Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.16 @ 12:44:51 Player: OccultOnion Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (2895) 2895 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1898) 1898 TOTAL SCORE: 9338 Bonus ------- Follower Combat Kills 107 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 808 Friendly Fire -17 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 190/190 System Corruption 11% Temperature Cool (21) Movement Treading (170) Location -5/Warlord Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (4) --- Armored Treads > --- UTILITY (7) ------ Advanced Salvage Targeting Computer Improved Armor Integrity Analyzer Weapon Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Signal Generator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Large Storage Unit Target Analyzer Microactuators Improved Actuator Array Improved Light Armor Plating > --- WEAPON ----------- Tesla Rifle Magnetic Acceleration Cannon Hypervelocity Gauss Cannon Heavy Flail > --- INVENTORY -------- Light Angular Momentum Engine Improved Medium Treads Improved Medium Treads Improved Terrain Scanner Advanced Salvage Targeting Computer Improved Launcher Guidance Computer Improved Core Analyzer Improved Armor Integrity Analyzer Advanced Hacking Suite High-powered Shock Rifle Heavy Rocket Launcher Long-range Missile Launcher [Rating: 77] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Makeshift Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Greatsword Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Slots Evolved 10 | . . 2 2 2 2 2 . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . Utility 5 | . . 1 1 . 2 1 . . Weapon 2 | . . . . 1 . 1 . . Parts Attached 127 | 1 3 22 15 9 22 12 21 22 Power 15 | . . 1 1 2 2 2 3 4 Engine 8 | . . 1 1 2 1 1 1 1 Core 4 | . . . . . 1 1 1 1 Reactor 3 | . . . . . . . 1 2 Propulsion 38 | . . 5 7 1 9 . 5 11 Treads 15 | . . 3 . . 5 . 2 5 Leg 13 | . . . 3 . 4 . 2 4 Wheel 5 | . . 2 1 1 . . . 1 Hover 4 | . . . 3 . . . . 1 Flight 1 | . . . . . . . 1 . Utility 27 | 1 . 8 2 1 4 5 3 3 Device 12 | 1 . 3 1 1 2 3 1 . Storage 4 | . . 4 . . . . . . Processor 6 | . . 1 . . 1 1 2 1 Hackware 2 | . . . . . 1 . . 1 Protection 3 | . . . 1 . . 1 . 1 Artifact . | . . . . . . . . . Weapon 47 | . 3 8 5 5 7 5 10 4 Energy Gun 15 | . 1 1 1 2 4 3 3 . Energy Cannon 6 | . . 3 2 . . . 1 . Ballistic Gun 11 | . 2 3 1 3 . . 1 1 Ballistic Cannon 5 | . . . . . 2 . 2 1 Launcher 3 | . . . . . . . 2 1 Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . 1 1 . 1 1 1 . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 . . . 3 Parts Lost 93 | . 5 7 6 6 12 8 20 29 Power 13 | . 1 . 1 1 2 1 2 5 Propulsion 28 | . 1 3 . 2 4 . 7 11 Utility 18 | . . 1 1 1 2 4 3 6 Weapon 34 | . 3 3 4 2 4 3 8 7 Highest Loss Streak 13 | . 3 3 5 5 5 6 13 12 Average Slot Usage (%) 83 | . 93 89 94 92 94 92 76 66 Engine 5 | . 14 11 8 14 8 3 2 . Core 3 | . . . . . 3 6 4 4 Reactor 1 | . . . . . . . 1 4 Treads 6 | . . 21 5 . 6 11 6 . Leg 7 | . 22 . 10 7 11 11 5 5 Wheel 1 | . . 5 1 4 3 . . . Hover 1 | . . . 14 11 . . . . Flight 1 | . . . . . . . . 3 Device 11 | . 14 8 11 14 13 13 13 7 Storage 10 | . 14 21 18 15 13 11 8 3 Processor 7 | . . . . . 6 7 9 17 Hackware 1 | . . . . . 