Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.02.01 @ 21:50:04 Player: CaptainFlamewood Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (129) 645 Value Destroyed (4611) 4611 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-17) -17 TOTAL SCORE: 8319 Bonus ------- High Alert Combat Kills 15 Friendly Fire -32 Cogmind --------- Core Integrity 349/850 Matter 37/300 Energy 660/660 System Corruption 7% Temperature Cool (0) Movement Flying (360) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (5) --- VTOL Module > --- UTILITY (5) ------ Energy Well Advanced Targeting Computer System Shield Drone Bay (0/2) Drone Bay (0/2) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Matter Filter Relay Coupler [Hunter] (20) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Energy Well Visual Processing Unit Advanced Targeting Computer > --- WEAPON ----------- Shock Rifle Shock Rifle Shock Rifle 8R-AWN's Boregun > --- INVENTORY -------- Heavy Siege Treads Heavy Siege Treads Energy Well Small Matter Pod Matter Filter Assault Cannon Assault Cannon [Rating: 76] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Heavy Siege Treads Treads Heavy Siege Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Field Recycling Unit Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Assault Cannon Energy Gun High-powered Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun 8R-AWN's Boregun Ballistic Cannon Assault Cannon Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . 2 . . 1 Utility 3 | . . . 2 . 1 Weapon 2 | . 1 . . 1 . Parts Attached 78 | 7 5 10 9 12 35 Power 9 | 1 1 1 . 2 4 Engine 4 | 1 . 1 . 2 . Core 4 | . 1 . . . 3 Reactor 1 | . . . . . 1 Propulsion 22 | 2 1 4 4 6 5 Treads 8 | . . . 4 2 2 Leg 8 | . . 4 . 4 . Wheel 5 | 2 1 . . . 2 Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 20 | 2 . . 5 3 10 Device 7 | . . . . 2 5 Storage 6 | . . . 2 . 4 Processor 3 | 1 . . 1 1 . Hackware 1 | . . . . . 1 Protection 3 | 1 . . 2 . . Artifact . | . . . . . . Weapon 27 | 2 3 5 . 1 16 Energy Gun 6 | . . 2 . . 4 Energy Cannon 2 | . . . . . 2 Ballistic Gun 10 | 2 3 . . 1 4 Ballistic Cannon 5 | . . 3 . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 3 | . . . . . 3 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 1 . . . Parts Lost 21 | . . . . . 21 Power 4 | . . . . . 4 Propulsion 3 | . . . . . 3 Utility 2 | . . . . . 2 Weapon 12 | . . . . . 12 Highest Loss Streak 6 | . . . . . 6 Average Slot Usage (%) 74 | . 92 84 91 97 62 Engine 5 | . 9 8 8 12 1 Core 1 | . 2 1 . . 1 Treads 8 | . . . 15 4 10 Leg 8 | . . 28 17 22 . Wheel 1 | . 25 5 . . . Device 4 | . . . . 2 6 Storage 7 | . . . 6 11 8 Processor 11 | . 12 10 10 14 11 Energy Gun 1 | . . 2 . . 2 Energy Cannon 2 | . . . . . 3 Ballistic Gun 7 | . 36 5 . 7 7 Ballistic Cannon 10 | . . 22 25 21 2 Naked Turns . | . . . . . . Heaviest Build 76 | 10 14 23 60 75 76 Greatest Support 140 | 20 20 60 112 140 140 Greatest Overweight (x) 13 | . 1 1 . . 13 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 4 4 4 12 12 12 Average Capacity 8 | 4 4 4 9 12 7 Most Carried 12 | 2 2 4 7 12 10 Average Carried 3 | . . 1 3 3 4 Final Capacity 12 | 4 4 4 12 12 4 Final Carried 9 | . 1 1 7 9 2 Class Distribution -------------------- 77% | Hacker-Gunner 19% | Hacker-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2809 | 216 162 527 532 593 779 Remotely . | . . . . . . Salvage Created 4607 | 33 320 519 541 566 2628 Parts 333 | 2 26 48 44 40 173 Haulers Intercepted . | . . . . . . Recyclers Shooed 6 | . 1 . . . 5 Parts Field Recycled 12 | . . . . . 12 Retrieved Matter 174 | . . . . . 174 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 98 | 1 7 15 17 13 45 Melee 5 | . . . . 