Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.08.27 @ 20:42:43 Player: Wolfechu Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (2718) 2718 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6813 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 749/850 Matter 6/300 Energy 500/500 System Corruption 1% Temperature Cool (16) Movement Walking (392) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Fission Core > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (8) ------ Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Targeting Computer Core Analyzer Energy Filter Weapon Cycler ECM Suite > --- WEAPON (3) ------- Heavy Missile Launcher Improved Datajack Welding Torch > --- INVENTORY (25) --- Nuclear Core Nuclear Core Fission Core Fission Core Titanium Leg Improved Titanium Leg Flexi-carbon Leg High-capacity Battery (250) Targeting Computer Authchip [R/Combat] Heavy Assault Cannon Faulty Advanced EMP Blaster Faulty Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Targeting Computer Core Analyzer Energy Filter Weapon Cycler ECM Suite > --- WEAPON ----------- High-powered Shotgun Flak Gun Heavy Missile Launcher > --- INVENTORY -------- Fission Core Fission Core Aluminum Leg VSS Leg Improved Titanium Leg Flexi-carbon Leg Targeting Computer Authchip [R/Combat] Heavy Assault Cannon Advanced EMP Blaster Advanced EMP Blaster Heavy Missile Launcher Improved Datajack Welding Torch [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Battle Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Battle Rifle Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Slots Evolved 9 | . 1 . 4 2 . 2 Power 1 | . . . . 1 . . Propulsion 1 | . . . 1 . . . Utility 6 | . 1 . 2 1 . 2 Weapon 1 | . . . 1 . . . Parts Attached 54 | 5 3 1 18 2 15 10 Power 9 | 1 . . 2 1 3 2 Engine 4 | 1 . . 1 1 . 1 Core 5 | . . . 1 . 3 1 Reactor . | . . . . . . . Propulsion 12 | . 2 . 5 . 2 3 Treads . | . . . . . . . Leg 12 | . 2 . 5 . 2 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 2 1 . 6 1 4 2 Device 6 | . 1 . 1 . 3 1 Storage 3 | 1 . . 2 . . . Processor 6 | 1 . . 2 1 1 1 Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 17 | 2 . 1 5 . 6 3 Energy Gun 3 | 2 . . 1 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 5 | . . 1 1 . 3 . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 1 . 2 1 Special Weapon 2 | . . . . . 1 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . 1 . . 1 Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 24 | . . . 5 . 12 7 Power 5 | . . . 1 . 3 1 Propulsion 6 | . . . 2 . 1 3 Utility 4 | . . . . . 4 . Weapon 9 | . . . 2 . 4 3 Highest Loss Streak 7 | . . . 3 . 7 4 To Critical Strikes . | . . . . . . . Average Backups 12 | 4 5 9 13 17 15 15 Power 2 | 1 2 3 2 3 2 2 Propulsion 2 | 1 . . 3 4 4 4 Utility 2 | . . 3 3 3 1 2 Weapon 2 | 1 2 2 2 4 4 3 Tool/Special . | . . . . . . . Unused Backups 19 | . . 3 6 . . 10 Power 7 | . . . 3 . . 4 Propulsion 3 | . . . 2 . . 1 Utility 5 | . . 1 1 . . 3 Weapon 4 | . . 2 . . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 99 96 97 Engine 6 | . 12 12 2 7 4 . Core 4 | . . . 5 7 8 10 Leg 23 | . 24 25 24 21 21 18 Device 12 | . 12 12 9 7 16 24 Storage 10 | . 12 12 11 7 7 6 Processor 13 | . 12 12 13 20 14 17 Protection 2 | . . . 6 7 1 . Energy Gun 10 | . 25 18 7 7 1 . Energy Cannon 2 | . . . 5 7 . . Ballistic Gun 7 | . . 6 9 7 12 8 Launcher 1 | . . . 1 . 1 8 Peak Build Rating 57 | 5 8 10 37 42 50 57 Average Rating 25 | 3 7 9 31 41 42 55 On Entrance 21 | . 5 8 10 37 42 50 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 119 | 18 19 20 117 112 112 119 Greatest Support 57 | 3 20 20 47 41 57 50 Greatest Overweight (x) 5 | 5 . . 