5 3 . . Energy Gun 5 | . 18 3 3 7 8 5 1 3 Energy Cannon 2 | . . 7 11 . . . 1 3 Ballistic Gun 4 | . 8 9 1 10 4 . 1 3 Ballistic Cannon 2 | . . . . . 2 5 6 . Naked Turns . | . . . . . . . . . Heaviest Build 93 | 13 13 37 41 48 52 76 93 61 Greatest Support 60 | 20 20 43 33 33 60 60 60 60 Greatest Overweight (x) 7 | . 1 2 4 1 1 2 5 7 Average Overweight (x) 1 | . . . 1 1 . . 1 1 Largest Inventory Capacity 14 | 6 6 14 14 14 14 14 14 10 Average Capacity 11 | 6 6 12 14 14 14 14 12 8 Most Carried 14 | 6 6 12 14 14 14 14 12 10 Average Carried 10 | 5 5 8 11 12 13 13 10 7 Final Capacity 14 | 6 6 14 14 14 14 14 10 4 Final Carried 14 | 6 6 11 11 14 14 13 10 1 Class Distribution -------------------- 33% | Scavenger-Mutant 30% | Scavenger-Gunner 22% | Mutant 8% | Scavenger-Skirmisher 5% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Matter Collected 2368 | 200 36 278 53 170 471 225 450 485 Remotely . | . . . . . . . . . Salvage Created 3298 | 122 194 570 143 244 829 473 326 397 Parts 157 | 7 11 45 8 11 27 20 14 14 Haulers Intercepted 4 | . 1 1 . 1 1 . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 116 | . . . . . . . 6 110 Prevented 38 | . . . . . . . 5 33 Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Combat Hostiles Destroyed 61 | . 5 14 3 4 13 8 8 6 Melee 9 | . . . . . . 4 1 4 Guns 33 | . 5 9 2 4 11 1 1 . Cannons 14 | . . 4 1 . 1 3 4 1 AOE 4 | . . 1 . . . . 2 1 Classes Destroyed 13 | 2 3 2 1 . 2 2 . 1 Worker 1 | . . 1 . . . . . . Builder 1 | . . . . . . 1 . . Tunneler 1 | 1 . . . . . . . . Hauler 4 | . 1 1 . 1 1 . . . Recycler 1 | 1 . . . . . . . . Swarmer 15 | . 3 7 . . 3 . 2 . Grunt 20 | . 2 2 . 3 4 4 4 1 Brawler 4 | . . . . . . 1 . 3 Duelist 2 | . . . . . 1 . . 1 Sentry 10 | . . 5 1 . 3 1 . . Hunter 6 | . . . 2 1 1 . 2 . Programmer 3 | . . . . . 1 2 . . Striker 1 | . . . . . . . . 1 Best Kill Streak 4 | 2 3 4 1 2 3 2 3 2 Combat Bots Only 4 | . 3 4 1 2 3 2 3 2 Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 . . . . 1 1 Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Damage Taken 11396 | . 514 1035 621 537 1373 1420 2365 3531 Core 1490 | . 67 139 31 84 163 103 213 690 Absorbed by Shields 13 | . . . . . . . . 13 Core Remaining (%) 83 | 100 73 65 94 88 80 . . . Volleys Fired 252 | 3 22 68 8 16 66 27 23 19 Largest 4 | 2 2 2 2 3 3 3 4 3 Hottest 218 | 80 80 113 136 118 145 209 218 147 Shots Fired 509 | 6 37 105 16 46 169 50 49 31 Gun 364 | 6 37 69 6 46 151 27 10 12 Cannon 129 | . . 36 10 . 18 23 33 9 Launcher 16 | . . . . . . . 6 10 Special . | . . . . . . . . . Kinetic 218 | . 1 43 2 28 75 23 33 13 Thermal 121 | 3 26 21 6 16 22 21 2 4 Explosive 16 | . . . . . . . 6 10 Electromagnetic 154 | 3 10 41 8 2 72 6 8 4 Robot Hit Streak 14 | 2 6 12 8 8 14 5 9 5 Robot Miss Streak 4 | 1 2 4 3 2 2 2 3 2 Penetration Max 1 | . . . . 1 1 . . . Secondary Targets 2 | . . . . 1 1 . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . Shots Hit Robots 362 | 3 23 74 10 24 112 44 38 34 Core Hits 169 | 3 10 30 6 10 36 22 22 30 Critical Hits 11 | . . . . . 1 2 7 1 Critical Kills 3 | . . . . . . 1 2 . Critical Parts Destroyed 7 | . . . . . 1 . 5 1 Melee Attacks 106 | . . 7 13 . 11 43 10 22 Impact 47 | . . 7 13 . 11 6 10 . Slashing 37 | . . . . . . 