Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.12 @ 21:36:50 Player: Arzon Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (175) 875 Value Destroyed (5300) 5300 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (1674) 1674 TOTAL SCORE: 12029 Bonus ------- High Alert Combat Kills 474 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 228/300 Energy 77/100 System Corruption 17% Temperature Cool (9) Movement Core (850) Ox16 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (3) ------- High-powered Shotgun High-powered Shotgun High-powered Shotgun > --- INVENTORY (20) --- Armored Treads Armored Treads Improved Heat Sink Improved Sensor Array ECM Suite Medium Armor Plating Medium Armor Plating Pulse Rifle Beamcaster High-powered Shotgun Assault Cannon Assault Cannon Assault Cannon Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Cryofiber Web High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer System Shield > --- WEAPON ----------- Pulse Rifle Pulse Rifle Longsword +1 > --- INVENTORY -------- Armored Treads Armored Treads Improved Heat Sink Improved Sensor Array ECM Suite Medium Armor Plating Medium Armor Plating Pulse Rifle Beamcaster High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun Assault Cannon Assault Cannon Assault Cannon Datajack [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Advanced Targeting Computer Device ECM Suite Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Slashing Weapon Longsword +1 Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Slots Evolved 6 | . . 2 . . . 2 . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 1 | . . . . . . 1 . . . . Utility 3 | . . 2 . . . . . . . 1 Weapon 1 | . . . . . . 1 . . . . Parts Attached 82 | 6 11 29 3 . . 13 8 1 6 5 Power 14 | 1 3 4 1 . . 3 . . 1 1 Engine 10 | 1 3 3 . . . 2 . . . 1 Core 4 | . . 1 1 . . 1 . . 1 . Reactor . | . . . . . . . . . . . Propulsion 17 | 2 2 5 . . . 4 3 . . 1 Treads 17 | 2 2 5 . . . 4 3 . . 1 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | 1 3 10 . . . 2 . . 3 2 Device 7 | . 1 3 . . . . . . 2 1 Storage 4 | 1 2 . . . . 1 . . . . Processor 6 | . . 5 . . . . . . 1 . Hackware 2 | . . . . . . 1 . . . 1 Protection 2 | . . 2 . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 30 | 2 3 10 2 . . 4 5 1 2 1 Energy Gun 9 | 1 . 5 1 . . 1 1 . . . Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 15 | 1 3 3 . . . 2 3 1 1 1 Ballistic Cannon 4 | . . 1 1 . . 1 1 . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 3 . . . . . . . . Parts Lost 20 | . 5 . . . . . 2 . 2 11 Power 4 | . 2 . . . . . . . . 2 Propulsion 4 | . 1 . . . . . . . . 3 Utility 6 | . . . . . . . . . 2 4 Weapon 6 | . 2 . . . . . 2 . . 2 Highest Loss Streak 10 | . 3 . . . . . 1 . 1 10 To Critical Strikes 1 | . . . . . . . 1 . . . Average Backups 15 | 2 9 14 15 15 15 17 18 20 19 17 Power 1 | . . 1 1 1 1 1 1 1 . . Propulsion 1 | . 2 . 2 2 2 2 2 2 2 2 Utility 4 | . 4 4 5 5 5 5 5 5 5 4 Weapon 6 | . 1 6 6 6 6 6 8 11 10 9 Tool/Special . | . . . . . . . . . . . Unused Backups 18 | . 2 13 . . . 1 . . . 2 Power 2 | . . 2 . . . . . . . . Propulsion 3 | . 2 . . . . 1 . . . . Utility 4 | . . 3 . . . . . . . 1 Weapon 8 | . . 8 . . . . . . . . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 98 | . 97 99 100 100 100 99 99 100 96 95 Engine 4 | . 13 4 . . . 4 3 . 1 6 Core 6 | . . 6 11 11 11 4 5 9 7 6 Treads 24 | . 27 21 22 22 22 27 27 27 27 21 Device 5 | . 12 8 . . . . . . 