Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 17:17:53 Player: Evel Wyn Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (139) 695 Value Destroyed (5298) 5298 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1218) 1218 TOTAL SCORE: 11731 Bonus ------- High Alert Combat Kills 478 Follower Combat Kills 157 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Target Analyzer > --- WEAPON (4) ------- Phasing Sabre > --- INVENTORY (5) ---- High-powered Shock Rifle Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Improved Target Analyzer Weapon Cycler Weapon Cycler Improved Shock Absorption System Dynamic Insulation System > --- WEAPON ----------- Tesla Rifle Cooled Plasma Rifle Improved Remote Datajack Phasing Sabre > --- INVENTORY -------- Improved Medium Treads High-powered Shock Rifle Heavy Laser Improved Remote Datajack [Rating: 85] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Cryofiber Web Device Cryofiber Web Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Battle Cannon Launcher Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Mace Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power 1 | . . . 1 . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 5 | . . . 1 1 . . . . 1 2 Weapon 2 | . . . . 1 . . . . 1 . Parts Attached 232 | 6 8 48 27 7 24 18 9 13 38 34 Power 41 | 1 2 7 6 2 2 1 . 4 9 7 Engine 23 | 1 2 3 2 . . 1 . 4 7 3 Core 15 | . . 4 4 2 2 . . . 1 2 Reactor 3 | . . . . . . . . . 1 2 Propulsion 66 | 2 2 18 10 . 4 5 2 4 5 14 Treads 22 | 2 2 6 . . . 3 . 3 4 2 Leg 23 | . . 6 10 . 1 1 2 1 . 2 Wheel 5 | . . . . . 1 . . . . 4 Hover 8 | . . 5 . . . . . . . 3 Flight 8 | . . 1 . . 2 1 . . 1 3 Utility 54 | 1 1 7 6 1 8 7 2 2 12 7 Device 32 | . . 3 2 1 2 6 1 1 11 5 Storage 1 | 1 . . . . . . . . . . Processor 6 | . 1 1 2 . . . . 1 . 1 Hackware 1 | . . . . . 1 . . . . . Protection 14 | . . 3 2 . 5 1 1 . 1 1 Artifact . | . . . . . . . . . . . Weapon 71 | 2 3 16 5 4 10 5 5 3 12 6 Energy Gun 27 | 1 1 6 1 1 3 5 3 . 3 3 Energy Cannon 17 | . 2 4 . 1 4 . . . 5 1 Ballistic Gun 15 | 1 . 6 2 1 1 . 2 1 1 . Ballistic Cannon 1 | . . . . . 1 . . . . . Launcher 1 | . . . 1 . . . . . . . Special Weapon 4 | . . . . . 1 . . 1 . 2 Impact Weapon 2 | . . . 1 1 . . . . . . Slashing Weapon 4 | . . . . . . . . 1 3 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 Parts Lost 93 | . . 11 10 . 15 6 . 6 15 30 Power 18 | . . 1 2 . 3 1 . 1 3 7 Propulsion 34 | . . 7 4 . 6 2 . 2 5 8 Utility 21 | . . 2 2 . 2 1 . 2 3 9 Weapon 20 | . . 1 2 . 4 2 . 1 4 6 Highest Loss Streak 17 | . . 3 8 . 12 5 . 3 2 17 To Critical Strikes 1 | . . . 1 . . . . . . . Average Slot Usage (%) 87 | . 99 96 86 96 57 80 91 95 90 78 Engine 7 | . 14 3 5 5 . 6 7 14 7 9 Core 3 | . . 7 8 8 7 1 . . 1 . Treads 11 | . 27 20 . . . 13 2 12 19 4 Leg 10 | . . 10 31 30 8 . 19 14 . . Wheel 1 | . . . . . 1 7 1 . . . Hover 1 | . . 9 . . . . . . . 5 Flight 1 | . . . . . . . 7 1 . 1 Device 16 | . . 6 7 15 10 24 25 17 26 31 Processor 5 | . 13 10 11 7 3 . . 4 3 1 Protection 4 | . . 5 5 7 8 4 4 7 1 2 Energy Gun 8 | . 14 5 6 . 4 18 19 7 3 2 Energy Cannon 4 | . 13 8 . 3 4 . . . 10 4 Ballistic Gun 4 | . . 7 4 7 2 . 3 9 3 1 Slashing Weapon 1 | . . . . . . . . 2 6 5 Peak Build Rating 85 | 6 11 20 37 46 46 43 46 50 69 85 Average Rating 36 | 5 10 17 26 42 24 31 44 43 60 62 On Entrance 29 | . 6 11 18 34 46 22 43 45 42 62 Naked Turns . | . . . . . . . . . . . Heaviest Build 71 | 13 17 19 24 31 32 32 29 42 64 71 Greatest Support 120 | 40 40 83 72 72 72 68 60 75 120 60 Greatest Overweight (x) 4 | 2 . 