Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.24 @ 00:32:22 Player: CalmDownMonkey Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (96) 480 Value Destroyed (3619) 3619 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (384) 384 TOTAL SCORE: 7603 Bonus ------- Pacifist 200 High Alert Combat Kills 349 Friendly Fire -165 Cogmind --------- Core Integrity 0/850 Matter 56/300 Energy 100/100 System Corruption 14% Temperature Cool (520) Movement Core (1150) Ox22 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- Coil Gun > --- INVENTORY (24) --- Small Storage Unit Weapon Cycler Microactuators Advanced ECM Suite Recalibrator Shock Rifle Shock Rifle Shock Rifle Pulse Rifle Gatling Laser Force Rifle Phase Cannon Heavy Plasma Cannon Autogun Flak Gun Coil Gun Heavy Machine Gun Bore Cannon Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Small Storage Unit Large Storage Unit Large Storage Unit Energy Well Recalibrator > --- WEAPON ----------- High-powered Shock Rifle Improved EM Pulse Cannon Long-range Missile Launcher Long-range Missile Launcher > --- INVENTORY -------- Micro Nuclear Core Light Treads Light Treads Medium Treads Carbon-fiber Leg Improved Heat Sink Weapon Cycler Microactuators Shock Rifle Shock Rifle Pulse Rifle Gatling Laser Improved Spread Laser Force Rifle Autogun Flak Gun Bore Cannon Katana [Rating: 63] Favorites ----------- Power Enhanced Nuclear Core Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Weapon Shielding Weapon Katana Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . 1 . Utility 3 | . . . 1 1 1 Weapon 2 | . . 1 1 . . Parts Attached 152 | 7 3 11 18 25 88 Power 15 | 1 . 2 3 1 8 Engine 11 | 1 . 2 2 . 6 Core 4 | . . . 1 1 2 Reactor . | . . . . . . Propulsion 43 | 2 . 2 3 6 30 Treads 31 | . . . . 5 26 Leg 11 | 2 . 2 3 1 3 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 25 | 1 1 3 4 6 10 Device 13 | . . 1 4 4 4 Storage 10 | 1 1 2 . 1 5 Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 69 | 3 2 4 8 12 40 Energy Gun 24 | 2 1 4 . 2 15 Energy Cannon 11 | . . . 4 1 6 Ballistic Gun 14 | 1 . . 2 3 8 Ballistic Cannon 5 | . . . 1 2 2 Launcher 7 | . . . . 1 6 Special Weapon 1 | . 1 . . . . Impact Weapon 2 | . . . . 2 . Slashing Weapon 5 | . . . 1 1 3 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . 1 2 3 Parts Lost 59 | . . 1 5 12 41 Power 6 | . . . . 1 5 Propulsion 21 | . . . 1 4 16 Utility 7 | . . . 1 2 4 Weapon 25 | . . 1 3 5 16 Highest Loss Streak 18 | . . 1 3 8 18 Average Slot Usage (%) 89 | . 91 99 88 93 85 Engine 4 | . 14 11 5 . 4 Core 4 | . . . 3 6 5 Treads 13 | . . . . 14 20 Leg 11 | . 28 32 26 12 . Device 9 | . . 8 16 14 5 Storage 16 | . 19 13 9 10 22 Energy Gun 10 | . 25 33 10 6 7 Energy Cannon 3 | . . . . 3 4 Ballistic Gun 3 | . . . 4 4 3 Ballistic Cannon 2 | . . . 4 5 . Launcher 1 | . . . . . 3 Slashing Weapon 2 | . . . 5 4 2 Naked Turns . | . . . . . . Heaviest Build 115 | 11 13 31 41 59 115 Greatest Support 114 | 20 20 33 44 93 114 Greatest Overweight (x) 25 | 1 . . 1 2 25 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 26 | 6 6 10 10 16 26 Average Capacity 14 | 5 6 8 10 12 19 Most Carried 22 | 4 4 10 10 10 22 Average Carried 11 | 1 3 6 9 8 16 Final Capacity 24 | 6 6 10 10 16 24 Final Carried 19 | 3 4 9 10 9 19 Class Distribution -------------------- 38% | Gunner 19% | Mutant 12% | Scavenger-Gunner 9% | Skirmisher 6% | Hauler-Mutant 5% | Scavenger-Mutant 4% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2484 | 181 105 125 217 484 1372 Remotely . | . . . . . . Salvage Created 4119 | . . 