Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.26 @ 20:48:25

Player: Shadow Pussy wanter

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (123)     615
Value Destroyed (4605)     4605
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1404)               1404
              TOTAL SCORE: 10444

 Bonus
-------
High Alert Combat Kills    385
Follower Combat Kills      1192
Friendly Fire              -173

 Cogmind 
---------
Core Integrity             0/850
Matter                     289/300
Energy                     55/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (134)
Location                   -6/Cetus

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Carbon-Armored Exoskeleton
>          --- UTILITY (6) ------
   Armored Scrap Engine
  Advanced Heat Sink
    Medium Storage Unit
           Hacking Suite
>          --- WEAPON (4) -------
     Heavy Laser
           Gauss Rifle
           Laser Construct/G
>          --- INVENTORY (10) ---
  Improved Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
     Large Matter Pod (150)
           Targeting Computer
           Armor Integrity Analyzer
           Phase Shifter
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
           Multi-Quantum Reactor
>          --- PROPULSION -------
           Carbon-Armored Exoskeleton
>          --- UTILITY ----------
   Armored Scrap Engine
  Improved Heat Sink
  Advanced Heat Sink
    Medium Storage Unit
           Hacking Suite
>          --- WEAPON -----------
           Hyp. KE Bore Construct/G
           Thermic Caster Construct/G
           Laser Construct/G
>          --- INVENTORY --------
  Improved Heat Sink
  Advanced Heat Sink
     Large Matter Pod
           Phase Shifter
           Phase Shifter
     Heavy Assault Rifle
           Gauss Rifle
           Rocket Launcher
           Greatsword
[Rating: 75]

 Favorites 
-----------
Power                      Constructs
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Constructs
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Constructs
Utility                    Medium Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Constructs
  Ballistic Gun            Heavy Assault Rifle
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Ext Cet 
Slots Evolved              8    | .   .   2   2   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   
  Utility                  4    | .   .   .   2   .   .   2   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   
Parts Attached             68   | 8   3   9   8   10  2   8   12  8   
  Power                    6    | 1   1   1   1   1   .   1   .   .   
    Engine                 3    | 1   1   1   .   .   .   .   .   .   
    Core                   3    | .   .   .   1   1   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   1   3   3   .   2   .   .   
    Treads                 11   | 2   .   1   3   3   .   2   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  30   | 3   2   2   4   2   1   5   7   4   
    Device                 12   | 1   .   .   .   .   1   1   5   4   
    Storage                5    | 2   1   .   1   1   .   .   .   .   
    Processor              4    | .   1   .   1   .   .   1   1   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   
    Protection             8    | .   .   2   2   1   .   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   .   5   .   4   1   .   5   4   
    Energy Gun             1    | .   .   .   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          17   | 2   .   5   .   4   1   .   2   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 38   | .   .   1   .   5   2   9   12  9   
  Power                    5    | .   .   1   .   1   .   2   .   1   
  Propulsion               9    | .   .   .   .   1   .   2   5   1   
  Utility                  7    | .   .   .   .   .   .   3   2   2   
  Weapon                   17   | .   .   .   .   3   2   2   5   5   
  Highest Loss Streak      9    | .   .   1   .   3   1   6   9   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   100 100 99  98  87  84  63  64  
  Engine                   4    | .   14  11  7   .   .   3   3   1   
  Core                     3    | .   .   .   1   8   9   2   2   .   
  Treads                   11   | .   28  22  18  18  18  17  1   .   
  Leg                      2    | .   .   .   .   .   .   2   5   6   
  Device                   8    | .   9   .   .   .   8   8   13  19  
  Storage                  9    | .   14  11  18  18  9   6   6   6   
  Processor                3    | .   4   8   8   9   .   3   2   .   
  Hackware                 3    | .   .   .   .   .   .   5   6   6   
  Protection               3    | .   .   2   9   9   9   5   1   .   
  Energy Gun               1    | .   .   .   .   .   .   1   3   5   
  Energy Cannon            1    | .   .   .   .   .   .   1   3   .   
