Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 09:34:26 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (362) 362 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 2624 Bonus ------- Follower Combat Kills 107 Cogmind --------- Core Integrity 403/550 Matter 300/300 Energy 96/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Powered Hammer Powered Hammer > --- INVENTORY (20) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod (200) Experimental Sensor Array Improved Terrain Scanner Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Heavy EM Pulse Gun Beam Rifle Powered Hammer Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Powered Hammer Powered Hammer > --- INVENTORY -------- Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod Experimental Sensor Array Improved Terrain Scanner Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Heavy EM Pulse Gun Beam Rifle Powered Hammer Powered Hammer [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 35 | 6 6 9 4 . 10 Power 3 | 1 . 1 . . 1 Engine 2 | 1 . 1 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 10 | 2 . 2 1 . 5 Treads 10 | 2 . 2 1 . 5 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 3 3 2 . 2 Device 4 | . . 3 . . 1 Storage 5 | 1 2 . 2 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 11 | 2 3 3 1 . 2 Energy Gun 8 | 2 2 3 1 . . Energy Cannon . | . . . . . . Ballistic Gun 1 | . 1 . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . . 8 . . 2 Power 2 | . . 1 . . 1 Propulsion 2 | . . 1 . . 1 Utility 2 | . . 2 . . . Weapon 4 | . . 4 . . . Highest Loss Streak 3 | . . 3 . . 2 Average Slot Usage (%) 88 | . 91 93 73 85 84 Engine 12 | . 14 13 14 14 5 Treads 28 | . 28 27 28 28 32 Device 4 | . . 6 11 . 9 Storage 16 | . 14 14 16 28 18 Protection 4 | . 6 4 . . 5 Energy Gun 15 | . 20 20 2 14 6 Ballistic Gun 4 | . 7 5 . . . Naked Turns . | . . . . . . Heaviest Build 79 | 12 44 44 70 70 79 Greatest Support 80 | 40 40 40 40 40 80 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 20 | 6 12 12 20 20 20 Average Capacity 12 | 4 7 12 13 20 20 Most Carried 20 | 4 12 12 12 11 20 Average Carried 9 | 2 6 10 11 11 16 Final Capacity 20 | 6 12 12 20 20 20 Final Carried 18 | 4 12 11 11 11 18 Class Distribution -------------------- 75% | Mutant 20% | Hauler-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 641 | 193 130 130 46 27 115 Remotely . | . . . . . . Salvage Created 792 | . 197 275 . 27 293 Parts 35 | . 16 7 . 4 8 Haulers Intercepted 3 | . 2 . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 25 | . 6 15 . . 4 Guns 21 | . 6 15 . . . Classes Destroyed 7 | . 2 4 . . 1 Worker 2 | . . 1 . 1 . Hauler 3 | . 2 . . . 1 Recycler 1 | . . . . . 1 Swarmer 7 | . 6 . . . 1 Grunt 5 | . . 2 . . 3 Demolisher 1 | . . 1 . . . Assembled 12 | . . 12 . . . Best Kill Streak 6 | . 3 6 . 1 4 Combat Bots Only 6 | . 3 6 . . 4 Max Kills in Single Turn 2 | . 2 1 . 1 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1709 | . 61 925 . . 723 Core 325 | . 16 162 . . 147 Absorbed by Shields . | . . . . . . Core Remaining (%) 64 | 100 . . . 28 . Volleys Fired 80 | . 19 47 . . 14 Largest 2 | . 2 2 . . 1 Hottest 112 | . 90 112 . . 56 Shots Fired 130 | . 38 77 . 1 14 Gun 130 | . 38 77 . 1 14 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 39 | . 7 32 . . . Thermal 91 | . 31 45 . 1 14 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 10 13 . 3 7 Robot Miss Streak 5 | . 2 5 . . 1 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 109 | . 28 50 . 1 30 Core Hits 51 | 1 10 31 . 2 7 Critical Hits 1 | . . 1 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 25 | . . . . . 25 Impact 25 | . . . . . 25 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . . . . 3 Damage Inflicted 1763 | 2 334 655 . 24 748 Guns 1164 | . 334 655 . 15 160 Cannons . | . . . . . . Explosions . | . . . . . . Melee 577 | . . . . . 577 Ramming 22 | 2 . . . 9 11 Kinetic 197 | . 29 168 . . . Thermal 967 | . 305 487 . 15 160 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 577 | . . . . . 577 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . 8 8 8 . Average Corruption 7 | . . 7 8 8 . Corruption Purged . | . . . . . . Effects 29 | . . 15 7 7 . Message Errors 6 | . . 2 2 2 . Matter Fused 8 | . . 4 1 3 . Heat Flow Errors 3 | . . 2 . 1 . Energy Discharges 1 | . . . 1 . . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 5 | . . 2 3 . . Data Loss (major) 1 | . . 1 . . . Misfires 2 | . . 1 . 1 . Targeting Errors 1 | . . 1 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 98 | . . . . . 98 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 98 | . . . . . 98 Knockbacks 7 | . . . . 1 6 Impact 7 | . . . . 1 6 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 5 | 2 . . . 2 1 Targets Rammed 6 | 2 . . . 2 2 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 312 | . 134 312 . 167 . Average Temperature 102 | . 52 126 . 76 . Received Heat Transfer 443 | . . 155 . . 288 Effects 1 | . . 1 . . . Interference 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions 7 | . . . . . 