Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.08 @ 18:22:55 Player: Runia Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (494) 2470 Value Destroyed (22855) 22855 Prototype IDs (99) 1980 Alien Tech Used (15) 3000 Bonus (10574) 10574 TOTAL SCORE: 53179 Bonus ------- High Alert Combat Kills 6663 Follower Combat Kills 1720 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 470 Friendly Fire -379 Cogmind --------- Core Integrity 0/1600 Matter 102/300 Energy 350/350 System Corruption 0% Temperature Cool (0) Movement Core (950) Ox18 Location -1/Command Parts ------- > --- POWER (4) -------- Reinforced Quantum Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Experimental Signal Interpreter Core Analyzer Quantum Capacitor Ghost Barrier Microwarp Drive > --- WEAPON (4) ------- Tactical Quantum Warhead > --- INVENTORY (7) ---- Advanced Phase Shifter Experimental EM Disruption Field Improved Hacking Suite Subatomic Replicator Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System High-capacity Storage Unit Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer Heavy Regenerative Plating Experimental Force Field Microwarp Drive > --- WEAPON ----------- Compact HERF Cannon Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY -------- Micro Antimatter Reactor Centrium Leg Advanced Energy Well Experimental Energy Well Quantum Capacitor Advanced Powered Armor Heavy Regenerative Plating Experimental EM Disruption Field Ghost Barrier Transdimensional Reconstructor Subatomic Replicator Terrabomb Micro-nuke Launcher Tactical Quantum Warhead Improved Plasma Cutter Core Stripper [Rating: 237] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Improved Quantum Reactor Propulsion Centrium Leg Treads Light Treads Leg Centrium Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Ghost Barrier Protection Improved Medium Armor Plating Artifact Phase Armor Weapon Cooled Plasma Cannon Energy Gun Heavy Particle Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Antimatter Cannon Launcher Precision Grenade Launcher Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Gar Acc Com Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . . . Power 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . . . Propulsion 4 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Utility 10 | . . . 1 . . . 1 . 2 . . . . 1 . . . . . . . . . . . 1 . . . . 2 . 1 . . 1 . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 570 | 1 15 5 29 . 5 5 23 22 44 2 . 9 2 13 6 2 . 11 19 1 56 4 5 13 2 7 3 13 15 9 28 33 33 42 27 40 10 5 11 Power 53 | . 3 . 1 . . 1 1 2 1 . . . . 2 1 . . . 5 . 5 . . . . . . 1 2 . . 4 1 4 1 13 1 1 3 Engine 11 | . 3 . 1 . . 1 1 2 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Core 10 | . . . . . . . . . . . . . . 1 1 . . . 5 . 3 . . . . . . . . . . . . . . . . . . Reactor 32 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 2 . . 4 1 4 1 13 1 1 3 Propulsion 85 | . 6 3 2 . . 2 5 5 5 . . 1 . 5 . . . 1 4 . 9 . 1 3 . 1 . 2 3 . 3 2 8 6 1 3 2 . 2 Treads 4 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Leg 81 | . 4 3 2 . . 2 5 5 5 . . 1 . 5 . . . 1 4 . 9 . 1 3 . 1 . 2 3 . 3 2 8 6 1 3 2 . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 248 | . 3 1 10 . 2 1 8 5 24 1 . 7 2 5 2 1 . 1 9 1 24 1 1 7 1 6 3 6 6 6 14 11 10 21 18 19 5 1 5 Device 153 | . 2 1 4 . . 1 5 2 14 . . 2 2 3 1 . . . 5 1 16 1 . 4 1 5 2 4 5 6 10 7 6 13 14 12 2 1 1 Storage 11 | . 1 . 2 . 2 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 2 . . 1 . . Processor 23 | . . . 1 . . . 1 . 4 . . 4 . 1 . . . . 1 . 1 . . . . . 1 . . . 2 3 2 . . 1 . . 1 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protection 54 | . . . 3 . . . 1 3 6 1 . 1 . 1 1 1 . 1 3 . 7 . 1 2 . 1 . 2 1 . 2 1 1 5 2 5 1 . 1 Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 1 . 1 Weapon 184 | 1 3 1 16 . 3 1 9 10 14 1 . 1 . 1 3 1 . 9 1 . 18 3 3 3 1 . . 4 4 3 11 16 14 11 7 5 2 3 1 Energy Gun 43 | 1 1 . 4 . . . 7 1 3 . . . . 1 . 1 . . 1 . 3 . . . 1 . . 1 3 1 3 3 7 1 . . . . . Energy Cannon 82 | . . . 8 . 3 1 . 7 6 1 . 1 . . 2 . . 6 . . 9 2 1 3 . . . 2 . 1 3 5 3 7 5 4 1 1 . Ballistic Gun 11 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 1 . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Launcher 39 | . . . 4 . . . 2 2 5 . . . . . 1 . . 3 . . 4 1 2 . . . . 1 1 1 3 2 3 1 . . 1 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 2 . . 1 . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 69 | . . . 1 . . . 2 1 4 1 . 5 . . . . . 2 . . 5 . . 5 . . . 1 3 . 1 9 4 12 9 2 . 1 1 Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . System Corruption 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . 5 . . . . . Parts Lost 82 | . 4 . . . . 1 1 2 1 . . 1 1 . . . . . 2 . 12 . 2 . . 1 . 2 . 2 9 3 1 3 2 7 7 1 17 Power 8 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 1 . 4 Propulsion 15 | . 1 . . . . . 1 1 . . . . . . . . . . . . 2 . 1 . . . . . . . 1 1 . . . . . 1 6 Utility 36 | . . . . . . 1 . 1 1 . . 1 1 . . . . . 2 . 4 . 1 . . 1 . 1 . 1 4 1 1 . 1 5 3 . 6 Weapon 23 | . 3 . . . . . . . . . . . . . . . . . . . 5 . . . . . . 1 . 1 4 1 . 2 1 1 3 . 1 Highest Loss Streak 6 | . 2 . . . . 1 1 1 1 . . 1 1 . . . . . 2 . 5 . 1 . . 1 . 2 . 2 6 1 1 1 2 2 6 1 6 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 100 99 100 67 96 97 99 99 96 92 99 100 99 100 100 100 99 99 100 95 79 80 77 88 94 95 94 92 89 84 92 94 90 81 88 83 70 61 Engine 4 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 5 . . . . . . 2 . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . 6 6 6 6 10 11 6 11 11 11 11 10 10 9 1 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 5 4 7 12 11 7 13 14 15 13 Leg 24 | . 22 28 22 22 22 22 26 26 23 22 21 21 21 25 25 25 25 25 27 27 26 27 25 26 27 30 30 30 30 30 26 26 25 24 25 23 23 22 11 Device 15 | . 13 14 14 11 11 11 16 16 16 14 14 13 14 12 17 17 12 12 13 16 14 14 16 15 16 19 15 12 15 15 17 17 19 19 21 20 15 11 12 Storage 7 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 5 4 3 6 6 1 Processor 7 | . . . . . . . 4 . 12 14 14 14 14 17 12 12 12 12 11 11 9 5 5 5 5 5 9 9 5 5 9 12 12 8 4 6 5 3 5 Protection 6 | . . . 6 11 11 8 3 10 7 6 7 6 7 6 6 6 12 12 8 5 5 5 4 4 5 5 5 7 9 10 4 4 4 2 4 4 3 3 4 Energy Gun 4 | . 9 . 3 . . . 26 16 6 . . . . 1 6 6 6 3 1 5 5 . . . . 5 5 2 5 4 2 3 11 6 . . . . . Energy Cannon 15 | . . . 28 33 1 33 . 10 15 22 21 27 28 22 17 18 18 20 20 16 13 9 10 5 16 15 15 17 15 14 9 7 3 7 7 10 10 1 . Ballistic Gun 1 | . 16 28 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 194 | 13 29 28 41 41 49 41 61 80 84 80 80 88 89 95 96 93 93 98 114 99 135 102 112 120 126 131 129 146 160 162 160 145 162 194 168 194 179 155 159 Greatest Support 182 | 20 40 28 28 23 23 26 47 47 53 53 53 53 53 80 80 80 80 88 108 108 108 92 92 122 122 150 150 154 166 166 175 170 180 182 182 182 182 182 152 Greatest Overweight (x) 28 | . 1 1 1 1 2 1 2 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . . . . . . . 1 . 1 . 1 28 Average Overweight (x) . | . . . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 8 15 15 20 15 20 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 22 22 22 22 Average Capacity 18 | 8 13 15 15 15 19 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 22 22 13 Most Carried 22 | 5 11 14 16 15 18 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 17 20 20 20 19 20 20 20 20 20 20 20 22 22 22 21 17 Average Carried 17 | 4 7 11 14 15 17 14 15 19 19 19 20 19 19 19 20 20 20 19 19 20 19 17 16 18 20 18 18 19 19 20 15 19 19 19 19 20 21 18 10 Final Capacity 22 | 8 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 22 22 22 7 Final Carried 22 | 3 11 12 15 15 15 14 18 20 19 20 20 20 20 20 20 20 20 20 20 20 19 17 16 20 20 18 19 20 20 20 16 20 20 20 21 20 22 17 5 Class Distribution -------------------- 31% | Mutant 18% | Tank 11% | Generator-Mutant 8% | Scavenger-Mutant 8% | Skirmisher 3% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Mutant | -9/Exiles Tank | -8/Mines Tank | -8/Materials Tank | -8/Storage Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Data Miner Tank | -5/Proximity Caves Mutant | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Skirmisher | -4/Factory Mutant | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Commander-Mutant | -4/Warlord Mutant | -3/Proximity Caves Mutant | -3/Research Infiltrator-Tank | -3/Testing Generator-Tank | -2/Research Generator-Mutant | -2/Quarantine Generator-Mutant | -2/Section 7 Generator-Mutant | -1/Access Generator-Mutant | -1/Garrison Generator-Mutant | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Gar Acc Com Matter Collected 7078 | 200 199 92 399 . . 