Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.11 @ 12:50:55 Player: ArabianSandBoa Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (21) 105 Value Destroyed (601) 601 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3486 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 276/550 Matter 254/300 Energy 29/100 System Corruption 0% Temperature Cool (79) Movement Hovering (80) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Combat Airjet > --- UTILITY (3) ------ Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Transport Network Coupler Targeting Computer Cloak of Protection Light Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Humpback Melee Analysis Suite > --- WEAPON ----------- Heavy Particle Gun Katana > --- INVENTORY -------- Improved Ion Engine Armored Treads Combat Airjet Flight Unit VTOL Module Small Storage Unit High-capacity Storage Unit Humpback Experimental Sensor Array Signal Interpreter Salvage Targeting Computer Targeting Computer Targeting Computer Cloak of Protection Hardened Light Armor Plating Authchip [R/Combat] System Restoration Module Long-range Tractor Beam Trap Extractor Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Autogun Grenade Launcher Rocket Launcher Mini Grenade Launcher Improved Datajack Heavy Flail [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Wheel Wheel Wheel Hover Unit Combat Airjet Utility Humpback Device Cloak of Protection Storage Humpback Processor Melee Analysis Suite Protection Insulated Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon . | . . . . . . Parts Attached 34 | 3 2 6 3 6 14 Power 4 | 1 . 2 . . 1 Engine 3 | 1 . 2 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 5 | 2 . . . 1 2 Treads . | . . . . . . Leg . | . . . . . . Wheel 4 | 2 . . . 1 1 Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 8 | . . 2 3 . 3 Device 1 | . . . 1 . . Storage 5 | . . 2 2 . 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 17 | . 2 2 . 5 8 Energy Gun 5 | . . 1 . 1 3 Energy Cannon . | . . . . . . Ballistic Gun 7 | . 2 1 . 2 2 Ballistic Cannon . | . . . . . . Launcher 3 | . . . . 2 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 13 | . . 1 . 2 10 Power 3 | . . 1 . . 2 Propulsion 3 | . . . . . 3 Utility 2 | . . . . . 2 Weapon 5 | . . . . 2 3 Highest Loss Streak 6 | . . 1 . 2 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 78 | . 66 74 85 84 62 Engine 11 | . 14 10 14 14 3 Core 1 | . . . . . 4 Wheel 26 | . 28 28 28 28 20 Storage 12 | . . 12 14 14 8 Processor 1 | . . . . . 4 Energy Gun 5 | . . 10 14 . 7 Ballistic Gun 16 | . 24 10 14 22 5 Launcher 2 | . . . . 5 . Slashing Weapon 1 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 216 | 3 6 27 207 209 216 Greatest Support 32 | 10 3 20 20 22 32 Greatest Overweight (x) 10 | . 1 1 10 10 10 Average Overweight (x) 6 | . . . 4 9 7 Largest Inventory Capacity 35 | 5 5 15 35 35 35 Average Capacity 31 | 5 5 13 25 35 33 Most Carried 31 | 4 5 8 12 25 31 Average Carried 18 | 2 3 5 10 20 26 Final Capacity 35 | 5 5 15 35 35 5 Final Carried 25 | 4 3 8 12 25 5 Class Distribution -------------------- 83% | Hauler-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 618 | 228 . 141 . 135 114 Remotely . | . . . . . . Salvage Created 790 | . 54 98 . 122 516 Parts 42 | . 2 5 . 13 22 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 16 | . . 3 . 5 8 Melee 3 | . . . . . 3 Guns 9 | . . 3 . 2 4 AOE 4 | . . . . 3 1 Classes Destroyed 8 | . 1 2 . 1 4 Worker 2 | . . . . . 2 Hauler 2 | . 1 . . . 1 Recycler 1 | . . . . . 1 Swarmer 5 | . . 2 . 3 . Grunt 7 | . . . . . 7 Duelist 1 | . . . . . 1 Sentry 2 | . . . . 2 . Demolisher 1 | . . 1 . . . Best Kill Streak 6 | . 1 2 . 3 6 Combat Bots Only 4 | . . 2 . 3 4 Max Kills in Single Turn 3 | . 1 1 . 2 3 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1601 | . . 185 . 212 1204 Core 355 | . . 40 . 41 274 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 . . . 