Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 12:33:24 Player: Lazz Result: Destroyed by AG-50037 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (81) 405 Value Destroyed (2586) 2586 Prototype IDs (29) 580 Alien Tech Used (1) 200 Bonus (2879) 2879 TOTAL SCORE: 11650 Bonus ------- Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -21 Cogmind --------- Core Integrity 0/850 Matter 234/300 Energy 678/750 System Corruption 0% Temperature Cool (6) Movement Walking (115) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Armored Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY (7) ------ Experimental Heat Sink Large Storage Unit Zionite Biocell Experimental Signal Interpreter Experimental Targeting Computer GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Improved Proton Missile Launcher > --- INVENTORY (15) --- Xenon Bombardment Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Experimental Heat Sink Improved Signal Interpreter Advanced Target Analyzer Zionite Heavy Carapace Molecular Deconstructor Falx GAL Module Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Zionite Biocell Experimental Signal Interpreter Experimental Targeting Computer GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Xenon Bombardment Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Experimental Heat Sink Improved Signal Interpreter Advanced Target Analyzer Zionite Heavy Carapace Molecular Deconstructor Falx GAL Module [Rating: 89] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Experimental System Shield Protection Improved Utility Shielding Weapon Antimatter Cannon Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Antimatter Cannon Launcher Improved Proton Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . . . . Utility 5 | . . . 1 . 1 1 . . . . 2 . . . . Weapon 1 | . . . . . . 1 . . . . . . . . . Parts Attached 100 | 6 2 2 17 1 12 2 4 2 . 13 18 2 . 5 14 Power 8 | 1 . . 2 . 1 . 1 . . 1 1 . . . 1 Engine 7 | 1 . . 2 . 1 . 1 . . 1 1 . . . . Core 1 | . . . . . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 29 | 2 2 1 5 . 6 . 2 . . 3 4 . . . 4 Treads 4 | . . . 1 . . . . . . . 3 . . . . Leg 14 | 2 . . . . 2 . 2 . . 3 1 . . . 4 Wheel 11 | . 2 1 4 . 4 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 36 | 2 . . 5 1 2 1 1 1 . 3 8 2 . 5 5 Device 14 | 1 . . 3 1 . . . . . 1 6 . . . 2 Storage 4 | 1 . . 2 . . . . . . . . . . . 1 Processor 10 | . . . . . 2 . . 1 . 1 1 1 . 4 . Hackware 1 | . . . . . . . . . . . . . . 1 . Protection 7 | . . . . . . 1 1 . . 1 1 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 27 | 1 . 1 5 . 3 1 . 1 . 6 5 . . . 4 Energy Gun 9 | 1 . 1 2 . . . . 1 . 2 . . . . 2 Energy Cannon 1 | . . . . . . . . . . . 1 . . . . Ballistic Gun 6 | . . . 2 . 3 1 . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . . . 1 3 . . . . Launcher 3 | . . . 1 . . . . . . . . . . . 2 Special Weapon 2 | . . . . . . . . . . 2 . . . . . Impact Weapon 2 | . . . . . . . . . . 1 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . 1 . . . . . 2 1 . . 5 7 Parts Lost 53 | . . 4 7 . 7 . 2 . . 7 8 . . . 18 Power 6 | . . 1 1 . 1 . 1 . . . 1 . . . 1 Propulsion 19 | . . 1 3 . 4 . 1 . . 4 1 . . . 5 Utility 14 | . . 1 2 . 1 . . . . . 4 . . . 6 Weapon 14 | . . 1 1 . 1 . . . . 3 2 . . . 6 Highest Loss Streak 15 | . . 4 3 . 4 . 1 . . 3 7 . . . 15 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 11 | 5 7 5 4 10 10 12 11 15 15 13 11 13 14 13 10 Power . | . 1 1 . . . . . . . . . 1 1 1 . Propulsion 3 | 2 3 2 2 3 3 5 2 1 1 . 2 5 6 6 4 Utility 3 | . 