Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.14 @ 20:44:47 Player: Marco Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (6) 30 Value Destroyed (175) 175 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (227) 227 TOTAL SCORE: 2232 Bonus ------- Pacifist 200 Follower Combat Kills 27 Cogmind --------- Core Integrity 0/550 Matter 224/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Small Storage Unit Small Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Ion Engine Light Treads Light Treads Light Treads Hardened Light Armor Plating Ion Cannon Heavy Ion Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Small Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Ion Cannon Assault Cannon Rocket Launcher > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Hardened Light Armor Plating Ion Cannon Assault Rifle [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Storage Small Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 23 | 4 4 1 6 8 Power 2 | 1 . . . 1 Engine 2 | 1 . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 1 2 . 1 3 Treads 1 | 1 . . . . Leg 3 | . 2 . 1 . Wheel . | . . . . . Hover 3 | . . . . 3 Flight . | . . . . . Utility 6 | 1 1 . 2 2 Device . | . . . . . Storage 2 | 1 1 . . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 8 | 1 1 1 3 2 Energy Gun 1 | . 1 . . . Energy Cannon 3 | . . . 2 1 Ballistic Gun 1 | 1 . . . . Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . . 1 . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 9 | . . . 2 7 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 1 | . . . . 1 Weapon 4 | . . . 2 2 Highest Loss Streak 7 | . . . 2 7 Average Slot Usage (%) 87 | . 86 100 92 72 Engine 11 | . 14 14 11 7 Leg 20 | . 23 28 29 3 Hover 4 | . . . . 14 Storage 22 | . 19 28 22 18 Processor 3 | . . . . 12 Protection 2 | . . . 8 1 Energy Gun 7 | . 11 14 3 . Energy Cannon 3 | . . . 6 7 Ballistic Gun 2 | . 14 . . . Launcher 4 | . . . 9 6 Special Weapon 4 | . . 13 1 . Naked Turns . | . . . . . Heaviest Build 28 | 10 16 16 28 28 Greatest Support 30 | 20 20 20 30 30 Greatest Overweight (x) 9 | 3 . . 1 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 Most Carried 8 | 6 6 6 8 8 Average Carried 5 | 4 4 5 6 7 Final Capacity 8 | 6 8 8 8 8 Final Carried 8 | 6 4 6 6 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 390 | 240 . . 117 33 Remotely . | . . . . . Salvage Created 122 | . . . 82 40 Parts 12 | . . . 9 3 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 4 | . . . 3 1 Cannons 1 | . . . . 1 AOE 3 | . . . 3 . Classes Destroyed 4 | . . . 4 . Worker 1 | . . . 1 . Watcher 1 | . . . 1 . Grunt 2 | . . . 2 . Sentry 2 | . . . 1 1 Best Kill Streak 2 | . . . 2 1 Combat Bots Only 1 | . . . 1 1 Max Kills in Single Turn 2 | . . . 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1297 | . 2 . 223 1072 Core 594 | . . . 44 550 Absorbed by Shields . | . . . . . Core Remaining (%) 96 | 100 . 100 89 . Volleys Fired 12 | . . . 9 3 Largest 2 | . . . 2 2 Hottest 93 | . . . 93 93 Shots Fired 21 | . . . 15 6 Gun 4 | . . . 4 . Cannon 5 | . . . 2 3 Launcher 12 | . . . 9 3 Special . | . . . . . Kinetic . | . . . . . Thermal 5 | . . . 2 3 Explosive 12 | . . . 9 3 Electromagnetic 4 | . . . 4 . Robot Hit Streak 10 | . . . 10 6 Robot Miss Streak 1 | . . . 1 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 17 | . . . 12 5 Core Hits 14 | . . . 9 5 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 568 | . 4 3 451 110 Guns 33 | . . . 33 . Cannons 91 | . . . 23 68 Explosions 426 | . . . 395 31 Melee . | . . . . . Ramming 18 | . 4 3 . 11 Kinetic . | . . . . . Thermal 91 | . . . 23 68 Explosive 426 | . . . 395 31 Electromagnetic 33 | . . . 33 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 54 | . 2 . 49 3 Shots 1 | . . . 1 . Rammed 14 | . 1 . . 13 Targets Rammed 15 | . 1 1 . 13 Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 93 | . . . 78 93 Average Temperature 32 | . . . 21 52 Received Heat Transfer 432 | . . . 54 378 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 148 | . . . 37 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 145 | . 27 10 120 145 Initial 50 | . . 10 3 50 Average 41 | . 9 10 69 85 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 . 1 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 21 | . 2 . 6 13 Peak Tracking Total 11 | . 2 . 5 11 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 1 | . 1 . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 1 | . 