Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 19:43:51 Player: Kate+Gabe4evr Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (108) 540 Value Destroyed (4742) 4742 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2936) 2936 TOTAL SCORE: 13258 Bonus ------- High Alert Combat Kills 585 Follower Combat Kills 274 Entered Garrisons 600 Used RIF Installer 1500 Friendly Fire -23 Cogmind --------- Core Integrity 0/1000 Matter 253/300 Energy 50/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Gravity Neutralizer Improved Targeting Computer Improved Target Analyzer Improved Target Analyzer Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Gravmag Array Gravmag Array Antigrav System > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Improved Targeting Computer Improved Target Analyzer Improved Target Analyzer Improved Light Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Variable Charge Gun Variable Charge Gun Heavy Plasma Cannon > --- INVENTORY -------- Antigrav System Medium Storage Unit Gravity Neutralizer Shock Bomb Launcher Remote Datajack [Rating: 86] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Hover Unit Gravmag Array Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Shock Bomb Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Slots Evolved 10 | . . 2 2 . . 2 . . 2 . . 2 Power 1 | . . . 1 . . . . . . . . . Propulsion 3 | . . 2 . . . . . . 1 . . . Utility 5 | . . . 1 . . 2 . . 1 . . 1 Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 113 | 6 2 27 1 8 1 1 19 12 1 6 8 21 Power 18 | 1 1 3 1 1 . . 4 2 . 1 . 4 Engine 6 | 1 . 2 . . . . 1 1 . 1 . . Core 11 | . 1 1 1 1 . . 2 1 . . . 4 Reactor 1 | . . . . . . . 1 . . . . . Propulsion 30 | 2 1 13 . 1 1 . 3 3 . 1 2 3 Treads 3 | . . . . . . . 3 . . . . . Leg 22 | 2 1 13 . 1 1 . . 3 . 1 . . Wheel . | . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . 2 3 Flight . | . . . . . . . . . . . . . Utility 33 | 1 . 2 . 4 . 1 8 3 1 1 4 8 Device 13 | . . 1 . . . 1 3 1 . . 4 3 Storage 4 | 1 . 1 . 1 . . . . . . . 1 Processor 5 | . . . . . . . . 2 1 . . 2 Hackware 2 | . . . . . . . 1 . . . . 1 Protection 9 | . . . . 3 . . 4 . . 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 32 | 2 . 9 . 2 . . 4 4 . 3 2 6 Energy Gun 10 | . . 6 . . . . 1 . . . . 3 Energy Cannon 6 | . . . . 2 . . . 3 . . . 1 Ballistic Gun 13 | 2 . 3 . . . . 3 . . 3 1 1 Ballistic Cannon 1 | . . . . . . . . . . . 1 . Launcher 1 | . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . Unidentified Prototypes 2 | . . . . . . . . 1 . . 1 . Corrupted Parts 8 | . . 3 . 1 . . . . . 2 . 2 System Corruption 39 | . . 22 . 4 . . . . . 4 . 9 Parts Lost 70 | . . 9 . 5 . . 15 6 . 14 1 20 Power 11 | . . 1 . 1 . . 3 1 . 3 . 2 Propulsion 21 | . . 5 . 1 . . 6 1 . 4 . 4 Utility 19 | . . 1 . 1 . . 4 2 . 4 . 7 Weapon 19 | . . 2 . 2 . . 2 2 . 3 1 7 Highest Loss Streak 15 | . . 5 . 2 . . 8 4 . 14 1 15 To Critical Strikes 1 | . . . . 1 . . . . . . . . Average Slot Usage (%) 81 | . 85 89 81 96 97 92 75 87 81 62 37 67 Engine 3 | . 7 9 . . . . 1 13 6 4 . . Core 6 | . 6 1 18 17 18 15 4 . 6 5 . 6 Reactor 1 | . . . . . . . 6 . . . . . Treads 4 | . . . . . . . 14 . . . . . Leg 18 | . 28 38 36 34 33 30 2 20 20 15 . . Hover 1 | . . . . . . . . . . . 11 10 Device 6 | . . 8 . . . 7 11 6 6 3 8 12 Storage 9 | . 14 11 9 17 18 15 7 7 6 5 . 1 Processor 3 | . . . . . . . . 12 14 10 6 11 Protection 6 | . . . . 8 9 7 8 7 6 4 . 3 Energy Gun 6 | . . 11 18 14 . . 4 . . . . 3 Energy Cannon 2 | . . . . 3 18 15 . 5 6 4 . 3 Ballistic Gun 6 | . 28 9 . . . . 8 8 6 5 4 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 62 | 11 13 23 26 45 45 46 62 55 42 42 20 48 Greatest Support 68 | 20 20 68 68 68 61 61 66 30 30 30 40 51 Greatest Overweight (x) 14 | . . 