Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 18:34:26

Player: ~Hale4

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (73)      365
Value Destroyed (2446)     2446
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1088)               1088
              TOTAL SCORE: 8639

 Bonus
-------
High Alert Combat Kills    120
Follower Combat Kills      1438
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -1070

 Cogmind 
---------
Core Integrity             0/1000
Matter                     253/300
Energy                     98/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (4) -------
  Enhanced Coil Gun
>          --- INVENTORY (4) ----
           System Guard

 Peak State 
------------
>              --- POWER ------------
          Mini Fusion Reactor
       Zionite Light DM Reactor
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
  Experimental Heat Sink
         Large Storage Unit
      Advanced Sensor Array
      Advanced Targeting Computer
               Phase Shifter
       Zionite Weapon Casing
       Zionite Light Carapace
>              --- WEAPON -----------
       Zionite Laser-S
               Wave Gun
               Neutron Cannon
               Mass Driver
>              --- INVENTORY --------
               Neutrino Core
       Zionite Light DM Reactor
               Carbon-fiber Leg
      Advanced Heat Sink
      Improved Light Armor Plating
               Point Defense System
               System Guard
       Zionite Laser-S
               Variable Charge Gun
         Heavy Shock Bomb Launcher
[Rating: 92]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Heavy Armor Plating
Weapon                     Autogun
  Energy Gun               Beam Rifle
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Power Maul

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   6   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   2   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   
Parts Attached             139  | 6   8   1   13  .   1   5   31  2   29  43  
  Power                    21   | 1   2   1   1   .   .   .   4   .   4   8   
    Engine                 11   | 1   2   .   1   .   .   .   2   .   3   2   
    Core                   6    | .   .   1   .   .   .   .   2   .   .   3   
    Reactor                4    | .   .   .   .   .   .   .   .   .   1   3   
  Propulsion               33   | 2   2   .   4   .   1   2   7   .   9   6   
    Treads                 2    | .   .   .   .   .   .   .   .   .   2   .   
    Leg                    31   | 2   2   .   4   .   1   2   7   .   7   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  36   | 1   1   .   3   .   .   1   5   1   10  14  
    Device                 19   | .   .   .   1   .   .   .   4   .   5   9   
    Storage                7    | 1   .   .   2   .   .   .   .   .   3   1   
    Processor              3    | .   1   .   .   .   .   .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   .   1   .   1   1   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   49   | 2   3   .   5   .   .   2   15  1   6   15  
    Energy Gun             19   | 1   1   .   1   .   .   1   7   .   3   5   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          14   | 1   2   .   4   .   .   .   2   .   2   3   
    Ballistic Cannon       3    | .   .   .   .   .   .   1   1   .   .   1   
    Launcher               3    | .   .   .   .   .   .   .   1   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   .   .   .   .   .   4   .   1   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   .   .   .   1   .   3   8   
Parts Lost                 40   | .   4   1   2   .   .   1   8   3   .   21  
  Power                    5    | .   1   1   .   .   .   .   1   .   .   2   
  Propulsion               10   | .   2   .   2   .   .   .   1   3   .   2   
  Utility                  11   | .   .   .   .   .   .   .   2   .   .   9   
  Weapon                   14   | .   1   .   .   .   .   1   4   .   .   8   
  Highest Loss Streak      17   | .   4   1   1   .   .   1   4   3   .   17  
Average Slot Usage (%)     91   | .   96  97  92  88  97  99  93  80  75  91  
  Engine                   9    | .   13  4   6   11  11  11  9   4   10  5   
  Core                     1    | .   .   7   4   .   .   .   2   4   .   1   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   3   
  Treads                   1    | .   .   .   .   .   .   .   .   .   8   .   
  Leg                      24   | .   26  28  27  22  30  33  24  21  12  21  
  Device                   10   | .   .   .   10  11  11  10  11  5   7   16  
  Storage                  7    | .   14  14  11  11  11  11  6   4   3   4   
  Processor                8    | .   13  14  11  11  11  11  11  10  3   4   
  Protection               2    | .   .   .   .   .   .   .   .   4   5   7   
  Energy Gun               10   | .   9   14  5   11  11  6   6   4   10  15  
  Ballistic Gun            8    | .   18  14  16  11  11  11  8   4   4   1   
  Impact Weapon            1    | .   .   .   .   .   .   .   4   .   4   .   
Naked Turns                123  | .   .   .   .   .   .   .   .   36  85  2   
Heaviest Build             81   | 12  13  12  31  31  31  41  60  63  74  81  
  Greatest Support         75   | 20  20  20  30  20  33  43  75  70  73  70  
  Greatest Overweight (x)  4    | 3   1   .   1   1   1   1   1   2   4   4   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   1   .   
Largest Inventory Capacity 10   | 6   6   6   10  10  10  10  10  10  10  10  
  Average Capacity         8    | 5   6   6   7   10  10  10  10  8   7   9   
  Most Carried             10   | 3   6   6   10  10  10  10  10  10  10  10  
  Average Carried          7    | 1   4   5   5   9   9   9   8   8   4   7   
  Final Capacity           10   | 6   6   6   10  10  10  10  10  4   10  4   
  Final Carried            10   | 2   6   6   9   10  10  10  10  4   7   1   

