Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.22 @ 02:35:55

Player: nailclippins

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (580)      580
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-14)                -14
              TOTAL SCORE: 1071

 Bonus
-------
Friendly Fire              -14

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     242/250
System Corruption          8%
Temperature                Cool (24)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
         Ion Engine
>        --- PROPULSION (2) ---
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (2) ------
  Medium Storage Unit
         Targeting Computer
>        --- WEAPON (2) -------
   Small Laser
>        --- INVENTORY (8) ----
         Ion Engine
   Light Treads
   Light Treads
         Heat Sink
         Targeting Computer
   Light Armor Plating
         Shield Generator

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
  Medium Storage Unit
         Shield Generator
>        --- WEAPON -----------
         Beam Rifle
   Heavy Assault Rifle
>        --- INVENTORY --------
         Shield Generator
   Light Assault Rifle
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Shield Generator
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             32   | 8   7   17  
  Power                    6    | 1   2   3   
    Engine                 6    | 1   2   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               11   | 4   .   7   
    Treads                 5    | .   .   5   
    Leg                    4    | 2   .   2   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   3   1   
    Device                 2    | .   2   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   2   6   
    Energy Gun             8    | 2   2   4   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | .   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   7   3   
  Power                    1    | .   1   .   
  Propulsion               1    | .   1   .   
  Utility                  1    | .   1   .   
  Weapon                   7    | .   4   3   
  Highest Loss Streak      6    | .   6   2   
Average Slot Usage (%)     93   | .   95  93  
  Engine                   13   | .   13  14  
  Treads                   19   | .   .   25  
  Leg                      8    | .   27  2   
  Device                   6    | .   12  4   
  Storage                  14   | .   14  14  
  Processor                7    | .   .   9   
  Energy Gun               13   | .   25  9   
  Ballistic Gun            9    | .   .   12  
Naked Turns                .    | .   .   .   
Heaviest Build             19   | 10  18  19  
  Greatest Support         40   | 26  20  40  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 6   8   8   
  Average Capacity         7    | 5   7   8   
  Most Carried             8    | 4   6   8   
  Average Carried          4    | 2   5   4   
  Final Capacity           8    | 6   8   8   
  Final Carried            7    | 4   3   7   

