Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.25 @ 18:35:36 Player: medi Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (7) 35 Value Destroyed (146) 146 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2961 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 550/550 Matter 260/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Flying (34) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Ion Engine > --- PROPULSION (3) --- Flight Unit Flight Unit Flight Unit > --- UTILITY (4) ------ Signal Interpreter Improved Signal Interpreter PSU Rigger > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (5) ---- Improved Heat Sink Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Signal Interpreter Improved Signal Interpreter PSU Rigger > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Improved Heat Sink Light Assault Rifle [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Processor Signal Interpreter Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 23 | 8 3 . 2 7 3 Power 3 | 1 1 . . . 1 Engine 3 | 1 1 . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 3 . . . 3 1 Treads . | . . . . . . Leg . | . . . . . . Wheel 3 | 3 . . . . . Hover . | . . . . . . Flight 4 | . . . . 3 1 Utility 8 | 2 1 . 2 2 1 Device 6 | 2 1 . 1 2 . Storage . | . . . . . . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 5 | 2 1 . . 2 . Energy Gun 2 | 1 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . . . 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 2 | . 1 . . 1 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility . | . . . . . . Weapon 1 | . 1 . . . . Highest Loss Streak 1 | . 1 . . 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 96 100 100 97 87 Engine 14 | . 14 14 14 14 18 Wheel 23 | . 28 28 28 2 . Flight 4 | . . . . 24 27 Device 22 | . 28 28 23 14 9 Processor 5 | . . . 4 14 15 Energy Gun 11 | . 10 14 14 1 . Ballistic Gun 16 | . 14 14 14 26 18 Peak Build Rating 19 | 9 9 9 14 15 19 Average Rating 10 | 4 8 9 10 13 18 On Entrance 9 | . 9 9 9 14 14 Naked Turns . | . . . . . . Heaviest Build 10 | 9 9 9 10 9 10 Greatest Support 20 | 20 20 20 20 20 12 Greatest Overweight (x) 2 | . . . . 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 3 Average Carried 4 | 1 4 5 4 4 2 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 2 5 5 4 4 2 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 452 | 298 67 . . 87 . Remotely . | . . . . . . Salvage Created 222 | 80 90 . . 52 . Parts 14 | 2 6 . . 6 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 6 | 1 2 . . 3 . Guns 6 | 1 2 . . 3 . Classes Destroyed 3 | 2 . . . 1 . Worker 1 | 1 . . . . . Swarmer 3 | . . . . 3 . Grunt 3 | 1 2 . . . . Best Kill Streak 3 | 1 1 . . 3 . Combat Bots Only 3 | 1 1 . . 3 . Max Kills in Single Turn 1 | 1 1 . . 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 43 | 6 13 . . 24 . Missed 12 | 1 4 . . 7 . Damage Taken 428 | 60 135 . . 233 . Core 153 | 24 26 . . 103 . Absorbed by Shields . | . . . . . . Core Remaining (%) 64 | 90 . . . 38 . Volleys Fired 25 | 7 14 . . 4 . Largest 2 | 2 2 . . 2 . Hottest 70 | 60 70 . . 70 . Shots Fired 40 | 13 19 . . 8 . Gun 40 | 13 19 . . 8 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 24 | 6 14 . . 4 . Thermal 5 | . 1 . . 4 . Explosive . | . . . . . . Electromagnetic 11 | 7 4 . . . . Robot Hit Streak 5 | 3 5 . . 4 . Robot Miss Streak 5 | 2 2 . . 5 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 22 | 8 10 . . 4 . Core Hits 11 | 3 5 . . 3 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 291 | 116 124 . . 51 . Guns 291 | 116 124 . . 51 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 166 | 40 100 . . 26 . Thermal 25 | . . . . 25 . Explosive . | . . . . . . Electromagnetic 100 | 76 24 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 38 | 30 38 . . 36 . Average Temperature 18 | 21 13 . . 19 . Received Heat Transfer 123 | 30 93 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 74 | . . . . 74 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 90 | 25 56 21 . 90 52 Initial 35 | . 16 21 . . 35 Average 37 | 9 34 21 . 57 40 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 15 | 1 3 . . 10 1 Peak Tracking Total 6 | 1 3 . . 6 1 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 7 | . . . 