Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.21 @ 10:05:59

Player: Some Pennies

Result: Destroyed by VX-8VE(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (49)      245
Value Destroyed (728)      728
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (60)                 60
              TOTAL SCORE: 1673

 Bonus
-------
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     223/240
System Corruption          0%
Temperature                Cool (6)
Movement                   Treading (160)
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
             Nuclear Core
>            --- PROPULSION (2) ---
       Light Treads
       Light Treads
>            --- UTILITY (2) ------
       Large Storage Unit
             Seismic Detector
>            --- WEAPON (2) -------
       Light Cannon
  Subdweller Shrapnel Launcher
>            --- INVENTORY (15) ---
  Subdweller Monowheel
    Improved Heat Sink
    Improved Sensor Array
             Transport Network Coupler
      Medium Laser
  Subdweller Laser
  Subdweller Machine Gun
       Light Cannon
             Grenade Launcher
             Grenade Launcher
    Improved Grenade Launcher
             Datajack
             Mining Laser
             Ripper

 Peak State 
------------
>            --- POWER ------------
             Nuclear Core
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
       Large Storage Unit
             Seismic Detector
>            --- WEAPON -----------
       Light Cannon
  Subdweller Shrapnel Launcher
>            --- INVENTORY --------
  Subdweller Monowheel
    Improved Heat Sink
    Improved Sensor Array
             Transport Network Coupler
      Medium Laser
  Subdweller Laser
  Subdweller Machine Gun
       Light Cannon
             Grenade Launcher
             Grenade Launcher
    Improved Grenade Launcher
             Datajack
             Mining Laser
             Ripper
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             28   | 10  7   9   2   
  Power                    2    | 1   .   1   .   
    Engine                 1    | 1   .   .   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   1   3   .   
    Treads                 4    | 1   1   2   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 1   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 3   3   .   1   
    Device                 5    | 2   2   .   1   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 4   3   5   1   
    Energy Gun             3    | 3   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 1   2   1   .   
    Ballistic Cannon       2    | .   .   2   .   
    Launcher               3    | .   1   1   1   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   .   3   1   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      2    | .   .   2   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   99  99  95  
  Engine                   7    | .   14  5   .   
  Core                     6    | .   .   8   14  
  Treads                   25   | .   27  23  28  
  Wheel                    2    | .   .   4   .   
  Device                   13   | .   14  14  10  
  Storage                  14   | .   14  14  14  
  Energy Gun               6    | .   14  4   .   
  Ballistic Gun            7    | .   13  6   .   
  Ballistic Cannon         13   | .   .   16  28  
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 15  30  34  34  
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  1    | .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 7   13  15  15  
  Most Carried             15   | 6   15  15  15  
  Average Carried          13   | 3   12  14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 6   15  14  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1076 | 277 312 370 117 
  Remotely                 .    | .   .   .   .   
Salvage Created            1191 | 136 525 434 96  
  Parts                    80   | 7   38  27  8   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      7    | .   .   .   7   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  29   | .   9   14  6   
  Guns                     11   | .   6   5   .   
  Cannons                  12   | .   .   6   6   
  AOE                      6    | .   3   3   .   
Classes Destroyed          10   | 2   6   1   1   
  Worker                   6    | .   4   2   .   
  Builder                  4    | .   3   1   .   
  Tunneler                 5    | 3   .   2   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 3    | 1   1   1   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  15   | .   6   6   3   
  Grunt                    11   | .   3   6   2   
  Subdweller               1    | .   .   .   1   
  Assembled                2    | .   .   2   .   
Best Kill Streak           6    | 4   5   6   3   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   2    | 1   2   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 2    | .   2   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        111  | .    48   47   16   
  Missed                   29   | .    13   14   2    
Damage Taken               1191 | .    420  471  300  
  Core                     268  | .    99   97   72   
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   92   | .    92   .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              135  | 6    60   55   14   
  Largest                  2    | 2    2    2    2    
  Hottest                  100  | 70   80   100  70   
Shots Fired                262  | 12   117  105  28   
  Gun                      186  | 12   114  60   .    
  Cannon                   66   | .    .    38   28   
  Launcher                 5    | .    3    2    .    
  Special                  5    | .    .    5    .    
  Kinetic                  170  | 6    57   79   28   
  Thermal                  87   | 6    57   24   .    
  Explosive                5    | .    3    2    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         17   | 8    17   9    4    
  Robot Miss Streak        10   | .    6    10   3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           140  | 8    68   49   15   
