Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.04 @ 22:59:30 // Winter2022/Polymind

Player: SuDmit

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (72)      360
Value Destroyed (2611)     2611
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (13738)              13738
              TOTAL SCORE: 23039

 Bonus
-------
Polymind Skill             10145
High Alert Combat Kills    267
Follower Combat Kills      1498
Entered DSFs               500
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Scanned by Researcher      500
Friendly Fire              -72

 Cogmind 
---------
Core Integrity             214/1300
Matter                     0/0
Energy                     31/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -3/Testing

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (1) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
   Zionite Heavy DM Reactor
>          --- PROPULSION -------
   Zionite Composite Leg I
   Zionite Composite Leg I
>          --- UTILITY ----------
  Improved Cooling System
  Improved Cooling System
   Zionite Biocell
           Targeting Computer
           Targeting Computer
   Zionite Weapon Casing
   Zionite Heavy Carapace
>          --- WEAPON -----------
   Zionite Laser-S
   Zionite Phaser-S
   Zionite Phaser-S
>          --- INVENTORY --------
               (None)
[Rating: 74]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
  Reactor                  Zionite Heavy DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Small Matter Pod
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Mace
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Tes 
Slots Evolved              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 36   | .   1   2   .   .   1   2   .   .   .   6   10  .   .   3   11  
  Power                    4    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Propulsion               14   | .   .   1   .   .   .   .   .   .   .   1   4   .   .   2   6   
  Utility                  8    | .   .   .   .   .   1   1   .   .   .   2   1   .   .   1   2   
  Weapon                   10   | .   1   .   .   .   .   .   .   .   .   3   5   .   .   .   1   
  Highest Loss Streak      6    | .   1   2   .   .   1   1   .   .   .   4   5   .   .   3   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   95  95  100 100 99  94  100 100 100 95  96  60  100 97  90  
  Engine                   12   | .   18  13  12  12  19  9   14  14  14  2   12  15  25  25  6   
  Core                     1    | .   .   .   .   .   .   3   .   .   .   8   2   .   .   .   5   
  Treads                   15   | .   .   20  25  25  39  8   .   .   .   .   9   .   .   .   .   
  Leg                      2    | .   13  2   .   .   .   8   .   .   .   11  2   .   .   .   .   
  Wheel                    5    | .   22  1   .   .   .   .   .   .   .   .   14  30  50  47  20  
  Hover                    4    | .   1   2   .   .   .   10  28  28  28  11  2   .   .   .   11  
  Device                   17   | .   21  22  25  25  1   6   14  14  14  12  19  .   .   .   16  
  Storage                  2    | .   4   .   .   .   .   .   .   .   .   .   4   15  25  25  10  
  Processor                3    | .   1   .   .   .   .   8   .   .   .   14  8   .   .   .   10  
  Hackware                 3    | .   .   .   .   .   .   10  28  28  28  5   .   .   .   .   1   
  Protection               7    | .   .   7   12  12  19  4   .   .   .   .   4   .   .   .   .   
  Energy Gun               6    | .   6   11  12  12  .   .   .   .   .   5   3   .   .   .   .   
  Ballistic Gun            7    | .   .   9   12  12  .   12  .   .   .   16  4   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   19  4   .   .   .   .   .   .   .   .   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   5   14  14  14  2   .   .   .   .   .   
Naked Turns                154  | .   6   33  .   .   1   3   .   .   .   .   64  33  .   .   14  
Heaviest Build             75   | 9   7   18  18  18  20  20  7   7   7   21  75  4   4   4   26  
  Greatest Support         90   | 32  20  40  40  40  40  40  14  14  14  40  90  20  20  20  64  
  Greatest Overweight (x)  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 4   1   1   1   1   1   1   1   1   1   5   10  1   1   1   9   
  Average Capacity         1    | 1   .   .   1   1   .   .   1   1   1   2   3   .   1   1   6   
  Most Carried             10   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   6   
  Average Carried          .    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Final Capacity           1    | .   .   1   1   1   1   1   1   1   1   1   .   1   1   1   .   
