Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 18:34:26 Player: ~Hale4 Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (73) 365 Value Destroyed (2446) 2446 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1088) 1088 TOTAL SCORE: 8639 Bonus ------- High Alert Combat Kills 120 Follower Combat Kills 1438 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1070 Cogmind --------- Core Integrity 0/1000 Matter 253/300 Energy 98/100 System Corruption 18% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- Enhanced Coil Gun > --- INVENTORY (4) ---- System Guard Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Advanced Sensor Array Advanced Targeting Computer Phase Shifter Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Wave Gun Neutron Cannon Mass Driver > --- INVENTORY -------- Neutrino Core Zionite Light DM Reactor Carbon-fiber Leg Advanced Heat Sink Improved Light Armor Plating Point Defense System System Guard Zionite Laser-S Variable Charge Gun Heavy Shock Bomb Launcher [Rating: 92] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Autogun Energy Gun Beam Rifle Energy Cannon Neutron Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Slots Evolved 10 | . . . 2 . . . 6 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . 1 . . . Utility 5 | . . . 1 . . . 2 . . 2 Weapon 2 | . . . . . . . 2 . . . Parts Attached 139 | 6 8 1 13 . 1 5 31 2 29 43 Power 21 | 1 2 1 1 . . . 4 . 4 8 Engine 11 | 1 2 . 1 . . . 2 . 3 2 Core 6 | . . 1 . . . . 2 . . 3 Reactor 4 | . . . . . . . . . 1 3 Propulsion 33 | 2 2 . 4 . 1 2 7 . 9 6 Treads 2 | . . . . . . . . . 2 . Leg 31 | 2 2 . 4 . 1 2 7 . 7 6 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 36 | 1 1 . 3 . . 1 5 1 10 14 Device 19 | . . . 1 . . . 4 . 5 9 Storage 7 | 1 . . 2 . . . . . 3 1 Processor 3 | . 1 . . . . . 1 . 1 . Hackware . | . . . . . . . . . . . Protection 7 | . . . . . . 1 . 1 1 4 Artifact . | . . . . . . . . . . . Weapon 49 | 2 3 . 5 . . 2 15 1 6 15 Energy Gun 19 | 1 1 . 1 . . 1 7 . 3 5 Energy Cannon 2 | . . . . . . . . . . 2 Ballistic Gun 14 | 1 2 . 4 . . . 2 . 2 3 Ballistic Cannon 3 | . . . . . . 1 1 . . 1 Launcher 3 | . . . . . . . 1 1 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 8 | . . . . . . . 4 . 1 3 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . . 1 . 3 8 Parts Lost 40 | . 4 1 2 . . 1 8 3 . 21 Power 5 | . 1 1 . . . . 1 . . 2 Propulsion 10 | . 2 . 2 . . . 1 3 . 2 Utility 11 | . . . . . . . 2 . . 9 Weapon 14 | . 1 . . . . 1 4 . . 8 Highest Loss Streak 17 | . 4 1 1 . . 1 4 3 . 17 Average Slot Usage (%) 91 | . 96 97 92 88 97 99 93 80 75 91 Engine 9 | . 13 4 6 11 11 11 9 4 10 5 Core 1 | . . 7 4 . . . 2 4 . 1 Reactor 1 | . . . . . . . . . . 3 Treads 1 | . . . . . . . . . 8 . Leg 24 | . 26 28 27 22 30 33 24 21 12 21 Device 10 | . . . 10 11 11 10 11 5 7 16 Storage 7 | . 14 14 11 11 11 11 6 4 3 4 Processor 8 | . 13 14 11 11 11 11 11 10 3 4 Protection 2 | . . . . . . . . 4 5 7 Energy Gun 10 | . 9 14 5 11 11 6 6 4 10 15 Ballistic Gun 8 | . 18 14 16 11 11 11 8 4 4 1 Impact Weapon 1 | . . . . . . . 4 . 4 . Naked Turns 123 | . . . . . . . . 36 85 2 Heaviest Build 81 | 12 13 12 31 31 31 41 60 63 74 81 Greatest Support 75 | 20 20 20 30 20 33 43 75 70 73 70 Greatest Overweight (x) 4 | 3 1 . 1 1 1 1 1 2 4 4 Average Overweight (x) . | . . . . 1 . . . . 1 . