Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.22 @ 18:08:18 Player: TheTravelingGuy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (87) 435 Value Destroyed (2663) 2663 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (419) 419 TOTAL SCORE: 6777 Bonus ------- High Alert Combat Kills 256 Follower Combat Kills 175 Aligned with FarCom 300 Friendly Fire -312 Cogmind --------- Core Integrity 0/700 Matter 212/300 Energy 94/100 System Corruption 24% Temperature Critical (680) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Treads > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Deuterium Engine Improved Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Improved Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Advanced Targeting Computer Kinecellerator > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Armored Treads Armored Treads Armored Treads Target Analyzer Improved Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon [Rating: 49] Favorites ----------- Power Nuclear Core Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Aerolev Unit Utility Targeting Computer Device Cloak of Protection Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . . 1 Utility 3 | . . . . . 3 . Weapon 1 | . . . . . . 1 Parts Attached 78 | 5 6 . . . 27 40 Power 18 | . 2 . . . 7 9 Engine 10 | . 1 . . . 4 5 Core 8 | . 1 . . . 3 4 Reactor . | . . . . . . . Propulsion 23 | 2 . . . . 6 15 Treads 12 | 2 . . . . 2 8 Leg 10 | . . . . . 3 7 Wheel . | . . . . . . . Hover 1 | . . . . . 1 . Flight . | . . . . . . . Utility 19 | 1 2 . . . 8 8 Device 3 | . . . . . 2 1 Storage 2 | 1 1 . . . . . Processor 13 | . 1 . . . 5 7 Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 18 | 2 2 . . . 6 8 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 . . . . 2 1 Ballistic Cannon 11 | . 2 . . . 3 6 Launcher 2 | . . . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . . 4 1 Parts Lost 27 | . . . . . 8 19 Power 7 | . . . . . 4 3 Propulsion 6 | . . . . . 1 5 Utility 9 | . . . . . 3 6 Weapon 5 | . . . . . . 5 Highest Loss Streak 15 | . . . . . 3 15 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 97 | . 92 100 100 100 96 98 Engine 4 | . 8 . . . 5 5 Core 10 | . 5 14 14 14 9 8 Treads 12 | . 28 28 28 28 6 7 Leg 10 | . . . . . 11 14 Device 1 | . . . . . 4 . Storage 9 | . 14 14 14 14 9 7 Processor 23 | . 7 14 14 14 28 25 Protection 2 | . . . . . 2 2 Ballistic Gun 7 | . 14 14 14 14 8 3 Ballistic Cannon 14 | . 13 14 14 14 9 18 Peak Build Rating 49 | 5 10 11 12 12 36 49 Average Rating 29 | 4 7 10 11 12 27 41 On Entrance 11 | . 5 10 11 12 12 29 Naked Turns . | . . . . . . . Heaviest Build 64 | 8 30 30 30 30 46 64 Greatest Support 60 | 40 40 40 40 40 40 60 Greatest Overweight (x) 17 | . . . . . 2 17 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 Most Carried 15 | 3 12 15 15 15 15 15 Average Carried 12 | 1 6 12 14 14 11 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 11 15 15 15 14 7 Class Distribution -------------------- 57% | Mutant 42% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 3517 | 250 220 120 . . 1108 1819 Remotely . | . . . . . . . Salvage Created 2660 | . 463 148 . . 931 1118 Parts 157 | . 28 8 . . 54 67 Haulers Intercepted 12 | . 1 . . . 5 6 Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 52 | . 7 4 . . 20 21 Guns 15 | . 2 2 . . 7 4 Cannons 37 | . 5 2 . . 13 17 Classes Destroyed 14 | . 7 . . . 2 5 Worker 7 | . 2 . . . 1 4 Builder 5 | . . . . . 2 3 Tunneler 1 | . . . . . . 1 Hauler 12 | . 1 . . . 5 6 Recycler 3 | . 2 . . . . 1 Operator 2 | . 1 . . . . 1 Watcher 4 | . 1 . . . 1 2 Swarmer 7 | . 3 . . . 4 . Grunt 22 | . 4 4 . . 9 5 Brawler 2 | . . . . . . 2 Protector 1 | . . . . . . 1 Sentry 11 | . . . . . 7 4 Hunter 4 | . . . . . . 4 Programmer 5 | . . . . . . 5 Thug 1 | . . . . . . 1 Best Kill Streak 6 | . 5 2 . . 4 6 Combat Bots Only 5 | . 4 2 . . 4 5 Max Kills in Single Turn 3 | . 2 1 . . 1 3 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 509 | . 17 17 . . 121 354 Missed 129 | . 6 5 . . 31 87 Damage Taken 5930 | . 196 165 . . 1480 4089 Core 959 | . 50 17 . . 186 706 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 97 | . . . . . 97 . Core Remaining (%) 79 | 100 . . . 73 66 . Volleys Fired 224 | . 26 14 . . 94 90 Largest 3 | . 2 2 . . 2 3 Hottest 144 | . 55 55 . . 73 144 Shots Fired 523 | . 