1 4 Guns 38 | 1 7 2 . . 28 Cannons 55 | . . 13 17 12 13 Classes Destroyed 12 | 1 3 3 2 2 1 Worker 2 | . . . 1 . 1 Builder 9 | . . 1 . 2 6 Tunneler 1 | . 1 . . . . Recycler 1 | . . . . . 1 Operator 1 | . . . . 1 . Watcher 17 | . 2 3 5 1 6 Swarmer 29 | . 2 5 7 . 15 Grunt 36 | 1 5 4 4 10 12 Brawler 3 | . . 1 . . 2 Sentry 14 | . . 5 5 . 4 Hunter 3 | . . . 1 . 2 Programmer 13 | . . . . 3 10 Best Kill Streak 8 | 1 4 7 4 5 8 Combat Bots Only 5 | 1 4 5 4 4 4 Max Kills in Single Turn 3 | 1 1 2 2 3 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5084 | 7 218 190 284 404 3981 Core 576 | . 19 27 29 . 501 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 92 93 94 100 . Volleys Fired 262 | 1 19 24 34 33 151 Largest 4 | 2 3 3 3 4 4 Hottest 203 | 40 70 142 132 162 203 Shots Fired 684 | 2 57 72 102 85 366 Gun 335 | 2 57 12 . 16 248 Cannon 349 | . . 60 102 69 118 Launcher . | . . . . . . Special . | . . . . . . Kinetic 537 | 2 57 64 102 85 227 Thermal 61 | . . 8 . . 53 Explosive . | . . . . . . Electromagnetic 86 | . . . . . 86 Robot Hit Streak 42 | 1 14 22 11 11 42 Robot Miss Streak 5 | . 2 4 4 5 2 Penetration Max 1 | . . . . . 1 Secondary Targets 7 | . 4 . . . 3 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 486 | 1 41 42 59 55 288 Core Hits 228 | 1 19 22 28 28 130 Critical Hits 28 | . 3 3 2 2 18 Critical Kills 8 | . 1 . . . 7 Critical Parts Destroyed 20 | . 2 3 2 2 11 Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10349 | 15 612 978 1418 1554 5772 Guns 4014 | 15 513 121 . 164 3201 Cannons 5881 | . . 857 1418 1249 2357 Explosions 117 | . 99 . . . 18 Melee . | . . . . . . Ramming 337 | . . . . 141 196 Kinetic 7425 | 15 513 890 1418 1413 3176 Thermal 1641 | . . 88 . . 1553 Explosive 99 | . 99 . . . . Electromagnetic 847 | . . . . . 847 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . 2 . 2 7 Average Corruption 4 | . . 1 . 1 5 Corruption Purged . | . . . . . . Effects 132 | . . 3 . 9 120 Message Errors 30 | . . 2 . 4 24 Matter Fused 24 | . . . . . 24 Heat Flow Errors 15 | . . . . 1 14 Energy Discharges 13 | . . . . 2 11 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 21 | . . . . 2 19 Data Loss (major) 7 | . . . . . 7 Misfires 4 | . . . . . 4 Targeting Errors 16 | . . 1 . . 15 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 131 | . . 11 24 17 79 Projectiles 122 | . . 11 24 8 79 Explosions . | . . . . . . Melee 9 | . . . . 9 . Knockbacks 26 | . . 2 4 9 11 Impact 5 | . . . . 2 3 Kinetic 21 | . . 2 4 7 8 Secondary . | . . . . . . Self-Inflicted Damage 112 | . 61 . . 7 44 Shots 4 | . 1 . . . 3 Rammed 52 | . . . . 4 48 Targets Rammed 77 | . . . . 25 52 Kicked 21 | . . . . 21 . Crushed 4 | . . . . . 4 Highest Temperature 426 | . 94 260 296 363 426 Average Temperature 111 | . 33 77 92 140 121 Received Heat Transfer 1290 | 6 66 69 99 153 897 Effects 15 | . . . . 5 10 Shutdowns 3 | . . . . . 3 Energy Bleed 3 | . . . . 1 2 Interference 7 | . . . . 4 3 Short Circuit 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions 2 | . . . . 2 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . . . . 7 Heat Transferred 2472 | . . 222 . . 2250 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 441 | 20 247 357 351 441 260 Average Influence 93 | 4 152 149 170 96 67 Maximum Alert Level 2 | . 1 1 1 2 1 Low Security (%) 84 | 100 73 77 51 78 92 Level 1 14 | . 26 22 48 12 7 Level 2 1 | . . . . 8 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . . . 1 4 10 Investigation 3 | . . . . . 3 Extermination 9 | . . . . 2 7 Reinforcement 3 | . . . 1 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 5 | . . 