1 1 1 5 4 4 5 7 8 7 4 3 3 2 2 Weapon 3 | 1 2 1 1 2 2 2 3 6 6 5 4 4 4 4 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 13 | . . . . . 2 . . . . . 1 . . 2 8 Power . | . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . 2 . . . . . . . . . 3 Utility 6 | . . . . . . . . . . . . . . 2 4 Weapon 2 | . . . . . . . . . . . 1 . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 85 93 78 97 88 80 99 100 100 88 87 100 100 99 89 Engine 6 | . 14 12 5 11 7 7 6 7 7 7 5 6 6 6 2 Treads 9 | . . . 1 . . . . . . . 12 20 20 20 8 Leg 11 | . 12 . . . 2 . 28 30 30 22 8 6 6 6 14 Wheel 4 | . 16 26 29 33 26 15 . . . . . . . . . Device 14 | . 14 11 13 19 16 7 7 7 7 7 18 23 20 18 8 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 9 Processor 9 | . . . . . 9 15 15 15 15 15 9 6 6 7 13 Protection 7 | . . . . . . 5 7 7 7 6 5 8 13 13 11 Energy Gun 2 | . 14 26 11 11 4 . . 6 7 2 1 . . . . Ballistic Gun 5 | . . . 3 6 13 20 22 15 15 8 1 . . . . Ballistic Cannon 6 | . . . . . . . . . . 4 5 13 13 13 5 Impact Weapon 3 | . . . . . . . . . . . 4 6 6 6 2 Peak Build Rating 89 | 7 7 7 12 19 28 24 39 39 39 50 54 54 54 65 89 Average Rating 42 | 4 6 6 9 16 21 23 34 38 39 38 44 53 54 56 68 On Entrance 29 | . 7 6 4 10 18 19 24 39 39 39 37 54 54 54 65 Avg Prop Armor Cover (%) 3 | . . . 12 . 7 . . . . . 4 3 3 3 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 57 | 11 11 13 29 30 31 39 43 43 42 47 57 56 56 56 55 Greatest Support 79 | 20 20 20 30 30 46 20 60 60 60 68 68 68 68 68 79 Greatest Overweight (x) 14 | . . 1 1 . 1 1 3 . . 14 2 . 2 . 1 Average Overweight (x) . | . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 8 8 7 10 11 14 14 15 15 15 15 15 15 15 15 15 Average Carried 12 | 5 6 6 4 10 10 12 11 15 15 14 12 14 15 14 12 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 8 6 6 10 10 13 14 15 15 15 13 15 15 15 15 12 Class Distribution -------------------- 58% | Scavenger-Mutant 13% | Mutant 10% | Scavenger-Gunner 8% | Gunner 4% | Derelict-Skirmisher 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Derelict-Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 2281 | 110 . 40 230 26 321 . 322 53 . 373 278 249 92 38 149 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2550 | 31 . 53 274 26 703 . 199 . . 538 333 222 . . 171 Parts 137 | 6 . 3 29 1 36 . 22 . . 18 13 4 . . 5 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . 15 1 . 15 . 4 . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 72 | . . 1 9 . 12 . 14 . . 15 11 2 . . 8 Guns 28 | . . 1 9 . 11 . 3 . . 3 1 . . . . Cannons 13 | . . . . . . . . . . 2 9 2 . . . AOE 30 | . . . . . 1 . 11 . . 10 . . . . 8 Classes Destroyed 16 | 1 . 2 4 . 5 . . . . 2 . . . . 2 Worker 6 | . . 2 2 1 . . . . . . 1 . . . . Builder 3 | . . . 1 . 1 . . . . . 1 . . . . Tunneler 3 | 2 . . 1 . . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . Recycler 2 | . . . . . 2 . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . Swarmer 29 | . . . 7 . 2 . 14 . . 3 3 . . . . Grunt 16 | . . . . . 4 . . . . 6 4 2 . . . Brawler 2 | . . . . . . . . . . 1 1 . . . . Duelist 3 | . . . . . 1 . . . . 2 . . . . . Sentry 9 | . . . 2 . 4 . . . . 1 2 . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . Hunter 2 | . . . . . 1 . . . . 1 . . . . . Programmer 2 | . . . . . . . . . . 1 1 . . . . Z-Light 1 | . . . . . . . . . . . . . . . 1 Packrat 2 | . . . . . . . . . . . . 2 . . . Assembled 7 | . . . . . . . . . . . . . . . 7 Best Kill Streak 9 | 1 . 1 5 1 7 . 7 . . 9 3 2 . . 5 Combat Bots Only 9 | . . 1 4 . 5 . 7 . . 9 3 2 . . 5 Max Kills in Single Turn 5 | 1 . 