Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.03 @ 02:54:48

Player: g-man

Result: Destroyed by C-57 Dissector with Dual-blade Saw

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (11)       2200
Robots Destroyed (38)      190
Value Destroyed (628)      628
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (205)                205
              TOTAL SCORE: 7363

 Bonus
-------
Follower Combat Kills      205

 Cogmind 
---------
Core Integrity             0/1450
Matter                     81/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Particle Reactor
   Layered Medium Armor Plating
  Improved Component Analysis Suite

 Peak State 
------------
>            --- POWER ------------
       Light Deuterium Engine
       Light Neutrino Core
>            --- PROPULSION -------
             Linear Gravjet
             Linear Gravjet
             Field Propulsion Drive
             Field Propulsion Drive
             Field Propulsion Drive
    Advanced Surge Thruster
    Advanced Surge Thruster
>            --- UTILITY ----------
      Medium Storage Unit
    Advanced Weight Redist. System
    Advanced Trap Scanner
    Enhanced Optical Array
  Long-range Sensor Array
    Advanced Signal Interpreter
             Terrain Scanner
    Advanced Terrain Scan Processor
    Advanced Force Field
>            --- WEAPON -----------
             Katana
>            --- INVENTORY --------
             Fission Core
    Advanced Sensor Array
             Seismic Detector
    Advanced ECM Suite
     Layered Medium Armor Plating
    Advanced Component Analysis Suite
    Advanced Component Analysis Suite
    Advanced Field Recycling Unit
             Hardcell Cannon
       Heavy Mace
[Rating: 103]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Field Propulsion Drive
  Leg                      Aluminum Leg
  Hover Unit               Linear Gravjet
  Flight Unit              Field Propulsion Drive
Utility                    Medium Storage Unit
  Device                   Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Katana
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Impact Weapon            Heavy Mace
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  -2  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac Ext Fac Fac Res Res 
Slots Evolved              16   | .   .   2   .   2   2   2   .   2   2   2   2   
  Power                    2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Propulsion               6    | .   .   1   .   1   1   .   .   .   .   2   1   
  Utility                  8    | .   .   1   .   1   1   1   .   2   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             142  | 6   8   31  11  7   4   6   2   15  27  10  15  
  Power                    19   | 1   1   3   3   1   .   1   .   1   2   3   3   
    Engine                 12   | 1   1   3   3   1   .   1   .   1   .   1   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   2   2   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               31   | 2   1   5   .   2   2   1   1   6   8   2   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | 2   1   1   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Flight                 25   | .   .   4   .   2   2   1   1   6   8   .   1   
  Utility                  67   | 1   2   17  2   3   2   4   1   8   16  5   6   
    Device                 48   | .   2   8   2   2   2   4   1   5   12  5   5   
    Storage                6    | 1   .   3   .   .   .   .   .   .   2   .   .   
    Processor              4    | .   .   1   .   .   .   .   .   2   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             8    | .   .   5   .   1   .   .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   4   6   6   1   .   .   .   .   1   .   5   
    Energy Gun             6    | .   3   3   .   .   .   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   5   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 2   1   3   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   .   .   .   .   .   5   
    Slashing Weapon        3    | .   .   .   1   1   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   1   .   1   .   .   .   1   .   .   
Parts Lost                 28   | .   .   1   .   .   .   .   1   1   8   10  7   
  Power                    4    | .   .   .   .   .   .   .   .   1   1   2   .   
  Propulsion               11   | .   .   .   .   .   .   .   1   .   3   5   2   
  Utility                  11   | .   .   .   .   .   .   .   .   .   4   2   5   
  Weapon                   2    | .   .   1   .   .   .   .   .   .   .   1   .   
  Highest Loss Streak      9    | .   .   1   .   .   .   .   1   1   4   9   7   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   92  99  91  89  88  93  93  93  91  84  41  
  Engine                   9    | .   14  11  11  9   7   13  13  10  8   2   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   5   4   .   
  Leg                      8    | .   28  17  .   .   .   .   .   .   .   .   .   
  Flight                   18   | .   .   15  33  35  35  33  33  29  26  22  6   
  Device                   18   | .   7   10  19  27  29  33  33  38  23  21  13  
  Storage                  8    | .   14  11  11  9   7   6   6   5   5   4   3   
  Processor                6    | .   .   7   2   .   .   .   .   1   14  14  11  
  Energy Gun               2    | .   6   8   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   20  13  7   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   5   9   7   6   6   5   5   4   .   
Naked Turns                26   | .   .   .   .   .   .   .   .   .   .   .   26  
Heaviest Build             46   | 13  15  26  21  22  20  26  26  28  44  46  34  
  Greatest Support         44   | 20  20  30  21  25  30  31  31  41  44  42  31  
  Greatest Overweight (x)  5    | .   .   5   .   .   .   .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  10  10  10  10  10  10  15  10  10  
  Average Capacity         9    | 6   8   9   10  10  10  10  10  10  10  10  9   
  Most Carried             10   | 2   8   10  10  10  10  10  10  10  10  10  10  
  Average Carried          8    | 1   5   8   9   9   8   9   9   9   9   9   8   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 2   8   10  10  10  9   10  9   9   8   9   3   