2 4 . 4 2 1 1 1 4 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 5 5 5 5 5 5 5 5 Average Carried 4 | 4 7 4 4 4 4 4 4 4 4 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 5 5 5 5 4 5 5 5 2 Class Distribution -------------------- 34% | Mutant 15% | Scavenger-Mutant 13% | Derelict-Gunner 10% | Gunner 9% | Scavenger-Gunner 6% | Derelict-Tank 4% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Gunner | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Matter Collected 3188 | 260 62 817 299 130 195 210 110 264 426 415 Remotely . | . . . . . . . . . . . Salvage Created 5513 | . 269 1532 568 129 194 148 . 323 1662 688 Parts 293 | . 22 108 32 1 9 2 . 13 73 33 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . 1 2 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . 18 2 3 15 . . Prevented 9 | . . . . . 1 . . 8 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 127 | . 8 44 14 2 4 6 . 9 27 13 Melee 11 | . . . . . . . . . 5 6 Guns 58 | . 4 22 8 . 3 5 . 7 8 1 Cannons 43 | . 4 21 . 1 1 . . . 12 4 AOE 6 | . . 1 4 . . . . . 1 . Classes Destroyed 14 | . 3 4 3 . . . . . 4 . Worker 1 | . . 1 . . . . . . . . Builder 1 | . . . . . . . . . 1 . Tunneler 1 | . . 1 . . . . . . . . Recycler 1 | . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . 1 . Operator 1 | . . 1 . . . . . . . . Watcher 6 | . 2 4 . . . . . . . . Swarmer 33 | . 3 15 . . 1 3 . 5 2 4 Grunt 60 | . 5 19 9 1 2 2 . 1 16 5 Brawler 2 | . . . 1 . . . . . 1 . Duelist 3 | . . . 1 . 1 . . . 1 . Sentry 18 | . . 10 1 1 . 1 . 1 3 1 Hunter 4 | . . . 2 . . . . 2 . . Programmer 7 | . . . . . . . . . 4 3 Best Kill Streak 6 | . 3 6 3 1 2 3 . 2 4 4 Combat Bots Only 5 | . 3 5 3 1 2 3 . 2 4 4 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 1 2 . . . . . 1 . Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 1302 | . 48 257 152 29 117 159 . 124 243 173 Missed 403 | . 10 70 46 8 32 56 . 45 102 34 Damage Taken 13131 | . 373 2111 1622 245 1460 949 . 939 2528 2904 Core 2474 | . 59 290 255 13 368 125 . 110 252 1002 Absorbed by Shields 1037 | . . . . . . 284 . 32 433 288 Redirected to Shielding 126 | . . . . . 28 72 . 20 6 . Regen/Repaired (Parts) 335 | . 165 170 . . . . . . . . Core Remaining (%) 56 | 100 76 27 53 . . . . 12 70 . Volleys Fired 410 | 1 40 159 40 8 20 27 . 31 66 18 Largest 3 | 1 2 2 2 2 3 3 . 3 3 3 Hottest 220 | 40 133 136 113 94 201 189 . 171 220 178 Shots Fired 776 | 1 47 274 66 16 31 59 . 82 164 36 Gun 493 | 1 21 162 63 8 18 59 . 80 71 10 Cannon 270 | . 26 112 . 8 12 . . . 86 26 Launcher 3 | . . . 3 . . . . . . . Special 10 | . . . . . 1 . . 2 7 . Kinetic 205 | . . 90 22 8 5 . . 45 30 5 Thermal 518 | . 47 170 34 . 13 59 . 32 134 29 Explosive 3 | . . . 3 . . . . . . . Electromagnetic 49 | 1 . 14 7 8 12 . . 5 . 2 Robot Hit Streak 16 | . 6 12 7 7 7 14 . 8 16 9 Robot Miss Streak 10 | . 8 10 5 2 4 3 . 5 7 2 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 2 | . . . 1 . . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . . Shots Hit Robots 520 | . 31 162 46 14 21 42 . 43 117 44 Core Hits 257 | . 25 85 26 5 7 10 . 16 65 18 Critical Kills 2 | . . 1 . . . . . . . 1 Critical Parts Destroyed 8 | . . 1 1 . . . . 1 4 1 Critical Strikes 23 | . . 2 1 . . 3 . 2 7 8 Burn 6 | . . . . . . 3 . 1 1 1 Meltdown 1 | . . . . . . . . . . 1 Destroy 8 | . . 2 . . . . . 1 4 1 Smash 1 | . . . 1 . . . . . . . Sever 7 | . . . . . . . . . 2 5 Melee Attacks 47 | . . . 7 . . . . 1 12 27 Impact 7 | . . . 7 . . . . . . . Slashing 40 | . . . . . . . . 