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 Average Capacity 8 | 5 6 6 7 10 10 10 10 8 7 9 Most Carried 10 | 3 6 6 10 10 10 10 10 10 10 10 Average Carried 7 | 1 4 5 5 9 9 9 8 8 4 7 Final Capacity 10 | 6 6 6 10 10 10 10 10 4 10 4 Final Carried 10 | 2 6 6 9 10 10 10 10 4 7 1 Class Distribution -------------------- 55% | Scavenger-Mutant 18% | Scavenger-Tank 12% | Scavenger-Gunner 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Matter Collected 2425 | 213 180 57 266 . 10 69 299 144 665 522 Remotely . | . . . . . . . . . . . Salvage Created 3897 | . 385 147 443 . . . 718 459 526 1219 Parts 154 | . 18 8 40 . . . 30 2 16 40 Haulers Intercepted 1 | . . . . . . . . . . 1 Recyclers Shooed 4 | . . . . . . . . . 3 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . . . . Prevented 9 | . . . . . . 9 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 52 | . 9 4 10 . . . 10 2 2 15 Melee 1 | . . . . . . . 1 . . . Guns 37 | . 8 4 10 . . . 4 . 2 9 Cannons 2 | . . . . . . . 1 . . 1 AOE 7 | . 1 . . . . . . 2 . 4 Classes Destroyed 14 | . 3 . 4 . . . 1 1 1 4 Worker 5 | . . . . . . . . . 2 3 Builder 5 | . . . 1 . . . 2 . . 2 Hauler 1 | . . . . . . . . . . 1 Recycler 7 | . 2 . . . . . 1 . 3 1 Mechanic 1 | . . . . . . . . . . 1 Operator 1 | . . . 1 . . . . . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 13 | . 3 2 4 . . . . . 1 3 Grunt 23 | . 6 2 1 . . . 7 . 1 6 Brawler 2 | . . . . . . . . . . 2 Sentry 7 | . . . 5 . . . 1 . . 1 Hunter 1 | . . . . . . . . . . 1 Programmer 4 | . . . . . . . 2 . . 2 Compactor 2 | . . . . . . . . 2 . . Best Kill Streak 7 | . 7 3 5 . . . 4 1 2 4 Combat Bots Only 5 | . 5 3 5 . . . 4 1 1 3 Max Kills in Single Turn 4 | . 3 1 2 . . . 2 1 2 4 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 . . . . . . 1 . 2 Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Damage Taken 6985 | . 707 205 542 35 . 255 1127 136 303 3675 Core 1341 | . 118 36 82 . . 9 83 . . 1013 Absorbed by Shields 333 | . . . 215 12 . 98 8 . . . Core Remaining (%) 76 | 100 . 38 . . . 77 . . 90 . Volleys Fired 217 | . 39 14 50 . . 6 26 17 20 45 Largest 4 | . 2 2 2 . . 2 4 4 3 4 Hottest 306 | . 70 60 79 . . 79 229 174 174 306 Shots Fired 526 | . 74 28 100 . . 12 78 42 52 140 Gun 474 | . 74 28 100 . . 12 71 20 52 117 Cannon 37 | . . . . . . . 6 9 . 22 Launcher 15 | . . . . . . . 1 13 . 1 Special . | . . . . . . . . . . . Kinetic 286 | . 56 14 93 . . 6 41 18 20 38 Thermal 163 | . 18 . 7 . . 1 20 . 21 96 Explosive 14 | . . . . . . . 1 13 . . Electromagnetic 63 | . . 14 . . . 5 16 11 11 6 Robot Hit Streak 19 | . 7 15 15 . . 6 8 7 19 17 Robot Miss Streak 9 | . 9 1 4 . . 2 6 4 3 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 1 1 . . . . . . 1 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 1 Shots Hit Robots 361 | . 39 20 65 . . 7 67 26 40 97 Core Hits 155 | . 24 8 24 . . 3 21 7 22 46 Critical Hits 9 | . 1 . . . . . 4 2 . 2 Critical Kills 3 | . 1 . . . . . 2 . . . Critical Parts Destroyed 4 | . . . . . . . 2 . . 2 Melee Attacks 31 | . . . . . . . 16 . 2 13 Impact 31 | . . . . . . . 16 . 2 13 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 1 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9888 | . 568 217 667 . . 104 1538 2588 790 3416 Guns 5011 | . 434 217 667 . . 104 873 200 694 1822 Cannons 670 | . . . . . . . 145 273 . 252 Explosions 3277 | . 134 . . . . . 66 2115 . 962 Melee 900 | . . . . . . . 454 . 96 350 Ramming 30 | . . . . . . . . . . 30 Kinetic 2719 | . 296 67 579 . . 42 604 465 149 517 Thermal 2641 | . 196 . 88 . . 15 256 . 365 1721 Explosive 2753 | . . . . . . . 66 2115 . 572 Electromagnetic 845 | . 76 150 . . . 47 158 8 180 226 Impact 900 | . . . . . . . 454 . 