  Final Carried            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Class Distribution 
--------------------
 40% | Sentry
 11% | Operator
 10% | Brawler
  6% | Hunter
  5% | Worker
  5% | Behemoth
  3% | Programmer

 Dominant Class 
----------------
 Tunneler | -10/Materials
   Sentry | -9/Materials
   Sentry | -9/Mines
   Sentry | -7/Zion
  Brawler | -6/Proximity Caves
   Hunter | -6/Factory
 Operator | -6/Lower Caves
 Operator | -6/Lower Caves
 Operator | -6/Data Miner
   Hunter | -5/Proximity Caves
 Behemoth | -5/Factory
   Worker | -4/Factory
   Worker | -4/DSF
   Worker | -3/Research
 Recycler | -3/Testing

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   
-----------                Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Res  Tes  
Matter Collected           868  | .    .    199  17   6    .    170  .    .    .    281  195  .    .    .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2826 | .    65   1043 28   .    279  288  .    .    .    403  720  .    .    .    .    
  Parts                    175  | .    1    87   .    .    14   24   .    .    .    19   30   .    .    .    .    
Haulers Intercepted        2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      77   | .    .    .    .    3    27   .    8    2    .    37   .    .    .    .    .    
  Prevented                4    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Tes 
Combat Hostiles Destroyed  64   | .   2   30  .   .   3   10  .   .   .   7   12  .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Guns                     58   | .   2   30  .   .   2   10  .   .   .   7   7   .   .   .   .   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Classes Destroyed          13   | .   1   8   .   .   1   1   .   .   .   1   1   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  19   | .   .   13  .   .   .   2   .   .   .   3   1   .   .   .   .   
  Grunt                    24   | .   2   11  .   .   .   5   .   .   .   2   4   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Sentry                   11   | .   .   6   .   .   2   2   .   .   .   .   1   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           6    | .   2   6   .   .   3   4   .   .   .   3   2   .   .   .   .   
  Combat Bots Only         6    | .   2   6   .   .   3   4   .   .   .   3   2   .   .   .   .   
Max Kills in Single Turn   2    | .   1   2   .   .   1   2   .   .   .   2   1   .   .   .   .   
  Gunslinging              1    | .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Res  Tes  
Damage Taken               7951 | .    260  1067 12   .    262  674  .    .    .    1188 2537 .    .    276  1675 
  Core                     2876 | .    81   312  .    .    57   144  .    .    .    311  885  .    .    121  965  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   33   | .    .    33   .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         55   | 100  67   .    .    .    7    .    .    .    .    46   11   .    100  .    .    
Volleys Fired              183  | .    10   66   1    2    5    26   .    .    .    20   51   .    .    .    2    
  Largest                  3    | .    1    2    2    2    2    3    .    .    .    3    3    .    .    .    1    
  Hottest                  173  | .    40   79   79   79   79   79   .    .    .    125  173  .    .    .    .    
Shots Fired                395  | .    10   116  2    4    10   78   .    .    .    58   115  .    .    .    2    
  Gun                      363  | .    10   116  2    4    10   78   .    .    .    58   85   .    .    .    .    
  Cannon                   30   | .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  257  | .    .    57   1    2    5    78   .    .    .    54   60   .    .    .    .    
  Thermal                  104  | .    10   59   1    2    5    .    .    .    .    .    27   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          32   | .    .    .    .    .    .    .    .    .    .    4    28   .    .    .    .    
  Robot Hit Streak         25   | .    10   23   1    .    7    17   .    .    .    25   15   .    .    .    1    
  Robot Miss Streak        2    | .    .    2    1    .    1    1    .    .    .    2    2    .    .    .    1    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Secondary Targets        11   | .    .    4    .    .    1    2    .    .    .    3    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    1    .    .    .    1    1    .    .    .    .    
