Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.10 @ 17:44:44 // Winter2019/RPGLIKE Player: Bulbasornado Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (0) 0 Value Destroyed (20) 20 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (51543) 51543 TOTAL SCORE: 58643 Bonus ------- Pacifist 10869 Win 3000 Win Speed 37674 Cogmind --------- Core Integrity 329/1300 Matter 102/300 Energy 65/100 System Corruption 0% Temperature Cool (54) Movement Flying (17) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Backup Power I > --- PROPULSION (7) --- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Cooled Cesium-ion Thruster Q-thruster Q-thruster Cooled Impulse Thruster > --- UTILITY (4) ------ Enhanced Optical Array IFF Parser Improved Reaction Control System Improved Reaction Control System > --- WEAPON (2) ------- Phase Cannon > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Backup Power I > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Cooled Cesium-ion Thruster Q-thruster Cooled Impulse Thruster > --- UTILITY ---------- Enhanced Optical Array IFF Parser Improved Reaction Control System Improved Reaction Control System > --- WEAPON ----------- High-powered Disruptor Cannon > --- INVENTORY -------- (None) [Rating: 85] Favorites ----------- Power Backup Power I Engine Backup Power I Propulsion Nuclear Pulse Thruster Flight Unit Nuclear Pulse Thruster Utility Improved Reaction Control System Device Improved Reaction Control System Processor Enhanced Optical Array Protection Hardened Medium Armor Plating Weapon Phase Cannon Energy Cannon Phase Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Slots Evolved 10 | . . . . 1 1 4 . 1 3 . . Power . | . . . . . . . . . . . . Propulsion 6 | . . . . . . 3 . 1 2 . . Utility 3 | . . . . 1 1 1 . . . . . Weapon 1 | . . . . . . . . . 1 . . Parts Attached 15 | . . . 1 1 4 4 . 1 4 . . Power . | . . . . . . . . . . . . Engine . | . . . . . . . . . . . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 7 | . . . . . 1 3 . 1 2 . . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 7 | . . . . . 1 3 . 1 2 . . Utility 6 | . . . 1 1 2 1 . . 1 . . Device 4 | . . . . 1 2 . . . 1 . . Storage . | . . . . . . . . . . . . Processor 1 | . . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . Protection 1 | . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 2 | . . . . . 1 . . . 1 . . Energy Gun . | . . . . . . . . . . . . Energy Cannon 2 | . . . . . 1 . . . 1 . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . 1 . . Parts Lost 1 | . . . . . . . . 1 . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 1 | . . . . . . . . 1 . . . Weapon . | . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . 1 . . . To Critical Strikes . | . . . . . . . . . . . . Average Backups . | . . . . . . . . . . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility . | . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups . | . . . . . . . . . . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility . | . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 58 | . . . 15 33 62 83 90 91 94 92 92 Engine 1 | . . . . . . . . 1 8 7 7 Flight 19 | . . . . . 13 17 40 43 46 50 50 Device 17 | . . . . 10 28 31 20 18 22 21 21 Processor 3 | . . . . . . 3 10 9 8 7 7 Protection 10 | . . . 15 22 17 15 10 9 . . . Energy Cannon 5 | . . . . . 2 15 10 9 8 7 7 Peak Build Rating 85 | . . . 3 6 24 44 44 53 85 72 72 Average Rating 25 | . . . 2 4 17 27 44 49 63 72 72 On Entrance 26 | . . . . 3 6 24 44 44 50 72 72 Naked Turns 115 | . 40 62 13 . . . . . . . . Heaviest Build 26 | . . . 8 9 19 19 19 20 26 14 14 Greatest Support 65 | 3 3 3 8 13 21 39 39 47 65 65 65 Greatest Overweight (x) . | . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity . | . . . . . . . . . . . . Average Capacity . | . . . . . . . . . . . . Most Carried . | . . . . . . . . . . . . Average Carried . | . . . . . . . . . . . . Final Capacity . | . . . . . . . . . . . . Final Carried . | . . . . . . . . . . . . Class Distribution -------------------- 54% | Wizard-Mutant 29% | Wizard-Sprinter 11% | Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Wizard-Mutant | -8/Materials Wizard-Mutant | -7/Factory Wizard-Mutant | -6/Factory Wizard-Mutant | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Testing Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Matter Collected 149 | 149 . . . . . . . . . . . Remotely . | . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . Parts . | . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Hostile Shots Fired 276 | . 37 42 16 . 57 18 . 73 16 6 11 Missed 160 | . 13 19 5 . 38 9 . 54 11 3 8 Hits 116 | . 24 23 11 . 19 9 . 19 5 3 3 Melee 2 | . . . . . 2 . . . . . . Projectile 114 | . 24 23 11 . 17 9 . 19 5 3 3 Critical Strikes 2 | . . 1 . . . . . . . 1 . Damage Taken 1295 | . 167 219 123 . 200 141 . 318 32 49 46 Core 971 | . 167 219 66 . 95 107 . 215 24 42 36 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Core 414 | . . . 33 . 79 43 . 175 24 24 36 Ignored by Resistances 482 | . 65 81 48 . 71 45 . 115 13 23 21 Core Remaining (%) 33 | 100 72 35 24 24 15 18 18 . 18 15 25 Volleys Fired 3 | . . . . . 1 . . . 1 . 1 Largest 1 | . . . . . 1 . . . 1 . 1 Hottest 85 | . . . . . 85 . . . 85 . 85 Shots Fired 3 | . . . . . 1 . . . 1 . 1 Gun . | . . . . . . . . . . . . Cannon 3 | . . . . . 1 . . . 1 . 1 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 3 | . . . . . 1 . . . 1 . 1 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18 | . . 18 . . . . . . . . . Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 18 | . . 18 . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . . . . . Average Corruption 1 | . . . . . . 1 . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 9 | . . 9 . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 2 | . . 2 . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 57 | . . . . . 44 2 2 57 20 23 . Average Temperature 14 | . . . . . 20 2 2 19 7 8 . Received Heat Transfer 339 | . 39 93 36 . 57 27 . 60 . 27 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Maximum Alert Level 1 | . . . . . . . . 1 . . . Low Security (%) 97 | 100 100 100 100 100 100 100 100 77 100 100 100 Level 1 2 | . . . . . . . . 22 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 324 | . 8 53 20 5 40 110 64 324 156 74 92 Initial 148 | . . . 15 3 . 8 42 24 148 70 38 Average 38 | . 1 12 14 1 15 34 53 90 151 73 74 Influence Increases 702 | . 8 63 5 5 61 123 22 330 17 4 64 Successful Hack 83 | . 8 18 5 5 . 3 22 . 8 4 10 Disable Machine 18 | . . . . . . . . . 9 . 9 Destroy Structure 31 | . . . . . 1 . . . . . 30 Partial Spotted 30 | . . 15 . . . 15 . . . . . Lose Combat Pursuer 540 | . . 30 . . 60 105 . 330 . . 15 Influence Decreases 610 | . 8 20 38 15 40 44 68 80 176 75 46 Entered New Map 403 | . . . 28 7 . 13 58 30 156 75 36 Time Decay 197 | . 8 20 10 8 40 31 10 40 20 . 10 Lost Part 10 | . . . . . . . . 10 . . . Squads Dispatched 8 | . . . . . 2 2 . . 2 1 1 Investigation 6 | . . . . . 2 1 . . 1 1 1 Extermination . | . . . . . . . . . . . . Reinforcement 2 | . . . . . . 1 . . 1 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Distress Signals 3 | . . 2 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 99 | . 9 19 2 1 8 14 1 28 8 5 4 Peak Tracking Total 24 | . 9 18 2 1 4 9 1 24 7 5 4 Tactical Retreats 10 | . . 