6 . . . . 14 2 1 11 . 6 Average Overweight (x) . | . . . . . . . . 1 1 . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 5 5 Average Capacity 8 | 6 8 8 10 10 10 10 10 10 10 9 5 5 Most Carried 10 | 1 5 10 9 10 9 7 10 6 4 4 5 5 Average Carried 6 | . 3 7 9 9 8 7 8 3 4 3 4 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 1 5 10 9 9 8 7 6 4 4 3 5 2 Class Distribution -------------------- 56% | Mutant 37% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Mutant | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Matter Collected 2367 | 236 162 275 . 341 15 . 455 265 . 65 84 469 Remotely . | . . . . . . . . . . . . . Salvage Created 4874 | . 377 829 . 1310 192 . 843 446 . 60 84 733 Parts 278 | . 23 60 . 77 6 . 43 29 . 2 4 34 Haulers Intercepted 4 | . 1 2 . . . . . . . . . 1 Recyclers Shooed 4 | . . 1 . . 1 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Combat Hostiles Destroyed 92 | . 7 17 . 27 3 . 16 7 . 1 2 12 Guns 65 | . 7 16 . 15 . . 16 5 . . . 6 Cannons 18 | . . . . 6 3 . . 1 . 1 2 5 AOE 4 | . . 1 . 2 . . . 1 . . . . Classes Destroyed 14 | . 3 3 . 3 . . . 2 . 1 1 1 Worker 3 | . . . . . . . . . . . 1 2 Tunneler 1 | . . . . . . . . . . . . 1 Hauler 4 | . 1 2 . . . . . . . . . 1 Recycler 1 | . . . . . . . . 1 . . . . Operator 3 | . 1 . . . . . . 2 . . . . Watcher 4 | . . 1 . . 1 . 1 . . . . 1 Swarmer 12 | . . 2 . 5 . . 3 2 . . . . Grunt 37 | . 7 10 . 5 2 . 9 1 . . . 3 Brawler 2 | . . . . 1 . . . . . . . 1 Duelist 1 | . . . . 1 . . . . . . . . Sentry 26 | . . 5 . 13 1 . 4 1 . . 1 1 Specialist 2 | . . . . 2 . . . . . . . . Hunter 1 | . . . . . . . . . . 1 . . Programmer 11 | . . . . . . . . 3 . . 1 7 Best Kill Streak 6 | . 3 6 . 3 3 . 5 3 . 1 1 4 Combat Bots Only 6 | . 3 6 . 3 3 . 5 2 . 1 1 3 Max Kills in Single Turn 2 | . 1 1 . 1 1 . 1 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . 1 . 1 . . . 1 . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Hostile Shots Fired 1081 | . 26 107 . 89 6 . 254 114 . 234 64 187 Missed 343 | . 8 31 . 27 2 . 57 34 . 93 33 58 Damage Taken 9728 | . 253 999 . 1076 126 . 1850 775 . 1479 281 2889 Core 2492 | . 118 200 . 42 60 . 237 84 . 649 50 1052 Absorbed by Shields 90 | . . . . . . . 82 . . 8 . . Redirected to Shielding 37 | . . . . 2 . . . . . 35 . . Core Remaining (%) 59 | 100 52 50 . . 81 . . 54 . . 17 . Volleys Fired 386 | . 30 63 . 106 7 . 66 27 . 15 8 64 Largest 3 | . 2 2 . 2 2 . 2 2 . 2 2 3 Hottest 240 | . 40 90 . 138 138 . 129 99 . 99 81 240 Shots Fired 747 | . 60 110 . 203 14 . 132 54 . 23 16 135 Gun 601 | . 60 110 . 170 . . 130 38 . 13 7 73 Cannon 143 | . . . . 33 14 . 2 16 . 10 9 59 Launcher 3 | . . . . . . . . . . . . 3 Special . | . . . . . . . . . . . . . Kinetic 289 | . 60 52 . . . . 67 38 . 13 16 43 Thermal 152 | . . . . . . . 63 . . . . 89 Explosive . | . . . . . . . . . . . . . Electromagnetic 306 | . . 58 . 203 14 . 2 16 . 10 . 3 Robot Hit Streak 18 | . 8 15 . 12 2 . 18 13 . 13 11 15 Robot Miss Streak 10 | . 3 3 . 4 2 . 4 3 . 1 4 10 Penetration Max 1 | . . . . . . . 1 . . . . . Secondary Targets 10 | . . 4 . 1 . . 4 . . . . 1 Max Gunslinging Chain 1 | . . 1 . 1 . . 1 . . . . 1 Shots Hit Robots 472 | . 40 76 . 92 6 . 90 41 . 17 13 97 Core Hits 235 | . 21 30 . 51 3 . 35 17 . 5 9 64 Critical Kills 3 | . 1 . . . . . 1 . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 8 | . 1 1 . 2 1 . 2 . . . . 1 Meltdown 1 | . . . . . . . . . . . . 1 Destroy 3 | . 1 . . . . . 2 . . . . . Corrupt 4 | . . 1 . 2 1 . . . . . . . Melee Attacks 2 | . . . . . . . . 2 . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10796 | . 