  Ballistic Gun            20   | .   28  44  36  34  33  18  4   6   
  Ballistic Cannon         2    | .   .   .   .   .   .   3   3   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             46   | 17  18  29  32  32  32  41  46  41  
  Greatest Support         145  | 40  40  40  42  42  40  80  145 88  
  Greatest Overweight (x)  3    | 3   .   .   1   1   .   1   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  10  10  
  Most Carried             10   | 7   10  10  10  10  10  10  10  9   
  Average Carried          8    | 4   8   9   9   9   8   8   8   7   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  
  Final Carried            10   | 6   10  10  10  10  9   10  8   8   
Scrap Engine Consumption   178  | .   .   .   .   .   20  32  113 13  
  Constructs Created       10   | .   .   .   .   .   .   5   4   1   
  Constructs Modified      59   | .   .   .   .   .   .   10  43  6   

 Class Distribution 
--------------------
 21% | Commander-Construct
 18% | Scavenger-Gunner
 17% | Scavenger-Tank
 16% | Scavenger-Construct
 10% | Mutant
  9% | Gunner
  4% | Construct

 Dominant Class 
----------------
              Mutant | -10/Materials
              Gunner | -9/Materials
    Scavenger-Gunner | -8/Materials
    Scavenger-Gunner | -8/Storage
      Scavenger-Tank | -8/Recycling
      Scavenger-Tank | -6/Factory
 Commander-Construct | -6/Extension
 Scavenger-Construct | -6/Cetus

 Resources                      | -11  -10  -9   -8   -8   -8   -6   -6   -6   
-----------                Run  | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Ext  Cet  
Matter Collected           4183 | 328  97   807  528  739  224  261  675  524  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5688 | 119  153  956  696  1185 497  413  905  764  
  Parts                    311  | 3    14   65   42   74   18   24   39   32   
Haulers Intercepted        4    | .    1    2    .    1    .    .    .    .    
Recyclers Shooed           5    | .    2    .    .    1    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Ext Cet 
Combat Hostiles Destroyed  97   | .   2   21  13  20  5   6   14  16  
  Melee                    4    | .   .   .   .   .   .   .   4   .   
  Guns                     81   | .   2   21  13  20  5   5   5   10  
  Cannons                  11   | .   .   .   .   .   .   1   4   6   
Classes Destroyed          13   | 2   3   5   .   1   1   1   .   .   
  Worker                   8    | .   .   1   2   4   .   1   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   2   .   1   .   .   .   .   
  Recycler                 6    | 1   .   1   1   .   3   .   .   .   
  Watcher                  5    | .   1   .   1   1   .   .   1   1   
  Swarmer                  17   | .   .   6   3   .   .   .   1   7   
  Grunt                    45   | .   2   10  7   15  1   3   4   3   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   21   | .   .   4   3   4   3   1   6   .   
  Hunter                   6    | .   .   .   .   .   .   2   2   2   
  Programmer               1    | .   .   .   .   .   1   .   .   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   4   
  Butcher                  2    | .   .   .   .   .   .   .   2   .   
Best Kill Streak           11   | 1   2   5   5   11  3   4   7   4   
  Combat Bots Only         7    | .   1   4   3   7   2   4   6   4   
Max Kills in Single Turn   2    | 1   1   2   2   1   2   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -6   -6   -6   
--------                   Run   | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Ext  Cet  
Damage Taken               10197 | .    66   649  438  970  428  960  3741 2945 
  Core                     1167  | .    21   100  50   125  14   6    562  289  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1499  | .    .    .    .    .    60   36   1017 386  
Core Remaining (%)         82    | 100  91   75   .    .    65   .    .    .    
Volleys Fired              313   | 8    18   44   32   55   20   24   58   54   
  Largest                  4     | 2    2    4    4    4    4    4    4    3    
  Hottest                  249   | 40   40   89   89   89   89   133  249  206  
Shots Fired                1028  | 16   36   175  128  207  69   90   169  138  
  Gun                      881   | 16   36   175  128  207  69   71   92   87   
  Cannon                   147   | .    .    .    .    .    .    19   77   51   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  928   | 16   36   175  128  207  69   88   91   118  
  Thermal                  77    | .    .    .    .    .    .    .    57   20   
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          23    | .    .    .    .    .    .    2    21   .    