145 275 244 448 63 . 40 82 60 101 93 . 139 192 . 440 201 349 170 24 59 46 209 145 139 308 758 421 500 315 165 42 13 2 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 23697 | . 569 131 1686 128 . 338 941 1947 1682 . . . . 68 42 51 . 92 280 . 1696 385 135 321 . 184 193 441 279 422 1212 1015 2366 2375 955 2841 507 221 194 Parts 1044 | . 41 6 111 5 . 20 60 92 88 . . . . 2 2 . . 10 16 . 69 8 5 6 . 6 5 10 10 16 39 54 87 78 33 127 20 12 6 Haulers Intercepted 20 | . 2 . 4 . . . 3 4 2 . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . 1 . 1 . Recyclers Shooed 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 90 | . . . . . . . . . . 2 . 2 27 . . . . 21 . . . 3 2 3 . . 2 14 . 14 . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Gar Acc Com Combat Hostiles Destroyed 362 | . 15 2 33 . . 6 16 26 22 . . . . 1 4 1 . 6 4 . 32 6 3 . . 3 2 7 5 9 26 17 25 26 11 36 8 5 5 Guns 75 | . 15 2 7 . . . 12 9 2 . . . . . . . . . 1 . 2 . . . . 1 . . 1 1 3 3 11 5 . . . . . Cannons 155 | . . . 18 . . 5 . 11 17 . . . . 1 1 1 . 1 3 . 13 1 1 . . 2 2 4 2 4 11 7 8 13 4 24 1 . . AOE 90 | . . . 7 . . . 3 4 2 . . . . . 3 . . 5 . . 14 4 2 . . . . 3 2 4 12 5 3 2 . 2 4 5 4 Classes Destroyed 22 | . 5 1 3 1 . 1 2 1 1 . . . . . . . . . 2 . 2 1 . . . . . . . . . . . 1 . . 1 . . Worker 23 | . . . 3 1 . . 5 1 3 . . . . . . . . . . . . . . . . . . . . . 2 1 2 1 . . . 2 2 Builder 25 | . . . 5 . . 1 1 3 2 . . . . . . . . . . . 2 . . . . . . . . . 3 . 5 1 . 2 . . . Tunneler 8 | . . . . 1 . 1 . . 3 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . Hauler 20 | . 2 . 4 . . . 3 4 2 . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . 1 . 1 . Recycler 21 | . . 1 2 1 . 1 . 3 5 . . . . . . . . . . . 1 . . . . . . . . . 2 . 3 . . 2 . . . Mechanic 3 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Operator 4 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Watcher 27 | . 1 . 4 . . . 3 2 4 . . . . . . . . . . . 2 . . . . . . . . 1 2 . 3 2 . 1 . 1 1 Swarmer 75 | . 6 . 10 . . 2 3 . 7 . . . . . . . . 5 . . . . 2 . . . . . 2 3 8 5 . 4 . 10 . 4 4 Cutter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Grunt 124 | . 9 2 13 . . 3 9 14 5 . . . . . 4 1 . . . . 12 . . . . . 1 6 . . 7 3 9 13 3 7 3 . . Brawler 9 | . . . . . . . 1 . . . . . . . . . . . . . 2 2 . . . . . . 2 . . 1 . 1 . . . . . Duelist 8 | . . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . . . 1 . . 1 2 . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Sentry 53 | . . . 10 . . . 2 10 6 . . . . 1 . . . . 1 . 5 1 1 . . 1 . 1 . 1 3 . 3 . 3 3 1 . . Specialist 5 | . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . 2 . . . Hunter 20 | . . . . . . 1 . 2 . . . . . . . . . 1 . . 3 . . . . . . . . 4 4 . 2 . . 2 . 1 . Programmer 55 | . . . . . . . . . 4 . . . . . . . . . . . 6 . . . . 2 1 . . . 4 8 10 5 3 12 . . . Heavy 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Decomposer 4 | . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 16 | . 3 1 13 2 . 3 6 5 5 . . . . 1 4 1 . 5 2 . 11 6 3 . . 2 2 5 3 3 16 7 9 5 3 7 4 10 6 Combat Bots Only 12 | . 3 1 9 . . 2 3 4 4 . . . . 1 4 1 . 5 2 . 9 6 3 . . 2 2 5 3 3 12 7 4 4 3 5 4 5 4 Max Kills in Single Turn 7 | . 2 1 4 2 . 2 2 3 3 . . . . 1 2 1 . 2 1 . 7 2 2 . . 1 1 2 2 1 4 3 4 2 1 4 4 5 5 Gunslinging 1 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 3 . . . 1 3 2 . . . . . 2 . . 2 . . 5 2 2 . . . . 2 2 1 4 3 3 1 . 2 4 3 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Gar Acc Com Damage Taken 34435 | . 879 81 422 . . 425 547 688 1184 . . . 152 429 250 111 . 248 937 . 4266 141 121 . . 525 124 530 252 712 2438 2112 1324 2425 2926 2226 3171 1491 3298 Core 4926 | . 156 10 112 . . 69 66 89 214 . . . . 61 . 13 . 19 160 . 487 . 21 . . 67 . 70 . 17 167 201 48 491 841 212 714 365 256 Absorbed by Shields 4529 | . . . . . . . . . . . . . . . 61 20 . . . . . . . . . . . . 125 266 751 114 610 1130 762 339 272 . 79 Redirected to Core 422 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422 . . . . . Regen/Repaired (Parts) 4972 | . . . 56 . . . . . . . . . . . . . . . . . . . . . . . . . 454 . 1417 . . 74 1173 953 156 196 493 Core Remaining (%) 61 | 100 . 33 . . . 54 . 71 . . . . 69 . . . . 89 . . . . . . 33 . . . . 86 . 71 . . 13 . . . . Volleys Fired 1283 | . 69 20 54 4 . 21 45 65 92 3 . 1 1 13 6 4 . 16 14 . 81 10 6 12 1 8 31 14 23 50 73 74 77 140 64 161 17 12 1 Largest 4 | . 2 2 3 3 . 3 3 3 3 1 . 1 1 4 4 4 . 4 4 . 4 2 2 1 1 4 4 4 4 4 3 4 4 4 2 1 1 1 1 Hottest 369 | . 90 40 204 204 . 204 203 195 158 35 . 35 35 130 164 170 . 170 235 . 249 65 105 30 35 188 188 190 200 200 200 295 367 369 214 120 120 94 20 Shots Fired 2397 | . 124 40 154 12 . 55 125 172 191 3 . 1 1 19 9 13 . 21 38 . 174 19 9 12 2 32 48 35 32 75 106 169 242 209 64 161 17 12 1 Gun 881 | . 124 40 27 . . . 120 95 50 . . . . . 1 3 . 1 2 . 40 . . . . 8 5 . 8 9 28 72 170 78 . . . . . Cannon 1450 | . . . 123 12 . 55 . 72 137 3 . 1 1 19 3 10 . 16 36 . 127 17 8 12 2 24 43 30 24 63 67 96 69 129 64 161 16 10 . Launcher 66 | . . . 4 . . . 5 5 4 . . . . . 5 . . 4 . . 7 2 1 . . . . 5 . 3 11 1 3 2 . . 1 2 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 161 | . 56 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 45 2 . . . . . . Thermal 1960 | . 68 . 150 12 . 55 120 167 187 3 . 1 1 19 4 13 . 17 38 . 167 17 8 12 2 32 48 30 24 63 23 120 232 175 40 108 4 . . Explosive 61 | . . . 4 . . . 5 1 4 . . . . . 5 . . 3 . . 7 2 1 . . . . 5 . 3 11 1 3 2 . . 1 2 1 Electromagnetic 144 | . . . . . . . . 4 . . . . . . . . . 1 . . . . . . . . . . . . . 3 5 32 24 53 12 10 . Entropic 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 9 54 . . . . . . . . Robot Hit Streak 41 | . 11 13 16 4 . 10 10 15 24 . . . 16 19 9 7 . 10 17 . 41 12 18 11 . 11 10 15 6 11 9 16 24 20 12 15 11 3 . Robot Miss Streak 7 | . 5 3 5 2 . 5 2 4 3 . . . . 1 1 1 . 1 1 . 7 . . 1 . 2 1 2 2 3 2 4 3 3 1 7 1 4 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Secondary Targets 7 | . 3 . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 335 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 58 161 15 10 . Shots Hit Robots 1325 | . 76 25 95 7 . 32 79 103 109 . . . 1 6 8 8 . 5 24 . 94 12 6 11 . 19 11 25 11 28 56 82 128 109 44 91 12 5 3 Core Hits 825 | . 33 8 74 2 . 12 41 49 50 . . . . 2 6 2 . 8 9 . 124 30 5 8 . 6 6 21 9 20 58 28 70 51 11 44 16 13 9 Critical Kills 10 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . . . 2 1 . . 2 . . . Critical Parts Destroyed 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . 7 . . . . . . . Critical Strikes 59 | . 5 . 1 . . . 6 8 2 . . . . . . . . . . . 1 1 . . . 2 . . 1 1 10 10 4 3 2 2 . . . Burn 27 | . 4 . . . . . 6 8 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 3 3 . . . . . Meltdown 7 | . . . 1 . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . 2 . . . Destroy 11 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 8 . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Detonate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Sunder 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . Melee Attacks 47 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 2 27 . . 