Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 13:12:04

Player: barry

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (49)      245
Value Destroyed (1227)     1227
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3092

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     240/300
Energy                     23/100
System Corruption          0%
Temperature                Cool (27)
Movement                   Flying (106) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
  Improved Flight Unit
>          --- UTILITY (2) ------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
           Shock Rifle
           Hammer
>          --- INVENTORY (15) ---
           Structural Scanner
           Visual Processing Unit
           Sensor Array
  Improved Terrain Scanner
           Terrain Scan Processor
  Improved Terrain Scan Processor
           Seismic Detector
           Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Airjet
           Airjet
           Airjet
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON -----------
           Shock Rifle
           Field Laser
>          --- INVENTORY --------
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
  Improved Flight Unit
           Structural Scanner
           Visual Processing Unit
           Sensor Array
  Improved Terrain Scanner
           Terrain Scan Processor
  Improved Terrain Scan Processor
           Seismic Detector
           Missile Launcher
           Hammer
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Airjet
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Missile Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               4    | .   .   2   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             66   | 6   16  19  25  
  Power                    7    | 1   3   2   1   
    Engine                 7    | 1   3   2   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               35   | 2   6   10  17  
    Treads                 4    | .   .   2   2   
    Leg                    9    | 2   4   2   1   
    Wheel                  2    | .   .   1   1   
    Hover                  3    | .   .   .   3   
    Flight                 17   | .   2   5   10  
  Utility                  10   | 1   5   4   .   
    Device                 5    | .   2   3   .   
    Storage                4    | 1   3   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   2   3   7   
    Energy Gun             4    | 1   .   .   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 1   2   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   .   .   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 18   | .   1   4   13  
  Power                    3    | .   .   1   2   
  Propulsion               10   | .   .   3   7   
  Utility                  1    | .   1   .   .   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      7    | .   1   3   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   99  93  59  
  Engine                   11   | .   14  10  5   
  Treads                   4    | .   .   15  5   
  Leg                      16   | .   27  2   .   
  Wheel                    2    | .   .   8   2   
  Hover                    2    | .   .   .   12  
  Flight                   2    | .   .   10  1   
  Device                   9    | .   13  8   .   
  Storage                  12   | .   14  11  9   
  Processor                2    | .   .   2   9   
  Energy Gun               6    | .   9   .   6   
  Ballistic Gun            16   | .   18  21  6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 13  27  27  29  
  Greatest Support         40   | 20  20  40  40  
  Greatest Overweight (x)  8    | 3   4   2   8   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   13  15  15  
  Most Carried             15   | 8   15  15  15  
  Average Carried          12   | 4   12  13  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 8   13  15  8   

