Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 02:57:57 Player: Dzuchun Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (92) 460 Value Destroyed (2534) 2534 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (91) 91 TOTAL SCORE: 5465 Bonus ------- High Alert Combat Kills 91 Cogmind --------- Core Integrity 0/700 Matter 350/450 Energy 60/100 System Corruption 3% Temperature Warm (185) Movement Walking (330) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Huge Storage Unit Compact Matter Pod Improved Medium Armor Plating > --- WEAPON (4) ------- Advanced Beam Cannon Gauss Rifle > --- INVENTORY (25) --- Light Treads Improved Signal Interpreter Improved Terrain Scanner Hacking Suite High-powered Shotgun Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg VSS Leg > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Seismic Detector Improved Utility Shielding > --- WEAPON ----------- Gatling Laser Gatling Laser High-powered Shotgun Enhanced Autogun > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Light Deuterium Engine Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Compact Matter Pod Improved Signal Interpreter Improved Terrain Scanner Hacking Suite Advanced Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon High-powered Shotgun Gauss Rifle [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Protection Improved Utility Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon 2 | . . . . 2 Parts Attached 110 | 9 14 12 46 29 Power 18 | 1 1 1 10 5 Engine 14 | 1 1 1 8 3 Core 4 | . . . 2 2 Reactor . | . . . . . Propulsion 38 | 2 8 2 17 9 Treads . | . . . . . Leg 27 | . 3 . 15 9 Wheel 11 | 2 5 2 2 . Hover . | . . . . . Flight . | . . . . . Utility 23 | 2 2 5 9 5 Device 9 | 1 . 5 2 1 Storage 5 | 1 1 . 2 1 Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 6 | . . . 4 2 Artifact . | . . . . . Weapon 31 | 4 3 4 10 10 Energy Gun 9 | . 2 . 4 3 Energy Cannon 8 | . . 4 . 4 Ballistic Gun 13 | 4 . . 6 3 Ballistic Cannon 1 | . 1 . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 3 . Parts Lost 36 | . . 2 9 25 Power 8 | . . . 2 6 Propulsion 14 | . . 1 5 8 Utility 6 | . . 1 2 3 Weapon 8 | . . . . 8 Highest Loss Streak 23 | . . 1 4 23 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 100 95 95 95 Engine 6 | . 14 11 4 . Core 2 | . . . 3 6 Leg 20 | . . . 31 28 Wheel 11 | . 27 32 3 . Device 6 | . 6 8 5 6 Storage 9 | . 14 11 9 7 Processor 7 | . 7 11 6 6 Protection 7 | . . . 12 6 Energy Gun 11 | . 15 5 12 13 Energy Cannon 4 | . . 15 1 . Ballistic Gun 5 | . 11 . 3 14 Peak Build Rating 40 | 7 11 18 33 40 Average Rating 24 | 6 9 15 27 36 On Entrance 13 | . 7 11 18 30 Naked Turns . | . . . . . Heaviest Build 104 | 11 34 36 100 104 Greatest Support 64 | 26 32 48 64 54 Greatest Overweight (x) 9 | . 3 1 9 9 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 8 15 15 25 25 Average Capacity 20 | 7 12 15 23 25 Most Carried 23 | 5 12 15 22 23 Average Carried 13 | 3 6 12 13 20 Final Capacity 25 | 8 15 15 25 25 Final Carried 21 | 5 8 15 21 5 Class Distribution -------------------- 42% | Scavenger-Mutant 39% | Mutant 16% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1697 | 338 160 245 801 153 Remotely . | . . . . . Salvage Created 3204 | 119 181 759 1508 637 Parts 198 | 8 14 66 76 34 Haulers Intercepted 8 | . . 3 5 . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 61 | . 4 17 27 13 Guns 36 | . 4 7 18 7 Cannons 22 | . . 10 8 4 AOE 2 | . . . . 2 Classes Destroyed 14 | 3 2 6 2 1 Worker 6 | 2 . 1 3 . Builder 4 | . . 2 2 . Tunneler 3 | 1 . 1 1 . Hauler 8 | . . 3 5 . Recycler 2 | 1 . . . 1 Operator 1 | . . 1 . . Watcher 7 | . 2 3 2 . Swarmer 18 | . . 7 7 4 Grunt 27 | . 4 6 12 5 Brawler 2 | . . 1 . 1 Sentry 8 | . . 3 4 1 Specialist 2 | . . . 2 . Hunter 2 | . . . 2 . Programmer 2 | . . . . 2 Best Kill Streak 8 | 2 2 8 5 5 Combat Bots Only 6 | . 2 6 4 4 Max Kills in Single Turn 2 | 1 2 2 2 2 Gunslinging 1 | . . 1 1 . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 556 | . 18 51 183 304 Missed 135 | . 2 14 40 79 Damage Taken 5919 | . 189 377 2090 3263 Core 1236 | . 31 104 391 710 Absorbed by Shields . | . . . . . Redirected to Shielding 146 | . . . 24 122 Ignored by Resistances 12 | . . . 