237 511 872 2499 Parts 170 | . . 17 23 32 98 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 4 | . . . . . 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 67 | . . 5 9 15 38 Melee 13 | . . . 6 4 3 Guns 22 | . . 4 2 4 12 Cannons 12 | . . . 1 4 7 AOE 15 | . . . . . 15 Classes Destroyed 16 | . . 2 2 8 4 Worker 11 | . . . . 1 10 Builder 2 | . . . . . 2 Tunneler 2 | . . . . 1 1 Hauler 1 | . . . . . 1 Recycler 7 | . . . . 2 5 Mechanic 1 | . . . 1 . . Watcher 4 | . . . . 1 3 Swarmer 5 | . . . . 3 2 Grunt 32 | . . 4 5 6 17 Brawler 3 | . . . . 1 2 Duelist 4 | . . . . 1 3 Protector 2 | . . . . . 2 Sentry 13 | . . 1 3 2 7 Hunter 1 | . . . 1 . . Programmer 6 | . . . . 2 4 Behemoth 1 | . . . . . 1 Thug 1 | . . . . 1 . Best Kill Streak 11 | . . 2 2 4 11 Combat Bots Only 6 | . . 2 2 3 6 Max Kills in Single Turn 6 | . . 1 1 2 6 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 8900 | . . 186 936 1744 6034 Core 1612 | . . 35 176 500 901 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 100 91 68 28 . Volleys Fired 160 | 2 4 12 19 40 83 Largest 4 | 1 1 3 3 4 4 Hottest 240 | 20 100 125 126 196 240 Shots Fired 428 | 2 4 36 37 105 244 Gun 274 | 2 . 36 24 61 151 Cannon 125 | . . . 13 42 70 Launcher 25 | . . . . 2 23 Special 4 | . 4 . . . . Kinetic 173 | 2 . . 22 47 102 Thermal 104 | . 4 . . 44 56 Explosive 25 | . . . . 2 23 Electromagnetic 126 | . . 36 15 12 63 Robot Hit Streak 19 | 1 . 17 8 19 13 Robot Miss Streak 6 | 1 . 4 3 3 6 Penetration Max 1 | . . . . 1 1 Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 330 | 1 . 26 48 93 162 Core Hits 178 | . . 8 18 31 121 Critical Hits 4 | . . . 1 1 2 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 3 | . . . 1 . 2 Melee Attacks 78 | . . . 30 35 13 Impact 30 | . . . . 30 . Slashing 48 | . . . 30 5 13 Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 10996 | 10 . 333 1202 2098 7353 Guns 3228 | 10 . 333 235 693 1957 Cannons 1987 | . . . 200 502 1285 Explosions 3996 | . . . . 166 3830 Melee 1751 | . . . 767 737 247 Ramming 34 | . . . . . 34 Kinetic 2320 | 10 . . 303 592 1415 Thermal 1692 | . . . . 530 1162 Explosive 3645 | . . . . 91 3554 Electromagnetic 1554 | . . 333 132 148 941 Impact 651 | . . . . 651 . Slashing 1100 | . . . 767 86 247 Piercing . | . . . . . . Highest Corruption 14 | . . . . 7 14 Average Corruption 4 | . . . . 4 4 Corruption Purged . | . . . . . . Effects 43 | . . . . 17 26 Message Errors 13 | . . . . 5 8 Matter Fused 5 | . . . . 2 3 Heat Flow Errors 5 | . . . . 1 4 Energy Discharges 3 | . . . . 1 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 7 | . . . . 4 3 Data Loss (major) 2 | . . . . 2 . Misfires 1 | . . . . 1 . Misdirections 1 | . . . . . 1 Targeting Errors 4 | . . . . . 4 Weapon Failures 1 | . . . . 1 . Overload Shots 1 | . . . . . 1 Overflow Damage 258 | . . . 6 113 139 Projectiles 29 | . . . 6 . 23 Explosions 91 | . . . . 7 84 Melee 138 | . . . . 106 32 Knockbacks 9 | . . . 2 5 2 Impact 3 | . . . . 3 . Kinetic 6 | . . . 