1 . . . Successful 1 | . 1 . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Record 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 8 | . . . 8 . Total Damage 148 | . . . 148 . Kills 1 | . . . 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 810 | 85 117 219 187 202 Spaces Moved 619 | 57 88 166 122 186 Core 39 | 29 . . . 10 Treads 41 | 28 13 . . . Legs 384 | . 75 166 122 21 Wheels . | . . . . . Hover 155 | . . . . 155 Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 52 Average Speed 111 | 129 125 120 122 82 Slowest Speed 500 | 200 160 120 150 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 4 25 35 16 25 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 95 | . . . 69 26 Melee . | . . . . . Projectile . | . . . . . AOE 95 | . . . 69 26 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 713 | 66 93 185 145 224 Wait 16 | . . 16 . . Move 615 | 56 87 165 121 186 Hop . | . . . . . Pick Up 22 | 6 1 2 6 7 Fast Attach 4 | 4 . . . . Attach 16 | . 3 . 6 7 Detach 4 | . . . 1 3 Swap 3 | . 1 1 . 1 Drop 6 | . . . 2 4 Fire 12 | . . . 9 3 Melee . | . . . . . Ram 13 | . . . . 13 Kick 2 | . 1 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 16) 203 | -10/Materials | Entered Mines 206 | -10/Mines | Received a Mining Laser from a helpful Derelict 276 | -10/Mines | Discovered new exit (range 10) 282 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 316 | -10/Mines | Build established: Mutant 422 | -10/Mines | Entered Materials 422 | -9/Materials | Accompanied by 1 ally 422 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 593 | -9/Materials | Discovered new exit (range 14) 609 | -9/Materials | Entered another Materials area 609 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 794 | -8/Materials | Core integrity fell below 50% 805 | -8/Materials | Core integrity fell below 20% 811 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 00727_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M012. 00731_ Imp. Hover Unit destroyed. 00743_ Dropped Assault Rifle. 00743_ Acquired Hvy. Ion Cannon. 00752_ Imp. Hover Unit destroyed. 00754_ W-25 Informer sends out distress signal. 00761_ Rocket Launcher destroyed. 00776_ Ion Cannon destroyed. 00777_ Imp. Hover Unit destroyed. 00779_ Slammed into G-47 Trooper. 00783_ Adv. Targeting Computer permanently disabled. 00783_ Destabilizing: Short circuit. 00785_ Lgt. Ion Engine destroyed. 00785_ Slammed into G-47 Trooper. 00787_ Adv. Targeting Computer destroyed. 00788_ Slammed into G-47 Trooper. 00788_ Destabilizing: System corrupted (+2). 00790_ Slammed into G-47 Trooper. 00794_ Slammed into S-10 Pest. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#########?#?????????????????? | | ?????????????????????# """ #?????????????????? | | ?????????????????????# "T" """ #?????????????????? | | ?????????????????????# """ #?????????????????? | | ?????????????????????# """ #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ??????????????????#### @ #?????????????????? | | ??????????? w #?????????????????? | | ?????????????#############/#####?????????????????? | | ????????????????######### sa#????????????????????? | | ????????????????# # Yg#????????????????????? | | ????????????????# " " # g#???????????????##???? | | ????????????????# "T" + #########??????# ???? | | ????????????????# """ # ##] !!!!#??????# #???? | | ????????????????# # g##]]!!!!#??????# #???? | | ????????????????######### ## [ #??????# #???? | | ???????????????????????# # ######## ##### | | ???????????????????????# | | ???????????????????????# | | ???????????????????????# | | ???????????????????????# ###############+##### | | ???????????????????????#######??????# # | | ????????????????????????????????????# "S """"" # | | ????????????????????????????????????# """ """"" # | | ????????????????????????????????????# "" """"" # | | ????????????????????????????????????# + | | ????????????????????????????????????########+##### | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????#! | | ???????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 54 Targeting Accuracy 16 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderDimensionalBay Manual? 0 Play Time 00:10:19 Cumulative 8.2 hours Start 2021.11.14 @ 20:35:10 End 2021.11.14 @ 20:44:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 15 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58a8b869-8238-4a47-96fc-f724d3ddd4ca