2 12 Kinetic 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 12 . . 2 12 Impact 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Slashing 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Damage Inflicted 59579 | . 819 198 2495 184 . 766 2214 2993 3506 . . . 31 168 1154 230 . 590 790 . 6497 984 341 273 . 626 447 1453 1071 1362 6205 3826 5742 4903 1952 4964 1133 1175 487 Guns 12691 | . 819 198 241 . . . 1687 1298 719 . . . . . . 22 . 21 41 . 471 . . . . 120 93 . 326 286 440 1562 2908 1439 . . . . . Cannons 29145 | . . . 1593 144 . 766 . 1215 2453 . . . 31 168 92 208 . 99 749 . 2528 361 225 273 . 506 354 619 248 663 3266 1830 1668 2678 1340 4416 455 197 . Explosions 16819 | . . . 661 40 . . 527 480 328 . . . . . 1062 . . 470 . . 3461 623 116 . . . . 834 497 413 2411 415 1157 730 . 548 644 978 424 Melee 731 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 612 . . . 63 Ramming 193 | . . . . . . . . . 6 . . . . . . . . . . . 37 . . . . . . . . . 88 19 9 . . . 34 . . Kinetic 2434 | . 319 198 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370 994 27 56 407 . . . 63 Thermal 34357 | . 500 . 1834 184 . 766 1687 2513 3172 . . . 31 168 92 230 . 159 790 . 3082 361 225 273 . 626 447 619 745 845 411 2614 4370 3452 681 3383 . 97 . Explosive 14452 | . . . 509 . . . 527 198 328 . . . . . 1062 . . 380 . . 3349 623 116 . . . . 834 . 231 2411 193 1157 585 . . 644 881 424 Electromagnetic 4401 | . . . 152 . . . . 282 . . . . . . . . . 51 . . 29 . . . . . . . . . . 6 179 810 659 1581 455 197 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 205 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 3537 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326 286 2925 . . . . . . . . Highest Corruption 27 | . . . 2 2 2 2 . . 1 . . 2 2 . . . . . 1 1 10 10 10 10 10 3 4 4 4 . 2 27 . 11 11 . . . . Average Corruption 4 | . . . 2 2 2 2 . . 1 . . 2 2 . . . . . 1 1 4 10 10 10 10 2 3 4 4 . 1 3 . 8 11 . . . . Corruption Purged 10 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 3 5 . . . . . . . Corruption Blocked 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 8 12 . . . . . Effects 263 | . . . 20 7 7 14 . . . . . . 14 . . . . . 1 1 30 22 20 9 16 2 11 11 . . 5 19 . 26 28 . . . . Message Errors 64 | . . . 5 1 2 5 . . . . . . 3 . . . . . . . 6 6 8 2 4 1 . 3 . . . 3 . 7 8 . . . . Matter Fused 56 | . . . 8 . 1 4 . . . . . . 1 . . . . . . . 4 4 5 4 2 1 1 2 . . 1 5 . 8 5 . . . . Heat Flow Errors 33 | . . . 1 1 1 . . . . . . . 3 . . . . . . . 6 4 3 1 2 . 2 1 . . . 2 . . 6 . . . . Energy Discharges 25 | . . . . 1 1 1 . . . . . . 2 . . . . . . 1 3 2 2 . 1 . 2 2 . . . 4 . 1 2 . . . . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . Data Loss (minor) 36 | . . . 3 1 1 2 . . . . . . 4 . . . . . . . 5 2 2 1 3 . 1 2 . . 1 3 . 4 1 . . . . Data Loss (major) 17 | . . . . 2 1 . . . . . . . 1 . . . . . . . 2 1 . . 2 . 2 . . . 1 1 . 3 1 . . . . Misfires 12 | . . . 1 . . . . . . . . . . . . . . . . . 2 3 . . 1 . 2 . . . . 1 . . 2 . . . . Alerts 6 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . . . . . . . . Weapon Failures 11 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . 3 3 . . . . Overload Shots 3 | . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Overflow Damage 2265 | . 74 . 24 12 . 6 1 25 120 . . . . . 78 25 . 3 4 . 73 21 73 44 . 20 34 13 48 74 512 264 90 157 170 202 50 32 16 Projectiles 1735 | . . . 13 12 . 6 . 5 116 . . . . . . 25 . . 4 . 21 21 73 44 . 20 34 13 30 36 453 264 18 148 145 202 . 32 . Explosions 505 | . 74 . 11 . . . 1 20 4 . . . . . 78 . . 3 . . 52 . . . . . . . 18 38 59 . 72 9 . . 50 . 16 Melee 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1132 | . 98 . 27 . . . 49 42 37 . . . . . . . . 26 . . 216 . . . . . . . 73 115 42 85 . 99 . . 85 73 65 Shots 25 | . 1 . 1 . . . 1 1 1 . . . . . . . . 1 . . 8 . . . . . . . 1 3 2 1 . 1 . . 1 1 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 16 | . 1 . . . . . . 1 2 . . . . . . . . . . . 2 . . . . . . . . . 6 1 1 . . . 2 . . Kicked 16 | . 1 . . . . . . 1 2 . . . . . . . . . . . 2 . . . . . . . . . 6 1 1 . . . 2 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 459 | . 180 . 223 231 193 459 337 319 63 . . . 160 9 24 21 . 30 158 . 345 266 269 78 120 189 169 215 269 3 274 211 198 168 157 339 236 355 325 Average Temperature 80 | . 30 . 81 88 102 148 71 71 16 . . . 76 9 16 12 . 21 56 . 94 113 132 51 59 69 57 36 132 3 52 106 100 49 20 67 99 133 79 Received Heat Transfer 4456 | . 246 45 150 . . 162 225 351 261 . . . 46 30 110 51 . . 24 . 666 27 9 . . 27 12 212 . 105 193 183 77 335 198 200 160 9 342 Effects 5 | . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 22 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 8 3 . . Combat Hostiles 22 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 8 3 . . Parts Fried 33 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 7 6 14 1 1 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Robots Melted 18 | . . . 1 . . 1 1 2 2 . . . . . . . . . . . 3 1 . . . . . . . . . 2 3 . . 2 . . . Combat Hostiles 16 | . . . 1 . . 1 1 1 1 . . . . . . . . . . . 3 1 . . . . . . . . . 2 3 . . 2 . . . Parts Melted 102 | . 3 . 3 . . 1 3 16 16 . . . . 1 . . . 1 2 . 10 2 . . . 3 1 . . 1 . 5 15 6 4 9 . . . Heat Transferred 42974 | . 1704 . 3048 309 . 1369 3330 4828 5098 . . . 50 248 124 322 . 174 772 . 3403 548 310 295 . 846 572 822 500 550 287 2259 4812 3430 481 2483 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . . . . . 1 . 1 . 1 . 1 . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Gar Acc Com Peak Influence 1591 | . 392 209 768 427 . 71 441 486 628 . . . . 428 . . . . 209 15 852 . . . . 110 . . . . 1043 867 1380 1377 1250 1591 1472 1391 1198 Initial 1292 | . . 31 . 280 . . 15 127 165 . . . . 315 . . . . 69 13 10 . . . . . . . . . 94 582 475 765 774 661 1292 864 889 Average 484 | . 151 76 417 329 . 30 261 255 398 . . . . 318 . . . . 103 12 384 . . . . 29 . . . . 559 673 849 1065 976 1041 1384 1188 1037 Maximum Alert Level 4 | . 1 1 3 2 . . 2 2 2 . . . . 2 . . . . 1 . 3 . . . . . . . . . 3 3 4 4 4 4 4 4 4 Low Security (%) 30 | 100 66 91 24 . . 100 27 45 28 . . . . 5 . . . . 99 100 28 . . . . 100 . . . . 22 . . . . . . . . Level 1 17 | . 33 8 19 60 . . 62 45 6 . . . . 78 . . . . . . 35 . . . . . . . . . 9 . . . . . . . . Level 2 25 | . . . 45 39 . . 10 9 65 . . . . 16 . . . . . . 7 . . . . . . . . . 33 64 39 . . 17 . . . Level 3 18 | . . . 10 . . . . . . . . . . . . . . . . . 28 . . . . . . . . . 34 35 42 62 83 37 . 31 53 Level 4 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 37 16 44 100 68 46 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 73 | . 4 . 5 . . . 1 4 4 . . . 1 1 . . . . 1 . 8 . . . . 2 . . . . 6 5 5 9 4 8 . . 5 Investigation 15 | . 3 . 2 . . . 1 1 . . . . . . . . . . . . 4 . . . . 1 . . . . . . . 2 1 . . . . Extermination 21 | . . . . . . . . . 3 . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 3 3 3 1 3 . . 1 Reinforcement 17 | . 1 . 2 . . . . 3 . . . . . . . . . . 1 . 1 . . . . . . . . . 2 1 1 . 1 2 . . 2 Assault 17 | . . . 1 . . . . . 1 . . . 1 . . . . . . . 2 . . . . . . . . . . 1 1 4 1 3 . . 2 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 14 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 1 . 4 1 2 . . 2 Construction Impeded 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Gar Acc Com Distress Signals 29 | . . . 4 . . . 1 5 3 . . . . . . . . . . . 5 . . . . . . . 1 . 4 2 . . . 3 . . 1 Communications Jammed 209 | . . . . . . . . . . . . . . . . . . . 2 . 13 . . . . . . . . 35 54 8 69 3 8 17 . . . Distress Signals 206 | . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . 35 53 8 69 3 8 17 . . . Times Spotted 692 | . 32 8 41 . . 7 21 32 39 . . . 13 5 4 1 . 