52 28 . . 182 261 Gun 175 | . 26 14 . . 88 47 Cannon 348 | . 26 14 . . 94 214 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 523 | . 52 28 . . 182 261 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 21 | . 10 9 . . 21 14 Robot Miss Streak 4 | . 4 2 . . 3 3 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 363 | . 32 19 . . 143 169 Core Hits 157 | . 21 10 . . 45 81 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . . . . . 1 9 Destroy 1 | . . . . . . 1 Blast 9 | . . . . . 1 8 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8395 | . 496 277 . . 2789 4833 Guns 2059 | . 189 120 . . 1155 595 Cannons 5883 | . 307 157 . . 1634 3785 Explosions 449 | . . . . . . 449 Melee . | . . . . . . . Ramming 4 | . . . . . . 4 Kinetic 7942 | . 496 277 . . 2789 4380 Thermal 68 | . . . . . . 68 Explosive . | . . . . . . . Electromagnetic 381 | . . . . . . 381 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 24 | . . . . . . 24 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 53 | . . . . . . 53 Message Errors 11 | . . . . . . 11 Matter Fused 12 | . . . . . . 12 Heat Flow Errors 8 | . . . . . . 8 Energy Discharges 4 | . . . . . . 4 Parts Rejected 1 | . . . . . . 1 Parts Fused 2 | . . . . . . 2 Data Loss (minor) 7 | . . . . . . 7 Data Loss (major) 4 | . . . . . . 4 Misfires 1 | . . . . . . 1 Alerts 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 216 | . . . . . 52 164 Projectiles 216 | . . . . . 52 164 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 49 | . 4 2 . . 14 29 Impact . | . . . . . . . Kinetic 46 | . 3 2 . . 13 28 Secondary 3 | . 1 . . . 1 1 Self-Inflicted Damage 86 | . 86 . . . . . Shots 1 | . 1 . . . . . Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 769 | . 25 45 . . 365 769 Average Temperature 133 | . 19 21 . . 80 165 Received Heat Transfer 1911 | . 51 114 . . 636 1110 Effects 42 | . . . . . 6 36 Shutdowns 9 | . . . . . . 9 Energy Bleed 4 | . . . . . . 4 Interference 10 | . . . . . 5 5 Matter Decay 4 | . . . . . . 4 Short Circuit 6 | . . . . . . 6 Damage (minor) 7 | . . . . . 1 6 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . . . . . . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 827 | . 344 160 . . 231 827 Initial 92 | . . 55 . . . 92 Average 194 | . 133 64 . . 108 318 Maximum Alert Level 3 | . 1 . . . 1 3 Low Security (%) 72 | 100 71 100 . 100 83 54 Level 1 7 | . 28 . . . 16 1 Level 2 15 | . . . . . . 33 Level 3 4 | . . . . . . 9 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . . . . . 5 16 Investigation 2 | . . . . . 1 1 Extermination 4 | . . . . . . 4 Reinforcement 6 | . . . . . 1 5 Assault 3 | . . . . . . 3 Garrison 6 | . . . . . 3 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 3 | . 1 . . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 13 4 . . 28 53 Peak Tracking Total 9 | . 5 2 . . 6 9 Tactical Retreats 9 | . 2 . . . 4 3 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 4 | . 1 . . . 1 2 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 21 | . 2 . . . . 19 Max in Single Turn 9 | . 1 . . . . 9 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 17 | . 4 1 1 . 5 6 Terminals 7 | . 3 . . . 1 3 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . 1 . Recycling Units 5 | . 1 . . . 2 2 Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 35 | . 7 1 1 . 11 15 Successful 22 | . 5 1 1 . 10 5 Failed 13 | . 2 . . . 1 10 Catastrophic 5 | . . . . . 1 4 Database Lockouts . | . . . . . . . Manual 12 | . 4 . 1 . 2 5 Terminals 16 | . 6 . . . 2 8 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . . . 2 . Recycling Units 11 | . 1 . . . 4 6 Scanalyzers 3 | . . . . . 3 . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 4 1 1 . 1 1 Record 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Branch Access Points 2 | . 1 . . . 1 . Locate Traps 1 | . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 9 | . 1 . . . 4 4 Process 1 | . . . . . . 1 Report Inventory 4 | . 1 . . . 3 . Retrieve Matter 3 | . . . . . . 3 Retrieve Components 1 | . . . . . 1 . Scanalyzer 3 | . . . . . 3 . Insert Component 2 | . . . . . 2 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 . . . 3 5 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 60 | . . . . . 60 . Parts Recycled . | . . . . . . . Recycled Matter 2 | . . . . . . 2 Retrieved Matter 2 | . . . . . . 