Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.07 @ 15:37:44 Player: Aurora Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (65) 325 Value Destroyed (2301) 2301 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 7181 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/1000 Matter 291/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Makeshift Kinetic Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Compact Battery Shield Generator Shield Generator > --- WEAPON ----------- Plasma Rifle Beamcaster Beamcaster Heavy Battle Rifle > --- INVENTORY -------- Reinforced Deuterium Engine Improved Heat Sink Small Storage Unit Large Storage Unit Makeshift Kinetic Plating Beamcaster Gauss Cannon Powered Hammer Spear [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Protection Improved Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . 2 Power 2 | . . . . . 1 1 . . . . Propulsion 3 | . . . 1 . 1 . . . . 1 Utility 3 | . . . 1 . . . 1 . . 1 Weapon 2 | . . . . . . 1 1 . . . Parts Attached 96 | 6 3 3 20 2 14 21 2 16 1 8 Power 19 | 1 1 . 3 1 2 7 . 2 1 1 Engine 8 | 1 1 . 2 1 . 1 . . 1 1 Core 11 | . . . 1 . 2 6 . 2 . . Reactor . | . . . . . . . . . . . Propulsion 27 | 2 . . 8 1 6 6 . 4 . . Treads . | . . . . . . . . . . . Leg 21 | 2 . . 8 1 . 6 . 4 . . Wheel . | . . . . . . . . . . . Hover 6 | . . . . . 6 . . . . . Flight . | . . . . . . . . . . . Utility 19 | 1 1 . 4 . 2 2 2 4 . 3 Device 6 | . . . . . . 1 1 2 . 2 Storage 9 | 1 1 . 4 . . . . 2 . 1 Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 4 | . . . . . 2 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 31 | 2 1 3 5 . 4 6 . 6 . 4 Energy Gun 13 | 1 . 1 2 . 1 3 . 4 . 1 Energy Cannon 2 | . . . 1 . . 1 . . . . Ballistic Gun 7 | 1 . . . . 3 1 . 2 . . Ballistic Cannon 2 | . . 1 . . . . . . . 1 Launcher 2 | . 1 1 . . . . . . . . Special Weapon 2 | . . . 2 . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . Corrupted Parts 2 | . . . 2 . . . . . . . System Corruption 6 | . . . 6 . . . . . . . Parts Lost 59 | . 1 . 8 . 3 15 . 8 . 24 Power 12 | . 1 . 1 . . 5 . 1 . 4 Propulsion 19 | . . . 5 . 3 5 . 2 . 4 Utility 12 | . . . . . . 1 . 3 . 8 Weapon 16 | . . . 2 . . 4 . 2 . 8 Highest Loss Streak 24 | . 1 . 3 . 1 8 . 6 . 24 To Critical Strikes . | . . . . . . . . . . . Average Backups 7 | 1 5 7 7 8 8 7 4 7 9 6 Power . | . 1 1 . . 1 . . . . . Propulsion . | . . . . . . . 1 . . . Utility 3 | . . 2 3 5 3 4 3 4 5 3 Weapon 2 | . 2 2 2 3 2 2 . 2 4 3 Tool/Special . | . . . . . . . . . . . Unused Backups 21 | . 2 3 4 . 10 . . . 1 1 Power 2 | . . . . . 2 . . . . . Propulsion 3 | . . . 2 . 1 . . . . . Utility 6 | . 1 1 1 . 2 . . . . 1 Weapon 10 | . 1 2 1 . 5 . . . 1 . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 95 95 94 98 94 80 73 88 96 71 Engine 4 | . 12 14 4 9 4 3 . . 2 4 Core 8 | . . . 4 . 12 12 6 10 13 6 Leg 22 | . 28 28 30 33 3 11 26 25 26 14 Hover 4 | . . . . . 28 11 . . . . Device 5 | . . . . . . . 13 12 13 11 Storage 17 | . 25 28 32 33 18 15 8 7 13 11 Protection 2 | . . . . . 8 6 4 4 . . Energy Gun 12 | . 5 13 10 22 7 2 6 16 20 12 Ballistic Gun 6 | . 14 . . . 10 11 6 7 6 3 Ballistic Cannon 1 | . . 8 2 . . . . . . . Launcher 1 | . 8 . 5 . . . . . . . Peak Build Rating 52 | 6 8 10 16 15 24 31 26 45 50 52 Average Rating 26 | 3 7 8 13 14 21 25 25 39 47 39 On Entrance 19 | . 6 8 10 14 15 24 21 26 45 50 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns 3 | . . . . . . . . . . 3 Heaviest Build 69 | 10 16 19 39 29 32 49 35 47 52 69 Greatest Support 58 | 20 20 20 36 30 30 40 40 58 58 58 Greatest Overweight (x) 22 | . . . 9 1 4 16 . 1 . 