2 2 2 Secondary . | . . . . . . Self-Inflicted Damage 238 | . . . . 101 137 Shots 7 | . . . . 2 5 Rammed 2 | . . . . . 2 Targets Rammed 3 | . . . . . 3 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 560 | . 26 268 36 560 537 Average Temperature 179 | . 13 95 10 189 204 Received Heat Transfer 1968 | . . 78 369 456 1065 Effects 45 | . . 1 . 14 30 Shutdowns 14 | . . . . 2 12 Energy Bleed 4 | . . 1 . 1 2 Interference 14 | . . . . 6 8 Matter Decay 4 | . . . . 2 2 Short Circuit 4 | . . . . 1 3 Damage (minor) 2 | . . . . 1 1 Damage (core) 3 | . . . . 1 2 Siege Activations . | . . . . . . Robots Corrupted 3 | . . 1 . 1 1 Combat Hostiles 3 | . . 1 . 1 1 Parts Fried 11 | . . 2 . 5 4 Impact Corruptions 5 | . . . . 5 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . 2 2 Heat Transferred 2450 | . . . . 951 1499 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 725 | . . 140 179 328 725 Initial 135 | . . . . 81 135 Average 272 | . . 52 63 192 452 Maximum Alert Level 3 | . . . . 1 3 Low Security (%) 41 | 100 100 100 100 48 3 Level 1 24 | . . . . 51 21 Level 2 33 | . . . . . 74 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 22 | . . 1 1 8 12 Investigation 1 | . . . . 1 . Extermination 6 | . . . . 2 4 Reinforcement 6 | . . 1 1 2 2 Assault 4 | . . . . . 4 Garrison 5 | . . . . 3 2 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 6 | . . . 1 1 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 123 | . 2 9 16 32 64 Peak Tracking Total 7 | . 1 3 6 5 7 Tactical Retreats 9 | . . . 1 8 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 7 | . . . . 2 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 13 | . . . . 5 8 Max in Single Turn 4 | . . . . 4 3 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 5165 | 61 173 405 715 1468 2343 Spaces Moved 2686 | 39 124 272 417 805 1029 Core 18 | 10 . . . 4 4 Treads 1368 | . . . . 408 960 Legs 1240 | 29 124 272 417 393 5 Wheels . | . . . . . . Hover 60 | . . . . . 60 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 100 157 Average Speed 151 | 109 120 120 124 142 184 Slowest Speed 1300 | 120 120 120 150 200 1300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 24 | 4 28 20 34 30 30 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 4 | . 4 . . . . Terrain Destroyed 284 | . 4 . 3 54 223 Melee . | . . . . . . Projectile 23 | . 4 . 3 3 13 AOE 261 | . . . . 51 210 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3323 | 52 135 326 536 990 1284 Wait 112 | . . 13 24 65 10 Move 2681 | 38 123 271 416 804 1029 Hop . | . . . . . . Pick Up 86 | 5 3 9 14 15 40 Fast Attach 30 | 4 1 2 2 5 16 Attach 64 | 2 . 2 10 10 40 Detach 14 | . . . 4 . 10 Swap 58 | 1 2 7 6 10 32 Drop 38 | . 2 10 11 6 9 Fire 160 | 2 4 12 19 40 83 Melee 77 | . . . 30 35 12 Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . . . . 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 13) 218 | -10/Materials | Discovered new exit (range 15) 235 | -10/Materials | Entered another Materials area 235 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 543 | -9/Materials | Build established: Gunner 585 | -9/Materials | Discovered new exit (range 10) 640 | -9/Materials | Entered another Materials area 640 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 979 | -8/Materials | Lost 3 parts (3w) 1314 | -8/Materials | Discovered new exit (range 9) 1355 | -8/Materials | Entered Factory 1355 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1852 | -7/Factory | Garrison activated, responded to threat 1877 | -7/Factory | Build established: Skirmisher 2075 | -7/Factory | Lost 8 parts (1p3n4w) 2139 | -7/Factory | Core integrity fell below 50% 2464 | -7/Factory | Build established: Gunner 2804 | -7/Factory | Discovered new exit (range 12) 2823 | -7/Factory | Entered another Factory area 2823 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3023 | -6/Factory | Discovered new exit (range 16) 3075 | -6/Factory | Garrison activated, responded to threat 3393 | -6/Factory | Lost 4 parts (2n2w) 3873 | -6/Factory | First assault squad dispatched 4118 | -6/Factory | Lost 8 parts (3n1u4w) 4349 | -6/Factory | Build established: Scavenger-Gunner 4390 | -6/Factory | Garrison activated, responded to threat 4698 | -6/Factory | Spotted B-75 Beast 4758 | -6/Factory | Core integrity fell below 50% 4766 | -6/Factory | Destroyed B-75 Beast 4782 | -6/Factory | Crushed by falling debris 4782 | -6/Factory | System corruption reached 10% 4813 | -6/Factory | Lost 18 parts (2p8n2u6w) 5144 | -6/Factory | Core integrity fell below 20% 5167 | -6/Factory | Core destroyed Last Messages --------------- 05151_ Mic. Nuclear Core destroyed. 05153_ System corrupted: Coil Gun targeting data glitched. 05153_ Slug penetrates Wall. 05156_ Slug penetrates P-60 Hacker. 05156_ Coil Gun destroyed. 05159_ Overheating: Energy bleed (-25). 05160_ Coil Gun destroyed. 05160_ Destroyed Lgt. Angular Momentum Engine. 05161_ Overheating: System interference. 05161_ Coil Gun temporarily disabled. 05163_ Slug penetrates P-60 Hacker. 05163_ P-60 Hacker suffers critical hit. 05163_ Destroyed Shock Rifle. 05164_ System corrupted: Heat flow error (+152). 05165_ Slug penetrates P-60 Hacker. 05165_ P-60 Hacker destroyed. 05166_ Overheating: Matter decay (-14). 05166_ Coil Gun destroyed. 05167_ Overheating: Core damaged (-153). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ############################?????????????????????? | | #?????????????????????? | | #?????????????????????? | | " """"" """ @ #?????????????????????? | | T """"" """ ????????????????? | | " """ """ ##???????????????? | | #????????????????? | | "" """"" """"" """"" #????????????????? | | " "" """"" """"" """""gg #????????????????? | | "" """ """ """ g %* #????????????????? | | = #????????????????? | | g m #????????????????? | | ^^ #????????????????? | | ? % ^ #????????????????? | | ? ?? ! #????????????????? | | #######?? ?? %s%%#????????????????? | | ????????? ?? ! * ????????????????? | | ????????? ??? ??? ???????????????????? | | ???????????????????????#### ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 30 Energy Capacity 1300 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Loot Pinata Please Form A Line Remodeling Serviceable Loadout Significant Disruption System Compromised Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed cunthole Manual? 1 Play Time 01:50:38 Cumulative 9.0 hours Start 2021.12.23 @ 22:15:39 End 2021.12.24 @ 00:32:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 11 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93ba0e57-d873-45bf-af28-4dc482819bc5