1 12 27 Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . 1 . . . . . 3 . Combat Hostiles 1 | . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11874 | 55 460 2944 1448 320 445 737 . 766 3145 1554 Guns 5638 | 13 197 1644 785 132 243 737 . 744 1035 108 Cannons 3602 | . 263 1210 . 188 202 . . . 1257 482 Explosions 695 | 42 . 90 354 . . . . . 209 . Melee 1872 | . . . 309 . . . . . 599 964 Ramming . | . . . . . . . . . . . Kinetic 2220 | . . 926 352 132 93 . . 372 332 13 Thermal 6669 | 42 460 1878 364 . 150 737 . 299 2214 525 Explosive 354 | . . . 354 . . . . . . . Electromagnetic 759 | 13 . 140 69 188 202 . . 95 . 52 Impact 309 | . . . 309 . . . . . . . Slashing 1563 | . . . . . . . . . 599 964 Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . 1 . . . . . . 3 3 Average Corruption 1 | . . 1 . . . . . . 2 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 31 | . . 7 . . . . . . 21 3 Message Errors 3 | . . 1 . . . . . . 2 . Matter Fused 9 | . . 1 . . . . . . 8 . Heat Flow Errors 5 | . . 2 . . . . . . 3 . Energy Discharges 5 | . . 1 . . . . . . 4 . Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 1 | . . 1 . . . . . . . . Data Loss (major) 5 | . . 1 . . . . . . 2 2 Misfires 1 | . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 288 | . . 12 132 9 . . . . 127 8 Projectiles 20 | . . 11 . 9 . . . . . . Explosions 97 | . . 1 25 . . . . . 71 . Melee 171 | . . . 107 . . . . . 56 8 Knockbacks 3 | . . . 3 . . . . . . . Impact 3 | . . . 3 . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 112 | . . 59 53 . . . . . . . Shots 3 | . . 2 1 . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 678 | . 236 412 388 . . 292 . 190 597 678 Average Temperature 135 | . 68 110 170 . . 144 . 70 184 311 Received Heat Transfer 3546 | . 165 639 747 63 336 176 . 141 707 572 Effects 30 | . . 5 5 . . . . . 4 16 Shutdowns 4 | . . 1 3 . . . . . . . Energy Bleed 7 | . . 3 1 . . . . . 1 2 Interference 6 | . . 1 1 . . . . . . 4 Matter Decay 1 | . . . . . . . . . 1 . Short Circuit 4 | . . . . . . . . . 1 3 Damage (minor) 5 | . . . . . . . . . 1 4 Damage (core) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . . 2 1 . . . 1 . . Combat Hostiles 4 | . . . 2 1 . . . 1 . . Parts Fried 5 | . . . 1 1 1 . . 2 . . Impact Corruptions 4 | . . . 4 . . . . . . . Robots Melted 5 | . . . . . . 1 . 1 1 2 Combat Hostiles 5 | . . . . . . 1 . 1 1 2 Parts Melted 14 | . 1 3 . . . 2 . 1 5 2 Heat Transferred 12637 | 50 726 3220 777 . 333 1813 . 826 3948 944 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | 1 . 2 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Peak Influence 1027 | . 245 1027 595 307 . . . . 302 276 Initial 433 | . . 12 433 237 . . . . . 109 Average 299 | . 84 537 486 224 . . . . 181 121 Maximum Alert Level 3 | . 1 3 2 1 . . . . 1 1 Low Security (%) 41 | 100 97 17 . 20 . . . . 46 78 Level 1 28 | . 2 16 1 79 . . . . 53 21 Level 2 20 | . . 29 98 . . . . . . . Level 3 10 | . . 36 . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 4 8 5 1 . . . . 5 2 Investigation 10 | . 1 6 2 1 . . . . . . Extermination 5 | . . . . . . . . . 3 2 Reinforcement 8 | . 3 2 2 . . . . . 1 . Assault 1 | . . . 1 . . . . . . . Garrison 1 | . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Distress Signals 8 | . 2 5 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 223 | . 22 69 28 2 15 6 . 17 43 21 Peak Tracking Total 7 | . 4 6 6 1 7 3 . 4 4 6 Tactical Retreats 27 | . . 6 4 . 5 . . 3 6 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 9 | . 1 2 . 1 . . . . 