1 . . 3 2 . 3 . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Traps Triggered 1 | . . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Machines Disabled 2 | . . . . . . . . . 1 . 1 Max in Single Turn 1 | . . . . . . . . . 1 . 1 Energy Cycler 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Machines Accessed 14 | . 1 1 1 1 3 2 1 1 1 1 1 Terminals 12 | . 1 1 1 1 2 2 1 . 1 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 86 | . 2 3 3 7 29 8 6 2 4 12 10 Successful 58 | . 1 1 2 2 24 4 5 2 3 7 7 Failed 28 | . 1 2 1 5 5 4 1 . 1 5 3 Catastrophic 4 | . 1 2 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 73 | . 2 3 2 7 27 8 4 1 1 12 6 Terminals 82 | . 2 3 3 7 27 8 6 . 4 12 10 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . . Recycling Units 2 | . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 47 | . 1 1 2 2 15 4 5 . 3 7 7 Record 2 | . . . . . . 2 . . . . . Robot Analysis 12 | . . . . 1 9 . . . . 1 1 Prototype ID Bank 7 | . . . 1 . 2 . 1 . 1 1 1 Level Access Points 10 | . 1 1 1 1 1 1 1 . 1 1 1 Emergency Access Points 3 | . . . . . 1 . . . 1 . 1 Machine Index 1 | . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . 1 Recycling Unit Index 1 | . . . . . . . . . . . 1 Locate Traps 2 | . . . . . . . 1 . . 1 . Registered Components 4 | . . . . . . 1 1 . . 1 1 Registered Prototypes 2 | . . . . . . . 1 . . 1 . Zone Layout 2 | . . . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . Refit 1 | . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 8 | . . . . . 7 . . 1 . . . Terminals 7 | . . . . . 7 . . . . . . Track 1 | . . . . . 1 . . . . . . Botnet 2 | . . . . . 2 . . . . . . Disrupt 1 | . . . . . 1 . . . . . . Operators 2 | . . . . . 2 . . . . . . Search 1 | . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . Mechanics 1 | . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 1 1 1 1 2 2 1 . 1 1 1 Full Trace Events 6 | . 1 . . . 1 1 . . 1 1 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Active Infowar (turns) 411 | . . . . . 95 112 22 87 47 16 32 Optics 239 | . . . . . . 35 22 87 47 16 32 IFF 411 | . . . . . 95 112 22 87 47 16 32 Robot Analysis Total 12 | . . . . 1 9 . . . . 1 1 Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Turns Passed 702 | 9 40 62 39 101 135 112 22 87 47 16 32 Spaces Moved 1963 | 18 80 112 74 199 344 307 74 309 179 90 177 Core 524 | 18 80 112 74 199 41 . . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1439 | . . . . . 303 307 74 309 179 90 177 Fastest Speed 17 | 50 50 50 50 50 35 29 29 27 17 17 17 Average Speed 33 | 50 50 50 50 50 36 34 29 27 20 17 17 Slowest Speed 50 | 50 50 50 50 50 50 35 29 29 27 17 17 Overloaded Moves 395 | . . . . . . . . . 137 84 174 Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 62 | . . . . . 9 13 . 26 5 6 3 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 15 | 3 39 20 12 14 11 18 6 21 32 4 10 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 2 | 1 . . . . . . . 1 . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 1 | . . . . . 1 . . . . . . Terrain Destroyed 11 | . . . . . 1 . . . . . 10 Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . 1 . . . . . . AOE 10 | . . . . . . . . . . . 10 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Total 1917 | 17 79 117 74 199 340 297 73 283 181 83 174 Wait 4 | . . 4 . . . . . . . . . Move 1839 | 17 79 111 73 198 325 282 73 264 168 78 171 Hop 50 | . . . . . 9 11 . 18 5 5 2 Pick Up . | . . . . . . . . . . . . Fast Attach 15 | . . . 1 1 3 4 . 1 5 . . Attach . | . . . . . . . . . . . . Detach . | . . . . . . . . . . . . Swap 1 | . . . . . 1 . . . . . . Drop 3 | . . . . . 1 . . . 2 . . Fire 3 | . . . . . 