1 1 1 1 . 5 . . 3 1 1 . . 5 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 1 . 5 . . 3 . . . . 5 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Hostile Shots Fired 622 | . 6 14 76 . 72 9 49 . . 87 115 28 15 . 151 Missed 200 | . 2 2 28 . 28 2 18 . . 35 34 11 3 . 37 Hits 422 | . 4 12 48 . 44 7 31 . . 52 81 17 12 . 114 Melee 9 | . . . . . 1 . . . . 4 2 . . . 2 Projectile 413 | . 4 12 48 . 43 7 31 . . 48 79 17 12 . 112 AOE 7 | . . 7 . . . . . . . . . . . . . Critical Strikes 12 | . . . . . 2 . . . . 3 5 2 . . . Part Disruptions 3 | . . 1 . . . . . . . . . . 2 . . Damage Taken 8319 | . 33 421 414 . 708 53 398 . . 1533 1086 195 119 . 3359 Core 1577 | . . 167 103 . 153 11 118 . . 174 208 27 . . 616 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 272 | . . . . . . . . . . . . 3 16 . 253 Regen/Repaired (Parts) 1282 | . . . . . . . . . . . 310 . . 972 . Core Remaining (%) 67 | 100 . 33 . 74 72 . . . . 56 . . . . . Volleys Fired 198 | 8 . 14 44 1 59 . 11 . . 19 32 3 . . 7 Largest 3 | 1 . 2 2 2 2 . 3 . . 3 3 2 . . 2 Hottest 203 | 50 . 100 90 60 60 . 83 . . 168 203 73 . . 86 Shots Fired 375 | 8 . 25 60 2 114 . 33 . . 47 67 7 . 1 11 Gun 271 | 8 . 25 58 2 114 . 24 . . 30 9 . . . 1 Cannon 68 | . . . . . . . . . . 9 51 7 . 1 . Launcher 26 | . . . 2 . . . 9 . . 5 . . . . 10 Special 10 | . . . . . . . . . . 3 7 . . . . Kinetic 204 | . . . 9 1 84 . 24 . . 30 48 7 . 1 . Thermal 142 | 8 . 25 49 1 30 . . . . 10 18 . . . 1 Explosive 21 | . . . 2 . . . 9 . . 5 . . . . 5 Electromagnetic 6 | . . . . . . . . . . 1 . . . . 5 Robot Hit Streak 15 | 3 . 5 10 1 13 . 9 . . 14 15 9 . . 2 Robot Miss Streak 5 | 2 . 2 4 . 5 . 4 . . 3 3 2 . 1 1 Penetration Max 1 | . . . . . 1 . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . Shots Hit Robots 236 | 4 . 15 31 1 78 . 16 . . 31 48 6 . . 6 Core Hits 164 | 2 . 4 20 1 36 . 20 . . 34 21 5 . . 21 Critical Kills 1 | . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 5 | . . . . . 2 . 1 . . . 1 1 . . . Critical Strikes 12 | . . . . . 2 . 1 . . 2 4 3 . . . Burn 3 | . . . . . . . . . . 1 2 . . . . Destroy 4 | . . . . . 2 . 1 . . 1 . . . . . Blast 3 | . . . . . . . . . . . 1 2 . . . Smash 2 | . . . . . . . . . . . 1 1 . . . Melee Attacks 23 | . . . . . . . . . . 2 19 2 . . . Impact 23 | . . . . . . . . . . 2 19 2 . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . 2 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 6847 | 61 . 187 355 11 1180 . 956 . . 1548 1383 378 . . 788 Guns 2442 | 61 . 187 355 11 957 . 273 . . 435 136 . . . 27 Cannons 1295 | . . . . . . . . . . 161 959 175 . . . Explosions 2605 | . . . . . 223 . 683 . . 938 . . . . 761 Melee 426 | . . . . . . . . . . . 223 203 . . . Ramming 4 | . . . . . . . . . . 4 . . . . . Kinetic 2572 | . . . 38 . 735 . 273 . . 454 897 175 . . . Thermal 1353 | 61 . 187 317 11 222 . . . . 265 263 . . . 27 Explosive 2062 | . . . . . 223 . 683 . . 810 . . . . 346 Electromagnetic 430 | . . . . . . . . . . 15 . . . . 415 Impact 426 | . . . . . . . . . . . 223 203 . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . 3 4 3 3 3 . Average Corruption 2 | . . . . . . . . . . 1 2 3 3 3 . Corruption Purged 2 | . . . . . . . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 55 | . . . . . . . . . . 2 21 11 17 4 . Message Errors 12 | . . . . . . . . . . 1 5 . 6 . . Matter Fused 15 | . . . . . . . . . . . 10 4 . 1 . Heat Flow Errors 7 | . . . . . . . . . . . . 3 3 1 . Energy Discharges 6 | . . . . . . . . . . . . . 6 . . Data Loss (minor) 6 | . . . . . . . . . . . 2 3 1 . . Data Loss (major) 3 | . . . . . . . . . . 