4 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . 1 . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 6 | . . 3 1 . . . . . 2 . Max in Single Turn 1 | . . 1 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 24 | . 2 10 4 3 2 1 . . 1 1 Terminals 15 | . 1 7 4 3 . . . . . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations 4 | . 1 2 . . . . . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 68 | . 11 31 10 7 5 1 . . 2 1 Successful 34 | . 8 18 1 1 5 1 . . . . Failed 34 | . 3 13 9 6 . . . . 2 1 Catastrophic 4 | . . . 2 2 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 25 | . . 10 2 3 . . 2 . 8 . Terminals 39 | . 4 18 10 7 . . . . . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations 18 | . 7 9 . . . . . . 2 . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 17 | . 2 7 1 1 5 1 . . . . Record 4 | . . . . . 4 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Open Door 2 | . . . . . 1 1 . . . . Open DSF 1 | . . . . 1 . . . . . . Level Access Points 1 | . . 1 . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . Zone Layout 3 | . 1 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 13 | . 6 7 . . . . . . . . Scan Component 7 | . 3 4 . . . . . . . . Repair 6 | . 3 3 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . Analyze 2 | . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 2 9 3 3 . . . . 1 1 Full Trace Events 10 | . 1 6 2 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . 3 3 . . . . . . . . Time 186 | . 90 96 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . parse_system 1 | . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total Allies 6 | . . . . . 2 . 4 . . . Largest Group 4 | . . . . . 2 1 4 4 . . Highest-Rated Group 154 | . . . . . 48 32 154 154 . . Highest-Rated Ally 41 | . . . . . 32 32 41 41 . . Total Orders 5 | . . . . . 4 1 . . . . STAY 1 | . . . . . 1 . . . . . GUARD 4 | . . . . . 3 1 . . . . Ally Attacks 34 | . . . . . 9 1 . 24 . . Total Damage 784 | . . . . . 283 45 . 456 . . Kills 9 | . . . . . 2 . . 7 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 1 1 3 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Turns Passed 15044 | 125 1014 2160 987 504 1749 1486 1967 1979 2419 654 Spaces Moved 9843 | 69 505 1442 629 362 1776 885 1447 1254 1157 317 Core 748 | 5 . . 4 . 719 . . . . 20 Treads 3588 | 64 505 517 . . . 641 . 610 1157 94 Legs 4125 | . . 344 625 362 594 105 1447 644 . 4 Wheels 652 | . . . . . 462 139 . . . 51 Hover 729 | . . 581 . . . . . . . 148 Flight 1 | . . . . . 1 . . . . . Fastest Speed 48 | 50 160 48 120 120 50 95 125 125 160 52 Average Speed 132 | 156 160 107 122 120 90 155 133 148 178 151 Slowest Speed 320 | 160 160 220 250 120 250 240 190 195 240 320 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 54 | 4 70 85 39 8 97 75 89 98 26 5 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . 3 1 . . Known Exits Taken 1 | . . 1 . . . . . . . . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . 3 4 2 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 75 | 6 . 9 33 . . . . 5 21 1 Melee . | . . . . . . . . . . . Projectile 12 | . . . . . . . . 5 6 1 AOE 63 | 6 . 9 33 . . . . . 15 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total 11161 | 83 668 1781 769 415 1882 951 1484 1321 1373 434 Wait 345 | . 85 77 30 27 34 4 15 9 55 9 Move 9833 | 68 504 1441 628 361 1775 884 1446 1253 1156 317 Hop . | . . . . . . . . . . . Pick Up 137 | 7 17 26 13 7 11 8 5 8 19 16 Fast Attach 107 | 6 3 18 22 1 7 10 4 5 24 7 Attach 78 | . 1 14 4 2 14 6 . 