Shots Hit Robots           309  | .    10   91   1    .    12   61   .    1    .    48   83   .    .    .    2    
  Core Hits                136  | .    6    48   1    .    5    25   .    .    .    18   32   .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    1    2    .    .    .    1    .    .    .    .    .    
  Critical Strikes         10   | .    .    4    .    .    2    2    .    .    .    1    1    .    .    .    .    
    Burn                   5    | .    .    4    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Destroy                3    | .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Smash                  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              11   | .    .    3    .    .    6    .    .    1    .    .    .    .    .    .    1    
  Impact                   6    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    2    .    .    1    .    .    1    .    .    .    .    .    .    1    
    Combat Hostiles        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5527 | .    112  1306 14   .    246  1260 .    .    .    834  1709 .    .    4    42   
  Guns                     4749 | .    112  1301 14   .    146  1260 .    .    .    834  1082 .    .    .    .    
  Cannons                  517  | .    .    .    .    .    .    .    .    .    .    .    517  .    .    .    .    
  Explosions               71   | .    .    .    .    .    .    .    .    .    .    .    71   .    .    .    .    
  Melee                    100  | .    .    .    .    .    100  .    .    .    .    .    .    .    .    .    .    
  Ramming                  90   | .    .    5    .    .    .    .    .    .    .    .    39   .    .    4    42   
  Kinetic                  3393 | .    .    488  14   .    73   1260 .    .    .    814  744  .    .    .    .    
  Thermal                  1560 | .    112  813  .    .    73   .    .    .    .    .    562  .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          384  | .    .    .    .    .    .    .    .    .    .    20   364  .    .    .    .    
  Impact                   100  | .    .    .    .    .    100  .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    1    1    1    .    .    .    .    .    .    3    .    .    .    5    
  Average Corruption       1    | .    .    1    1    1    .    .    .    .    .    .    1    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Effects                  18   | .    .    11   5    .    .    .    .    .    .    .    1    .    .    .    1    
    Message Errors         4    | .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Matter Fused           5    | .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      5    | .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            37   | .    .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    37   | .    .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      82   | .    .    2    .    .    .    .    .    .    .    .    61   .    .    1    18   
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Rammed                   21   | .    .    2    .    .    .    .    .    .    .    .    1    .    .    3    15   
Targets Rammed             21   | .    .    2    .    .    .    .    .    .    .    .    1    .    .    3    15   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        189  | .    63   189  .    .    81   137  .    .    .    125  117  .    .    2    .    
  Average Temperature      24   | .    31   19   .    .    25   32   .    .    .    33   18   .    .    1    .    
  Received Heat Transfer   1743 | .    201  336  .    .    9    306  .    .    .    198  648  .    .    36   9    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    3    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Heat Transferred         3651 | .    250  2235 .    .    259  .    .    .    .    .    907  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Tes 
Peak Influence             962  | .   195 578 18  .   .   280 .   .   .   .   962 319 198 170 101 
  Initial                  319  | .   .   70  18  .   .   42  .   .   .   .   139 319 198 96  68  
  Average                  309  | .   94  265 18  .   .   124 .   .   .   .   595 318 198 106 73  
Maximum Alert Level        3    | .   .   2   .   .   .   1   .   .   .   .   3   1   .   .   .   
  Low Security (%)         39   | 100 100 23  100 .   .   73  .   .   .   .   6   .   100 100 100 
  Level 1                  32   | .   .   65  .   .   .   26  .   .   .   .   13  100 .   .   .   
  Level 2                  15   | .   .   10  .   .   .   .   .   .   .   .   39  .   .   .   .   
