Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 06:40:21 Player: Holy_Ghost Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1171) 1171 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4001 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 206/300 Energy 100/100 System Corruption 0% Temperature Warm (100) Movement Treading (246) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Armored Treads Armored Treads > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit Core Shielding Hardened Heavy Armor Plating > --- WEAPON (3) ------- Autogun > --- INVENTORY (20) --- Reinforced Ion Engine Aluminum Leg Wheel Compact Wheel Compact Wheel Compact Wheel Large Storage Unit High-capacity Matter Pod (200) Visual Processing Unit Signal Interpreter Improved Signal Interpreter Advanced Targeting Computer Particle Charger Power Shielding Corruption Screen Heavy Assault Rifle Autogun Shotgun Shotgun Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Core Shielding Hardened Heavy Armor Plating > --- WEAPON ----------- Autogun Heavy Assault Cannon > --- INVENTORY -------- Reinforced Ion Engine Aluminum Leg Wheel Compact Wheel Compact Wheel Compact Wheel Large Storage Unit High-capacity Matter Pod Visual Processing Unit Signal Interpreter Improved Signal Interpreter Advanced Targeting Computer Particle Charger Power Shielding Heavy Assault Rifle Autogun Shotgun Shotgun Great Maul [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 3 | . . 1 . 2 . Weapon 1 | . . 1 . . . Parts Attached 47 | 2 12 6 . 25 2 Power 6 | . 2 . . 4 . Engine 3 | . 2 . . 1 . Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 14 | 2 2 2 . 6 2 Treads 6 | . . 2 . 2 2 Leg . | . . . . . . Wheel 8 | 2 2 . . 4 . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | . 4 2 . 7 . Device . | . . . . . . Storage 3 | . 3 . . . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 8 | . . 2 . 6 . Artifact . | . . . . . . Weapon 14 | . 4 2 . 8 . Energy Gun 2 | . . . . 2 . Energy Cannon . | . . . . . . Ballistic Gun 11 | . 4 2 . 5 . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 17 | . 2 3 . 10 2 Power 5 | . 1 . . 3 1 Propulsion 5 | . 1 2 . 2 . Utility 2 | . . . . 2 . Weapon 5 | . . 1 . 3 1 Highest Loss Streak 9 | . 2 1 . 9 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 96 95 100 93 76 Engine 7 | . 13 11 11 3 . Core 2 | . . . . 4 7 Treads 10 | . . 11 22 7 23 Wheel 11 | . 26 6 . 10 . Storage 10 | . 14 11 11 9 7 Processor 10 | . 13 11 11 9 7 Protection 13 | . . 11 11 24 15 Energy Gun 3 | . 13 . . . . Ballistic Gun 20 | . 14 32 33 23 7 Ballistic Cannon 1 | . . . . 1 7 Naked Turns . | . . . . . . Heaviest Build 81 | 11 51 57 57 81 81 Greatest Support 60 | 32 32 40 40 40 60 Greatest Overweight (x) 5 | . 3 5 1 3 1 Average Overweight (x) . | . . 2 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 8 15 20 20 20 20 Most Carried 20 | 6 19 18 17 20 20 Average Carried 16 | 6 13 17 17 18 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 18 17 17 20 20 Class Distribution -------------------- 50% | Tank 26% | Mutant 22% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1571 | 220 316 304 97 634 . Remotely . | . . . . . . Salvage Created 1679 | . 459 369 92 759 . Parts 132 | . 36 33 12 51 . Haulers Intercepted 4 | . 2 . . 2 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 37 | . 9 9 7 12 . Guns 36 | . 9 9 7 11 . Cannons 1 | . . . . 1 . Classes Destroyed 12 | . 7 1 . 4 . Worker 1 | . 1 . . . . Builder 8 | . 4 3 . 1 . Hauler 4 | . 2 . . 2 . Mechanic 1 | . 1 . . . . Watcher 3 | . 2 . . 1 . Swarmer 18 | . 7 4 7 . . Grunt 9 | . 2 3 . 4 . Brawler 1 | . . . . 1 . Sentry 5 | . . 2 . 3 . Specialist 2 | . . . . 2 . Hunter 1 | . . . . 1 . Heavy 1 | . . . . 1 . Best Kill Streak 11 | . 11 5 4 4 . Combat Bots Only 5 | . 5 5 4 3 . Max Kills in Single Turn 2 | . 2 1 2 2 . Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 233 | . 48 27 35 105 18 Missed 55 | . 12 5 8 22 8 Damage Taken 2822 | . 313 230 218 1649 412 Core 280 | . 73 34 26 147 . Absorbed by Shields . | . . . . . . Redirected to Shielding 77 | . . 3 . 74 . Core Remaining (%) 82 | 100 70 . 85 73 . Volleys Fired 114 | . 33 20 10 49 2 Largest 3 | . 2 3 3 3 2 Hottest 90 | . 90 69 69 83 83 Shots Fired 290 | . 66 59 30 131 4 Gun 277 | . 66 59 30 120 2 Cannon 13 | . . . . 11 2 Launcher . | . . . . . . Special . | . . . . . . Kinetic 262 | . 38 59 30 131 4 Thermal 28 | . 28 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 24 | . 24 7 4 21 5 Robot Miss Streak 5 | . 5 4 3 4 . Penetration Max 1 | . . . . 1 . Secondary Targets 5 | . 2 1 1 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 169 | . 44 26 12 83 4 Core Hits 81 | . 23 15 7 35 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . 2 . Destroy 1 | . . . . 1 . Blast 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2966 | . 660 399 238 1527 142 Guns 2491 | . 660 399 223 1182 27 Cannons 449 | . . . . 334 115 Explosions . | . . . . . . Melee . | . . . . . . Ramming 26 | . . . 15 11 . Kinetic 2634 | . 