22 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 10 10 10 10 10 10 15 Average Capacity 9 | 6 8 8 9 10 10 10 10 10 10 11 Most Carried 10 | 5 8 8 10 10 10 10 5 10 10 9 Average Carried 7 | 1 5 7 7 8 8 8 4 7 9 6 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 5 Final Carried 10 | 2 7 8 9 8 10 5 5 10 10 1 Class Distribution -------------------- 39% | Mutant 37% | Scavenger-Tank 15% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Matter Collected 1671 | 203 . 102 424 . 263 356 . 246 20 57 Remotely . | . . . . . . . . . . . Salvage Created 2533 | . 83 43 732 26 439 460 . 626 . 124 Parts 112 | . 1 3 26 6 28 18 . 22 . 8 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 16 . . Prevented 2 | . . . . . . . . 2 . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 58 | . 3 3 14 2 11 8 . 12 . 5 Melee 2 | . . . . . . 2 . . . . Guns 38 | . . 1 4 2 11 6 . 10 . 4 Cannons 5 | . . 2 2 . . . . . . 1 AOE 9 | . 3 . 6 . . . . . . . Classes Destroyed 9 | . 1 1 5 . . 2 . . . . Worker 2 | . . . 1 . . 1 . . . . Builder 1 | . . . 1 . . . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 1 | . . . . . . 1 . . . . Watcher 2 | . . . 1 . 1 . . . . . Swarmer 16 | . . 2 . 2 3 . . 4 . 5 Grunt 32 | . 3 1 11 . 4 6 . 7 . . Sentry 9 | . . . 3 . 4 1 . 1 . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 7 | . 2 2 7 2 3 4 . 7 . 2 Combat Bots Only 7 | . 2 2 5 2 3 2 . 7 . 2 Max Kills in Single Turn 5 | . 1 1 5 1 1 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 1 . 4 . . . . . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Hostile Shots Fired 785 | . 20 20 161 16 84 227 . 89 . 168 Missed 242 | . 8 6 59 5 29 80 . 22 . 33 Hits 543 | . 12 14 102 11 55 147 . 67 . 135 Melee 31 | . . . . . . . . . . 31 Projectile 512 | . 12 14 102 11 55 147 . 67 . 104 Critical Strikes 22 | . 1 . 2 . 2 8 . 2 . 7 Damage Taken 8143 | . 173 175 1335 88 765 1645 . 1277 . 2685 Core 1841 | . 25 56 181 14 124 159 . 274 . 1008 Absorbed by Shields 308 | . . . . . . . . 127 . 181 Core Remaining (%) 73 | 100 . 67 . 51 77 77 . . 67 . Volleys Fired 212 | . 9 9 38 4 74 38 . 23 . 17 Largest 4 | . 2 2 2 2 2 3 . 4 . 4 Hottest 258 | . 50 77 126 126 126 157 . 248 . 258 Shots Fired 386 | . 16 18 59 9 94 87 . 70 . 33 Gun 327 | . 9 9 29 9 94 78 . 70 . 29 Cannon 38 | . . 9 16 . . 9 . . . 4 Launcher 21 | . 7 . 14 . . . . . . . Special . | . . . . . . . . . . . Kinetic 162 | . 9 9 10 . 59 50 . 17 . 8 Thermal 175 | . . 9 29 9 35 22 . 46 . 25 Explosive 7 | . 7 . . . . . . . . . Electromagnetic 42 | . . . 20 . . 15 . 7 . . Robot Hit Streak 9 | . 6 3 8 5 9 6 . 8 . 3 Robot Miss Streak 9 | . 1 7 4 4 3 9 . 4 . 9 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . . . 1 1 . . 2 . . Max Gunslinging Chain 1 | . . . . 1 1 . . 1 . . Shots Hit Robots 228 | . 8 7 35 2 63 57 . 43 . 13 Core Hits 121 | . 8 7 28 2 26 19 . 24 . 7 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 8 | . . . . . 1 1 . 4 . 2 Burn 8 | . . . . . 1 1 . 4 . 2 Melee Attacks 8 | . . . . . . 8 . . . . Impact . | . . . . . . . . . . . Slashing 8 | . . . . . . 8 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5050 | . 294 120 1096 34 807 1421 . 885 . 393 Guns 3230 | . 33 21 239 34 792 919 . 881 . 311 Cannons 501 | . . 92 299 . . 28 . . . 82 Explosions 853 | . 261 . 522 . . 70 . . . . Melee 404 | . . . . . . 404 . . . . Ramming 62 | . . 7 36 . 15 . . 4 . . Kinetic 1585 | . 33 92 193 . 349 655 . 164 . 99 Thermal 2082 | . . 21 299 34 443 309 . 682 . 294 Explosive 261 | . 261 . . . . . . . . . Electromagnetic 656 | . . . 568 . . 53 . 35 . . Impact . | . . . . . . . . . . . Slashing 404 | . . . . . . 404 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . 7 7 . 2 . . . 13 Average Corruption 4 | . . . 3 7 . 1 . . . 9 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 15 | . . . 4 7 . 1 . . . 3 Message Errors 3 | . . . 1 2 . . . . . . Matter Fused 2 | . . . . 1 . . . . . 1 Heat Flow Errors 2 | . . . . . . 