 Class Distribution 
--------------------
 55% | Scavenger-Mutant
 18% | Scavenger-Tank
 12% | Scavenger-Gunner
 12% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Waste
 Scavenger-Mutant | -6/Factory
   Scavenger-Tank | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  
Matter Collected           2425 | 213  180  57   266  .    10   69   299  144  665  522  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3897 | .    385  147  443  .    .    .    718  459  526  1219 
  Parts                    154  | .    18   8    40   .    .    .    30   2    16   40   
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           4    | .    .    .    .    .    .    .    .    .    3    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    9    .    .    .    .    
  Prevented                9    | .    .    .    .    .    .    9    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac 
Combat Hostiles Destroyed  52   | .   9   4   10  .   .   .   10  2   2   15  
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Guns                     37   | .   8   4   10  .   .   .   4   .   2   9   
  Cannons                  2    | .   .   .   .   .   .   .   1   .   .   1   
  AOE                      7    | .   1   .   .   .   .   .   .   2   .   4   
Classes Destroyed          14   | .   3   .   4   .   .   .   1   1   1   4   
  Worker                   5    | .   .   .   .   .   .   .   .   .   2   3   
  Builder                  5    | .   .   .   1   .   .   .   2   .   .   2   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 7    | .   2   .   .   .   .   .   1   .   3   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  13   | .   3   2   4   .   .   .   .   .   1   3   
  Grunt                    23   | .   6   2   1   .   .   .   7   .   1   6   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   7    | .   .   .   5   .   .   .   1   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Programmer               4    | .   .   .   .   .   .   .   2   .   .   2   
  Compactor                2    | .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           7    | .   7   3   5   .   .   .   4   1   2   4   
  Combat Bots Only         5    | .   5   3   5   .   .   .   4   1   1   3   
Max Kills in Single Turn   4    | .   3   1   2   .   .   .   2   1   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   .   .   .   1   .   2   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  
Damage Taken               6985 | .    707  205  542  35   .    255  1127 136  303  3675 
  Core                     1341 | .    118  36   82   .    .    9    83   .    .    1013 
  Absorbed by Shields      333  | .    .    .    215  12   .    98   8    .    .    .    
Core Remaining (%)         76   | 100  .    38   .    .    .    77   .    .    90   .    
Volleys Fired              217  | .    39   14   50   .    .    6    26   17   20   45   
  Largest                  4    | .    2    2    2    .    .    2    4    4    3    4    
  Hottest                  306  | .    70   60   79   .    .    79   229  174  174  306  
Shots Fired                526  | .    74   28   100  .    .    12   78   42   52   140  
  Gun                      474  | .    74   28   100  .    .    12   71   20   52   117  
  Cannon                   37   | .    .    .    .    .    .    .    6    9    .    22   
  Launcher                 15   | .    .    .    .    .    .    .    1    13   .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  286  | .    56   14   93   .    .    6    41   18   20   38   
  Thermal                  163  | .    18   .    7    .    .    1    20   .    21   96   
  Explosive                14   | .    .    .    .    .    .    .    1    13   .    .    
  Electromagnetic          63   | .    .    14   .    .    .    5    16   11   11   6    
  Robot Hit Streak         19   | .    7    15   15   .    .    6    8    7    19   17   
  Robot Miss Streak        9    | .    9    1    4    .    .    2    6    4    3    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    1    .    .    .    .    .    .    1    1    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    1    1    
Shots Hit Robots           361  | .    39   20   65   .    .    7    67   26   40   97   
  Core Hits                155  | .    24   8    24   .    .    3    21   7    22   46   
  Critical Hits            9    | .    1    .    .    .    .    .    4    2    .    2    
  Critical Kills           3    | .    1    .    .    .    .    .    2    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    .    2    .    .    2    
Melee Attacks              31   | .    .    .    .    .    .    .    16   .    2    13   
  Impact                   31   | .    .    .    .    .    .    .    16   .    2    13   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    .    1    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9888 | .    568  217  667  .    .    104  1538 2588 790  3416 
  Guns                     5011 | .    434  217  667  .    .    104  873  200  694  1822 
  Cannons                  670  | .    .    .    .    .    .    .    145  273  .    252  
  Explosions               3277 | .    134  .    .    .    .    .    66   2115 .    962  
  Melee                    900  | .    .    .    .    .    .    .    454  .    96   350  
  Ramming                  30   | .    .    .    .    .    .    .    .    .    .    30   
  Kinetic                  2719 | .    296  67   579  .    .    42   604  465  149  517  