67 . Volleys Fired 63 | . 10 8 . 11 34 Largest 2 | . 2 2 . 2 2 Hottest 78 | . 40 60 . 43 78 Shots Fired 93 | . 20 16 . 12 45 Gun 89 | . 20 16 . 10 43 Cannon . | . . . . . . Launcher 4 | . . . . 2 2 Special . | . . . . . . Kinetic 48 | . 20 8 . 9 11 Thermal 32 | . . . . . 32 Explosive 4 | . . . . 2 2 Electromagnetic 9 | . . 8 . 1 . Robot Hit Streak 14 | . 5 7 . 9 14 Robot Miss Streak 3 | . 2 3 . 1 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 76 | . 13 13 . 8 42 Core Hits 39 | . 4 6 . 7 22 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . Critical Strikes 2 | . 1 1 . . . Destroy 2 | . 1 1 . . . Melee Attacks 7 | . . . . . 7 Impact . | . . . . . . Slashing 7 | . . . . . 7 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1688 | . 113 163 . 300 1112 Guns 1036 | . 113 163 . 117 643 Cannons . | . . . . . . Explosions 451 | . . . . 183 268 Melee 201 | . . . . . 201 Ramming . | . . . . . . Kinetic 455 | . 113 109 . 117 116 Thermal 527 | . . . . . 527 Explosive 451 | . . . . 183 268 Electromagnetic 54 | . . 54 . . . Impact . | . . . . . . Slashing 201 | . . . . . 201 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 43 | . . . . . 43 Projectiles . | . . . . . . Explosions 43 | . . . . . 43 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 80 | . . . . 61 19 Shots 4 | . . . . 2 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 424 | . . . . 12 424 Average Temperature 139 | . . . . 6 152 Received Heat Transfer 765 | . . . . 36 729 Effects 3 | . . . . . 3 Shutdowns 1 | . . . . . 1 Damage (minor) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 1036 | . . . . . 1036 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 119 | . 37 119 . 115 111 Initial 14 | . . 14 . . . Average 28 | . 10 57 . 36 13 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . . . 2 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 2 | . . . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 33 | . 3 5 . 5 20 Peak Tracking Total 10 | . 3 3 . 3 10 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 3 | . . . 1 . 2 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . . . 1 . 3 Successful 2 | . . . 1 . 1 Failed 2 | . . . . . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . 2 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . . . 2 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 3080 | 30 76 91 705 1451 727 Spaces Moved 1523 | 41 58 60 495 618 251 Core 115 | 36 58 19 . . 2 Treads . | . . . . . . Legs . | . . . . . . Wheels 1406 | 5 . 41 495 618 247 Hover 2 | . . . . . 2 Flight . | . . . . . . Fastest Speed 50 | 50 50 50 80 220 80 Average Speed 176 | 53 76 80 140 222 199 Slowest Speed 230 | 80 100 95 230 230 230 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 25 12 84 89 29 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . 1 . 4 . Spaces Dug 8 | . . . . 8 . Terrain Destroyed 32 | . . . . 15 17 Melee . | . . . . . . Projectile . | . . . . . . AOE 32 | . . . . 15 17 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 1817 | 47 71 86 510 683 420 Wait 138 | . 1 5 . 35 97 Move 1518 | 40 57 59 494 617 251 Hop . | . . . . . . Pick Up 37 | 4 1 5 6 12 9 Fast Attach 19 | 3 . 2 3 3 8 Attach 9 | . 2 3 . 1 3 Detach 8 | . . 3 1 2 2 Swap 6 | . . 1 . 2 3 Drop 12 | . . . 6 . 6 Fire 63 | . 10 8 . 11 34 Melee 7 | . . . . . 