Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.22 @ 11:32:15 Player: Demise Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (530) 530 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 2804 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 82 Cogmind --------- Core Integrity 550/550 Matter 278/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (117) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flight Unit Flight Unit > --- UTILITY (4) ------ Small Storage Unit Improved Signal Interpreter Seismic Detector Advanced Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle Hammer > --- INVENTORY (8) ---- Light Angular Momentum Engine Hardened Light Armor Plating Hacking Suite Hacking Suite Assault Rifle Assault Rifle Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Seismic Detector Advanced Targeting Computer > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Angular Momentum Engine Hardened Light Armor Plating Hacking Suite Hacking Suite Assault Rifle Assault Rifle Grenade Launcher Hammer [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 45 | 3 12 6 4 14 6 Power 5 | . 1 . 2 2 . Engine 5 | . 1 . 2 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | . 3 1 2 3 1 Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 10 | . 3 1 2 3 1 Utility 10 | 1 1 2 . 4 2 Device 5 | 1 . 2 . 2 . Storage 1 | . . . . 1 . Processor 3 | . 1 . . . 2 Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 20 | 2 7 3 . 5 3 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 14 | 2 5 2 . 3 2 Ballistic Cannon . | . . . . . . Launcher 4 | . 1 1 . 2 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 5 | . . . 1 1 3 Power 1 | . . . . . 1 Propulsion 3 | . . . 1 . 2 Utility 1 | . . . . 1 . Weapon . | . . . . . . Highest Loss Streak 2 | . . . 1 1 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 84 100 89 97 89 Engine 10 | . 9 14 10 11 6 Flight 32 | . 20 28 34 43 32 Device 16 | . 14 26 22 10 9 Storage 3 | . . . . 9 9 Processor 5 | . 13 1 . . 13 Ballistic Gun 22 | . 23 27 22 21 13 Naked Turns . | . . . . . . Heaviest Build 20 | 4 8 9 12 20 16 Greatest Support 16 | 3 8 8 16 16 16 Greatest Overweight (x) 1 | 1 1 1 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 8 8 Average Capacity 6 | 5 5 5 5 7 8 Most Carried 8 | 4 5 5 5 8 8 Average Carried 5 | 2 4 4 4 7 7 Final Capacity 8 | 5 5 5 5 8 8 Final Carried 8 | 3 5 4 5 8 8 Class Distribution -------------------- 35% | Scavenger-Sprinter 32% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 973 | 231 64 241 89 321 27 Remotely . | . . . . . . Salvage Created 774 | 90 64 63 297 233 27 Parts 67 | 9 7 5 22 23 1 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 19 | . 3 4 5 7 . Guns 12 | . 3 2 5 2 . AOE 7 | . . 2 . 5 . Classes Destroyed 8 | 2 2 1 2 . 1 Builder 1 | . . . . . 1 Tunneler 2 | 1 . . . 1 . Hauler 1 | . . . 1 . . Recycler 3 | 1 . . . 2 . Operator 4 | . 1 . 2 . 1 Swarmer 12 | . 3 3 . 6 . Grunt 4 | . . 1 3 . . Sentry 3 | . . . 2 1 . Best Kill Streak 6 | 2 3 3 4 6 2 Combat Bots Only 6 | . 3 3 3 6 . Max Kills in Single Turn 3 | 1 1 2 1 3 1 Gunslinging . | . . . . . . Exploded 3 | . . 2 . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 640 | . 204 30 152 122 132 Core 108 | . 73 7 11 17 . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 111 | . . . . . 111 Core Remaining (%) 87 | 100 . 68 . 93 . Volleys Fired 80 | 3 20 5 28 23 1 Largest 2 | 2 2 2 2 2 2 Hottest 40 | 40 40 40 40 40 40 Shots Fired 152 | 6 39 9 56 40 2 Gun 144 | 6 38 8 56 34 2 Cannon . | . . . . . . Launcher 8 | . 1 1 . 6 . Special . | . . . . . . Kinetic 144 | 6 38 8 56 34 2 Thermal . | . . . . . . Explosive 8 | . 1 1 . 6 . Electromagnetic . | . . . . . . Robot Hit Streak 18 | 2 8 7 18 5 2 Robot Miss Streak 5 | 1 3 2 5 2 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 93 | 4 24 6 34 22 3 Core Hits 48 | 4 7 4 16 17 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 14 | . 5 . . . 9 Impact 9 | . . . . . 9 Slashing 5 | . 5 . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1474 | 35 241 186 363 517 132 Guns 929 | 35 241 56 363 219 15 Cannons . | . . . . . . Explosions 428 | . . 130 . 298 . Melee 117 | . . . . . 117 Ramming . | . . . . . . Kinetic 929 | 35 241 56 363 219 15 Thermal . | . . . . . . Explosive 428 | . . 130 . 