12 . Regen/Repaired (Parts) 431 | . . 101 276 54 Core Remaining (%) 72 | 100 87 74 28 . Volleys Fired 230 | 24 13 62 104 27 Largest 4 | 2 2 2 2 4 Hottest 246 | 40 130 136 136 246 Shots Fired 449 | 48 26 101 208 66 Gun 329 | 48 22 44 162 53 Cannon 120 | . 4 57 46 13 Launcher . | . . . . . Special . | . . . . . Kinetic 118 | 48 8 . 40 22 Thermal 331 | . 18 101 168 44 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 14 | 6 11 10 11 14 Robot Miss Streak 8 | 2 5 7 3 8 Penetration Max 1 | . . . 1 1 Secondary Targets 4 | . 1 1 1 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 292 | 35 18 70 120 49 Core Hits 187 | 9 26 62 58 32 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 5 | . . . 4 1 Burn 4 | . . . 4 . Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5334 | 283 237 1133 2476 1205 Guns 3493 | 283 221 454 1815 720 Cannons 1595 | . 16 679 635 265 Explosions 220 | . . . . 220 Melee . | . . . . . Ramming 26 | . . . 26 . Kinetic 987 | 283 31 . 415 258 Thermal 4101 | . 206 1133 2035 727 Explosive 220 | . . . . 220 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Message Errors 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 34 | . . 33 1 . Projectiles 34 | . . 33 1 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 114 | . . . . 114 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed 5 | . . . 5 . Kicked 5 | . . . 5 . Crushed . | . . . . . Highest Temperature 564 | . 308 264 564 533 Average Temperature 120 | . 134 87 118 186 Received Heat Transfer 1401 | . 111 69 684 537 Effects 17 | . . 3 8 6 Shutdowns 2 | . . . . 2 Energy Bleed 3 | . . 1 1 1 Interference 7 | . . 2 2 3 Matter Decay 1 | . . . 1 . Damage (minor) 2 | . . . 2 . Damage (major) 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 13 | . . 1 12 . Heat Transferred 7501 | . 245 1781 4033 1442 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 519 | 20 141 286 519 218 Initial 213 | . 13 20 120 213 Average 244 | 9 31 217 368 133 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 35 | 100 100 34 5 59 Level 1 50 | . . 65 63 40 Level 2 14 | . . . 31 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 2 5 2 Investigation 3 | . . 1 2 . Extermination 1 | . . . . 1 Reinforcement 4 | . 1 1 2 . Assault 1 | . . . 1 . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 1 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 107 | . 9 27 49 22 Peak Tracking Total 9 | . 4 5 5 9 Tactical Retreats 4 | . . 2 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . . 1 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 10 | . 1 2 4 3 Max in Single Turn 2 | . 1 1 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 19 | . 3 7 6 3 Terminals 12 | . 2 5 4 1 Fabricators 1 | . . . . 1 Repair Stations 4 | . . 1 2 1 Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 62 | . 9 23 21 9 Successful 43 | . 7 16 14 6 Failed 19 | . 2 7 7 3 Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 28 | . 4 13 11 . Terminals 30 | . 4 13 11 2 Fabricators 2 | . . . . 2 Repair Stations 20 | . . 5 10 5 Recycling Units 5 | . 5 . . . Scanalyzers 5 | . . 5 . . Garrison Access . | . . . . . Terminal Hacks 9 | . 2 3 3 1 Open DSF 1 | . . . . 1 Repair Station Index 1 | . . . 1 . Locate Traps 7 | . 2 3 2 . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 16 | . . 4 8 4 Scan Component 9 | . . 2 5 2 Repair 7 | . . 2 3 2 Recycling Unit Hacks 3 | . 3 . . . Recycle Component 2 | . 2 . . . Process 1 | . 1 . . . Scanalyzer 5 | . . 5 . . Insert Component 3 | . . 3 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 2 4 3 . Terminals 9 | . 2 4 3 . Botnet 9 | . 2 4 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 2 5 6 2 Full Trace Events 4 | . . 1 3 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 42 | . . . . 42 Total Part Build Rating 8 | . . . . 8 Parts Repaired 7 | . . 2 3 2 Time 268 | . . 102 102 64 Parts Recycled 2 | . 2 . . . Recycled Matter 95 | . 95 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5304 | 141 608 1115 2442 998 Spaces Moved 2728 | 67 524 766 1045 326 Core 2 | 1 . . 1 . Treads . | . . . . . Legs 1285 | . 9 . 