Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.04 @ 22:09:37 Player: Klelik Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (120) 600 Value Destroyed (3978) 3978 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (643) 643 TOTAL SCORE: 10221 Bonus ------- High Alert Combat Kills 113 Entered DSFs 500 Acquired ECA 300 Friendly Fire -270 Cogmind --------- Core Integrity 0/1000 Matter 230/300 Energy 343/450 System Corruption 5% Temperature Cool (9) Movement Core (150) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Coolant Injector Energy Well Encrypted Comm Array Core Analyzer > --- WEAPON (4) ------- Autogun > --- INVENTORY (5) ---- Improved Hacking Suite Authchip [Processor] Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Spiked Medium Treads Spiked Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Energy Well Advanced Terrain Scanner Encrypted Comm Array 0b10 Decoder Chip [Scout] Core Analyzer Cloaking Device Improved Light Armor Plating > --- WEAPON ----------- Variable Charge Gun Variable Charge Gun Variable Charge Gun Improved Remote Datajack > --- INVENTORY -------- Matter Filter Improved Hacking Suite Authchip [R/Combat] Authchip [Processor] Improved Plasma Cutter [Rating: 91] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Spiked Medium Treads Treads Spiked Medium Treads Leg VSS Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Improved Targeting Computer Device Advanced Terrain Scanner Storage Energy Well Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Autogun Energy Gun Variable Charge Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Special Weapon Improved Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Slots Evolved 10 | . . . 2 . 2 2 . 2 . . 2 . Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . 1 . . . . 1 . Utility 5 | . . . 1 . 2 1 . . . . 1 . Weapon 2 | . . . 1 . . . . 1 . . . . Parts Attached 117 | 5 5 . 8 13 12 . 14 15 13 1 25 6 Power 16 | 1 . . 1 1 2 . 1 2 2 . 5 1 Engine 10 | 1 . . 1 1 . . 1 2 1 . 3 . Core 6 | . . . . . 2 . . . 1 . 2 1 Reactor . | . . . . . . . . . . . . . Propulsion 30 | 2 . . 2 4 2 . 6 7 2 . 5 . Treads 4 | . . . . . . . . . 2 . 2 . Leg 4 | . . . . . . . . 1 . . 3 . Wheel 13 | 2 . . 2 4 2 . . 3 . . . . Hover 6 | . . . . . . . 6 . . . . . Flight 3 | . . . . . . . . 3 . . . . Utility 35 | . 3 . 2 1 5 . 5 3 7 . 6 3 Device 25 | . 2 . 2 . 3 . 4 2 4 . 5 3 Storage 5 | . . . . . 2 . 1 1 . . 1 . Processor 4 | . 1 . . 1 . . . . 2 . . . Hackware . | . . . . . . . . . . . . . Protection 1 | . . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 36 | 2 2 . 3 7 3 . 2 3 2 1 9 2 Energy Gun 4 | . . . . . . . . . . . 4 . Energy Cannon 5 | . . . . 2 . . . . . . 3 . Ballistic Gun 15 | 2 2 . 3 5 . . . . 1 . 1 1 Ballistic Cannon 8 | . . . . . 3 . 2 2 . . . 1 Launcher . | . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . 1 . . 1 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . . . . Parts Lost 34 | . . . . . 1 . 1 11 . 1 4 16 Power 7 | . . . . . . . . 2 . 1 1 3 Propulsion 9 | . . . . . . . . 6 . . . 3 Utility 12 | . . . . . 1 . 1 2 . . 2 6 Weapon 6 | . . . . . . . . 1 . . 1 4 Highest Loss Streak 15 | . . . . . 1 . 1 6 . 1 2 15 To Critical Strikes 2 | . . . . . . . . 2 . . . . Average Slot Usage (%) 85 | . 92 100 96 98 94 . 87 75 68 73 86 82 Engine 6 | . 14 14 11 9 3 . 5 9 3 6 4 3 Core 2 | . . . . . 5 . 1 . 5 . 3 4 Treads 5 | . . . . . . . . . 6 13 15 . Wheel 8 | . 28 28 22 22 18 . . . . . . . Hover 2 | . . . . . . . 21 13 . . . . Flight 1 | . . . . . . . . . 10 . . . Device 16 | . 10 14 21 14 16 . 10 14 18 20 17 21 Storage 3 | . . . . . 