Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.15 @ 09:20:21 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1169) 1169 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (98) 98 TOTAL SCORE: 3797 Bonus ------- High Alert Combat Kills 98 Cogmind --------- Core Integrity 700/700 Matter 250/300 Energy 235/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Cooling System Advanced Visual Processing Unit Advanced Sensor Array Insulated Plating > --- WEAPON (4) ------- Improved Medium Laser Heavy Laser Improved Light Cannon Rocket Launcher > --- INVENTORY (4) ---- Hacking Suite Electrolaser Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Advanced Visual Processing Unit Insulated Plating > --- WEAPON ----------- Improved Medium Laser Heavy Laser Improved Light Cannon Rocket Launcher > --- INVENTORY -------- Micro Nuclear Core Compact Matter Pod Advanced Sensor Array Hacking Suite Heavy EM Pulse Gun Improved Medium Laser Electrolaser Heavy Particle Cannon [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 2 | . . . 1 1 Parts Attached 52 | 6 2 24 15 5 Power 4 | 1 . 2 1 . Engine 4 | 1 . 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 19 | 2 . 10 7 . Treads . | . . . . . Leg 19 | 2 . 10 7 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 2 3 4 2 Device 3 | . . . 2 1 Storage 2 | 1 1 . . . Processor 3 | . 1 1 . 1 Hackware . | . . . . . Protection 4 | . . 2 2 . Artifact . | . . . . . Weapon 17 | 2 . 9 3 3 Energy Gun 11 | 2 . 6 1 2 Energy Cannon . | . . . . . Ballistic Gun 1 | . . 1 . . Ballistic Cannon 2 | . . 1 1 . Launcher 3 | . . 1 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 2 | . . 1 1 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . 1 . . Highest Loss Streak 1 | . . 1 1 . Average Slot Usage (%) 99 | . 96 99 99 97 Engine 10 | . 14 11 8 7 Leg 39 | . 28 43 36 30 Device 2 | . . . 9 7 Storage 10 | . 14 11 9 7 Processor 4 | . 10 4 . 4 Protection 6 | . . 6 9 7 Energy Gun 15 | . 28 11 18 15 Ballistic Gun 3 | . . 5 . . Ballistic Cannon 4 | . . 4 8 7 Naked Turns . | . . . . . Heaviest Build 34 | 11 15 27 32 34 Greatest Support 72 | 20 20 40 72 72 Greatest Overweight (x) 1 | 1 . 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 Average Capacity 7 | 5 7 8 8 7 Most Carried 8 | 6 7 8 8 8 Average Carried 7 | 4 5 7 7 7 Final Capacity 8 | 6 8 8 8 4 Final Carried 8 | 2 7 7 8 3 Class Distribution -------------------- 39% | Scavenger-Mutant 35% | Mutant 15% | Scavenger-Tank 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1306 | 220 137 745 204 . Remotely . | . . . . . Salvage Created 1727 | . 66 1427 234 . Parts 81 | . 5 62 14 . Haulers Intercepted 6 | . 1 3 2 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 30 | . . 26 4 . Guns 19 | . . 17 2 . Cannons 6 | . . 5 1 . AOE 5 | . . 4 1 . Classes Destroyed 8 | . 2 4 2 . Hauler 6 | . 1 3 2 . Recycler 3 | . . 3 . . Operator 1 | . 1 . . . Watcher 2 | . . . 2 . Swarmer 3 | . . . 3 . Grunt 19 | . . 19 . . Duelist 2 | . . 2 . . Sentry 6 | . . 5 1 . Best Kill Streak 11 | . 1 11 2 . Combat Bots Only 9 | . . 9 2 . Max Kills in Single Turn 2 | . 1 2 2 . Gunslinging . | . . . . . Exploded 1 | . . 1 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1053 | . . 960 93 . Core 127 | . . 127 . . Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 100 68 100 . Volleys Fired 91 | . 8 70 13 . Largest 3 | . 2 2 3 . Hottest 140 | . 80 84 140 . Shots Fired 193 | . 16 139 38 . Gun 143 | . 16 102 25 . Cannon 44 | . . 32 12 . Launcher 6 | . . 5 1 . Special . | . . . . . Kinetic 80 | . . 68 12 . Thermal 49 | . 16 21 12 . Explosive 6 | . . 5 1 . Electromagnetic 58 | . . 45 13 . Robot Hit Streak 15 | . 4 15 5 . Robot Miss Streak 5 | . 2 4 5 . Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 133 | . 12 106 15 . Core Hits 69 | . 4 56 9 . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2505 | . 142 2092 271 . Guns 1544 | . 142 1218 184 . Cannons 391 | . . 373 18 . Explosions 570 | . . 501 69 . Melee . | . . . . . Ramming . | . . . . . Kinetic 778 | . . 760 18 . Thermal 457 | . 142 211 104 . Explosive 518 | . . 501 17 . Electromagnetic 752 | . . 620 132 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 8 | . . 8 . . Projectiles . | . . . . . Explosions 8 | . . 8 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 318 | . 54 318 48 . Average Temperature 66 | . 23 77 14 . Received Heat Transfer 384 | . . 366 18 . Effects 2 | . . 2 . . Energy Bleed 1 | . . 1 . . Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 2 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 994 | . 