Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 17:17:53

Player: Evel Wyn

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (139)     695
Value Destroyed (5298)     5298
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1218)               1218
              TOTAL SCORE: 11731

 Bonus
-------
High Alert Combat Kills    478
Follower Combat Kills      157
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (7) ------
      Improved Target Analyzer
>              --- WEAPON (4) -------
               Phasing Sabre
>              --- INVENTORY (5) ----
  High-powered Shock Rifle
      Improved Remote Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
         Micro Fission Core
>              --- PROPULSION -------
               Antigrav System
               Antigrav System
               Antigrav System
>              --- UTILITY ----------
               Cryofiber Web
      Improved Heat Sink
      Improved Target Analyzer
               Weapon Cycler
               Weapon Cycler
      Improved Shock Absorption System
               Dynamic Insulation System
>              --- WEAPON -----------
               Tesla Rifle
        Cooled Plasma Rifle
      Improved Remote Datajack
               Phasing Sabre
>              --- INVENTORY --------
      Improved Medium Treads
  High-powered Shock Rifle
         Heavy Laser
      Improved Remote Datajack
[Rating: 85]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Cryofiber Web
  Device                   Cryofiber Web
  Storage                  Small Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Missile Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Heavy Mace
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   1   .   .   .   .   1   2   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   1   .   
Parts Attached             232  | 6   8   48  27  7   24  18  9   13  38  34  
  Power                    41   | 1   2   7   6   2   2   1   .   4   9   7   
    Engine                 23   | 1   2   3   2   .   .   1   .   4   7   3   
    Core                   15   | .   .   4   4   2   2   .   .   .   1   2   
    Reactor                3    | .   .   .   .   .   .   .   .   .   1   2   
  Propulsion               66   | 2   2   18  10  .   4   5   2   4   5   14  
    Treads                 22   | 2   2   6   .   .   .   3   .   3   4   2   
    Leg                    23   | .   .   6   10  .   1   1   2   1   .   2   
    Wheel                  5    | .   .   .   .   .   1   .   .   .   .   4   
    Hover                  8    | .   .   5   .   .   .   .   .   .   .   3   
    Flight                 8    | .   .   1   .   .   2   1   .   .   1   3   
  Utility                  54   | 1   1   7   6   1   8   7   2   2   12  7   
    Device                 32   | .   .   3   2   1   2   6   1   1   11  5   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   1   1   2   .   .   .   .   1   .   1   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   
    Protection             14   | .   .   3   2   .   5   1   1   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   71   | 2   3   16  5   4   10  5   5   3   12  6   
    Energy Gun             27   | 1   1   6   1   1   3   5   3   .   3   3   
    Energy Cannon          17   | .   2   4   .   1   4   .   .   .   5   1   
    Ballistic Gun          15   | 1   .   6   2   1   1   .   2   1   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   .   .   .   1   .   .   1   .   2   
    Impact Weapon          2    | .   .   .   1   1   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   1   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 93   | .   .   11  10  .   15  6   .   6   15  30  
  Power                    18   | .   .   1   2   .   3   1   .   1   3   7   
  Propulsion               34   | .   .   7   4   .   6   2   .   2   5   8   
  Utility                  21   | .   .   2   2   .   2   1   .   2   3   9   
  Weapon                   20   | .   .   1   2   .   4   2   .   1   4   6   
  Highest Loss Streak      17   | .   .   3   8   .   12  5   .   3   2   17  
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   99  96  86  96  57  80  91  95  90  78  
  Engine                   7    | .   14  3   5   5   .   6   7   14  7   9   
  Core                     3    | .   .   7   8   8   7   1   .   .   1   .   
  Treads                   11   | .   27  20  .   .   .   13  2   12  19  4   
  Leg                      10   | .   .   10  31  30  8   .   19  14  .   .   
  Wheel                    1    | .   .   .   .   .   1   7   1   .   .   .   
