Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.25 @ 02:57:11 Player: KURIIRI Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (182) 910 Value Destroyed (7034) 7034 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (2657) 2657 TOTAL SCORE: 14861 Bonus ------- High Alert Combat Kills 1868 Follower Combat Kills 89 Entered Garrisons 400 Aligned with FarCom 300 Cogmind --------- Core Integrity 491/700 Matter 231/300 Energy 62/100 System Corruption 6% Temperature Cool (0) Movement Hovering (116) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gravmag System Gravmag System > --- UTILITY (5) ------ Medium Storage Unit System Shield > --- WEAPON (3) ------- Heavy Phase Cannon > --- INVENTORY (10) --- Improved Heat Sink Improved Heat Sink Improved Cooling System Reaction Control System PSU Rigger Variable Charge Gun Heavy Phase Cannon KE Penetrator Advanced EMP Blaster Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aerolev Unit Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Armor Plating System Shield > --- WEAPON ----------- Heavy Phase Cannon Heavy Phase Cannon KE Penetrator > --- INVENTORY -------- PSU Rigger Variable Charge Gun Advanced EMP Blaster [Rating: 46] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Slots Evolved 6 | . . . . . 4 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . 1 Utility 3 | . . . . . 2 . . . . 1 Weapon 1 | . . . . . 1 . . . . . Parts Attached 139 | 8 12 3 . 4 41 37 17 6 9 2 Power 8 | 1 1 1 . . 1 1 2 1 . . Engine 4 | 1 1 . . . 1 . 1 . . . Core 4 | . . 1 . . . 1 1 1 . . Reactor . | . . . . . . . . . . . Propulsion 27 | 2 2 . . . 8 5 4 1 4 1 Treads 16 | 2 2 . . . 7 5 . . . . Leg 4 | . . . . . . . 3 1 . . Wheel 1 | . . . . . . . 1 . . . Hover 6 | . . . . . 1 . . . 4 1 Flight . | . . . . . . . . . . . Utility 34 | 2 3 1 . 2 10 4 7 2 2 1 Device 8 | . . . . . 1 1 4 1 . 1 Storage 8 | 2 1 1 . 1 1 . 1 . 1 . Processor 1 | . . . . . 1 . . . . . Hackware 4 | . . . . . 2 1 . . 1 . Protection 13 | . 2 . . 1 5 2 2 1 . . Artifact . | . . . . . . . . . . . Weapon 70 | 3 6 1 . 2 22 27 4 2 3 . Energy Gun 25 | 2 1 . . 1 5 14 2 . . . Energy Cannon 6 | . 1 . . . 1 . 1 1 2 . Ballistic Gun 15 | 1 2 . . 1 10 . . . 1 . Ballistic Cannon 3 | . . . . . 3 . . . . . Launcher 6 | . 2 1 . . 3 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 15 | . . . . . . 13 1 1 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 6 . 1 . . . Parts Lost 16 | . . . . . 2 4 3 3 1 3 Power 2 | . . . . . . . . 1 . 1 Propulsion 4 | . . . . . 1 . 1 . . 2 Utility 8 | . . . . . 1 3 2 1 1 . Weapon 2 | . . . . . . 1 . 1 . . Highest Loss Streak 3 | . . . . . 1 2 3 2 1 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 100 100 93 95 95 95 80 48 Engine 3 | . 14 9 . . 2 5 . . . . Core 6 | . . 4 14 14 5 3 9 8 9 5 Treads 19 | . 27 28 28 28 25 26 9 . . . Leg 3 | . . . . . . . 15 24 . . Hover 3 | . . . . . . . . . 27 19 Device 6 | . . . . . . 8 13 18 18 . Storage 9 | . 17 14 14 14 9 9 9 9 . 7 Hackware 5 | . . . . . 17 7 . . 8 7 Protection 9 | . 10 14 14 14 7 7 9 9 7 . Energy Gun 8 | . 4 . . 5 5 21 18 1 . . Energy Cannon 5 | . 8 14 14 8 . . 1 14 9 7 Ballistic Gun 4 | . 10 5 . 7 14 . . . . . Launcher 2 | . 