9 6 6 55 5 3 . . 4 3 7 23 18 42 36 47 43 38 64 25 19 36 Peak Tracking Total 22 | . 5 2 6 . . 3 3 4 5 . . . 4 2 4 1 . 5 2 6 12 5 3 . . 2 2 5 9 6 12 8 6 5 12 9 14 11 22 Tactical Retreats 38 | . 1 1 1 . . . . . 1 . . . 1 . . . . . . . 5 . . . . . 1 . . 1 . 4 1 2 4 9 1 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Gar Acc Com Traps Triggered 25 | . 2 . 3 . . . . 1 1 . . . . . . . . . 3 . 2 . 1 . . 1 . . 1 . 2 . 3 1 . 2 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . 1 . 4 . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Gar Acc Com Machines Disabled 57 | . 2 1 3 1 . . 4 1 6 . . . 1 1 . . . . . . 4 1 . 1 . . . . 1 1 2 9 1 10 6 . . 1 . Max in Single Turn 2 | . 2 . 2 1 . . 1 1 1 . . . . . . . . . . . 2 1 . 1 . . . . . 1 1 2 . 1 1 . . 1 . Garrison Access 5 | . . . . . . . . 1 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Gar Acc Com Machines Accessed 80 | . 7 . 11 . 1 . 4 11 11 . 1 . . 1 . . 3 . . . 6 1 . 4 . 1 . 3 5 1 2 1 1 . 4 1 . . . Terminals 36 | . 6 . 9 . . . 4 10 4 . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . Fabricators 7 | . . . . . . . . . 1 . . . . 1 . . . . . . 3 . . . . 1 . . . . . 1 . . . . . . . Repair Stations 6 | . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Recycling Units 5 | . 1 . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access 6 | . . . . . . . . 1 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Total Hacks 213 | . 20 . 37 . 1 . 11 28 25 . 2 . . 3 . . 22 . . . 11 1 . 16 . 1 . 8 13 2 3 1 2 . 5 1 . . . Successful 137 | . 7 . 20 . 1 . 8 14 9 . 2 . . 2 . . 22 . . . 5 1 . 16 . . . 8 13 1 3 . 1 . 3 1 . . . Failed 75 | . 13 . 16 . . . 3 14 16 . . . . 1 . . . . . . 6 . . . . 1 . . . 1 . 1 1 . 2 . . . . Catastrophic 10 | . 1 . 2 . . . . 1 3 . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 169 | . 4 . 8 . . . 5 13 14 . . 1 . 23 . . . . 4 . 14 . . . . . . . 1 . 16 24 14 12 8 5 . . 3 Terminals 102 | . 18 . 30 . . . 11 26 12 . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . Fabricators 13 | . . . . . . . . . 2 . . . . 3 . . . . . . 6 . . . . 1 . . . . . 1 . . . . . . . Repair Stations 14 | . . . 7 . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Recycling Units 9 | . 2 . . . . . . . 1 . . . . . . . . . . . 4 . . . . . . . . . . . 2 . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access 10 | . . . . . . . . 2 6 . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Terminal Hacks 104 | . 6 . 15 . 1 . 6 10 1 . 2 . . . . . 22 . . . . 1 . 16 . . . 8 13 1 . . . . 2 . . . . Record 26 | . . . . . 1 . . . . . 2 . . . . . 6 . . . . . . 5 . . . 6 6 . . . . . . . . . . Part Schematic 13 | . . . . . . . . . . . . . . . . . 10 . . . . . . 3 . . . . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Prototype ID Bank 23 | . 3 . 6 . . . . 1 . . . . . . . . 3 . . . . . . 4 . . . . 6 . . . . . . . . . . Open Door 11 | . . . . . . . . 4 . . . . . . . . . . . . . 1 . . . . . 2 1 1 . . . . 2 . . . . Branch Access Points 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 9 | . 1 . 4 . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . . . 5 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Scan Component 6 | . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Repair 4 | . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 4 | . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 3 | . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 1 . . . . . 2 3 4 . . . . 1 . . . . . . 3 . . . . . . . . . . . 1 . . . . . . Terminals 7 | . . . . . . . 2 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . Recyclers 4 | . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 6 . 11 . . . 4 7 8 . . . . 1 . . . . . . 6 . . . . 1 . . . . 2 1 1 . 2 1 . . . Full Trace Events 3 | . 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . 3 . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . . . . . . . . . . . . 15 . . . . 10 . . . . . . 3 . . . . . . . 8 . . . . . . . Parts Built 3 | . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 233 | . . . . . . . . . . . . . . 64 . . . . . . 169 . . . . . . . . . . . . . . . . . . Total Part Build Rating 22 | . . . . . . . . . . . . . . 16 . . . . . . 6 . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Time 162 | . . . 64 . . . . . 44 . . . . . . . . . . . . . . . . . . . . . 54 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Gar Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . 4 . . . . . . . . Machine Destruction 4 | . . . . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 . 1 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Gar Acc Com Total Allies 37 | . . 2 . 3 . . . . 1 . . 6 . . . . . 1 . 1 1 . . . . . . 3 4 . 6 1 5 1 . 2 . . . Largest Group 6 | . . 2 . 3 3 3 . . 1 . . 6 6 2 . . . 1 . 1 1 . . . . . . 3 4 . 4 1 2 1 . 1 . . . Highest-Rated Group 348 | . . 43 . 40 40 40 . . 26 . . 348 348 192 . . . 96 . 31 28 . . . . . . 114 235 . 315 156 244 58 . 32 . . . Highest-Rated Ally 180 | . . 31 . 16 16 16 . . 26 . . 96 96 96 . . . 96 . 31 28 . . . . . . 38 65 . 96 156 180 58 . 32 . . . Zionite Dispatches 10 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 4 . 3 . . 2 . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Explosive Resupply 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 13 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 5 . 4 . . . . 3 . . . STAY 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . 1 . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . DROP 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . 2 . . . Ally Attacks 239 | . . 18 . 8 . 21 . . . . . . 78 9 . . . 8 . 8 . . . . . . . 12 14 . 24 . 35 4 . . . . . Total Damage 9622 | . . 296 . 65 . 205 . . . . . . 3478 311 . . . 326 . 127 . . . . . . . 406 409 . 1209 . 2636 154 . . . . . Kills 63 | . . 5 . 3 . 1 . . . . . . 24 3 . . . 3 . . . . . . . . . 2 5 . 4 . 13 . . . . . . Allies Corrupted 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Gar Acc Com Robot Analysis Total 7 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . 1 . 1 . . . . . 2 2 . 1 . 2 1 . . . . . . 3 . 2 . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 67 | . . . . . . . . . . . . . . 22 . . . . . . 5 . . . . . . . . . 14 25 1 . . . . . . Traps 5 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 1 . . . . . . Emergency Access 3 | . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . Items 35 | . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . 20 . . . . . . . Machines 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . Patrols 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 3 . . . . . . . Reinforcements 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Guards 8 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 5 . . . . . . . . Zionite Intel Received 23 | . . . . . . . . . . . . . . 6 . . . . . . 2 . . . . . . . . . 2 7 1 3 2 . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Unaware Analyses 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Trap Installations 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Active Garrisons 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Gar Acc Com Turns Passed 36069 | 4 1809 803 2449 609 348 1079 899 1430 3594 658 344 2852 1130 844 744 552 150 783 462 119 1575 574 607 309 385 431 534 610 926 697 716 1561 1186 1538 815 1187 157 196 403 Spaces Moved 19634 | 1 870 458 1090 301 133 519 419 501 1619 335 179 1457 572 392 362 275 79 377 223 92 832 285 317 165 308 327 389 409 610 451 367 926 653 887 810 715 383 291 255 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 257 | . 