Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.11 @ 20:59:34 Player: Candy Carrion Result: Destroyed by 9Q-CZE(z) with Makeshift Axe Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (91) 455 Value Destroyed (2524) 2524 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-22) -22 TOTAL SCORE: 5897 Bonus ------- High Alert Combat Kills 2 Friendly Fire -24 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 334/350 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Zion Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Battery EM Disruption Field Hacking Drone Bay (1/1) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Coolant Injector Transmission Jammer Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Battery Hacking Drone Bay > --- WEAPON ----------- Wave Gun EM Pulse Cannon Mace > --- INVENTORY -------- Coolant Injector Transmission Jammer EM Disruption Field [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Battery Processor Machine Analyzer Protection Layered Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Plasma Cutter Impact Weapon Mace Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Slots Evolved 6 | . . 2 2 2 . . . Power 2 | . . . 1 1 . . . Propulsion 1 | . . . . 1 . . . Utility 1 | . . 1 . . . . . Weapon 2 | . . 1 1 . . . . Parts Attached 98 | 5 11 27 25 22 2 . 6 Power 22 | 1 1 4 7 6 . . 3 Engine 14 | 1 1 4 6 1 . . 1 Core 8 | . . . 1 5 . . 2 Reactor . | . . . . . . . . Propulsion 19 | 2 5 5 4 3 . . . Treads 9 | . . 5 4 . . . . Leg 2 | . . . . 2 . . . Wheel 2 | 2 . . . . . . . Hover 3 | . 3 . . . . . . Flight 3 | . 2 . . 1 . . . Utility 26 | . 3 11 3 6 1 . 2 Device 16 | . 1 5 2 5 1 . 2 Storage 4 | . 1 3 . . . . . Processor 3 | . 1 2 . . . . . Hackware . | . . . . . . . . Protection 3 | . . 1 1 1 . . . Artifact . | . . . . . . . . Weapon 31 | 2 2 7 11 7 1 . 1 Energy Gun 8 | 1 . 1 4 1 . . 1 Energy Cannon 5 | . . 1 . 3 1 . . Ballistic Gun 7 | 1 . 2 3 1 . . . Ballistic Cannon 4 | . 1 2 . 1 . . . Launcher . | . . . . . . . . Special Weapon 2 | . . 1 1 . . . . Impact Weapon 3 | . . . 2 1 . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 Corrupted Parts 1 | . . . 1 . . . . System Corruption 6 | . . . 6 . . . . Parts Lost 50 | . 1 9 15 15 1 . 9 Power 12 | . . 1 3 4 1 . 3 Propulsion 5 | . 1 . 1 1 . . 2 Utility 14 | . . 6 4 3 . . 1 Weapon 19 | . . 2 7 7 . . 3 Highest Loss Streak 9 | . 1 3 5 6 1 . 9 To Critical Strikes 1 | . . 1 . . . . . Average Backups 2 | . 3 3 3 2 1 1 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . 1 2 2 1 1 1 2 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Unused Backups 5 | . 1 . 3 . . . 1 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 5 | . 1 . 3 . . . 1 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 71 | . 92 87 70 68 61 61 63 Engine 6 | . 14 9 6 6 . . 1 Core 6 | . . . 2 10 14 7 8 Treads 5 | . . 14 13 1 . . . Leg 2 | . . . . . 15 15 13 Hover 1 | . 7 6 . . . . . Device 12 | . 8 12 11 14 11 15 14 Storage 4 | . 10 5 1 3 7 7 7 Protection 1 | . . 2 2 2 . . . Energy Gun 7 | . 14 9 12 4 . . 2 Energy Cannon 5 | . . 4 . 11 3 7 6 Ballistic Gun 5 | . 10 6 10 4 . . . Ballistic Cannon 2 | . 2 9 4 . . . . Impact Weapon 2 | . . . . 3 7 7 6 Slashing Weapon 1 | . . . 1 2 . . . Peak Build Rating 41 | 5 8 20 26 35 22 18 41 Average Rating 20 | 3 6 12 18 26 18 18 26 On Entrance 12 | . 5 7 20 17 15 18 18 Avg Prop Armor Cover (%) 7 | . . . 7 . . . . Naked Turns . | . . . . . . . . Heaviest Build 51 | 7 12 22 32 51 27 21 49 Greatest Support 44 | 20 20 44 44 20 20 20 20 Greatest Overweight (x) 16 | . 