Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 21:29:36 Player: SUI Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1662) 1662 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4297 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Nuclear Core Nuclear Core Nuclear Core Heat Sink Improved Heat Sink Large Storage Unit Structural Scanner Seismic Detector Targeting Computer Targeting Computer ECM Suite Hacking Suite Pulse Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Thermal Generator Improved Heat Sink High-capacity Storage Unit Signal Interpreter Light Armor Plating > --- WEAPON ----------- Lightning Gun Small Laser Beam Rifle Pulse Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Heat Sink Improved Heat Sink Large Storage Unit Structural Scanner Seismic Detector Targeting Computer Targeting Computer ECM Suite Core Shielding Pulse Rifle Pulse Rifle Heavy Assault Rifle Gauss Rifle Grenade Launcher [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Gauss Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . 1 1 1 Weapon 2 | . . 1 1 . Parts Attached 57 | 6 10 8 11 22 Power 9 | 1 1 . 1 6 Engine 5 | 1 1 . 1 2 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 15 | 2 2 4 2 5 Treads 10 | 2 . 1 2 5 Leg 5 | . 2 3 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 3 1 3 3 Device 4 | . . . 2 2 Storage 2 | 1 1 . . . Processor 3 | . 2 1 . . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 22 | 2 4 3 5 8 Energy Gun 18 | 2 2 3 4 7 Energy Cannon . | . . . . . Ballistic Gun 3 | . 1 . 1 1 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 43 | . 6 8 . 29 Power 7 | . 1 1 . 5 Propulsion 11 | . 2 3 . 6 Utility 7 | . . 1 . 6 Weapon 18 | . 3 3 . 12 Highest Loss Streak 11 | . 3 4 . 11 To Critical Strikes . | . . . . . Average Backups 12 | 1 7 13 15 15 Power . | . 1 1 . 1 Propulsion 1 | . . 1 3 2 Utility 7 | . 5 8 9 9 Weapon 2 | . 1 2 2 2 Tool/Special . | . . . . . Unused Backups 16 | . . . 4 12 Power 3 | . . . . 3 Propulsion 3 | . . . 3 . Utility 10 | . . . 1 9 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 95 88 93 80 Engine 9 | . 13 7 8 5 Core 1 | . . . . 5 Treads 14 | . 22 . 15 13 Leg 4 | . 3 21 . . Device 9 | . . . 17 13 Storage 10 | . 14 11 9 7 Processor 10 | . 13 19 9 4 Energy Gun 24 | . 20 27 27 21 Ballistic Gun 4 | . 6 . 5 2 Peak Build Rating 34 | 6 9 14 28 34 Average Rating 17 | 4 7 11 24 24 On Entrance 9 | . 6 7 6 28 Avg Prop Armor Cover (%) 11 | . . 11 . . Naked Turns . | . . . . . Heaviest Build 73 | 13 49 52 60 73 Greatest Support 44 | 40 40 20 44 44 Greatest Overweight (x) 16 | . 16 15 2 13 Average Overweight (x) 1 | . 1 2 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 Most Carried 20 | 5 13 19 20 20 Average Carried 12 | 1 7 13 15 15 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 1 12 15 20 13 Class Distribution -------------------- 42% | Gunner 36% | Mutant 7% | Scavenger-Tank 6% | Scavenger-Gunner 3% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1070 | 250 211 90 158 361 Remotely . | . . . . . Salvage Created 1790 | . 370 234 476 710 Parts 101 | . 26 14 25 36 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 41 | . 12 5 8 16 Guns 37 | . 10 4 8 15 AOE 2 | . 2 . . . Classes Destroyed 12 | . 4 2 2 4 Worker 1 | . . . . 1 Builder 2 | . . 1 . 1 Hauler 1 | . . . 1 . Recycler 2 | . 1 . 1 . Mechanic 1 | . . . . 1 Watcher 3 | . 1 1 1 . Swarmer 11 | . 6 . . 5 Grunt 18 | . 6 4 1 7 Duelist 1 | . . . . 1 Sentry 8 | . . 1 5 2 Hunter 2 | . . . 2 . Programmer 1 | . . . . 1 Best Kill Streak 5 | . 4 2 2 5 Combat Bots Only 4 | . 3 1 1 4 Max Kills in Single Turn 2 | . 2 1 1 2 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 549 | . 103 71 50 325 Missed 166 | . 23 23 20 100 Hits 383 | . 80 48 30 225 Melee 2 | . . . . 2 Projectile 381 | . 80 48 30 223 AOE 1 | . 1 . . . Critical Strikes 11 | . 2 . 1 8 Part Disruptions 1 | . . . . 1 Damage Taken 5021 | . 985 536 361 3139 Core 1039 | . 206 90 42 701 Absorbed by Shields . | . . . . . Redirected to Shielding 28 | . . . . 28 Core Remaining (%) 71 | 100 17 77 92 . Volleys Fired 149 | . 