3 8 14 6 . . . . . . Impact Weapon 2 | . . . . . . 5 6 8 . . Peak Build Rating 46 | 7 9 10 11 16 36 43 42 42 46 34 Average Rating 26 | 5 7 8 10 13 28 37 37 38 36 27 On Entrance 21 | . 7 8 10 11 16 32 37 38 39 35 Naked Turns . | . . . . . . . . . . . Heaviest Build 59 | 17 22 26 26 39 50 45 53 59 33 26 Greatest Support 70 | 40 40 40 40 40 60 70 70 51 26 26 Greatest Overweight (x) 2 | . . . . . 1 1 2 1 1 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 10 Average Capacity 12 | 6 8 10 10 14 15 15 15 15 5 10 Most Carried 15 | 1 10 10 10 14 15 15 15 15 11 10 Average Carried 11 | . 7 10 10 10 14 14 14 12 4 9 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 10 10 Final Carried 15 | 1 10 10 10 13 15 15 15 11 5 10 Class Distribution -------------------- 69% | Mutant 16% | Hacker-Skirmisher 7% | Skirmisher 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Skirmisher | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Matter Collected 2705 | 283 186 137 . 80 1191 466 172 75 . 115 Remotely . | . . . . . . . . . . . Salvage Created 5655 | 99 543 64 . 157 1360 1588 1063 565 58 158 Parts 315 | 2 32 11 . 18 87 87 42 28 3 5 Haulers Intercepted 9 | . 1 . . . 5 . 3 . . . Recyclers Shooed 4 | . 1 . . . 1 . 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Combat Hostiles Destroyed 140 | . 10 4 . 9 30 45 21 16 1 4 Melee 2 | . . . . . . . 1 1 . . Guns 92 | . 4 . . 5 19 44 20 . . . Cannons 28 | . 4 . . 1 3 . . 15 1 4 AOE 17 | . 2 4 . 3 8 . . . . . Classes Destroyed 15 | 1 4 2 . 2 1 4 1 . . . Worker 13 | . 1 2 . 1 5 . 4 . . . Builder 3 | . . . . 1 2 . . . . . Tunneler 2 | . . 1 . . 1 . . . . . Hauler 9 | . 1 . . . 5 . 3 . . . Recycler 5 | 1 2 . . . 2 . . . . . Operator 1 | . . . . . 1 . . . . . Watcher 9 | . 1 . . . 3 1 4 . . . Swarmer 51 | . . 3 . 7 11 16 5 7 . 2 Cutter 1 | . . . . . . 1 . . . . Grunt 50 | . 10 1 . . 10 8 11 8 1 1 Brawler 5 | . . . . . . 3 . 1 . 1 Sentry 25 | . . . . 2 9 11 3 . . . Specialist 2 | . . . . . . . 2 . . . Programmer 5 | . . . . . . 5 . . . . Behemoth 1 | . . . . . . 1 . . . . Best Kill Streak 6 | 1 3 4 . 4 6 6 5 4 1 4 Combat Bots Only 6 | . 2 3 . 4 6 6 4 4 1 4 Max Kills in Single Turn 3 | 1 1 3 . 3 3 2 2 1 1 1 Gunslinging 1 | . . . . . . 1 . . . . Exploded 3 | . 1 2 . 3 3 . . . . . Melee 1 | . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Hostile Shots Fired 424 | . 38 5 . 15 102 108 55 66 . 35 Missed 100 | . 11 2 . 4 27 23 16 13 . 4 Damage Taken 4719 | . 366 37 . 127 1073 1294 611 556 166 489 Core 813 | . 44 . . 24 138 176 99 123 . 209 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 12 | . . . . . . 12 . . . . Regen/Repaired (Parts) 107 | . 107 . . . . . . . . . Core Remaining (%) 58 | 100 . . . 72 . . . . 2 . Volleys Fired 353 | 3 68 3 . 14 81 54 46 24 42 18 Largest 3 | 2 2 2 . 2 3 3 3 2 3 1 Hottest 250 | 60 90 90 . 89 240 240 250 180 213 90 Shots Fired 705 | 6 113 4 . 20 197 154 106 41 46 18 Gun 500 | 6 79 . . 9 151 154 99 . 2 . Cannon 186 | . 24 1 . 10 41 . 7 41 44 18 Launcher 19 | . 10 3 . 1 5 . . . . . Special . | . . . . . . . . . . . Kinetic 220 | 3 49 . . 6 160 . . . 2 . Thermal 466 | 3 54 1 . 13 32 154 106 41 44 18 Explosive 17 | . 10 3 . 1 3 . . . . . Electromagnetic 2 | . . . . . 