11 . 15 9 . . 4 5 Processor 11 | . 10 14 11 17 12 . 7 4 11 13 11 9 Protection 1 | . . . . . . . . . 3 6 2 . Energy Gun 1 | . . . . . . . . . . . 7 3 Energy Cannon 3 | . . . . 10 . . . . . . 7 8 Ballistic Gun 11 | . 28 28 30 22 20 . . . 5 6 3 4 Ballistic Cannon 3 | . . . . . 6 . 23 19 . . . . Naked Turns 11 | . . . . . . . . 11 . . . . Heaviest Build 108 | 7 10 10 19 24 39 33 89 108 30 32 68 59 Greatest Support 110 | 20 20 20 32 32 20 20 27 28 56 56 110 36 Greatest Overweight (x) 6 | . . . . 1 1 1 4 6 1 . 4 1 Average Overweight (x) . | . . . . . . 1 1 1 . . . . Largest Inventory Capacity 20 | 5 5 5 5 5 8 8 20 20 5 5 5 5 Average Capacity 6 | 5 5 5 5 5 6 8 13 16 5 5 5 5 Most Carried 14 | 2 5 3 5 5 8 8 14 14 5 4 5 5 Average Carried 5 | . 1 3 4 4 4 8 9 9 4 4 4 4 Final Capacity 20 | 5 5 5 5 5 8 8 20 5 5 5 5 5 Final Carried 13 | . 3 3 5 5 8 8 13 2 5 4 5 2 Class Distribution -------------------- 28% | Gunner 17% | Mutant 16% | Derelict-Mutant 16% | Scavenger-Gunner 9% | Derelict-Gunner 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Skirmisher | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Matter Collected 3318 | 262 221 19 493 348 502 . 230 173 455 78 417 120 Remotely . | . . . . . . . . . . . . . Salvage Created 4347 | 39 217 19 658 638 800 . 234 142 112 195 882 411 Parts 257 | 3 27 1 46 49 47 . 10 4 5 7 37 21 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . 6 7 . 21 Prevented 4 | . . . . . . . . . 1 . . 3 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Combat Hostiles Destroyed 98 | 1 7 1 16 18 14 . 10 2 4 3 12 10 Guns 64 | 1 7 1 16 9 13 . . . 4 3 6 4 Cannons 33 | . . . . 9 1 . 10 2 . . 5 6 Classes Destroyed 14 | 1 2 . 3 . 4 . 1 1 . . 1 1 Worker 3 | . . . . . 1 . . . . . 2 . Builder 4 | . . . 1 2 1 . . . . . . . Recycler 1 | . . . . . . . . 1 . . . . Operator 2 | . . . 1 . . . . . . . 1 . Drone 2 | . . . . . 1 . 1 . . . . . Watcher 12 | . 3 . 2 2 2 . . . . . 3 . Swarmer 34 | . 6 1 6 8 . . 3 1 3 . . 6 Grunt 39 | 1 1 . 6 5 8 . 6 . 1 2 6 3 Brawler 4 | . . . . . 3 . . . . 1 . . Sentry 11 | . . . 4 5 1 . . . . . 1 . Hunter 3 | . . . . . 2 . . 1 . . . . Programmer 5 | . . . . . . . . . . . 5 . Heavy 1 | . . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . . . 1 Best Kill Streak 9 | 1 6 1 9 9 9 . 3 2 3 3 4 5 Combat Bots Only 9 | 1 6 1 9 8 8 . 3 1 3 3 4 5 Max Kills in Single Turn 2 | 1 2 1 2 2 2 . 1 1 1 1 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Hostile Shots Fired 784 | 2 13 3 39 48 39 . 53 228 14 51 99 195 Missed 223 | . 6 . 10 11 7 . 15 61 6 17 32 58 Damage Taken 7307 | 16 39 20 187 272 388 . 542 1800 110 535 1332 2066 Core 2023 | . . 5 33 34 24 . 87 745 14 74 310 697 Absorbed by Shields 734 | . . . 74 47 . . . 290 . . 8 315 Ignored by Resistances 2152 | 4 14 6 82 93 112 . 156 606 30 146 298 605 Regen/Repaired (Parts) 3 | . . . 3 . . . . . . . . . Core Remaining (%) 77 | 100 . 98 . 83 95 . 87 . . 2 . . Volleys Fired 280 | 2 19 3 42 31 34 . 22 16 19 17 43 32 Largest 4 | 2 2 2 3 3 3 . 3 4 1 1 4 4 Hottest 675 | 40 46 46 69 114 132 . 150 203 30 30 675 278 Shots Fired 664 | 4 38 6 107 94 102 . 66 40 19 17 107 64 Gun 445 | 4 38 6 107 62 99 . . . 19 17 63 30 Cannon 214 | . . . . 32 3 . 66 38 . . 41 34 Launcher . | . . . . . . . . . . . . . Special 5 | . . . . . . . . 2 . . 3 . Kinetic 515 | 4 38 6 107 62 102 . 66 38 19 17 26 30 Thermal 137 | . . . . 32 . . . 2 . . 74 29 Explosive . | . . . . . . . . . . . . . Electromagnetic 9 | . . . . . . . . . . . 4 5 Robot Hit Streak 24 | 3 8 2 15 11 24 . 17 7 7 15 11 15 Robot Miss Streak 6 | 1 3 1 2 3 1 . 3 4 1 1 5 6 Penetration Max 1 | . . . . . . . . . 