41 21 35 52 Largest 4 | . 2 3 4 4 Hottest 245 | . 105 170 229 245 Shots Fired 376 | . 77 51 123 125 Gun 370 | . 77 51 123 119 Cannon . | . . . . . Launcher 6 | . . . . 6 Special . | . . . . . Kinetic 53 | . 21 . 12 20 Thermal 259 | . 32 51 111 65 Explosive 6 | . . . . 6 Electromagnetic 58 | . 24 . . 34 Robot Hit Streak 19 | . 6 10 15 19 Robot Miss Streak 6 | . 3 2 6 3 Penetration Max . | . . . . . Secondary Targets 4 | . 1 . . 3 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 237 | . 42 39 69 87 Core Hits 100 | . 19 10 21 50 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 1 3 3 1 Burn 7 | . . 3 3 1 Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3805 | . 660 590 997 1558 Guns 3386 | . 463 590 997 1336 Cannons . | . . . . . Explosions 417 | . 197 . . 220 Melee . | . . . . . Ramming 2 | . . . . 2 Kinetic 498 | . 99 . 136 263 Thermal 2731 | . 443 590 861 837 Explosive 150 | . . . . 150 Electromagnetic 424 | . 118 . . 306 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . . . 13 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . . . 11 Message Errors 2 | . . . . 2 Matter Fused 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Data Loss (major) 2 | . . . . 2 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 91 | . 90 . . 1 Projectiles . | . . . . . Explosions 91 | . 90 . . 1 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 76 | . . . . 76 Shots 3 | . . . . 3 Rammed 4 | . . . . 4 Targets Rammed 4 | . . . . 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 581 | . 210 581 259 535 Average Temperature 128 | . 41 208 71 209 Received Heat Transfer 1581 | . 360 270 90 861 Effects 35 | . . 20 . 15 Shutdowns 5 | . . 1 . 4 Energy Bleed 3 | . . 3 . . Interference 4 | . . 4 . . Matter Decay 2 | . . . . 2 Short Circuit 6 | . . 3 . 3 Damage (minor) 4 | . . 2 . 2 Damage (major) 11 | . . 7 . 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted 2 | . . 1 . 1 Combat Hostiles 2 | . . 1 . 1 Parts Melted 10 | . . 1 6 3 Heat Transferred 6345 | . 798 1583 2098 1866 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 . . 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 169 | . 169 45 55 106 Initial 40 | . . 40 . . Average 36 | . 80 13 13 38 Influence Increases 1305 | . 424 152 272 457 Destroy 0b10 Robot/C 820 | . 240 100 160 320 Destroy 0b10 Robot/NC 50 | . 10 10 15 15 Destroy Leader 218 | . 52 22 74 70 Successful Hack 25 | . 2 5 18 . Disable Machine 45 | . 45 . . . Destroy Structure 57 | . 15 . 5 37 Lose Combat Pursuer 90 | . 60 15 . 15 Influence Decreases 1305 | . 328 248 272 457 Entered New Map 56 | . . 56 . . Time Decay 998 | . 268 166 272 292 Lost Part 251 | . 60 26 . 165 Squads Dispatched 11 | . 2 1 1 7 Investigation . | . . . . . Extermination 2 | . . . . 2 Reinforcement 5 | . 2 1 . 2 Assault . | . . . . . Garrison 4 | . . . 1 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | . 26 10 16 27 Peak Tracking Total 6 | . 5 2 4 6 Tactical Retreats 6 | . 4 1 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . 3 . . . Max in Single Turn 1 | . 1 . . . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 8 | . 4 1 3 . Terminals 6 | . 3 1 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 14 | . 7 2 5 . Successful 11 | . 5 2 4 . Failed 3 | . 2 . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . 6 2 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 9 | . 4 2 3 . Record 5 | . 2 1 2 . Prototype ID Bank 3 | . 2 1 . . Recall Reinforcements 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3461 | 75 902 534 1104 846 Spaces Moved 1168 | 47 311 160 390 260 Core 19 | 11 6 1 . 1 Treads 956 | 36 267 4 390 259 Legs 193 | . 38 155 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 225 225 Average Speed 243 | 134 243 279 244 238 Slowest Speed 850 | 160 850 800 320 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 55 18 23 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 50 | . 15 . . 35 Melee . | . . . . . Projectile . | . . . . . AOE 50 | . 15 . . 