423 1038 . 1807 232 . 2615 919 . 374 306 3082 Guns 7338 | . 423 944 . 1200 . . 2606 593 . 142 103 1327 Cannons 2553 | . . . . 393 214 . . 217 . 232 188 1309 Explosions 689 | . . 78 . 214 . . . 109 . . . 288 Melee . | . . . . . . . . . . . . . Ramming 216 | . . 16 . . 18 . 9 . . . 15 158 Kinetic 4304 | . 423 482 . . . . 1507 593 . 142 291 866 Thermal 3270 | . . 78 . 214 . . 1099 109 . . . 1770 Explosive . | . . . . . . . . . . . . . Electromagnetic 3006 | . . 462 . 1593 214 . . 217 . 232 . 288 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 22 | . . 22 . 4 4 . 4 6 . 4 4 18 Average Corruption 5 | . . 19 . 4 4 . 3 4 . 3 4 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 84 | . . 8 . 2 2 . 28 20 . 3 12 9 Message Errors 26 | . . 1 . 1 . . 9 5 . 1 6 3 Matter Fused 7 | . . 2 . 1 . . 1 2 . . . 1 Heat Flow Errors 11 | . . 1 . . 1 . 5 4 . . . . Energy Discharges 10 | . . . . . 1 . 4 3 . . . 2 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 12 | . . 2 . . . . 3 3 . 1 3 . Data Loss (major) 6 | . . 1 . . . . 2 1 . . 2 . Misfires 5 | . . 1 . . . . 3 . . . 1 . Alerts 3 | . . . . . . . 1 2 . . . . Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 102 | . . . . . 51 . . . . . 1 50 Projectiles 76 | . . . . . 42 . . . . . 1 33 Explosions . | . . . . . . . . . . . . . Melee 26 | . . . . . 9 . . . . . . 17 Knockbacks 11 | . . . . . . . . . . . 2 9 Impact 2 | . . . . . . . . . . . . 2 Kinetic 9 | . . . . . . . . . . . 2 7 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 218 | . . 37 . 54 . . . 25 . . 7 95 Shots 5 | . . 1 . 1 . . . 1 . . . 2 Rammed 10 | . . . . . . . 1 . . . 1 8 Targets Rammed 20 | . 1 8 . . 1 . 1 . . . 1 8 Kicked 10 | . 1 8 . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 582 | . 9 170 . 582 501 . 330 282 . 155 12 449 Average Temperature 119 | . 6 45 . 116 229 . 55 106 . 74 9 183 Received Heat Transfer 2395 | . 129 387 . 279 36 . 577 159 . 228 84 516 Effects 32 | . . . . 14 8 . . . . . . 10 Shutdowns 13 | . . . . 3 5 . . . . . . 5 Energy Bleed 5 | . . . . 3 . . . . . . . 2 Interference 1 | . . . . . 1 . . . . . . . Matter Decay 5 | . . . . 4 . . . . . . . 1 Short Circuit 3 | . . . . 1 . . . . . . . 2 Damage (minor) 1 | . . . . . 1 . . . . . . . Damage (major) 3 | . . . . 3 . . . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 4 1 . . . . . . . Combat Hostiles 4 | . . . . 4 . . . . . . . . Parts Fried 16 | . . 1 . 9 2 . . 3 . 1 . . Impact Corruptions 3 | . . . . . 1 . . . . . . 2 Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 8 | . . . . . . . 1 . . . . 7 Heat Transferred 4391 | . . 100 . 300 . . 1248 100 . . . 2643 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . 1 . 4 . . . 1 . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Peak Influence 1353 | . 202 349 83 1353 826 375 752 523 182 157 124 278 Initial 659 | . . 85 83 53 659 375 262 394 182 127 14 . Average 377 | . 138 189 83 615 729 375 477 393 182 106 55 97 Maximum Alert Level 4 | . 1 1 . 4 3 1 3 2 . . . 1 Low Security (%) 31 | 100 66 56 100 16 . . . . 100 100 100 88 Level 1 30 | . 33 43 . 17 . 100 40 60 . . . 11 Level 2 23 | . . . . 22 34 . 47 39 . . . . Level 3 11 | . . . . 32 66 . 11 . . . . . Level 4 2 | . . . . 11 . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . 1 4 1 . 1 . . 3 . . 1 2 Investigation 5 | . . 3 1 . 1 . . . . . . . Extermination 4 | . . . . . . . . 2 . . 1 1 Reinforcement 4 | . 1 1 . . . . . 1 . . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Distress Signals 2 | . 1 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 150 | . 10 22 . 34 9 . 23 12 . 10 6 24 Peak Tracking Total 8 | . 2 8 . 6 4 . 5 5 . 