37 . . Piercing 22 | . . . . . . . . 22 Sneak Attacks 2 | . . . . . . 1 . 1 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8823 | 50 250 1170 236 457 2007 1674 1229 1750 Guns 3774 | 50 250 529 109 457 1633 373 164 209 Cannons 1990 | . . 449 127 . 374 439 464 137 Explosions 1312 | . . 188 . . . 65 362 697 Melee 1704 | . . . . . . 797 206 701 Ramming 43 | . . 4 . . . . 33 6 Kinetic 2558 | . 8 233 34 266 889 439 464 225 Thermal 1630 | 22 173 350 97 149 238 338 193 70 Explosive 911 | . . . . . . . 214 697 Electromagnetic 1977 | 28 69 583 105 42 880 100 119 51 Impact 206 | . . . . . . . 206 . Slashing 797 | . . . . . . 797 . . Piercing 701 | . . . . . . . . 701 Highest Corruption 34 | . . . 1 . 2 21 21 34 Average Corruption 15 | . . . 1 . 1 12 21 10 Corruption Purged 2 | . . . . . 2 . . . Effects 124 | . . . . . . 40 73 11 Message Errors 25 | . . . . . . 8 12 5 Matter Fused 13 | . . . . . . 2 8 3 Heat Flow Errors 9 | . . . . . . 2 7 . Energy Discharges 16 | . . . . . . 6 10 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 10 | . . . . . . 4 5 1 Data Loss (major) 6 | . . . . . . 3 3 . Alerts 4 | . . . . . . 2 2 . Misdirections 12 | . . . . . . 1 10 1 Targeting Errors 23 | . . . . . . 9 13 1 Weapon Failures 5 | . . . . . . 3 2 . Overload Shots . | . . . . . . . . . Overflow Damage 254 | . . 10 . 90 63 74 17 . Projectiles 64 | . . . . . 63 1 . . Explosions 110 | . . 10 . 90 . . 10 . Melee 80 | . . . . . . 73 7 . Knockbacks 25 | . . . . . 6 4 13 2 Impact 3 | . . . . . . . 3 . Kinetic 21 | . . . . . 6 4 9 2 Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 509 | . . 36 . 283 . 25 165 . Shots 9 | . . 1 . 3 . 2 3 . Rammed 12 | . . 1 1 . . . 9 1 Targets Rammed 13 | . . 1 1 . . . 10 1 Kicked 1 | . . . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 339 | 36 219 339 48 135 199 199 319 133 Average Temperature 94 | 18 74 100 19 60 105 112 110 52 Received Heat Transfer 2205 | . 171 294 9 117 300 117 372 825 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 9 | . . 1 1 . 4 . 2 1 Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 1 . . 1 . . 1 Heat Transferred 2921 | 50 400 446 212 333 518 572 260 130 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . 3 . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Peak Influence 274 | 10 93 274 195 203 161 171 . . Average Influence 82 | 6 44 120 148 126 60 57 . . Maximum Alert Level 1 | . . 1 . 1 . . . . Low Security (%) 93 | 100 100 75 100 80 100 100 . . Level 1 6 | . . 24 . 19 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 . . 2 3 2 . . Investigation 2 | . . . . 1 1 . . . Extermination 2 | . . . . . 1 1 . . Reinforcement 3 | . 1 . . . 1 1 . . Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Distress Signals 5 | . 2 3 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 131 | . 11 24 4 5 20 17 10 40 Peak Tracking Total 10 | . 6 5 2 2 4 7 4 10 Tactical Retreats 14 | . 1 4 . 1 1 2 3 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 10 | . . . . . . . . 10 Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Machines Disabled 13 | . . . . 3 3 5 2 . Max in Single Turn 4 | . . . . 3 1 4 2 . Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Machines Accessed 15 | . 2 1 1 1 3 1 . 