Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.16 @ 05:25:06 Player: SH-pl7 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (52) 260 Value Destroyed (1324) 1324 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5664 Bonus ------- None Cogmind --------- Core Integrity 835/1000 Matter 258/300 Energy 0/100 System Corruption 2% Temperature Cool (4) Movement Flying (29) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Cooled Nuclear Pulse Thruster > --- UTILITY (8) ------ Gravity Neutralizer Advanced Terrain Scanner Advanced ECM Suite Hacking Suite System Shield > --- WEAPON (2) ------- Smartbomb Launcher > --- INVENTORY (5) ---- Combat Gravmag System Hacking Suite Improved System Shield Authchip [Processor] Power Sword Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Advanced Terrain Scanner Hardened Light Armor Plating Improved Thermal Defense Suite Hacking Suite Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Power Sword Power Sword > --- INVENTORY -------- Combat Gravmag System Advanced ECM Suite Hardened Light Armor Plating Authchip [Processor] Heavy Missile Launcher [Rating: 69] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Hacking Suite Device Advanced ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Power Sword Build | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Slots Evolved 10 | . . 2 2 . . 4 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . 1 1 . . . 1 Utility 6 | . . 1 1 . . 3 1 Weapon . | . . . . . . . . Parts Attached 53 | 6 7 16 6 1 . 10 7 Power 6 | 1 1 1 . . . 3 . Engine 4 | 1 1 1 . . . 1 . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 12 | 2 . 7 1 . . 1 1 Treads 3 | 2 . 1 . . . . . Leg 3 | . . 3 . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 6 | . . 3 1 . . 1 1 Utility 20 | 1 4 5 2 1 . 3 4 Device 6 | . . 1 . . . 3 2 Storage 3 | 1 2 . . . . . . Processor 2 | . . 2 . . . . . Hackware 5 | . . . 2 1 . . 2 Protection 4 | . 2 2 . . . . . Artifact . | . . . . . . . . Weapon 15 | 2 2 3 3 . . 3 2 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 2 2 2 1 . . . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . 1 . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 4 | . . . 1 . . 3 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . . 4 Parts Lost 17 | . 3 3 . . . 2 9 Power 4 | . 1 1 . . . . 2 Propulsion 4 | . . 2 . . . 1 1 Utility 6 | . 1 . . . . . 5 Weapon 3 | . 1 . . . . 1 1 Highest Loss Streak 4 | . 1 3 . . . 2 4 To Critical Strikes . | . . . . . . . . Average Backups 6 | 3 9 8 4 5 5 4 4 Power . | . . . . . . . . Propulsion 1 | 2 2 1 1 1 1 1 . Utility 2 | . 3 2 1 3 3 2 2 Weapon 1 | . 3 3 1 . . . . Tool/Special . | . . . . . . . . Unused Backups 20 | . 4 8 2 . . 1 5 Power 1 | . 1 . . . . . . Propulsion 5 | . 3 1 . . . . 1 Utility 7 | . . 2 2 . . . 3 Weapon 6 | . . 5 . . . 1 . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 95 | . 96 95 99 100 100 94 91 Engine 8 | . 12 10 9 9 9 10 . Core 2 | . . . . . . . 10 Treads 10 | . 28 8 . . . . . Flight 18 | . . 19 36 36 36 25 25 Device 8 | . . 10 9 1 . 17 17 Storage 5 | . 14 4 . . . . . Processor 1 | . . 5 3 . . . . Hackware 9 | . . . 13 25 27 20 18 Protection 9 | . 13 10 9 9 9 6 4 Ballistic Gun 14 | . 27 19 13 9 9 5 . Slashing Weapon 3 | . . . 1 9 9 6 9 Peak Build Rating 69 | 6 9 20 29 31 31 52 69 Average Rating 27 | 3 8 15 26 30 31 46 60 On Entrance 22 | . 6 9 20 29 31 31 51 Naked Turns . | . . . . . . . . Heaviest Build 36 | 12 35 36 15 15 14 29 29 Greatest Support 60 | 40 40 60 20 20 20 29 38 Greatest Overweight (x) 1 | . . 1 . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 5 5 5 5 5 Average Capacity 7 | 6 10 9 5 5 5 5 5 Most Carried 15 | 7 14 15 5 5 5 5 5 Average Carried 6 | 3 9 8 4 5 4 4 4 Final Capacity 15 | 8 15 5 5 5 5 5 5 Final Carried 14 | 7 14 5 5 5 5 3 5 Class Distribution -------------------- 50% | Mutant 44% | Hacker-Sprinter 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Sprinter | -8/Storage Hacker-Sprinter | -8/Recycling Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Matter Collected 1436 | 248 424 164 29 64 . 