  Thermal                  2641 | .    196  .    88   .    .    15   256  .    365  1721 
  Explosive                2753 | .    .    .    .    .    .    .    66   2115 .    572  
  Electromagnetic          845  | .    76   150  .    .    .    47   158  8    180  226  
  Impact                   900  | .    .    .    .    .    .    .    454  .    96   350  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18   | .    .    .    .    .    .    .    1    1    2    18   
  Average Corruption       2    | .    .    .    .    .    .    .    1    1    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  40   | .    .    .    .    .    .    .    2    4    7    27   
    Message Errors         9    | .    .    .    .    .    .    .    .    2    2    5    
    Matter Fused           5    | .    .    .    .    .    .    .    .    .    .    5    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    1    2    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    .    1    3    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    2    .    1    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       11   | .    .    .    .    .    .    .    .    2    2    7    
    Weapon Failures        3    | .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            168  | .    .    .    .    .    .    .    80   .    .    88   
  Projectiles              1    | .    .    .    .    .    .    .    .    .    .    1    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    167  | .    .    .    .    .    .    .    80   .    .    87   
Knockbacks                 8    | .    .    .    .    .    .    .    5    .    .    3    
  Impact                   5    | .    .    .    .    .    .    .    2    .    .    3    
  Kinetic                  2    | .    .    .    .    .    .    .    2    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      180  | .    71   .    .    .    .    .    .    .    .    109  
  Shots                    4    | .    2    .    .    .    .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        797  | .    158  90   70   .    .    68   272  54   797  766  
  Average Temperature      187  | .    43   37   15   .    .    26   44   21   244  286  
  Received Heat Transfer   1338 | .    285  84   118  16   .    64   426  .    96   249  
  Effects                  96   | .    .    .    .    .    .    .    1    .    27   68   
    Shutdowns              17   | .    .    .    .    .    .    .    .    .    8    9    
    Energy Bleed           11   | .    .    .    .    .    .    .    1    .    2    8    
    Interference           22   | .    .    .    .    .    .    .    .    .    3    19   
    Matter Decay           9    | .    .    .    .    .    .    .    .    .    3    6    
    Short Circuit          10   | .    .    .    .    .    .    .    .    .    2    8    
    Damage (minor)         9    | .    .    .    .    .    .    .    .    .    3    6    
    Damage (major)         15   | .    .    .    .    .    .    .    .    .    6    9    
    Damage (core)          3    | .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    1    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              4    | .    .    1    .    .    .    .    2    .    .    1    
  Impact Corruptions       7    | .    .    .    .    .    .    .    4    .    .    3    
Robots Melted              2    | .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             14   | .    2    .    2    .    .    .    .    .    .    10   
  Heat Transferred         4360 | .    507  .    222  .    .    37   509  .    824  2261 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac 
Peak Influence             614  | .   211 102 301 54  .   .   269 78  614 594 
  Initial                  300  | .   .   12  39  54  .   .   52  41  33  300 
  Average                  237  | .   70  32  174 54  .   .   125 57  327 346 
Maximum Alert Level        2    | .   1   .   1   .   .   .   1   .   2   2   
  Low Security (%)         42   | 100 96  100 57  100 .   .   83  100 21  4   
  Level 1                  41   | .   3   .   42  .   .   .   16  .   40  73  
  Level 2                  15   | .   .   .   .   .   .   .   .   .   38  22  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   3   .   .   .   .   .   6   .   2   7   
  Investigation            4    | .   .   .   .   .   .   .   1   .   1   2   
  Extermination            4    | .   .   .   .   .   .   .   1   .   1   2   
  Reinforcement            6    | .   3   .   .   .   .   .   1   .   .   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac 
Distress Signals           5    | .   2   .   1   .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              135  | .   16  8   15  3   .   8   11  5   29  40  
  Peak Tracking Total      6    | .   5   4   6   3   .   4   4   5   4   6   
  Tactical Retreats        10   | .   2   3   .   .   .   1   .   .   2   2   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac 
Traps Triggered            7    | .   .   .   .   .   .   .   3   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac 
Machines Disabled          15   | .   1   .   .   .   .   .   .   .   .   14  
  Max in Single Turn       6    | .   1   .   .   .   .   .   .   .   .   6   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac 
Machines Accessed          9    | .   2   .   2   .   .   .   1   .   1   3   