170 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 Legs 18430 | 1 700 458 1090 301 133 519 419 501 1619 335 179 1457 572 392 362 275 79 377 223 92 832 285 317 165 308 327 389 409 610 451 367 926 653 887 445 669 74 119 113 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 113 | 120 120 120 190 190 190 190 120 193 190 193 193 193 193 192 192 192 192 192 122 122 120 190 120 120 120 118 118 118 113 113 113 116 115 115 120 120 120 120 120 Average Speed 160 | 120 176 155 190 190 256 190 160 193 192 193 193 193 193 192 192 192 192 192 129 122 136 190 182 158 123 118 118 118 116 113 113 116 115 124 120 130 120 121 167 Slowest Speed 260 | 120 190 190 190 190 260 190 260 193 193 193 193 193 193 192 192 192 192 192 192 122 190 190 190 190 190 190 118 118 118 113 116 120 116 186 120 190 120 190 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . 1 . Microwarps 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 2 23 10 5 Exploration Rate (%) 52 | 2 99 96 95 70 49 92 34 92 45 60 36 87 68 15 56 48 70 63 8 67 29 55 61 60 51 8 50 63 83 44 19 93 21 82 38 23 54 8 15 Regions Visited 39 Branch Regions 25 Pre-discovered Areas 16 | . . . . . 1 . . . . . . 2 . 6 . . 1 . . . . . . 3 . . . . 1 . . 2 . . . . . . . Known Exits Taken 27 | . . 1 . . . . 1 . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . . . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Scrap Searched 26 | . . 1 . . . 2 . . . 1 1 3 4 . 2 2 . 2 . . . . 1 . 1 . 2 4 . . . . . . . . . . . Spaces Dug 370 | . . . . . . . 8 3 24 2 . . . 10 . 1 . 30 6 . 38 . . . 1 . 26 . 8 35 20 37 11 19 24 22 . 1 44 Terrain Destroyed 1278 | . 25 . 31 16 . . 18 17 64 2 . . . 13 80 1 . 45 13 . 158 29 7 . 2 4 31 37 22 64 122 80 51 104 28 55 16 99 44 Melee 20 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 9 . . 1 8 Projectile 533 | . . . 1 . . . 5 13 41 2 . . . 13 . 1 . 13 13 . 54 2 1 . 2 4 31 7 12 42 70 55 35 50 19 47 . . . AOE 725 | . 25 . 30 16 . . 13 4 23 . . . . . 80 . . 32 . . 102 27 6 . . . . 30 10 22 52 25 16 54 . 8 16 98 36 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Gar Acc Com Total 23155 | 4 1028 514 1350 330 140 567 547 837 1944 345 178 1497 598 472 400 290 78 417 363 98 1150 304 339 203 311 353 427 516 795 560 558 1288 926 1229 674 985 138 162 240 Wait 1844 | . 53 26 142 26 . 15 41 219 150 . . 14 18 37 27 9 . 3 101 6 132 6 11 . 1 4 2 55 71 51 68 196 118 97 43 77 8 11 6 Move 18715 | . 869 457 1089 300 132 518 418 500 1618 334 178 1456 571 391 361 274 78 376 223 91 831 284 316 164 307 326 388 408 609 450 366 925 652 886 470 671 95 128 205 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 234 | . 12 2 17 . . 4 8 12 13 2 . 5 3 6 . . . 4 3 . 14 . 1 6 . 4 2 11 8 . 9 20 14 20 12 16 3 . 3 Fast Attach 164 | . 4 . 7 . . . 4 4 8 1 . 8 . 3 . 1 . 3 8 . 13 . 1 5 1 1 . 4 8 . 9 8 10 17 11 13 5 . 7 Attach 141 | . 5 . 3 . 3 2 4 2 5 2 . 1 1 2 . . . 1 4 . 13 2 1 3 . 3 . 4 . . 13 11 3 11 17 14 3 5 3 Detach 40 | . 1 . . . 3 . . . 2 2 . . . . . . . . 1 . 5 . . 2 . . . 1 . . 2 2 . 3 9 4 2 1 . Swap 282 | 1 6 5 19 . 2 3 15 16 31 . . 1 1 8 6 1 . 7 7 1 30 2 3 6 1 3 3 5 7 9 6 15 20 16 8 13 2 2 1 Drop 318 | 3 8 4 19 . . 4 12 18 23 1 . 11 2 12 . 1 . 7 2 . 25 . . 5 . 4 1 14 18 . 6 20 27 35 16 16 1 1 2 Fire 1283 | . 69 20 54 4 . 21 45 65 92 3 . 1 1 13 6 4 . 16 14 . 81 10 6 12 1 8 31 14 23 50 73 74 77 140 64 161 17 12 1 Melee 44 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 2 24 . . 2 12 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 16 | . 1 . . . . . . 1 2 . . . . . . . . . . . 2 . . . . . . . . . 6 1 1 . . . 2 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Rewire 70 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 51 . . 16 . 2 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Ext x2) -5/Waste -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Garrison (discovered 2 exits: [*Acc x2]) -1/Access -1/Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 16) 624 | -10/Materials | Discovered new exit (range 6) 679 | -10/Materials | Discovered new exit (range 15) 916 | -10/Materials | Discovered new exit (range 11) 957 | -10/Materials | Discovered new exit (range 16) 1378 | -10/Materials | Build established: Scavenger-Mutant 1626 | -10/Materials | Core integrity fell below 50% 1814 | -10/Materials | Entered Mines 1816 | -10/Mines | Identified exit to Materials 2060 | -10/Mines | Discovered exit to Materials (range 15) 2617 | -10/Mines | Entered Materials 2617 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2774 | -9/Materials | Discovered new exit (range 14) 3077 | -9/Materials | Build established: Gunner 3099 | -9/Materials | Discovered new exit (range 3) 3277 | -9/Materials | Destroyed 9 combat bots 3713 | -9/Materials | Discovered new exit (range 16) 4097 | -9/Materials | Build established: Tank 4108 | -9/Materials | Central database locked down 4389 | -9/Materials | Discovered new exit (range 8) 4899 | -9/Materials | Repaired Disposable Heat Sink 4933 | -9/Materials | Repaired Mni. Grenade Launcher 5017 | -9/Materials | First assault squad dispatched 5066 | -9/Materials | Entered Mines 5113 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5128 | -9/Mines | Met a Derelict bent on vengeance 5234 | -9/Mines | Discovered new exit (range 11) 5410 | -9/Mines | Learned Materials security intel 5491 | -9/Mines | Assembled infested the area 5668 | -9/Mines | Discovered new exit (range 5) 5675 | -9/Mines | Entered Exiles 5675 | -9/Exiles | Accompanied by 3 allies 5737 | -9/Exiles | Met 8R-AWN 5782 | -9/Exiles | Met EX-HEX 5886 | -9/Exiles | Met EX-DEC 5896 | -9/Exiles | Learned location of Zion (-7) 5994 | -9/Exiles | Build established: Mutant 5995 | -9/Exiles | Discovered new exit (range 10) 6023 | -9/Exiles | Entered Mines 6023 | -8/Mines | Accompanied by 3 allies 6033 | -8/Mines | Discovered new exit (range 15) 6325 | -8/Mines | Build established: Tank 6642 | -8/Mines | Discovered new exit (range 13) 7102 | -8/Mines | Entered Materials 7102 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7159 | -8/Materials | Build established: Gunner 7305 | -8/Materials | Discovered new exit (range 14) 7753 | -8/Materials | Discovered new exit (range 13) 7840 | -8/Materials | Identified exit to Storage 7985 | -8/Materials | Build established: Tank 8001 | -8/Materials | Entered Storage 9391 | -8/Storage | Discovered new exit (range 15) 9431 | -8/Storage | Entered Factory 9431 | -7/Factory | Evolved 2 slots: Utility x2 9720 | -7/Factory | Build established: Scavenger-Mutant 10967 | -7/Factory | Build established: Scavenger-Skirmisher 11975 | -7/Factory | Discovered new exit (range 16) 12334 | -7/Factory | Build established: Mutant 12370 | -7/Factory | Identified exit to Lower Caves 12742 | -7/Factory | Found Prototype Launcher 12742 | -7/Factory | Identified Rocket Array 13025 | -7/Factory | Entered Lower Caves 13172 | -7/Lower Caves | Build established: Skirmisher 13329 | -7/Lower Caves | Encountered a Warlord checkpoint 13448 | -7/Lower Caves | Found Alien Artifact 13448 | -7/Lower Caves | Identified Core Expander 13448 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 13602 | -7/Lower Caves | Learned 4 Factory zone layouts 13658 | -7/Lower Caves | Discovered new exit (range 10) 13681 | -7/Lower Caves | Identified exit to Lower Caves 13683 | -7/Lower Caves | Entered another Lower Caves area 13723 | -7/Lower Caves | Build established: Mutant 13909 | -7/Lower Caves | Learned 8 Factory zone layouts 13969 | -7/Lower Caves | Discovered new exit (range 6) 13979 | -7/Lower Caves | Identified exit to Zion 14027 | -7/Lower Caves | Entered Zion 14062 | -7/Zion | Given A8's code to call for help 14091 | -7/Zion | Discovered new exit (range 15) 14607 | -7/Zion | Learned location of Data Miner (-6) 15295 | -7/Zion | Given the Hacking Drone Bay 15887 | -7/Zion | Found Prototype Processor 15887 | -7/Zion | Identified Exp. Targeting Computer 16269 | -7/Zion | Imprinted 16271 | -7/Zion | Declared Zion's savior 16442 | -7/Zion | Enhanced Grunt warped into view, answering call for help 16446 | -7/Zion | Enhanced