298 . Electromagnetic . | . . . . . . Impact 117 | . . . . . 117 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 152 | . . 35 . 30 87 Projectiles . | . . . . . . Explosions 65 | . . 35 . 30 . Melee 87 | . . . . . 87 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 58 | . 13 13 18 58 3 Average Temperature 11 | . 3 7 6 19 2 Received Heat Transfer 180 | . 27 9 63 36 45 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions 2 | . . . . . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 492 | 10 472 396 492 491 361 Initial 191 | . 6 183 154 191 191 Average 307 | 3 227 281 397 414 234 Maximum Alert Level 2 | . 2 1 2 2 1 Low Security (%) 21 | 100 43 9 6 1 45 Level 1 48 | . 38 90 29 36 54 Level 2 29 | . 18 . 64 62 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 4 . 3 . . Investigation 3 | . 3 . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 . 3 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 7 | . 3 . 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 18 6 17 10 14 Peak Tracking Total 10 | . 9 3 7 6 10 Tactical Retreats 6 | . 2 1 . 2 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 1 | . . 1 . . . Traps Extracted . | . . . . . . Installed 1 | . . 1 . . . Triggered 1 | . . 1 . . . Most Traps Carried 1 | . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 1 | . . . 1 . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 18 | . 9 1 4 . 4 Terminals 13 | . 7 1 2 . 3 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 4 | . 2 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 63 | . 31 3 11 . 18 Successful 36 | . 17 2 6 . 11 Failed 25 | . 13 1 4 . 7 Catastrophic 2 | . 2 . . . . Database Lockouts 2 | . 1 . 1 . . Manual 51 | . 29 3 8 . 11 Terminals 49 | . 28 3 7 . 11 Fabricators . | . . . . . . Repair Stations 7 | . . . . . 7 Recycling Units 7 | . 3 . 4 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 5 2 1 . 1 Robot Analysis 8 | . 5 2 1 . . Terminal Index 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . . . 6 Scan Component 3 | . . . . . 3 Repair 3 | . . . . . 3 Recycling Unit Hacks 4 | . 2 . 2 . . Retrieve Components 4 | . 2 . 2 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 17 | . 10 . 3 . 4 Terminals 15 | . 9 . 2 . 4 Assimilate 1 | . 1 . . . . Botnet 11 | . 6 . 2 . 3 Disrupt 1 | . 1 . . . . Operators 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Recyclers 1 | . . . 1 . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 16 | . 8 1 3 . 4 Full Trace Events 5 | . 4 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . . 3 Time 84 | . . . . . 84 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 5 . 4 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 27 | . . 4 23 . . Total Damage 305 | . . 46 259 . . Kills 6 | . . 1 5 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 8 | . 5 2 1 . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 1372 | 43 236 302 278 290 223 Spaces Moved 2370 | 41 354 669 491 584 231 Core 96 | 41 55 . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 2274 | . 299 669 491 584 231 Fastest Speed 31 | 50 37 37 31 31 31 Average Speed 35 | 65 39 37 33 31 36 Slowest Speed 117 | 100 100 117 37 111 117 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 21 | . 4 3 9 4 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 59 | 3 78 98 58 88 30 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 4 | . 1 2 . 1 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . Spaces Dug 12 | . 3 . . 5 4 Terrain Destroyed 65 | . 9 5 . 47 4 Melee 7 | . 3 . . . 4 Projectile . | . . . . . . AOE 58 | . 6 5 . 47 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2702 | 50 401 710 543 649 349 Wait 171 | . 1 26 25 17 102 Move 2324 | 40 345 662 473 575 229 Hop 20 | . 4 3 8 4 1 Pick Up 21 | 4 6 2 2 6 1 Fast Attach 18 | 2 5 . 4 4 3 Attach 5 | 1 3 1 . . . Detach 4 | . 2 1 . 1 . Swap 22 | . 4 5 . 10 3 Drop 22 | . 6 4 3 9 . Fire 80 | 3 20 5 28 23 1 Melee 14 | . 5 . . . 9 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . 1 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto) -9/Mines -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 13) 44 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Discovered new exit (range 13) 164 | -10/Materials | Central database locked down 167 | -10/Materials | Discovered new exit (range 13) 176 | -10/Materials | Discovered new exit (range 9) 226 | -10/Materials | Discovered new exit (range 13) 280 | -10/Materials | Entered Mines 281 | -10/Mines | Learned location of Storage (-9) 306 | -10/Mines | Build established: Mutant 337 | -10/Mines | Found a hidden stash of uninstalled traps 390 | -10/Mines | Learned location of 2 exits from Materials 390 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 426 | -10/Mines | Discovered new exit (range 10) 464 | -10/Mines | Discovered new exit (range 6) 511 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 582 | -10/Mines | Entered Materials 582 | -9/Materials | Accompanied by 3 allies 582 | -9/Materials | Evolved 2 slots: Propulsion x2 583 | -9/Materials | Identified exit to Materials 583 | -9/Materials | Identified exit to Storage 725 | -9/Materials | Discovered exit to Materials (range 3) 746 | -9/Materials | Central database locked down 856 | -9/Materials | Discovered new exit (range 8) 860 | -9/Materials | Entered Mines 938 | -9/Mines | Assembled infested the area 946 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1089 | -9/Mines | Discovered exit to Materials (range 5) 1095 | -9/Mines | Learned location of Zion (-6) 1150 | -9/Mines | Entered Materials 1150 | -8/Materials | Evolved 2 slots: Utility x2 1184 | -8/Materials | Repaired Flight Unit 1212 | -8/Materials | Repaired Assault Rifle 1245 | -8/Materials | Repaired Hrd. Light Armor Plating 1373 | -8/Materials | Self-destructed Last Messages --------------- Trojan loaded successfully. Testing... Operator tracking enabled and active. >>Index(Terminals) Found 12 terminals. Downloaded coordinate data. 01338_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01338_ Destroyed Datajack. 01338_ O-16 Technician system corrupted by crushing effect. 01339_ O-16 Technician system terminally corrupted. 01341_ Acquired data core, extracted dynamic key. 01341_ Decrypted 3 local trap positions from data. 01342_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 2 systems. Awaiting botnet instructions. 01346_ Acquired 10 matter. 01362_ Flight Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????###########???????????????? | | ???????????????????????# ! #???????????????? | | ???????????????????????# ! !#???????????????? | | ??????????????# ###### = #???????????????? | | ????????? + #???????????????? | | ??????????????# #######g##+#####???????????????? | | ????????????????????????# ########????????????? | | ????????????????????????# #! #????????????? | | ????????????????????????# # """ #????????????? | | ?????????????????######## # """ #????????????? | | ?????????????????# # # """ #????????????? | | ?????????????????#""" * # # #????????????? | | ?????????????????#""" #@ + ! #########????? | | ?????????????????#""" # #########! #????? | | ?????????????????# # ### # #????? | | ?????????????????#""" # # """ "#????? | | ?????????????????#""" + T + """ T#????? | | ?????????????????#""" # l # """ "#????? | | ?????????????????# ######## # #????? | | ?????????????????#""" [#??????### ##########????? | | ?????????????????#""" #????????# #?????????????? | | ?????????????????#""" #????????# #?????????????? | | ?????????????????# #????????# #???######????? | | ?????????????????#################=###?[ !! #????? | | ?????????????????????????# ^ # !! #????? | | ?????????????????????????# # !! #????? | | ?????????????????????????# / #????? | | ?????????????????????????# # ! #????? | | ?????????????????????????# =! # #????? | | ?????????????????????????#^ ^ =! ##?######????? | | ?????????????????????????# ! #????????????? | | ?????????????????????????# #????????????? | | ?????????????????????????# #????????????? | | ?????????????????????????# !! #????????????? | | ?????????????????????????# ! #????????????? | | ?????????????????????????# #????????????? | | ??????????????????? #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingSpectralPrototype Manual? 0 Play Time 00:29:45 Cumulative 634.6 hours Start 2022.06.22 @ 11:06:08 End 2022.06.22 @ 11:32:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 506 Rogue 506 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 74 Gallery% 86 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3975e238-9ee8-43c4-839f-55b1888187ad