  Hover                    1    | .   .   9   .   .   .   .   .   .   .   5   
  Flight                   1    | .   .   .   .   .   .   .   7   1   .   1   
  Device                   16   | .   .   6   7   15  10  24  25  17  26  31  
  Processor                5    | .   13  10  11  7   3   .   .   4   3   1   
  Protection               4    | .   .   5   5   7   8   4   4   7   1   2   
  Energy Gun               8    | .   14  5   6   .   4   18  19  7   3   2   
  Energy Cannon            4    | .   13  8   .   3   4   .   .   .   10  4   
  Ballistic Gun            4    | .   .   7   4   7   2   .   3   9   3   1   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   2   6   5   
Peak Build Rating          85   | 6   11  20  37  46  46  43  46  50  69  85  
  Average Rating           36   | 5   10  17  26  42  24  31  44  43  60  62  
  On Entrance              29   | .   6   11  18  34  46  22  43  45  42  62  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 13  17  19  24  31  32  32  29  42  64  71  
  Greatest Support         120  | 40  40  83  72  72  72  68  60  75  120 60  
  Greatest Overweight (x)  4    | 2   .   2   4   .   4   2   1   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   8   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 6   8   8   5   5   5   5   5   5   5   5   
  Average Carried          4    | 4   7   4   4   4   4   4   4   4   4   3   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 6   8   5   5   5   5   4   5   5   5   2   

 Class Distribution 
--------------------
 34% | Mutant
 15% | Scavenger-Mutant
 13% | Derelict-Gunner
 10% | Gunner
  9% | Scavenger-Gunner
  6% | Derelict-Tank
  4% | Scavenger-Tank
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
   Scavenger-Tank | -7/Lower Caves
  Derelict-Gunner | -7/Zion
  Derelict-Gunner | -6/Proximity Caves
           Gunner | -6/Factory
             Tank | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Matter Collected           3188 | 260  62   817  299  130  195  210  110  264  426  415  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5513 | .    269  1532 568  129  194  148  .    323  1662 688  
  Parts                    293  | .    22   108  32   1    9    2    .    13   73   33   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    1    2    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      38   | .    .    .    .    .    18   2    3    15   .    .    
  Prevented                9    | .    .    .    .    .    1    .    .    8    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Combat Hostiles Destroyed  127  | .   8   44  14  2   4   6   .   9   27  13  
  Melee                    11   | .   .   .   .   .   .   .   .   .   5   6   
  Guns                     58   | .   4   22  8   .   3   5   .   7   8   1   
  Cannons                  43   | .   4   21  .   1   1   .   .   .   12  4   
  AOE                      6    | .   .   1   4   .   .   .   .   .   1   .   
Classes Destroyed          14   | .   3   4   3   .   .   .   .   .   4   .   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   2   4   .   .   .   .   .   .   .   .   
  Swarmer                  33   | .   3   15  .   .   1   3   .   5   2   4   
  Grunt                    60   | .   5   19  9   1   2   2   .   1   16  5   
  Brawler                  2    | .   .   .   1   .   .   .   .   .   1   .   
  Duelist                  3    | .   .   .   1   .   1   .   .   .   1   .   
  Sentry                   18   | .   .   10  1   1   .   1   .   1   3   1   
  Hunter                   4    | .   .   .   2   .   .   .   .   2   .   .   
  Programmer               7    | .   .   .   .   .   .   .   .   .   4   3   
Best Kill Streak           6    | .   3   6   3   1   2   3   .   2   4   4   
  Combat Bots Only         5    | .   3   5   3   1   2   3   .   2   4   4   
Max Kills in Single Turn   2    | .   1   2   2   1   1   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   2   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Hostile Shots Fired        1302  | .    48   257  152  29   117  159  .    124  243  173  
  Missed                   403   | .    10   70   46   8    32   56   .    45   102  34   
Damage Taken               13131 | .    373  2111 1622 245  1460 949  .    939  2528 2904 
  Core                     2474  | .    59   290  255  13   368  125  .    110  252  1002 
  Absorbed by Shields      1037  | .    .    .    .    .    .    284  .    32   433  288  
  Redirected to Shielding  126   | .    .    .    .    .    28   72   .    20   6    .    