5 8 Storage 10 | . 14 11 11 11 11 9 9 9 9 7 Processor 17 | . . 19 33 33 33 20 18 18 13 14 Hackware 3 | . . . . . . 6 9 9 5 5 Protection 1 | . . 5 . . . . . . . . Energy Gun 11 | . 12 14 11 11 11 9 7 . 8 21 Ballistic Gun 7 | . 15 2 . . . 10 11 25 9 . Ballistic Cannon 5 | . . 4 11 11 11 7 8 1 6 . Peak Build Rating 47 | 6 8 24 24 24 24 37 37 37 43 47 Average Rating 26 | 4 7 20 23 23 24 34 36 37 37 42 On Entrance 23 | . 6 7 24 24 24 24 37 37 37 38 Naked Turns . | . . . . . . . . . . . Heaviest Build 61 | 14 31 41 33 33 33 57 60 54 58 61 Greatest Support 68 | 40 40 40 40 40 40 60 60 60 60 68 Greatest Overweight (x) 13 | . 1 1 . . . . . . . 13 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 Average Capacity 17 | 6 14 15 15 15 15 18 20 20 20 20 Most Carried 20 | 4 15 15 15 15 15 20 20 20 20 18 Average Carried 15 | 2 9 14 14 14 15 17 18 20 19 17 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 Final Carried 20 | 4 7 15 15 15 15 20 20 20 19 14 Class Distribution -------------------- 54% | Mutant 27% | Gunner 11% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Gunner | -8/Garrison Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Matter Collected 3880 | 196 450 653 90 . . 561 686 11 901 332 Remotely . | . . . . . . . . . . . Salvage Created 5673 | . 867 1554 99 . . 829 624 11 1019 670 Parts 320 | . 43 100 10 . . 42 29 2 59 35 Haulers Intercepted 12 | . 2 6 . . . 3 . . . 1 Recyclers Shooed 4 | . 3 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Combat Hostiles Destroyed 117 | . 19 28 7 . . 10 14 . 33 6 Melee 2 | . . . . . . . . . 2 . Guns 85 | . 19 19 3 . . 7 9 . 23 5 Cannons 27 | . . 8 3 . . 3 5 . 8 . Classes Destroyed 13 | . 7 2 . . . 1 . . 1 2 Worker 8 | . 1 1 . . . 3 . . . 3 Builder 6 | . . 1 . . . 2 . . . 3 Tunneler 2 | . . . . . . . . . . 2 Hauler 12 | . 2 6 . . . 3 . . . 1 Recycler 12 | . 2 4 . . . 2 . . . 4 Operator 6 | . 2 1 . . . 1 . 1 . 1 Watcher 12 | . 2 5 . . . 3 . . 2 . Swarmer 35 | . 12 10 4 . . 2 . . 7 . Grunt 47 | . 7 9 3 . . 2 8 . 16 2 Brawler 1 | . . . . . . . . . . 1 Sentry 21 | . . 9 . . . 4 3 . 3 2 Hunter 6 | . . . . . . 2 3 . 1 . Programmer 7 | . . . . . . . . . 6 1 Best Kill Streak 8 | . 4 8 4 . . 6 7 1 4 6 Combat Bots Only 7 | . 3 4 4 . . 4 7 . 4 2 Max Kills in Single Turn 2 | . 2 2 2 . . 1 1 1 2 2 Gunslinging 1 | . 1 . . . . . . . 1 . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Hostile Shots Fired 601 | . 99 116 15 . . 75 76 . 120 100 Missed 172 | . 31 39 1 . . 24 15 . 31 31 Hits 429 | . 68 77 14 . . 51 61 . 89 69 Melee 22 | . . . . . . . . . . 22 Projectile 407 | . 68 77 14 . . 51 61 . 89 47 Critical Strikes 24 | . 1 3 1 . . . 4 . 9 6 Damage Taken 6451 | . 858 905 164 . . 641 940 . 1277 1666 Core 1226 | . 110 135 18 . . 69 114 . 78 702 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 379 | . 191 188 . . . . . . . . Core Remaining (%) 67 | 100 56 . . . 61 . . . 52 . Volleys Fired 453 | . 79 95 12 . . 53 68 1 105 40 Largest 3 | . 2 2 2 . . 3 3 3 3 3 Hottest 189 | . 70 126 100 . . 137 149 75 189 189 Shots Fired 1013 | . 145 185 24 . . 150 163 3 236 107 Gun 789 | . 145 149 12 . . 118 109 3 146 107 Cannon 224 | . . 36 12 . . 32 54 . 90 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 587 | . 80 70 12 . . 101 126 3 187 8 Thermal 426 | . 65 115 12 . . 49 37 . 49 99 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 21 | . 8 12 21 . . 19 10 3 15 14 Robot Miss Streak 5 | . 3 4 1 . . 