325 508 161 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 577 | . 42 577 483 234 Initial 219 | . . 17 219 219 Average 305 | . 19 385 331 224 Maximum Alert Level 2 | . . 2 2 1 Low Security (%) 23 | 100 100 11 . . Level 1 37 | . . 31 71 100 Level 2 39 | . . 57 28 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 4 . . Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement 3 | . 1 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 7 | . . 6 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 56 | . 5 41 9 1 Peak Tracking Total 7 | . 2 7 3 1 Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 10 | . 2 6 2 . Terminals 8 | . 2 5 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 23 | . 5 15 3 . Successful 10 | . 1 6 3 . Failed 12 | . 4 8 . . Catastrophic . | . . . . . Database Lockouts 1 | . . 1 . . Manual 14 | . . 12 2 . Terminals 21 | . 5 14 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Terminal Hacks 7 | . 1 5 1 . Record 3 | . . 3 . . Alert Level 1 | . 1 . . . Locate Traps 3 | . . 2 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . 1 1 . Terminals 1 | . . . 1 . Track 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Extract 1 | . . 1 . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 8 | . 2 5 1 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1692 | 53 232 969 379 59 Spaces Moved 1050 | 41 165 563 242 39 Core 40 | 40 . . . . Treads . | . . . . . Legs 1010 | 1 165 563 242 39 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 119 | 96 120 120 120 120 Slowest Speed 150 | 120 120 150 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 3 33 52 27 3 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 71 | . . 54 17 . Melee . | . . . . . Projectile 3 | . . 3 . . AOE 68 | . . 51 17 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1319 | 53 182 726 306 52 Wait 55 | . 1 34 18 2 Move 1046 | 40 164 562 241 39 Hop . | . . . . . Pick Up 32 | 7 5 12 7 1 Fast Attach 8 | 1 1 4 1 1 Attach 16 | 5 . 5 4 2 Detach 3 | . . 2 1 . Swap 28 | . 1 15 10 2 Drop 39 | . 1 22 11 5 Fire 91 | . 8 70 13 . Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 12) 54 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 14) 286 | -10/Materials | Entered another Materials area 286 | -9/Materials | Evolved 2 slots: Propulsion x2 308 | -9/Materials | Build established: Mutant 459 | -9/Materials | Destroyed 9 combat bots 598 | -9/Materials | Discovered new exit (range 7) 680 | -9/Materials | Central database locked down 832 | -9/Materials | Build established: Scavenger-Mutant 1193 | -9/Materials | Discovered new exit (range 12) 1221 | -9/Materials | Identified exit to Materials 1255 | -9/Materials | Entered another Materials area 1255 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1583 | -8/Materials | Discovered new exit (range 12) 1634 | -8/Materials | Entered Factory 1634 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1693 | -7/Factory | Self-destructed Last Messages --------------- 01583_ EXIT=FOUND 01588_ A-02 Transporter destroyed. 01591_ Acquired 19 matter. 01600_ S-10 Pest destroyed. 01604_ Acquired 4 matter. PARAMETERS=UTILITY_1,WEAPON_1 LOCATION=UNKNOWN GOAL=ESCAPE 01650_ Acquired Adv. Visual Processing Unit. 01656_ K-01 Serf collects debris. 01657_ Connecting with Terminal... 01657_ Current location identified: Factory 01664_ K-01 Serf collects debris. 01666_ Acquired Electrolaser. 01667_ K-01 Serf collects debris. 01689_ Dropped Hvy. EM Pulse Gun. 01689_ Dropped Imp. Medium Laser. 01690_ Dropped Com. Matter Pod. 01690_ Dropped Mic. Nuclear Core. 01691_ Dropped Med. Storage Unit. 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"" # #?????????????? | | != # #?????????????? | | ! # [ #?????????????? | | +############?########## #?????????????? | | ???????????? ?????????##########?????????????? | | ???????????? ????????????????????????????????? | | ???????????? ????????????????????????????????? | | ??????????? ????????????????????????????????? | | ??????????? ????????????????????????????????? | | ??????????? ????????????????????????????????? | | ?????????? ????????????????????????????????? | | ?????????? ????????????????????????????????? | | ?????????? ?????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 5 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveGatlingAutohacker Manual? 0 Play Time 00:39:59 Cumulative 64.0 hours Start 2021.12.07 @ 16:21:50 End 2021.12.15 @ 09:20:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 35 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2e71a4c-987b-47a5-a09c-67342e867b56