2 . . . . . Robot Hit Streak 20 | 4 10 3 . 14 20 20 14 6 3 6 Robot Miss Streak 7 | 1 6 1 . 5 5 7 5 2 6 3 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 19 | . . . . . 4 12 3 . . . Max Gunslinging Chain 1 | . . . . . 1 1 1 . . . Shots Hit Robots 473 | 5 58 3 . 10 144 121 93 25 4 10 Core Hits 341 | 2 32 7 . 17 102 95 64 16 1 5 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 3 | . . . . . 2 1 . . . . Blast 2 | . . . . . 2 . . . . . Smash 1 | . . . . . . 1 . . . . Melee Attacks 81 | . . . . . . 46 6 29 . . Impact 81 | . . . . . . 46 6 29 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12249 | 51 897 233 . 395 3634 3053 2456 994 144 392 Guns 7918 | 51 397 . . 113 2291 3014 2052 . . . Cannons 2580 | . 176 . . 70 797 . 113 888 144 392 Explosions 1191 | . 314 218 . 146 513 . . . . . Melee 375 | . . . . . . 39 230 106 . . Ramming 185 | . 10 15 . 66 33 . 61 . . . Kinetic 2895 | 17 188 . . 77 2613 . . . . . Thermal 7691 | 34 385 . . 106 563 3014 2165 888 144 392 Explosive 995 | . 314 218 . 146 317 . . . . . Electromagnetic 108 | . . . . . 108 . . . . . Impact 375 | . . . . . . 39 230 106 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . 5 7 7 7 6 Average Corruption 5 | . . . . . . 3 6 7 7 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 134 | . . . . . . 40 35 21 34 4 Message Errors 32 | . . . . . . 7 11 5 8 1 Matter Fused 24 | . . . . . . 5 3 6 9 1 Heat Flow Errors 21 | . . . . . . 7 6 4 4 . Energy Discharges 14 | . . . . . . 7 5 . 2 . Parts Rejected 4 | . . . . . . . . 2 2 . Data Loss (minor) 23 | . . . . . . 10 4 3 5 1 Data Loss (major) 7 | . . . . . . 2 . . 4 1 Misfires 6 | . . . . . . 1 4 1 . . Weapon Failures 3 | . . . . . . 1 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 259 | . 6 8 . . 86 39 61 49 4 6 Projectiles 108 | . 6 . . . 73 . . 19 4 6 Explosions 21 | . . 8 . . 13 . . . . . Melee 130 | . . . . . . 39 61 30 . . Knockbacks 6 | . . . . . 4 1 . 1 . . Impact 2 | . . . . . . 1 . 1 . . Kinetic 4 | . . . . . 4 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 278 | . 39 11 . 18 44 . . . 166 . Shots 8 | . 2 1 . 1 2 . . . 2 . Rammed 20 | . . 2 . 11 4 . 3 . . . Targets Rammed 29 | . 1 3 . 13 5 . 7 . . . Kicked 4 | . . . . . . . 4 . . . Crushed 5 | . 1 1 . 2 1 . . . . . Highest Temperature 642 | 20 193 45 . 180 468 480 642 212 240 212 Average Temperature 116 | 15 57 24 . 58 99 157 161 69 65 68 Received Heat Transfer 1422 | . 186 . . 18 477 282 189 207 . 63 Effects 35 | . . . . . 4 14 16 1 . . Shutdowns 6 | . . . . . . 3 3 . . . Energy Bleed 2 | . . . . . . 1 1 . . . Interference 17 | . . . . . 4 5 7 1 . . Matter Decay 2 | . . . . . . 2 . . . . Short Circuit 1 | . . . . . . 1 . . . . Damage (minor) 3 | . . . . . . 2 1 . . . Damage (major) 4 | . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . 1 . 2 . . . Impact Corruptions 6 | . . . . . . 1 3 2 . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 32 | . 1 . . . 1 15 13 1 . 1 Heat Transferred 13827 | 75 832 . . 188 849 5948 4511 869 148 407 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Peak Influence 2410 | 5 204 161 . 141 467 2410 1534 1474 770 226 Initial 1174 | . 3 65 . . 54 85 1174 997 718 145 Average 613 | 2 89 64 . 