  Level 3                  11   | .   .   .   .   .   .   .   .   .   .   .   40  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   .   3   .   .   .   5   .   .   .   .   18  .   .   .   4   
  Investigation            11   | .   .   2   .   .   .   .   .   .   .   .   7   .   .   .   2   
  Extermination            4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   
  Reinforcement            6    | .   .   1   .   .   .   2   .   .   .   .   2   .   .   .   1   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       5    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Tes 
Distress Signals           4    | .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              196  | .   15  58  .   .   14  15  .   .   .   19  55  .   .   7   13  
  Peak Tracking Total      8    | .   7   6   .   .   4   3   .   .   .   6   7   .   .   8   8   
  Tactical Retreats        6    | .   .   1   .   .   1   1   .   .   .   .   3   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Tes 
Traps Triggered            7    | .   .   3   .   .   .   .   .   .   .   .   3   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Tes 
Machines Disabled          10   | .   .   .   .   .   .   .   .   .   .   4   6   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Tes 
Machines Accessed          33   | .   4   7   1   .   .   1   1   3   4   .   5   2   .   1   4   
  Terminals                13   | .   4   6   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   1   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
Total Hacks                100  | .   15  31  1   .   .   3   1   4   18  .   14  2   .   1   10  
  Successful               63   | .   7   18  1   .   .   1   1   4   18  .   7   2   .   1   3   
  Failed                   37   | .   8   13  .   .   .   2   .   .   .   .   7   .   .   .   7   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   91   | .   13  25  .   2   .   14  .   .   .   .   21  2   .   5   9   
  Terminals                50   | .   15  29  .   .   .   .   .   .   .   .   .   1   .   .   5   
  Fabricators              12   | .   .   .   .   .   .   .   .   .   .   .   8   .   .   1   3   
  Repair Stations          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   2   
Terminal Hacks             36   | .   2   8   1   .   .   .   1   4   18  .   .   1   .   .   1   
  Record                   14   | .   .   1   .   .   .   .   .   2   11  .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Open Door                5    | .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   1   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Unauthorized Hacks         17   | .   5   8   .   .   .   1   .   .   .   .   3   .   .   .   .   
  Terminals                13   | .   5   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Extract                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   4   7   .   .   .   1   .   .   .   .   4   .   .   1   4   
  Full Trace Events        6    | .   1   2   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   1   
  Robots Built             5    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   277  | .   .   .   .   .   .   .   .   .   .   .   201 .   .   76  .   
  Total Robot Build Rating 21   | .   .   .   .   .   .   .   .   .   .   .   16  .   .   5   .   
Part Schematics Acquired   25   | .   .   .   .   15  .   .   .   .   .   .   7   .   .   .   3   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              34   | .   2   8   .   .   1   3   .   1   .   2   13  1   .   .   3   
  Non-combat               17   | .   1   3   .   .   .   1   .   1   .   .   8   1   .   .   2   
  Combat                   17   | .   1   5   .   .   1   2   .   .   .   2   5   .   .   .   1   
Robot Hacks Applied        45   | .   3   9   .   .   1   5   .   1   .   2   19  1   .   .   4   
  parse_system             3    | .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
  find_chute               3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  map_walls                3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  find_dsf                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  locate_stockpiles        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  find_recycling           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_station             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_terminals           3    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   
  map_route                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  mark_security            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_scanalyzer          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  report_analyses          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_shortcuts           16   | .   1   5   .   .   1   2   .   .   .   2   5   .   .   .   .   
  find_garrison            6    | .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Res  Tes  
Total Allies               21   | .    .    .    .    4    2    .    .    2    .    1    11   .    .    1    .    
  Largest Group            5    | .    .    .    .    4    5    3    .    1    .    1    5    .    .    1    .    
  Highest-Rated Group      374  | .    .    .    .    151  174  107  .    32   .    96   374  .    .    23   .    
  Highest-Rated Ally       96   | .    .    .    .    38   38   38   .    32   .    96   96   .    .    23   .    
Zionite Dispatches         3    | .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Recon                    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               188  | .    .    .    .    .    30   3    .    3    .    26   126  .    .    .    .    
  Total Damage             6175 | .    .    .    .    .    655  93   .    87   .    719  4621 .    .    .    .    