 Class Distribution 
--------------------
 51% | Mutant
 48% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           619  | 246 62  311 
  Remotely                 .    | .   .   .   
Salvage Created            612  | .   221 391 
  Parts                    36   | .   16  20  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | 1   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  18   | .   5   13  
  Melee                    4    | .   .   4   
  Guns                     12   | .   4   8   
  AOE                      1    | .   1   .   
Classes Destroyed          6    | .   5   1   
  Builder                  1    | .   1   .   
  Recycler                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   3   3   
  Grunt                    11   | .   2   9   
  Assembled                1    | .   .   1   
Best Kill Streak           5    | .   5   4   
  Combat Bots Only         4    | .   4   4   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1343 | .   591 752 
  Core                     253  | .   110 143 
  Absorbed by Shields      197  | .   108 89  
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              80   | 2   23  55  
  Largest                  2    | 2   2   2   
  Hottest                  96   | 80  96  80  
Shots Fired                133  | 4   43  86  
  Gun                      133  | 4   43  86  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  30   | .   .   30  
  Thermal                  81   | 2   23  56  
  Explosive                .    | .   .   .   
  Electromagnetic          22   | 2   20  .   
  Robot Hit Streak         17   | 4   6   17  
  Robot Miss Streak        5    | .   5   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           83   | 4   24  55  
  Core Hits                34   | 1   11  22  
  Critical Hits            1    | .   .   1   
  Critical Kills           1    | .   .   1   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1445 | 52  703 690 
  Guns                     951  | 52  252 647 
  Cannons                  .    | .   .   .   
  Explosions               451  | .   451 .   
  Melee                    .    | .   .   .   
  Ramming                  43   | .   .   43  
  Kinetic                  238  | .   .   238 
  Thermal                  991  | 24  558 409 
  Explosive                .    | .   .   .   
  Electromagnetic          173  | 28  145 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         8    | .   8   8   
  Average Corruption       7    | .   7   8   
  Corruption Purged        .    | .   .   .   
  Effects                  59   | .   8   51  
    Message Errors         10   | .   2   8   
    Matter Fused           12   | .   1   11  
    Heat Flow Errors       8    | .   1   7   
    Energy Discharges      5    | .   1   4   
    Parts Rejected         1    | .   .   1   
    Data Loss (minor)      10   | .   2   8   
    Data Loss (major)      3    | .   1   2   
    Misfires               3    | .   .   3   
    Targeting Errors       5    | .   .   5   
    Weapon Failures        2    | .   .   2   
Overload Shots             .    | .   .   .   
Overflow Damage            40   | .   40  .   
  Projectiles              .    | .   .   .   
  Explosions               40   | .   40  .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      67   | .   61  6   
  Shots                    2    | .   2   .   
  Rammed                   19   | 2   .   17  
Targets Rammed             21   | 2   .   19  
  Kicked                   .    | .   .   .   
  Crushed                  2    | .   .   2   
Highest Temperature        575  | 6   138 575 
  Average Temperature      110  | 3   55  140 
  Received Heat Transfer   453  | .   177 276 
  Effects                  8    | .   .   8   
    Shutdowns              1    | .   .   1   
    Interference           1    | .   .   1   
    Short Circuit          2    | .   .   2   
    Damage (minor)         1    | .   .   1   
    Damage (major)         3    | .   .   3   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             3    | .   1   2   
  Heat Transferred         1664 | 50  622 992 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      3    | .   3   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             314  | .   314 184 
  Initial                  99   | .   .   99  
  Average                  82   | .   140 70  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         94   | 100 76  100 
  Level 1                  5    | .   23  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           3    | .   2   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              35   | .   18  17  
  Peak Tracking Total      9    | .   9   3   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            6    | .   6   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          9    | .   9   .   
  Max in Single Turn       6    | .   6   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   8   .   
  Successful               5    | .   5   .   
  Failed                   3    | .   3   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Record                   4    | .   4   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1732 | 98   395  1239 
Spaces Moved               622  | 62   238  322  
  Core                     7    | 7    .    .    
  Treads                   281  | .    .    281  
  Legs                     332  | 53   238  41   
  Wheels                   2    | 2    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            137  | 111  120  155  
  Slowest Speed            160  | 120  150  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       40   | 5    59   56   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             2    | .    .    2    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          23   | .    23   .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      23   | .    23   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1355 | 87  303 965 
  Wait                     550  | .   26  524 
  Move                     620  | 61  237 322 
  Hop                      .    | .   .   .   
  Pick Up                  38   | 12  7   19  
  Fast Attach              .    | .   .   .   
  Attach                   17   | 6   5   6   
  Detach                   .    | .   .   .   
  Swap                     15   | 2   2   11  
  Drop                     14   | 2   3   9   
  Fire                     80   | 2   23  55  
  Melee                    .    | .   .   .   
  Ram                      2    | 2   .   .   
  Kick                     1    | .   .   1   
  Crush                    18   | .   .   18  
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 1 exit: Mat)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   99 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  487 | -10/Materials | Discovered new exit (range 6)
  494 | -10/Materials | Entered Mines
  517 | -10/Mines     | Lost 6 parts (1p1n1u3w)
  549 | -10/Mines     | Core integrity fell below 50%
  734 | -10/Mines     | Identified exit to Materials
  773 | -10/Mines     | Learned location of Zion (-7)
  865 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  973 | -10/Mines     | Excavation squad dispatched
  973 | -10/Mines     | A large section of the Mines collapsed
 1176 | -10/Mines     | Build established: Scavenger-Mutant
 1223 | -10/Mines     | Excavation squad dispatched
 1473 | -10/Mines     | Excavation squad dispatched
 1719 | -10/Mines     | Core integrity fell below 20%
 1723 | -10/Mines     | Excavation squad dispatched
 1733 | -10/Mines     | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01636_ Acquired Sml. Laser.
01645_ Acquired Aluminum Leg.
01653_ System corrupted: Matter fused (-9).
01653_ Acquired 19 matter.
01662_ Acquired 10 matter.
01662_ System corrupted: Sml. Laser failed to cycle.
01669_ System corrupted: Heat flow error (+104).
01670_ Sml. Laser destroyed.
01671_ G-34 Mercenary destroyed.
01675_ System corrupted: Sml. Laser targeting data glitched.
01686_ System corrupted: Heat flow error (+198).
01688_ Sml. Laser destroyed.
01695_ Slammed into G-34 Mercenary.
01695_ G-34 Mercenary destroyed.
01698_ Dropped Broken Hvy. Assault Rifle.
01698_ Acquired Sml. Laser.
01700_ Acquired 10 matter.
01718_ OBUC4Q4ECDM7BC >6T8E&9< IU<WTBI0LJAA>AHB
01723_ ALERT: Derelict activity in mines confirmed. Dispatching additional
  escorted excavation squad.