6 Terminals 6 | . 2 1 1 . 1 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . Total Hacks 35 | . 10 7 3 2 4 3 . 6 Successful 20 | . 3 5 2 . 2 2 . 6 Failed 15 | . 7 2 1 2 2 1 . . Catastrophic 2 | . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 17 | . 8 5 2 . 2 . . . Terminals 25 | . 10 7 3 . 2 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 2 1 . . . Terminal Hacks 16 | . 2 4 2 . . 2 . 6 Record 6 | . . 1 . . . . . 5 Robot Analysis 2 | . . 2 . . . . . . Open Door 1 | . . . . . . . . 1 Level Access Points 1 | . . . 1 . . . . . Alert Level 3 | . 1 1 . . . 1 . . Locate Traps 1 | . . . 1 . . . . . Zone Layout 2 | . 1 . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 2 | . 1 1 . . . . . . Terminals 2 | . 1 1 . . . . . . Track 1 | . . 1 . . . . . . Assimilate 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 2 1 1 1 1 1 . . Full Trace Events 2 | . . . . 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp War Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 5 | . . . . . . . . 5 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Total Allies 5 | . . . . . . . . 5 Largest Group 5 | . . . . . . . . 5 Highest-Rated Group 239 | . . . . . . . . 239 Highest-Rated Ally 60 | . . . . . . . . 60 Total Orders 2 | . . . . . . . 2 . EXPLORE 1 | . . . . . . . 1 . RETURN 1 | . . . . . . . 1 . Ally Attacks 18 | . . . . . . . . 18 Total Damage 740 | . . . . . . . . 740 Kills 3 | . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Robot Analysis Total 2 | . . 2 . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . Drone Launches 1 | . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Turns Passed 7047 | 36 297 741 319 434 1277 1078 1168 1697 Spaces Moved 3574 | 20 131 375 170 325 739 491 540 783 Core 55 | . . . . . . . . 55 Treads 1058 | . . 171 . . 201 342 296 48 Legs 1386 | 20 131 . 45 . 133 149 244 664 Wheels 857 | . . 204 26 222 405 . . . Hover 218 | . . . 99 103 . . . 16 Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 90 52 110 110 150 120 50 Average Speed 152 | 120 133 127 126 110 130 166 187 178 Slowest Speed 400 | 120 150 180 250 112 180 180 270 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . 1 . . 1 . . Exploration Rate (%) 32 | 2 26 32 18 9 24 14 98 69 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 4 | . . . . . . . 4 . Spaces Dug 35 | . . 1 6 . 2 26 . . Terrain Destroyed 210 | . . 13 6 28 4 35 99 25 Melee 33 | . . 1 6 . 1 25 . . Projectile 19 | . . . . . 3 5 7 4 AOE 158 | . . 12 . 28 . 5 92 21 Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Total 4559 | 26 216 520 239 369 901 635 629 1024 Wait 274 | . 58 32 14 . 24 40 5 101 Move 3564 | 19 130 374 168 324 738 489 539 783 Hop . | . . . . . . . . . Pick Up 131 | 2 3 16 12 16 27 16 19 20 Fast Attach . | . . . . . . . . . Attach 101 | 1 3 10 11 8 17 10 19 22 Detach 2 | . . . 2 . . . . . Swap 26 | . . 12 4 1 5 2 2 . Drop 33 | 1 . . 5 4 13 7 2 1 Fire 252 | 3 22 68 8 16 66 27 23 19 Melee 106 | . . 7 13 . 11 43 10 22 Ram 1 | . . . 1 . . . . . Kick 8 | . . . . . . . 8 . Crush 4 | . . 1 . . . . 2 1 Escape Stasis 2 | . . . 1 . . 1 . . Rewire 55 | . . . . . . . . 