161 346 Remotely . | . . . . . . . . Salvage Created 1540 | 15 660 236 11 . . 161 457 Parts 110 | 1 42 23 . . . 5 39 Haulers Intercepted 3 | . 1 1 . . . 1 . Recyclers Shooed 3 | . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 35 | . 13 10 . . . 1 11 Melee 3 | . . . . . . 1 2 Guns 20 | . 13 7 . . . . . AOE 12 | . . 3 . . . . 9 Classes Destroyed 10 | 1 6 . . . . 1 2 Tunneler 1 | 1 . . . . . . . Hauler 3 | . 1 1 . . . 1 . Recycler 2 | . 1 . . . . . 1 Operator 6 | . 2 2 . . . . 2 Watcher 5 | . 2 . 1 . . . 2 Swarmer 19 | . 3 8 . . . . 8 Grunt 12 | . 10 2 . . . . . Sentry 1 | . . . . . . 1 . Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . . . 2 Best Kill Streak 5 | 1 3 5 1 . . 1 5 Combat Bots Only 5 | . 3 5 . . . 1 5 Max Kills in Single Turn 4 | 1 1 2 1 . . 1 4 Gunslinging . | . . . . . . . . Exploded 4 | . . 2 . . . . 4 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Hostile Shots Fired 301 | . 83 74 16 7 . 43 78 Missed 111 | . 22 21 9 3 . 21 35 Hits 190 | . 61 53 7 4 . 22 43 Projectile 190 | . 61 53 7 4 . 22 43 AOE 2 | . . . . . . 2 . Critical Strikes 2 | . 1 . . . . . 1 Damage Taken 2542 | . 681 560 67 60 . 396 778 Core 396 | . 95 66 17 14 . 39 165 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 86 | 100 62 83 . . 94 95 . Volleys Fired 118 | 1 77 25 8 . . . 7 Largest 2 | 2 2 2 2 . . . 1 Hottest 46 | 40 40 46 46 . . . 39 Shots Fired 222 | 2 153 47 13 . . . 7 Gun 212 | 2 153 44 13 . . . . Cannon . | . . . . . . . . Launcher 10 | . . 3 . . . . 7 Special . | . . . . . . . . Kinetic 212 | 2 153 44 13 . . . . Thermal . | . . . . . . . . Explosive 10 | . . 3 . . . . 7 Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | 1 13 12 6 . . . 3 Robot Miss Streak 5 | . 5 4 3 . . . 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 164 | 1 98 31 11 . . 11 12 Core Hits 85 | 1 35 20 3 . . 3 23 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 5 | . 1 . 1 . . 3 . Destroy 1 | . 1 . . . . . . Smash 1 | . . . 1 . . . . Sever 3 | . . . . . . 3 . Melee Attacks 67 | . . . 7 3 . 29 28 Impact 4 | . . . 4 . . . . Slashing 63 | . . . 3 3 . 29 28 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 3862 | 11 1161 524 228 . . 474 1464 Guns 1706 | 11 1161 394 140 . . . . Cannons . | . . . . . . . . Explosions 1107 | . . 130 . . . . 977 Melee 1049 | . . . 88 . . 474 487 Ramming . | . . . . . . . . Kinetic 1706 | 11 1161 394 140 . . . . Thermal . | . . . . . . . . Explosive 1107 | . . 130 . . . . 977 Electromagnetic . | . . . . . . . . Impact 54 | . . . 54 . . . . Slashing 995 | . . . 34 . . 474 487 Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . . 4 Message Errors 2 | . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 129 | . . . 4 . . 27 98 Projectiles . | . . . . . . . . Explosions 72 | . . . . . . . 72 Melee 57 | . . . 4 . . 27 26 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 134 | . 30 22 24 . . 30 134 Average Temperature 17 | . 7 10 11 . . 14 21 Received Heat Transfer 555 | . 306 150 . . . 72 27 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Maximum Alert Level 1 | . . 1 . . . . 1 Low Security (%) 98 | 100 100 97 100 100 100 100 93 Level 1 1 | . . 2 . . . . 6 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 308 | 5 106 215 92 48 12 86 308 Initial 87 | . 3 4 87 28 12 . 2 Average 51 | . 48 52 70 37 2 37 77 Influence Increases 1642 | 5 352 421 101 25 . 167 571 Destroy 0b10 Robot/C 700 | . 260 200 . . . 20 220 Destroy 0b10 Robot/NC 85 | 5 30 15 5 . . 5 25 Destroy Leader 156 | . 56 42 2 . . 12 44 Successful Hack 57 | . 5 . 30 10 . 10 2 Disable Machine 45 | . . . 15 15 . 15 . Destroy Structure 194 | . 1 14 4 . . 15 160 Partial Spotted 150 | . . 60 . . . 