  Regen/Repaired (Parts)   335   | .    165  170  .    .    .    .    .    .    .    .    
Core Remaining (%)         56    | 100  76   27   53   .    .    .    .    12   70   .    
Volleys Fired              410   | 1    40   159  40   8    20   27   .    31   66   18   
  Largest                  3     | 1    2    2    2    2    3    3    .    3    3    3    
  Hottest                  220   | 40   133  136  113  94   201  189  .    171  220  178  
Shots Fired                776   | 1    47   274  66   16   31   59   .    82   164  36   
  Gun                      493   | 1    21   162  63   8    18   59   .    80   71   10   
  Cannon                   270   | .    26   112  .    8    12   .    .    .    86   26   
  Launcher                 3     | .    .    .    3    .    .    .    .    .    .    .    
  Special                  10    | .    .    .    .    .    1    .    .    2    7    .    
  Kinetic                  205   | .    .    90   22   8    5    .    .    45   30   5    
  Thermal                  518   | .    47   170  34   .    13   59   .    32   134  29   
  Explosive                3     | .    .    .    3    .    .    .    .    .    .    .    
  Electromagnetic          49    | 1    .    14   7    8    12   .    .    5    .    2    
  Robot Hit Streak         16    | .    6    12   7    7    7    14   .    8    16   9    
  Robot Miss Streak        10    | .    8    10   5    2    4    3    .    5    7    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        2     | .    .    .    1    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    1    .    .    
Shots Hit Robots           520   | .    31   162  46   14   21   42   .    43   117  44   
  Core Hits                257   | .    25   85   26   5    7    10   .    16   65   18   
  Critical Kills           2     | .    .    1    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 8     | .    .    1    1    .    .    .    .    1    4    1    
  Critical Strikes         23    | .    .    2    1    .    .    3    .    2    7    8    
    Burn                   6     | .    .    .    .    .    .    3    .    1    1    1    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    1    
    Destroy                8     | .    .    2    .    .    .    .    .    1    4    1    
    Smash                  1     | .    .    .    1    .    .    .    .    .    .    .    
    Sever                  7     | .    .    .    .    .    .    .    .    .    2    5    
Melee Attacks              47    | .    .    .    7    .    .    .    .    1    12   27   
  Impact                   7     | .    .    .    7    .    .    .    .    .    .    .    
  Slashing                 40    | .    .    .    .    .    .    .    .    1    12   27   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    1    .    .    .    .    .    3    .    
    Combat Hostiles        1     | .    .    .    1    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11874 | 55   460  2944 1448 320  445  737  .    766  3145 1554 
  Guns                     5638  | 13   197  1644 785  132  243  737  .    744  1035 108  
  Cannons                  3602  | .    263  1210 .    188  202  .    .    .    1257 482  
  Explosions               695   | 42   .    90   354  .    .    .    .    .    209  .    
  Melee                    1872  | .    .    .    309  .    .    .    .    .    599  964  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2220  | .    .    926  352  132  93   .    .    372  332  13   
  Thermal                  6669  | 42   460  1878 364  .    150  737  .    299  2214 525  
  Explosive                354   | .    .    .    354  .    .    .    .    .    .    .    
  Electromagnetic          759   | 13   .    140  69   188  202  .    .    95   .    52   
  Impact                   309   | .    .    .    309  .    .    .    .    .    .    .    
  Slashing                 1563  | .    .    .    .    .    .    .    .    .    599  964  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    1    .    .    .    .    .    .    3    3    
  Average Corruption       1     | .    .    1    .    .    .    .    .    .    2    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  31    | .    .    7    .    .    .    .    .    .    21   3    
    Message Errors         3     | .    .    1    .    .    .    .    .    .    2    .    
    Matter Fused           9     | .    .    1    .    .    .    .    .    .    8    .    
    Heat Flow Errors       5     | .    .    2    .    .    .    .    .    .    3    .    
    Energy Discharges      5     | .    .    1    .    .    .    .    .    .    4    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      1     | .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (major)      5     | .    .    1    .    .    .    .    .    .    2    2    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            288   | .    .    12   132  9    .    .    .    .    127  8    
  Projectiles              20    | .    .    11   .    9    .    .    .    .    .    .    