  Terminals                3    | .   2   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   1   1   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                29   | .   7   .   7   .   .   .   6   .   1   8   
  Successful               17   | .   5   .   3   .   .   .   5   .   .   4   
  Failed                   12   | .   2   .   4   .   .   .   1   .   1   4   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   .   .   .   .   .   .   3   .   7   14  
  Terminals                12   | .   7   .   5   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   .   6   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   1   2   
  Scanalyzers              8    | .   .   .   2   .   .   .   6   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   5   .   1   .   .   .   .   .   .   .   
  Record                   1    | .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   3   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   2   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 7    | .   .   .   2   .   .   .   5   .   .   .   
  Insert Component         4    | .   .   .   1   .   .   .   3   .   .   .   
  Analyze                  3    | .   .   .   1   .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   1   .   .   .   1   .   1   3   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   
  Time                     26   | .   .   .   .   .   .   .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   1   .   .   .   3   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   4   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   4   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  
Total Allies               11   | .    .    .    .    .    4    .    .    1    2    4    
  Largest Group            4    | .    .    .    .    .    4    4    .    1    2    4    
  Highest-Rated Group      339  | .    .    .    .    .    147  147  .    31   188  339  
  Highest-Rated Ally       137  | .    .    .    .    .    38   38   .    31   94   137  
Zionite Dispatches         2    | .    .    .    .    .    .    .    .    .    .    2    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    1    
  Hero                     1    | .    .    .    .    .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               166  | .    .    .    .    .    .    36   .    11   68   51   
  Total Damage             6040 | .    .    .    .    .    .    1271 .    172  2511 2086 
  Kills                    43   | .    .    .    .    .    .    9    .    .    26   8    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     2    | .   .   .   .   .   .   .   .   .   1   1   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   1   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  
Turns Passed               6901 | 61   444  132  554  39   1611 447  716  210  961  1726 
Spaces Moved               4165 | 37   242  73   262  26   1213 296  404  162  505  945  
  Core                     164  | 8    .    .    .    .    .    .    .    68   87   1    
  Treads                   58   | .    .    .    .    .    .    .    .    .    58   .    
  Legs                     3943 | 29   242  73   262  26   1213 296  404  94   360  944  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  150  120  120  120  50   50   50   
  Average Speed            130  | 125  120  120  136  150  125  121  125  91   146  141  
  Slowest Speed            250  | 200  150  120  150  150  150  150  150  180  250  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 3    33   13   29   11   90   61   11   81   14   25   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    1    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      2    | 1    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             4    | .    .    .    .    1    3    .    .    .    .    .    
Spaces Dug                 4    | .    .    .    .    .    .    .    .    .    .    4    
Terrain Destroyed          153  | .    3    .    .    .    .    .    12   102  .    36   
  Melee                    4    | .    .    .    .    .    .    .    .    .    .    4    
  Projectile               24   | .    .    .    .    .    .    .    2    1    .    21   
  AOE                      125  | .    3    .    .    .    .    .    10   101  .    11   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  
Total                      5186 | 52   328  92   377  26   1299 375  534  189  688  1226 
  Wait                     384  | .    25   4    21   .    83   54   13   5    71   108  
  Move                     4156 | 36   241  72   261  25   1212 295  404  161  504  945  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  168  | 9    12   1    19   1    2    8    27   2    43   44   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    
  Attach                   77   | 6    6    1    5    .    1    1    20   .    20   17   
  Detach                   1    | .    .    .    .    .    .    .    1    .    .    .    
  Swap                     62   | .    2    .    8    .    .    4    11   2    9    26   
  Drop                     85   | 1    3    .    13   .    1    7    12   2    19   27   
  Fire                     217  | .    39   14   50   .    .    6    26   17   20   45   
  Melee                    31   | .    .    .    .    .    .    .    16   .    2    13   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    .    .    4    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: Mat / *Min)
-10/Mines
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-5/Factory

