovered exit to Materials (range 16) 945 | -10/Materials | Repaired Imp. Terrain Scanner 1047 | -10/Materials | Entered another Materials area 1047 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1634 | -9/Materials | Repaired Imp. Terrain Scanner 1792 | -9/Materials | Identified exit to Materials 1792 | -9/Materials | Discovered exit to Materials (range 16) 1857 | -9/Materials | Entered another Materials area 1857 | -8/Materials | Evolved 2 slots: Utility x2 2357 | -8/Materials | Identified exit to Factory 2357 | -8/Materials | Discovered exit to Factory (range 8) 2491 | -8/Materials | Entered Factory 2491 | -7/Factory | Evolved 2 slots: Utility x2 2503 | -7/Factory | Identified exit to DSF 2740 | -7/Factory | Identified exit to Storage 2740 | -7/Factory | Discovered exit to Storage (range 10) 2893 | -7/Factory | Identified exit to Garrison 3489 | -7/Factory | Fabricated Adv. ECM Suite (x1) 4136 | -7/Factory | Repaired Imp. Treads 4741 | -7/Factory | Sucked down chute 4741 | -7/Factory | Entered Waste 4742 | -7/Waste | Met a frightened Derelict 4788 | -7/Waste | Spotted C-40 Crusher 4792 | -7/Waste | Spotted C-40 Crusher 4793 | -7/Waste | Spotted C-40 Crusher 4796 | -7/Waste | Spotted C-40 Crusher 4797 | -7/Waste | Spotted C-40 Crusher 4823 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4835 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4848 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4856 | -7/Waste | Warlord forces began an assault 4867 | -7/Waste | Allies destroyed C-40 Crusher 4872 | -7/Waste | Allies destroyed C-40 Crusher 4877 | -7/Waste | Allies destroyed C-40 Crusher 4879 | -7/Waste | Lost 4 parts (2u2w) 4879 | -7/Waste | Allies destroyed C-40 Crusher 4915 | -7/Waste | Spotted C-40 Crusher 4973 | -7/Waste | Lost 8 allies 5160 | -7/Waste | Identified exit to Factory 5160 | -7/Waste | Discovered exit to Factory (range 11) 5354 | -7/Waste | Entered Factory 5354 | -7/Factory | Accompanied by 8 allies 5625 | -7/Factory | Identified exit to DSF 5625 | -7/Factory | Entered DSF 5625 | -7/DSF | Accompanied by 8 allies 5642 | -7/DSF | Additional patrols routed to DSF 5728 | -7/DSF | Lost 6 allies 5825 | -7/DSF | Identified exit to Factory 5825 | -7/DSF | Discovered exit to Factory (range 15) 5969 | -7/DSF | Sterilization system engaged 5989 | -7/DSF | Ambient heat levels rising (+10) 6004 | -7/DSF | Ambient heat levels rising (+10) 6019 | -7/DSF | Ambient heat levels rising (+10) 6034 | -7/DSF | Ambient heat levels rising (+10) 6049 | -7/DSF | Ambient heat levels rising (+10) 6064 | -7/DSF | Ambient heat levels rising (+10) 6079 | -7/DSF | Ambient heat levels rising (+10) 6089 | -7/DSF | Core integrity fell below 50% 6094 | -7/DSF | Ambient heat levels rising (+10) 6109 | -7/DSF | Ambient heat levels rising (+10) 6124 | -7/DSF | Ambient heat levels rising (+10) 6139 | -7/DSF | Ambient heat levels rising (+10) 6154 | -7/DSF | Ambient heat levels rising (+10) 6169 | -7/DSF | Ambient heat levels rising (+10) 6170 | -7/DSF | Core integrity fell below 20% 6178 | -7/DSF | Core destroyed Last Messages --------------- Power failure, Rnf. Fission Core shutdown. Overheating: Targeting Computer damaged (-1). Overheating: Energy bleed (-86). Overheating: Matter decay (-14). Overheating: Broken Adv. Heat Sink damaged (-20). Overheating: Core Analyzer damaged (-11). Overheating: Beamcaster damaged (-13). Overheating: Backup Laser III damaged (-4). Overheating: Huge Storage Unit damaged (-116). Overheating: Broken Hvy. Treads damaged (-113). Overheating: Imp. Terrain Scan Processor damaged (-1). ALERT: Ambient heat levels +10. Overheating: Core damaged (-126). Overheating: Energy bleed (-92). Power failure, Angular Momentum Engine shutdown. Power failure, Rnf. Fission Core shutdown. Overheating: Broken System Guard damaged (-1). Overheating: Core damaged (-133). 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