  Explosions               97    | .    .    1    25   .    .    .    .    .    71   .    
  Melee                    171   | .    .    .    107  .    .    .    .    .    56   8    
Knockbacks                 3     | .    .    .    3    .    .    .    .    .    .    .    
  Impact                   3     | .    .    .    3    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      112   | .    .    59   53   .    .    .    .    .    .    .    
  Shots                    3     | .    .    2    1    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        678   | .    236  412  388  .    .    292  .    190  597  678  
  Average Temperature      135   | .    68   110  170  .    .    144  .    70   184  311  
  Received Heat Transfer   3546  | .    165  639  747  63   336  176  .    141  707  572  
  Effects                  30    | .    .    5    5    .    .    .    .    .    4    16   
    Shutdowns              4     | .    .    1    3    .    .    .    .    .    .    .    
    Energy Bleed           7     | .    .    3    1    .    .    .    .    .    1    2    
    Interference           6     | .    .    1    1    .    .    .    .    .    .    4    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          4     | .    .    .    .    .    .    .    .    .    1    3    
    Damage (minor)         5     | .    .    .    .    .    .    .    .    .    1    4    
    Damage (core)          3     | .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    2    1    .    .    .    1    .    .    
  Combat Hostiles          4     | .    .    .    2    1    .    .    .    1    .    .    
  Parts Fried              5     | .    .    .    1    1    1    .    .    2    .    .    
  Impact Corruptions       4     | .    .    .    4    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    .    1    .    1    1    2    
  Combat Hostiles          5     | .    .    .    .    .    .    1    .    1    1    2    
  Parts Melted             14    | .    1    3    .    .    .    2    .    1    5    2    
  Heat Transferred         12637 | 50   726  3220 777  .    333  1813 .    826  3948 944  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | 1    .    2    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Peak Influence             1027 | .    245  1027 595  307  .    .    .    .    302  276  
  Initial                  433  | .    .    12   433  237  .    .    .    .    .    109  
  Average                  299  | .    84   537  486  224  .    .    .    .    181  121  
Maximum Alert Level        3    | .    1    3    2    1    .    .    .    .    1    1    
  Low Security (%)         41   | 100  97   17   .    20   .    .    .    .    46   78   
  Level 1                  28   | .    2    16   1    79   .    .    .    .    53   21   
  Level 2                  20   | .    .    29   98   .    .    .    .    .    .    .    
  Level 3                  10   | .    .    36   .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          25   | .    4    8    5    1    .    .    .    .    5    2    
  Investigation            10   | .    1    6    2    1    .    .    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    3    2    
  Reinforcement            8    | .    3    2    2    .    .    .    .    .    1    .    
  Assault                  1    | .    .    .    1    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Distress Signals           8    | .   2   5   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              223  | .   22  69  28  2   15  6   .   17  43  21  
  Peak Tracking Total      7    | .   4   6   6   1   7   3   .   4   4   6   
  Tactical Retreats        27   | .   .   6   4   .   5   .   .   3   6   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Traps Triggered            9    | .   1   2   .   1   .   .   .   .   4   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   1   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Machines Disabled          6    | .   .   3   1   .   .   .   .   .   2   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Machines Accessed          24   | .   2   10  4   3   2   1   .   .   1   1   
  Terminals                15   | .   1   7   4   3   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          4    | .   1   2   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                68   | .   11  31  10  7   5   1   .   .   2   1   
  Successful               34   | .   8   18  1   1   5   1   .   .   .   .   
  Failed                   34   | .   3   13  9   6   .   .   .   .   2   1   
    Catastrophic           4    | .   .   .   2   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   .   10  2   3   .   .   2   .   8   .   
  Terminals                39   | .   4   18  10  7   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          18   | .   7   9   .   .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             17   | .   2   7   1   1   5   1   .   .   .   .   
  Record                   4    | .   .   .   .   .   4   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   1   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   1   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       13   | .   6   7   .   .   .   .   .   .   .   .   