1 3 1 16 1 1 4 Average Overweight (x) 1 | . . . . 7 . 1 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 3 2 4 Average Carried 2 | . 3 3 3 2 1 1 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 5 3 2 1 2 2 Class Distribution -------------------- 26% | Mutant 21% | Scavenger-Gunner 17% | Gunner 14% | Scavenger-Tank 11% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Matter Collected 2458 | 259 374 805 592 264 101 5 58 Remotely . | . . . . . . . . Salvage Created 3123 | 44 370 928 1011 631 28 . 111 Parts 192 | 2 21 84 56 28 . . 1 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Combat Hostiles Destroyed 65 | 1 7 27 18 12 . . . Guns 32 | 1 6 9 12 4 . . . Cannons 32 | . 1 18 5 8 . . . AOE 1 | . . . 1 . . . . Classes Destroyed 12 | 1 5 4 1 1 . . . Worker 4 | . . 3 . 1 . . . Builder 6 | . . 2 3 1 . . . Recycler 5 | . 1 . 3 1 . . . Mechanic 1 | . 1 . . . . . . Operator 1 | . 1 . . . . . . Watcher 9 | . 3 4 1 1 . . . Swarmer 20 | . 3 13 4 . . . . Grunt 26 | 1 4 7 8 6 . . . Brawler 2 | . . 1 1 . . . . Sentry 10 | . . 6 4 . . . . Hunter 1 | . . . 1 . . . . Programmer 6 | . . . . 6 . . . Decomposer 1 | . . . . . 1 . . Best Kill Streak 7 | 1 3 7 4 3 . . . Combat Bots Only 6 | 1 3 6 4 3 . . . Max Kills in Single Turn 2 | 1 1 2 2 2 1 . . Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Hostile Shots Fired 650 | 7 32 167 167 217 6 . 54 Missed 158 | 4 9 37 36 58 2 . 12 Hits 492 | 3 23 130 131 159 4 . 42 Melee 4 | . . 1 2 . . . 1 Projectile 488 | 3 23 129 129 159 4 . 41 AOE 1 | . . . . 1 . . . Critical Strikes 16 | . . 3 6 6 . . 1 Part Disruptions 2 | . . . 1 . . . 1 Damage Taken 6632 | 33 223 1420 2056 2079 57 . 764 Core 1352 | 10 42 246 354 317 14 . 369 Absorbed by Shields 72 | . . 72 . . . . . Redirected to Shielding 106 | . . 106 . . . . . Core Remaining (%) 62 | 96 79 38 35 . . . . Volleys Fired 257 | 3 43 68 73 67 . . 3 Largest 4 | 2 2 3 4 3 . . 2 Hottest 195 | 70 80 179 153 195 . . 144 Shots Fired 596 | 6 81 182 173 147 1 . 6 Gun 376 | 6 75 100 127 65 . . 3 Cannon 204 | . 6 75 37 82 1 . 3 Launcher . | . . . . . . . . Special 16 | . . 7 9 . . . . Kinetic 275 | 3 40 95 103 34 . . . Thermal 317 | 3 41 87 70 113 . . 3 Explosive . | . . . . . . . . Electromagnetic 4 | . . . . . 1 . 3 Robot Hit Streak 24 | 3 14 8 24 12 . . 3 Robot Miss Streak 7 | 1 3 6 5 7 . . 1 Penetration Max 1 | . . . 1 . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 328 | 5 48 74 103 91 1 . 6 Core Hits 156 | 2 21 43 43 45 . . 2 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 12 | . 3 5 4 . . . . Burn 8 | . 3 2 3 . . . . Destroy 2 | . . 1 1 . . . . Blast 2 | . . 2 . . . . . Melee Attacks 5 | . . . 2 1 1 . 1 Impact 4 | . . . 1 1 1 . 1 Slashing 1 | . . . 1 . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . 2 1 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6286 | 61 639 1400 1978 2039 37 . 132 Guns 3335 | 61 552 592 1348 731 . . 51 Cannons 2635 | . 87 808 456 1226 . . 58 Explosions . | . . . . . . . . Melee 296 | . . . 154 82 37 . 23 Ramming . | . . . . . . . . Kinetic 2614 | 36 326 777 1158 317 . . . Thermal 3318 | 25 313 623 666 1640 . . 51 Explosive . | . . . . . . . . Electromagnetic 58 | . . . . . . . 58 Impact 218 | . . . 76 82 37 . 23 Slashing 78 | . . . 78 . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . 5 9 2 1 1 1 Average Corruption 2 | . . 3 3 1 1 1 1 Corruption Purged 5 | . . . . 5 . . . Corruption Blocked . | . . . . . . . . Effects 73 | . . 18 19 24 4 4 4 Message Errors 16 | . . 4 3 6 1 2 . Matter Fused 17 | . . 2 7 5 1 1 1 Heat Flow Errors 10 | . . 