  Robot Hit Streak         28    | 4    6    7    16   28   26   8    12   8    
  Robot Miss Streak        6     | 3    3    5    3    5    2    5    6    3    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    
  Secondary Targets        6     | .    .    1    .    2    2    .    .    1    
    Max Gunslinging Chain  1     | .    .    1    .    1    1    .    .    1    
Shots Hit Robots           664   | 10   21   96   79   145  52   55   124  82   
  Core Hits                270   | 3    8    40   33   57   14   23   58   34   
  Critical Kills           7     | .    .    .    .    2    1    .    .    4    
  Critical Parts Destroyed 3     | .    .    .    .    1    .    .    .    2    
  Critical Strikes         14    | .    .    .    .    3    1    .    4    6    
    Burn                   4     | .    .    .    .    .    .    .    4    .    
    Destroy                10    | .    .    .    .    3    1    .    .    6    
Melee Attacks              46    | .    .    .    .    .    .    .    46   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 46    | .    .    .    .    .    .    .    46   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           12790 | 123  272  1287 1140 2101 798  953  3949 2167 
  Guns                     8552  | 123  266  1284 1140 2101 798  581  1316 943  
  Cannons                  3577  | .    .    .    .    .    .    367  1993 1217 
  Explosions               136   | .    .    .    .    .    .    .    136  .    
  Melee                    461   | .    .    .    .    .    .    .    461  .    
  Ramming                  64    | .    6    3    .    .    .    5    43   7    
  Kinetic                  10535 | 123  266  1284 1140 2101 798  927  1983 1913 
  Thermal                  1346  | .    .    .    .    .    .    .    1099 247  
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          384   | .    .    .    .    .    .    21   363  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 461   | .    .    .    .    .    .    .    461  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    2    .    .    2    .    .    .    
  Average Corruption       1     | .    .    2    .    .    1    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  5     | .    .    2    .    .    3    .    .    .    
    Message Errors         2     | .    .    2    .    .    .    .    .    .    
    Energy Discharges      1     | .    .    .    .    .    1    .    .    .    
    Misfires               2     | .    .    .    .    .    2    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            150   | .    .    .    .    .    .    .    104  46   
  Projectiles              50    | .    .    .    .    .    .    .    4    46   
  Explosions               29    | .    .    .    .    .    .    .    29   .    
  Melee                    71    | .    .    .    .    .    .    .    71   .    
Knockbacks                 23    | .    1    .    .    .    .    .    12   10   
  Impact                   2     | .    1    .    .    .    .    .    1    .    
  Kinetic                  19    | .    .    .    .    .    .    .    9    10   
  Secondary                2     | .    .    .    .    .    .    .    2    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    
  Rammed                   3     | .    1    .    .    1    .    1    .    .    
Targets Rammed             13    | .    1    1    .    1    .    1    7    2    
  Kicked                   9     | .    .    .    .    .    .    .    7    2    
  Crushed                  1     | .    .    1    .    .    .    .    .    .    
Highest Temperature        604   | .    .    132  168  496  96   428  604  332  
  Average Temperature      109   | .    .    24   53   164  35   186  131  170  
  Received Heat Transfer   2370  | .    36   213  216  522  117  231  945  90   
  Effects                  27    | .    .    .    .    10   .    3    13   1    
    Shutdowns              5     | .    .    .    .    1    .    1    3    .    
    Energy Bleed           7     | .    .    .    .    3    .    1    2    1    
    Interference           2     | .    .    .    .    1    .    .    1    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    
    Short Circuit          3     | .    .    .    .    1    .    1    1    .    
    Damage (minor)         5     | .    .    .    .    2    .    .    3    .    
    Damage (major)         3     | .    .    .    .    2    .    .    1    .    