8 3 4 Tactical Retreats 9 | . . 1 . 2 . . 3 . . . . 3 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Traps Triggered 8 | . 1 1 . 5 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Machines Disabled 11 | . . 1 . 3 1 . . 5 . . . 1 Max in Single Turn 5 | . . 1 . 2 1 . . 5 . . . 1 Garrison Relay 1 | . . . . 1 . . . . . . . . Phase Generator 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Machines Accessed 21 | . 3 3 1 4 2 1 2 3 1 1 . . Terminals 17 | . 3 3 . 4 2 . 2 2 . 1 . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . . 1 . . . Total Hacks 42 | . 7 8 3 7 5 2 3 3 1 3 . . Successful 13 | . 3 2 1 2 1 2 . 1 1 . . . Failed 29 | . 4 6 2 5 4 . 3 2 . 3 . . Catastrophic 4 | . . 2 . 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 12 | . . 6 . 1 4 . . 1 . . . . Terminals 35 | . 7 8 . 7 5 . 3 2 . 3 . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . 3 . . 2 . . 1 . . . Terminal Hacks 9 | . 3 2 . 2 1 . . 1 . . . . Record 1 | . . 1 . . . . . . . . . . Robot Analysis 1 | . . . . . . . . 1 . . . . Prototype ID Bank 4 | . 3 . . . 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . . 2 . . 1 . . . Unlock Access 3 | . . . 1 . . 1 . . 1 . . . Coupler Status 1 | . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 2 3 1 3 1 1 2 2 1 1 . . Full Trace Events 5 | . . 2 1 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Used RIF Installer 3 | . . . . 2 . . 1 . . . . . Coupler Efficiency 1 | . . . . . . . 1 . . . . . Structural Interface 1 | . . . . 1 . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . Non-combat 1 | . . . . . . . . 1 . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . no_distress 1 | . . . . . . . . 1 . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . . . Machine Destruction 4 | . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . 3 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Total Allies 3 | . . . . 3 . . . . . . . . Largest Group 3 | . . . . 3 . . . . . . . . Highest-Rated Group 72 | . . . . 72 . . . . . . . . Highest-Rated Ally 24 | . . . . 24 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 42 | . . . . 42 . . . . . . . . Total Damage 920 | . . . . 920 . . . . . . . . Kills 11 | . . . . 11 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Robot Analysis Total 1 | . . . . . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Turns Passed 7259 | 73 371 823 17 1567 150 22 2040 923 40 237 409 587 Spaces Moved 3951 | 58 233 467 13 887 100 17 857 420 20 130 327 422 Core 210 | 8 . 1 . . . . 25 . . 64 68 44 Treads 752 | . . . . . . . 734 18 . . . . Legs 2352 | 50 233 466 13 887 100 17 98 402 20 66 . . Wheels . | . . . . . . . . . . . . . Hover 637 | . . . . . . . . . . . 259 378 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 130 130 127 127 127 190 190 50 50 50 Average Speed 141 | 110 120 120 130 130 127 127 207 195 190 141 54 81 Slowest Speed 750 | 120 120 350 130 130 130 127 750 320 190 600 60 350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 25 | 4 50 29 3 89 19 1 73 13 1 29 13 11 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . . 1 . . . Unknown Exits Taken 6 | 1 1 1 . . 1 . . 1 . . 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 138 | . . 2 . 85 . . 2 40 . . . 9 Melee . | . . . . . . . . . . . . . Projectile 11 | . . . . . . . 2 . . . . 9 AOE 127 | . . 2 . 85 . . . 40 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Total 4908 | 64 269 619 13 1097 108 17 990 468 22 159 539 543 Wait 354 | . 1 38 . 53 . . 31 5 1 7 191 27 Move 3936 | 57 232 466 12 885 99 16 855 419 19 128 326 422 Hop . | . . . . . . . . . . . . . Pick Up 19 | 1 2 4 . 4 . . 4 1 . . 3 . Fast Attach 66 | 6 1 10 . 