1 . . 1 Secondary Targets 9 | . 1 . 2 . 4 . . . . . 2 . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . 1 . Shots Hit Robots 452 | 3 23 3 79 48 83 . 48 30 11 16 62 46 Core Hits 224 | 2 11 1 30 25 39 . 28 22 6 8 30 22 Critical Kills 3 | . . . . . . . . . 1 . 2 . Critical Parts Destroyed 5 | . . . 2 . 2 . . . 1 . . . Critical Strikes 12 | . . . 2 . 2 . 3 . 2 . 3 . Meltdown 1 | . . . . . . . . . . . 1 . Destroy 7 | . . . 2 . 2 . . . 2 . 1 . Blast 3 | . . . . . . . 3 . . . . . Corrupt 1 | . . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9537 | 36 337 48 1207 1136 1287 . 1240 595 250 335 1868 1198 Guns 5428 | 36 337 48 1207 429 1242 . . . 250 335 1118 426 Cannons 4061 | . . . . 707 45 . 1240 547 . . 750 772 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 6536 | 36 337 48 1207 429 1287 . 1240 547 250 335 359 461 Thermal 2859 | . . . . 707 . . . 48 . . 1430 674 Explosive . | . . . . . . . . . . . . . Electromagnetic 142 | . . . . . . . . . . . 79 63 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . 1 . . . 4 5 5 5 5 Average Corruption 3 | . . . . 1 . . . 4 5 5 4 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 63 | . . . . 5 . . . 4 20 4 20 10 Message Errors 13 | . . . . 1 . . . 2 5 . 2 3 Matter Fused 10 | . . . . . . . . . 4 . 6 . Heat Flow Errors 5 | . . . . . . . . . . . 5 . Energy Discharges 9 | . . . . 2 . . . . 3 1 3 . Parts Rejected 1 | . . . . . . . . 1 . . . . Parts Fused 3 | . . . . . . . . . . 1 1 1 Data Loss (minor) 8 | . . . . 1 . . . . 3 . 1 3 Data Loss (major) 4 | . . . . . . . . . 2 1 . 1 Misfires 1 | . . . . 1 . . . . . . . . Alerts 7 | . . . . . . . . 1 3 1 1 1 Weapon Failures 2 | . . . . . . . . . . . 1 1 Overload Shots 6 | . . . . . . . . . . . 6 . Effects 1 | . . . . . . . . . . . 1 . Heat Surge 1 | . . . . . . . . . . . 1 . Overflow Damage 45 | . . . . 12 . . 2 12 . . 14 5 Projectiles 45 | . . . . 12 . . 2 12 . . 14 5 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 23 | . . . . . . . 13 10 . . . . Impact . | . . . . . . . . . . . . . Kinetic 23 | . . . . . . . 13 10 . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 768 | . 12 12 108 128 60 . 168 294 20 23 736 768 Average Temperature 130 | . 6 6 30 43 11 . 57 115 9 12 256 223 Received Heat Transfer 2110 | 12 . . 93 76 198 . 261 338 27 276 288 541 Effects 44 | . . . . . . . . . . . 36 8 Shutdowns 8 | . . . . . . . . . . . 5 3 Energy Bleed 3 | . . . . . . . . . . . 1 2 Interference 9 | . . . . . . . . . . . 9 . Matter Decay 3 | . . . . . . . . . . . 3 . Short Circuit 5 | . . . . . . . . . . . 4 1 Damage (minor) 8 | . . . . . . . . . . . 7 1 Damage (major) 5 | . . . . . . . . . . . 5 . Damage (core) 3 | . . . . . . . . . . . 2 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Melted 7 | . . . . 1 . . . . . . 4 2 Heat Transferred 3822 | . . . . 1124 . . . 100 . . 1895 703 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Peak Influence 530 | 20 271 149 530 502 501 125 226 119 . . 222 . Initial 126 | . 11 89 48 126 121 125 76 102 . . 33 . Average 183 | 2 140 100 339 299 332 125 151 88 . . 87 . Maximum Alert Level 2 | . 1 . 2 2 2 . 1 . . . 1 . Low Security (%) 61 | 100 59 100 8 29 21 100 74 100 . . 88 . Level 1 28 | . 40 . 63 51 37 . 25 . . . 11 . Level 2 10 | . . . 27 19 40 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . Squads Dispatched 10 | . 1 . 2 1 1 . 1 1 . . 3 . Investigation 1 | . 1 . . . . . . . . . . . Extermination 3 | . . . . . . . . . . . 3 . Reinforcement 6 | . . . 2 1 1 . 1 1 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Distress Signals 6 | . . . 