Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 16:30:42

Player: block30

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (31)      155
Value Destroyed (755)      755
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1850

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     215/300
Energy                     96/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (330) Ox3
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (3) ------
           Huge Storage Unit
           Terrain Scan Processor
>          --- WEAPON (2) -------
     Small Laser
     Heavy Assault Rifle
>          --- INVENTORY (25) ---
     Light Ion Engine
     Light Treads
  Improved Heat Sink
           Visual Processing Unit
           Sensor Array
           Seismic Detector
    Medium Armor Plating
    Medium Armor Plating

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
           Huge Storage Unit
           Signal Interpreter
           Terrain Scan Processor
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Heat Sink
           Visual Processing Unit
           Sensor Array
           Seismic Detector
    Medium Armor Plating
    Medium Armor Plating
     Small Laser
           Rocket Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 5   11  11  
  Power                    3    | .   2   1   
    Engine                 3    | .   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               11   | 2   4   5   
    Treads                 2    | .   2   .   
    Leg                    9    | 2   2   5   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   3   1   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   2   4   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 2   2   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 15   | .   5   10  
  Power                    3    | .   2   1   
  Propulsion               5    | .   1   4   
  Utility                  1    | .   .   1   
  Weapon                   6    | .   2   4   
  Highest Loss Streak      5    | .   4   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     88   | .   88  86  
  Engine                   9    | .   10  6   
  Treads                   16   | .   23  .   
  Leg                      9    | .   1   28  
  Device                   2    | .   4   .   
  Storage                  13   | .   14  11  
  Processor                10   | .   6   21  
  Ballistic Gun            24   | .   27  16  
Peak Build Rating          13   | 5   10  13  
  Average Rating           8    | 3   7   10  
  On Entrance              4    | .   5   7   
Naked Turns                .    | .   .   .   
Heaviest Build             88   | 9   88  86  
  Greatest Support         40   | 20  40  39  
  Greatest Overweight (x)  8    | 1   4   8   
  Average Overweight (x)   2    | .   2   2   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         24   | 7   24  25  
  Most Carried             14   | 8   12  14  
  Average Carried          8    | 4   8   10  
  Final Capacity           25   | 8   25  25  
  Final Carried            9    | 5   9   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           856  | 230 399 227 
  Remotely                 .    | .   .   .   
Salvage Created            972  | .   475 497 
  Parts                    69   | .   25  44  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           5    | .   4   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  19   | .   9   10  
  Guns                     17   | .   9   8   
  AOE                      2    | .   .   2   
Classes Destroyed          7    | .   4   3   
  Worker                   2    | .   .   2   
  Builder                  3    | .   .   3   
  Recycler                 2    | .   2   .   
  Watcher                  5    | .   2   3   
  Swarmer                  3    | .   3   .   
  Grunt                    13   | .   6   7   
  Sentry                   3    | .   .   3   
Best Kill Streak           8    | .   2   8   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        210  | .    77   133  
  Missed                   48   | .    22   26   
Damage Taken               2070 | .    643  1427 
  Core                     444  | .    44   400  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         91   | 100  82   .    
Volleys Fired              126  | .    58   68   
  Largest                  2    | .    2    2    
  Hottest                  63   | .    40   63   
Shots Fired                228  | .    112  116  
  Gun                      223  | .    112  111  
  Cannon                   .    | .    .    .    
  Launcher                 5    | .    .    5    
  Special                  .    | .    .    .    
  Kinetic                  207  | .    112  95   
  Thermal                  16   | .    .    16   
  Explosive                5    | .    .    5    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | .    6    10   
  Robot Miss Streak        3    | .    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    .    3    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           139  | .    64   75   
  Core Hits                61   | .    22   39   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2087 | .    844  1243 
  Guns                     1578 | .    844  734  