60 30 Lose Combat Pursuer 255 | . . 90 45 . . 30 90 Influence Decreases 1352 | . 345 226 240 60 33 161 287 Entered New Map 195 | . 2 8 120 40 21 . 4 Time Decay 987 | . 313 188 120 20 12 141 193 Lost Part 170 | . 30 30 . . . 20 90 Squads Dispatched 9 | . 2 . . 1 . 2 4 Investigation 1 | . . . . 1 . . . Extermination 3 | . . . . . . . 3 Reinforcement 5 | . 2 . . . . 2 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Distress Signals 5 | . 1 . 2 1 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . 23 27 13 4 . 8 28 Peak Tracking Total 10 | . 4 10 5 7 . 6 9 Tactical Retreats 12 | . . 3 3 . . 2 4 Traps | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Traps Triggered 3 | . . . . 1 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Machines Disabled 3 | . . . 1 1 . 1 . Max in Single Turn 1 | . . . 1 1 . 1 . Garrison Access 3 | . . . . . . 1 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Machines Accessed 26 | . 2 2 4 4 7 2 5 Terminals 19 | . 2 1 3 4 6 1 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 2 | . . . 1 . . . 1 Garrison Access 3 | . . . . . . 1 2 Total Hacks 80 | . 8 5 19 10 18 5 15 Successful 43 | . 3 1 12 6 10 2 9 Failed 37 | . 5 4 7 4 8 3 6 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 31 | . 4 3 11 4 5 . 4 Terminals 62 | . 8 3 17 10 16 2 6 Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units 2 | . . . . . 2 . . Scanalyzers 7 | . . . 2 . . . 5 Garrison Access 7 | . . . . . . 3 4 Terminal Hacks 24 | . 2 . 7 6 5 1 3 Part Schematic 3 | . . . 2 . 1 . . Prototype ID Bank 2 | . 1 . . . . . 1 Open Door 3 | . . . . 3 . . . Level Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 3 | . 1 . 1 . . . 1 Locate Traps 3 | . . . 1 1 . 1 . Dispatch Records 1 | . . . 1 . . . . Surveillance Status 1 | . . . . . 1 . . Recall Extermination 1 | . . . . . . . 1 Hauler Manifests 2 | . . . . . 2 . . Zone Layout 3 | . . . 1 1 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . Scan Component 1 | . . 1 . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . Retrieve Matter 2 | . . . . . 2 . . Scanalyzer 6 | . . . 2 . . . 4 Insert Component 3 | . . . 1 . . . 2 Analyze 3 | . . . 1 . . . 2 Garrison Access Hacks 3 | . . . . . . 1 2 Seal Access 3 | . . . . . . 1 2 Unauthorized Hacks 7 | . 1 . 3 . 3 . . Terminals 7 | . 1 . 3 . 3 . . Botnet 7 | . 1 . 3 . 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 4 | . . 1 1 . . . 2 Used . | . . . . . . . . Hacking Detections 16 | . 2 2 3 2 3 1 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 3 . 1 . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 Part Schematics Acquired 2 | . . . 1 . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Active Infowar (turns) 1573 | . . 440 257 2 . 314 560 Optics 291 | . . 188 103 . . . . Terrain 873 | . . . . . . 313 560 Seismic 699 | . . 440 257 2 . . . ECM 21 | . . . . . . 1 20 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Turns Passed 2736 | 111 858 442 257 48 124 336 560 Spaces Moved 4295 | 54 350 496 587 117 395 768 1528 Core 9 | 9 . . . . . . . Treads 440 | 45 350 45 . . . . . Legs 18 | . . 18 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 3828 | . . 433 587 117 395 768 1528 Fastest Speed 27 | 50 160 34 31 31 31 31 27 Average Speed 44 | 141 160 50 31 31 31 31 28 Slowest Speed 240 | 160 160 240 31 31 31 34 31 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 21 | . . 2 5 2 5 . 7 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 5 55 58 44 27 79 28 37 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 31 | . . . 3 . . 16 12 Terrain Destroyed 118 | . . 12 3 . . 16 87 Melee 31 | . . . 3 . . 16 12 Projectile . | . . . . . . . . AOE 87 | . . 12 . . . . 75 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Total 4804 | 87 505 645 634 120 391 819 1603 Wait 161 | 14 51 75 19 2 . . . Move 4248 | 53 349 491 577 112 385 767 1514 Hop 19 | . . 2 4 2 4 . 7 Pick Up 57 | 13 15 11 6 . 