  Kills                    50   | .    .    .    .    .    10   .    .    1    .    9    30   .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Tes 
Robot Analysis Total       18   | 2   3   3   .   .   1   2   .   .   .   1   5   .   .   .   1   
Derelict Logs Recovered    7    | .   .   .   1   1   1   .   2   1   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     8    | .   .   .   .   .   .   3   .   .   .   .   2   .   .   1   2   
  Branch Access            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access         2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Unaware Analyses         3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Res  Tes  
Turns Passed               10339 | 32   242  2318 389  1837 1022 518  327  405  48   643  1806 98   24   193  437  
Spaces Moved               8133  | 36   240  1105 240  1142 608  521  556  688  85   688  1289 146  30   229  530  
  Core                     322   | 11   4    60   .    .    2    6    .    .    .    .    120  65   .    6    48   
  Treads                   3008  | .    .    676  240  1142 606  70   .    .    .    .    274  .    .    .    .    
  Legs                     560   | .    43   85   .    .    .    86   .    .    .    212  134  .    .    .    .    
  Wheels                   1344  | 25   181  64   .    .    .    .    .    .    .    .    560  81   30   223  180  
  Hover                    2887  | .    12   208  .    .    .    359  556  688  85   476  201  .    .    .    302  
  Flight                   12    | .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            37    | 50   50   37   160  160  50   50   56   56   56   56   50   50   80   50   50   
  Average Speed            103   | 78   85   125  160  160  159  80   56   56   56   75   97   66   80   79   72   
  Slowest Speed            250   | 100  120  160  160  160  160  160  56   56   56   120  250  80   80   80   120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 4    69   76   74   89   62   12   60   77   69   86   31   6    39   10   57   
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     15    | .    .    .    .    3    .    .    1    2    1    1    5    .    .    .    2    
  Known Exits Taken        5     | .    1    1    .    .    .    1    .    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      9     | 1    .    .    1    1    1    .    1    1    1    .    1    .    .    1    .    
Scrap Searched             5     | .    .    .    1    .    1    .    1    2    .    .    .    .    .    .    .    
Spaces Dug                 6     | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
Terrain Destroyed          53    | .    .    .    .    .    .    1    .    .    .    .    52   .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               11    | .    .    .    .    .    .    1    .    .    .    .    10   .    .    .    .    
  AOE                      42    | .    .    .    .    .    .    .    .    .    .    .    42   .    .    .    .    
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Walls Destroyed          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Res  Tes  
Total                      9650 | 39   266  1919 243  1148 639  560  571  707  84   747  1741 146  29   240  571  
  Wait                     1205 | .    17   745  3    5    17   14   15   4    .    23   348  .    .    9    5    
  Move                     8116 | 35   239  1102 239  1141 607  520  555  687  84   685  1289 146  29   228  530  
  Hop                      2    | .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Pick Up                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drop                     5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Fire                     183  | .    10   66   1    2    5    26   .    .    .    20   51   .    .    .    2    
  Melee                    11   | .    .    3    .    .    6    .    .    1    .    .    .    .    .    .    1    
  Ram                      20   | .    .    1    .    .    .    .    .    .    .    .    1    .    .    3    15   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Rewire                   20   | .    .    .    .    .    4    .    1    15   .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            74   | 4    .    .    .    .    .    .    .    .    .    18   52   .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-4/Factory