1 1 . . 1 . Misfires 3 | . . . . . . . . . . . 1 1 . 1 . Alerts 1 | . . . . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 470 | . . . . . 64 . . . . 43 121 198 . . 44 Projectiles 17 | . . . . . . . . . . 17 . . . . . Explosions 134 | . . . . . 64 . . . . 26 . . . . 44 Melee 319 | . . . . . . . . . . . 121 198 . . . Knockbacks 3 | . . . . . . . . . . 1 1 1 . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . 1 1 1 . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 316 | . . . . . 83 . . . . 128 . . . . 105 Shots 9 | . . . . . 1 . . . . 5 . . . . 3 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . 2 . . . . . Kicked 2 | . . . . . . . . . . 2 . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 470 | 40 . 214 170 14 25 . 48 . . 213 470 208 331 123 52 Average Temperature 77 | 20 . 85 71 10 9 . 16 . . 61 178 106 129 74 21 Received Heat Transfer 1834 | . . 40 36 . 243 18 . . . 93 405 81 . . 918 Effects 10 | . . 1 . . . . . . . . 9 . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . Interference 1 | . . 1 . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . 2 . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . Damage (major) 4 | . . . . . . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 2 . . . . Impact Corruptions 8 | . . . . . . . . . . . 4 4 . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 4 | . . 2 . . . . . . . 2 . . . . . Heat Transferred 3945 | 185 . 555 772 25 500 . . . . 701 1170 . . . 37 Parts Sabotaged 2 | . . . . . . . . . . 2 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . . . 100 . . . . Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 192 | 5 16 30 105 12 192 7 . . . . 124 . . . . Initial 12 | . 3 6 . 12 . 7 . . . . . . . . . Average 35 | . 6 3 41 2 75 2 . . . . 29 . . . . Influence Increases 1947 | 10 24 40 271 5 431 . 350 . . 330 386 85 15 . . Destroy 0b10 Robot/C 1280 | . . 20 180 . 240 . 280 . . 300 220 40 . . . Destroy 0b10 Robot/NC 80 | 10 . 10 25 5 20 . . . . . 10 . . . . Destroy Leader 252 | . . 10 40 . 82 . 40 . . 30 50 . . . . Successful Hack 77 | . 24 . 15 . . . . . . . 38 . . . . Disable Machine 75 | . . . . . 30 . . . . . 45 . . . . Destroy Structure 63 | . . . 11 . 29 . . . . . 23 . . . . Partial Spotted 15 | . . . . . 15 . . . . . . . . . . Lose Combat Pursuer 105 | . . . . . 15 . 30 . . . . 45 15 . . Influence Decreases 1947 | 5 13 56 240 36 413 18 350 . . 330 275 167 44 . . Entered New Map 90 | . 2 10 . 19 . 11 . . . . . 42 6 . . Time Decay 1407 | 5 11 26 170 17 193 7 340 . . 260 215 125 38 . . Lost Part 300 | . . 20 70 . 70 . 10 . . 70 60 . . . . Purge Threat 150 | . . . . . 150 . . . . . . . . . . Squads Dispatched 4 | . . . . . 1 . . . . 1 2 . . . . Investigation 1 | . . . . . . . . . . . 1 . . . . Extermination 1 | . . . . . . . . . . . 1 . . . . Reinforcement 1 | . . . . . 1 . . . . . . . . . . Assault 1 | . . . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 7 | . 1 . 1 . 5 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 132 | . 6 16 13 . 18 1 15 . . 15 12 8 2 . 26 Peak Tracking Total 28 | . 6 15 4 . 5 1 6 . . 7 4 4 1 . 28 Tactical Retreats 5 | . . . . . 1 . 2 . . . . 1 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 2 | . . . . . . . . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 8 | . . . . . 2 . . . . 2 3 . . . 1 Max in Single Turn 1 | . . . . . 1 . . . . 1 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 18 | . 2 . 4 . 3 . . . 4 1 4 . . . . Terminals 8 | . 2 . 2 . 3 . . . . . 1 . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . Recycling Units 2 | . . . 