Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.12 @ 14:50:33 Player: Sylvia Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (659) 659 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1919 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 226/300 Energy 156/160 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Small Storage Unit Sensor Array Light Armor Plating > --- WEAPON (2) ------- Autogun Autogun > --- INVENTORY (8) ---- Light Nuclear Core Improved Treads Improved Treads Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Ion Engine Improved Treads Improved Treads Assault Rifle Light Assault Rifle Heavy Assault Rifle Autogun Rocket Launcher [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 25 | 1 6 4 14 Power 2 | . 1 . 1 Engine 1 | . 1 . . Core 1 | . . . 1 Reactor . | . . . . Propulsion 8 | . 3 . 5 Treads 3 | . . . 3 Leg 5 | . 3 . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | . 1 . 2 Device 2 | . 1 . 1 Storage . | . . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 12 | 1 1 4 6 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 10 | 1 1 3 5 Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . 2 . . Power 1 | . 1 . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . 1 . . Highest Loss Streak 1 | . 1 . . Average Slot Usage (%) 92 | . 90 100 92 Engine 11 | . 14 14 7 Core 1 | . . . 3 Treads 6 | . . . 21 Leg 22 | . 28 28 11 Device 8 | . 5 14 11 Storage 13 | . 14 14 11 Protection 1 | . . . 4 Ballistic Gun 26 | . 28 28 22 Naked Turns . | . . . . Heaviest Build 20 | 12 12 12 20 Greatest Support 60 | 20 20 20 60 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 8 | 8 8 8 8 Most Carried 8 | 6 8 8 8 Average Carried 7 | 5 7 8 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 4 8 8 8 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 713 | 200 340 49 124 Remotely . | . . . . Salvage Created 924 | . 699 25 200 Parts 66 | . 46 7 13 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 18 | . 12 3 3 Guns 16 | . 12 1 3 AOE 2 | . . 2 . Classes Destroyed 6 | . 4 1 1 Hauler 2 | . 2 . . Recycler 2 | . 1 . 1 Watcher 2 | . 2 . . Swarmer 3 | . . 3 . Grunt 13 | . 12 . 1 Sentry 2 | . . . 2 Best Kill Streak 3 | . 3 3 2 Combat Bots Only 3 | . 3 3 1 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 592 | . 456 16 120 Core 66 | . 57 9 . Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 . 73 . Volleys Fired 63 | . 51 2 10 Largest 2 | . 2 2 2 Hottest 46 | . 40 40 46 Shots Fired 124 | . 102 3 19 Gun 122 | . 102 2 18 Cannon . | . . . . Launcher 2 | . . 1 1 Special . | . . . . Kinetic 122 | . 102 2 18 Thermal . | . . . . Explosive 2 | . . 1 1 Electromagnetic . | . . . . Robot Hit Streak 13 | . 11 3 13 Robot Miss Streak 2 | . 2 . 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 84 | . 68 2 14 Core Hits 46 | . 34 3 9 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1180 | . 836 126 218 Guns 1006 | . 836 15 155 Cannons . | . . . . Explosions 174 | . . 111 63 Melee . | . . . . Ramming . | . . . . Kinetic 1006 | . 836 15 155 Thermal . | . . . . Explosive 174 | . . 111 63 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 20 | . 20 . . Average Temperature 5 | . 5 . . Received Heat Transfer 327 | . 279 . 48 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 321 | . 321 188 199 Initial 103 | . . 103 72 Average 165 | . 178 186 135 Maximum Alert Level 1 | . 1 . . Low Security (%) 75 | 100 53 100 100 Level 1 24 | . 46 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 21 3 4 Peak Tracking Total 5 | . 5 3 1 Tactical Retreats 4 | . 4 . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 10 | . 6 1 3 Terminals 9 | . 5 1 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 24 | . 12 2 10 Successful 9 | . 4 2 3 Failed 15 | . 8 . 7 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 2 | . 2 . . Terminals 22 | . 