Grunt warped into view, answering call for help 16800 | -7/Zion | Found Prototype Processor 16800 | -7/Zion | Identified Spectral Analyzer 16810 | -7/Zion | Found Prototype Processor 16810 | -7/Zion | Identified Exp. Core Analyzer 16813 | -7/Zion | Found Prototype Processor 16813 | -7/Zion | Identified Exp. Target Analyzer 16871 | -7/Zion | Identified exit to Proximity Caves 16879 | -7/Zion | Entered Proximity Caves 16879 | -6/Proximity Caves | Accompanied by 6 allies 16971 | -6/Proximity Caves | Spotted B-75 Beast 16996 | -6/Proximity Caves | Allies destroyed B-75 Beast 17058 | -6/Proximity Caves | Learned Factory trap positions 17373 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17886 | -6/Proximity Caves | Discovered new exit (range 11) 17909 | -6/Proximity Caves | Identified exit to Factory 17915 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 18009 | -6/Proximity Caves | Entered Factory 18009 | -6/Factory | Accompanied by 2 allies 18009 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18010 | -6/Factory | Identified exit to Lower Caves 18012 | -6/Factory | Loaded intel: 118 trap records 18122 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 18183 | -6/Factory | Retrieved Zion intel report: Trap Installations 18215 | -6/Factory | Fabricated Imp. Remote Force Field (x2) 18225 | -6/Factory | Build established: Skirmisher 18434 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 18515 | -6/Factory | Retrieved Zion intel report: Active Garrisons 18527 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 18754 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 18853 | -6/Factory | Entered Lower Caves 18865 | -6/Lower Caves | Build established: Mutant 18878 | -6/Lower Caves | Learned Factory interactive machine intel 19510 | -6/Lower Caves | Encountered a Warlord checkpoint 19539 | -6/Lower Caves | Build established: Tank 19561 | -6/Lower Caves | Discovered new exit (range 6) 19568 | -6/Lower Caves | Identified exit to Lower Caves 19597 | -6/Lower Caves | Entered another Lower Caves area 20112 | -6/Lower Caves | Learned location of 1 exit from Factory 20145 | -6/Lower Caves | Discovered new exit (range 2) 20147 | -6/Lower Caves | Identified exit to Data Miner 20149 | -6/Lower Caves | Entered Data Miner 20149 | -6/Data Miner | Discovered new exit (range 6) 20186 | -6/Data Miner | Met Data Miner 20226 | -6/Data Miner | Learned location of Section 7 (-2) 20226 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20253 | -6/Data Miner | Received God Mode back door access code from Data Miner 20297 | -6/Data Miner | Identified exit to Proximity Caves 20299 | -6/Data Miner | Entered Proximity Caves 20449 | -5/Proximity Caves | Escorted by Enhanced Grunt 21055 | -5/Proximity Caves | Discovered new exit (range 10) 21070 | -5/Proximity Caves | Identified exit to Factory 21082 | -5/Proximity Caves | Entered Factory 21082 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 21083 | -5/Factory | Identified exit to Extension 21084 | -5/Factory | Identified exit to Factory 21085 | -5/Factory | Loaded intel: 53 interactive machine locations 21260 | -5/Factory | Found Powered Armor 21287 | -5/Factory | Discovered exit to Factory (range 4) 21518 | -5/Factory | Spotted B-75 Beast 21544 | -5/Factory | Sucked down chute 21544 | -5/Factory | Entered Waste 21545 | -5/Waste | Met a frightened Derelict 21586 | -5/Waste | Spotted C-40 Crusher 21586 | -5/Waste | Spotted C-40 Crusher 21604 | -5/Waste | Spotted C-40 Crusher 21605 | -5/Waste | Spotted C-40 Crusher 21619 | -5/Waste | Spotted C-40 Crusher 21628 | -5/Waste | Spotted C-40 Crusher 21652 | -5/Waste | Discovered new exit (range 10) 21662 | -5/Waste | Identified exit to Factory 21663 | -5/Waste | Entered Factory 21739 | -5/Factory | Incoming assault squad redirected 21795 | -5/Factory | Incoming investigation squad redirected 21938 | -5/Factory | Fabricated Enh. Armored Leg (x1) 22644 | -5/Factory | Retrieved Zion intel report: Branch Access 22644 | -5/Factory | Identified exit to Upper Caves 22666 | -5/Factory | Cargo convoy interrupted 22691 | -5/Factory | Destroyed 9 combat bots 22738 | -5/Factory | Lost 5 parts (1p2u2w) 22742 | -5/Factory | Destroyed 7 combat bots 22742 | -5/Factory | Found Prototype Protection 22831 | -5/Factory | Identified Centrium Heavy Armor Plating 22861 | -5/Factory | System corruption reached 10% 22863 | -5/Factory | First assault squad dispatched 22885 | -5/Factory | Incoming assault squad redirected 23041 | -5/Factory | Retrieved Zion intel report: Trap Installations 23042 | -5/Factory | Zion Explosive Resupply teleported in 23050 | -5/Factory | Found Rocket Array 23053 | -5/Factory | Found Prototype Launcher 23053 | -5/Factory | Identified Scatter Rocket Array 23135 | -5/Factory | Incoming investigation squad redirected 23188 | -5/Factory | Core integrity fell below 50% 23200 | -5/Factory | Terminal network hard line cut 23229 | -5/Factory | Lost 5 parts (2n1u2w) 23238 | -5/Factory | Entered Upper Caves 23451 | -5/Upper Caves | Build established: Mutant 23766 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 23808 | -5/Upper Caves | Discovered new exit (range 3) 23810 | -5/Upper Caves | Identified exit to Upper Caves 23812 | -5/Upper Caves | Entered another Upper Caves area 24056 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24272 | -5/Upper Caves | Learned 4 Factory zone layouts 24331 | -5/Upper Caves | Learned 4 Factory zone layouts 24392 | -5/Upper Caves | Discovered new exit (range 14) 24417 | -5/Upper Caves | Identified exit to Zhirov 24419 | -5/Upper Caves | Entered Zhirov 24420 | -5/Zhirov | Discovered new exit (range 3) 24489 | -5/Zhirov | Learned location of Quarantine (-2) 24489 | -5/Zhirov | Learned location of Testing (-3) 24489 | -5/Zhirov | Learned location of Command (-1) 24539 | -5/Zhirov | Found Alien Artifact 24539 | -5/Zhirov | Identified Integrated Dissipator 24539 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 24564 | -5/Zhirov | Found Alien Artifact 24726 | -5/Zhirov | Identified exit to Proximity Caves 24728 | -5/Zhirov | Entered Proximity Caves 24937 | -4/Proximity Caves | Learned location of 1 exit from Research 25076 | -4/Proximity Caves | Discovered exit to Factory (range 4) 25102 | -4/Proximity Caves | Learned Research terminal intel 25113 | -4/Proximity Caves | Entered Factory 25113 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 25144 | -4/Factory | Discovered new exit (range 5) 25148 | -4/Factory | Identified exit to Upper Caves 25383 | -4/Factory | Build established: Skirmisher 25544 | -4/Factory | Entered Upper Caves 25575 | -4/Upper Caves | Learned 4 Research zone layouts 25898 | -4/Upper Caves | Learned Research emergency access door positions 26006 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 26065 | -4/Upper Caves | Discovered new exit (range 7) 26072 | -4/Upper Caves | Identified exit to Upper Caves 26078 | -4/Upper Caves | Entered another Upper Caves area 26079 | -4/Upper Caves | Identified exit to Warlord 26108 | -4/Upper Caves | Discovered new exit (range 12) 26167 | -4/Upper Caves | A Commander dispatched an escort 26169 | -4/Upper Caves | Learned Factory stockpile data 26169 | -4/Upper Caves | Learned Factory trap positions 26305 | -4/Upper Caves | Build established: Mutant 26358 | -4/Upper Caves | Found Unknown Protection 26358 | -4/Upper Caves | Identified Imp. Powered Armor 26511 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 26606 | -4/Upper Caves | Build established: Scavenger-Tank 26688 | -4/Upper Caves | Entered Warlord 26729 | -4/Warlord | System corruption cleaned by Quarantine Array 26993 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 27143 | -4/Warlord | Learned location of Armory (-4) 27143 | -4/Warlord | Learned Testing trap