1 . . . . . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 66 | . 8 . 10 . 9 . . . 30 1 8 . . . . Successful 50 | . 5 . 6 . 1 . . . 30 1 7 . . . . Failed 16 | . 3 . 4 . 8 . . . . . 1 . . . . Catastrophic 4 | . 1 . . . 3 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 33 | . 7 . 3 . 9 . . . . 2 1 . . 11 . Terminals 27 | . 8 . 7 . 9 . . . . . 3 . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . . Recycling Units 2 | . . . 1 . . . . . . . 1 . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 40 | . 4 . 3 . 1 . . . 30 1 1 . . . . Record 12 | . . . . . . . . . 11 1 . . . . . Part Schematic 9 | . . . . . . . . . 9 . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . 3 . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . Registered Components 3 | . 2 . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . . . 1 . . . . Process 1 | . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . . . . . . . Retrieve Study 1 | . . . 1 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 1 . . . . . . . 1 . . . . Terminals 3 | . 1 . 1 . . . . . . . 1 . . . . Botnet 3 | . 1 . 1 . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 10 | . 2 . 3 . 3 . . . . . 2 . . . . Full Trace Events 2 | . . . . . 1 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . . . . Robots Built 1 | . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 116 | . . . . . . . . . . . 116 . . . . Total Robot Build Rating 3 | . . . . . . . . . . . 3 . . . . Part Schematics Acquired 9 | . . . . . . . . . 9 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . Time 50 | . . . . . . . . . . . 50 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 34 | . . . . . . . . . . . 34 . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . 5 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 8 | . . . . . . 1 . . . . 1 . . 6 . Largest Group 6 | . . . . . . 1 . . . . 1 . . 6 6 Highest-Rated Group 348 | . . . . . . 12 . . . . 26 . . 348 348 Highest-Rated Ally 96 | . . . . . . 12 . . . . 26 . . 96 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 68 | . . . . . . . 1 . . . . . . . 67 Total Damage 1729 | . . . . . . . 14 . . . . . . . 1715 Kills 9 | . . . . . . . . . . . . . . . 9 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Active Infowar (turns) 7755 | 3 57 81 544 114 517 54 810 462 124 642 1335 617 823 1388 184 Optics 1 | . . . . . . . . . . . . . . 1 . Sensors 4344 | . . . . 89 412 . . . . . 831 617 823 1388 184 Terrain 773 | . . . 432 . . . . . . . 341 . . . . Seismic 6942 | 3 57 81 266 114 517 54 810 462 124 642 1335 617 823 1037 . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 2 . . 2 1 . 2 . . 1 3 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 8347 | 94 57 100 580 114 517 54 810 462 124 642 1471 617 823 1388 494 Spaces Moved 4750 | 56 59 69 297 75 226 54 593 368 104 353 531 288 503 860 314 Core 11 | 9 . . . . . . . . . 2 . . . . . Treads 2159 | . . . . . . . . . . . 386 288 503 860 122 Legs 1838 | 47 15 . . . 28 . 588 368 104 351 145 . . . 192 Wheels 742 | . 44 69 297 75 198 54 5 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 70 70 70 85 115 120 120 120 160 160 160 160 115 Average Speed 136 | 108 90 80 74 70 82 85 119 120 120 151 172 160 162 160 141 Slowest Speed 750 | 120 120 95 95 70 120 85 120 120 120 750 260 160 320 160 190 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 20 13 32 14 25 2 78 50 74 47 13 43 72 82 53 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 3 | . . . . . . . . 1 1 . . . . 