3 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 145 | 1 9 22 26 17 70 Peak Tracking Total 4 | . 4 4 4 3 4 Tactical Retreats 9 | . . 2 . 1 6 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 13 | . 3 2 3 2 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 14 | . 1 1 1 1 10 Max in Single Turn 2 | . 1 1 1 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . 1 . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 8 | . . 2 2 1 3 Terminals 4 | . . 2 1 . 1 Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Total Hacks 19 | . . 4 4 3 8 Successful 16 | . . 4 4 2 6 Failed 3 | . . . . 1 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . . 4 1 . 4 Fabricators 3 | . . . . 3 . Repair Stations . | . . . . . . Recycling Units 3 | . . . 3 . . Scanalyzers 4 | . . . . . 4 Garrison Access . | . . . . . . Terminal Hacks 8 | . . 4 1 . 3 Record 2 | . . 2 . . . Alert Level 2 | . . 2 . . . Locate Traps 1 | . . . 1 . . Dispatch Records 1 | . . . . . 1 Assault Status 1 | . . . . . 1 Recall Assault 1 | . . . . . 1 Fabricator Hacks 2 | . . . . 2 . Build 2 | . . . . 2 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . . 3 . . Recycle Component 1 | . . . 1 . . Retrieve Matter 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 3 | . . . . . 3 Insert Component 2 | . . . . . 2 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . 2 2 . 2 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built 4 | . . . . 4 . Matter 468 | . . . . 468 . Time 116 | . . . . 116 . Total Part Build Rating 28 | . . . . 28 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . 1 . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . 2 . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 5 | . . . . . 5 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 8619 | 70 266 838 901 1513 5031 Spaces Moved 4568 | 76 241 692 564 987 2008 Core 30 | 26 . . . . 4 Treads 1969 | . . . 232 177 1560 Legs 1583 | . . 441 332 810 . Wheels 903 | 50 241 251 . . 361 Hover . | . . . . . . Flight 83 | . . . . . 83 Fastest Speed 50 | 50 80 80 120 130 90 Average Speed 147 | 69 80 105 136 136 180 Slowest Speed 700 | 80 90 120 160 180 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 6 50 46 50 23 51 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 50 | . 14 7 15 4 10 Melee . | . . . . . . Projectile 37 | . 1 7 15 4 10 AOE 13 | . 13 . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 5928 | 90 273 744 616 1090 3115 Wait 825 | . . 1 . 1 823 Move 4563 | 75 240 691 563 986 2008 Hop . | . . . . . . Pick Up 75 | 7 6 10 10 17 25 Fast Attach 6 | . . . . . 6 Attach 38 | 7 2 2 3 4 20 Detach . | . . . . . . Swap 34 | . 3 8 6 8 9 Drop 47 | . 3 8 . 16 20 Fire 262 | 1 19 24 34 33 151 Melee 1 | . . . . . 1 Ram 3 | . . . . . 3 Kick 25 | . . . . 25 . Crush 49 | . . . . . 49 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Identified exit to Materials 49 | -11/Scrapyard | Discovered exit to Materials (range 8) 71 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Evolved 1 slot: Weapon x1 194 | -10/Materials | Identified exit to Mines 194 | -10/Materials | Discovered exit to Mines (range 7) 198 | -10/Materials | Found Prototype Ballistic Gun 199 | -10/Materials | Identified 8R-AWN's Boregun 321 | -10/Materials | Identified exit to Materials 321 | -10/Materials | Discovered exit to Materials (range 12) 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Propulsion x2 398 | -9/Materials | Build established: Hacker-Gunner 499 | -9/Materials | Identified exit to Mines 499 | -9/Materials | Discovered exit to Mines (range 14) 719 | -9/Materials | Identified exit to Materials 719 | -9/Materials | Discovered