4 2 3 5 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 11 | . 3 1 . . . . 1 . 3 3 Max Gunslinging Chain 1 | . 1 1 . . . . 1 . 1 1 Shots Hit Robots 614 | . 86 122 19 . . 98 80 2 137 70 Core Hits 267 | . 42 54 7 . . 35 29 2 68 30 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . 1 . . . Critical Strikes 44 | . 9 9 3 . . 5 6 . 4 8 Burn 34 | . 8 8 3 . . 4 3 . 1 7 Destroy 2 | . 1 . . . . . 1 . . . Blast 6 | . . 1 . . . 1 2 . 2 . Sever 2 | . . . . . . . . . 1 1 Melee Attacks 9 | . . . . . . . . . 4 5 Impact . | . . . . . . . . . . . Slashing 9 | . . . . . . . . . 4 5 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11405 | . 1154 2227 439 . . 1813 1477 27 2953 1315 Guns 8241 | . 1122 1568 185 . . 1307 961 27 1950 1121 Cannons 2714 | . . 650 236 . . 486 516 . 826 . Explosions . | . . . . . . . . . . . Melee 359 | . . . . . . . . . 177 182 Ramming 91 | . 32 9 18 . . 20 . . . 12 Kinetic 6321 | . 581 900 236 . . 1135 1061 27 2233 148 Thermal 4634 | . 541 1318 185 . . 658 416 . 543 973 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 359 | . . . . . . . . . 177 182 Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . 4 17 Average Corruption 3 | . . . . . . . . . 3 14 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 32 | . . . . . . . . . 30 2 Message Errors 6 | . . . . . . . . . 6 . Matter Fused 2 | . . . . . . . . . 2 . Heat Flow Errors 4 | . . . . . . . . . 4 . Energy Discharges 5 | . . . . . . . . . 5 . Parts Rejected 1 | . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . . . . 7 1 Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 2 | . . . . . . . . . 2 . Weapon Failures 2 | . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 124 | . 32 23 26 . . . 16 . 27 . Projectiles 92 | . . 23 26 . . . 16 . 27 . Explosions 32 | . 32 . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 23 | . 2 1 3 . . . 8 . 9 . Impact 3 | . 2 . 1 . . . . . . . Kinetic 19 | . . 1 2 . . . 8 . 8 . Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 157 | . 157 . . . . . . . . . Shots 2 | . 2 . . . . . . . . . Rammed 14 | . 5 3 3 . . 1 . . . 2 Targets Rammed 16 | . 5 3 3 . . 2 . . . 3 Kicked . | . . . . . . . . . . . Crushed 2 | . . . . . . 1 . . . 1 Highest Temperature 657 | . 90 315 312 . . 370 476 3 330 657 Average Temperature 114 | . 23 67 132 . . 114 164 2 110 228 Received Heat Transfer 1755 | . 180 327 60 . . 135 414 . 360 279 Effects 36 | . . . . . . 2 9 . 4 21 Shutdowns 4 | . . . . . . . 1 . . 3 Energy Bleed 7 | . . . . . . . 4 . 2 1 Interference 12 | . . . . . . 2 4 . 2 4 Matter Decay 2 | . . . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . . . 3 Damage (major) 6 | . . . . . . . . . . 6 Damage (core) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . 1 1 . . . . . . 2 Combat Hostiles 3 | . . 1 1 . . . . . . 1 Parts Melted 36 | . 10 14 3 . . 1 2 . 1 5 Heat Transferred 12776 | . 2183 3478 629 . . 1739 899 . 1258 2590 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Maximum Alert Level 5 | . . 1 . . . . 2 1 5 3 Low Security (%) 60 | 100 100 70 100 . 100 100 32 . 7 . Level 1 15 | . . 29 . . . . 44 100 18 . Level 2 9 | . . . . . . . 22 . 19 46 Level 3 9 | . . . . . . . . . 26 53 Level 4 5 | . . . . . . . . . 24 . Level 5 . | . . . . . . . . . 2 . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1600 | . 142 384 154 . . 109 505 245 1600 840 Initial 840 | . . 16 142 . . . 69 245 143 840 Average 291 | . 71 170 50 . . 