1 . Known Exits Taken 7 | . . . . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 12 | . . . . . . . 3 3 . 1 . 2 1 2 . Spaces Dug 24 | . . . 11 . . . . . . . 13 . . . . Terrain Destroyed 212 | . . . 11 . 41 . 55 . . 27 28 1 . . 49 Melee 13 | . . . . . . . . . . . 13 . . . . Projectile 18 | . . . . . . . . . . 2 15 1 . . . AOE 181 | . . . 11 . 41 . 55 . . 25 . . . . 49 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 6196 | 79 62 88 595 133 453 62 666 388 103 414 989 435 510 873 346 Wait 977 | . . 2 215 55 137 . 42 16 . 4 354 136 8 . 8 Move 4735 | 55 58 68 296 74 225 53 592 367 103 352 530 287 502 859 314 Hop . | . . . . . . . . . . . . . . . . Pick Up 91 | 10 . 2 16 1 15 4 7 1 . 8 21 2 . 2 2 Fast Attach 29 | 4 . . 4 . . . . 1 . 2 2 2 . 5 9 Attach 65 | 2 . 2 10 1 8 2 5 . . 10 19 . . . 6 Detach 4 | . . . . . . . . . . 2 2 . . . . Swap 30 | . 2 . 5 1 4 . 7 1 . 8 2 . . . . Drop 40 | . 2 . 5 . 5 1 2 2 . 5 8 3 . 7 . Fire 198 | 8 . 14 44 1 59 . 11 . . 19 32 3 . . 7 Melee 23 | . . . . . . . . . . 2 19 2 . . . Ram . | . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . 2 . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: Sto / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 22) 152 | -10/Materials | Entered Mines 174 | -10/Mines | Discovered new exit (range 6) 218 | -10/Mines | Assembled infested the area 239 | -10/Mines | Core integrity fell below 50% 252 | -10/Mines | Entered Materials 252 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 271 | -9/Materials | Lost 4 parts (1p1n1u1w) 312 | -9/Materials | Build established: Mutant 742 | -9/Materials | Discovered new exit (range 14) 755 | -9/Materials | Lost 3 parts (1p1n1u) 829 | -9/Materials | Discovered new exit (range 5) 832 | -9/Materials | Entered Mines 838 | -9/Mines | Build established: Scavenger-Mutant 850 | -9/Mines | Learned Materials terminal intel 854 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 856 | -9/Mines | Found Prototype Device 857 | -9/Mines | Identified Exp. Sensor Array 936 | -9/Mines | Discovered new exit (range 7) 946 | -9/Mines | Entered Materials 946 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 947 | -8/Materials | Loaded intel: 12 terminal locations 1241 | -8/Materials | Lost 4 parts (1p2n1w) 1404 | -8/Materials | Lost 3 parts (2n1u) 1419 | -8/Materials | Discovered new exit (range 7) 1463 | -8/Materials | Entered Factory 1463 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1464 | -7/Factory | Identified exit to Storage 1484 | -7/Factory | Discovered new exit (range 12) 1517 | -7/Factory | Entered Lower Caves 1517 | -7/Lower Caves | Accompanied by 1 ally 1677 | -7/Lower Caves | Destroyed 7 combat bots 1728 | -7/Lower Caves | Spotted B-75 Beast 1772 | -7/Lower Caves | Build established: Scavenger-Gunner 1806 | -7/Lower Caves | Learned 8 Factory zone layouts 2035 | -7/Lower Caves | Learned Factory terminal intel 2294 | -7/Lower Caves | Encountered a Warlord checkpoint 2316 | -7/Lower Caves | Discovered new exit (range 8) 2327 | -7/Lower Caves | Entered another Lower Caves area 2539 | -7/Lower Caves | Learned location of Extension (-4) 2593 | -7/Lower Caves | Encountered a Warlord checkpoint 2649 | -7/Lower Caves | Build established: Gunner 2772 | -7/Lower Caves | Discovered new exit (range 15) 2788 | -7/Lower Caves | Identified exit to Data Miner 2789 | -7/Lower Caves | Entered Data Miner 2789 | -7/Data Miner | Discovered new exit (range 6) 2798 | -7/Data Miner | Identified exit to Proximity Caves 2815 | -7/Data Miner | Met Data Miner 2849 | -7/Data Miner | Learned location of Section 7 (-2) 2849 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2876 | -7/Data Miner | Received God Mode back door access code from Data Miner 2913 | -7/Data Miner | Entered Proximity Caves 2921 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2965 | -6/Proximity Caves | Destroyed 9 combat bots 3087 | -6/Proximity Caves | Learned Factory emergency access door positions 3125 | -6/Proximity Caves | Identified exit to Factory 3165 | -6/Proximity Caves | Found DCF Scrap (13 items) 3262 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 3272 | -6/Proximity Caves | Found Prototype Special Weapon 3335 | -6/Proximity Caves | Found Alien Artifact 3336 | -6/Proximity Caves | Identified Dimensional Node Initializer 3336 | -6/Proximity Caves | Initialized slip node 3371 | -6/Proximity Caves | Identified Molecular Deconstructor 3396 | -6/Proximity Caves | Lost 3 parts (1n2w) 3555 | -6/Proximity Caves | Entered Factory 3555 | -6/Factory | Evolved 2 slots: Utility x2 3558 | -6/Factory | Loaded intel: 26 terminal locations 3709 | -6/Factory | Fabricated O-24 Administrator? 3843 | -6/Factory | Build established: Derelict-Skirmisher 3977 | -6/Factory | Lost 7 parts (1p1n3u2w) 4228 | -6/Factory | Repaired Arm. Leg 4569 | -6/Factory | Build established: Scavenger-Mutant 4941 | -6/Factory | Discovered new exit (range 15) 4965 | -6/Factory | Identified exit to Lower Caves 5026 | -6/Factory | Entered Lower Caves 5540 | -6/Lower Caves | Discovered new exit (range 8) 5640 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5642 | -6/Lower Caves | Identified exit to Lower Caves 5643 | -6/Lower Caves | Entered another Lower Caves area 5644 | -6/Lower Caves | Encountered a Warlord checkpoint 5680 | -6/Lower Caves | Discovered new exit (range 15) 5699 | -6/Lower Caves | Identified exit to Factory 5896 | -6/Lower Caves | Learned Factory security intel 6195 | -6/Lower Caves | Spotted B-75 Beast 6447 | -6/Lower Caves | Discovered new exit (range 13) 6464 | -6/Lower Caves | Identified exit to Zion 6466 | -6/Lower Caves | Entered Zion 6526 | -6/Zion | Visited the Megawrench Repair Shop 6526 | -6/Zion | Megawrench repaired 15 parts 6538 | -6/Zion | Discovered new exit (range 10) 6562 | -6/Zion | Identified exit to Proximity Caves 6620 | -6/Zion | System corruption cleaned by Quarantine Array 6671 | -6/Zion | Learned location of 1 exit from Factory 6695 | -6/Zion | Learned Factory non-interactive machine intel 6711 | -6/Zion | Learned location of 1 exit from Factory 6745 | -6/Zion | Learned location of Armory (-3) 6881 | -6/Zion | Received a hallucinogenic algorithm 6881 | -6/Zion | Ran a hallucination algorithm 6922 | -6/Zion | Given A8's code to call for help 7041 | -6/Zion | Met Imprinter 7091 | -6/Zion | Imprinted 7093 | -6/Zion | Declared Zion's savior 7250 | -6/Zion | Ran a hallucination algorithm 7254 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7254 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7261 | -6/Zion | Ran a hallucination algorithm 7495 | -6/Zion | Found Prototype Hackware 7495 | -6/Zion | Identified Exp. System Shield 7502 | -6/Zion | Found Prototype Processor 7502 | -6/Zion | Identified Exp. Targeting Computer 7509 | -6/Zion | Found Prototype Processor 7509 | -6/Zion | Identified Exp. Terrain Scan Processor 7513 | -6/Zion | Found Prototype Processor 7513 | -6/Zion | Identified Exp. Signal Interpreter 7645 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7707 | -6/Zion | Found GAL Module 7819 | -6/Zion | Opened final containment barrier to the Deep Caves 7847 | -6/Zion | Discovered new exit (range 3) 7847 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 7852 | -6/Zion | Identified exit to Deep Caves 7854 | -6/Zion | Entered Deep Caves 7854 | -6/Deep Caves | Accompanied by 6 allies 8028 | -6/Deep Caves | Z-Facility disabled 8047 | -6/Deep Caves | Core integrity fell below 50% 8093 | -6/Deep Caves | Found Prototype Protection 8093 | -6/Deep Caves | Identified Zio. Weapon Casing 8106 | -6/Deep Caves | Lost 15 parts (1p5n4u5w) 8174 | -6/Deep Caves | Found Prototype Protection 8210 | -6/Deep Caves | Core integrity fell below 20% 8301 | -6/Deep Caves | Spotted AG-50037 8336 | -6/Deep Caves | Build established: Mutant 8337 | -6/Deep Caves | Triggered Deep Caves wall 8340 | -6/Deep Caves | Exposed GOLEM chamber 8346 | -6/Deep Caves | Found GOLEM Unit 8348 | -6/Deep Caves | Destroyed by AG-50037 with Assembled Focal Cannon Last Messages --------------- Chamber. 08344_ as-40037 released from Mobile Assembly Unit. 08344_ Zio. Light Carapace destroyed. 08345_ Lrn. Missile Launcher destroyed. 08346_ Acquired GOLEM Unit. 08347_ GOLEM Unit beginning Asb. Focal Cannon integration. 08347_ as-18583 destroyed. 08347_ Destroyed Carbon-fiber Leg. 08347_ as-11776 destroyed. 08347_ A GOLEM Unit tumbles out of the Wall Chamber. 08347_ as-79077 destroyed. 08347_ as-55093 destroyed. 08347_ A GOLEM Unit tumbles out of the Wall Chamber. 08347_ as-48284 destroyed. 08347_ A GOLEM Unit tumbles out of the Wall Chamber. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????? ?????????????????????? | | ?????????? ???????????????????? | | ?????????" ????????????????? | | ??????### * ??????????????? | | ??????" l ????????????? | | ??????? ???????????? | | ???????a * * ??????? | | ??????? s ?????? | | ???????a = #?????? | | ????????a g = ##????? | | ????????a g #????? | | ???????? a #????? | | ????????aa * #????? | | ????????#a * * = #????? | | ???????""! g = = #????? | | ???????"!@a !! #????? | | ???????"!! a #????? | | ???????""" * = * ##???? | | ????????"" ! =g #???? | | ????????# #???? | | ????????" * #???# | | ????????" l ##### | | ????????" G * | | ????????""" M* ** *%] !! | | ????????" * |!=%! | | ????????"" %!! ##### | | ????????" ! #???# | | ????????"" "#???? | | ????????" " # #????? | | ????????" #### ## ## ##????? | | ????????""" ###??# ## ####?????? | | ?????????" ????#### #????????? | | ?????????######????????#?????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 1010 Armor Coverage 400 Resistance: EX 25 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Item Schematics ----------------- Thermal Defense Suite | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Med. Armored Exoskeleton | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Dispersion Rifle | -7/Data Miner | Free Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ O-24 Administrator | x1 | -6/Factory Repaired ---------- Arm. Leg | 6% | -6/Factory Studied --------- Wheel | -9/Materials | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Are We The Baddies? Deconstruction Deductive Reasoning Signs Are For Wimps That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed CryofiberDefenseArticulator Manual? 0 Play Time 01:12:21 Cumulative 87.2 hours Start 2025.11.19 @ 09:42:04 End 2025.11.19 @ 12:33:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 51 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 71% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: b0110bb9-430b-4e0a-8af7-3f2ba5cb9583