96 350 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . . . . . 1 1 2 18 Average Corruption 2 | . . . . . . . 1 1 1 3 Corruption Purged . | . . . . . . . . . . . Effects 40 | . . . . . . . 2 4 7 27 Message Errors 9 | . . . . . . . . 2 2 5 Matter Fused 5 | . . . . . . . . . . 5 Heat Flow Errors 3 | . . . . . . . . . 1 2 Energy Discharges 4 | . . . . . . . . . 1 3 Data Loss (minor) 4 | . . . . . . . 2 . 1 1 Data Loss (major) 1 | . . . . . . . . . . 1 Targeting Errors 11 | . . . . . . . . 2 2 7 Weapon Failures 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 168 | . . . . . . . 80 . . 88 Projectiles 1 | . . . . . . . . . . 1 Explosions . | . . . . . . . . . . . Melee 167 | . . . . . . . 80 . . 87 Knockbacks 8 | . . . . . . . 5 . . 3 Impact 5 | . . . . . . . 2 . . 3 Kinetic 2 | . . . . . . . 2 . . . Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 180 | . 71 . . . . . . . . 109 Shots 4 | . 2 . . . . . . . . 2 Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 797 | . 158 90 70 . . 68 272 54 797 766 Average Temperature 187 | . 43 37 15 . . 26 44 21 244 286 Received Heat Transfer 1338 | . 285 84 118 16 . 64 426 . 96 249 Effects 96 | . . . . . . . 1 . 27 68 Shutdowns 17 | . . . . . . . . . 8 9 Energy Bleed 11 | . . . . . . . 1 . 2 8 Interference 22 | . . . . . . . . . 3 19 Matter Decay 9 | . . . . . . . . . 3 6 Short Circuit 10 | . . . . . . . . . 2 8 Damage (minor) 9 | . . . . . . . . . 3 6 Damage (major) 15 | . . . . . . . . . 6 9 Damage (core) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . . 1 Combat Hostiles 1 | . . . . . . . 1 . . . Parts Fried 4 | . . 1 . . . . 2 . . 1 Impact Corruptions 7 | . . . . . . . 4 . . 3 Robots Melted 2 | . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 14 | . 2 . 2 . . . . . . 10 Heat Transferred 4360 | . 507 . 222 . . 37 509 . 824 2261 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Peak Influence 614 | . 211 102 301 54 . . 269 78 614 594 Initial 300 | . . 12 39 54 . . 52 41 33 300 Average 237 | . 70 32 174 54 . . 125 57 327 346 Maximum Alert Level 2 | . 1 . 1 . . . 1 . 2 2 Low Security (%) 42 | 100 96 100 57 100 . . 83 100 21 4 Level 1 41 | . 3 . 42 . . . 16 . 40 73 Level 2 15 | . . . . . . . . . 38 22 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 3 . . . . . 6 . 2 7 Investigation 4 | . . . . . . . 1 . 1 2 Extermination 4 | . . . . . . . 1 . 1 2 Reinforcement 6 | . 3 . . . . . 1 . . 2 Assault 1 | . . . . . . . . . . 1 Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Distress Signals 5 | . 2 . 1 . . . . . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 135 | . 16 8 15 3 . 8 11 5 29 40 Peak Tracking Total 6 | . 5 4 6 3 . 4 4 5 4 6 Tactical Retreats 10 | . 2 3 . . . 1 . . 2 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Traps Triggered 7 | . . . . . . . 3 . 1 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Machines Disabled 15 | . 1 . . . . . . . . 14 Max in Single Turn 6 | . 1 . . . . . . . . 6 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Machines Accessed 9 | . 2 . 2 . . . 1 . 1 3 Terminals 3 | . 2 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 Recycling Units 2 | . . . . . . . . . 1 1 Scanalyzers 2 | . . . 1 . . . 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 29 | . 7 . 7 . . . 6 . 1 8 Successful 17 | . 5 . 3 . . . 5 . . 4 Failed 12 | . 2 . 4 . . . 1 . 1 4 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 24 | . . . . . . . 3 . 7 14 Terminals 12 | . 7 . 5 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . 6 Recycling Units 3 | . . . . . . . . . 