5 1 1 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 55 | . . . 50 1 4 Successful 55 | . . . 50 1 4 Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . 3 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . . . . 4 Garrison Access . | . . . . . . Terminal Hacks 51 | . . . 50 1 . Record 49 | . . . 49 . . Open Door 1 | . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . . . 4 Insert Component 2 | . . . . . 2 Analyze 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 1419 | 100 138 74 870 209 28 Spaces Moved 1817 | 82 113 66 1080 406 70 Core 35 | 21 . . . 14 . Treads . | . . . . . . Legs . | . . . . . . Wheels 1328 | 61 113 66 1080 8 . Hover . | . . . . . . Flight 454 | . . . . 384 70 Fastest Speed 34 | 50 80 80 80 37 34 Average Speed 69 | 72 80 80 80 40 34 Slowest Speed 150 | 80 80 80 80 150 34 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . . . 3 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 9 28 21 94 64 13 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 1935 | 108 141 86 1086 441 73 Wait 40 | . 6 21 2 11 . Move 1806 | 81 112 65 1079 399 70 Hop 3 | . . . . 3 . Pick Up 22 | 9 5 . 1 7 . Fast Attach 7 | 3 . . . 3 1 Attach 13 | 4 2 . 1 4 2 Detach 1 | . . . . 1 . Swap 3 | 1 1 . 1 . . Drop 15 | 3 1 . 2 9 . Fire 25 | 7 14 . . 4 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Discovered new exit (range 8) 101 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Met 8R-AWN 230 | -10/Materials | Discovered new exit (range 8) 239 | -10/Materials | Entered Mines 239 | -10/Mines | Discovered new exit (range 6) 240 | -10/Mines | Followed 8R-AWN into the Mines 308 | -10/Mines | Discovered new exit (range 5) 313 | -10/Mines | Entered Exiles 326 | -10/Exiles | Discovered new exit (range 15) 360 | -10/Exiles | Welcomed by 8R-AWN 379 | -10/Exiles | Met EX-HEX 413 | -10/Exiles | Met EX-DEC 436 | -10/Exiles | Learned location of Zion (-7) 476 | -10/Exiles | Discovered new exit (range 10) 504 | -10/Exiles | Build established: Scavenger-Mutant 603 | -10/Exiles | Visited The Gauntlet 770 | -10/Exiles | Met EX-BIN 850 | -10/Exiles | Aligned with FarCom system 851 | -10/Exiles | Given EX-Vault access code 872 | -10/Exiles | Opened EX-Vault 878 | -10/Exiles | Found PSU Rigger 899 | -10/Exiles | Warned to stay clear of 0b10 Research branches 982 | -10/Exiles | Learned about 8R-AWN's background 1012 | -10/Exiles | Identified exit to Mines 1178 | -10/Exiles | Build established: Mutant 1183 | -10/Exiles | Left Exiles lab with PSU Rigger 1183 | -10/Exiles | Entered Mines 1260 | -9/Mines | Found the Drone Emporium 1266 | -9/Mines | Found Prototype Device 1269 | -9/Mines | Identified Sensor Drone Bay 1279 | -9/Mines | Discovered new exit (range 10) 1288 | -9/Mines | Identified exit to Materials 1324 | -9/Mines | Learned Materials terminal intel 1341 | -9/Mines | Assembled infested the area 1346 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1373 | -9/Mines | Core integrity fell below 50% 1392 | -9/Mines | Entered Materials 1392 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1393 | -8/Materials | Loaded intel: 12 terminal locations 1420 | -8/Materials | Self-destructed Last Messages --------------- GOAL=ESCAPE Receiving FarCom transmissions... Loading Materials terminal intel (x12)... Acquired Imp. Signal Interpreter. Connecting with Scanalyzer... >>Insert(Imp. Heat Sink) Scanning Imp. Heat Sink... Ready to analyze. >>Scanalyze Scanning: Imp. Heat Sink... Schematic downloaded. >>Insert(Lgt. Assault Rifle) Scanning Lgt. Assault Rifle... Ready to analyze. >>Scanalyze Scanning: Lgt. Assault Rifle... Schematic downloaded. Schematics can be used at fabricators to build something. View all schematics in possession via the status screen. K-01 Serf collects debris. 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Heat Sink | -8/Materials | Scanalyzed Lgt. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tourist Challenges ------------ None Game ------ Seed DynamicAlphaWell Manual? 0 Play Time 00:55:49 Cumulative 4.0 hours Start 2025.02.25 @ 14:08:54 End 2025.02.25 @ 18:35:36 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 84% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 5f829b17-ac79-4446-864d-981d6b5189d3