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Discovered new exit (range 16)
   62 | -11/Scrapyard      | Entered Materials
  178 | -10/Materials      | Discovered new exit (range 5)
  265 | -10/Materials      | Discovered new exit (range 7)
  317 | -10/Materials      | Build established: Mutant
  412 | -10/Materials      | Lost 4 parts (1p2n1w)
  495 | -10/Materials      | Identified exit to Mines
  506 | -10/Materials      | Entered Mines
  510 | -10/Mines          | Discovered new exit (range 7)
  517 | -10/Mines          | Identified exit to Materials
  550 | -10/Mines          | Core integrity fell below 50%
  638 | -10/Mines          | Entered Materials
  638 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  933 | -9/Materials       | Build established: Scavenger-Mutant
 1183 | -9/Materials       | Discovered new exit (range 7)
 1191 | -9/Materials       | Identified exit to Mines
 1192 | -9/Materials       | Entered Mines
 1220 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1229 | -9/Mines           | Identified exit to Zion
 1231 | -9/Mines           | Entered Zion
 1424 | -7/Zion            | Given A8's code to call for help
 1575 | -7/Zion            | Identified exit to Proximity Caves
 1664 | -7/Zion            | Imprinted
 1666 | -7/Zion            | Declared Zion's savior
 2011 | -7/Zion            | Visited the Megawrench Repair Shop
 2011 | -7/Zion            | Megawrench repaired 7 parts
 2842 | -7/Zion            | Entered Proximity Caves
 2842 | -6/Proximity Caves | Accompanied by 4 allies
 2954 | -6/Proximity Caves | Spotted B-75 Beast
 2983 | -6/Proximity Caves | Allies destroyed B-75 Beast
 3055 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3273 | -6/Proximity Caves | Discovered new exit (range 14)
 3288 | -6/Proximity Caves | Identified exit to Factory
 3289 | -6/Proximity Caves | Entered Factory
 3289 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2
 3425 | -6/Factory         | Lost 4 parts (1n2u1w)
 3453 | -6/Factory         | Garrison activated, responded to threat
 3655 | -6/Factory         | Lost 3 parts (3w)
 3989 | -6/Factory         | Build established: Scavenger-Gunner
 4005 | -6/Factory         | Sucked down chute
 4005 | -6/Factory         | Entered Waste
 4006 | -6/Waste           | Met a frightened Derelict
 4015 | -6/Waste           | Spotted C-40 Crusher
 4019 | -6/Waste           | Destroyed C-40 Crusher
 4059 | -6/Waste           | Spotted C-40 Crusher
 4068 | -6/Waste           | Spotted C-40 Crusher
 4072 | -6/Waste           | Spotted C-40 Crusher
 4078 | -6/Waste           | Spotted C-40 Crusher
 4089 | -6/Waste           | Spotted C-40 Crusher
 4118 | -6/Waste           | Destroyed C-40 Crusher
 4172 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 4173 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 4178 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 4179 | -6/Waste           | Released all parts (7)
 4207 | -6/Waste           | Discovered new exit (range 16)
 4209 | -6/Waste           | Lost 3 parts (3n)
 4215 | -6/Waste           | Entered Factory
 4233 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 4243 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 4610 | -6/Factory         | Build established: Scavenger-Mutant