1 . . . 1 Energy Discharges 2 | . . . . 1 . . . . . 1 Data Loss (minor) 3 | . . . 3 . . . . . . . Misfires 1 | . . . . 1 . . . . . . Alerts 2 | . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 120 | . 1 . . . . 119 . . . . Projectiles . | . . . . . . . . . . . Explosions 4 | . 1 . . . . 3 . . . . Melee 116 | . . . . . . 116 . . . . Knockbacks 6 | . . 3 3 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 6 | . . 3 3 . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 172 | . 43 . 106 . 7 16 . . . . Shots 11 | . 3 . 7 . . 1 . . . . Rammed 2 | . . . . . 2 . . . . . Targets Rammed 17 | . . 2 12 . 2 . . 1 . . Kicked 15 | . . 2 12 . . . . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 694 | . 32 45 213 168 460 518 . 694 . 442 Average Temperature 153 | . 15 20 58 75 112 254 . 226 . 208 Received Heat Transfer 2199 | . 87 12 648 . 333 750 . 324 . 45 Effects 44 | . . . . . 4 25 . 10 . 5 Shutdowns 16 | . . . . . 1 11 . 3 . 1 Energy Bleed 3 | . . . . . 1 1 . 1 . . Interference 13 | . . . . . 1 5 . 4 . 3 Matter Decay 1 | . . . . . 1 . . . . . Short Circuit 3 | . . . . . . 3 . . . . Damage (minor) 2 | . . . . . . 1 . . . 1 Damage (major) 5 | . . . . . . 4 . 1 . . Damage (core) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . Parts Fried 6 | . . . 6 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . 2 . . Parts Melted 10 | . . 1 . . 2 1 . 4 . 2 Heat Transferred 4806 | . . 50 622 74 1036 605 . 1740 . 679 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 171 | . 76 56 171 105 97 52 . . . 52 Initial 55 | . . 21 12 55 9 5 . . . . Average 29 | . 27 6 65 67 43 10 . . . 6 Influence Increases 1755 | . 156 96 473 50 307 239 . 320 . 114 Destroy 0b10 Robot/C 1180 | . 60 80 280 40 220 160 . 240 . 100 Destroy 0b10 Robot/NC 35 | . . . 20 . 5 10 . . . . Destroy Leader 266 | . 20 10 84 10 52 60 . 20 . 10 Allied During Kill 9 | . . 6 3 . . . . . . . Disable Machine 75 | . 15 . 45 . 15 . . . . . Destroy Structure 55 | . 31 . 11 . . 9 . . . 4 Partial Spotted 15 | . . . . . 15 . . . . . Lose Combat Pursuer 120 | . 30 . 30 . . . . 60 . . Influence Decreases 1755 | . 100 120 362 168 319 252 . 319 1 114 Entered New Map 168 | . . 35 20 88 16 8 . . 1 . Time Decay 1232 | . 90 85 242 80 273 181 . 247 . 34 Lost Part 335 | . 10 . 80 . 30 63 . 72 . 80 Lost Ally 20 | . . . 20 . . . . . . . Squads Dispatched 11 | . 2 . 3 . . 4 . . . 2 Investigation . | . . . . . . . . . . . Extermination 2 | . . . . . . 1 . . . 1 Reinforcement 5 | . 2 . 3 . . . . . . . Assault . | . . . . . . . . . . . Garrison 4 | . . . . . . 3 . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Distress Signals 6 | . 2 . 2 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 92 | . 6 5 22 3 19 9 . 18 . 10 Peak Tracking Total 7 | . 3 3 6 3 3 3 . 7 . 5 Tactical Retreats 6 | . 2 . 2 . . . . 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Traps Triggered 5 | . . 1 4 . . . . . . . Indirectly 4 | . . . 4 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Machines Disabled 6 | . 1 . 3 . 1 . . 1 . . Max in Single Turn 1 | . 1 . 1 . 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Machines Accessed 5 | . 2 1 . . . . . 2 . . Terminals 2 | . 1 . . . . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 14 | . 6 1 . . . . . 7 . . Successful 13 | . 5 1 . . . . . 7 . . Failed 1 | . 1 . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 8 | . 2 . . . . . . 6 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 10 | . 2 1 . . . . . 7 . . Record 8 | . 2 . . . . . . 6 . . Open Door 2 | . . 1 . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . Process 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . 1 . . . . . . 1 . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . Recycled Matter 35 | . 