21 260 234 783 720 Influence Increases 4331 | . 619 920 162 . . 400 516 5 1477 232 Destroy 0b10 Robot/C 2340 | . 380 560 140 . . 200 280 . 660 120 Destroy 0b10 Robot/NC 290 | . 45 90 . . . 70 . 5 10 70 Destroy Leader 432 | . 88 162 20 . . 82 10 . 30 40 Allied During Kill 5 | . . . . . . . 5 . . . Successful Hack 105 | . 19 26 . . . 22 26 . 12 . Disable Machine 135 | . 45 15 . . . 15 15 . 45 . Anti-Garrison Action 650 | . . . . . . . 100 . 550 . Destroy Structure 239 | . 27 7 2 . . 11 65 . 125 2 Lose Combat Pursuer 135 | . 15 60 . . . . 15 . 45 . Influence Decreases 3719 | . 580 593 528 . . 293 118 290 97 1220 Entered New Map 1382 | . . 23 224 . . . 38 260 77 760 Time Decay 2077 | . 530 570 304 . . 293 . 30 . 350 Lost Part 200 | . 50 . . . . . 20 . 20 110 Lost Ally 60 | . . . . . . . 60 . . . Squads Dispatched 10 | . 4 2 . . . 1 . . . 3 Investigation 5 | . 2 2 . . . . . . . 1 Extermination 1 | . . . . . . . . . . 1 Reinforcement 2 | . 2 . . . . . . . . . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . 1 . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Distress Signals 6 | . . 3 . . . 3 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 159 | . 30 37 7 . . 18 15 1 43 8 Peak Tracking Total 7 | . 3 4 4 . . 7 7 1 4 4 Tactical Retreats 10 | . 3 4 . . . . 1 . 2 . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Traps Triggered 12 | . 4 3 . . . . 1 . 4 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Machines Disabled 13 | . 4 1 . . . 1 3 . 4 . Max in Single Turn 3 | . 3 1 . . . 1 1 . 1 . Garrison Relay 3 | . . . . . . . 2 . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Machines Accessed 34 | . 7 11 . 1 . 7 2 1 3 2 Terminals 24 | . 6 8 . . . 5 2 . 3 . Fabricators 1 | . . . . . . . . . . 1 Repair Stations 3 | . 1 2 . . . . . . . . Recycling Units 2 | . . . . . . 1 . . . 1 Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . . Total Hacks 101 | . 26 36 . 1 . 22 2 2 7 5 Successful 59 | . 11 24 . 1 . 15 2 1 2 3 Failed 42 | . 15 12 . . . 7 . 1 5 2 Catastrophic 4 | . 1 2 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 9 | . 4 4 . 1 . . . . . . Terminals 73 | . 22 24 . . . 18 2 . 7 . Fabricators 4 | . . . . . . . . . . 4 Repair Stations 13 | . 4 9 . . . . . . . . Recycling Units 3 | . . . . . . 2 . . . 1 Scanalyzers 3 | . . 3 . . . . . . . . Garrison Access 4 | . . . . . . 2 . 2 . . Terminal Hacks 38 | . 7 14 . 1 . 12 2 . 2 . Record 8 | . . 6 . . . 2 . . . . Robot Analysis 2 | . . . . . . 2 . . . . Prototype ID Bank 5 | . 1 2 . . . 2 . . . . Branch Access Points 2 | . . 1 . . . 1 . . . . Emergency Access Points 3 | . 1 . . . . . 1 . 1 . Terminal Index 1 | . . 1 . . . . . . . . Recycling Unit Index 1 | . . . . . . 1 . . . . Alert Level 3 | . 2 . . . . 1 . . . . Locate Traps 4 | . 2 1 . . . 1 . . . . Investigation Status 2 | . . 1 . . . 1 . . . . Hauler Manifests 1 | . . . . . . 1 . . . . Registered Components 1 | . . 1 . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . Patrol Navigation 1 | . . . . . . . . . 1 . Security Stations 1 | . . . . . . . 1 . . . Proto ID Catalog 1 | . . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 Network Status 1 | . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 12 | . 4 8 . . . . . . . . Scan Component 6 | . 2 4 . . . . . . . . Repair 6 | . 2 4 . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . Report Inventory 2 | . . . . . . 2 . . . . Scanalyzer 2 | . . 