96 171 1183 1319 1270 506 177 Maximum Alert Level 5 | . 1 . . . 2 5 4 4 3 1 Low Security (%) 46 | 100 97 100 . 100 70 13 . . 12 84 Level 1 10 | . 2 . . . 21 7 . . 30 15 Level 2 6 | . . . . . 7 13 . . 22 . Level 3 8 | . . . . . . 13 . 27 34 . Level 4 19 | . . . . . . 13 100 72 . . Level 5 8 | . . . . . . 39 . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . 3 1 . . 7 . 4 . 3 2 Investigation 6 | . 2 1 . . . . 1 . 1 1 Extermination 1 | . . . . . . . . . . 1 Reinforcement 8 | . 1 . . . 3 . 2 . 2 . Assault . | . . . . . . . . . . . Garrison 5 | . . . . . 4 . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Distress Signals 6 | . . 1 . 1 1 . 1 . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 174 | . 21 4 . 6 35 47 32 16 9 4 Peak Tracking Total 6 | . 3 3 . 3 6 6 3 5 2 3 Tactical Retreats 11 | . 2 . . 1 2 3 1 1 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Traps Triggered 14 | . . . . . 2 9 1 1 . 1 Indirectly 2 | . . . . . 2 . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 3 | . . . . . 3 . . . . . Reprogrammed 1 | . . . . . 1 . . . . . Reused 1 | . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . Installed 3 | . . . . 1 . 2 . . . . Triggered 1 | . . . . . . 1 . . . . Most Traps Carried 2 | . . . . 2 2 2 2 1 . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Machines Disabled 19 | . 1 . . . . 15 . 1 2 . Max in Single Turn 2 | . 1 . . . . 2 . 1 2 . Garrison Relay 10 | . . . . . . 9 . 1 . . Phase Generator 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Machines Accessed 33 | . 6 1 2 . 9 3 5 1 3 3 Terminals 24 | . 5 . . . 8 3 2 1 3 2 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access 2 | . . . . . 1 . 1 . . . Total Hacks 117 | . 22 1 5 . 39 10 13 5 12 10 Successful 54 | . 8 1 5 . 24 2 5 . 6 3 Failed 62 | . 14 . . . 14 8 8 5 6 7 Catastrophic 11 | . 1 . . . . 1 2 2 4 1 Database Lockouts 1 | . . . . . 1 . . . . . Manual 54 | . 14 . 1 . 18 1 4 . 12 4 Terminals 96 | . 19 . . . 38 10 8 5 12 4 Fabricators . | . . . . . . . . . . . Repair Stations 6 | . 3 . . . . . 3 . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers 6 | . . . . . . . . . . 6 Garrison Access 2 | . . . . . 1 . 1 . . . Terminal Hacks 36 | . 4 1 5 . 20 2 1 . 3 . Record 5 | . . . 4 . 1 . . . . . Robot Analysis 10 | . 2 . . . 8 . . . . . Prototype ID Bank 4 | . 1 . . . 3 . . . . . Open Door 2 | . . 1 . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . Alert Level 2 | . . . . . 1 . 1 . . . Unreport Threat 7 | . 1 . . . 4 . . . 2 . Disarm Traps 1 | . . . . . 1 . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . 2 . . . . . 1 . . . Scan Component 2 | . 1 . . . . . 1 . . . Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . 1 . . . Scanalyzer 3 | . . . . . . . . . . 3 Insert Component 2 | . . . . . . . . . . 2 Analyze 1 | . . . . . . . . . . 1 Garrison Access Hacks 2 | . . . . . 1 . 1 . . . Unlock Access 2 | . . . . . 1 . 1 . . . Unauthorized Hacks 9 | . 2 . . . 3 . 1 . 3 . Terminals 9 | . 2 . . . 3 . 1 . 3 . Assimilate 1 | . . . . . . . . . 1 . Botnet 8 | . 2 . . . 3 . 1 . 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 26 | . 6 . . . 7 3 3 1 3 3 Full Trace Events 14 | . 5 . . . 