Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.18 @ 20:02:31

Player: Kersh

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (48)      240
Value Destroyed (1754)     1754
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (4)                  4
              TOTAL SCORE: 5118

 Bonus
-------
High Alert Combat Kills    4

 Cogmind 
---------
Core Integrity             0/850
Matter                     54/300
Energy                     367/500
System Corruption          8%
Temperature                Warning (302)
Movement                   Core (650) Ox12
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                F-cell Engine
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (6) ------
          Large Storage Unit
       Advanced Visual Processing Unit
       Advanced Signal Interpreter
>               --- WEAPON (3) -------
  Hypervelocity Gauss Rifle
>               --- INVENTORY (15) ---
          Light Ion Engine
       Advanced Heat Sink
          Heavy Ion Cannon
  Hypervelocity Gauss Rifle
                Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
       Advanced Visual Processing Unit
       Advanced Signal Interpreter
                Focal Shield
>               --- WEAPON -----------
                Gatling Laser
          Heavy Flak Cannon
          Heavy Flak Cannon
>               --- INVENTORY --------
          Light Ion Engine
       Advanced Heat Sink
          Heavy Ion Cannon
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
                Missile Launcher
[Rating: 46]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   1   
  Utility                  4    | .   .   .   1   2   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             74   | 6   2   6   20  16  24  
  Power                    7    | 1   .   .   2   1   3   
    Engine                 6    | 1   .   .   2   .   3   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   .   2   6   2   4   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    16   | 2   .   2   6   2   4   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | 1   1   .   2   4   4   
    Device                 6    | .   1   .   .   3   2   
    Storage                2    | 1   .   .   .   .   1   
    Processor              2    | .   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   39   | 2   1   4   10  9   13  
    Energy Gun             6    | .   .   .   1   2   3   
    Energy Cannon          2    | .   .   .   .   2   .   
    Ballistic Gun          22   | 2   1   1   7   5   6   
    Ballistic Cannon       3    | .   .   .   .   .   3   
    Launcher               6    | .   .   3   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   
Parts Lost                 35   | .   1   1   5   6   22  
  Power                    3    | .   .   .   1   .   2   
  Propulsion               11   | .   .   1   1   2   7   
  Utility                  8    | .   .   .   .   3   5   
  Weapon                   13   | .   1   .   3   1   8   
  Highest Loss Streak      8    | .   1   1   2   2   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   91  85  93  91  67  
  Engine                   6    | .   14  11  8   3   3   
  Core                     1    | .   .   .   .   3   2   
  Leg                      24   | .   28  31  31  29  14  
  Device                   8    | .   7   11  3   11  9   
  Storage                  7    | .   14  11  9   7   3   
  Processor                7    | .   .   .   5   7   12  
  Protection               2    | .   .   .   9   2   .   
  Energy Gun               2    | .   .   .   .   2   4   
  Ballistic Gun            17   | .   26  18  24  19  9   
  Ballistic Cannon         1    | .   .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             54   | 12  13  13  22  35  54  
  Greatest Support         48   | 20  20  40  43  48  45  
  Greatest Overweight (x)  12   | .   .   .   .   .   12  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   15  
  Average Capacity         8    | 6   8   8   8   8   8   
  Most Carried             8    | 1   4   7   8   8   7   
  Average Carried          5    | .   2   5   6   7   5   
  Final Capacity           15   | 8   8   8   8   8   15  
  Final Carried            8    | 1   4   7   8   8   5   