6 . . 13 5 1 2 7 15 Attach 26 | . . 3 1 2 1 1 4 5 . 4 1 4 Detach 14 | . 1 2 . 1 . . 4 1 1 3 1 . Swap 22 | . 1 14 . . . . 2 3 . . . 2 Drop 22 | . . 11 . 3 . . 6 . . . 1 1 Fire 386 | . 30 63 . 106 7 . 66 27 . 15 8 64 Melee 2 | . . . . . . . . 2 . . . . Ram 9 | . . . . . . . . . . . 1 8 Kick 10 | . 1 8 . . 1 . . . . . . . Crush 1 | . . . . . . . 1 . . . . . Escape Stasis 3 | . . . . 1 . . 2 . . . . . Rewire 38 | . . . . 36 . . 2 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Garrison -6/Factory -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 11) 445 | -10/Materials | Entered another Materials area 445 | -9/Materials | Evolved 2 slots: Propulsion x2 831 | -9/Materials | Build established: Scavenger-Mutant 1096 | -9/Materials | Lost 5 parts (4n1w) 1098 | -9/Materials | System corruption reached 10% 1231 | -9/Materials | Discovered new exit (range 5) 1268 | -9/Materials | Entered another Materials area 1268 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1284 | -8/Materials | Identified exit to Garrison 1285 | -8/Materials | Entered Garrison 1317 | -8/Garrison | Discovered new exit (range 6) 1401 | -8/Garrison | Triggered checkpoint 1481 | -8/Garrison | Triggered checkpoint 1554 | -8/Garrison | Build established: Mutant 1605 | -8/Garrison | Triggered checkpoint 1690 | -8/Garrison | Triggered checkpoint 1711 | -8/Garrison | Triggered checkpoint 1745 | -8/Garrison | Triggered checkpoint 1861 | -8/Garrison | Triggered checkpoint 1890 | -8/Garrison | Garrison Relay disabled 1909 | -8/Garrison | Discovered new exit (range 4) 1939 | -8/Garrison | Installed Relay Interface Framework 2145 | -8/Garrison | Triggered checkpoint 2282 | -8/Garrison | Discovered new exit (range 10) 2471 | -8/Garrison | Triggered checkpoint 2551 | -8/Garrison | Expanded RIF knowledge: Structural Interface 2768 | -8/Garrison | Discovered new exit (range 13) 2783 | -8/Garrison | Phase Generator disabled 2817 | -8/Garrison | Discovered new exit (range 100) 2817 | -8/Garrison | Discovered new exit (range 18) 2817 | -8/Garrison | Discovered new exit (range 42) 2817 | -8/Garrison | Discovered new exit (range 73) 2852 | -8/Garrison | Entered Materials 2990 | -8/Materials | Discovered new exit (range 11) 3002 | -8/Materials | Entered Factory 3002 | -7/Factory | Evolved 2 slots: Utility x2 3016 | -7/Factory | Identified exit to Garrison 3024 | -7/Factory | Entered Garrison 3162 | -7/Garrison | Triggered checkpoint 3224 | -7/Garrison | Lost 7 parts (1p4n2u) 3482 | -7/Garrison | Triggered checkpoint 3521 | -7/Garrison | Discovered new exit (range 3) 3696 | -7/Garrison | Triggered checkpoint 3856 | -7/Garrison | Triggered checkpoint 3990 | -7/Garrison | Triggered checkpoint 4033 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 4079 | -7/Garrison | Discovered new exit (range 14) 4268 | -7/Garrison | Triggered checkpoint 4400 | -7/Garrison | Discovered new exit (range 11) 4502 | -7/Garrison | Triggered checkpoint 4502 | -7/Garrison | Lost 8 parts (2p2n2u2w) 4772 | -7/Garrison | Build established: Scavenger-Mutant 5064 | -7/Garrison | Entered Factory 5174 | -7/Factory | Lost 4 parts (1p1n2u) 5958 | -7/Factory | Discovered new exit (range 14) 5987 | -7/Factory | Entered another Factory area 5987 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6025 | -6/Factory | Identified exit to Garrison 6027 | -6/Factory | Entered Garrison 6145 | -6/Garrison | Triggered checkpoint 6186 | -6/Garrison | Triggered checkpoint 6233 | -6/Garrison | Core integrity fell below 50% 6249 | -6/Garrison | Discovered new exit (range 15) 6258 | -6/Garrison | Lost 14 parts (3p4n4u3w) 6264 | -6/Garrison | Entered