1 3 2 1 1 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 26 | . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . . Parts Scanalyzed 2 | . . . . . . . . . . 2 Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Damaged 1 | . . . . . . . . . . 1 Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 36 | . . . . . . 33 . 3 . . Machine Destruction 36 | . . . . . . 33 . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 5 | . . . . . . 5 . . . . Allies Hacked 1 | . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Total Allies 6 | . . . . . . 5 . . 1 . Largest Group 3 | . . . . . . 3 2 . 1 . Highest-Rated Group 62 | . . . . . . 62 30 . 10 . Highest-Rated Ally 31 | . . . . . . 31 15 . 10 . Total Orders 1 | . . . . . . . . . 1 . STAY 1 | . . . . . . . . . 1 . Ally Attacks 53 | . . . . . . 32 21 . . . Total Damage 802 | . . . . . . 442 360 . . . Kills 5 | . . . . . . 3 2 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Robot Analysis Total 10 | . 2 . . . 8 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Turns Passed 11142 | 96 1197 701 671 790 2033 2330 1164 721 1153 286 Spaces Moved 5727 | 50 586 426 419 420 953 1003 567 270 773 260 Core 4 | 4 . . . . . . . . . . Treads 4036 | 46 586 426 419 420 953 1003 183 . . . Legs 654 | . . . . . . . 384 270 . . Wheels . | . . . . . . . . . . . Hover 1033 | . . . . . . . . . 773 260 Flight . | . . . . . . . . . . . Fastest Speed 48 | 50 160 160 160 160 160 163 130 130 48 48 Average Speed 141 | 151 160 160 160 160 162 164 146 183 51 53 Slowest Speed 270 | 160 160 160 160 160 240 245 270 200 108 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 58 | 4 85 91 80 78 74 97 45 41 42 8 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . 1 . Scrap Searched 4 | . . 1 . 3 . . . . . . Spaces Dug 57 | . . . . . . 9 . 21 22 5 Terrain Destroyed 353 | . 84 22 . 7 31 79 2 27 94 7 Melee 29 | . . . . . . 9 . 20 . . Projectile 76 | . . . . . 19 . 2 7 41 7 AOE 248 | . 84 22 . 7 12 70 . . 53 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Total 7955 | 61 743 443 420 510 1305 1428 772 398 1487 388 Wait 1416 | . 51 1 . 53 183 197 112 65 652 102 Move 5718 | 49 585 425 418 419 952 1002 567 269 772 260 Hop . | . . . . . . . . . . . Pick Up 54 | 1 15 3 1 3 11 12 5 . . 3 Fast Attach 52 | 7 2 . . 1 23 4 7 2 4 2 Attach 18 | . 1 . . . 4 3 1 4 5 . Detach 8 | . 1 . . . 1 . 1 . 3 2 Swap 69 | 1 9 3 . 3 14 30 9 . . . Drop 86 | . 10 5 1 3 31 15 11 . 9 1 Fire 353 | 3 68 3 . 14 81 54 46 24 42 18 Melee 81 | . . . . . . 46 6 29 . . Ram . | . . . . . . . . . . . Kick 4 | . . . . . . . 4 . . . Crush 25 | . 1 3 . 13 5 . 3 . . . Escape Stasis 5 | . . . . . . . . 5 . . Rewire 63 | . . . . . . 63 . . . . Trap 3 | . . . . 1 . 2 . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 667 | -10/Materials | Discovered new exit (range 16) 795 | -10/Materials | Discovered new exit (range 3) 1014 | -10/Materials | Discovered new exit (range 13) 1169 | -10/Materials | Repaired Lgt. Treads 1294 | -10/Materials | Entered Mines 1302 | -10/Mines | Met a Derelict bent on vengeance 1315 | -10/Mines | Discovered new exit (range 6) 1403 | -10/Mines | Excavation squad dispatched 1403 | -10/Mines | A large section of the Mines collapsed 