1 3 8 Fast Attach 14 | . 1 4 3 . . 3 3 Attach 28 | 6 4 5 3 . . 6 4 Detach 3 | . . 1 . . . 2 . Swap 24 | . 2 11 . 1 . 4 6 Drop 44 | . 6 20 7 . 1 5 5 Fire 118 | 1 77 25 8 . . . 7 Melee 62 | . . . 7 3 . 29 23 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 26 | . . . . . . . 26 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory -5/Factory (discovered 2 exits: [*Upp x2]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 905 | -10/Materials | Discovered new exit (range 8) 970 | -10/Materials | Entered another Materials area 970 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1108 | -9/Materials | Lost 3 parts (1p2n) 1188 | -9/Materials | Discovered new exit (range 4) 1234 | -9/Materials | Discovered new exit (range 6) 1400 | -9/Materials | Discovered new exit (range 10) 1412 | -9/Materials | Entered another Materials area 1412 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1510 | -8/Materials | Discovered new exit (range 9) 1551 | -8/Materials | Discovered new exit (range 9) 1669 | -8/Materials | Entered Storage 1694 | -8/Storage | Identified exit to Factory 1712 | -8/Storage | Used back door to open Recycling access 1712 | -8/Storage | Discovered new exit (range 5) 1717 | -8/Storage | Entered Recycling 1826 | -8/Recycling | Build established: Hacker-Sprinter 1827 | -8/Recycling | Discovered new exit (range 15) 1841 | -8/Recycling | Entered Factory 1841 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 2166 | -6/Factory | Discovered new exit (range 16) 2177 | -6/Factory | Entered another Factory area 2177 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2190 | -5/Factory | Discovered new exit (range 11) 2390 | -5/Factory | Discovered new exit (range 13) 2617 | -5/Factory | Lost 3 parts (3u) 2737 | -5/Factory | Self-destructed Last Messages --------------- 02700_ U-05 Engineer lays Concrete. 02701_ Slug penetrates Wall. 02701_ Hrd. Light Armor Plating destroyed. 02701_ U-05 Engineer lays Concrete. 02704_ K-01 Serf collects debris. 02709_ Destroyed Hpw. Tractor Beam. 02709_ R-10 Processor destroyed. 02709_ Penetrated by Slug. 02709_ Hvy. Missile Launcher destroyed. 02710_ Slug penetrates Wall. 02710_ Lgt. Nuclear Core destroyed. 02710_ Slug penetrates Wall. 02731_ Dropped Power Sword. 02731_ Acquired Smartbomb Launcher. 02735_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6P. 02735_ Subcomponent Replicator disabled. 02735_ Lgt. Nuclear Core destroyed. 02736_ Slug penetrates Wall. 02736_ K-01 Serf cleans the Power Conduit. 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"""" ""####+### | | ??????????????# " + """"" ## # | | ??????????????# " # """ ## # | | ??????????????# " @ # ## # | | ??????????????# " # !## # | | ??????????????# " ###+################### | | ??????????????#o " "F "" ?????????????????????? | | ??????????????+ " """"" ????????????#???????? | | ??????????? ??# " """"" ???????????????????? | | ??????????????? ???????????????????? | | ???????????????? ? ????????????????#?? | | ??????????????????????"""######+?????????????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 27 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 12 Armor Coverage 225 Evasion (%) 64 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 34 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hrd. Light Armor Plating | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Scythe | -8/Materials | Hacked Imp. Terrain Scan Processor | -8/Recycling | Hacked Imp. System Shield | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravjetMakeshiftStrikerail Manual? 0 Play Time 01:33:58 Cumulative 128.8 hours Start 2025.07.16 @ 03:40:22 End 2025.07.16 @ 05:25:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 43 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 39% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60de39c8-1d59-4282-94d3-be6df91da4a6