  Cannons                  .    | .    .    .    
  Explosions               509  | .    .    509  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1468 | .    844  624  
  Thermal                  110  | .    .    110  
  Explosive                509  | .    .    509  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            6    | .    .    6    
  Projectiles              .    | .    .    .    
  Explosions               6    | .    .    6    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      46   | .    .    46   
  Shots                    2    | .    .    2    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        36   | .    2    36   
  Average Temperature      5    | .    1    6    
  Received Heat Transfer   969  | .    294  675  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         250  | .    .    250  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             228  | .   228 176 
  Initial                  5    | .   .   5   
  Average                  66   | .   70  63  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         95   | 100 92  100 
  Level 1                  4    | .   7   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              39   | .   22  17  
  Peak Tracking Total      5    | .   3   5   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   3   .   
  Successful               2    | .   2   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Prototype ID Bank        1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               2570 | 63   1731 776  
Spaces Moved               711  | 50   462  199  
  Core                     23   | 23   .    .    
  Treads                   408  | .    408  .    
  Legs                     280  | 27   54   199  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  260  
  Average Speed            301  | 98   327  291  
  Slowest Speed            680  | 120  480  680  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       33   | 4    69   28   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          36   | .    .    36   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      36   | .    .    36   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      926  | 63  569 294 
  Wait                     32   | .   27  5   
  Move                     709  | 49  461 199 
  Hop                      .    | .   .   .   
  Pick Up                  30   | 9   11  10  
  Fast Attach              1    | 1   .   .   
  Attach                   20   | 4   6   10  
  Detach                   .    | .   .   .   
  Swap                     6    | .   5   1   
  Drop                     2    | .   1   1   
  Fire                     126  | .   58  68  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  249 | -10/Materials | Discovered new exit (range 12)
  310 | -10/Materials | Build established: Mutant
  587 | -10/Materials | Discovered new exit (range 15)
 1388 | -10/Materials | Lost 4 parts (1p1n2w)
 1713 | -10/Materials | Discovered new exit (range 16)
 1783 | -10/Materials | Identified exit to Materials
 1795 | -10/Materials | Entered another Materials area
 1795 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2295 | -9/Materials  | Lost 4 parts (1p2n1w)
 2381 | -9/Materials  | Core integrity fell below 50%
 2383 | -9/Materials  | Discovered new exit (range 16)
 2404 | -9/Materials  | Core integrity fell below 20%
 2428 | -9/Materials  | Lost 5 parts (2n3w)
 2571 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
02438_ U-05 Engineer lays Concrete.
02439_ K-01 Serf collects debris.
02440_ U-05 Engineer lays Concrete.
02441_ U-05 Engineer builds a Wall. <x2>
02442_ K-01 Serf collects debris. <x4>
02459_ The unstable cave ceiling collapses.
02459_ K-01 Serf crushed by falling debris.
02470_ K-01 Serf collects debris.
02471_ U-05 Engineer lays Concrete.
02473_ K-01 Serf collects debris.
02538_ Triggered Alarm Trap.
02538_ An alarm sounds.
02538_ ALERT: Alarm triggered, dispatching
  investigation squad.
02550_ U-05 Engineer lays Concrete. <x6>
02558_ Critical hit (Burn: +37).
02567_ Signal Interpreter destroyed.
02570_ Y-45 Defender destroyed.
02570_ Switching to secondary target: Y-45
  Defender.

 Map 
-----
+----------------------------------------------------+
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|  != ###   /   #??????????????????????????????????? |
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|      %!       #??????????????????????????????????? |
|      !        #??????????????????????????????????? |
|     #         #??????????????????????????????????? |
|  #  ######   ##??????????????????????????????????? |
|  #    ????   #???????????????????????????????????? |
|  #      ???  #???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!

 Challenges 
------------
None

 Game 
------
Seed              ScrapCompactMicroactuators
  Manual?         0
Play Time         00:14:28
  Cumulative      11.3 hours
  Start           2024.12.31 @ 16:17:31
  End             2024.12.31 @ 16:30:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           36
  Adventurer      1
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          11
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2be13f4b-bf41-4f25-a15c-9c59958510c5