  Core Hits                65   | 5    28   25   7    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    1    1    .    
  Critical Strikes         10   | .    7    2    1    
    Burn                   7    | .    6    1    .    
    Destroy                2    | .    1    1    .    
    Blast                  1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2309 | 97   1060 885  267  
  Guns                     1323 | 97   883  343  .    
  Cannons                  653  | .    .    386  267  
  Explosions               333  | .    177  156  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1362 | 21   484  590  267  
  Thermal                  614  | 76   399  139  .    
  Explosive                333  | .    177  156  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            15   | .    4    11   .    
  Projectiles              2    | .    .    2    .    
  Explosions               13   | .    4    9    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 4    | .    .    3    1    
  Impact                   .    | .    .    .    .    
  Kinetic                  4    | .    .    3    1    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        174  | 18   174  171  .    
  Average Temperature      34   | 9    40   30   .    
  Received Heat Transfer   351  | .    168  141  42   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             6    | 1    4    1    .    
  Heat Transferred         2331 | 222  1628 481  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             288  | 20  288 211 .   
  Initial                  25   | .   13  25  .   
  Average                  85   | 6   119 63  .   
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         87   | 100 85  88  .   
  Level 1                  12   | .   14  11  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   1   .   
  Investigation            3    | .   2   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              39   | .   16  14  9   
  Peak Tracking Total      5    | .   5   3   3   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          2    | .   1   1   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          8    | .   6   1   1   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                31   | .   27  1   3   
  Successful               17   | .   13  1   3   
  Failed                   13   | .   13  .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   13   | .   13  .   .   
  Terminals                17   | .   17  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          7    | .   7   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   5   1   3   
  Record                   3    | .   .   .   3   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Open Door                1    | .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   5   .   .   
  Terminals                3    | .   3   .   .   
    Botnet                 2    | .   2   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Tunnel                 2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     9    | .   9   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               9    | .   .   .   9   
  Total Damage             84   | .   .   .   84  
  Kills                    2    | .   .   .   2   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3387 | 95   1141 1335 816  
Spaces Moved               1826 | 52   516  780  478  
  Core                     2    | 2    .    .    .    
  Treads                   1478 | 9    463  528  478  
  Legs                     .    | .    .    .    .    
  Wheels                   346  | 41   53   252  .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   100  115  160  
  Average Speed            150  | 108  153  145  160  
  Slowest Speed            160  | 160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       52   | 4    66   98   42   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     4    | .    2    1    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          27   | .    19   8    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      27   | .    19   8    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      2186 | 74  745 864 503 
  Wait                     164  | .   150 14  .   
  Move                     1823 | 51  515 779 478 
  Hop                      .    | .   .   .   .   
  Pick Up                  26   | 7   10  4   5   
  Fast Attach              8    | 6   1   1   .   
  Attach                   5    | 1   .   3   1   
  Detach                   .    | .   .   .   .   
  Swap                     15   | 3   6   5   1   
  Drop                     10   | .   3   3   4   
  Fire                     135  | 6   60  55  14  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   96 | -11/Scrapyard | Entered Materials
  145 | -10/Materials | Discovered new exit (range 10)
  312 | -10/Materials | Build established: Mutant
  457 | -10/Materials | Central database locked down
  502 | -10/Materials | Discovered new exit (range 14)
  984 | -10/Materials | Discovered new exit (range 15)
 1074 | -10/Materials | Repaired Assault Rifle
 1237 | -10/Materials | Entered Mines
 1239 | -10/Mines     | Learned Materials garrison access intel
 1287 | -10/Mines     | Discovered new exit (range 13)
 1527 | -10/Mines     | Discovered new exit (range 8)
 1613 | -10/Mines     | Excavation squad dispatched
 1613 | -10/Mines     | A large section of the Mines collapsed
 1614 | -10/Mines     | Core integrity fell below 50%
 1784 | -10/Mines     | Met a Derelict shopkeep closing up shop
 2023 | -10/Mines     | Learned location of Mines (-9)
 2036 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2139 | -10/Mines     | Discovered new exit (range 12)
 2572 | -10/Mines     | Entered Subcaves
 2572 | -10/Subcaves  | Accompanied by 3 allies
 2694 | -10/Subcaves  | Core integrity fell below 20%
 2744 | -10/Subcaves  | Visited Clippyterm
 2749 | -10/Subcaves  | Learned location of Deep Caves (-6)
 3388 | -10/Subcaves  | Destroyed by VX-8VE(R) with Subdweller Laser