950 326 Wheels 1441 | 66 515 766 94 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 93 93 187 Average Speed 145 | 89 100 94 180 236 Slowest Speed 750 | 100 330 115 500 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 4 64 55 69 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 39 | . . . . 39 Melee . | . . . . . Projectile . | . . . . . AOE 39 | . . . . 39 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3618 | 104 577 1051 1383 503 Wait 478 | . 11 193 158 116 Move 2724 | 66 523 765 1044 326 Hop . | . . . . . Pick Up 42 | 5 8 14 10 5 Fast Attach 21 | 7 . 3 9 2 Attach 32 | . . 3 6 23 Detach 1 | . . . 1 . Swap 57 | 2 14 6 31 4 Drop 28 | . 8 5 15 . Fire 230 | 24 13 62 104 27 Melee . | . . . . . Ram . | . . . . . Kick 5 | . . . 5 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 8) 264 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 669 | -10/Materials | Discovered new exit (range 16) 685 | -10/Materials | Identified exit to Materials 750 | -10/Materials | Entered another Materials area 750 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1087 | -9/Materials | Discovered new exit (range 10) 1105 | -9/Materials | Identified exit to Mines 1552 | -9/Materials | Discovered new exit (range 15) 1740 | -9/Materials | Identified exit to Materials 1806 | -9/Materials | Repaired Adv. Beam Cannon 1858 | -9/Materials | Repaired Adv. Beam Cannon 1865 | -9/Materials | Entered another Materials area 1865 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2066 | -8/Materials | Lost 4 parts (1p3n) 2367 | -8/Materials | Build established: Scavenger-Mutant 2375 | -8/Materials | Discovered new exit (range 15) 2451 | -8/Materials | Repaired Carbon-fiber Leg 2522 | -8/Materials | Lost 3 parts (1p1n1u) 2592 | -8/Materials | Identified exit to Factory 3340 | -8/Materials | Core integrity fell below 50% 3347 | -8/Materials | Discovered exit to Factory (range 7) 3724 | -8/Materials | Repaired Aluminum Leg 3763 | -8/Materials | Repaired Carbon-fiber Leg 4265 | -8/Materials | First assault squad dispatched 4307 | -8/Materials | Entered Factory 4307 | -7/Factory | Evolved 2 slots: Weapon x2 4371 | -7/Factory | Fabricated Gatling Laser (x2) 4627 | -7/Factory | Build established: Scavenger-Tank 4896 | -7/Factory | Repaired Seismic Detector 4936 | -7/Factory | Repaired Imp. Utility Shielding 5232 | -7/Factory | Garrison activated, responded to threat 5265 | -7/Factory | Core integrity fell below 50% 5277 | -7/Factory | Core integrity fell below 20% 5305 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05277_ R-06 Scavenger collects Lgt. Nuclear Core. 05278_ M-28 Smith repairs S-27 Virus. 05278_ R-06 Scavenger collects VTOL Module. 05280_ Adv. Beam Cannon destroyed. 05284_ Lgt. Deuterium Engine destroyed. 05285_ M-28 Smith repairs R-06 Scavenger. 05287_ Y-54 Guardian destroyed. 05289_ Acquired Lgt. Treads. 05290_ G-47 Trooper destroyed. 05296_ Adv. Beam Cannon destroyed. 05297_ Critical hit (Destroy). 05298_ Critical hit (Burn: +37). 05298_ Nuclear Core destroyed. 05299_ R-06 Scavenger collects Aluminum Leg. 05300_ M-28 Smith repairs G-50 Soldier. 05301_ Slug penetrates G-50 Soldier. 05301_ G-50 Soldier destroyed. 05302_ R-06 Scavenger collects Carbon-fiber Leg. 05304_ Slug penetrates G-47 Trooper. 05304_ R-06 Scavenger destroyed. 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""" #?????/!! ?????????????????????????????? | | ## #?????!! #???????????????????????????? | | #########???? #???????????????????????????? | | #?????????###########???????????????????????????? | | #?????????# #?????????????????????????????? | | #?????????# " " " #?????????????????????????????? | | ########### " " " #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 408 Matter Capacity 450 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Resistance: TH 10 Utility Shielding 66 Evasion (%) 55 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gatling Laser | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Significant Disruption Challenges ------------ None Game ------ Seed DeepInsulatedSegregator Manual? 0 Play Time 00:59:26 Cumulative 14.7 hours Start 2024.08.23 @ 01:58:39 End 2024.08.23 @ 02:57:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ceed068-3bda-491e-ab3e-4f40e26a2212