Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.22 @ 15:05:45 Player: TheGamingJasper Result: Destroyed by B-99 Colossus via exploding Energy Cycler Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (20) 100 Value Destroyed (598) 598 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7878 Bonus ------- None Cogmind --------- Core Integrity 0/1600 Matter 148/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Impulse Thruster Field Propulsion Array Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Core Analyzer Advanced Reaction Control System Improved Focal Shield System Shield Makeshift System Shield > --- WEAPON ----------- Flak Gun > --- INVENTORY -------- Light Quantum Reactor Xenon Bombardment Thruster Cooled VTOL Module Q-thruster Hypervelocity Railgun [Rating: 119] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Matter Pod Device Weight Redist. System Storage Medium Matter Pod Processor Core Analyzer Hackware Makeshift System Shield Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 2 2 2 . . 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 6 | . . . 2 . . . . . 1 . 1 1 1 Utility 11 | . . . . 2 2 2 . . . 2 1 1 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 66 | 6 3 1 5 5 4 2 3 . 4 4 6 11 12 Power 10 | 1 . . . 1 1 . 1 . 1 . 2 2 1 Engine 4 | 1 . . . 1 . . 1 . 1 . . . . Core 2 | . . . . . 1 . . . . . 1 . . Reactor 4 | . . . . . . . . . . . 1 2 1 Propulsion 23 | 2 . 1 4 2 1 . . . 1 . 3 4 5 Treads . | . . . . . . . . . . . . . . Leg 4 | 2 . 1 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 19 | . . . 3 2 1 . . . 1 . 3 4 5 Utility 23 | 1 1 . 1 2 1 2 2 . 1 3 1 3 5 Device 10 | . . . . 1 . 1 . . . 3 . 2 3 Storage 2 | 1 1 . . . . . . . . . . . . Processor 6 | . . . 1 . . 1 1 . 1 . . . 2 Hackware 2 | . . . . . . . 1 . . . 1 . . Protection 3 | . . . . 1 1 . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 10 | 2 2 . . . 1 . . . 1 1 . 2 1 Energy Gun 2 | 2 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 8 | . 2 . . . 1 . . . 1 1 . 2 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 . . . . 1 1 . . Parts Lost 47 | . . . . 3 1 . . . 1 1 4 15 22 Power 7 | . . . . 1 . . . . . 1 1 2 2 Propulsion 18 | . . . . 1 1 . . . 1 . 2 4 9 Utility 19 | . . . . 1 . . . . . . 1 7 10 Weapon 3 | . . . . . . . . . . . . 2 1 Highest Loss Streak 22 | . . . . 3 1 . . . 1 1 3 11 22 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 4 | 2 2 7 5 4 6 5 5 4 4 4 4 4 3 Power . | . 1 1 1 1 1 1 1 1 . . . . . Propulsion . | . . 1 . . . . . . . . . . 1 Utility 2 | . . 2 2 1 3 3 3 2 3 2 2 2 . Weapon 1 | 1 1 2 1 1 1 1 1 1 1 1 . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 11 | . 1 1 2 . . 1 . 1 . . 1 3 1 Power 2 | . . . . . . . . . . . 1 . 1 Propulsion 1 | . . . . . . . . . . . . 1 . Utility 5 | . . . 1 . . 1 . 1 . . . 2 . Weapon 3 | . 1 1 1 . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 82 100 89 91 90 85 91 100 87 90 84 77 55 Engine 5 | . 14 14 11 8 1 . 5 6 5 7 2 . . Core 1 | . . . . . 5 6 . . . . 1 3 . Leg 4 | . 28 28 6 . . . . . . . . . . Flight 20 | . . . 27 29 30 26 26 26 22 21 19 20 18 Device 9 | . . . . 9 7 12 13 13 11 20 19 14 4 Storage 8 | . 14 28 13 9 14 6 6 6 5 5 4 3 . Processor 12 | . . . 8 9 7 12 18 20 17 15 14 13 18 Hackware 3 | . . . . . . . . 6 5 5 8 8 6 Protection 3 | . . . . 8 7 6 6 6 5 5 4 3 . Ballistic Gun 12 | . 4 28 22 18 14 13 13 13 11 10 8 7 2 Peak Build Rating 119 | 6 9 12 17 20 27 36 45 45 58 75 81 111 119 Average Rating 46 | 3 6 11 15 18 25 34 39 45 49 69 74 84 86 On Entrance 34 | . 6 9 12 16 15 27 35 45 45 58 71 80 63 Avg Prop Armor Cover (%) 3 | . . . 20 . . . . . . 2 2 4 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 48 | 14 18 18 18 16 25 25 21 18 23 32 28 48 36 Greatest Support 61 | 20 20 25 45 25 25 25 25 25 33 33 33 52 61 Greatest Overweight (x) 3 | 2 . . 3 . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 5 5 7 5 5 5 5 5 5 5 5 Most Carried 8 | 5 7 8 8 5 7 8 5 5 5 5 5 5 5 Average Carried 4 | 2 2 7 5 4 6 5 5 4 4 4 4 4 3 Final Capacity 8 | 8 8 8 5 5 8 5 5 5 5 5 5 5 5 Final Carried 8 | 2 4 8 5 5 6 5 5 5 5 5 5 3 2 Class Distribution -------------------- 49% | Sprinter 24% | Mutant 17% | Hacker-Sprinter 3% | Hacker-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -5/Factory Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Matter Collected 1002 | 211 . 243 108 154 . 86 50 . 25 . 27 98 . Remotely . | . . . . . . . . . . . . . . Salvage Created 602 | . . 90 178 129 . . . . . . 49 156 . Parts 44 | . . 5 11 9 . . . . . . 7 12 . Haulers Intercepted 1 | . . . . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Combat Hostiles Destroyed 19 | . . 3 4 5 . . . . . . 2 5 . Guns 19 | . . 3 4 5 . . . . . . 2 5 . Classes Destroyed 5 | . . 2 1 1 . . . . . . 1 . . Hauler 1 | . . . . 1 . . . . . . . . . Swarmer 11 | . . 1 . 5 . . . . . . . 5 . Cutter 2 | . . . . . . . . . . . 2 . . Grunt 5 | . . 2 3 . . . . . . . . . . Sentry 1 | . . . 1 . . . . . . . . . . Best Kill Streak 4 | . . 2 4 3 . . . . . . 2 4 . Combat Bots Only 4 | . . 2 4 3 . . . . . . 2 4 . Max Kills in Single Turn 2 | . . 1 1 1 . . . . . . 1 2 . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Hostile Shots Fired 618 | . . 13 25 62 18 6 6 1 31 4 13 158 281 Missed 315 | . . 2 13 31 8 5 4 . 21 2 4 74 151 Hits 303 | . . 11 12 31 10 1 2 1 10 2 9 84 130 Melee 7 | . . . . 3 . . . . . . 4 . . Projectile 296 | . . 11 12 28 10 1 2 1 10 2 5 84 130 AOE 3 | . . . . 1 . . . . . . 1 . 1 Critical Strikes 13 | . . . 2 1 . . . . . . 1 2 7 Damage Taken 5802 | . . 148 172 349 157 5 41 15 185 41 234 1783 2672 Core 2064 | . . 32 44 39 . . 19 . 33 . 19 266 1612 Absorbed by Shields 198 | . . . . . . . . . . 6 . 192 . Ignored by Resistances 188 | . . . . . . . . . . . . . 188 Core Remaining (%) 94 | 100 . 87 89 92 100 . . 97 96 100 98 81 . Volleys Fired 50 | . . 9 8 11 . . . . . . 6 16 . Largest 2 | . . 2 2 2 . . . . . . 2 2 . Hottest 63 | . . 46 46 46 . . . . . . 63 60 . Shots Fired 95 | . . 18 16 22 . . . . . . 7 32 . Gun 95 | . . 18 16 22 . . . . . . 7 32 . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 95 | . . 18 16 22 . . . . . . 7 32 . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 18 | . . 4 18 5 . . . . . . 5 7 . Robot Miss Streak 9 | . . 2 . 2 . . . . . . 9 8 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 1 . . . . . . . . 1 . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . 1 . Shots Hit Robots 66 | . . 10 16 15 . . . . . . 5 20 . Core Hits 44 | . . 5 6 6 . . . . . . 8 19 . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1064 | . . 155 250 238 . . . . . . 61 357 3 Guns 1060 | . . 155 250 237 . . . . . . 61 357 . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 4 | . . . . 1 . . . . . . . . 3 Kinetic 1060 | . . 155 250 237 . . . . . . 61 357 . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 1 . . 7 4 Average Corruption 3 | . . . . . . . . . 1 . . 4 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 6 | . . . . . . . . . . . . 4 2 Message Errors 2 | . . . . . . . . . . . . 1 1 Matter Fused 1 | . . . . . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . . . . . . 1 Shots . | . . . . . . . . . . . . . . Rammed 2 | . . . . 1 . . . . . . . . 1 Targets Rammed 2 | . . . . 1 . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 295 | . . 4 22 . 16 . . . 4 2 . 295 150 Average Temperature 54 | . . 3 10 . 9 . . . 4 2 . 71 60 Received Heat Transfer 523 | . . 66 123 9 36 . . . 27 15 . 85 162 Effects 1 | . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Maximum Alert Level 1 | . . . . 1 . . . . . . . 1 1 Low Security (%) 96 | 100 100 100 100 93 100 100 . . 100 100 100 83 89 Level 1 3 | . . . . 6 . . . . . . . 16 10 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 298 | . . 70 119 210 86 4 . . 82 35 55 255 298 Initial 148 | . . . . 45 86 4 . . . 35 . 13 148 Average 39 | . . 18 41 111 60 . . . 7 11 13 54 142 Influence Increases 1693 | . . 100 169 225 24 . 15 . 105 . 95 495 465 Destroy 0b10 Robot/C 380 | . . 60 80 100 . . . . . . 40 100 . Destroy 0b10 Robot/NC 5 | . . . . 5 . . . . . . . . . Destroy Leader 82 | . . 