7 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 1 . . 1 Heat Transferred 2506 | . 804 1258 . 37 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 161 | . 158 30 . 5 161 Initial 5 | . . 5 . . 1 Average 36 | . 75 6 . 4 54 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | . 8 15 . . 17 Peak Tracking Total 9 | . 4 5 . . 9 Tactical Retreats 3 | . 2 . . . 1 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . 4 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 5 | . 3 . 1 . 1 Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 14 . 1 . 4 Successful 11 | . 8 . 1 . 2 Failed 7 | . 5 . . . 2 Catastrophic 2 | . 1 . . . 1 Database Lockouts 1 | . 1 . . . . Manual 10 | . 10 . . . . Terminals 14 | . 14 . . . . Fabricators . | . . . . . . Repair Stations 4 | . . . . . 4 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 4 . 1 . . Record 1 | . . . 1 . . Robot Analysis 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 4 . . . . Terminals 4 | . 4 . . . . Track 3 | . 3 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 13 | . . . . . 13 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 40 | . . . . 40 40 Highest-Rated Ally 16 | . . . . 16 16 Total Orders . | . . . . . . Ally Attacks 19 | . . . . . 19 Total Damage 178 | . . . . . 178 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 2145 | 79 644 635 304 224 259 Spaces Moved 1057 | 42 349 281 182 123 80 Core 3 | 3 . . . . . Treads 1054 | 39 349 281 182 123 80 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 180 160 Average Speed 168 | 152 162 177 163 180 165 Slowest Speed 180 | 160 180 180 180 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 53 64 59 45 11 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 1264 | 53 391 345 188 124 163 Wait 36 | . 6 5 . . 25 Move 1052 | 41 348 280 181 122 80 Hop . | . . . . . . Pick Up 28 | 4 8 4 1 . 11 Fast Attach 13 | 6 1 3 . . 3 Attach 11 | . . 5 1 . 5 Detach 1 | . . . 1 . . Swap 11 | . 5 1 3 . 2 Drop 6 | . 4 . 1 . 1 Fire 80 | . 19 47 . . 14 Melee 20 | . . . . . 20 Ram . | . . . . . . Kick . | . . . . . . Crush 6 | 2 . . . 2 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 407 | -10/Materials | Central database locked down 434 | -10/Materials | Discovered new exit (range 13) 724 | -10/Materials | Entered Mines 803 | -10/Mines | Assembled infested the area 808 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1001 | -10/Mines | Learned location of Zion (-6) 1079 | -10/Mines | Core integrity fell below 50% 1188 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1192 | -10/Mines | Found Prototype Device 1259 | -10/Mines | Discovered new exit (range 15) 1328 | -10/Mines | Lost 3 parts (1u2w) 1353 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1353 | -10/Mines | Discovered new exit (range 5) 1359 | -10/Mines | Entered Exiles 1384 | -10/Exiles | Discovered new exit (range 15) 1403 | -10/Exiles | Met 8R-AWN 1426 | -10/Exiles | Met EX-HEX 1501 | -10/Exiles | Met EX-DEC 1530 | -10/Exiles | Met EX-BIN 1649 | -10/Exiles | Discovered new exit (range 10) 1663 | -10/Exiles | Entered Mines 1788 | -9/Mines | Learned Materials emergency access door positions 1860 | -9/Mines | Discovered new exit (range 5) 1878 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1887 | -9/Mines | Entered Materials 1887 | -8/Materials | Accompanied by 3 allies 1887 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1908 | -8/Materials | Build established: Hauler-Mutant 1958 | -8/Materials | Repaired Lgt. Treads 2146 | -8/Materials | Self-destructed Last Messages --------------- 02116_ Destroyed Hvy. Laser. 02116_ G-50 Soldier system corrupted by crushing effect. 02117_ G-50 Soldier system terminally corrupted. 02117_ Carbon-fiber Leg fried. 02119_ R-06 Scavenger collects Aluminum Leg. 02122_ Destroyed Lgt. Ion Engine. 02122_ S-10 Pest system corrupted by crushing effect. 02125_ Lgt. Treads destroyed. 02125_ Destroyed Flight Unit. 02125_ S-10 Pest system corrupted by crushing effect. 02126_ S-10 Pest system terminally corrupted. 02126_ Flight Unit fried. 02126_ K-01 Serf collects debris. 02129_ Lgt. Nuclear Core destroyed. 02129_ K-01 Serf collects debris. 02132_ Acquired 52 matter. 02133_ K-01 Serf collects debris. 02136_ G-47 Trooper knocked back. 02136_ K-01 Serf collects debris. 02143_ G-47 Trooper knocked back. 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""#?????? | | ??????????????????????# ????? ** ##??????? | | ??????????????????????# ????? *! #???????? | | ?????????????????????? ?????? #???????? | | ?????????????????????? ???????? #???????? | | ??????????????????????####+?????????""" #???????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EX 25 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonEnhancedClaw Manual? 0 Play Time 00:13:16 Cumulative 644.6 hours Start 2020.10.08 @ 19:56:24 End 2020.10.09 @ 09:34:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 982 Rogue 982 Adventurer 0 Explorer 0 Win Type - Total 62 Types 38/1/8/11/4/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55e1e2ea-e0ad-47f3-9627-1f96ed0d97a0