1 . . . 1 . 1 Melee . | . . . . . . . . . . . . Ram 2 | . . 2 . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 13) 10 | -11/Scrapyard | Entered Materials 11 | -10/Materials | Met a group of wandering Federalists 22 | -10/Materials | Discovered new exit (range 17) 42 | -10/Materials | Identified exit to Materials 50 | -10/Materials | Entered another Materials area 52 | -9/Materials | Reached level 2 52 | -9/Materials | Reached level 3 93 | -9/Materials | Identified exit to Materials 105 | -9/Materials | Core integrity fell below 50% 112 | -9/Materials | Entered another Materials area 113 | -8/Materials | Core integrity fell below 50% 114 | -8/Materials | Reached level 4 114 | -8/Materials | Reached level 5 114 | -8/Materials | Reached level 6 116 | -8/Materials | Identified exit to Factory 151 | -8/Materials | Entered Factory 152 | -7/Factory | Core integrity fell below 50% 153 | -7/Factory | Reached level 7 153 | -7/Factory | Reached level 8 153 | -7/Factory | Reached level 9 194 | -7/Factory | Upgraded with Utility slot (x1) 220 | -7/Factory | Identified exit to Factory 252 | -7/Factory | Entered another Factory area 253 | -6/Factory | Core integrity fell below 50% 254 | -6/Factory | Reached level 10 254 | -6/Factory | Reached level 11 254 | -6/Factory | Reached level 12 277 | -6/Factory | Core integrity fell below 20% 291 | -6/Factory | Upgraded with Utility slot (x1) 308 | -6/Factory | Identified exit to Factory 386 | -6/Factory | Discovered new exit (range 17) 387 | -6/Factory | Entered another Factory area 388 | -5/Factory | Core integrity fell below 50% 388 | -5/Factory | Core integrity fell below 20% 389 | -5/Factory | Reached level 13 389 | -5/Factory | Reached level 14 389 | -5/Factory | Reached level 15 400 | -5/Factory | Identified exit to Factory 420 | -5/Factory | Build established: Wizard-Mutant 464 | -5/Factory | Upgraded with Utility slot (x1) 486 | -5/Factory | Upgraded with Propulsion slot (x1) 488 | -5/Factory | Upgraded with Propulsion slot (x1) 490 | -5/Factory | Upgraded with Propulsion slot (x1) 499 | -5/Factory | Entered another Factory area 500 | -4/Factory | Core integrity fell below 50% 500 | -4/Factory | Core integrity fell below 20% 501 | -4/Factory | Reached level 16 501 | -4/Factory | Reached level 17 501 | -4/Factory | Reached level 18 508 | -4/Factory | Identified exit to Research 521 | -4/Factory | Reached level 19 521 | -4/Factory | Entered Research 522 | -3/Research | Core integrity fell below 50% 522 | -3/Research | Core integrity fell below 20% 523 | -3/Research | Reached level 20 523 | -3/Research | Reached level 21 523 | -3/Research | Reached level 22 547 | -3/Research | Upgraded with Propulsion slot (x1) 607 | -3/Research | Discovered new exit (range 2) 608 | -3/Research | Entered Testing 610 | -3/Testing | Reached level 23 616 | -3/Testing | Identified exit to Research 620 | -3/Testing | Upgraded with Propulsion slot (x1) 632 | -3/Testing | Upgraded with Weapon slot (x1) 633 | -3/Testing | Found Prototype Energy Cannon 633 | -3/Testing | Identified Hpw. Disruptor Cannon 645 | -3/Testing | Upgraded with Propulsion slot (x1) 655 | -3/Testing | Entered Research 656 | -2/Research | Core integrity fell below 50% 656 | -2/Research | Core integrity fell below 20% 657 | -2/Research | Reached level 24 657 | -2/Research | Reached level 25 657 | -2/Research | Reached level 26 659 | -2/Research | Identified exit to Access 671 | -2/Research | Entered Access 672 | -1/Access | Core integrity fell below 50% 673 | -1/Access | Reached level 27 673 | -1/Access | Reached level 28 673 | -1/Access | Reached level 29 673 | -1/Access | Identified