2 3 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 152 | 1 10 10 24 20 18 . 10 11 7 7 19 15 Peak Tracking Total 19 | 1 3 19 6 4 4 . 3 8 4 4 5 10 Tactical Retreats 8 | . . 1 . 1 . . . 2 3 . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Traps Triggered 3 | . . . . 3 . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Machines Disabled 6 | . 1 . . 1 . . . 1 . . 3 . Max in Single Turn 1 | . 1 . . 1 . . . 1 . . 1 . Garrison Access 1 | . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Machines Accessed 31 | . 5 . 4 10 2 1 . 4 1 . 4 . Terminals 25 | . 4 . 2 10 2 1 . 3 . . 3 . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 67 | . 11 . 10 17 9 1 . 7 1 . 11 . Successful 42 | . 9 . 8 11 5 1 . 4 1 . 3 . Failed 25 | . 2 . 2 6 4 . . 3 . . 8 . Catastrophic 8 | . 1 . . . 2 . . 2 . . 3 . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . . . Terminals 53 | . 5 . 5 17 9 1 . 6 . . 10 . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 2 | . . . 2 . . . . . . . . . Recycling Units 9 | . 6 . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Terminal Hacks 30 | . 3 . 3 11 5 1 . 3 1 . 3 . Record 7 | . . . 3 . 4 . . . . . . . Part Schematic 1 | . . . . 1 . . . . . . . . Robot Schematic 1 | . . . . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 5 | . . . . 4 . . . . 1 . . . Open DSF 1 | . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . Alert Level 1 | . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 2 | . . . . 1 . . . . . . 1 . Security Status 1 | . . . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . 1 . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks 9 | . 6 . 3 . . . . . . . . . Recycle Component 3 | . 3 . . . . . . . . . . . Process 2 | . 1 . 1 . . . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . . . Retrieve Matter 2 | . 1 . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 22 | . 4 . 3 6 2 1 . 2 . . 4 . Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . Parts Recycled 3 | . 3 . . . . . . . . . . . Recycled Matter 257 | . 237 . 20 . . . . . . . . . Retrieved Matter 292 | . 272 . 20 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . . Drone Launches 36 | . . . . . 6 . 20 8 . . . 2 Drone Recoveries 21 | . . . . . 1 . 13 5 . . . 2 Decoded 0b10 Intel 17 | . . . . . . . . . . . 17 . Traps 8 | . . . . . . . . . . . 8 . Emergency Access 9 | . . . . . . . . . . . 9 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Turns Passed 5660 | 64 398 46 447 712 443 8 358 489 854 171 1353 317 Spaces Moved 3935 | 64 404 48 313 488 321 9 156 224 1116 86 572 134 Core 28 | 16 . . . . . . . 12 . . . . Treads 905 | . . . . . . . . . 260 86 559 . Legs 161 | . . . . . . . . 14 . . 13 134 Wheels 1696 | 48 404 48 313 488 321 9 9 56 . . . . Hover 276 | . . . . . . . 147 129 . . . . Flight 869 | . . . . . . . . 13 856 . . . Fastest Speed 34 | 50 80 80 80 80 80 95 95 34 34 160 160 90 Average Speed 111 | 72 80 80 92 95 94 95 150 176 69 160 195 168 Slowest Speed 450 | 80 80 80 100 100 95 95 310 420 260 160 450 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 5 51 15 32 76 36 . 93 8 88 14 16 21 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . Known Exits Taken 3 | . . . . 1 . 1 . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 . . . 1 1 1 . Scrap Searched 8 | . . . . . . . . . 5 1 . 2 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 39 | . . . . 9 1 . . 1 2 1 15 10 Melee . | . . . . . . . . . . . . . Projectile 39 | . . . . 9 1 . . 1 2 1 15 10 AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Total 4738 | 77 445 50 401 676 384 8 233 292 1170 103 723 176 Wait 257 | 2 10 . 