-4/DSF
-3/Research
-3/Testing

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
     3 | -11/Scrapyard      | Discovered new exit (range 15)
    33 | -11/Scrapyard      | Entered Materials
    90 | -10/Materials      | Discovered new exit (range 5)
   263 | -10/Materials      | Discovered new exit (range 13)
   275 | -10/Materials      | Identified exit to Materials
   275 | -10/Materials      | Entered another Materials area
   287 | -9/Materials       | Discovered new exit (range 18)
   383 | -9/Materials       | Discovered new exit (range 12)
  1105 | -9/Materials       | Identified exit to Mines
  1105 | -9/Materials       | Identified exit to Materials
  1233 | -9/Materials       | Repaired Lgt. Armor Plating
  1304 | -9/Materials       | Core integrity fell below 50%
  2593 | -9/Materials       | Entered Mines
  2623 | -9/Mines           | Assembled infested the area
  2680 | -9/Mines           | Met 8R-AWN
  2767 | -9/Mines           | Found the Drone Emporium
  2788 | -9/Mines           | Discovered exit to Materials (range 13)
  2849 | -9/Mines           | Discovered exit to Materials (range 4)
  2907 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2970 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2982 | -9/Mines           | Entered Zion
  3045 | -7/Zion            | System corruption cleaned by Quarantine Array
  3385 | -7/Zion            | Learned location of Quarantine (-2)
  3400 | -7/Zion            | Learned location of Warlord (-5)
  3417 | -7/Zion            | Learned 12 Factory zone layouts
  3526 | -7/Zion            | Given A8's code to call for help
  3903 | -7/Zion            | Received a hallucinogenic algorithm
  4278 | -7/Zion            | Imprinted
  4281 | -7/Zion            | Declared Zion's savior
  4783 | -7/Zion            | Discovered new exit (range 11)
  4819 | -7/Zion            | Entered Proximity Caves
  4819 | -6/Proximity Caves | Accompanied by 4 allies
  4858 | -6/Proximity Caves | Core integrity fell below 20%
  5583 | -6/Proximity Caves | Learned Factory emergency access door positions
  5816 | -6/Proximity Caves | Discovered new exit (range 9)
  5841 | -6/Proximity Caves | Entered Factory
  5841 | -6/Factory         | Accompanied by 3 allies
  5842 | -6/Factory         | Identified exit to Factory
  5842 | -6/Factory         | Identified exit to Extension
  5991 | -6/Factory         | Garrison activated, responded to threat
  6318 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
  6325 | -6/Factory         | Retrieved Zion intel report: Emergency Access
  6355 | -6/Factory         | Retrieved Zion intel report: Branch Access
  6355 | -6/Factory         | Identified exit to Lower Caves
  6356 | -6/Factory         | Zion Recon squad teleported in
  6359 | -6/Factory         | Entered Lower Caves
  6370 | -6/Lower Caves     | Learned Factory security intel
  6549 | -6/Lower Caves     | Learned location of Extension (-6)
  6574 | -6/Lower Caves     | Discovered new exit (range 9)
  6686 | -6/Lower Caves     | Entered another Lower Caves area
  6985 | -6/Lower Caves     | Learned Extension garrison access intel
  7044 | -6/Lower Caves     | Discovered new exit (range 9)
  7091 | -6/Lower Caves     | Entered Data Miner
  7091 | -6/Data Miner      | Discovered new exit (range 6)
  7103 | -6/Data Miner      | Met Data Miner
  7119 | -6/Data Miner      | Learned location of Section 7 (-2)
  7119 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  7125 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  7139 | -6/Data Miner      | Entered Proximity Caves
  7251 | -5/Proximity Caves | Escorted by Enhanced Grunt
  7357 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7480 | -5/Proximity Caves | Lost 4 parts (1n1u2w)
  7618 | -5/Proximity Caves | Discovered exit to Factory (range 14)
  7650 | -5/Proximity Caves | Attracted the attention of an 0b10 base
  7660 | -5/Proximity Caves | Core integrity fell below 50%
  7782 | -5/Proximity Caves | Entered Factory
  7782 | -5/Factory         | Accompanied by 1 ally
  7943 | -5/Factory         | Spotted B-75 Beast
  7956 | -5/Factory         | Took control of B-75 Beast
  8034 | -5/Factory         | Garrison activated, responded to threat
  8054 | -5/Factory         | Incoming investigation squad redirected
  8077 | -5/Factory         | Fabricated Y-54 Guardian?