    Damage (core)          1     | .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    
  Parts Melted             7     | .    .    .    .    .    1    .    5    1    
  Heat Transferred         1705  | .    .    .    .    .    .    .    1557 148  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Ext Cet 
Peak Influence             787  | 10  91  393 484 518 189 111 787 709 
  Initial                  440  | .   6   2   160 170 143 8   4   440 
  Average                  212  | 4   45  238 291 362 39  17  250 536 
Maximum Alert Level        3    | .   .   1   2   2   .   .   3   3   
  Low Security (%)         58   | 100 100 25  39  14  100 100 60  .   
  Level 1                  17   | .   .   74  32  30  .   .   9   .   
  Level 2                  20   | .   .   .   27  54  .   .   21  99  
  Level 3                  3    | .   .   .   .   .   .   .   8   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   .   6   4   3   .   3   7   2   
  Investigation            11   | .   .   3   .   3   .   1   2   2   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            10   | .   .   3   1   .   .   2   4   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   
  Garrison                 3    | .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -6  -6  -6  
---------                  Run  | Jun Mat Mat Mat Sto Rec Fac Ext Cet 
Distress Signals           7    | .   1   .   1   1   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              163  | .   7   26  16  21  7   7   56  23  
  Peak Tracking Total      7    | .   2   4   4   5   3   3   7   5   
  Tactical Retreats        4    | .   .   1   .   .   1   .   2   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Ext Cet 
Traps Triggered            4    | .   .   2   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   4   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -6  -6  -6  
----------                 Run  | Jun Mat Mat Mat Sto Rec Fac Ext Cet 
Machines Disabled          3    | .   .   .   1   .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -6  -6  -6  
---------                  Run  | Jun Mat Mat Mat Sto Rec Fac Ext Cet 
Machines Accessed          44   | .   3   6   3   7   7   8   8   2   
  Terminals                37   | .   3   5   3   7   5   4   8   2   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   
  Recycling Units          3    | .   .   .   .   .   2   1   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                118  | .   8   14  6   26  22  17  20  5   
  Successful               57   | .   5   9   4   10  11  5   12  1   
  Failed                   60   | .   3   5   2   16  10  12  8   4   
    Catastrophic           11   | .   .   1   2   1   3   2   .   2   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   
  Manual                   87   | .   7   14  6   25  18  12  5   .   
  Terminals                108  | .   8   13  6   26  20  10  20  5   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   .   
  Recycling Units          3    | .   .   .   .   .   2   1   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Terminal Hacks             24   | .   2   2   1   4   4   1   9   1   
  Record                   1    | .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        3    | .   1   .   .   .   1   .   1   .   
  Open Door                4    | .   .   .   .   1   .   .   3   .   
  Branch Access Points     3    | .   .   1   1   .   .   1   .   .   
  Alert Level              5    | .   .   .   .   2   1   .   2   .   
  Unreport Threat          3    | .   .   .   .   1   2   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   2   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   1   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         29   | .   3   7   3   6   5   2   3   .   
  Terminals                28   | .   3   6   3   6   5   2   3   .   
    Track                  1    | .   .   1   .   .   .   .   .   .   
    Botnet                 26   | .   3   4   3   6   5   2   3   .   
    Sabotage               1    | .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   
    Extract                1    | .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   3   4   3   7   4   7   5   2   
  Full Trace Events        7    | .   .   .   .   3   .   .   2   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   3   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   .   5   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -6  -6  -6  
------------               Run  | Jun Mat Mat Mat Sto Rec Fac Ext Cet 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             27   | .   .   .   .   .   .   .   27  .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -6   -6   -6   
--------                   Run  | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Ext  Cet  
Total Allies               31   | .    .    .    .    .    .    .    31   .    
  Largest Group            10   | .    .    .    .    .    .    .    10   2    
  Highest-Rated Group      311  | .    .    .    .    .    .    .    311  54   
  Highest-Rated Ally       39   | .    .    .    .    .    .    .    39   34   
Total Orders               2    | .    .    .    .    .    .    .    2    .    
  STAY                     1    | .    .    .    .    .    .    .    1    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    1    .    