35 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Total Allies 2 | . . 2 . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . Highest-Rated Group 45 | . . 45 45 . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 4 | . . 4 . . . . . . . . Total Damage 80 | . . 80 . . . . . . . . Kills 1 | . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Active Infowar (turns) . | . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Turns Passed 5939 | 59 295 682 729 164 630 777 89 1561 632 321 Spaces Moved 4106 | 53 215 534 439 122 368 434 72 1191 523 155 Core 42 | 25 . . 1 . . 9 . . . 7 Treads . | . . . . . . . . . . . Legs 3493 | 28 215 534 438 122 33 189 72 1191 523 148 Wheels . | . . . . . . . . . . . Hover 571 | . . . . . 335 236 . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 108 108 120 120 120 120 Average Speed 122 | 86 120 120 126 120 112 136 120 120 120 147 Slowest Speed 1150 | 120 120 120 500 190 330 850 120 190 120 1150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 5 31 60 24 40 28 8 2 94 49 3 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . 3 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . . . . 9 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 56 | . 35 . 10 . . 9 . . . 2 Melee . | . . . . . . . . . . . Projectile 2 | . . . . . . . . . . 2 AOE 54 | . 35 . 10 . . 9 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Total 4713 | 66 239 560 568 132 512 539 75 1273 529 220 Wait 47 | . . . . . . . . 8 . 39 Move 4096 | 52 214 533 438 121 367 433 71 1190 522 155 Hop . | . . . . . . . . . . . Pick Up 126 | 8 10 6 30 2 27 18 1 21 3 . Fast Attach . | . . . . . . . . . . . Attach 104 | 6 3 3 22 2 13 25 2 17 2 9 Detach 33 | . 1 2 7 1 6 9 1 6 . . Swap 5 | . . . 1 . 2 . . 2 . . Drop 65 | . 2 5 20 2 21 8 . 5 2 . Fire 212 | . 9 9 38 4 74 38 . 23 . 17 Melee 8 | . . . . . . 8 . . . . Ram 2 | . . . . . 2 . . . . . Kick 15 | . . 2 12 . . . . 1 . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 9) 355 | -10/Materials | Entered Mines 360 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 891 | -10/Mines | Learned Materials stockpile data 997 | -10/Mines | Discovered new exit (range 4) 1037 | -10/Mines | Entered Materials 1037 | -9/Materials | Accompanied by 2 allies 1037 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1042 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1647 | -9/Materials | Lost 3 parts (1p1n1w) 1704 | -9/Materials | Lost 3 parts (3n) 1753 | -9/Materials | Discovered new exit (range 9) 1766 | -9/Materials | Entered Mines 1781 | -9/Mines | Assembled infested the area 1786 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1913 | -9/Mines | Discovered new exit (range 13) 1930 | -9/Mines | Entered Materials 1930 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2542 | -8/Materials | Discovered new exit (range 16) 2560 | -8/Materials | Entered Factory 2560 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2840 | -7/Factory | Garrison activated, responded to threat 2933 | -7/Factory | Lost 8 parts (2p4n2w) 3127 | -7/Factory | Discovered new exit (range 16) 3250 | -7/Factory | Lost 6 parts (3p1n2w) 3337 | -7/Factory | Entered another Factory area 3337 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3415 | -6/Factory | Discovered new exit (range 9) 3426 | -6/Factory | Entered Lower Caves 3427 | -6/Lower Caves | Encountered a Warlord checkpoint 3552 | -6/Lower Caves | Build established: Scavenger-Mutant 3857 | -6/Lower Caves | Attracted the attention of an 0b10 base 3858 | -6/Lower Caves | Build established: Scavenger-Tank 3916 | -6/Lower Caves | Lost 6 parts (1p2n1u2w) 3938 | -6/Lower Caves | Destroyed 7 combat bots 3946 | -6/Lower Caves | Learned 8 Factory zone layouts 3946 | -6/Lower Caves | Learned 6 Proximity Caves zone layouts 4907 | -6/Lower Caves | Discovered new exit (range 15) 4987 | -6/Lower Caves | Entered another Lower Caves area 4988 | -6/Lower Caves | Encountered a Warlord checkpoint 5576 | -6/Lower Caves | Spotted B-75 Beast 5614 | -6/Lower Caves | Discovered new exit (range 3) 5619 | -6/Lower Caves | Entered Factory 5619 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5620 | -5/Factory | Identified exit to Upper Caves 5850 | -5/Factory | Garrison activated, responded to threat 5898 | -5/Factory | System corruption reached 10% 5916 | -5/Factory | Core integrity fell below 50% 5937 | -5/Factory | Core integrity fell below 20% 5940 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- Spear destroyed. System corrupted by crushing effect (+1). Gauss Cannon destroyed. U-05 Engineer builds a Wall. System corrupted: Heat flow error (+197). Knocked back. Powered Hammer destroyed. U-05 Engineer builds a Wall. Med. Storage Unit destroyed. Knocked back. P-70 Sage resets B-60 Warrior, system corruption cleaned. P-70 Sage resets U-05 Engineer, system corruption cleaned. Lrg. Storage Unit destroyed. System corrupted by crushing effect (+1). P-70 Sage resets B-60 Warrior, system corruption cleaned. System corrupted: Matter fused (-9). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | # "T ??????????????????????????? | | """ + "" ??????????????????????????? | | """ # ??????????????????????????? | | """ # ??????????????????????????? | | # #########??????????????????????????? | | """ #########??????????????????????????????????? | | """ #??????????????????????????????????????????? | | """ #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? ????????? | | ???????????????????????????????#?????## ????????? | | ?????????????????????????????? #????? ???????? | | ?????????????????????????????? #???? ???????? | | ?????????????????????????????? #??? ??????? | | ????????????????????????????? +?? ??????? | | ????????????????????????????? #? ??????? | | ?????????????????#??????????? ? ?????? | | ?????????????????# ############# ?????? | | ?????????????????# ^ p ????? | | ?????????????????# ^ p u ????? | | ?????????????????# ^^ @l ????? | | ?????????????????# =%=b= ????? | | ?????????????????# ^ % [=* ????? | | ?????????????????####+### *% #### ###### ##?????? | | ????????????????????? #=%! #????#?????????????? | | ??????????????????= # =%% #??????????????????? | | ????????????????!== ?# #??????????????????? | | ?????????????? ! ??# #??????????????????? | | ?????????????? ???# #??????????????????? | | ???????????############## #????????????????? T | | ???????????# # #?????????????????"" | | ???????????# ""G"" # #?????????????????"" | | ???????????# " " # #????????????????? | | ???????????# # g#????????????????? | | ???????????# # # """????????????? | | ???????????# + + """?????????????## | | ???????????# # # ?????????# | | ???????????# """"" # #?????????????????## | | ???????????# """"" # #????????????????? | | ???????????# """ # ##############????## | | ???????????# # # #?????? | | ???????????# # # #?????? | | ???????????############## # #?????? | | ???????????# ^ # #] """" """" #?????? | | ???????????# # # """" """" #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 34 Energy Capacity 610 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club It's Just You Leap Before You Look Made in Tau Ceti IV Serviceable Loadout Well Done Challenges ------------ None Game ------ Seed ContainmentWardroneShotgun Manual? 0 Play Time 01:33:08 Cumulative 3.7 hours Start 2026.06.06 @ 19:43:13 End 2026.06.07 @ 15:37:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 7 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b151b0d2-4a1a-4b40-aae2-84c2bd0fbed4