positions 27143 | -4/Warlord | Learned 4 Quarantine zone layouts 27145 | -4/Warlord | Learned Testing security intel 27145 | -4/Warlord | Learned Armory terminal intel 27145 | -4/Warlord | Learned Research garrison access intel 27160 | -4/Warlord | Rebuked by Warlord 27170 | -4/Warlord | Opened Warlord's prototype stash 27185 | -4/Warlord | Warlord's base attacked by MAIN.C 27190 | -4/Warlord | Found Prototype Reactor 27190 | -4/Warlord | Identified Vortex Chain Reactor 27199 | -4/Warlord | Found Prototype Device 27199 | -4/Warlord | Identified System Purifier 27208 | -4/Warlord | Found Prototype Hackware 27236 | -4/Warlord | Build established: Commander-Mutant 27245 | -4/Warlord | Identified Ghost Barrier 27410 | -4/Warlord | Found Prototype Energy Cannon 27413 | -4/Warlord | Found Prototype Energy Cannon 27418 | -4/Warlord | Found Prototype Energy Gun 27420 | -4/Warlord | Found Prototype Energy Gun 27420 | -4/Warlord | Identified Vortex Rifle (x2) 27424 | -4/Warlord | Identified Vortex Driver (x2) 27500 | -4/Warlord | Warlord forces counterattacked 27540 | -4/Warlord | Spotted Executioner 27572 | -4/Warlord | Spotted Executioner 27596 | -4/Warlord | Discovered new exit (range 15) 27600 | -4/Warlord | Spotted B-90 Cyclops 27611 | -4/Warlord | Identified exit to Proximity Caves 27614 | -4/Warlord | Entered Proximity Caves 27616 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27851 | -3/Proximity Caves | Build established: Tank 28195 | -3/Proximity Caves | Spotted B-86 Titan 28232 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 28305 | -3/Proximity Caves | Discovered new exit (range 4) 28310 | -3/Proximity Caves | Identified exit to Research 28311 | -3/Proximity Caves | Entered Research 28311 | -3/Research | Evolved 2 slots: Utility x2 28312 | -3/Research | Identified exit to Testing 28315 | -3/Research | Loaded intel: 22 terminal locations 28316 | -3/Research | Loaded intel: 4 garrison access locations 28349 | -3/Research | Zion Infowar Resupply teleported in 28424 | -3/Research | Retrieved Zion intel report: Active Garrisons 28437 | -3/Research | Build established: Mutant 28536 | -3/Research | Garrison activated, responded to threat 28589 | -3/Research | Destroyed 12 combat bots 28599 | -3/Research | Lost 6 parts (3u3w) 28682 | -3/Research | Repaired Centrium Heavy Armor Plating 28780 | -3/Research | Zion Light squad teleported in 28918 | -3/Research | Zion Infowar Resupply teleported in 28921 | -3/Research | Found Prototype Device 28921 | -3/Research | Identified Exp. ECM Suite 28994 | -3/Research | Retrieved Zion intel report: Guard Positions 28995 | -3/Research | Zion Explosive Resupply teleported in 29010 | -3/Research | Cargo convoy interrupted 29027 | -3/Research | Entered Testing 29028 | -3/Testing | Loaded intel: 14 trap records 29117 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 29171 | -3/Testing | Spotted Striker 29190 | -3/Testing | Found Prototype Energy Cannon 29190 | -3/Testing | Identified Hpw. Disruptor Cannon 29201 | -3/Testing | Spotted Striker 29240 | -3/Testing | Retrieved Zion intel report: Trap Installations 29256 | -3/Testing | Spotted PY-ZL9V315JTJ 29267 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 29293 | -3/Testing | Rewired PY-ZL9V315JTJ 29333 | -3/Testing | Protovariant out of control (PY-ZL9V315JTJ) 29365 | -3/Testing | Spotted Investigator 29394 | -3/Testing | Incoming assault squad redirected 29455 | -3/Testing | Found Prototype Energy Cannon 29456 | -3/Testing | Identified Cld. Nova Cannon 29499 | -3/Testing | Retrieved Zion intel report: Active Garrisons 29506 | -3/Testing | Discovered new exit (range 5) 29592 | -3/Testing | Found Portable AFG 29967 | -3/Testing | Found Prototype Energy Gun 29968 | -3/Testing | Identified Hyp. EM Gauss Rifle 30091 | -3/Testing | Destroyed 7 combat bots 30176 | -3/Testing | Retrieved Zion intel report: Emergency Access 30209 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 30231 | -3/Testing | Found Prototype Launcher 30231 | -3/Testing | Identified Tactical Quantum Warhead 30237 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 30272 | -3/Testing | Terminal network hard line cut 30564 | -3/Testing | System corruption reached 10% 30587 | -3/Testing | Identified exit to Research 30588 | -3/Testing | Entered Research 30588 | -2/Research | Evolved 2 slots: Power x1, Utility x1 30991 | -2/Research | Zion hero teleported in (7V-RTL) 31255 | -2/Research | Found Corrupted Adv. Powered Armor 31325 | -2/Research | Discovered new exit (range 10) 31378 | -2/Research | Identified exit to Access 31472 | -2/Research | Retrieved Zion intel report: Active Garrisons 31473 | -2/Research | Zion Hacker squad teleported in 31633 | -2/Research | First assault squad dispatched 31677 | -2/Research | Zion Heavy squad teleported in 31717 | -2/Research | Discovered new exit (range 13) 31717 | -2/Research | Spotted B-90 Cyclops 31731 | -2/Research | Allies destroyed B-90 Cyclops 31772 | -2/Research | Identified exit to Quarantine 31774 | -2/Research | Entered Quarantine 31791 | -2/Quarantine | Incoming investigation squad redirected 32024 | -2/Quarantine | First assault squad dispatched 32043 | -2/Quarantine | Incoming assault squad redirected 32097 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 32228 | -2/Quarantine | Incoming investigation squad redirected 32230 | -2/Quarantine | Cryocooling Duct disabled 32245 | -2/Quarantine | Ambient heat levels rising (+20) 32245 | -2/Quarantine | Non-combat units ordered to evacuate 32251 | -2/Quarantine | Found Alien Artifact 32306 | -2/Quarantine | Found Alien Artifact 32306 | -2/Quarantine | Identified Phase Armor 32363 | -2/Quarantine | Found Alien Artifact 32363 | -2/Quarantine | Identified Dimensional Node Initializer 32363 | -2/Quarantine | Initialized slip node 32371 | -2/Quarantine | Found Dimensional Node Initializer 32380 | -2/Quarantine | Found Alien Artifact 32456 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 32474 | -2/Quarantine | Found Quantum Capacitor 32647 | -2/Quarantine | Build established: Generator-Mutant 32671 | -2/Quarantine | Found Alien Impact Weapon 32754 | -2/Quarantine | Incoming assault squad redirected 32816 | -2/Quarantine | System corruption reached 10% 32878 | -2/Quarantine | Found Alien Slashing Weapon 32878 | -2/Quarantine | Identified Sigix Broadsword 32900 | -2/Quarantine | Identified Transdimensional Reconstructor 32900 | -2/Quarantine | Warped through subspace to slip node 32913 | -2/Quarantine | Found Transdimensional Reconstructor 33039 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 33069 | -2/Quarantine | Found Alien Artifact 33148 | -2/Quarantine | Identified Core Stripper 33155 | -2/Quarantine | Spotted Fortress 33166 | -2/Quarantine | Destroyed Fortress 33177 | -2/Quarantine | Found Prototype Device 33177 | -2/Quarantine | Identified Thermal Barrier 33184 | -2/Quarantine | Found Prototype Device 33184 | -2/Quarantine | Identified Exp. Force Field 33192 | -2/Quarantine | Found Vortex Chain Reactor 33195 | -2/Quarantine | Found Prototype Device 33195 | -2/Quarantine | Identified Exp. EM Disruption Field 33254 | -2/Quarantine | Terminal network hard line cut 33307 | -2/Quarantine | Discovered new exit (range 5) 33312 | -2/Quarantine | Entered Section 7 33315 | -2/Section 7 | Spotted S7 Guard 33358 | -2/Section 7 | Destroyed S7 Guard 33364 | -2/Section 7 | Found Prototype Protection 33364 | -2/Section 7 | Identified Hvy. Regenerative Plating 33383 | -2/Section 7 | Found Alien Artifact 33425 | -2/Section 7 | Spotted S7 Guard 33440 | -2/Section 7 | Destroyed S7 Guard 33448 | -2/Section 7 | Found Hvy. Regenerative Plating 33516 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 33516 | -2/Section 7 | Warped through subspace 33517 | -2/Section 7 | Core integrity fell below 50% 33517 | -2/Section 7 | Found Alien Artifact 33517 | -2/Section 7 | Identified Core Membrane 33517 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 33543 | -2/Section 7 | Found Alien Artifact 33610 | -2/Section 7 | Identified Core Regenerator 33630 | -2/Section 7 | Used Core Regenerator, restored core integrity (+362) 33632 | -2/Section 7 | Found Alien Artifact 33632 | -2/Section 7 | Identified Integrated Mediator 33632 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 33687 | -2/Section 7 | Discovered exit to Access (range 19) 33692 | -2/Section 7 | Found Prototype Device 33693 | -2/Section 7 | Identified Adv. EM Disruption Field 33711 | -2/Section 7 | Initialized slip node 33765 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 33889 | -2/Section 7 | Identified Microwarp Drive 33922 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 33927 | -2/Section 7 | Spotted Alpha 7 33928 | -2/Section 7 | Spotted Alpha 7 33931 | -2/Section 7 | Spotted B-99 Colossus 33997 | -2/Section 7 | Found Alien Artifact 33997 | -2/Section 7 | Identified LRC Storage 33997 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 34005 | -2/Section 7 | Found Alien Artifact 34005 | -2/Section 7 | Identified LRC Insulator 34005 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 34029 | -2/Section 7 | Warped through subspace to slip node 34062 | -2/Section 7 | First assault squad dispatched 34079 | -2/Section 7 | Incoming assault squad redirected 34090 | -2/Section 7 | Core integrity fell below 20% 34116 | -2/Section 7 | Found Transdimensional Reconstructor 34119 | -2/Section 7 | Found Transdimensional Reconstructor 34120 | -2/Section 7 | Warped through subspace to slip node 34127 | -2/Section 7 | Entered Access 34127 | -1/Access | Evolved 2 slots: Power x1, Utility x1 34219 | -1/Access | Found Enh. Force Lance 34477 | -1/Access | Zion Hacking Resupply teleported in 34664 | -1/Access | First assault squad dispatched 34684 | -1/Access | Incoming assault squad redirected 34996 | -1/Access | Incoming assault squad redirected 35223 | -1/Access | Zion Zionite Resupply teleported in 35227 | -1/Access | Found Prototype Energy Cannon 35227 | -1/Access | Identified Zio. Alpha Cannon 35230 | -1/Access | Found Prototype Protection 35231 | -1/Access | Identified Zio. Heavy Carapace 35314 | -1/Access | Identified exit to Garrison 35314 | -1/Access | Entered Garrison 35332 | -1/Garrison | Triggered checkpoint 35401 | -1/Garrison | Spotted B-99 Colossus 35448 | -1/Garrison | Discovered new exit (range 12) 35450 | -1/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 35456 | -1/Garrison | Core integrity fell below 50% 35460 | -1/Garrison | Found Antimissile System 35469 | -1/Garrison | Discovered new exit (range 8) 35471 | -1/Garrison | Entered Access 35501 | -1/Access | Lost 6 parts (1p3u2w) 35557 | -1/Access | Warped through subspace 35645 | -1/Access | Core integrity fell below 20% 35657 | -1/Access | Identified Terrabomb 35657 | -1/Access | Used Terrabomb 35657 | -1/Access | Discovered new exit (range 8) 35657 | -1/Access | Spotted B-99 Colossus 35662 | -1/Access | Spotted B-99 Colossus 35667 | -1/Access | Entered Command 35795 | -1/Command | Found Prototype Processor 35795 | -1/Command | Identified Exp. Signal Interpreter 35864 | -1/Command | Lost 4 parts (1p2n1u) 35946 | -1/Command | First assault squad dispatched 35974 | -1/Command | Incoming assault squad redirected 35974 | -1/Command | Incoming assault squad redirected 36056 | -1/Command | Lost 6 parts (1p1n3u1w) 36069 | -1/Command | Spotted B-99 Colossus 36069 | -1/Command | Spotted B-99 Colossus 36069 | -1/Command | Spotted Executioner 36069 | -1/Command | Spotted Executioner 36069 | -1/Command | Spotted Executioner 36069 | -1/Command | Spotted Executioner 36069 | -1/Command | Spotted Striker 36069 | -1/Command | Spotted Striker 36069 | -1/Command | Spotted Alpha 7 36069 | -1/Command | Spotted Alpha 7 36070 | -1/Command | Destroyed by Executioner with Helical Railgun Last Messages --------------- 36069_ A bubble of rippling energy engulfs the area. 36069_ Field strength at 94. 36069_ Penetrated by Slug. 36069_ Slug penetrates B-99 Colossus. 36069_ Slug penetrates Wall. 36069_ Lgt. Quantum Reactor blasted off. 36069_ Knocked back. 36069_ Triggered Stasis Trap. 36069_ A bubble of rippling energy engulfs the area. 36069_ Field strength at 94. 36069_ Slug penetrates Access Shell. 36069_ Slug penetrates Wall. 36069_ Slug penetrates B-99 Colossus. 36069_ Penetrated by Slug. 36069_ Slug penetrates Access Shell. 36069_ Access Shell breached. 36069_ Lgt. Quantum Reactor destroyed. 36070_ Executioner knocked back. 36070_ Microwarped (distance 5). 36070_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#####???????????????? | | ????????????????????????????? #???????????????? | | ????????????????????????????? ###?#?#?????????? | | ????????????????????#???????? ^ #E# # # ###?????? | | ????????????????????# ???????" E ####+## | | ????????????????????# ???????" % ^ + | | ????????????????????# ??????" * kK + | | ????????????????????# ??????"^% + | | ????????????????????# ???? ^ E + | | ????????????????????# """" " E% #?# | | ????????????????????# # # # # ###?# ??? | | ????????????????????# BB#?#?????????????? | | ????????????????????# @ % BB#???????????????? | | ????????????????????##############???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 164 Coolant Potential 120 Energy Generation 101 Energy Capacity 1350 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 19 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Power Amplification 30 Corruption Block 20 Armor Coverage 1200 Resistance: EM 100 Point Defense Rating 240 Weapon Cycling 20 Evasion (%) 61 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 4 Energy Filtering 50 Particle Charging 25 Kinecelleration 30 Defensive Hacking 20 Item Schematics ----------------- Recalibrator | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Microactuators | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Gravmag System | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Imp. Arc Projector | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Hvy. Proton Cannon | -3/Testing | Z-intel Hvy. Tesla Rifle | -3/Testing | Z-intel Shock Maul | -3/Testing | Z-intel Exp. Propulsion Shielding | -3/Testing | Z-intel Cld. Proton Cannon | -3/Testing | Z-intel Enh. Biometal Leg | -3/Testing | Z-intel Exp. Targeting Computer | -3/Testing | Z-intel Exp. Thermal Shield | -3/Testing | Z-intel Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive K-01 Serf | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free B-74 Champion | -3/Testing | Z-intel R-06 Scavenger | -3/Testing | Z-intel Y-64 Sentinel | -3/Testing | Z-intel A-02 Transporter | -2/Quarantine | Z-intel R-10 Processor | -2/Quarantine | Z-intel T-07 Excavator | -2/Quarantine | Z-intel A-15 Conveyor | -2/Quarantine | Z-intel Fabricated ------------ Imp. Remote Force Field | x2 | -6/Factory | Preloaded Enh. Armored Leg | x1 | -5/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Phase Armor Dimensional Node Initializer Sigix Broadsword Transdimensional Reconstructor Core Stripper High-powered Transdimensional Reconstructor Core Membrane Core Regenerator Integrated Mediator Microwarp Drive LRC Storage LRC Insulator Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed MatterCoilReconfigurator Manual? 0 Play Time 05:02:49 Cumulative 653.4 hours Start 2022.08.07 @ 04:03:55 End 2022.08.08 @ 18:22:55 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 609 Rogue 609 Adventurer 0 Explorer 0 Win Type - Total 24 Types 11/4/5/1/1/0/1/1/0 Lore% 91 Gallery% 95 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fb9fa50-e9f0-4fa9-a571-e148a0f2278b