1 3 3 1 1 1 Energy Discharges 7 | . . 2 2 3 . . . Data Loss (minor) 7 | . . 2 2 3 . . . Data Loss (major) 4 | . . 1 1 . . . 2 Misfires 7 | . . 3 1 2 1 . . Alerts 1 | . . . . 1 . . . Weapon Failures 4 | . . 3 . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 251 | . . 7 102 94 31 . 17 Projectiles 76 | . . 7 3 52 . . 14 Explosions . | . . . . . . . . Melee 175 | . . . 99 42 31 . 3 Knockbacks 8 | . 1 4 1 2 . . . Impact 2 | . . . 1 1 . . . Kinetic 6 | . 1 4 . 1 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 43 | . . . 43 . . . . Shots 1 | . . . 1 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 584 | 45 144 584 503 488 257 186 172 Average Temperature 110 | 26 36 141 98 148 142 105 66 Received Heat Transfer 1966 | 18 72 375 612 369 . . 520 Effects 29 | . . 11 8 10 . . . Shutdowns 14 | . . 5 3 6 . . . Energy Bleed 4 | . . 3 . 1 . . . Interference 3 | . . . 1 2 . . . Matter Decay 2 | . . 2 . . . . . Short Circuit 3 | . . 1 1 1 . . . Damage (major) 3 | . . . 3 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions 5 | . . . 1 2 1 . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 11 | . 4 . 5 2 . . . Heat Transferred 6844 | 74 1147 1591 1776 2173 . . 83 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Maximum Alert Level 2 | . . 2 . . . . . Low Security (%) 97 | 100 100 82 100 100 . . . Level 1 1 | . . 13 . . . . . Level 2 . | . . 3 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 406 | 20 70 406 179 71 . . . Initial 166 | . 6 1 166 14 . . . Average 47 | 2 16 147 72 10 . . . Influence Increases 2039 | 20 206 825 586 392 . . 10 Destroy 0b10 Robot/C 1300 | 20 140 540 360 240 . . . Destroy 0b10 Robot/NC 140 | . 30 45 35 20 . . 10 Destroy Leader 348 | . 36 138 92 82 . . . Successful Hack 47 | . . 24 . 23 . . . Disable Machine 90 | . . 30 60 . . . . Destroy Structure 39 | . . 18 9 12 . . . Lose Combat Pursuer 75 | . . 30 30 15 . . . Influence Decreases 2039 | 10 212 435 947 402 23 . 10 Entered New Map 263 | . 4 3 228 19 9 . . Time Decay 1440 | 10 168 342 569 327 14 . 10 Lost Part 296 | . . 90 150 56 . . . Purge Threat 40 | . 40 . . . . . . Squads Dispatched 13 | . 2 3 1 7 . . . Investigation . | . . . . . . . . Extermination 6 | . . . . 6 . . . Reinforcement 7 | . 2 3 1 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . 2 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Distress Signals 6 | . 1 2 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 112 | 1 14 36 29 23 3 . 6 Peak Tracking Total 7 | 1 3 6 6 3 3 . 7 Tactical Retreats 6 | . . 2 2 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Traps Triggered 4 | . . 2 . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Machines Disabled 7 | . . 3 4 . . . . Max in Single Turn 1 | . . 1 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled 2 | . . . 2 . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Machines Accessed 11 | . 3 5 . 3 . . . Terminals 7 | . 1 4 . 2 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . 1 . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 5 11 . 7 . . . Successful 13 | . 3 6 . 4 . . . Failed 10 | . 2 5 . 3 . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . 1 . . . . . Terminals 17 | . 3 9 . 5 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 4 | . . 2 . 2 . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 1 5 . 3 . . . Record 2 | . . 2 . . . . . Open DSF 1 | . . . . 1 . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . Dispatch Records 2 | . . 2 . . . . . Assault Status 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . Scan Component 1 | . 