 Class Distribution 
--------------------
 38% | Mutant
 16% | Ninja
 12% | Scout
  9% | Infiltrator-Ninja
  7% | Sprinter
  6% | Scavenger-Mutant
  5% | Assassin

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
            Mutant | -9/Storage
          Sprinter | -8/Materials
          Sprinter | -7/Factory
             Ninja | -6/Factory
             Ninja | -6/Extension
             Ninja | -5/Factory
 Infiltrator-Ninja | -4/Factory
          Assassin | -3/Research
             Scout | -2/Research

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  -2  
-----------                Run  | Jun Mat Mat Sto Mat Fac Fac Ext Fac Fac Res Res 
Matter Collected           1619 | 217 68  455 393 70  .   .   6   .   393 .   17  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1487 | .   147 824 157 .   .   .   .   .   342 .   17  
  Parts                    86   | .   12  56  7   .   .   .   .   .   10  .   1   
Haulers Intercepted        8    | .   .   3   3   .   .   .   .   .   2   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   1   .   .   
Parts Field Recycled       1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieved Matter         21   | .   .   .   .   .   .   .   .   .   .   21  .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  -2  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac Ext Fac Fac Res Res 
Combat Hostiles Destroyed  23   | .   5   18  .   .   .   .   .   .   .   .   .   
  Guns                     23   | .   5   18  .   .   .   .   .   .   .   .   .   
Classes Destroyed          9    | .   3   4   .   .   .   .   .   .   .   .   2   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   8    | .   .   3   3   .   .   .   .   .   2   .   .   
  Recycler                 2    | .   .   1   .   .   .   .   .   .   1   .   .   
  Watcher                  2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  13   | .   3   10  .   .   .   .   .   .   .   .   .   
  Grunt                    5    | .   2   3   .   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   5   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   3   5   1   .   .   .   .   .   1   .   1   
  Combat Bots Only         5    | .   3   5   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   2    | .   1   2   1   .   .   .   .   .   1   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -5   -4   -3   -2   
--------                   Run  | Jun  Mat  Mat  Sto  Mat  Fac  Fac  Ext  Fac  Fac  Res  Res  
Damage Taken               4588 | .    158  622  56   .    .    .    159  28   938  753  1874 
  Core                     1964 | .    31   119  13   .    .    .    32   .    129  168  1472 
  Absorbed by Shields      42   | .    .    .    .    .    .    .    .    .    42   .    .    
Core Remaining (%)         91   | 100  87   .    67   100  100  .    96   100  88   87   .    
Volleys Fired              88   | .    19   56   13   .    .    .    .    .    .    .    .    
  Largest                  2    | .    2    2    2    .    .    .    .    .    .    .    .    
  Hottest                  88   | .    60   79   88   .    .    .    .    .    .    .    .    
Shots Fired                163  | .    38   104  21   .    .    .    .    .    .    .    .    
  Gun                      158  | .    38   104  16   .    .    .    .    .    .    .    .    
  Cannon                   5    | .    .    .    5    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  116  | .    27   73   16   .    .    .    .    .    .    .    .    
  Thermal                  24   | .    .    19   5    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          23   | .    11   12   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    6    10   7    .    .    .    .    .    .    .    .    
  Robot Miss Streak        5    | .    5    5    4    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    3    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           116  | .    21   67   14   .    .    .    .    .    12   .    2    