2 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . . Unlock Access 2 | . . . . . . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 4 | . . 1 . . . 1 . 1 . 1 Used . | . . . . . . . . . . . Hacking Detections 26 | . 5 6 . . . 7 2 1 3 2 Full Trace Events 3 | . 2 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . Time 73 | . . . . . . . . . . 73 Total Part Build Rating 6 | . . . . . . . . . . 6 Parts Repaired 6 | . 2 4 . . . . . . . . Time 180 | . 52 128 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Used RIF Installer 1 | . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 13 | . . . . . . . 8 . 5 . Machine Destruction 13 | . . . . . . . 8 . 5 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Total Allies 3 | . . . . . . . 3 . . . Largest Group 3 | . . . . . . . 3 . . . Highest-Rated Group 76 | . . . . . . . 76 . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . Initial Warlord ECA Mod 8 | . . . . . . . . 4 4 . Total Orders . | . . . . . . . . . . . Ally Attacks 8 | . . . . . . . 8 . . . Total Damage 43 | . . . . . . . 43 . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Active Infowar (turns) 2418 | . 1642 639 . . . . . . . 137 Sensors 474 | . . 337 . . . . . . . 137 T.N.C. 639 | . . 639 . . . . . . . . ECM 2021 | . 1642 379 . . . . . . . . Robot Analysis Total 2 | . . . . . . 2 . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Turns Passed 12289 | 91 1785 2427 981 488 853 1178 1152 70 2472 792 Spaces Moved 6071 | 50 885 1167 584 305 534 581 494 37 1138 296 Core 2 | 1 . . . . . . . . . 1 Treads 6069 | 49 885 1167 584 305 534 581 494 37 1138 295 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 170 170 170 166 Average Speed 164 | 157 160 160 160 160 160 167 170 170 170 183 Slowest Speed 700 | 160 240 240 160 160 160 170 170 170 170 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 58 | 3 94 84 99 61 99 54 45 6 98 5 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 3 | . . 1 . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . Scrap Searched 2 | . . . 1 . 1 . . . . . Spaces Dug 1 | . . 1 . . . . . . . . Terrain Destroyed 45 | . 31 4 2 . . 8 . . . . Melee . | . . . . . . . . . . . Projectile 14 | . . 4 2 . . 8 . . . . AOE 31 | . 31 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Fac Total 7507 | 60 1106 1559 606 306 533 686 690 40 1472 449 Wait 628 | . 97 166 . . . 14 64 . 195 92 Move 6063 | 49 884 1166 583 304 533 581 493 37 1137 296 Hop . | . . . . . . . . . . . Pick Up 69 | 5 12 35 2 1 . 9 4 . . 1 Fast Attach 51 | 5 9 20 1 . . 6 4 . 4 2 Attach 52 | 1 8 19 2 . . 6 8 . 2 6 Detach 41 | . 5 17 . . . 7 9 . 2 1 Swap 28 | . . . . . . 1 2 2 21 2 Drop 65 | . 7 38 3 1 . 7 6 . 2 1 Fire 453 | . 79 95 12 . . 53 68 1 105 40 Melee 9 | . . . . . . . . . 4 5 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 15 | . 5 3 3 . . 2 . . . 2 Escape Stasis . | . . . . . . . . . . . Rewire 32 | . . . . . . . 32 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 15) 263 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 12) 703 | -10/Materials | Repaired Lgt. Treads 753 | -10/Materials | Repaired Lgt. Treads 977 | -10/Materials | Discovered new exit (range 5) 1538 | -10/Materials | Discovered new exit (range 5) 1667 | -10/Materials | Lost 3 parts (1p1n1w) 1877 | -10/Materials | Entered another Materials area 1877 | -9/Materials | Evolved 2 slots: Utility x2 2237 | -9/Materials | Discovered new exit (range 12) 2455 | -9/Materials | Repaired Lgt. Treads 