exit to Surface 681 | -1/Access | Energy Cycler disabled 703 | *** | Escaped! Last Messages --------------- Downloading analysis... B-99 Colossus Tier: 10 As the most powerful standard-line combat robot, a B-99 Colossus will only be stationed in areas with a confirmed significant threat. In addition to armor effective against both thermal and electromagnetic damage, the B-99 is equipped to withstand a sustained attack of almost any kind with its advanced force field. Only the most hardened target can withstand its volley of eight simultaneous slugs. 00673_ ALERT: Suspicious activity at Terminal A006. Dispatching Investigation squad. 00680_ Penetrated by Slug. 00680_ Slug penetrates Door. 00681_ Upgraded: Core Integrity (+100) 00681_ ALERT: Power surge detected, dispatching additional patrols. 00681_ Energy Cycler explodes. 00685_ Penetrated by Slug. 00686_ Slug penetrates Terminal. 00686_ Slug penetrates Wall. 00703_ The Access Shell folds into the floor. [Achievement: Pacifist] [Achievement: Expert Speedrunner] Map ----- +----------------------------------------------------+ | #???????????????????????????????????# ???????? | | #???????????????????????????????????# ????????? | | #???????????????????????????????????# ????????? | | #???######??????????????????????????# ????????? | | ##### #################??????????# #????????? | | " #??????????# #????????? | | #??????????# #????????? | | ###### ############## #??????????# #????????? | | #????##+###???# + #??????????+ #????????? | | ???? ????# # #??????????# #????????? | | ?? ??# # #??????????# #????????? | | # ?# ############ #????????? | | # ?# #????????? | | # ??# +????????? | | # ??############### #????????? | | # ?????????????????# #????????? | | # ?????????????????# #????????? | | #####??????????????????# #????????? | | ###############??????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ????????????!????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? " ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 34 Energy Capacity 100 Matter Stores 257 Matter Capacity 300 Sight Range 30 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 75 Offensive Hacking 70 Defensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Expert Speedrunner Pacifist Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Levels Raised 28 | . . 2 3 3 3 3 4 3 1 3 3 XP Earned 46331 | 4000 140 3583 4515 4597 4709 4858 5202 4391 2388 4475 3473 XP Spent 45420 | . 3900 2200 5000 1100 6625 5435 550 2730 8030 3290 6560 Upgrades 69 | . 8 5 6 2 7 8 1 9 13 3 7 Propulsion Slot 6 | . . . . . . 3 . 1 2 . . Utility Slot 3 | . . . . 1 1 1 . . . . . Weapon Slot 1 | . . . . . . . . . 1 . . Core Integrity 14 | . . . . . 1 3 . 4 2 . 4 Heat Dissipation 8 | . . . . . . . . 3 4 1 . Energy Generation 5 | . . . . . 1 . 1 1 2 . . Mass Support 3 | . . . 1 1 1 . . . . . . Sight Range 8 | . 6 . . . 2 . . . . . . Hack Attack % 12 | . . 4 3 . 1 1 . . . 1 2 Hack Defense % 5 | . . 1 2 . . . . . . 1 1 KI Resistance % 2 | . 1 . . . . . . . 1 . . TH Resistance % 2 | . 1 . . . . . . . 1 . . Protomatter Created . | . . . . . . . . . . . . Protomatter Decayed . | . . . . . . . . . . . . Game ------ Seed DefenseDerelictDeconstructor Manual? 0 Play Time 00:39:37 Cumulative 337.0 hours Start 2025.05.10 @ 17:06:28 End 2025.05.10 @ 17:44:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 92 Rogue 79 Adventurer 13 Explorer 0 Win Type 0 Total 9 Types 4/0/4/1/0/0/0/0/0/0 Lore% 62 Gallery% 80 Achievement% 69 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/Tamsyn Map View 89x57 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6460cbdb-dc84-4e04-b68a-cd844eff34f1