Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.21 @ 10:05:59 Player: Some Pennies Result: Destroyed by VX-8VE(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (728) 728 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 1673 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/250 Matter 290/300 Energy 223/240 System Corruption 0% Temperature Cool (6) Movement Treading (160) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Seismic Detector > --- WEAPON (2) ------- Light Cannon Subdweller Shrapnel Launcher > --- INVENTORY (15) --- Subdweller Monowheel Improved Heat Sink Improved Sensor Array Transport Network Coupler Medium Laser Subdweller Laser Subdweller Machine Gun Light Cannon Grenade Launcher Grenade Launcher Improved Grenade Launcher Datajack Mining Laser Ripper Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector > --- WEAPON ----------- Light Cannon Subdweller Shrapnel Launcher > --- INVENTORY -------- Subdweller Monowheel Improved Heat Sink Improved Sensor Array Transport Network Coupler Medium Laser Subdweller Laser Subdweller Machine Gun Light Cannon Grenade Launcher Grenade Launcher Improved Grenade Launcher Datajack Mining Laser Ripper [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 28 | 10 7 9 2 Power 2 | 1 . 1 . Engine 1 | 1 . . . Core 1 | . . 1 . Reactor . | . . . . Propulsion 6 | 2 1 3 . Treads 4 | 1 1 2 . Leg . | . . . . Wheel 2 | 1 . 1 . Hover . | . . . . Flight . | . . . . Utility 7 | 3 3 . 1 Device 5 | 2 2 . 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 13 | 4 3 5 1 Energy Gun 3 | 3 . . . Energy Cannon . | . . . . Ballistic Gun 4 | 1 2 1 . Ballistic Cannon 2 | . . 2 . Launcher 3 | . 1 1 1 Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . 3 1 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . 1 . Highest Loss Streak 2 | . . 2 1 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 99 99 95 Engine 7 | . 14 5 . Core 6 | . . 8 14 Treads 25 | . 27 23 28 Wheel 2 | . . 4 . Device 13 | . 14 14 10 Storage 14 | . 14 14 14 Energy Gun 6 | . 14 4 . Ballistic Gun 7 | . 13 6 . Ballistic Cannon 13 | . . 16 28 Naked Turns . | . . . . Heaviest Build 34 | 15 30 34 34 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 13 15 15 Most Carried 15 | 6 15 15 15 Average Carried 13 | 3 12 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 15 14 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 1076 | 277 312 370 117 Remotely . | . . . . Salvage Created 1191 | 136 525 434 96 Parts 80 | 7 38 27 8 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 7 | . . . 7 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 29 | . 9 14 6 Guns 11 | . 6 5 . Cannons 12 | . . 6 6 AOE 6 | . 3 3 . Classes Destroyed 10 | 2 6 1 1 Worker 6 | . 4 2 . Builder 4 | . 3 1 . Tunneler 5 | 3 . 2 . Hauler 2 | . 2 . . Recycler 3 | 1 1 1 . Watcher 2 | . 2 . . Swarmer 15 | . 6 6 3 Grunt 11 | . 3 6 2 Subdweller 1 | . . . 1 Assembled 2 | . . 2 . Best Kill Streak 6 | 4 5 6 3 Combat Bots Only 3 | . 3 3 3 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging 1 | . . 1 . Exploded 2 | . 2 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 111 | . 48 47 16 Missed 29 | . 13 14 2 Damage Taken 1191 | . 420 471 300 Core 268 | . 99 97 72 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 92 | . 92 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 135 | 6 60 55 14 Largest 2 | 2 2 2 2 Hottest 100 | 70 80 100 70 Shots Fired 262 | 12 117 105 28 Gun 186 | 12 114 60 . Cannon 66 | . . 38 28 Launcher 5 | . 3 2 . Special 5 | . . 5 . Kinetic 170 | 6 57 79 28 Thermal 87 | 6 57 24 . Explosive 5 | . 3 2 . Electromagnetic . | . . . . Robot Hit Streak 17 | 8 17 9 4 Robot Miss Streak 10 | . 6 10 3 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 140 | 8 68 49 15 Core Hits 65 | 5 28 25 7 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 1 . Critical Strikes 10 | . 7 2 1 Burn 7 | . 6 1 . Destroy 2 | . 1 1 . Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2309 | 97 1060 885 267 Guns 1323 | 97 883 343 . Cannons 653 | . . 386 267 Explosions 333 | . 177 156 . Melee . | . . . . Ramming . | . . . . Kinetic 1362 | 21 484 590 267 Thermal 614 | 76 399 139 . Explosive 333 | . 177 156 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 15 | . 4 11 . Projectiles 2 | . . 2 . Explosions 13 | . 4 9 . Melee . | . . . . Knockbacks 4 | . . 3 1 Impact . | . . . . Kinetic 4 | . . 3 1 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 174 | 18 174 171 . Average Temperature 34 | 9 40 30 . Received Heat Transfer 351 | . 168 141 42 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | 1 4 1 . Heat Transferred 2331 | 222 1628 481 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 288 | 20 288 211 . Initial 25 | . 13 25 . Average 85 | 6 119 63 . Maximum Alert Level 1 | . 1 1 . Low Security (%) 87 | 100 85 88 . Level 1 12 | . 14 11 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 1 . Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 39 | . 16 14 9 Peak Tracking Total 5 | . 5 3 3 Tactical Retreats . | . . . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 8 | . 6 1 1 Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 31 | . 27 1 3 Successful 17 | . 13 1 3 Failed 13 | . 13 . . Catastrophic . | . . . . Database Lockouts 1 | . 1 . . Manual 13 | . 13 . . Terminals 17 | . 17 . . Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 7 | . 