Factory 6375 | -6/Factory | Core integrity fell below 20% 6518 | -6/Factory | Build established: Mutant 6643 | -6/Factory | Discovered new exit (range 15) 6673 | -6/Factory | Entered another Factory area 6673 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6869 | -5/Factory | Spotted B-75 Beast 7203 | -5/Factory | Core integrity fell below 50% 7215 | -5/Factory | System corruption reached 10% 7252 | -5/Factory | Core integrity fell below 20% 7260 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 07216_ Integrated Corrupted Adv. Heat Sink (+4). 07217_ Penetrated by Slug. 07217_ K-01 Serf destroyed. 07217_ Slug penetrates Wall. 07218_ K-01 Serf collects debris. 07218_ Acquired 33 matter. 07219_ U-05 Engineer builds a Door. 07219_ G-50 Soldier misfires. 07220_ Penetrated by Slug. 07222_ R-10 Processor collects Com. Wheel. 07223_ Penetrated by Slug. 07223_ Hvy. Laser destroyed. 07224_ System corrupted: Matter fused (-5). 07235_ RIF reveals location of hidden door. 07249_ Penetrated by Slug. 07249_ Antigrav System destroyed. 07249_ Adv. Heat Sink destroyed. 07251_ Acquired 2 matter. 07253_ Knocked back. 07258_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????# ! # #??? | | ???????????????###+###"########### #??? | | ???????????????# ! # #?????# % #??? | | ???????????????# # #?????######### #####?? | | ???????????????# """ + #?????????# #?? | | ???????????????# """ # % #?????????## #?? | | ???????????????# """ # #??????????# % % #?? | | ???????????????# "" ## ##??????????# =%% #?? | | ???????????????# "" ## #???????????# %%| #?? | | ???????????????# ## #???????????# ! #?? | | ???????????????# ## #???????????# = ##? | | ???????????????# ## ############# ! ##? | | ???????????????# ## ## ## ==% #?? | | ???????????# ???#?##### %## #######/###?? | | ???????????# ####### # #?????#!#???? | | ???????????# # #?????# #???? | | ???????????# + !! #?????# #???? | | ???????????# # !! #?????# #???? | | ????????????######+### # ! !#?????# #???? | | ?????????????????????## ## #?????#%#???? | | ?????????????????????##% ############?????# #?### | | ?????????????????????#; H#????????????#???# #?# | | ?????????????????????## #????????????????#%#?# | | ??????????????????????# #????????????????# ### | | ??????????????????????# #????????????????#% # | | ??????????????????????# @#????????????????# + | | ??????????????????????#% #????????????????# # | | ??????????????????????# #????????????????# # | | ??????????????????????# #????????????????# # | | ??????????????????????# +????????????????# ##+ | | ??????????????????????# ^#????????????????# # | | ??????????????????????# ^ #????????????????# # " | | ??????????????????????# #????????????????# # " | | ?????????????????????? ] ????????????????# # " | | ?????????????????????? ????????????????# + | | ?????????????????????? T ????????????????# # | | ?????????????????????# ????????????????# # | | ?????????????????????# ????????????????# # | | ?????????????????????######????????????????# ### | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 34 Energy Capacity 600 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Power Amplification 20 Additional Mass Support 12 Armor Coverage 600 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 9 Recoil Reduction 3 Offensive Hacking 14 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight More Dakka Please Power Corrupts Challenges ------------ None Game ------ Seed PowerFortressBiocell Manual? 0 Play Time 00:54:55 Cumulative 9.4 hours Start 2024.04.24 @ 18:47:16 End 2024.04.24 @ 19:43:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec9d6786-35cb-4a0f-a5b8-ea2ca89bc308