2 2 5 3 Average Overweight (x) . | 3 . . 1 2 1 2 Largest Inventory Capacity 25 | 10 10 10 25 25 25 25 Average Capacity 16 | 9 10 10 20 25 25 25 Most Carried 19 | 8 8 10 19 18 19 19 Average Carried 12 | 4 5 9 13 17 16 16 Final Capacity 25 | 10 10 10 25 25 25 25 Final Carried 19 | 5 8 10 19 17 19 14 Class Distribution -------------------- 47% | Hacker-Mutant 21% | Scientist-Gunner 18% | Hacker-Gunner 7% | Scavenger-Gunner 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Scientist-Gunner | -8/Materials Scientist-Gunner | -7/Factory Hacker-Gunner | -7/DSF Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -8 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac DSF Fac Matter Collected 1327 | 222 58 109 503 23 308 104 Remotely . | . . . . . . . Salvage Created 2401 | . 163 42 1394 20 493 289 Parts 151 | . 8 2 89 5 33 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Combat Hostiles Destroyed 57 | . 5 3 29 . 12 8 Guns 42 | . 5 3 22 . 11 1 Cannons 3 | . . . 2 . 1 . AOE 11 | . . . 4 . . 7 Classes Destroyed 13 | . 2 . 6 1 4 . Worker 5 | . . . 4 . . 1 Builder 1 | . . . 1 . . . Tunneler 3 | . . . 3 . . . Operator 2 | . . . . 1 . 1 Watcher 7 | . . . 5 . . 2 Swarmer 13 | . 2 3 8 . . . Grunt 22 | . 3 . 12 . 5 2 Brawler 1 | . . . . . 1 . Sentry 12 | . . . 8 . 1 3 Specialist 2 | . . . . . 2 . Hunter 3 | . . . 1 . 1 1 Programmer 3 | . . . . . 1 2 Heavy 1 | . . . . . 1 . Best Kill Streak 8 | . 2 3 8 1 6 3 Combat Bots Only 8 | . 2 3 8 . 6 3 Max Kills in Single Turn 3 | . 1 1 3 1 1 3 Gunslinging 1 | . . . 1 . . . Exploded 3 | . . . 1 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac DSF Fac Hostile Shots Fired 403 | . 19 26 123 . 172 63 Missed 125 | . 11 12 37 . 48 17 Hits 278 | . 8 14 86 . 124 46 Projectile 278 | . 8 14 86 . 124 46 Critical Strikes 10 | . . . 5 . 4 1 Part Disruptions 1 | . . . . . 1 . Damage Taken 3377 | . 60 177 706 . 1663 771 Core 565 | . 11 16 92 . 345 101 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1747 | . 37 72 443 . 726 469 Core Remaining (%) 80 | 100 . 89 83 . 50 . Volleys Fired 151 | . 12 8 73 1 44 13 Largest 3 | . 2 2 3 3 3 3 Hottest 160 | . 90 90 160 160 125 103 Shots Fired 337 | . 24 16 192 3 68 34 Gun 279 | . 24 16 161 2 60 16 Cannon 22 | . . . 21 1 . . Launcher 28 | . . . 10 . . 18 Special 8 | . . . . . 8 . Kinetic 181 | . . 1 112 1 51 16 Thermal 138 | . 24 15 80 2 17 . Explosive 18 | . . . . . . 18 Electromagnetic . | . . . . . . . Robot Hit Streak 36 | . 8 20 36 6 23 30 Robot Miss Streak 5 | . 1 . 2 . 1 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 1 1 . 2 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 261 | . 16 12 136 3 63 31 Core Hits 155 | . 10 7 70 2 36 30 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 10 | . 1 1 8 . . . Burn 7 | . 1 . 6 . . . Meltdown 1 | . . . 1 . . . Destroy 2 | . . 1 1 . . . Melee Attacks 4 | . . . 2 . . 2 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6554 | . 191 148 3231 61 1367 1556 Guns 3715 | . 191 146 1734 38 1310 296 Cannons 389 | . . . 366 23 . . Explosions 2376 | . . . 1116 . . 1260 Melee . | . . . . . . . Ramming 17 | . . 2 15 . . . Kinetic 3496 | . . 19 2020 18 1143 296 Thermal 1982 | . 191 127 1196 43 224 201 Explosive 1059 | . . . . . . 1059 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 7 1 Average Corruption 6 | . . . . . 6 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . . . . 13 . Message Errors 3 | . . . . . 3 . Matter Fused 3 | . . . . . 3 . Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 2 | . . . . . 2 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 102 | . . . 38 . . 