 Class Distribution 
--------------------
 69% | Mutant
 30% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1107 | 225 301 272 309 
  Remotely                 .    | .   .   .   .   
Salvage Created            1520 | 34  500 290 696 
  Parts                    76   | 7   27  17  25  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           7    | .   1   4   2   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  35   | .   14  9   12  
  Guns                     26   | .   14  9   3   
  AOE                      8    | .   .   .   8   
Classes Destroyed          10   | 1   4   2   3   
  Worker                   3    | .   .   .   3   
  Builder                  2    | .   1   .   1   
  Tunneler                 3    | 2   1   .   .   
  Recycler                 4    | .   .   1   3   
  Mechanic                 1    | .   .   .   1   
  Watcher                  1    | .   1   .   .   
  Swarmer                  11   | .   5   6   .   
  Grunt                    17   | .   9   1   7   
  Sentry                   5    | .   .   2   3   
  Hunter                   2    | .   .   .   2   
Best Kill Streak           9    | 1   5   4   9   
  Combat Bots Only         5    | .   4   4   5   
Max Kills in Single Turn   3    | 1   2   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   .   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        253  | .    70   50   133  
  Missed                   57   | .    19   6    32   
Damage Taken               2674 | .    536  649  1489 
  Core                     826  | .    126  146  554  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         70   | 100  49   63   .    
Volleys Fired              130  | 3    56   37   34   
  Largest                  2    | 2    2    2    2    
  Hottest                  113  | 70   70   40   113  
Shots Fired                250  | 6    112  76   56   
  Gun                      238  | 6    112  76   44   
  Cannon                   .    | .    .    .    .    
  Launcher                 12   | .    .    .    12   
  Special                  .    | .    .    .    .    
  Kinetic                  159  | 3    62   76   18   
  Thermal                  66   | 3    50   .    13   
  Explosive                12   | .    .    .    12   
  Electromagnetic          13   | .    .    .    13   
  Robot Hit Streak         16   | 2    8    10   16   
  Robot Miss Streak        3    | 2    3    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           163  | 2    69   48   44   
  Core Hits                92   | 2    30   24   36   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         8    | .    5    .    3    
    Burn                   5    | .    5    .    .    
    Destroy                1    | .    .    .    1    
    Corrupt                2    | .    .    .    2    
Melee Attacks              11   | .    .    4    7    
  Impact                   11   | .    .    4    7    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3088 | 25   743  406  1914 
  Guns                     1645 | 25   743  406  471  
  Cannons                  .    | .    .    .    .    
  Explosions               1228 | .    .    .    1228 
  Melee                    215  | .    .    .    215  
  Ramming                  .    | .    .    .    .    
  Kinetic                  814  | .    323  406  85   
  Thermal                  615  | 25   420  .    170  
  Explosive                1228 | .    .    .    1228 
  Electromagnetic          216  | .    .    .    216  
  Impact                   215  | .    .    .    215  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         10   | .    .    10   .    
  Average Corruption       8    | .    .    8    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  15   | .    .    15   .    
    Message Errors         4    | .    .    4    .    
    Matter Fused           3    | .    .    3    .    
    Heat Flow Errors       1    | .    .    1    .    
    Energy Discharges      3    | .    .    3    .    
    Data Loss (minor)      2    | .    .    2    .    
    Misfires               2    | .    .    2    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            46   | .    .    .    46   
  Projectiles              .    | .    .    .    .    
  Explosions               26   | .    .    .    26   
  Melee                    20   | .    .    .    20   
Knockbacks                 2    | .    .    .    2    
  Impact                   2    | .    .    .    2    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      39   | .    .    .    39   
  Shots                    1    | .    .    .    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        252  | 60   208  252  186  
  Average Temperature      61   | 27   54   60   86   
  Received Heat Transfer   828  | .    234  153  441  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       2    | .    .    .    2    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | .    4    .    1    
  Heat Transferred         2072 | 74   1628 .    370  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             363  | 10  251 166 363 
  Initial                  50   | .   6   37  50  
  Average                  95   | 1   81  73  183 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         89   | 100 95  100 57  
  Level 1                  10   | .   4   .   42  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           8    | .   1   3   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              58   | .   27  14  17  
  Peak Tracking Total      6    | .   6   4   6   
  Tactical Retreats        6    | .   5   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   2   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          12   | .   8   3   1   
  Terminals                8    | .   6   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   2   1   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                28   | .   15  11  2   
  Successful               17   | .   9   8   .   
  Failed                   11   | .   6   3   2   
    Catastrophic           3    | .   2   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   10   | .   6   2   2   
  Terminals                14   | .   11  1   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          6    | .   4   2   .   
  Scanalyzers              8    | .   .   8   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   6   .   .   
  Level Access Points      1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       5    | .   3   2   .   
  Report Inventory         3    | .   2   1   .   
  Retrieve Matter          1    | .   1   .   .   
  Retrieve Components      1    | .   .   1   .   