1 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 2 | . . 1 . 1 . . . Retrieve Study 2 | . . 1 . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 4 . 1 . . . Full Trace Events 2 | . 1 1 . . . . . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . 1 . 1 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 5 | . 5 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 3 | . . . . . . . 3 STAY 1 | . . . . . . . 1 FOLLOW 2 | . . . . . . . 2 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Active Infowar (turns) 1585 | . 334 251 179 . 417 332 72 Optics 57 | . . 57 . . . . . Terrain 334 | . 334 . . . . . . Machine Analysis 373 | . . 194 179 . . . . Jamming 821 | . . . . . 417 332 72 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 1 | . . . . . . . 1 Drone Recoveries 1 | . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Turns Passed 8278 | 82 562 931 1958 3272 744 332 397 Spaces Moved 3207 | 77 489 416 728 651 482 175 189 Core 449 | 20 . . . 398 . . 31 Treads 1180 | . . 254 728 198 . . . Legs 842 | . . . . 27 482 175 158 Wheels 230 | 57 173 . . . . . . Hover 370 | . 208 162 . . . . . Flight 136 | . 108 . . 28 . . . Fastest Speed 50 | 50 56 56 145 120 120 190 100 Average Speed 209 | 72 79 135 178 459 151 190 190 Slowest Speed 850 | 80 120 240 250 850 190 190 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 6 31 33 34 14 61 35 14 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 1 1 . Spaces Dug 1 | . . 1 . . . . . Terrain Destroyed 32 | . . 15 7 10 . . . Melee . | . . . . . . . . Projectile 32 | . . 15 7 10 . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Total 4249 | 97 587 636 1229 808 496 175 221 Wait 509 | 8 13 83 348 31 11 . 15 Move 3200 | 76 488 415 727 650 481 174 189 Hop . | . . . . . . . . Pick Up 108 | 5 17 27 27 25 1 1 5 Fast Attach . | . . . . . . . . Attach 105 | 5 13 27 26 26 2 . 6 Detach 7 | . 3 1 2 . . . 1 Swap 1 | . . . 1 . . . . Drop 48 | . 10 15 14 8 . . 1 Fire 257 | 3 43 68 73 67 . . 3 Melee 5 | . . . 2 1 1 . 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 9 | . . . 9 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 47 | -11/Scrapyard | Discovered new exit (range 8) 83 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Met a group of wandering Federalists 183 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 13) 645 | -10/Materials | Entered another Materials area 645 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 956 | -9/Materials | Lost 3 parts (1p2u) 1182 | -9/Materials | Core integrity fell below 50% 1213 | -9/Materials | Discovered new exit (range 12) 1299 | -9/Materials | Build established: Scavenger-Gunner 1523 | -9/Materials | Discovered new exit (range 3) 1576 | -9/Materials | Entered another Materials area 1576 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1869 | -8/Materials | Discovered new exit (range 16) 2472 | -8/Materials | Lost 3 parts (1p2w) 2574 | -8/Materials | Lost 5 parts (1p3u1w) 2650 | -8/Materials | Core integrity fell below 50% 3004 | -8/Materials | Build established: Gunner 3534 | -8/Materials | Entered Factory 3534 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3735 | -7/Factory | Build established: Scavenger-Gunner 4248 | -7/Factory | Build established: Scavenger-Tank 5301 | -7/Factory | Lost 6 parts (1p2u3w) 5641 | -7/Factory | Build established: Scavenger-Gunner 5955 | -7/Factory | Build established: Gunner 6535 | -7/Factory | Build established: Mutant 6802 | -7/Factory | Discovered new exit (range 4) 6806 | -7/Factory | Entered Lower Caves 7027 | -7/Lower Caves | Build established: Scavenger-Mutant 7525 | -7/Lower Caves | Discovered new exit (range 12) 7550 | -7/Lower Caves | Entered another Lower Caves area 7838 | -7/Lower Caves | Build established: Mutant 7842 | -7/Lower Caves | Discovered new exit (range 14) 7882 | -7/Lower Caves | Entered Zion 7941 | -7/Zion | Given the Hacking Drone Bay 7953 | -7/Zion | Found Prototype Device 7954 | -7/Zion | Identified Hacking Drone Bay 8075 | -7/Zion | Discovered new exit (range 15) 8109 | -7/Zion | Learned location of Warlord (-4) 8161 | -7/Zion | Attacked by Zionites 8213 | -7/Zion | AD-0RF came to Zion's defense 8234 | -7/Zion | Core integrity fell below 50% 8265 | -7/Zion | Spotted H6-COD(B) 8265 | -7/Zion | Spotted DW-BFI(B) 8275 | -7/Zion | Core integrity fell below 20% 8279 | -7/Zion | Destroyed by 9Q-CZE(z) with Makeshift Axe Last Messages --------------- A strange signal echoes through Zion. AD-0RF: "A little bot told me Zion's under atttack, is this your doing?!" Aluminum Leg destroyed. System corrupted: Substantial component data lost. Wave Gun destroyed. Nuclear Core destroyed. Destroyed Prototype Processor. AD-0RF system corrupted by crushing effect. EM Pulse Cannon destroyed. Aluminum Leg destroyed. Lgt. Angular Momentum Engine destroyed. Neutrino Core destroyed. Mace destroyed. Hacking Drone retrieved by Hacking Drone Bay (repair cost: 7). System Quarantine Field Array disabled. Knocked back. Imp. Heat Sink destroyed. System Quarantine Field Array disabled. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#####?#######?? | | ???????????????????????????????????# ### ### | | ???????????????????????????????????#% | | ???????????????????????????????????# | | ???????????????????????????????????## % | | ????????????????????????????????????# *## | | ????????????????????????????????????####### | | ??????????????????????????????????????????### ## | | ????????????????????????????????????????????# ### | | ????????????????????????????????????????????# #?# | | ??????????????????????????#####?????????????# #?# | | ??????????????????????????# "############??# #?# | | ????????????????????""????#BB""""""""""""#### ### | | ?????????????????"#""#"?###BB """" """""## # | | ????????????"" """"""""# % # ## | | ??????????" @ i #? | | ??????????" z " | | ??????????" """""""# BB % "# " | | ????????????????"""""#"####BB """""""""### " | | ??????????????????? ""#???# """"""""""""#?# # | | ????????????????????""????# "############?# ## | | ??????????????????????????#####????????????# | | ???????????????????????????????????????????# ### | | ??????????????????????????????????????????? #?? | | ??????????????????????????????????????????? #?? | | ???????????????????????????????????????????#####?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 41 Energy Capacity 755 Matter Stores 450 Matter Capacity 500 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Cannon | -9/Materials | Hacked Mic. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club A Problem For Future Me Crack Shot Everything Is Under Control Ew, Corruption Hydra Item+ Made in Tau Ceti IV Novice Programmer Overwhelming Please Form A Line Power Corrupts Risk Taker Spot Them First Tourist Universal Adapter Well Done Challenges ------------ None Game ------ Seed TechAntisysBuckler Manual? 0 Play Time 01:20:25 Cumulative 1.9 hours Start 2026.01.10 @ 19:07:47 End 2026.01.11 @ 20:59:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0d23d1e3-585a-4695-be77-14f5b25cbf9c