1451 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1451 | -10/Mines | Discovered new exit (range 5) 1586 | -10/Mines | Discovered new exit (range 15) 1621 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1656 | -10/Mines | Learned Materials stockpile data 1749 | -10/Mines | Met a Derelict shopkeep closing up shop 1995 | -10/Mines | Entered Exiles 2039 | -10/Exiles | Met 8R-AWN 2064 | -10/Exiles | Met EX-HEX 2111 | -10/Exiles | Met EX-BIN 2130 | -10/Exiles | Aligned with FarCom system 2131 | -10/Exiles | Given EX-Vault access code 2168 | -10/Exiles | Opened EX-Vault 2178 | -10/Exiles | Found PSU Rigger 2216 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2261 | -10/Exiles | Met EX-DEC 2341 | -10/Exiles | Discovered new exit (range 14) 2410 | -10/Exiles | Learned location of Zion (-7) 2488 | -10/Exiles | Visited The Gauntlet 2666 | -10/Exiles | Left Exiles lab with PSU Rigger 2666 | -10/Exiles | Entered Mines 2699 | -9/Mines | Learned Materials trap positions 2802 | -9/Mines | Discovered new exit (range 9) 2901 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3371 | -9/Mines | Discovered new exit (range 10) 3414 | -9/Mines | Found a hidden stash of uninstalled traps 3456 | -9/Mines | Entered Materials 3456 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3457 | -8/Materials | Loaded intel: 15 trap records 3594 | -8/Materials | Garrison activated, responded to threat 3862 | -8/Materials | Build established: Hacker-Mutant 3862 | -8/Materials | Identified exit to Garrison 3910 | -8/Materials | Garrison activated, responded to threat 4174 | -8/Materials | Build established: Hacker-Skirmisher 4212 | -8/Materials | Discovered new exit (range 9) 4619 | -8/Materials | Central database locked down 5124 | -8/Materials | Discovered new exit (range 16) 5489 | -8/Materials | Entered Garrison 5639 | -8/Garrison | Spotted B-75 Beast 5682 | -8/Garrison | Destroyed B-75 Beast 5795 | -8/Garrison | Triggered checkpoint 5886 | -8/Garrison | Garrison Relay disabled 6187 | -8/Garrison | Triggered checkpoint 6338 | -8/Garrison | Discovered new exit (range 9) 6399 | -8/Garrison | Triggered checkpoint 6492 | -8/Garrison | Garrison Relay disabled 6547 | -8/Garrison | Garrison Relay disabled 6585 | -8/Garrison | Garrison Relay disabled 6589 | -8/Garrison | Garrison Relay disabled 6607 | -8/Garrison | Garrison Relay disabled 6727 | -8/Garrison | Triggered checkpoint 6825 | -8/Garrison | Triggered checkpoint 6852 | -8/Garrison | Garrison Relay disabled 6905 | -8/Garrison | Core integrity fell below 50% 7062 | -8/Garrison | Discovered new exit (range 11) 7136 | -8/Garrison | Phase Generator disabled 7262 | -8/Garrison | Discovered new exit (range 10) 7285 | -8/Garrison | Triggered checkpoint 7311 | -8/Garrison | Triggered checkpoint 7331 | -8/Garrison | Garrison Relay disabled 7565 | -8/Garrison | Triggered checkpoint 7610 | -8/Garrison | Garrison Relay disabled 7819 | -8/Garrison | Entered Materials 7819 | -8/Materials | Accompanied by 2 allies 7916 | -8/Materials | Build established: Mutant 8116 | -8/Materials | Lost 3 parts (1n2u) 8925 | -8/Materials | Garrison activated, responded to threat 8983 | -8/Materials | Identified