35 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1472 | 59 384 205 460 364 Wait . | . . . . . Move 1164 | 46 310 159 389 260 Hop . | . . . . . Pick Up 73 | 7 19 12 18 17 Fast Attach . | . . . . . Attach 53 | 6 6 8 9 24 Detach 2 | . 1 . 1 . Swap 14 | . 5 3 2 4 Drop 13 | . 2 2 6 3 Fire 149 | . 41 21 35 52 Melee . | . . . . . Ram 4 | . . . . 4 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 23 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 766 | -10/Materials | Discovered new exit (range 10) 776 | -10/Materials | Derelicts attacked the area 811 | -10/Materials | Core integrity fell below 50% 833 | -10/Materials | Lost 3 parts (2n1w) 834 | -10/Materials | Core integrity fell below 20% 976 | -10/Materials | Identified exit to Materials 978 | -10/Materials | Entered another Materials area 978 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1321 | -9/Materials | Discovered new exit (range 16) 1375 | -9/Materials | Build established: Gunner 1402 | -9/Materials | Identified exit to Materials 1457 | -9/Materials | Lost 4 parts (1n1u2w) 1512 | -9/Materials | Entered another Materials area 1512 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1535 | -8/Materials | Lost 3 parts (1p1n1w) 2031 | -8/Materials | Discovered new exit (range 15) 2134 | -8/Materials | Garrison activated, responded to threat 2614 | -8/Materials | Identified exit to Factory 2616 | -8/Materials | Entered Factory 2616 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3085 | -7/Factory | Lost 10 parts (2p1n2u5w) 3086 | -7/Factory | Garrison activated, responded to threat 3143 | -7/Factory | Lost 5 parts (1p1n3w) 3432 | -7/Factory | Core integrity fell below 50% 3441 | -7/Factory | System corruption reached 10% 3451 | -7/Factory | Core integrity fell below 20% 3462 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Nuclear Core destroyed. HHG>IE= &3#CLDV1 UBYZXAIU5HU Nuclear Core destroyed. Lgt. Treads destroyed. System corrupted: Core Shielding rejected. Slammed into G-47 Trooper. [Achievement: For Emergencies Only] Slammed into G-47 Trooper. Imp. Heat Sink destroyed. System corrupted: Matter fused (-9). Acquired 2 matter. Slammed into G-47 Trooper. Acquired 3 matter. Critical hit (Burn: +37). K-01 Serf cleans the Assembly Bed. G-50 Soldier suffers critical hit (Burn). R-06 Scavenger collects Core Shielding. K-01 Serf cleans the Assembly Bed. Slammed into G-47 Trooper. Manufacturing Mainframe disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ?????????????? | | ????????????????????????????????? ???????????? | | ????????????????????????????????? #????????? | | ????????????????????????????????? #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????+ +????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ?????????????????################ #????????? | | ???????????????# g@% p # #????????? | | ???????????????# """ g"""" # #????????? | | ???????????????# """" """"r# #????????? | | ???????????????# "" """" """" #%= #????????? | | ?????????????????"" 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"""" # #????????? | | ?????????????????????? kk # #????????? | | ?#??? ????????????? rkw # #????????? | | ## ?????????????#####/##### #????????? | | # ??????????????# #????????? | | # " ############## #????????? | | # # # #????????? | | # "" # # """ """ #????????? | | # # + """"" """" #????????? | | # ?# # """"" """" #????????? | | # ??# # #????????? | | # #??# # """ #????????? | | # #??# # """"" " #????????? | | # #### # """"" "" #????????? | | + # #????????? | | # ^ ### =* # """ #????????? | | # ^ #?# =* # """ [[ #????????? | | # #?# *= # """ ![ +????????? | | # #?############## #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Hydra Organ Harvest There's More Where That Came From Throw Away The Key Well Done You Again Challenges ------------ None Game ------ Seed RainbowGlidesysAnalyzer Manual? 0 Play Time 00:35:24 Cumulative 5.4 hours Start 2025.11.10 @ 20:55:59 End 2025.11.10 @ 21:29:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d1bc3c2d-c5ae-438e-b617-60eed2da6d0b