1 2 Scanalyzers 8 | . . . 2 . . . 6 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 6 | . 5 . 1 . . . . . . . Record 1 | . 1 . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . 3 Scan Component 2 | . . . . . . . . . . 2 Repair 1 | . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . 1 Scanalyzer 7 | . . . 2 . . . 5 . . . Insert Component 4 | . . . 1 . . . 3 . . . Analyze 3 | . . . 1 . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 1 . 1 . . . 1 . 1 3 Full Trace Events 2 | . . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 Time 26 | . . . . . . . . . . 26 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . . 3 . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Total Allies 11 | . . . . . 4 . . 1 2 4 Largest Group 4 | . . . . . 4 4 . 1 2 4 Highest-Rated Group 339 | . . . . . 147 147 . 31 188 339 Highest-Rated Ally 137 | . . . . . 38 38 . 31 94 137 Zionite Dispatches 2 | . . . . . . . . . . 2 Light 1 | . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 166 | . . . . . . 36 . 11 68 51 Total Damage 6040 | . . . . . . 1271 . 172 2511 2086 Kills 43 | . . . . . . 9 . . 26 8 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . 1 1 Prototype Stockpiles 1 | . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Turns Passed 6901 | 61 444 132 554 39 1611 447 716 210 961 1726 Spaces Moved 4165 | 37 242 73 262 26 1213 296 404 162 505 945 Core 164 | 8 . . . . . . . 68 87 1 Treads 58 | . . . . . . . . . 58 . Legs 3943 | 29 242 73 262 26 1213 296 404 94 360 944 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 120 120 120 50 50 50 Average Speed 130 | 125 120 120 136 150 125 121 125 91 146 141 Slowest Speed 250 | 200 150 120 150 150 150 150 150 180 250 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 3 33 13 29 11 90 61 11 81 14 25 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . . . Unknown Exits Taken 2 | 1 . . . . . . . . 1 . Scrap Searched 4 | . . . . 1 3 . . . . . Spaces Dug 4 | . . . . . . . . . . 4 Terrain Destroyed 153 | . 3 . . . . . 12 102 . 36 Melee 4 | . . . . . . . . . . 4 Projectile 24 | . . . . . . . 2 1 . 21 AOE 125 | . 3 . . . . . 10 101 . 11 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Total 5186 | 52 328 92 377 26 1299 375 534 189 688 1226 Wait 384 | . 25 4 21 . 83 54 13 5 71 108 Move 4156 | 36 241 72 261 25 1212 295 404 161 504 945 Hop . | . . . . . . . . . . . Pick Up 168 | 9 12 1 19 1 2 8 27 2 43 44 Fast Attach . | . . . . . . . . . . . Attach 77 | 6 6 1 5 . 1 1 20 . 20 17 Detach 1 | . . . . . . . 1 . . . Swap 62 | . 2 . 8 . . 4 11 2 9 26 Drop 85 | 1 3 . 13 . 1 7 12 2 19 27 Fire 217 | . 39 14 50 . . 6 26 17 20 45 Melee 31 | . . . . . . . 16 . 2 13 Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis 4 | . . . . . . . 4 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / *Min) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 5) 265 | -10/Materials | Discovered new exit (range 7) 317 | -10/Materials | Build established: Mutant 412 | -10/Materials | Lost 4 parts (1p2n1w) 495 | -10/Materials | Identified exit to Mines 506 | -10/Materials | Entered Mines 510 | -10/Mines | Discovered new exit (range 7) 517 | -10/Mines | Identified exit to Materials 550 | -10/Mines | Core integrity fell below 50% 638 | -10/Mines | Entered Materials 638 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 933 | -9/Materials | Build established: Scavenger-Mutant 1183 | -9/Materials | Discovered new exit (range 7) 1191 | -9/Materials | Identified exit to Mines 1192 | -9/Materials | Entered Mines 1220 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1229 | -9/Mines | Identified exit to Zion 1231 | -9/Mines | Entered Zion 1424 | -7/Zion | Given A8's code to call for help 1575 | -7/Zion | Identified exit to Proximity Caves 1664 | -7/Zion | Imprinted 1666 | -7/Zion | Declared Zion's savior 2011 | -7/Zion | Visited the Megawrench Repair Shop 2011 | -7/Zion | Megawrench repaired 7 parts 2842 | -7/Zion | Entered Proximity Caves 2842 | -6/Proximity Caves | Accompanied by 4 allies 2954 | -6/Proximity Caves | Spotted B-75 Beast 2983 | -6/Proximity Caves | Allies destroyed B-75 Beast 3055 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3273 | -6/Proximity Caves | Discovered new exit (range 14) 3288 | -6/Proximity Caves | Identified exit to Factory 3289 | -6/Proximity Caves | Entered Factory 3289 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3425 | -6/Factory | Lost 4 parts (1n2u1w) 3453 | -6/Factory | Garrison activated, responded to threat 3655 | -6/Factory | Lost 3 parts (3w) 3989 | -6/Factory | Build established: Scavenger-Gunner 4005 | -6/Factory | Sucked down chute 4005 | -6/Factory | Entered Waste 4006 | -6/Waste | Met a frightened Derelict 4015 | -6/Waste | Spotted C-40 Crusher 4019 | -6/Waste | Destroyed C-40 Crusher 4059 | -6/Waste | Spotted C-40 Crusher 4068 | -6/Waste | Spotted C-40 Crusher 4072 | -6/Waste | Spotted C-40 Crusher 4078 | -6/Waste | Spotted C-40 Crusher 4089 | -6/Waste | Spotted C-40 Crusher 4118 | -6/Waste | Destroyed C-40 Crusher 4172 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4173 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4178 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4179 | -6/Waste | Released all parts (7) 4207 | -6/Waste | Discovered new exit (range 16) 4209 | -6/Waste | Lost 3 parts (3n) 4215 | -6/Waste | Entered Factory 4233 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4243 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4610 | -6/Factory | Build established: Scavenger-Mutant 4662 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 5023 | -6/Factory | Found Prototype Device 5024 | -6/Factory | Identified Exp. Thermal Shield 5170 | -6/Factory | Discovered new exit (range 5) 5176 | -6/Factory | Entered another Factory area 5176 | -5/Factory | Accompanied by 1 ally 5176 | -5/Factory | Evolved 2 slots: Utility x2 5264 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 5265 | -5/Factory | Zion hero teleported in (1C-UTU) 5744 | -5/Factory | Build established: Scavenger-Tank 5808 | -5/Factory | Lost 3 parts (3w) 5827 | -5/Factory | Zion Light squad teleported in 6118 | -5/Factory | Found Prototype Protection 6119 | -5/Factory | Identified Zio. Weapon Casing 6385 | -5/Factory | Repaired Lrg. Storage Unit 6584 | -5/Factory | Terminal network hard line cut 6676 | -5/Factory | First assault squad dispatched 6822 | -5/Factory | Core integrity fell below 50% 6859 | -5/Factory | System corruption reached 10% 6879 | -5/Factory | Core integrity fell below 20% 6902 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 06882_ Imp. Medium Armor Plating destroyed. 06883_ U-05 Engineer lays Concrete. 06883_ L-41 Fighter shuts down. 06884_ Lrn. Terrain Scanner destroyed. 06884_ U-05 Engineer lays Concrete. 06884_ Shock Maul destroyed. 06885_ U-05 Engineer lays Concrete. 06886_ G-67 Veteran destroyed. 06886_ U-05 Engineer lays Concrete. 06888_ G-50 Soldier destroyed. 06890_ Slug penetrates Assembly Bed. 06891_ VRUMEQBXB|SCNV