  Scan Component           7    | .   3   4   .   .   .   .   .   .   .   .   
  Repair                   6    | .   3   3   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   2   9   3   3   .   .   .   .   1   1   
  Full Trace Events        10   | .   1   6   2   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   3   3   .   .   .   .   .   .   .   .   
  Time                     186  | .   90  96  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   2   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Total Allies               6    | .   .   .   .   .   2   .   4   .   .   .   
  Largest Group            4    | .   .   .   .   .   2   1   4   4   .   .   
  Highest-Rated Group      154  | .   .   .   .   .   48  32  154 154 .   .   
  Highest-Rated Ally       41   | .   .   .   .   .   32  32  41  41  .   .   
Total Orders               5    | .   .   .   .   .   4   1   .   .   .   .   
  STAY                     1    | .   .   .   .   .   1   .   .   .   .   .   
  GUARD                    4    | .   .   .   .   .   3   1   .   .   .   .   
Ally Attacks               34   | .   .   .   .   .   9   1   .   24  .   .   
  Total Damage             784  | .   .   .   .   .   283 45  .   456 .   .   
  Kills                    9    | .   .   .   .   .   2   .   .   7   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   1   1   1   3   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   1   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Turns Passed               15044 | 125  1014 2160 987  504  1749 1486 1967 1979 2419 654  
Spaces Moved               9843  | 69   505  1442 629  362  1776 885  1447 1254 1157 317  
  Core                     748   | 5    .    .    4    .    719  .    .    .    .    20   
  Treads                   3588  | 64   505  517  .    .    .    641  .    610  1157 94   
  Legs                     4125  | .    .    344  625  362  594  105  1447 644  .    4    
  Wheels                   652   | .    .    .    .    .    462  139  .    .    .    51   
  Hover                    729   | .    .    581  .    .    .    .    .    .    .    148  
  Flight                   1     | .    .    .    .    .    1    .    .    .    .    .    
  Fastest Speed            48    | 50   160  48   120  120  50   95   125  125  160  52   
  Average Speed            132   | 156  160  107  122  120  90   155  133  148  178  151  
  Slowest Speed            320   | 160  160  220  250  120  250  240  190  195  240  320  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 4    70   85   39   8    97   75   89   98   26   5    
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    3    1    .    .    
  Known Exits Taken        1     | .    .    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    .    1    1    1    1    1    1    1    .    
Scrap Searched             11    | .    .    .    .    .    3    4    2    2    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          75    | 6    .    9    33   .    .    .    .    5    21   1    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               12    | .    .    .    .    .    .    .    .    5    6    1    
  AOE                      63    | 6    .    9    33   .    .    .    .    .    15   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Total                      11161 | 83   668  1781 769  415  1882 951  1484 1321 1373 434  
  Wait                     345   | .    85   77   30   27   34   4    15   9    55   9    
  Move                     9833  | 68   504  1441 628  361  1775 884  1446 1253 1156 317  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  137   | 7    17   26   13   7    11   8    5    8    19   16   
  Fast Attach              107   | 6    3    18   22   1    7    10   4    5    24   7    
  Attach                   78    | .    1    14   4    2    14   6    .    5    8    24   
  Detach                   14    | .    .    .    .    .    6    1    1    .    .    6    
  Swap                     47    | .    4    16   1    4    3    2    5    3    6    3    
  Drop                     137   | 1    14   30   24   5    6    9    8    6    27   7    
  Fire                     410   | 1    40   159  40   8    20   27   .    31   66   18   
  Melee                    47    | .    .    .    7    .    .    .    .    1    12   27   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   6     | .    .    .    .    .    6    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    10 | -11/Scrapyard      | Discovered new exit (range 15)
   126 | -11/Scrapyard      | Entered Materials
   304 | -10/Materials      | Build established: Mutant
   338 | -10/Materials      | Discovered new exit (range 18)
   819 | -10/Materials      | Repaired Lgt. Nuclear Core
   846 | -10/Materials      | Repaired Lgt. Treads
   874 | -10/Materials      | Repaired Lgt. Treads
  1140 | -10/Materials      | Entered another Materials area
  1140 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1304 | -9/Materials       | Discovered new exit (range 4)