64 Projectiles 7 | . . . 7 . . . Explosions 95 | . . . 31 . . 64 Melee . | . . . . . . . Knockbacks 1 | . . 1 . . . . Impact 1 | . . 1 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 457 | . . . 27 . . 430 Shots 15 | . . . 2 . . 13 Rammed . | . . . . . . . Targets Rammed 3 | . . 1 2 . . . Kicked 3 | . . 1 2 . . . Crushed . | . . . . . . . Highest Temperature 949 | . 102 4 294 69 949 145 Average Temperature 94 | . 43 3 71 39 232 51 Received Heat Transfer 1194 | . 45 63 441 . 420 225 Effects 22 | . . . . . 22 . Shutdowns 4 | . . . . . 4 . Energy Bleed 1 | . . . . . 1 . Interference 6 | . . . . . 6 . Short Circuit 3 | . . . . . 3 . Damage (minor) 2 | . . . . . 2 . Damage (major) 4 | . . . . . 4 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 9 | . . 1 8 . . . Heat Transferred 4310 | . 570 347 2738 74 481 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Peak Influence 190 | . 40 . 186 5 190 139 Initial 73 | . . . . . . 73 Average 36 | . 12 . 30 . 89 47 Influence Increases 2008 | . 120 75 1024 5 290 494 Destroy 0b10 Robot/C 1140 | . 100 60 580 . 240 160 Destroy 0b10 Robot/NC 90 | . . . 65 5 . 20 Destroy Leader 324 | . 20 . 180 . 50 74 Trap Triggered on 0b10 30 | . . . 30 . . . Successful Hack 12 | . . . 11 . . 1 Disable Machine 60 | . . . 20 . . 40 Destroy Structure 292 | . . . 93 . . 199 Lose Combat Pursuer 60 | . . 15 45 . . . Influence Decreases 1942 | . 120 75 1024 5 100 618 Entered New Map 117 | . . . . . . 117 Time Decay 1464 | . 120 75 833 5 . 431 Lost Part 220 | . . . 50 . 100 70 Purge Threat 141 | . . . 141 . . . Squads Dispatched 12 | . . . 6 . 2 4 Investigation 4 | . . . 4 . . . Extermination 1 | . . . . . . 1 Reinforcement 7 | . . . 2 . 2 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 6 10 37 . 13 13 Peak Tracking Total 6 | . 3 5 5 . 6 3 Tactical Retreats 5 | . . 1 2 . 1 1 ECM-based Alert Blocks 2 | . . . . . 1 1 Traps | -11 -10 -10 -8 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Traps Triggered 4 | . . 1 . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts 10 | . . . 10 . . . Triggered . | . . . . . . . Disarmed 2 | . . . 2 . . . Reprogrammed 5 | . . . 5 . . . Reused 3 | . . . 3 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . 3 . . . Machines | -11 -10 -10 -8 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac DSF Fac Machines Disabled 15 | . . . 5 . . 10 Max in Single Turn 5 | . . . 2 . . 5 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Machines Accessed 19 | . 1 1 12 1 . 4 Terminals 13 | . 1 . 9 1 . 2 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 51 | . 2 5 36 1 . 7 Successful 44 | . 2 5 31 1 . 5 Failed 7 | . . . 5 . . 2 Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 30 | . 2 . 24 1 . 3 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . . 2 Scanalyzers 11 | . . . 11 . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 30 | . 2 5 19 1 . 3 Record 11 | . 2 5 3 . . 1 Open DSF 2 | . . . . 1 . 1 Level Access Points 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 2 | . . . 1 . . 1 Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 3 | . . . 3 . . . Disarm Traps 1 | . . . 1 . . . Reprogram Traps 1 | . . . 1 . . . Transport Status 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Zone Layout 3 | . . . 3 . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 11 | . . . 11 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Retrieve Study 9 | . . . 9 . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 13 | . 1 . 8 1 . 3 Full Trace Events 4 | . . . 4 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 73 | . . . . . . 73 Total Part Build Rating 6 | . . . . . . 