 4662 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 5023 | -6/Factory         | Found Prototype Device
 5024 | -6/Factory         | Identified Exp. Thermal Shield
 5170 | -6/Factory         | Discovered new exit (range 5)
 5176 | -6/Factory         | Entered another Factory area
 5176 | -5/Factory         | Accompanied by 1 ally
 5176 | -5/Factory         | Evolved 2 slots: Utility x2
 5264 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 5265 | -5/Factory         | Zion hero teleported in (1C-UTU)
 5744 | -5/Factory         | Build established: Scavenger-Tank
 5808 | -5/Factory         | Lost 3 parts (3w)
 5827 | -5/Factory         | Zion Light squad teleported in
 6118 | -5/Factory         | Found Prototype Protection
 6119 | -5/Factory         | Identified Zio. Weapon Casing
 6385 | -5/Factory         | Repaired Lrg. Storage Unit
 6584 | -5/Factory         | Terminal network hard line cut
 6676 | -5/Factory         | First assault squad dispatched
 6822 | -5/Factory         | Core integrity fell below 50%
 6859 | -5/Factory         | System corruption reached 10%
 6879 | -5/Factory         | Core integrity fell below 20%
 6902 | -5/Factory         | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
06882_ Imp. Medium Armor Plating destroyed.
06883_ U-05 Engineer lays Concrete.
06883_ L-41 Fighter shuts down.
06884_ Lrn. Terrain Scanner destroyed.
06884_ U-05 Engineer lays Concrete.
06884_ Shock Maul destroyed.
06885_ U-05 Engineer lays Concrete.
06886_ G-67 Veteran destroyed.
06886_ U-05 Engineer lays Concrete.
06888_ G-50 Soldier destroyed.
06890_ Slug penetrates Assembly Bed.
06891_ VRUMEQBXB|SCNV<JU4JWE 8OMD
06892_ Slug penetrates P-70 Sage.
06892_ Slug penetrates Assembly Bed.
06894_ Slug penetrates P-70 Sage.
06897_ Neutrino Core destroyed.
06898_ Slug penetrates Wall.
06900_ P-70 Sage suffers critical hit.
06900_ Destroyed Hpw. Shock Rifle.
06902_ L-41 Fighter reactivates.

 Map 
-----
+----------------------------------------------------+
|      #?????? ????????????????????????????????????? |
|      #??????  ???????????????????????????????????? |
| "    #??????#????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Energy Generation          49
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       10
Corruption Prevention      12
Armor Coverage             600
Resistance: TH             30
Core Shielding             30
Weapon Shielding           100
Point Defense Rating       80
Thermal Conversion         30
Melee Speed Boost          20
Phase Shifting             5
Evasion (%)                50
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           2

 Item Schematics 
-----------------
 Flexi-carbon Leg | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Collateral Damage
Dramatic Entrance
Help From High Places
Heroic Deeds
I'm Back, Baby!
It's Just You
Robot Respite
The One

 Challenges 
------------
None

 Game 
------
Seed              ComponentBarrageFacilitator
  Manual?         0
Play Time         01:51:18
  Cumulative      15.6 hours
  Start           2020.09.18 @ 16:00:57
  End             2020.09.18 @ 18:34:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          22
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a17a184d-f367-4a06-b36e-8ae4ae7844c9