7 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 31 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 5) 107 | -10/Materials | Entered Mines 118 | -10/Mines | Assembled infested the area 164 | -10/Mines | Discovered new exit (range 8) 194 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 194 | -10/Mines | Discovered new exit (range 5) 198 | -10/Mines | Entered Exiles 220 | -10/Exiles | Met 8R-AWN 237 | -10/Exiles | Met EX-HEX 263 | -10/Exiles | Met EX-BIN 304 | -10/Exiles | Build established: Mutant 330 | -10/Exiles | Aligned with FarCom system 331 | -10/Exiles | Given EX-Vault access code 353 | -10/Exiles | Opened EX-Vault 360 | -10/Exiles | Found Cloak of Protection 380 | -10/Exiles | Warned to stay clear of 0b10 Research branches 407 | -10/Exiles | Met EX-DEC 656 | -10/Exiles | Visited The Gauntlet 824 | -10/Exiles | Build established: Hauler-Mutant 885 | -10/Exiles | Discovered new exit (range 10) 903 | -10/Exiles | Left Exiles lab with Cloak of Protection 903 | -10/Exiles | Entered Mines 930 | -9/Mines | Learned Materials emergency access door positions 1092 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1096 | -9/Mines | Found Prototype Device 1130 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1160 | -9/Mines | Discovered new exit (range 11) 1510 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2354 | -9/Mines | Entered Materials 2354 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2711 | -8/Materials | Lost 4 parts (1p1n1u1w) 3081 | -8/Materials | Self-destructed Last Messages --------------- 03062_ Acquired Cmb. Airjet. 03063_ The unstable cave ceiling collapses. 03063_ Nuclear Core destroyed. 03063_ Critical hit (Burn: +37). 03065_ Acquired Hvy. Particle Gun. 03072_ Katana destroyed. 03072_ U-05 Engineer builds a Wall. 03073_ K-01 Serf collects debris. 03073_ Critical hit (Burn: +37). 03073_ U-05 Engineer lays Concrete. 03076_ K-01 Serf collects debris. 03077_ U-05 Engineer lays Concrete. 03077_ U-05 Engineer builds a Wall. 03078_ Aluminum Leg melted. 03078_ G-47 Trooper destroyed. 03079_ U-05 Engineer lays Concrete. 03079_ K-01 Serf collects debris. 03080_ U-05 Engineer lays Concrete. 03080_ U-05 Engineer builds a Wall. 03080_ Dropped Hvy. Particle Gun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????w??##??????????????? | | ??????????????????#######???????? #??????????????? | | ??????????????????# ??????? #??????????????? | | ??????????????????# ???????T #??????????????? | | ??????????????????# ???????? #??????????????? | | ??????????????????# #???##?? #??????????????? | | ????? ????????????# #?## ### #???????????????? | | ?????? ???????????# ### # #% #???????????????? | | ????#? ??????????# # ]!## # #???????????????? | | ????# ########### # ]!ggugY #???????????????? | | ????# #%[[*= #???????????????? | | ????# !*%#!%@!% + ??????????????? | | ????# """ """ T==/b%ku* #???????????????? | | ????# """ """ =[=#*="!! # #???????????????? | | ????# """ """ [=#!!/ #?? #???????????????? | | ????# ########???????????????????? | | ????# ! #??????????????????????????? | | ????# * #??????????????????????????? | | ????# #??????????????????????????? | | ????+ #####+##### #??????????????????????????? | | ????# # ## #??????????????????????????? | | ????# # "" ## #??????????????????????????? | | ?#### # "Y ! ## ?????????????????????????? | | ?? # ""! ## # ????????????????????????? | | ??? # = ## ####???????????????????????? | | ???? # """"" ## #??????????????????????????? | | ????# # """"" #? ???????????????????????????? | | ????# # """"" #???????????????????????????????? | | ????# # +???????????????????????????????? | | ????# ##+#####+#??????????????????+????????????? | | ????# ! #???? ????????????????????????+######## | | ????# *%! #???# ????????????+???#+#????# ## """ | | ????# !% #???# #??????????? ???# #????# ## """ | | ????# #???# #??????????# ???# #????# ## """ | | ????# #?### ###????????# ???# ###### ## | | ????# #?# #????????# #### ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 50 Melee Accuracy 5 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerCompositeNeutralizer Manual? 0 Play Time 00:18:26 Cumulative 298.2 hours Start 2022.09.11 @ 12:37:21 End 2022.09.11 @ 12:50:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 344 Rogue 344 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 72 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50a80d42-6add-4516-af1a-bcbdab7dcd9b