5 8 24 Detach 14 | . . . . . 6 1 1 . . 6 Swap 47 | . 4 16 1 4 3 2 5 3 6 3 Drop 137 | 1 14 30 24 5 6 9 8 6 27 7 Fire 410 | 1 40 159 40 8 20 27 . 31 66 18 Melee 47 | . . . 7 . . . . 1 12 27 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 6 | . . . . . 6 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 18) 819 | -10/Materials | Repaired Lgt. Nuclear Core 846 | -10/Materials | Repaired Lgt. Treads 874 | -10/Materials | Repaired Lgt. Treads 1140 | -10/Materials | Entered another Materials area 1140 | -9/Materials | Evolved 2 slots: Propulsion x2 1304 | -9/Materials | Discovered new exit (range 4) 1391 | -9/Materials | Identified exit to Materials 1418 | -9/Materials | Discovered new exit (range 7) 1554 | -9/Materials | Lost 3 parts (2n1u) 1701 | -9/Materials | Identified exit to Mines 1905 | -9/Materials | Repaired Lgt. Nuclear Core 1931 | -9/Materials | Repaired Lgt. Armor Plating 1988 | -9/Materials | Repaired Particle Cannon 2247 | -9/Materials | Build established: Scavenger-Mutant 2601 | -9/Materials | Core integrity fell below 50% 2669 | -9/Materials | Build established: Mutant 3089 | -9/Materials | Build established: Scavenger-Mutant 3300 | -9/Materials | Entered another Materials area 3300 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3457 | -8/Materials | Lost 8 parts (1p4n2u1w) 3696 | -8/Materials | Build established: Mutant 4012 | -8/Materials | Build established: Scavenger-Mutant 4100 | -8/Materials | First assault squad dispatched 4271 | -8/Materials | Discovered new exit (range 14) 4287 | -8/Materials | Entered Factory 4287 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4299 | -7/Factory | Identified exit to DSF 4423 | -7/Factory | Build established: Mutant 4604 | -7/Factory | Discovered new exit (range 10) 4791 | -7/Factory | Entered Lower Caves 4987 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5244 | -7/Lower Caves | Learned Extension emergency access door positions 5313 | -7/Lower Caves | Encountered a Warlord checkpoint 5398 | -7/Lower Caves | Build established: Gunner 5544 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5602 | -7/Lower Caves | Core integrity fell below 50% 5631 | -7/Lower Caves | Lost 12 parts (2p4n2u4w) 5858 | -7/Lower Caves | Build established: Mutant 5921 | -7/Lower Caves | Discovered new exit (range 10) 6540 | -7/Lower Caves | Entered another Lower Caves area 6540 | -7/Lower Caves | Accompanied by 1 ally 6670 | -7/Lower Caves | Learned Factory stockpile data 6681 | -7/Lower Caves | Discovered new exit (range 8) 6694 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7003 | -7/Lower Caves | Build established: Scavenger-Tank 7478 | -7/Lower Caves | Lost 5 parts (2n1u2w) 7682 | -7/Lower Caves | Encountered a Warlord checkpoint 7740 | -7/Lower Caves | Build established: Mutant 7817 | -7/Lower Caves | Discovered new exit (range 5) 8026 | -7/Lower Caves | Entered Zion 8157 | -7/Zion | Discovered new exit (range 12) 8302 | -7/Zion | Build established: Derelict-Tank 8332 | -7/Zion | Learned location of Armory (-3) 8392 | -7/Zion | Identified exit to Deep Caves 8456 | -7/Zion | Found CR-A16's Pointy Stick 8512 | -7/Zion | Met Imprinter 8536 | -7/Zion | Imprinted 8538 | -7/Zion | Declared Zion's savior 8843 | -7/Zion | Learned location of Warlord (-5) 8936 | -7/Zion | Received a hallucinogenic algorithm 9095 | -7/Zion | Build established: Derelict-Gunner 9993 | -7/Zion | Entered Proximity Caves 9993 | -6/Proximity Caves | Accompanied by 4 allies 10166 | -6/Proximity Caves | Lost 3 allies 10350 | -6/Proximity Caves | Learned Factory garrison access intel 10632 | -6/Proximity Caves | Core integrity fell below 20% 10668 | -6/Proximity Caves | Lost 3 parts (1n2u) 10982 | -6/Proximity Caves | Encountered a Derelict sapper outpost 11248 | -6/Proximity Caves | Build established: Scavenger-Mutant 11319 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11348 | -6/Proximity Caves | Discovered new exit (range 6) 11625 | -6/Proximity Caves | Build established: Scavenger-Gunner 11972 | -6/Proximity Caves | Entered Factory 11972 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11974 | -6/Factory | Loaded intel: 4 garrison access locations 12559 | -6/Factory | Discovered new exit (range 4) 12894 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 13281 | -6/Factory | Build established: Mutant 13449 | -6/Factory | Terminal network hard line cut 13615 | -6/Factory | Spotted B-75 Beast 14143 | -6/Factory | Discovered new exit (range 15) 14253 | -6/Factory | Build established: Gunner 14348 | -6/Factory | Garrison activated, responded to threat 14391 | -6/Factory | Entered another Factory area 14391 | -5/Factory | Evolved 2 slots: Utility x2 14693 | -5/Factory | Core integrity fell below 50% 14716 | -5/Factory | Lost 3 parts (2p1w) 14808 | -5/Factory | Lost 8 parts (3n4u1w) 15027 | -5/Factory | Core integrity fell below 20% 15045 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 15012_ K-01 Serf collects debris. 15012_ Acquired 10 matter. 15013_ K-01 Serf collects debris. 15016_ U-05 Engineer builds a Door. 15016_ K-01 Serf collects debris. 15018_ Hvy. Laser destroyed. 15018_ Cld. Plasma Rifle destroyed. 15020_ K-01 Serf collects debris. 15021_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 15022_ Critical hit (Burn: +37). 15023_ Imp. Medium Treads destroyed. 15023_ K-01 Serf collects debris. 15025_ Dropped Dynamic Insulation System. 15026_ Mic. Fission Core destroyed. 15026_ K-01 Serf collects debris. 15029_ Weapon Cycler destroyed. 15035_ System corrupted: Substantial component data lost. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | # # # "" # !# | | # %#= + "" # # | | # [%/%= # "" # # | | # %#=! # "" # """ # | | # =# # # """ # | | # # # # """ # | | # # # # # | | # # # # """ # | | # # !^ ^########## """ # | | # #^ ^^ #????????# """ # | | # # #????????# # | | # # #????????####### | | ########## #??????????????? | | ?????????# #??????????????? | | ?????????# #??????????????? | | ?????????# +??????????????? | | ########?# #??????????????? | | ? #?# #??????????????? | | #""" ### ###????????????? | | #""" # ######???????? | | #""" # ?????? | | # # ?????? | | #""" # ?????? | | #""" + ??????? | | #""" p# ??????? | | # @# ??????? | | #""" # ???????? | | #""" # ## ???????? | | #""" ###########? ????????? | | # #????????????? ????????? | | # #??????????????????????? | | ########??????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 34 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 225 Resistance: EX 50 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend I'm Back, Baby! Novice Programmer Serviceable Loadout Significant Disruption The One Universal Adapter What Is This Thing? Challenges ------------ None Game ------ Seed TiamatFusionMapper Manual? 0 Play Time 03:19:50 Cumulative 11.8 hours Start 2024.08.28 @ 22:06:52 End 2024.08.31 @ 17:17:53 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 48/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06317242-dc01-4343-89ba-ba126ad17a08