2482 | -9/Materials | Repaired Lgt. Armor Plating 2539 | -9/Materials | Build established: Scavenger-Mutant 2947 | -9/Materials | Repaired Pulse Rifle 2986 | -9/Materials | Repaired Pulse Rifle 3083 | -9/Materials | Build established: Mutant 3719 | -9/Materials | Discovered new exit (range 11) 3811 | -9/Materials | Discovered new exit (range 16) 3844 | -9/Materials | Discovered new exit (range 13) 3949 | -9/Materials | Discovered new exit (range 16) 4133 | -9/Materials | Identified exit to Mines 4133 | -9/Materials | Identified exit to Storage 4304 | -9/Materials | Entered Mines 4357 | -9/Mines | Learned Materials non-interactive machine intel 4412 | -9/Mines | Discovered new exit (range 8) 4765 | -9/Mines | Discovered new exit (range 10) 4894 | -9/Mines | Learned location of Storage (-9) 4917 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4919 | -9/Mines | Discovered new exit (range 5) 5285 | -9/Mines | Entered Exiles 5327 | -9/Exiles | Met 8R-AWN 5354 | -9/Exiles | Met EX-HEX 5409 | -9/Exiles | Met EX-BIN 5426 | -9/Exiles | Aligned with FarCom system 5428 | -9/Exiles | Given EX-Vault access code 5477 | -9/Exiles | Opened EX-Vault 5488 | -9/Exiles | Found Longsword +1 5540 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5613 | -9/Exiles | Met EX-DEC 5713 | -9/Exiles | Discovered new exit (range 14) 5773 | -9/Exiles | Left Exiles lab with Longsword +1 5773 | -9/Exiles | Entered Mines 5929 | -8/Mines | Discovered new exit (range 9) 6069 | -8/Mines | Discovered new exit (range 5) 6626 | -8/Mines | Entered Materials 6626 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 6627 | -8/Materials | Loaded intel: 27 non-interactive machine locations 7213 | -8/Materials | Build established: Gunner 7407 | -8/Materials | Discovered new exit (range 15) 7694 | -8/Materials | Garrison activated, responded to threat 7804 | -8/Materials | Identified exit to Garrison 7804 | -8/Materials | Entered Garrison 8054 | -8/Garrison | Triggered checkpoint 8222 | -8/Garrison | Triggered checkpoint 8231 | -8/Garrison | Destroyed 7 combat bots 8364 | -8/Garrison | Garrison Relay disabled 8425 | -8/Garrison | Lost 3 allies 8542 | -8/Garrison | Triggered checkpoint 8600 | -8/Garrison | Discovered new exit (range 14) 8799 | -8/Garrison | Learned Materials security intel 8852 | -8/Garrison | Triggered checkpoint 8895 | -8/Garrison | Garrison Relay disabled 8956 | -8/Garrison | Entered Materials 9026 | -8/Materials | Identified exit to Garrison 9026 | -8/Materials | Entered Garrison 9204 | -8/Garrison | Triggered checkpoint 9376 | -8/Garrison | Triggered checkpoint 9933 | -8/Garrison | Discovered new exit (range 13) 9978 | -8/Garrison | Triggered checkpoint 10110 | -8/Garrison | Triggered checkpoint 10138 | -8/Garrison | Triggered checkpoint 10266 | -8/Garrison | Triggered checkpoint 10450 | -8/Garrison | Discovered new exit (range 14) 10617 | -8/Garrison | Build established: Skirmisher 10650 | -8/Garrison | Triggered checkpoint 10698 | -8/Garrison | Discovered new exit (range 11) 10906 | -8/Garrison | Triggered checkpoint 11236 | -8/Garrison | Build established: Mutant 11250 | -8/Garrison | Installed Relay Interface Framework 11351 | -8/Garrison | Garrison Relay disabled 11496 | -8/Garrison | Identified exit to Factory 11498 | -8/Garrison | Entered Factory 11498 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 11791 | -7/Factory | Build established: Skirmisher 11841 | -7/Factory | Fabricated Pulse Rifle? 