  1391 | -9/Materials       | Identified exit to Materials
  1418 | -9/Materials       | Discovered new exit (range 7)
  1554 | -9/Materials       | Lost 3 parts (2n1u)
  1701 | -9/Materials       | Identified exit to Mines
  1905 | -9/Materials       | Repaired Lgt. Nuclear Core
  1931 | -9/Materials       | Repaired Lgt. Armor Plating
  1988 | -9/Materials       | Repaired Particle Cannon
  2247 | -9/Materials       | Build established: Scavenger-Mutant
  2601 | -9/Materials       | Core integrity fell below 50%
  2669 | -9/Materials       | Build established: Mutant
  3089 | -9/Materials       | Build established: Scavenger-Mutant
  3300 | -9/Materials       | Entered another Materials area
  3300 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
  3457 | -8/Materials       | Lost 8 parts (1p4n2u1w)
  3696 | -8/Materials       | Build established: Mutant
  4012 | -8/Materials       | Build established: Scavenger-Mutant
  4100 | -8/Materials       | First assault squad dispatched
  4271 | -8/Materials       | Discovered new exit (range 14)
  4287 | -8/Materials       | Entered Factory
  4287 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  4299 | -7/Factory         | Identified exit to DSF
  4423 | -7/Factory         | Build established: Mutant
  4604 | -7/Factory         | Discovered new exit (range 10)
  4791 | -7/Factory         | Entered Lower Caves
  4987 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5244 | -7/Lower Caves     | Learned Extension emergency access door positions
  5313 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5398 | -7/Lower Caves     | Build established: Gunner
  5544 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  5602 | -7/Lower Caves     | Core integrity fell below 50%
  5631 | -7/Lower Caves     | Lost 12 parts (2p4n2u4w)
  5858 | -7/Lower Caves     | Build established: Mutant
  5921 | -7/Lower Caves     | Discovered new exit (range 10)
  6540 | -7/Lower Caves     | Entered another Lower Caves area
  6540 | -7/Lower Caves     | Accompanied by 1 ally
  6670 | -7/Lower Caves     | Learned Factory stockpile data
  6681 | -7/Lower Caves     | Discovered new exit (range 8)
  6694 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7003 | -7/Lower Caves     | Build established: Scavenger-Tank
  7478 | -7/Lower Caves     | Lost 5 parts (2n1u2w)
  7682 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7740 | -7/Lower Caves     | Build established: Mutant
  7817 | -7/Lower Caves     | Discovered new exit (range 5)
  8026 | -7/Lower Caves     | Entered Zion
  8157 | -7/Zion            | Discovered new exit (range 12)
  8302 | -7/Zion            | Build established: Derelict-Tank
  8332 | -7/Zion            | Learned location of Armory (-3)
  8392 | -7/Zion            | Identified exit to Deep Caves
  8456 | -7/Zion            | Found CR-A16's Pointy Stick
  8512 | -7/Zion            | Met Imprinter
  8536 | -7/Zion            | Imprinted
  8538 | -7/Zion            | Declared Zion's savior
  8843 | -7/Zion            | Learned location of Warlord (-5)
  8936 | -7/Zion            | Received a hallucinogenic algorithm
  9095 | -7/Zion            | Build established: Derelict-Gunner
  9993 | -7/Zion            | Entered Proximity Caves
  9993 | -6/Proximity Caves | Accompanied by 4 allies
 10166 | -6/Proximity Caves | Lost 3 allies
 10350 | -6/Proximity Caves | Learned Factory garrison access intel
 10632 | -6/Proximity Caves | Core integrity fell below 20%
 10668 | -6/Proximity Caves | Lost 3 parts (1n2u)
 10982 | -6/Proximity Caves | Encountered a Derelict sapper outpost
 11248 | -6/Proximity Caves | Build established: Scavenger-Mutant
 11319 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11348 | -6/Proximity Caves | Discovered new exit (range 6)
 11625 | -6/Proximity Caves | Build established: Scavenger-Gunner
 11972 | -6/Proximity Caves | Entered Factory
 11972 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 11974 | -6/Factory         | Loaded intel: 4 garrison access locations
 12559 | -6/Factory         | Discovered new exit (range 4)
 12894 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
 13281 | -6/Factory         | Build established: Mutant
 13449 | -6/Factory         | Terminal network hard line cut
 13615 | -6/Factory         | Spotted B-75 Beast
 14143 | -6/Factory         | Discovered new exit (range 15)
 14253 | -6/Factory         | Build established: Gunner
 14348 | -6/Factory         | Garrison activated, responded to threat
 14391 | -6/Factory         | Entered another Factory area
 14391 | -5/Factory         | Evolved 2 slots: Utility x2
 14693 | -5/Factory         | Core integrity fell below 50%
 14716 | -5/Factory         | Lost 3 parts (2p1w)
 14808 | -5/Factory         | Lost 8 parts (3n4u1w)
 15027 | -5/Factory         | Core integrity fell below 20%
 15045 | -5/Factory         | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
15012_ K-01 Serf collects debris.