10 20 22 . . . . . . 10 20 . Successful Hack 40 | . . . 24 7 9 . . . . . . . . Disable Machine 15 | . . . . 15 . . . . . . . . . Destroy Structure 1 | . . . . 1 . . . . . . . . . Partial Spotted 165 | . . . 45 15 15 . . . 15 . . 45 30 Lose Combat Pursuer 1005 | . . 30 . 60 . . 15 . 90 . 45 330 435 Influence Decreases 1520 | . . 100 60 144 204 10 15 . 31 74 70 273 539 Entered New Map 324 | . . . . 64 104 6 . . . 39 . 12 99 Time Decay 666 | . . 100 60 50 90 4 15 . 31 30 55 111 120 Search Patrol Dispatched 100 | . . . . . . . . . . . . . 100 Lost Part 430 | . . . . 30 10 . . . . 5 15 150 220 Squads Dispatched 10 | . 1 . . 2 . . . . 2 . 1 2 2 Investigation . | . . . . . . . . . . . . . . Extermination 6 | . . . . . . . . . 2 . . 2 2 Reinforcement 4 | . 1 . . 2 . . . . . . 1 . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Distress Signals 6 | . 1 . 1 . . . . . 2 . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 171 | . 3 8 12 20 9 1 2 4 14 2 8 38 50 Peak Tracking Total 31 | . 3 4 8 13 6 1 2 6 10 1 3 22 31 Tactical Retreats 19 | . . 1 . 1 . . 1 . 3 . 3 4 6 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Traps Triggered . | . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Machines Disabled 1 | . . . . 1 . . . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Machines Accessed 13 | . . . 1 1 2 . 1 . 2 2 . 4 . Terminals 10 | . . . . 1 2 . . . 2 1 . 4 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 17 | . . . 2 2 2 . 1 . 3 2 . 5 . Successful 5 | . . . 2 1 1 . 1 . . . . . . Failed 12 | . . . . 1 1 . . . 3 2 . 5 . Catastrophic 5 | . . . . . . . . . 2 1 . 2 . Database Lockouts . | . . . . . . . . . . . . . . Manual 8 | . . . . . 2 . . . 3 1 . 2 . Terminals 13 | . . . . 2 2 . . . 3 1 . 5 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 3 | . . . . 1 1 . 1 . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . Retrieve Study 2 | . . . 2 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 7 | . . . . 1 . . . . 2 . . 4 . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Total Allies 12 | . . . . . . 12 . . . . . . . Largest Group 12 | . . . . . . 12 . . . . . . . Highest-Rated Group 321 | . . . . . . 321 . . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Active Infowar (turns) 2260 | . . . . . . 132 628 41 456 126 217 410 250 Optics 1994 | . . . . . . . 494 41 456 126 217 410 250 Sensors 1962 | . . . . . . 132 628 41 456 126 215 364 . Seismic 44 | . . . . . . . . . . . . . 44 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Turns Passed 3215 | 55 113 343 144 102 184 142 628 41 456 126 217 410 254 Spaces Moved 4290 | 39 86 245 211 159 274 116 540 136 480 260 485 607 652 Core 101 | 21 . . . . . . . . . . . . 80 Treads . | . . . . . . . . . . . . . . Legs 353 | 18 86 245 4 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 3836 | . . . 207 159 274 116 540 136 480 260 485 607 572 Fastest Speed 24 | 50 120 120 34 31 29 29 29 29 29 29 27 24 24 Average Speed 37 | 107 120 120 37 33 29 29 29 29 29 29 29 26 29 Slowest Speed 280 | 150 120 120 280 34 31 29 29 29 32 32 34 120 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 67 | . . . 2 3 5 . . 3 12 1 1 12 28 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 23 | 3 21 59 27 23 6 4 78 23 18 6 15 26 23 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . 2 2 . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Res Res Acc Total 5738 | 52 97 276 256 184 370 224 1012 134 779 308 547 816 683 Wait 1307 | . . 16 25 5 91 103 466 . 307 39 44 179 32 Move 4159 | 38 85 244 206 153 263 115 539 130 455 257 482 585 607 Hop 52 | . . . 2 3 5 . . 2 12 1 1 9 17 Pick Up 63 | 8 6 5 4 6 5 2 2 1 . 4 4 7 9 Fast Attach 14 | . . . . . . . 2 . 1 . 5 3 3 Attach 50 | 6 3 . 2 5 4 2 . . 1 4 3 9 11 Detach 6 | . . . . . . . . . 1 1 . 3 1 Swap 13 | . . 1 4 . 2 . 1 . 2 1 . . 2 Drop 23 | . 3 1 5 1 . 2 2 1 . 1 2 5 . Fire 50 | . . 9 8 11 . . . . . . 6 16 . Melee . | . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / Zio) -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 9) 169 | -10/Materials | Entered Mines 171 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 302 | -10/Mines | Build established: Mutant 499 | -10/Mines | Discovered new exit (range 11) 512 | -10/Mines | Entered Materials 512 | -9/Materials | Evolved 2 slots: Propulsion x2 647 | -9/Materials | Discovered new exit (range 16) 656 | -9/Materials | Entered another Materials area 656 | -8/Materials | Evolved 2 slots: Utility x2 756 | -8/Materials | Discovered new exit (range 8) 758 | -8/Materials | Entered Factory 758 | -7/Factory | Evolved 2 slots: Utility x2 786 | -7/Factory | Lost 3 parts (1p1n1u) 791 | -7/Factory | Identified exit to Factory 942 | -7/Factory | Entered another Factory area 942 | -6/Factory | Evolved 2 slots: Utility x2 1033 | -6/Factory | Build established: Sprinter 1082 | -6/Factory | Discovered new exit (range 8) 1084 | -6/Factory | Entered Lower Caves 1089 | -6/Lower Caves | Learned Factory interactive machine intel 1708 | -6/Lower Caves | Discovered new exit (range 16) 1712 | -6/Lower Caves | Entered another Lower Caves area 1725 | -6/Lower Caves | Encountered a Warlord checkpoint 1728 | -6/Lower Caves | Discovered new exit (range 9) 1733 | -6/Lower Caves | Identified exit to Zion 1746 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1753 | -6/Lower Caves | Entered Factory 1753 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1754 | -5/Factory | Loaded intel: 54 interactive machine locations 2202 | -5/Factory | Discovered new exit (range 11) 2209 | -5/Factory | Entered another Factory area 2209 | -4/Factory | Evolved 2 slots: Utility x2 2275 | -4/Factory | Discovered new exit (range 9) 2335 | -4/Factory | Entered Research 2335 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2516 | -3/Research | Lost 3 parts (1p2n) 2549 | -3/Research | Discovered new exit (range 10) 2552 | -3/Research | Entered another Research area 2552 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2848 | -2/Research | Spotted B-90 Cyclops 2875 | -2/Research | Spotted B-90 Cyclops 2952 | -2/Research | Lost 11 parts (2p3n4u2w) 2960 | -2/Research | Discovered new exit (range 4) 2962 | -2/Research | Entered Access 2962 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 3088 | -1/Access | Spotted B-99 Colossus 3197 | -1/Access | Core integrity fell below 50% 3209 | -1/Access | Spotted B-99 Colossus 3211 | -1/Access | Spotted B-99 Colossus 3212 | -1/Access | Search patrols dispatched 3214 | -1/Access | Core integrity fell below 20% 3216 | -1/Access | Energy Cycler disabled 3216 | -1/Access | Destroyed by B-99 Colossus via exploding Energy Cycler Last Messages --------------- Slammed into P-80 Master. Core Analyzer destroyed. S-43 Plague destroyed. Adv. Targeting Computer destroyed. P-80 Master resets S-43 Plague, system corruption cleaned. ALERT: Heightened foreign activity detected, multiple search patrols dispatched. Enh. Optical Array destroyed. Penetrated by Slug. S-43 Plague destroyed. Core Analyzer destroyed. Knocked back. Penetrated by Slug. S-43 Plague destroyed. Penetrated by Slug. Slug penetrates Wall. ALERT: Power surge detected, dispatching additional patrols. Energy Cycler explodes. 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BB ; #?????????????? | | ??????????????" ; #?????????????? | | ??????????????????##### @ #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????##############?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 41 Energy Capacity 260 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 25 Evasion (%) 77 Targeting Accuracy 16 Core Analysis 9 Defensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Ion Engine | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthAngularInterface Manual? 0 Play Time 01:01:55 Cumulative 31.4 hours Start 2025.12.22 @ 13:36:22 End 2025.12.22 @ 15:05:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 55 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 29 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ea2b2b9c-d66e-4335-8230-a145ead7a2ab