Ally Attacks               246  | .    .    .    .    .    .    .    243  3    
  Total Damage             4672 | .    .    .    .    .    .    .    4601 71   
  Kills                    41   | .    .    .    .    .    .    .    41   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Ext Cet 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -6   -6   -6   
-------------              Run  | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Ext  Cet  
Turns Passed               8352 | 145  505  1106 588  651  949  887  3011 510  
Spaces Moved               4028 | 66   260  553  276  254  544  462  1415 198  
  Core                     18   | 18   .    .    .    .    .    .    .    .    
  Treads                   2561 | 48   260  553  276  254  544  391  235  .    
  Legs                     1449 | .    .    .    .    .    .    71   1180 198  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  152  152  160  149  110  134  
  Average Speed            163  | 155  160  160  157  161  160  170  166  161  
  Slowest Speed            318  | 200  160  160  240  240  160  240  318  196  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 5    39   51   22   34   98   12   96   52   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    .    .    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    1    .    
Terrain Destroyed          39   | .    .    .    .    .    .    .    16   23   
  Melee                    1    | .    .    .    .    .    .    .    1    .    
  Projectile               32   | .    .    .    .    .    .    .    10   22   
  AOE                      5    | .    .    .    .    .    .    .    5    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -6   -6   -6   
---------                  Run  | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Ext  Cet  
Total                      5032 | 89   315  682  369  370  577  506  1854 270  
  Wait                     236  | .    20   51   39   42   .    5    73   6    
  Move                     4020 | 65   259  552  275  253  543  461  1414 198  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  49   | 7    8    11   5    5    2    6    3    2    
  Fast Attach              17   | 7    .    2    1    .    1    2    2    2    
  Attach                   27   | 1    1    3    1    5    1    6    5    4    
  Detach                   2    | .    .    .    .    .    .    .    2    .    
  Swap                     24   | .    2    4    6    5    .    .    5    2    
  Drop                     47   | 1    6    14   10   4    4    1    7    .    
  Fire                     313  | 8    18   44   32   55   20   24   58   54   
  Melee                    46   | .    .    .    .    .    .    .    46   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     9    | .    .    .    .    .    .    .    7    2    
  Crush                    4    | .    1    1    .    1    .    1    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    .    10   .    
  Rewire                   228  | .    .    .    .    .    6    .    222  .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x2 / Min)
-8/Materials
-8/Storage
-8/Recycling
-6/Factory (discovered 4 exits: Low x2 / *Ext x2)
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-6/Cetus

 History 
---------
 Turn | Location      | Event
   26 | -11/Junkyard  | Discovered new exit (range 14)
  146 | -11/Junkyard  | Entered Materials
  330 | -10/Materials | Build established: Mutant
  524 | -10/Materials | Discovered new exit (range 4)
  651 | -10/Materials | Entered another Materials area
  651 | -9/Materials  | Evolved 2 slots: Weapon x2
  961 | -9/Materials  | Build established: Gunner
 1139 | -9/Materials  | Discovered new exit (range 15)
 1510 | -9/Materials  | Discovered new exit (range 15)
 1635 | -9/Materials  | Identified exit to Mines
 1757 | -9/Materials  | Entered another Materials area
 1757 | -8/Materials  | Evolved 2 slots: Utility x2
 1823 | -8/Materials  | Discovered new exit (range 16)
 2058 | -8/Materials  | Build established: Scavenger-Gunner
