Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.17 @ 14:44:13 Player: Biasface Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (745) 745 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2755 Bonus ------- None Cogmind --------- Core Integrity 471/550 Matter 273/300 Energy 138/265 System Corruption 0% Temperature Cool (26) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Structural Scanner Improved Sensor Array Improved Terrain Scanner Targeting Computer > --- WEAPON (2) ------- EM Pulse Cannon Light Assault Rifle > --- INVENTORY (15) --- Ion Engine Ion Engine Subdweller Power Source Aluminum Leg Small Storage Unit Advanced Weight Redist. System Seismic Detector ECM Suite Particle Gun Particle Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Sensor Array Improved Terrain Scanner Targeting Computer > --- WEAPON ----------- EM Pulse Cannon Battle Rifle > --- INVENTORY -------- Ion Engine Ion Engine Small Storage Unit Advanced Weight Redist. System Seismic Detector ECM Suite Particle Gun Particle Gun Light Assault Rifle Rocket Launcher [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . . 3 Weapon . | . . . . . Parts Attached 32 | 8 11 2 4 7 Power 5 | 1 1 . 2 1 Engine 5 | 1 1 . 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 4 . . 3 Treads 2 | . 2 . . . Leg 6 | 2 1 . . 3 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . 1 . . . Utility 8 | 3 2 1 . 2 Device 4 | 2 . . . 2 Storage 2 | 1 1 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 10 | 2 4 1 2 1 Energy Gun 4 | 1 2 1 . . Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | 1 2 . 2 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 6 | . 1 1 2 2 Power 1 | . 1 . . . Propulsion 2 | . . . 1 1 Utility 1 | . . 1 . . Weapon 2 | . . . 1 1 Highest Loss Streak 1 | . 1 1 1 1 To Critical Strikes . | . . . . . Average Backups 10 | 2 10 14 11 9 Power 1 | . . 1 2 2 Propulsion 1 | 1 2 3 . . Utility 4 | . 4 5 5 3 Weapon 2 | . 1 4 4 3 Tool/Special . | . . . . . Unused Backups 10 | . 2 1 1 6 Power 2 | . . . . 2 Propulsion 2 | . . 1 1 . Utility 3 | . 1 . . 2 Weapon 3 | . 1 . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 99 99 99 96 Engine 13 | . 13 14 14 9 Treads 14 | . 18 28 3 . Leg 12 | . 8 . 23 23 Device 4 | . 2 . . 26 Storage 13 | . 14 14 14 9 Processor 6 | . . 10 14 9 Protection 5 | . 11 3 . . Energy Gun 11 | . 14 14 10 . Ballistic Gun 14 | . 14 14 17 14 Peak Build Rating 20 | 9 9 10 11 20 Average Rating 10 | 5 8 9 9 18 On Entrance 7 | . 9 9 10 11 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 41 | 15 32 32 31 41 Greatest Support 40 | 20 40 40 40 30 Greatest Overweight (x) 9 | 4 9 . 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 12 15 15 15 Most Carried 15 | 4 14 15 15 12 Average Carried 10 | 2 10 14 11 9 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 14 15 11 11 Class Distribution -------------------- 90% | Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 838 | 301 237 94 57 149 Remotely . | . . . . . Salvage Created 1029 | 64 462 109 122 272 Parts 64 | 9 23 10 4 18 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 25 | . 11 4 3 7 Guns 20 | . 11 4 3 2 Cannons 3 | . . . . 3 AOE 2 | . . . . 2 Classes Destroyed 8 | 1 5 . 1 1 Tunneler 4 | 4 . . . . Hauler 1 | . 1 . . . Recycler 2 | . 1 . . 1 Watcher 2 | . 2 . . . Swarmer 11 | . 6 2 . 3 Grunt 10 | . 5 2 . 3 Brawler 1 | . . . . 1 Subdweller 3 | . . . 3 . Best Kill Streak 5 | 2 5 3 1 4 Combat Bots Only 4 | . 3 3 1 4 Max Kills in Single Turn 3 | 1 2 1 1 3 Gunslinging 1 | . 1 . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 155 | . 49 17 38 51 Missed 31 | . 6 3 12 10 Hits 124 | . 43 14 26 41 Projectile 124 | . 43 14 26 41 AOE 3 | . . . 3 . Critical Strikes 2 | . . . 1 1 Damage Taken 1711 | . 418 176 635 482 Core 211 | . 6 . 126 79 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 11 | . 11 . . . Core Remaining (%) 73 | 100 . . 47 . Volleys Fired 98 | 7 32 10 25 24 Largest 2 | 2 2 2 2 2 Hottest 88 | 70 85 85 85 88 Shots Fired 186 | 14 64 20 50 38 Gun 172 | 14 64 20 50 24 Cannon 14 | . . . . 14 Launcher . | . . . . . Special . | . . . . . Kinetic 100 | 7 32 10 27 24 Thermal 72 | 7 32 10 23 . Explosive . | . . . . . Electromagnetic 14 | . . . . 14 Robot Hit Streak 27 | 3 6 7 27 9 Robot Miss Streak 3 | 3 2 1 2 3 Penetration Max . | . . . . . Secondary Targets 5 | . 4 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 126 | 8 43 14 37 24 Core Hits 53 | 4 22 7 7 13 Critical Kills 1 | 1 . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | 2 4 . 1 1 Burn 6 | 1 4 . 1 . Destroy 1 | 1 . . . . Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1824 | 111 558 169 436 550 Guns 1448 | 111 558 169 436 174 Cannons 234 | . . . . 234 Explosions 142 | . . . . 142 Melee . | . . . . . Ramming . | . . . . . Kinetic 686 | 49 222 76 165 174 Thermal 904 | 62 336 93 271 142 Explosive . | . . . . . Electromagnetic 234 | . . . . 234 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 19 | . . . . 19 Projectiles 2 | . . . . 2 Explosions 17 | . . . . 17 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 36 | . . . . 36 Shots 1 | . . . . 1 Rammed 2 | . . 2 . . Targets Rammed 2 | . . 