Scanalyzer                 6    | .   .   6   .   
  Insert Component         3    | .   .   3   .   
  Analyze                  3    | .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   3   3   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   3    | .   .   3   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   .   3   .   
Parts Scanalyzed           3    | .   .   3   .   
  Part Schematics Acquired 3    | .   .   3   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               3034 | 167  1634 639  594  
Spaces Moved               1527 | 81   813  318  315  
  Core                     24   | 5    .    .    19   
  Treads                   284  | .    .    206  78   
  Legs                     889  | 76   811  .    2    
  Wheels                   5    | .    .    3    2    
  Hover                    208  | .    .    .    208  
  Flight                   117  | .    2    109  6    
  Fastest Speed            50   | 50   120  108  52   
  Average Speed            151  | 118  164  142  132  
  Slowest Speed            450  | 200  360  240  450  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    
Exploration Rate (%)       38   | 6    93   29   25   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 3    | .    .    3    .    
Terrain Destroyed          75   | .    .    3    72   
  Melee                    3    | .    .    3    .    
  Projectile               .    | .    .    .    .    
  AOE                      72   | .    .    .    72   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2022 | 143  1018 436  425  
  Wait                     201  | 46   84   39   32   
  Move                     1524 | 80   812  317  315  
  Hop                      .    | .    .    .    .    
  Pick Up                  45   | 8    23   12   2    
  Fast Attach              18   | 6    4    2    6    
  Attach                   27   | .    3    6    18   
  Detach                   11   | .    2    .    9    
  Swap                     21   | .    9    11   1    
  Drop                     34   | .    25   8    1    
  Fire                     130  | 3    56   37   34   
  Melee                    11   | .    .    4    7    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   16 | -11/Scrapyard | Discovered new exit (range 14)
  168 | -11/Scrapyard | Entered Materials
  168 | -10/Materials | Discovered new exit (range 15)
  319 | -10/Materials | Build established: Mutant
  336 | -10/Materials | Discovered new exit (range 4)
  375 | -10/Materials | Identified exit to Materials
  763 | -10/Materials | Identified exit to Mines
 1288 | -10/Materials | Core integrity fell below 50%
 1802 | -10/Materials | Entered another Materials area
 1802 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1952 | -9/Materials  | Crushed by falling debris
 2000 | -9/Materials  | Lost 3 parts (1p2n)
 2236 | -9/Materials  | System corruption reached 10%
 2241 | -9/Materials  | Discovered new exit (range 16)
 2287 | -9/Materials  | Identified exit to Materials
 2417 | -9/Materials  | Build established: Scavenger-Mutant
 2441 | -9/Materials  | Entered another Materials area
 2441 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2697 | -8/Materials  | Lost 7 parts (1p3n3w)
 2878 | -8/Materials  | Build established: Mutant
 2981 | -8/Materials  | Core integrity fell below 50%
 3007 | -8/Materials  | Core integrity fell below 20%
 3022 | -8/Materials  | Lost 6 parts (1p4n1w)
 3035 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
G-47 Trooper misfires.
Airjet destroyed.
Imp. Heat Sink melted.
G-47 Trooper destroyed.
Airjet destroyed.
Critical hit (Burn: +37). <x2>
Airjet destroyed.
Field Laser destroyed.
G-47 Trooper knocked back.
Carbon-fiber Leg destroyed.
G-47 Trooper knocked back.
Destroyed Lgt. Nuclear Core.
G-47 Trooper system corrupted by crushing
  effect.
Destroyed Aluminum Leg.
G-47 Trooper system corrupted by crushing
  effect.
G-47 Trooper system terminally corrupted.
Imp. Heat Sink fried.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????##?????????????????????????? |
| ???????????????????### ######???????????#########? |
| ???????????????????#        #############       ## |
| ???????????????????#  """   +      %    #        # |
| ???????????????????#  """   ##### ###   #       #? |
| ???????????????????#  """   #???# #?#[! #       #? |
| ???????????????????#        #???# #?# ! #  """  #? |
| ???????????????????#  """   #####+###!* + """"" #? |
| ???????????????????#   ""   ##      #   # """"" #? |
| ???????????????????#   "    ##      #   # """"" #? |
| ???????????????????#  %[    ##      #   #  """  #? |
| ???????????????????####/######  [ ! #   #       #? |
| ??????????????????###  Y @###########   #       #? |
| ???????????                             #########? |
| ??????????#            T                   #  !!#? |
| ??????????#                                #  !!#? |
| ??????????#######+### ] = ################ #    #? |
| ???????????????  ???##   ##??????????????# +    #? |
| ??????????????# ?????# u #???????????????# #    #? |
| ??????????????#??????#   #???????????????# #    #? |
| ?????????????????????#   #???????????????# #    #? |
| ?????????????????????#   #???????????????# #    #? |
| ?????????????????????#   #???????????????# #    #? |
| ?????????????????????#   #???????????????# ######? |
| ?????????????????????#   #?????????????###+######? |
| ?????????????????????#   #?????????????#        #? |
| ?????????????????????#   #?????????????#        #? |
| ??????????????????????   ????????????###        #? |
| ?????????????????????????????????????  #        #? |
| ?????????????????????????????????????  +        #? |
| ?????????????????????????????????????  #        #? |
| ????????????????????????????????????## #        #? |
| ?????????????????????????????????? ### #        ## |
| ??????????????????????????????????#  #%#        +  |
| ??????????????????????????????????## # ########### |
| ??????????????????????????????????#  #  # ##?????? |
| ??????????????????????????????????####%    #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. Flight Unit | -9/Materials | Scanalyzed
 Missile Launcher | -9/Materials | Scanalyzed
     Sensor Array | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Universal Adapter
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              EnhancedNetworkFilter
  Manual?         0
Play Time         00:48:02
  Cumulative      7.1 hours
  Start           2024.05.13 @ 12:21:16
  End             2024.05.13 @ 13:12:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          17
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             X


RUN: de57bbdc-ca2a-403c-ae57-df17379c7968