exit to Materials (range 16) 1175 | -9/Materials | Entered another Materials area 1175 | -8/Materials | Evolved 2 slots: Utility x2 1381 | -8/Materials | Identified exit to Factory 1381 | -8/Materials | Discovered exit to Factory (range 10) 2076 | -8/Materials | Entered Factory 2076 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3209 | -7/Factory | Identified exit to Factory 3209 | -7/Factory | Discovered exit to Factory (range 7) 3424 | -7/Factory | Fabricated Hvy. Siege Treads (x2) 3457 | -7/Factory | Local fabrication network quarantined 3492 | -7/Factory | Fabricated Hvy. Siege Treads (x2) 3589 | -7/Factory | Entered another Factory area 3589 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4561 | -6/Factory | Lost 6 parts (1p1u4w) 7865 | -6/Factory | Build established: Hacker-Mutant 7877 | -6/Factory | Spotted B-75 Beast 7942 | -6/Factory | Lost 4 parts (2n1u1w) 8136 | -6/Factory | Lost 3 parts (1p1n1w) 8590 | -6/Factory | Core integrity fell below 50% 8620 | -6/Factory | Self-destructed Last Messages --------------- 08331_ Acquired Drone Bay. 08333_ Drone released from Drone Bay. 08337_ System corrupted: Matter fused (-7). 08423_ ALERT: Rogue bot located, Programmers report to Factory Zone 5H. 08457_ System corrupted: Substantial component data lost. 08492_ Drone destroyed. 08523_ System corrupted: Minigun targeting data glitched. 08525_ P-60 Hacker destroyed. 08582_ C-30 ARC bursts open, deploying its payload. 08582_ G-67 Veteran unfolds itself. 08582_ G-50 Soldier unfolds itself. 08590_ System corrupted: Matter fused (-7). 08595_ Minigun destroyed. 08600_ U-05 Engineer lays Concrete. 08601_ Drone destroyed. 08605_ T-07 Excavator destroyed. 08606_ Acquired 27 matter. 08616_ U-05 Engineer lays Concrete. 08616_ Lgt. Fission Core destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????# # "" ! ###### #? | | ???????????# # #????# #? | | ???????????# # ######+#? | | ???????????# # # #? | | ???????????# ########## """ #? | | ???????????# #????????# """ #? | | ???????????# #????????#! """ #? | | ???????????# #????????# #? | | ???????????# #????????# """ #? | | ############ ##???????# """ #? | | #???????# """ #? | | #???????# #? | | #???????# "" #? | | #???????# "F"" #? | | #???????# """" #? | | #???????# #? | | % ###########+####? | | ########## %* #?? | | ?????????# % = u #?? | | ?????????# """ """g% %%% #?? | | ?????????# """ """ #?? | | ?????????# """ """ #?? | | ?????????# """%""" ###?? | | ?????????# #???? | | ?????????# """ """g % =! #???? | | ???????????? """ """ !@= #???? | | ?????????????""" """ g * #???? | | ?????????? """ """ #???? | | ?????????# #???? | | ?????????# """ """ ####+##### | | ?????????????""" 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""" # """# | | # ## """ """ # """# | | # ## """ """ # """# | | # !] ## + # | | # =] ## """ """ # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 32 Energy Capacity 860 Matter Stores 350 Matter Capacity 350 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Enh. Nuclear Core | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Siege Treads | x2 | -7/Factory | Preloaded Hvy. Siege Treads | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! Just What I Needed Made in Tau Ceti IV Oops Please Form A Line Safety First Serviceable Loadout Storm Trooper Challenges ------------ None Game ------ Seed GuidanceUltimateMantle Manual? 0 Play Time 01:11:53 Cumulative 3.1 hours Start 2020.02.01 @ 19:49:13 End 2020.02.01 @ 21:50:04 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 14/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd4c1522-a3f2-4f64-bc95-9193b4addf5c