10 2 10 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 3 2 3 Prototype ID Bank 1 | . . . 1 Alert Level 2 | . . 2 . Locate Traps 1 | . 1 . . Transport Status 1 | . . . 1 Hauler Manifests 1 | . 1 . . Registered Components 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 6 1 3 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1389 | 5 717 213 454 Spaces Moved 813 | 3 387 169 254 Core . | . . . . Treads 152 | . . . 152 Legs 661 | 3 387 169 102 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 120 Average Speed 127 | 120 120 120 143 Slowest Speed 160 | 120 120 120 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 2 56 36 31 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 10 | . . 8 2 Melee . | . . . . Projectile . | . . . . AOE 10 | . . 8 2 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1049 | 5 542 176 326 Wait 115 | . 88 . 27 Move 810 | 2 386 168 254 Hop . | . . . . Pick Up 15 | . 7 . 8 Fast Attach 4 | . 1 . 3 Attach 3 | . 2 . 1 Detach . | . . . . Swap 18 | 1 3 4 10 Drop 21 | 2 4 2 13 Fire 63 | . 51 2 10 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 6 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 16) 275 | -10/Materials | Discovered new exit (range 19) 327 | -10/Materials | Build established: Mutant 603 | -10/Materials | Discovered new exit (range 16) 723 | -10/Materials | Entered Mines 914 | -10/Mines | Discovered new exit (range 5) 936 | -10/Mines | Entered Materials 936 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1176 | -9/Materials | Discovered new exit (range 6) 1354 | -9/Materials | Discovered new exit (range 3) 1390 | -9/Materials | Self-destructed Last Messages --------------- 01213_ Acquired Lgt. Armor Plating. 01215_ U-05 Engineer builds a Wall. 01215_ T-07 Excavator is excavating. 01219_ U-05 Engineer lays Concrete. 01220_ T-07 Excavator is excavating. 01220_ U-05 Engineer lays Concrete. 01222_ U-05 Engineer builds a Wall. 01231_ K-01 Serf collects debris. 01254_ Dropped Lgt. Ion Engine. 01255_ Acquired Lgt. Nuclear Core. 01257_ K-01 Serf collects debris. 01261_ Dropped Ion Engine. 01265_ Acquired Lgt. Nuclear Core. 01281_ R-06 Scavenger collects Lgt. Assault Rifle. 01306_ K-01 Serf collects debris. 01354_ EXIT=FOUND 01376_ Dropped Imp. Heat Sink. 01377_ Acquired Sensor Array. 01386_ Terminal disabled. 01386_ Destroyed Datajack. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ??????############################# | | ????????????? ?????+ | | ????????????## # ##### ########+##### | | ???????????? #?##### | | ???????????? #?# # """ | | ??????????? !! #?# < # """ | | ????????????" ! ### # """ | | ??????????? " o / | | ?????????? k =! # """ | | ?????????? @ = ! # """ | | ?????????????????##### ##/############# # """ | | ???????????????????????? ???????????# # | | ???????????????????????? ???????????# ######## | | ???????????????????????# ??????????# #??????? | | ???????????????????????# ??????????# #??????? | | ???????????????????????+ #?????????# #??????? | | ???????????????????????# #?????????# #??????? | | ???????????????????????# #?????????# #??????? | | ???????????????????????# #?????????# #??????? | | ???????????????????????# #?????????# #??????? | | ???????????????????????######?????????# #??????? | | ??????????????????????????????????????? #??????? | | ??????????????????????????????????????? #????? | | ??????????????????????????????????????? ?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumChargePurifier Manual? 0 Play Time 00:16:26 Cumulative 80.1 hours Start 2021.11.09 @ 16:34:26 End 2021.11.12 @ 14:50:33 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 50 Adventurer 3 Explorer 0 Win Type - Total 7 Types 6/1/0/0/0/0/0/0/0 Lore% 61 Gallery% 54 Achievement% 48 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c50013f7-b610-4769-a521-a353c289f179