exit to Garrison 8983 | -8/Materials | Entered Garrison 9135 | -8/Garrison | Triggered checkpoint 9146 | -8/Garrison | Garrison Relay disabled 9251 | -8/Garrison | Core integrity fell below 20% 9403 | -8/Garrison | Triggered checkpoint 9675 | -8/Garrison | Discovered new exit (range 10) 9704 | -8/Garrison | Entered Materials 10825 | -8/Materials | Discovered new exit (range 16) 10857 | -8/Materials | Entered Factory 10857 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11109 | -7/Factory | Lost 3 parts (1p2n) 11143 | -7/Factory | Self-destructed Last Messages --------------- Plating. 11092_ U-05 Engineer builds a Wall. 11093_ Destroyed Welding Torch. 11095_ R-06 Scavenger collects Lgt. Nuclear Core. 11099_ S-27 Virus destroyed. 11105_ R-06 Scavenger collects VTOL Module. 11107_ ALERT: Rogue bot located, Programmers report to Factory Zone 3P. 11109_ System corrupted: Substantial component data lost. 11115_ G-47 Trooper destroyed. 11117_ Acquired 50 matter. 11119_ Acquired 65 matter. 11124_ Acquired Gravmag System. 11126_ System corrupted: Matter fused (-8). 11142_ System corrupted: Component data lost. 11143_ Connecting with Terminal... 11143_ ALERT: Suspicious activity at Terminal F011. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????? ??????????????????????????????????? | | ????????" ?????????????????????????????????? | | ???????? ????????????????????????????????? | | ??????? ^!|! ????????????????????????????????? | | ??????? !| ???????#######?????????????????? | | ?????? !! ######## ????????????????? | | ?????? # """"""" #?????????????? | | ??????""" # """"""" #?????????????? | | ????? # """"""" #?????????????? | | ????? + """"""" #?????????????? | | ????? # #?????????????? | | ??????########## # @ #?????????????? | | ??????# # # """T""" #?????????????? | | ??????#"""" # ###########?????????????? | | ??????#"""" [# #???????????????????????? | | ??????#"""" %# #???????????????????????? | | ??????#"""" + #???????????????????????? | | ??????#"""" # #???????????????????????? | | ??????#"""" # #???????????????????????? | | ??????#"""" # #???????###?????????????? | | ??????# # ##############??????????? | | ??????########## # #??????????? | | ???????##????### # #??????????? | | ??######"####### # """" """" #??????????? | | ??# # # """" """" #??????????? | | ??# """" """" # # """" """" #??????????? | | ??# """" """" # # """" """" #??????????? | | ??# """" """" # # #??????????? | | ??# """" """" # # ############ | | ??# """" """" # # ## # | | ??# """" """" + + ## ]! # | | ??# # # """ """ ## ! # | | ??# # # """T""" ## ! # | | ??# # #########/##### # | | ??# ] # # # | | ??# # ! # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 15 Core Shielding 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Imp. Cooling System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PitchforkLinkedNanovents Manual? 0 Play Time 01:18:04 Cumulative 136.7 hours Start 2024.10.25 @ 01:39:32 End 2024.10.25 @ 02:57:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 47 Adventurer 36 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 62 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebeaa3fc-96e8-4b53-9054-196e4ea98f7f