6 Part Studies Acquired 8 | . . . 8 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . 1 . . 1 Non-combat . | . . . . . . . Combat 2 | . . . 1 . . 1 Robot Hacks Applied 3 | . . . 2 . . 1 parse_system 3 | . . . 2 . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . 9 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Active Infowar (turns) 5799 | . 265 2245 2092 120 430 647 Optics 1699 | . . . 1490 120 89 . Sensors 3112 | . 265 2245 602 . . . Machine Analysis 208 | . . . . 119 89 . ECM 988 | . . . . . 341 647 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac DSF Fac Turns Passed 6355 | 149 265 2245 2455 120 474 647 Spaces Moved 3416 | 56 182 1743 1048 46 136 205 Core 56 | 56 . . . . . . Treads . | . . . . . . . Legs 3360 | . 182 1743 1048 46 136 205 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 254 191 253 Average Speed 161 | 243 120 120 202 254 229 255 Slowest Speed 480 | 300 120 120 269 254 480 328 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 2 | . . . 2 . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 40 | 4 38 66 80 2 89 7 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched 3 | . . 3 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 346 | . . . 113 . . 233 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 346 | . . . 113 . . 233 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Total 3986 | 70 204 1879 1238 48 243 304 Wait 240 | . 2 116 39 . 19 64 Move 3410 | 55 181 1742 1047 45 135 205 Hop . | . . . . . . . Pick Up 74 | 10 6 6 32 . 14 6 Fast Attach 1 | . . . 1 . . . Attach 52 | 5 3 . 17 2 14 11 Detach 1 | . . . . . 1 . Swap 2 | . . 1 . . 1 . Drop 22 | . . 4 15 . . 3 Fire 151 | . 12 8 73 1 44 13 Melee 4 | . . . 2 . . 2 Ram . | . . . . . . . Kick 3 | . . 1 2 . . . Crush . | . . . . . . . Escape Stasis 15 | . . . . . 15 . Rewire 1 | . . 1 . . . . Trap 10 | . . . 10 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 50 | -11/Scrapyard | Identified exit to Materials 50 | -11/Scrapyard | Discovered exit to Materials (range 13) 150 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Evolved 1 slot: Utility x1 306 | -10/Materials | Build established: Hacker-Mutant 398 | -10/Materials | Identified exit to Subcaves 398 | -10/Materials | Discovered exit to Subcaves (range 14) 403 | -10/Materials | Identified exit to Mines 403 | -10/Materials | Discovered exit to Mines (range 8) 415 | -10/Materials | Entered Subcaves 416 | -10/Subcaves | Approached by a straggling Scientist 437 | -10/Subcaves | Learned 2 Materials zone layouts 472 | -10/Subcaves | Ambushed by swarm of Subdwellers 626 | -10/Subcaves | Learned Materials emergency access door positions 754 | -10/Subcaves | Curiously followed by a Cobbler waking with a query about "LVR3C" 1039 | -10/Subcaves | Visited Clippyterm 1042 | -10/Subcaves | Identified exit to Recycling 1042 | -10/Subcaves | Learned location of Extension (-5) 1063 | -10/Subcaves | Shifting Twisted Machinery released Mak. Thermal Plating 1637 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2652 | -10/Subcaves | Identified exit to Materials 2652 | -10/Subcaves | Discovered exit to Materials (range 9) 2660 | -10/Subcaves | Entered Materials 2660 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2729 | -8/Materials | Identified exit to Factory 2873 | -8/Materials | Destroyed 8 combat bots 3035 | -8/Materials | Lost 3 parts (1p2w) 3305 | -8/Materials | Build established: Hacker-Gunner 4235 | -8/Materials | Build established: Scientist-Gunner 5115 | -8/Materials | Entered Factory 5115 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5232 | -7/Factory | Identified