7 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 5 1 3 Record 3 | . . . 3 Robot Analysis 2 | . 2 . . Prototype ID Bank 1 | . 1 . . Open Door 1 | . . 1 . Emergency Access Points 1 | . 1 . . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 5 . . Terminals 3 | . 3 . . Botnet 2 | . 2 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Tunnel 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 4 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . 9 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 3 | . . 3 . Largest Group 3 | . . 3 3 Highest-Rated Group 40 | . . 40 40 Highest-Rated Ally 16 | . . 16 16 Total Orders . | . . . . Ally Attacks 9 | . . . 9 Total Damage 84 | . . . 84 Kills 2 | . . . 2 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 3387 | 95 1141 1335 816 Spaces Moved 1826 | 52 516 780 478 Core 2 | 2 . . . Treads 1478 | 9 463 528 478 Legs . | . . . . Wheels 346 | 41 53 252 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 115 160 Average Speed 150 | 108 153 145 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 52 | 4 66 98 42 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 4 | . 2 1 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 27 | . 19 8 . Melee . | . . . . Projectile . | . . . . AOE 27 | . 19 8 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 2186 | 74 745 864 503 Wait 164 | . 150 14 . Move 1823 | 51 515 779 478 Hop . | . . . . Pick Up 26 | 7 10 4 5 Fast Attach 8 | 6 1 1 . Attach 5 | 1 . 3 1 Detach . | . . . . Swap 15 | 3 6 5 1 Drop 10 | . 3 3 4 Fire 135 | 6 60 55 14 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 10) 312 | -10/Materials | Build established: Mutant 457 | -10/Materials | Central database locked down 502 | -10/Materials | Discovered new exit (range 14) 984 | -10/Materials | Discovered new exit (range 15) 1074 | -10/Materials | Repaired Assault Rifle 1237 | -10/Materials | Entered Mines 1239 | -10/Mines | Learned Materials garrison access intel 1287 | -10/Mines | Discovered new exit (range 13) 1527 | -10/Mines | Discovered new exit (range 8) 1613 | -10/Mines | Excavation squad dispatched 1613 | -10/Mines | A large section of the Mines collapsed 1614 | -10/Mines | Core integrity fell below 50% 1784 | -10/Mines | Met a Derelict shopkeep closing up shop 2023 | -10/Mines | Learned location of Mines (-9) 2036 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2139 | -10/Mines | Discovered new exit (range 12) 2572 | -10/Mines | Entered Subcaves 2572 | -10/Subcaves | Accompanied by 3 allies 2694 | -10/Subcaves | Core integrity fell below 20% 2744 | -10/Subcaves | Visited Clippyterm 2749 | -10/Subcaves | Learned location of Deep Caves (-6) 3388 | -10/Subcaves | Destroyed by VX-8VE(R) with Subdweller Laser Last Messages --------------- 03101_ 2T-21N(O) collects matter. 03105_ 2T-21N(O) puts together Piercing Trap. 03107_ 2T-21N(O) collects matter. 03220_ Acquired 5 matter. 03332_ S-10 Pest destroyed. 03341_ Acquired 8 matter. 03342_ Acquired 12 matter. 03343_ Lgt. Ion Engine fries itself beyond repair. 03344_ Acquired 16 matter. 03347_ Acquired 1 matter. 03348_ Flight Unit fries itself beyond repair. 03349_ Acquired 1 matter. 03350_ Lgt. Assault Rifle fries itself beyond repair. 03351_ Lgt. Ion Engine fries itself beyond repair. 03354_ Lgt. Assault Rifle fries itself beyond repair. 03376_ Acquired 18 matter. Map ----- +----------------------------------------------------+ | # #??????????? | | % ##??????????? | | ## ## #???????????? | | ## ## # ### #???????????? | | ?### ## ##??# ### #???????????? | | ??## ## #??####??# #???????????? | | ?## ## ###????????? ##???????????? | | ?# ## ## ##????####??###????????????? | | ?## ## ##### #?????????????????? | | ??## ### #?????????????????? | | ### #?# ### #?????????????????? | | #?# #?## #?????????????????? | | #?# #??## ##?????????????????? | | # # ## #???# #??????????????????? | | ###### ??## #??????????????????? | | #????## ?# ###??? #?????????????? | | #?????#### ?# #### #??????????????? | | #?????????# ### ### #??????????????? | | ???????????###????## #?????????????? | | ?????????????????## #### #????????????? | | ????????????????## ##????# #????????????? | | ???????????????## =##???????#????????????? | | ???????????????# %|#????????????????????? | | ???????????????# * #????????????????????? | | ???????????????### % #????????????????????? | | ?????????????????## @ #????????????????????? | | ??????????????????### #????????????????????? | | ????????????????????## #???????????????????? | | ?????????????????????# [ !????????????????? | | ?????????????????????# R##&""?????????????? | | ?????????????????????## % ##?????????????????? | | ??????????????????????## #??????????????????? | | ???????????????????????## #??????????????????? | | ????????????????????????# ##??????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????? ##???????????????????? | | ????????????????????????? ###????????????????????? | | ????????????????????????? #??????????????????????? | | ????????????????????????? #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedSuperchargedWeb Manual? 0 Play Time 00:21:27 Cumulative 161.6 hours Start 2024.06.21 @ 07:52:48 End 2024.06.21 @ 10:05:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 134 Adventurer 5 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 64 Gallery% 75 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 760efd0c-e782-4b04-9579-07d83ea4628c