2 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 333 | 45 181 333 20 145 Average Temperature 66 | 18 59 164 4 62 Received Heat Transfer 414 | . 123 87 42 162 Effects 1 | . . 1 . . Matter Decay 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | 1 1 . 2 1 Heat Transferred 2555 | 259 1184 222 740 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 124 | 10 124 90 . 114 Initial 8 | . . 8 . . Average 25 | 2 33 16 . 19 Influence Increases 698 | 20 374 130 . 174 Destroy 0b10 Robot/C 440 | . 220 80 . 140 Destroy 0b10 Robot/NC 45 | 20 20 . . 5 Destroy Leader 86 | . 46 20 . 20 Successful Hack 28 | . 28 . . . Destroy Structure 9 | . . . . 9 Lose Combat Pursuer 90 | . 60 30 . . Influence Decreases 594 | 20 351 153 . 70 Entered New Map 15 | . . 15 . . Time Decay 549 | 20 351 128 . 50 Lost Part 30 | . . 10 . 20 Squads Dispatched 2 | . 2 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 21 10 5 9 Peak Tracking Total 5 | . 4 5 2 5 Tactical Retreats 4 | . 2 2 . . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 10 | . 9 . . 1 Terminals 7 | . 6 . . 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 35 | . 33 . . 2 Successful 21 | . 20 . . 1 Failed 14 | . 13 . . 1 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual 18 | . 17 . . 1 Terminals 26 | . 24 . . 2 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 7 | . 7 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 8 . . . Robot Analysis 2 | . 2 . . . Prototype ID Bank 1 | . 1 . . . Locate Traps 2 | . 2 . . . Transport Status 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 4 | . 4 . . . Report Inventory 2 | . 2 . . . Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 6 . . 1 Terminals 6 | . 5 . . 1 Botnet 6 | . 5 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Mask 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 8 . . 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 620 | 44 223 . . 353 Sensors 272 | . . . . 272 Terrain 583 | 8 223 . . 352 Structural 353 | . . . . 353 Seismic 115 | 36 . . . 79 Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 2919 | 114 1296 556 600 353 Spaces Moved 1548 | 56 775 310 267 140 Core 10 | 9 1 . . . Treads 827 | . 502 310 15 . Legs 711 | 47 272 . 252 140 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 190 Average Speed 159 | 126 146 160 189 190 Slowest Speed 500 | 250 500 160 240 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 4 93 65 24 14 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 9 | . . . . 9 Melee . | . . . . . Projectile . | . . . . . AOE 9 | . . . . 9 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 1814 | 81 872 352 319 190 Wait 79 | 6 26 22 13 12 Move 1544 | 55 774 309 266 140 Hop . | . . . . . Pick Up 26 | 5 13 4 1 3 Fast Attach 14 | 6 5 . 1 2 Attach 11 | 1 1 1 3 5 Detach . | . . . . . Swap 20 | 1 12 1 3 3 Drop 20 | . 9 3 7 1 Fire 98 | 7 32 10 25 24 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . 2 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 321 | -10/Materials | Repaired Aluminum Leg 427 | -10/Materials | Discovered new exit (range 8) 435 | -10/Materials | Discovered new exit (range 14) 445 | -10/Materials | Discovered new exit (range 11) 975 | -10/Materials | Discovered new exit (range 6) 1411 | -10/Materials | Entered Mines 1455 | -10/Mines | Met a Derelict bent on vengeance 1456 | -10/Mines | Learned 2 Materials zone layouts 1467 | -10/Mines | Discovered new exit (range 7) 1628 | -10/Mines | Learned location of Zion (-7) 1669 | -10/Mines | Discovered new exit (range 3) 1742 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1857 | -10/Mines | Assembled infested the area 1967 | -10/Mines | Entered Subcaves 2081 | -10/Subcaves | Core integrity fell below 50% 2130 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2132 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2527 | -10/Subcaves | Discovered new exit (range 14) 2530 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2567 | -10/Subcaves | Entered Materials 2567 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2920 | -8/Materials | Self-destructed Last Messages --------------- 02857_ U-05 Engineer lays Concrete. 02858_ Acquired 3 matter. 02858_ U-05 Engineer builds a Wall. 02862_ U-05 Engineer lays Concrete. 02862_ U-05 Engineer builds a Wall. 02863_ U-05 Engineer lays Concrete. 02866_ U-05 Engineer builds a Wall. 02867_ G-47 Trooper destroyed. 02868_ Acquired 3 matter. 02868_ U-05 Engineer builds a Wall. 02872_ U-05 Engineer lays Concrete. 02873_ U-05 Engineer builds a Wall. 02879_ Acquired 10 matter. 02884_ S-10 Pest destroyed. 02889_ Lgt. Ion Engine fried. 02889_ S-10 Pest destroyed. 02890_ Battle Rifle destroyed. 02893_ Destroyed Flight Unit. 02899_ S-10 Pest destroyed. 02914_ Critical hit (Burn: +37). 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Myspace Novice Programmer There's More Where That Came From Challenges ------------ None Game ------ Seed BombHellfirePlatform Manual? 0 Play Time 00:27:53 Cumulative 17.2 hours Start 2026.01.17 @ 14:07:25 End 2026.01.17 @ 14:44:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d53ef66e-e5bf-412d-99f4-19c62ba1b029