12243 | -7/Factory | Garrison activated, responded to threat 12261 | -7/Factory | Core integrity fell below 50% 12262 | -7/Factory | System corruption reached 10% 12275 | -7/Factory | Core integrity fell below 20% 12290 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Med. Treads severed. Lgt. Nuclear Core destroyed. System Shield destroyed. Adv. Targeting Computer destroyed. Imp. Signal Interpreter destroyed. Imp. Cryofiber Web destroyed. System corrupted by crushing effect (+4). System corrupted by crushing effect (+3). System corrupted by crushing effect (+2). Knocked back. Pulse Rifle destroyed. Longsword +1 severed. Slammed into L-41 Fighter. Destabilizing: System corrupted (+1). System corrupted: Component data lost. Knocked back. B-48 Gladiator destroyed. Switching to secondary target: L-41 Fighter. System corrupted: Hpw. Shotgun jammed. Hpw. Shotgun severed. Map ----- +----------------------------------------------------+ | " # ### #####+##### ### #??? | | " + = #?# #?#=*!=![## #???? ! #??? | | " # #?### ###?# != ## #??????##??? | | ! " # #####+##### " " ## #??????????? | | " # # # "Y" ## #??????????? | | " # # """ # """ ## #??????????? | | # # ""T"" # ##%#??????????? | | ############# # "" "" [######### #####??????? | | ????????????# # ## + #??????? | | ????????????# + ##""" # #??????? | | ????????????# # ##""" # #??????? | | ????????????# # ##""" # #??????? | | ????????????# ############ # #??????? | | ????????????#######???????? # # + ?????? | | ??????????????????????????? ######## # ????? | | ??????????????????????????? #??????# #####? ???? | | ??????????????????????????? #??????# #?????? "?? | | ?????????????????????????###+###????# #??????? ? | | ?????????????????????????# #????# #????????#?? | | ?????????????????????????# ######%#######????? | | ?????????????????????????+ " !%! #????? | | ?????????????????????????# ######+##### #????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????## ##?????????????????? | | ????????????????########### #??????????????????? | | ????????????????""G"" !=l@%g #??????????????????? | | ??????????????? "" "" %%=%[ #??????????????????? | | ?????????????? [""" #??????????????????? | | ????????????? """ #??????????????????? | | ??????????? """ #??????????????????? | | ????????????## #??????????????????? | | ?????????????# """ """ """ #??????????????????? | | ?????????????# """ """ """ #??????????????????? | | ?????????????# """ """ """ #??????????????????? | | ?????????????# ? #??????????????????? | | ????????????????? ??? ? ??????????????????? | | ?????????????????? #???###?####??????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 150 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 24 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Pulse Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Pulse Rifle | x2 | -7/Factory Repaired ---------- Lgt. Treads | 28% | -10/Materials Lgt. Treads | 35% | -10/Materials Lgt. Treads | 45% | -9/Materials Lgt. Armor Plating | 67% | -9/Materials Pulse Rifle | 25% | -9/Materials Pulse Rifle | 71% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingIntegratedLattice Manual? 0 Play Time 02:19:22 Cumulative 23.6 hours Start 2025.05.12 @ 16:25:36 End 2025.05.12 @ 21:36:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 17 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c3df7a31-36a3-49d0-9987-99b8c2ae4ea7