31 125 . . 11 11 10 . 57 . Move 3923 | 63 403 47 312 487 320 8 155 223 1115 85 571 134 Hop . | . . . . . . . . . . . . . Pick Up 73 | 5 8 . 5 7 10 . 12 8 8 . 7 3 Fast Attach 41 | . . . 1 6 . . 6 1 6 . 21 . Attach 45 | 5 2 . 2 1 4 . 2 13 7 1 2 6 Detach 7 | . . . . . 1 . . 3 2 . 1 . Swap 31 | . 3 . 5 6 8 . 6 1 . . 2 . Drop 74 | . . . 3 13 7 . 13 15 3 . 19 1 Fire 280 | 2 19 3 42 31 34 . 22 16 19 17 43 32 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . . 6 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Discovered new exit (range 8) 65 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 6) 305 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 12) 463 | -10/Materials | Entered Mines 492 | -10/Mines | Discovered new exit (range 8) 504 | -10/Mines | Assembled infested the area 509 | -10/Mines | Entered Materials 509 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 583 | -9/Materials | Destroyed 9 combat bots 744 | -9/Materials | Repaired Shield Generator 779 | -9/Materials | Discovered new exit (range 16) 917 | -9/Materials | Build established: Gunner 956 | -9/Materials | Entered Storage 1190 | -9/Storage | Destroyed 8 combat bots 1514 | -9/Storage | Build established: Skirmisher 1633 | -9/Storage | Discovered new exit (range 16) 1668 | -9/Storage | Identified exit to Materials 1668 | -9/Storage | Entered Materials 1668 | -8/Materials | Evolved 2 slots: Utility x2 1927 | -8/Materials | Destroyed 8 combat bots 1950 | -8/Materials | Discovered new exit (range 18) 2046 | -8/Materials | Build established: Gunner 2111 | -8/Materials | Entered Factory 2111 | -7/Factory | Accompanied by 3 allies 2111 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2119 | -7/Factory | Identified exit to DSF 2119 | -7/Factory | Entered DSF 2119 | -7/DSF | Accompanied by 3 allies 2186 | -7/DSF | Additional patrols routed to DSF 2330 | -7/DSF | Lost 6 allies 2373 | -7/DSF | Sterilization system engaged 2393 | -7/DSF | Ambient heat levels rising (+10) 2408 | -7/DSF | Ambient heat levels rising (+10) 2423 | -7/DSF | Ambient heat levels rising (+10) 2438 | -7/DSF | Ambient heat levels rising (+10) 2442 | -7/DSF | Discovered new exit (range 16) 2453 | -7/DSF | Ambient heat levels rising (+10) 2468 | -7/DSF | Ambient heat levels rising (+10) 2477 | -7/DSF | Entered Factory 2477 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2873 | -6/Factory | Lost 4 parts (1p2n1u) 2902 | -6/Factory | Core integrity fell below 50% 2904 | -6/Factory | Identified exit to Lower Caves 2904 | -6/Factory | Identified exit to Extension 2931 | -6/Factory | Lost 6 parts (1p3n1u1w) 2939 | -6/Factory | Core integrity fell below 20% 2966 | -6/Factory | Entered Lower Caves 2972 | -6/Lower Caves | Met a Warlord Commander 2973 | -6/Lower Caves | Learned location of Warlord (-4) 2974 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 2981 | -6/Lower Caves | Found Encrypted Comm Array 3055 | -6/Lower Caves | Discovered new exit (range 14) 3090 | -6/Lower Caves | Learned 4 Factory zone layouts 3126 | -6/Lower Caves | Learned 8 Factory zone layouts 3374 | -6/Lower Caves | Build established: Derelict-Mutant 3820 | -6/Lower Caves | Entered another Lower Caves area 3875 | -6/Lower Caves | Discovered new exit (range 11) 3991 | -6/Lower Caves | Entered Factory 3991 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4481 | -5/Factory | Build established: Derelict-Gunner 4978 | -5/Factory | Build established: Scavenger-Gunner 5092 | -5/Factory | Discovered new exit (range 15) 5344 | -5/Factory | Entered Upper Caves 5469 | -5/Upper Caves | Spotted B-75 