55 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves (discovered 2 exits: [*Upp] / *War) -5/Warlord History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 37 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Lost 3 parts (1n2w) 294 | -10/Materials | Discovered new exit (range 13) 294 | -10/Materials | Discovered new exit (range 17) 306 | -10/Materials | Build established: Mutant 334 | -10/Materials | Entered another Materials area 334 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 676 | -9/Materials | Lost 3 parts (1n2w) 987 | -9/Materials | Discovered new exit (range 12) 1055 | -9/Materials | Discovered new exit (range 12) 1075 | -9/Materials | Entered another Materials area 1075 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1324 | -8/Materials | Lost 5 parts (1p1u3w) 1347 | -8/Materials | Identified exit to Factory 1376 | -8/Materials | Crushed by falling debris 1394 | -8/Materials | Entered Factory 1394 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1557 | -7/Factory | Lost 5 parts (2n1u2w) 1578 | -7/Factory | Garrison activated, responded to threat 1800 | -7/Factory | Build established: Scavenger-Gunner 1812 | -7/Factory | Discovered new exit (range 15) 1828 | -7/Factory | Entered another Factory area 1828 | -6/Factory | Evolved 2 slots: Utility x2 2034 | -6/Factory | Lost 5 parts (1p1n2u1w) 2265 | -6/Factory | Discovered new exit (range 15) 2751 | -6/Factory | Build established: Scavenger-Mutant 3090 | -6/Factory | Discovered new exit (range 10) 3105 | -6/Factory | Entered another Factory area 3105 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3798 | -5/Factory | Build established: Scavenger-Gladiator 3897 | -5/Factory | Crushed by falling debris 3898 | -5/Factory | System corruption reached 10% 3977 | -5/Factory | Lost 6 parts (1p2u3w) 4168 | -5/Factory | Discovered new exit (range 8) 4183 | -5/Factory | Entered Upper Caves 4254 | -5/Upper Caves | Lost 3 parts (2n1w) 4263 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4553 | -5/Upper Caves | Build established: Scavenger-Mutant 4730 | -5/Upper Caves | Learned location of 1 exit from Factory 4882 | -5/Upper Caves | Lost 13 parts (2p3n3u5w) 5081 | -5/Upper Caves | Discovered new exit (range 68) 5094 | -5/Upper Caves | Learned Factory security intel 5268 | -5/Upper Caves | Build established: Scavenger-Gunner 5324 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 5351 | -5/Upper Caves | Entered Warlord 5403 | -5/Warlord | System corruption reached 30% 5440 | -5/Warlord | System corruption cleaned by Quarantine Array 5516 | -5/Warlord | Found Signal Generator 6051 | -5/Warlord | Warlord's base attacked by MAIN.C 6260 | -5/Warlord | Met Warlord 6401 | -5/Warlord | Warlord forces counterattacked 6495 | -5/Warlord | Spotted Striker 6503 | -5/Warlord | Destroyed Striker 6508 | -5/Warlord | Spotted Executioner 6567 | -5/Warlord | Lost 12 parts (2p3n4u3w) 6759 | -5/Warlord | Spotted B-86 Titan 6763 | -5/Warlord | Spotted Striker 6784 | -5/Warlord | Spotted B-75 Beast 6785 | -5/Warlord | Core integrity fell below 50% 6788 | -5/Warlord | Spotted Executioner 6906 | -5/Warlord | Build established: Scavenger-Mutant 6908 | -5/Warlord | Lost 10 parts (2p5n1u2w) 6979 | -5/Warlord | Core integrity fell below 20% 7003 | -5/Warlord | Spotted Striker 7048 | -5/Warlord | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 07019_ System corrupted by crushing effect (+4). 