  8493 | -5/Factory         | Spotted B-75 Beast
  8560 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  8616 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
  8682 | -5/Factory         | First assault squad dispatched
  8736 | -5/Factory         | Zion Light squad teleported in
  8800 | -5/Factory         | Zion Heavy squad teleported in
  8832 | -5/Factory         | Incoming investigation squad redirected
  9076 | -5/Factory         | Incoming assault squad redirected
  9107 | -5/Factory         | Incoming investigation squad redirected
  9155 | -5/Factory         | Fabricated Y-54 Guardian?
  9244 | -5/Factory         | Discovered new exit (range 14)
  9387 | -5/Factory         | Core integrity fell below 50%
  9571 | -5/Factory         | Core integrity fell below 20%
  9583 | -5/Factory         | Discovered new exit (range 9)
  9588 | -5/Factory         | Entered another Factory area
  9594 | -4/Factory         | Lost 5 parts (1n1u3w)
  9686 | -4/Factory         | Identified exit to DSF
  9686 | -4/Factory         | Entered DSF
  9699 | -4/DSF             | Discovered new exit (range 14)
  9710 | -4/DSF             | Entered Research
  9836 | -3/Research        | Retrieved Zion intel report: Unaware Analyses
  9892 | -3/Research        | Fabricated A-15 Conveyor?
  9897 | -3/Research        | Discovered new exit (range 9)
  9903 | -3/Research        | Entered Testing
  9929 | -3/Testing         | Incoming investigation squad redirected
  9931 | -3/Testing         | Lost 3 parts (2n1u)
  9939 | -3/Testing         | Retrieved Zion intel report: Depthwide Sectors/-1
  9985 | -3/Testing         | Found Fusion Bomb Launcher
 10167 | -3/Testing         | Lost 6 parts (1p4n1u)
 10190 | -3/Testing         | Retrieved Zion intel report: Emergency Access
 10322 | -3/Testing         | Core integrity fell below 50%
 10326 | -3/Testing         | Scanned by Researcher
 10339 | -3/Testing         | Core integrity fell below 20%
 10340 | -3/Testing         | Self-destructed

 Last Messages 
---------------
10321_ Slammed into P-80 Master.
10321_ Antigrav System destroyed.
10322_ Slammed into P-80 Master.
10324_ Stasis Beam destroyed.
10325_ Slammed into P-80 Master.
10326_ Held in stasis.
10326_ C-55 Analyst is analyzing...
10326_ ALERT: Encountered unknown unique technology, formulating response.
10329_ K-01 Serf cleans the Catalytron.
10330_ Held in stasis.
10330_ P-80 Master resets C-55 Analyst, system corruption cleaned.
10332_ Lgt. Fission Core destroyed.
10333_ Slammed into P-80 Master.
10334_ Held in stasis.
10334_ Released control of C-55 Analyst.
10334_ C-55 Analyst calibrates the Catalytron.
10338_ K-01 Serf cleans the Catalytron.
10339_ 18FM>08#MTP1YSW=HSKSAPOIOCK<> H FM
10339_ Held in stasis.
10339_ C-55 Analyst is analyzing...