 2077 | -8/Materials  | Garrison activated, responded to threat
 2177 | -8/Materials  | Identified exit to Storage
 2345 | -8/Materials  | Entered Storage
 2545 | -8/Storage    | Lost 3 parts (1p2w)
 2905 | -8/Storage    | Destroyed 7 combat bots
 2943 | -8/Storage    | Used back door to open Recycling access
 2943 | -8/Storage    | Discovered new exit (range 5)
 2996 | -8/Storage    | Entered Recycling
 2997 | -8/Recycling  | Found Scrap Engine
 3307 | -8/Recycling  | Build established: Scavenger-Tank
 3864 | -8/Recycling  | Discovered new exit (range 16)
 3945 | -8/Recycling  | Entered Factory
 3945 | -6/Factory    | Evolved 4 slots: Propulsion x2, Utility x2
 4101 | -6/Factory    | Identified exit to Lower Caves
 4101 | -6/Factory    | Identified exit to Extension
 4334 | -6/Factory    | Lost 6 parts (2p1n2u1w)
 4621 | -6/Factory    | Lost 3 parts (1n1u1w)
 4779 | -6/Factory    | Build established: Scavenger-Construct
 4832 | -6/Factory    | Entered Extension
 5246 | -6/Extension  | Rescued a captive Derelict
 5246 | -6/Extension  | Rescued a captive Derelict
 5601 | -6/Extension  | Lost 9 parts (4n1u4w)
 6211 | -6/Extension  | Build established: Commander-Construct
 6375 | -6/Extension  | Spotted B-75 Beast
 6384 | -6/Extension  | Allies destroyed B-75 Beast
 6393 | -6/Extension  | Spotted B-75 Beast
 6401 | -6/Extension  | Core integrity fell below 50%
 6412 | -6/Extension  | Allies destroyed B-75 Beast
 6493 | -6/Extension  | Discovered new exit (range 3)
 6497 | -6/Extension  | Identified exit to Factory
 6614 | -6/Extension  | Discovered new exit (range 16)
 6615 | -6/Extension  | Discovered exit to Factory (range 15)
 6630 | -6/Extension  | Identified exit to Cetus
 6662 | -6/Extension  | Disrupted transfer network
 6697 | -6/Extension  | Rescued a captive Derelict
 7192 | -6/Extension  | Rescued a captive Derelict
 7632 | -6/Extension  | First assault squad dispatched
 7843 | -6/Extension  | Entered Cetus
 7843 | -6/Cetus      | Accompanied by 2 allies
 7870 | -6/Cetus      | Spotted Cetus Guard
 7870 | -6/Cetus      | Spotted Cetus Guard
 7878 | -6/Cetus      | Spotted Cetus Guard
 7887 | -6/Cetus      | Spotted Cetus Guard
 7896 | -6/Cetus      | Destroyed Cetus Guard
 7896 | -6/Cetus      | Destroyed Cetus Guard
 7904 | -6/Cetus      | Destroyed Cetus Guard
 7907 | -6/Cetus      | Destroyed Cetus Guard
 8172 | -6/Cetus      | Build established: Scavenger-Construct
 8253 | -6/Cetus      | Core integrity fell below 20%
 8292 | -6/Cetus      | Lost 3 parts (3w)
 8353 | -6/Cetus      | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
08339_ Slug penetrates Machine.
08339_ Penetrated by Slug.
08340_ Arm. Scrap Engine constructs Laser Construct/G.
08340_ Slug penetrates H-66 Slayer.
08340_ H-66 Slayer destroyed.
08340_ Penetrated by Slug.
08340_ Slug penetrates H-66 Slayer.
08341_ Slug penetrates Wall.
08341_ Penetrated by Slug. <x2>
08343_ Multi-Quantum Reactor destroyed.
08343_ Arm. Scrap Engine damaged due to network destabilization (-6).
08343_ Slug penetrates H-66 Slayer.
08343_ Targeting Computer melted.
08343_ H-66 Slayer destroyed.
08343_ Switching to secondary target: H-66 Slayer.
08346_ Penetrated by Slug. <x2>
08346_ Adv. Heat Sink destroyed.
08347_ The unstable cave ceiling collapses.
08347_ Slug penetrates Cetus Manufacturing Module.
08349_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          22
Energy Capacity            363
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Light Cannon | -9/Materials | Extracted
    Cooling System | -9/Materials | Extracted
        Hover Unit | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VortexEnhancedDetonator
  Manual?         0
Play Time         01:08:37
  Cumulative      80.0 hours
  Start           2023.03.26 @ 00:19:01
  End             2023.03.26 @ 20:48:25
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          121
  Rogue           121
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          55
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cfd5c0a2-f228-4af9-aeb6-b12ea403b422