 Map 
-----
+----------------------------------------------------+
|         ######??????????????#         """    ##??? |
| ##      #???????????????????#     ##  """   ##???? |
| ?#####  #???????????????????######### """  ##????? |
| ?????#  #???????????????????????????#     ##?????? |
| ?????#  #???????????????????????????#    ##??????? |
| ?????#  #???????????????????????????#    ##??????? |
| ?????#  #???????????????????????????##    ##?????? |
| ?????#  #????????????????????????????#     ### #   |
| ?????#  #????????????????????????????#         ^^  |
| ?????#  #????????????????????????????#    ##### ## |
| ?????#  #????????????????????????????##  ##??????? |
| ?????#  #?????????????????????????????####???????? |
| ??####  #????????????????????????????????????????? |
| ??#     #??????????####?????????#????????????????? |
| ??# ##  ############   #??????? ##???????????????? |
| ??# ##                  #??????  #???????????????? |
| ??# ########## ####     #?????   #???????????????? |
| ??# #????????# #???    ???????   ##??????????????? |
| ??# #?######## #????   ??????     ???????????????? |
| ??  #?#        #????#  ##???#  tg????????????????? |
| ??###?# ########?????   ##?#   #?????????????????? |
| ??????# #????????????#   ##    #?????????????????? |
| ??????# #????????????#         #?????????????????? |
| ??????# #????????????#     g  #??????????????????? |
| ??##### #???????????##        #??????????????????? |
| ??# """ #??????????##   t@   #???????????????????? |
| ??# """ #??????????#     #####???????????????????? |
| ??# """ #??????????#  t ##???????????????????????? |
| ??#     #??????????##  ##????????????????????????? |
| ??#     #?####??????## #?????????????????????????? |
| ??##  #####  ##???#### #?????????????????????????? |
| ???#  #?##    #####    #?????????????????????????? |
| ####  ###    [      ####?????????????????????????? |
| #             %=    #????????????????????????????? |
|               =######????????????????????????????? |
|            %* ##?????????????????????????????????? |
|         * !=%##??????????????????????????????????? |
|        ! %* ##???????????????????????????????????? |
|         %%%#####?????????????????????????????????? |
| #          *% "#?????????????????????????????????? |
| ####      %=   #?????????????????????????????????? |
| ???##     #### ##????????????????????????????????? |
| ????##  ###?##  ##??????<????????????????????????? |
| ###??########  # ##??????????????????????????????? |
|   #?????#  # ##"# #??????????????????????????????? |
|   #?????# ####### #??????????????????????????????? |
|   #?????# ##     ##??????????????????????????????? |
|   ####### ##     #???????????????????????????????? |
|                 ##???????????????????????????????? |
|                ##????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight

 Challenges 
------------
None

 Game 
------
Seed              RestorationFlakShotgun
  Manual?         0
Play Time         00:23:32
  Cumulative      3.7 hours
  Start           2022.01.22 @ 02:10:10
  End             2022.01.22 @ 02:35:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          9
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aa97f9b6-1b66-4667-b5e4-402ccd2bcab2