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Coolant Potential          65
Energy Generation          40
Energy Capacity            1050
Matter Stores              200
Matter Capacity            200
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       85
Additional Mass Support    9
EM Shielding               2
Corruption Containment     8
Corruption Block           15
Armor Coverage             1200
Resistance: KI             45
Resistance: TH             45
Resistance: EX             70
Resistance: EM             95
Resistance: I              45
Resistance: S              45
Resistance: P              20
Weapon Shielding           100
Phase Shifting             5
Evasion (%)                68
Targeting Accuracy         10
Target Analysis            6
Recoil Reduction           3
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
                   Phase Shifter | -7/Zion    | Archive
                 Hvy. Ion Cannon | -7/Zion    | Archive
       Dynamic Insulation System | -7/Zion    | Archive
                Stasis Canceller | -7/Zion    | Archive
                   Gatling Laser | -7/Zion    | Archive
                Hyp. Gauss Rifle | -7/Zion    | Archive
     Mak. Terrain Scan Processor | -7/Zion    | Archive
   Imp. Component Analysis Suite | -7/Zion    | Archive
                Recoil Nullifier | -7/Zion    | Archive
        Component Analysis Suite | -7/Zion    | Archive
             EM Disruption Field | -7/Zion    | Archive
                   Lightning Gun | -7/Zion    | Archive
                    Plasma Rifle | -7/Zion    | Archive
                Hpw. Shock Rifle | -7/Zion    | Archive
                 Arm. Huge Wheel | -7/Zion    | Archive
 Adv. Salvage Targeting Computer | -5/Factory | Extracted
            Imp. Power Shielding | -5/Factory | Extracted
               Imp. Recalibrator | -5/Factory | Extracted
          Nuclear Pulse Thruster | -5/Factory | Extracted
        Lyr. Heavy Armor Plating | -5/Factory | Extracted
    Magnetic Acceleration Cannon | -5/Factory | Extracted
    Lgt. Angular Momentum Engine | -5/Factory | Extracted
                Adv. Energy Well | -3/Testing | Archive
               Spectral Analyzer | -3/Testing | Archive
              Adv. Remote Shield | -3/Testing | Archive

 Robot Schematics 
------------------
   R-06 Scavenger | -7/Zion       | Archive
 A-02 Transporter | -7/Zion       | Archive
       S-27 Virus | -7/Zion       | Archive
    Y-54 Guardian | -6/Data Miner | Free
     B-60 Warrior | -6/Data Miner | Free
         E-15 Imp | -6/Data Miner | Free
   B-48 Gladiator | -6/Data Miner | Free
         W-44 Eye | -3/Testing    | Archive

 Fabricated
------------
 Y-54 Guardian | x2 | -5/Factory  
 Y-54 Guardian | x2 | -5/Factory  
 A-15 Conveyor | x1 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac DSF Res Tes 
Hosts                      37   | 2   3   7   .   .   1   3   .   .   .   2   15  1   .   .   3   
  Combat Hostiles          16   | .   1   5   .   .   1   2   .   .   .   2   5   .   .   .   .   
  Allies                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Unique Host Classes        18   | 2   3   3   .   .   1   1   .   .   .   1   6   .   .   .   1   
Average Host Suspicion     76   | 1   74  83  42  82  97  80  18  31  .   82  83  8   7   31  94  
  Unsuspicious Activity    1217 | 24  12  620 10  .   .   28  .   10  .   .   396 32  12  42  31  
  Returns to Shadow        3    | .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Fuzzy Dispatches         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Protomatter Created        1419 | .   22  140 102 .   171 224 73  38  .   135 514 .   .   .   .   
  Used                     959  | 10  32  92  .   .   51  109 .   .   .   104 504 5   .   .   52  
  Decayed                  462  | .   .   18  48  .   47  70  33  .   .   .   246 .   .   .   .   
  Highest Spend            220  | 5   15  23  .   .   51  51  .   .   .   53  220 5   .   .   40  
Top 5 Hosts by Kills:
  Y-45 Defender (-9/Materials: 22)
  H-66 Slayer (-6/Factory: 10)
  H-66 Slayer (-5/Proximity Caves: 7)
  Y-45 Defender (-9/Materials: 6)
  B-75 Beast (-5/Factory: 4)

 Game 
------
Seed              1
  Manual?         1
Play Time         01:59:11
  Cumulative      142.1 hours
  Start           2023.01.04 @ 20:35:20
  End             2023.01.04 @ 22:59:30
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2022/Polymind
Game No.          30
  Rogue           0
  Adventurer      30
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          66
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5fb9a632-2a43-40b2-b402-b5b71d0a86b5