 Class Distribution 
--------------------
 34% | Mutant
 26% | Scavenger-Skirmisher
 16% | Scavenger-Mutant
 10% | Tank
  6% | Skirmisher
  4% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac 
Matter Collected           1494 | 210 138 164 361 303 318 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1630 | .   138 201 494 294 503 
  Parts                    100  | .   6   26  29  17  22  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  40   | .   3   9   9   5   14  
  Guns                     22   | .   3   2   8   3   6   
  Cannons                  5    | .   .   .   .   2   3   
  AOE                      12   | .   .   7   1   .   4   
Classes Destroyed          10   | .   1   2   2   2   3   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  4    | .   .   .   2   .   2   
  Recycler                 3    | .   .   2   1   .   .   
  Swarmer                  11   | .   .   7   .   .   4   
  Grunt                    16   | .   3   2   7   .   4   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   7    | .   .   .   2   3   2   
  Specialist               1    | .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               3    | .   .   .   .   1   2   
Best Kill Streak           5    | .   2   4   3   2   5   
  Combat Bots Only         4    | .   2   4   2   2   4   
Max Kills in Single Turn   3    | .   1   2   3   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   2   1   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               4877 | .    310  284  810  882  2591 
  Core                     1090 | .    50   52   72   60   856  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         88   | 100  80   87   86   91   .    
Volleys Fired              143  | .    28   11   34   19   51   
  Largest                  3    | .    2    2    3    3    3    
  Hottest                  186  | .    40   40   63   110  186  
Shots Fired                280  | .    44   17   78   29   112  
  Gun                      219  | .    44   12   74   18   71   
  Cannon                   49   | .    .    .    .    11   38   
  Launcher                 12   | .    .    5    4    .    3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  207  | .    44   12   71   12   68   
  Thermal                  52   | .    .    .    .    11   41   
  Explosive                12   | .    .    5    4    .    3    
  Electromagnetic          9    | .    .    .    3    6    .    
  Robot Hit Streak         17   | .    6    5    10   14   17   
  Robot Miss Streak        8    | .    2    6    3    3    8    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    1    1    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    
Shots Hit Robots           196  | .    29   8    51   23   85   
  Core Hits                141  | .    9    13   31   15   73   
  Critical Kills           3    | .    .    .    1    .    2    
  Critical Parts Destroyed 3    | .    .    .    2    .    1    
  Critical Strikes         6    | .    .    .    3    .    3    
    Destroy                6    | .    .    .    3    .    3    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4862 | .    362  455  1198 489  2358 
  Guns                     2408 | .    362  95   654  246  1051 
  Cannons                  947  | .    .    .    .    243  704  
  Explosions               1492 | .    .    360  544  .    588  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  15   | .    .    .    .    .    15   
  Kinetic                  2240 | .    362  95   608  173  1002 
  Thermal                  1114 | .    .    .    43   243  828  
  Explosive                1374 | .    .    360  501  .    513  
  Electromagnetic          119  | .    .    .    46   73   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    8    
  Average Corruption       3    | .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            53   | .    .    14   4    .    35   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               53   | .    .    14   4    .    35   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 24   | .    .    .    .    .    24   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  21   | .    .    .    .    .    21   
  Secondary                3    | .    .    .    .    .    3    
Self-Inflicted Damage      297  | .    .    54   .    .    243  
  Shots                    6    | .    .    2    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    .    2    
  Kicked                   2    | .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        436  | .    9    .    21   135  436  
  Average Temperature      108  | .    2    .    7    55   172  
  Received Heat Transfer   1390 | .    195  42   423  246  484  
  Effects                  5    | .    .    .    .    .    5    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (minor)         3    | .    .    .    .    .    3    
    Damage (major)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             4    | .    .    .    .    2    2    
  Heat Transferred         2143 | .    .    .    50   333  1760 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             453  | .   85  453 369 252 263 
  Initial                  191  | .   .   35  191 97  51  
  Average                  118  | .   43  165 173 115 122 
Maximum Alert Level        2    | .   .   2   1   1   1   
  Low Security (%)         80   | 100 100 59  62  89  78  
  Level 1                  18   | .   .   26  37  10  21  
  Level 2                  1    | .   .   13  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   1   2   1   1   5   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   1   2   