Beast 5515 | -5/Upper Caves | Destroyed B-75 Beast 5578 | -5/Upper Caves | Attracted the attention of an 0b10 base 5599 | -5/Upper Caves | Core integrity fell below 50% 5610 | -5/Upper Caves | Core integrity fell below 20% 5661 | -5/Upper Caves | Destroyed by Y-72 Warden with Railgun Last Messages --------------- Carbon-fiber Leg fries itself beyond repair. Slug penetrates Wall. G-50 Soldier destroyed. Penetrated by Slug. Carbon-fiber Leg fries itself beyond repair. Lgt. Nuclear Core destroyed. Slug penetrates Wall. VSS Leg destroyed. Penetrated by Slug. Imp. Heat Sink destroyed. Slug penetrates Wall. Carbon-fiber Leg fries itself beyond repair. Penetrated by Slug. Slug penetrates Wall. Carbon-fiber Leg fries itself beyond repair. Penetrated by Slug. Slug penetrates Earth. Mni. Drone Bay destroyed. Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????#???#????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????##???????#?????? | | ???????????????????????????????#???????????#?????? | | ??????????????????????? ????????????#????????????? | | ????????????????????? ???????????#???????????????? | | ????????????????????? ?????????????#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ???????????????????????????????????????#???##??#?? | | ????????????????? ? ? ??????????#??####??? ###??? | | ???????????????????? ?? ?? ???????#?# ##? ##?# | | ??????????????????? ??????????????#?# ## ##? | | ?????????????????????????????????#?## #?? | | ??????????????????????????????????## #?? | | ???????????????????????#??????????# #?#? | | ?????????????????????# ?????#?????# ## ##??? | | ????????# ##????#???????##?#????#?# "# ##??# | | ???????? ###??????????????#?###" "# "???# | | ??????? ??????####??##???#" ##### | | ??????? ????? ### #???#" | | ??????? ????# ## #??### | | ???????# ! " "???# ; #??## #### | | ???????# % *%= ; ### ;#???# #??# | | ??????# ! @#????###" % #####?? | | ??????# #??????#"" % % ######## | | ????????????###### YY%##????## [ % | | ????????????????### % ### ##%! %%% % | | ??????????????????## % %*""" = "##""""///#### | | ?????????????????# ;; !% """""" """" | | ?????????????????##### # " " " " | | ????????????????????### """" " $ | | ???????????????????? ?# # ## # | | ??????????????????????# ### # ####+"#### | | ????????????????????? ####### # #? ? ???? | | ??????????????????? ??# + #"??? ??? | | ?????????????????? ### + #???? ?#? | | ?????????????????" """ ???# # ??? ? ?? | | ?????????????????" """ ##??#?# ###?????"" ?? | | ?????????????????? """ ??????## #????????? "? | | ????????????????????" ???????# #?????"?????"? | | ??????????????? ????" ??#????# #?????????? ?? | | ????????????????????" #???????# #?????? ??? "? | | ???????????????????? #???????# ############## | | ???????????????????? ????????# | | ??????????????????? ????????# | | ?????????????????????? ?????????################# | | ???????????????????????????#?????????????????????? | | ????????????????????????????????????????#??#?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 32 Energy Capacity 715 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Adv. Terrain Scan Processor | -9/Storage | Hacked Robot Schematics ------------------ S-10 Pest | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Backstab Close Call More Dakka Please Release The Drones! Storm Trooper Universal Adapter Challenges ------------ None Game ------ Seed GreatGaussBlade Manual? 0 Play Time 02:05:44 Cumulative 5.4 hours Start 2024.04.04 @ 19:54:14 End 2024.04.04 @ 22:09:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2ed56f81-9184-4440-a1ff-91335ce8eed9