15012_ Acquired 10 matter.
15013_ K-01 Serf collects debris. <x2>
15016_ U-05 Engineer builds a Door.
15016_ K-01 Serf collects debris.
15018_ Hvy. Laser destroyed.
15018_ Cld. Plasma Rifle destroyed.
15020_ K-01 Serf collects debris.
15021_ P-70 Sage resets G-50 Soldier, system
  corruption cleaned.
15022_ Critical hit (Burn: +37).
15023_ Imp. Medium Treads destroyed.
15023_ K-01 Serf collects debris.
15025_ Dropped Dynamic Insulation System.
15026_ Mic. Fission Core destroyed.
15026_ K-01 Serf collects debris.
15029_ Weapon Cycler destroyed.
15035_ System corrupted: Substantial component
  data lost.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
|                    #        #     # ""     #    !# |
|                    #       %#=    + ""     #     # |
|                    #      [%/%=   # ""     #     # |
|                    #       %#=!   # ""     # """ # |
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|                    #        #     #        # """ # |
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|                    #        #     #        # """ # |
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|                    #        #^ ^^ #????????# """ # |
|                    #        #     #????????#     # |
|                    #        #     #????????####### |
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|                    ?????????#     #??????????????? |
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|                    ########?#     #??????????????? |
|                    ?      #?#     #??????????????? |
|                    #"""   ###     ###????????????? |
|                    #"""   #         ######???????? |
|                    #"""   #                 ?????? |
|                    #      #                 ?????? |
|                    #"""   #                 ?????? |
|                    #"""   +                ??????? |
|                    #"""  p#                ??????? |
|                    #     @#                ??????? |
|                    #"""   #               ???????? |
|                    #"""   #         ##    ???????? |
|                    #"""   ###########?   ????????? |
|                    #      #????????????? ????????? |
|                    #      #??????????????????????? |
|                    ########??????????????????????? |
|                    ??????????????????????????????? |
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|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
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|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          34
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
ECM Strength               2
Base Temperature (-)       100
EM Shielding               2
Armor Coverage             225
Resistance: EX             50
Power Shielding            33
Propulsion Shielding       66
Utility Shielding          66
Weapon Cycling             30
Evasion (%)                55
Targeting Accuracy         14
Target Analysis            6
Core Analysis              6
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
 Lgt. Nuclear Core | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
A New Friend
I'm Back, Baby!
Novice Programmer
Serviceable Loadout
Significant Disruption
The One
Universal Adapter
What Is This Thing?

 Challenges 
------------
None

 Game 
------
Seed              TiamatFusionMapper
  Manual?         0
Play Time         03:19:50
  Cumulative      11.8 hours
  Start           2024.08.28 @ 22:06:52
  End             2024.08.31 @ 17:17:53
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          16
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              48/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 06317242-dc01-4343-89ba-ba126ad17a08