  Reinforcement            6    | .   .   2   1   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           4    | .   .   1   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              79   | .   8   17  19  8   27  
  Peak Tracking Total      7    | .   4   5   6   4   7   
  Tactical Retreats        9    | .   1   2   2   .   4   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            3    | .   1   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 6    | .   .   6   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          9    | .   .   2   2   2   3   
  Max in Single Turn       2    | .   .   2   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          12   | .   3   2   2   1   4   
  Terminals                11   | .   3   2   1   1   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                31   | .   6   7   6   2   10  
  Successful               17   | .   2   5   5   .   5   
  Failed                   13   | .   3   2   1   2   5   
    Catastrophic           2    | .   .   .   .   1   1   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   13   | .   7   2   1   2   1   
  Terminals                29   | .   6   7   4   2   10  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             15   | .   2   5   3   .   5   
  Record                   2    | .   .   .   .   .   2   
  Robot Analysis           3    | .   2   1   .   .   .   
  Prototype ID Bank        2    | .   .   1   1   .   .   
  Level Access Points      2    | .   .   1   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   1   .   .   
  Locate Traps             2    | .   .   1   .   .   1   
  Disarm Traps             1    | .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   2   1   1   1   4   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       3    | .   2   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               3452 | 60   541  354  545  750  1202 
Spaces Moved               1749 | 44   335  208  293  381  488  
  Core                     12   | 3    .    .    .    .    9    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1737 | 41   335  208  293  381  479  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  100  
  Average Speed            129  | 115  120  120  120  120  152  
  Slowest Speed            650  | 120  120  120  120  120  650  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       21   | 3    49   24   30   11   11   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          170  | .    .    32   47   .    91   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      170  | .    .    32   47   .    91   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Total                      2675 | 50  430 294 419 643 839 
  Wait                     672  | .   61  65  62  219 265 
  Move                     1744 | 43  334 207 292 380 488 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  28   | 1   5   4   5   6   7   
  Fast Attach              23   | 6   .   1   4   3   9   
  Attach                   23   | .   2   2   7   4   8   
  Detach                   3    | .   .   1   2   .   .   
  Swap                     28   | .   .   3   9   9   7   
  Drop                     9    | .   .   .   4   3   2   
  Fire                     143  | .   28  11  34  19  51  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   .   2   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  264 | -10/Materials | Discovered new exit (range 6)
  323 | -10/Materials | Build established: Mutant
  326 | -10/Materials | Central database locked down
  602 | -10/Materials | Entered another Materials area
  602 | -9/Materials  | Evolved 2 slots: Propulsion x2
  611 | -9/Materials  | Identified exit to Materials
  956 | -9/Materials  | Entered another Materials area
  956 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  992 | -8/Materials  | Identified exit to Factory
 1501 | -8/Materials  | Entered Factory
 1501 | -7/Factory    | Evolved 2 slots: Utility x2
 1770 | -7/Factory    | Build established: Scavenger-Mutant
 2182 | -7/Factory    | Build established: Scavenger-Skirmisher
 2195 | -7/Factory    | Discovered new exit (range 9)
 2251 | -7/Factory    | Entered another Factory area
 2251 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2720 | -6/Factory    | Lost 3 parts (1n2u)
 2759 | -6/Factory    | Core integrity fell below 50%
 2791 | -6/Factory    | Lost 8 parts (1p2n1u4w)
 3399 | -6/Factory    | Core integrity fell below 20%
 3408 | -6/Factory    | Build established: Tank
 3453 | -6/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
HV Slug penetrates Wall.
Overheating: Hvy. Flak Cannon damaged (-7).
Hvy. Flak Cannon destroyed.
K-01 Serf collects debris.
HV Slug penetrates P-60 Hacker.
P-60 Hacker suffers critical hit (Destroy).
P-60 Hacker destroyed.
R-10 Processor collects Mic. Fission Core.
HV Slug penetrates H-66 Slayer.
H-66 Slayer suffers critical hit (Destroy).
Destroyed Flexi-carbon Leg.
HV Slug penetrates Wall. <x2>
K-01 Serf collects debris.
Overheating: Focal Shield damaged (-4).
Slug penetrates Wall.
R-10 Processor collects Mic. Nuclear Core.
System corrupted: Energy discharge (-150).
Penetrated by Slug.
Focal Shield destroyed.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Evasion (%)                55
Kinecelleration            30

 Item Schematics 
-----------------
 Imp. EM Shotgun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst
I Spy
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              AccelerationDiametricStorm
  Manual?         0
Play Time         00:50:34
  Cumulative      10.0 hours
  Start           2023.01.18 @ 19:05:44
  End             2023.01.18 @ 20:02:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          17
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 71ad3b8f-ba34-460d-af17-bbf55e74849d