 Last Messages 
---------------
03101_ 2T-21N(O) collects matter.
03105_ 2T-21N(O) puts together Piercing Trap.
03107_ 2T-21N(O) collects matter.
03220_ Acquired 5 matter.
03332_ S-10 Pest destroyed. <x3>
03341_ Acquired 8 matter.
03342_ Acquired 12 matter.
03343_ Lgt. Ion Engine fries itself beyond
  repair.
03344_ Acquired 16 matter.
03347_ Acquired 1 matter.
03348_ Flight Unit fries itself beyond repair.
03349_ Acquired 1 matter.
03350_ Lgt. Assault Rifle fries itself beyond
  repair.
03351_ Lgt. Ion Engine fries itself beyond
  repair.
03354_ Lgt. Assault Rifle fries itself beyond
  repair.
03376_ Acquired 18 matter.

 Map 
-----
+----------------------------------------------------+
|                             #         #??????????? |
|                     %                ##??????????? |
|                ##      ##            #???????????? |
| ##             ##      # ###         #???????????? |
| ?###           ##      ##??#  ###    #???????????? |
| ??##           ##       #??####??#   #???????????? |
| ?##            ##     ###?????????  ##???????????? |
| ?#       ##    ##     ##????####??###????????????? |
| ?##      ##            #####   #?????????????????? |
| ??##     ###                   #?????????????????? |
| ###      #?#   ###             #?????????????????? |
|          #?#   #?##            #?????????????????? |
|          #?#   #??##          ##?????????????????? |
|  # #      ##   #???#          #??????????????????? |
| ######          ??##          #??????????????????? |
| #????##          ?#         ###??? #?????????????? |
| #?????####       ?#         ####  #??????????????? |
| #?????????#  ### ###              #??????????????? |
| ???????????###????##               #?????????????? |
| ?????????????????##         ####    #????????????? |
| ????????????????##         ##????#  #????????????? |
| ???????????????##         =##???????#????????????? |
| ???????????????#          %|#????????????????????? |
| ???????????????#          * #????????????????????? |
| ???????????????###     %    #????????????????????? |
| ?????????????????##      @  #????????????????????? |
| ??????????????????###       #????????????????????? |
| ????????????????????##       #???????????????????? |
| ?????????????????????#        [ !????????????????? |
| ?????????????????????#        R##&""?????????????? |
| ?????????????????????##   %   ##?????????????????? |
| ??????????????????????##      #??????????????????? |
| ???????????????????????##     #??????????????????? |
| ????????????????????????#    ##??????????????????? |
| ????????????????????????#    #???????????????????? |
| ?????????????????????????   ##???????????????????? |
| ????????????????????????? ###????????????????????? |
| ????????????????????????? #??????????????????????? |
| ????????????????????????? #??????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReinforcedSuperchargedWeb
  Manual?         0
Play Time         00:21:27
  Cumulative      161.6 hours
  Start           2024.06.21 @ 07:52:48
  End             2024.06.21 @ 10:05:59
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          139
  Rogue           134
  Adventurer      5
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             64
Gallery%          75
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 760efd0c-e782-4b04-9579-07d83ea4628c