354 399 223 1516 142 Thermal 306 | . 306 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 43 | . . . . 22 21 Projectiles 43 | . . . . 22 21 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 7 | . . . . 7 . Impact 1 | . . . . 1 . Kinetic 5 | . . . . 5 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 5 | . . . . 5 . Shots . | . . . . . . Rammed 2 | . . . 1 1 . Targets Rammed 2 | . . . 1 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 407 | . 218 36 36 407 52 Average Temperature 84 | . 92 12 14 121 36 Received Heat Transfer 441 | . 30 57 . 288 66 Effects 4 | . . . . 4 . Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Interference 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 7 . . . . Heat Transferred 818 | . 818 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 316 | . 224 316 283 284 131 Initial 123 | . . 94 123 109 114 Average 145 | . 62 240 183 171 114 Maximum Alert Level 1 | . 1 1 1 1 . Low Security (%) 72 | 100 92 16 84 65 100 Level 1 27 | . 8 83 15 34 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . . 2 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . . . . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 18 11 7 25 2 Peak Tracking Total 6 | . 6 5 4 6 1 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 11 | . 5 1 . 3 2 Terminals 10 | . 5 1 . 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 24 | . 9 3 . 8 4 Successful 10 | . 5 . . 3 2 Failed 14 | . 4 3 . 5 2 Catastrophic 5 | . . . . 3 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 22 | . 9 3 . 8 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Terminal Hacks 8 | . 5 . . 3 . Prototype ID Bank 1 | . . . . 1 . Level Access Points 1 | . . . . 1 . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 2 | . 1 . . 1 . Hauler Manifests 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 1 . 2 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2323 | 5 600 361 254 729 374 Spaces Moved 1143 | 3 436 147 92 337 128 Core . | . . . . . . Treads 358 | . . 68 92 70 128 Legs . | . . . . . . Wheels 785 | 3 436 79 . 267 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 100 100 120 240 115 246 Average Speed 155 | 100 105 187 240 148 246 Slowest Speed 330 | 100 145 240 240 330 246 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 2 53 11 27 34 4 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 8 | . . . . 7 1 Melee . | . . . . . . Projectile 8 | . . . . 7 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1448 | 4 510 188 102 462 182 Wait 94 | . 10 12 . 24 48 Move 1138 | 2 435 146 91 336 128 Hop . | . . . . . . Pick Up 31 | . 14 3 . 13 1 Fast Attach 19 | . 8 1 . 9 1 Attach 17 | . 1 5 . 10 1 Detach 3 | . . 1 . 2 . Swap 11 | 2 3 . . 6 . Drop 19 | . 6 . . 12 1 Fire 114 | . 33 20 10 49 2 Melee . | . . . . . . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 18) 606 | -10/Materials | Entered another Materials area 606 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 638 | -9/Materials | Discovered new exit (range 5) 863 | -9/Materials | Build established: Tank 967 | -9/Materials | Entered Mines 1209 | -9/Mines | Discovered new exit (range 5) 1221 | -9/Mines | Entered Materials 1221 | -8/Materials | Evolved 2 slots: Utility x2 1259 | -8/Materials | Identified exit to Factory 1693 | -8/Materials | Discovered new exit (range 5) 1709 | -8/Materials | Lost 9 parts (2p2n2u3w) 1950 | -8/Materials | Entered Factory 1950 | -7/Factory | Evolved 2 slots: Propulsion x2 2104 | -7/Factory | Build established: Scavenger-Tank 2324 | -7/Factory | Self-destructed Last Messages --------------- 02171_ Connecting with Scanalyzer... >>Insert(Particle Charger) Scanning Particle Charger... Ready to analyze. >>Scanalyze Scanning: Particle Charger... Schematic downloaded. 02171_ Acquired Arm. Treads. 02296_ Connecting with Terminal... 02315_ ALERT: All DSF locations entering lockdown mode. 02317_ Slug penetrates Y-54 Guardian. 02321_ Destroyed Imp. Heat Sink. 02321_ Lgt. Nuclear Core destroyed. 02324_ Fusion Modulator explodes. 02324_ Hvy. Assault Cannon destroyed. 02324_ Fusion Modulator explodes. 02324_ Y-54 Guardian destroyed. 02324_ Construction Platform disabled. 02324_ Terminal disabled. 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"""" #???????? #???????? | | ??????????#+#### """" #???????? #???????? | | ???????????????# ??""" g #???????? #???????? | | ???????????????+ ?????"a ???????? ???????? | | ???????????????#???????" ???????? ???????? | | ??????????????????????? ???????? ???????? | | ??????????????????????? ???????? ??????? | | ??????????????????????? ???????? ????????? | | ???????????????????????#####???????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Particle Charger | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageGuidanceRay Manual? 0 Play Time 00:32:05 Cumulative 28.2 hours Start 2024.05.23 @ 21:24:21 End 2024.05.24 @ 06:40:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b467a819-dbd8-4127-a172-e9ee81c06a8c