exit to DSF 5235 | -7/Factory | Entered DSF 5266 | -7/DSF | Additional patrols routed to DSF 5324 | -7/DSF | Crushed by falling debris 5355 | -7/DSF | Lost 7 parts (1p4u2w) 5572 | -7/DSF | Sterilization system engaged 5592 | -7/DSF | Ambient heat levels rising (+10) 5607 | -7/DSF | Ambient heat levels rising (+10) 5610 | -7/DSF | Lost 4 parts (2p2w) 5622 | -7/DSF | Ambient heat levels rising (+10) 5637 | -7/DSF | Ambient heat levels rising (+10) 5652 | -7/DSF | Ambient heat levels rising (+10) 5652 | -7/DSF | Identified exit to Factory 5652 | -7/DSF | Discovered exit to Factory (range 15) 5667 | -7/DSF | Ambient heat levels rising (+10) 5682 | -7/DSF | Ambient heat levels rising (+10) 5697 | -7/DSF | Ambient heat levels rising (+10) 5709 | -7/DSF | Entered Factory 5709 | -6/Factory | Evolved 2 slots: Utility x2 5872 | -6/Factory | Build established: Scavenger-Gunner 6085 | -6/Factory | Fabricated Nuclear Core (x2) 6356 | -6/Factory | Self-destructed Last Messages --------------- 06291_ U-05 Engineer builds a Wall. 06292_ U-05 Engineer lays Concrete. 06295_ U-05 Engineer builds a Wall. 06297_ U-05 Engineer lays Concrete. 06317_ The unstable cave ceiling collapses. 06318_ P-60 Hacker destroyed. 06318_ G-50 Soldier destroyed. 06318_ Y-54 Guardian destroyed. 06322_ The unstable cave ceiling collapses. 06323_ Carbon-fiber Leg+ destroyed. 06327_ Hvy. Missile Launcher destroyed. 06327_ Imp. Titanium Leg destroyed. 06328_ The unstable cave ceiling collapses. 06351_ VSS Leg+ destroyed. 06354_ Jacked G-50 Soldier... >>parse_system Reading system data... 06355_ Jacked G-50 Soldier... 06355_ Critical hit (Burn: +37). 06356_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????[[! ?????????????????????????? | | ?????????????????" [ ! ????????????????????????? | | ????????????????"" 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""" #??????????????????? | | ####?# #?????# ?????????????????????? | | #?# #?????# # #####????????????????????? | | ### ####### # gg #????????????????????? | | ## + @ #????????????????????? | | ## ##T #####+## #### !! #????????????????????? | | # ### ## # #??# !! #????????????????????? | | # #?# ## # #??# ! #????????????????????? | | # ### ## # #??# #????????????????????? | | # #= # ######;####????????????????????? | | # # # ## ##?# ????????????????????????? | | # # #?# ????????????????????????? | | # # ##?#o????????????????????????? | | # # ????????????????????????? | | # ## ## # ????????????????????????? | | # ## #?# ????????????????????????? | | ##+# ### ## # # #?#?????????????????????????? | | ?? ##########???????????????????????????? | | ? #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ########+####????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 29 Energy Capacity 500 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Energy Filtering 30 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nuclear Core | x2 | -6/Factory Repaired ---------- Nothing Studied --------- Lgt. Assault Rifle | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked VSS Leg | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Ion Cannon | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Welding Torch | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Hehehe Hot Goods Challenges ------------ None Game ------ Seed CentriumSalvagingSword Manual? 0 Play Time 00:48:43 Cumulative 5.9 hours Start 2026.08.27 @ 17:39:30 End 2026.08.27 @ 20:42:43 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 22 Rogue 6 Adventurer 0 Explorer 16 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8218d83a-a004-4fa9-b1c1-7cc3721cbfe9