2 Retrieved Components 7 | . . . . . 7 . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 4 | . . . . 1 . 3 Largest Group 3 | . . . . 1 1 3 Highest-Rated Group 93 | . . . . 31 31 93 Highest-Rated Ally 31 | . . . . 31 31 31 Total Orders . | . . . . . . . Ally Attacks 33 | . . . . . 11 22 Total Damage 418 | . . . . . 83 335 Kills 7 | . . . . . 1 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 8501 | 67 485 685 381 516 2654 3713 Spaces Moved 3662 | 41 214 380 238 309 941 1539 Core 14 | 9 . . . . . 5 Treads 2003 | 32 214 380 238 309 242 588 Legs 1645 | . . . . . 699 946 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 130 123 Average Speed 186 | 135 160 160 160 160 208 194 Slowest Speed 900 | 160 160 160 160 160 270 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 3 38 62 44 73 53 48 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 73 | . 28 . . . 14 31 Melee . | . . . . . . . Projectile 45 | . . . . . 14 31 AOE 28 | . 28 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 4916 | 52 304 430 239 331 1477 2083 Wait 808 | . 45 32 . 21 367 343 Move 3656 | 40 213 379 237 308 940 1539 Hop . | . . . . . . . Pick Up 90 | 7 13 4 1 1 31 33 Fast Attach 5 | . . . . . . 5 Attach 51 | 5 3 . . . 21 22 Detach . | . . . . . . . Swap 22 | . 3 . . . 6 13 Drop 58 | . 1 1 1 1 18 36 Fire 224 | . 26 14 . . 94 90 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 553 | -10/Materials | Entered Mines 940 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 940 | -10/Mines | Discovered new exit (range 5) 1003 | -10/Mines | Learned Materials stockpile data 1083 | -10/Mines | Found the Drone Emporium 1095 | -10/Mines | Found Prototype Device 1132 | -10/Mines | Assembled infested the area 1137 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1238 | -10/Mines | Entered Exiles 1278 | -10/Exiles | Met 8R-AWN 1307 | -10/Exiles | Met EX-HEX 1366 | -10/Exiles | Met EX-BIN 1405 | -10/Exiles | Aligned with FarCom system 1406 | -10/Exiles | Given EX-Vault access code 1443 | -10/Exiles | Opened EX-Vault 1457 | -10/Exiles | Found Cloak of Protection 1490 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1602 | -10/Exiles | Discovered new exit (range 14) 1619 | -10/Exiles | Left Exiles lab with Cloak of Protection 1619 | -10/Exiles | Entered Mines 1646 | -9/Mines | Met a Derelict bent on vengeance 1891 | -9/Mines | Learned Materials emergency access door positions 1912 | -9/Mines | Received a Mining Laser from a helpful Derelict 2064 | -9/Mines | Discovered new exit (range 9) 2135 | -9/Mines | Entered Materials 2135 | -8/Materials | Accompanied by 1 ally 2135 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 2136 | -8/Materials | Identified Decoy Drone Bay 2544 | -8/Materials | Garrison activated, responded to threat 3207 | -8/Materials | Discovered new exit (range 9) 3810 | -8/Materials | Repaired Enh. Autogun 4080 | -8/Materials | Lost 3 parts (2p1u) 4789 | -8/Materials | Entered Factory 4789 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5077 | -7/Factory | Build established: Gunner 5870 | -7/Factory | Garrison activated, responded to threat 6618 | -7/Factory | Discovered new exit (range 15) 7260 | -7/Factory | Garrison activated, responded to threat 8389 | -7/Factory | First assault squad dispatched 8434 | -7/Factory | Garrison activated, responded to threat 8471 | -7/Factory | System corruption reached 10% 8492 | -7/Factory | Core integrity fell below 50% 8500 | -7/Factory | Core integrity fell below 20% 8502 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08491_ Arm. Treads destroyed. 08492_ System corrupted: Heat flow error (+262). 08492_ M-28 Smith repairs B-48 Gladiator. 08492_ R-06 Scavenger collects Imp. Terrain Scanner. 08492_ U-05 Engineer builds a Wall. 08493_ K-01 Serf collects debris. 08494_ Slammed into G-47 Trooper. 08494_ Critical hit (Burn: +37). 08495_ R-06 Scavenger collects Wheel. 08495_ Arm. Treads destroyed. 08496_ Slammed into G-47 Trooper. 08496_ K-01 Serf collects debris. 08498_ Critical hit (Burn: +37). 08499_ K-01 Serf collects debris. 08500_ Overheating: Core damaged (-84). 08500_ Acquired 109 matter. 08501_ Overheating: Core damaged (-112). 08502_ Adv. Assault Cannon destroyed. 08502_ Critical hit (Burn: +37). 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