07022_ B-74 Champion suffers critical hit. 07022_ Slug penetrates B-74 Champion. 07025_ God Mode system corrupted by crushing effect. 07025_ B-74 Champion suffers critical hit. 07025_ B-74 Champion destroyed. 07029_ God Mode heat short circuits Broken Antimatter Reactor. 07031_ God Mode overheating. 07032_ G-50 Soldier knocked back. 07035_ God Mode heat damages Prototype Storage. 07035_ God Mode destroyed. 07036_ System corrupted: Matter fused (-5). 07037_ WAR.Sys disabled. 07038_ Arm. Treads destroyed. 07039_ Acquired 34 matter. 07041_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 07041_ Imp. Quantum Reactor destroyed. 07043_ Acquired Weapon Shielding. 07048_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | #########??????# "## #?????# #?###### | | # ## #?????## "#" ####### """ ### ## | | ####### %#"# # +## # """ # ## | | ## ! # """ # # | | #+## ## % # # | | ## ## #"" ###% = | | ## ### #?# = %% % | | ## ### #?##### ![ =#= ! [%! | | ## #????## !%] % % %=%= | | ## #???##" !! !]* *%! % *=% | | ### ##???# = % ! " /==%*=[=! | | #?# ######" =%! %%%% % "%==* %%*] | | #?# ! % ######"" !]#### | | #?# =%! % # " ###??? | | ##/#?# ""## ### # #????? | | ?# #?# ###?# # ???? | | ?# #?# " " # #???# + ??? | | ?# #?### """" # #???# !!! # ? | | ## #???# """ # #???# + | | ## #???# # #???# !!! #####" | | ## #???# ![*%#####???# #???? | | ## ###?# "######% #???????###########?????" | | # #?# #?????# #????????????????????????! | | / ### #?????# #????????????????????????! | | ## ## #??####;%=##########???????????????? | | ## ### #??# %g@ #???????????????? | | ?# #?# #??#" %gg=%* #???????????????? | | ?# #?# #??# g #???????????????? | | ## #?# ##?# % #???????????????? | | ## #?# #?#" # #???????????????? | | ## ### ##?#" "##"""##???????????????? | | ## ## #?#" "#?????????????????????? | | # ## ##?#" "#?????????????????????? | | # #??#" "#?????????????????????? | | + #??# "#?????????????????????? | | # #??#" " "#?????????????????????? | | # ##+#######?#" """"""#?????????????????????? | | ####### #?###########?????????????????????? | | #?????# """ #?????????????????????????????????? | | #?????# """ #?????????????????????????????????? | | #?????# """ #?????????????????????????????????? | | ??????# """ #?????????????????????????????????? | | ??????# """ #?????????????????????????????????? | | ??????# ????????????????????????????????????? | | ??????# ?????????????????????????????????????? | | ???????#####?????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Coolant Potential 65 Energy Generation 49 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 54 Target Analysis 5 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 2 Energy Filtering 30 Salvage Targeting 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Challenges ------------ None Game ------ Seed DispersionTargetingNullifier Manual? 0 Play Time 01:05:42 Cumulative 52.0 hours Start 2020.04.16 @ 11:42:13 End 2020.04.16 @ 12:44:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 30 Gallery% 46 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a300f223-ccb9-45dc-ab0b-7236b0f3defd