  Core Hits                53   | .    10   32   4    .    .    .    .    .    4    .    3    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    .    .    .    .    1    .    1    
    Smash                  1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Sever                  1    | .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              38   | .    .    .    8    .    1    .    .    .    17   4    8    
  Impact                   8    | .    .    .    .    .    .    .    .    .    .    .    8    
  Slashing                 30   | .    .    .    8    .    1    .    .    .    17   4    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    .    .    .    .    5    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2305 | .    309  1011 231  .    .    .    .    .    624  .    130  
  Guns                     1370 | .    267  975  128  .    .    .    .    .    .    .    .    
  Cannons                  103  | .    .    .    103  .    .    .    .    .    .    .    .    
  Explosions               78   | .    42   36   .    .    .    .    .    .    .    .    .    
  Melee                    741  | .    .    .    .    .    .    .    .    .    624  .    117  
  Ramming                  13   | .    .    .    .    .    .    .    .    .    .    .    13   
  Kinetic                  1038 | .    196  714  128  .    .    .    .    .    .    .    .    
  Thermal                  340  | .    42   195  103  .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          173  | .    71   102  .    .    .    .    .    .    .    .    .    
  Impact                   117  | .    .    .    .    .    .    .    .    .    .    .    117  
  Slashing                 624  | .    .    .    .    .    .    .    .    .    624  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    6    6    .    .    .    .    .    4    .    1    
  Average Corruption       3    | .    .    3    6    .    .    .    .    .    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  19   | .    .    10   6    .    .    .    .    .    3    .    .    
    Message Errors         4    | .    .    2    1    .    .    .    .    .    1    .    .    
    Matter Fused           7    | .    .    4    2    .    .    .    .    .    1    .    .    
    Heat Flow Errors       4    | .    .    3    1    .    .    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      2    | .    .    .    1    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            101  | .    12   .    .    .    .    .    .    .    36   .    53   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               12   | .    12   .    .    .    .    .    .    .    .    .    .    
  Melee                    89   | .    .    .    .    .    .    .    .    .    36   .    53   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      26   | .    20   .    .    .    .    .    .    .    .    .    6    
  Shots                    1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        322  | .    12   322  118  .    .    2    19   2    169  69   .    
  Average Temperature      59   | .    12   93   44   .    .    1    4    2    59   38   .    
  Received Heat Transfer   264  | .    18   108  6    .    .    .    24   .    45   54   9    
  Effects                  1    | .    .    1    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       3    | .    .    .    .    .    .    .    .    .    .    .    3    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         692  | .    50   457  185  .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  -2  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac Ext Fac Fac Res Res 
Peak Influence             521  | .   140 368 521 245 111 134 92  81  167 116 135 
  Initial                  219  | .   .   16  155 219 111 44  65  44  39  72  29  
  Average                  109  | .   41  175 280 229 107 78  65  53  96  78  60  
Maximum Alert Level        2    | .   .   1   2   1   .   .   .   .   .   .   .   
  Low Security (%)         85   | 100 100 64  52  .   100 100 100 100 100 100 100 
  Level 1                  13   | .   .   35  21  100 .   .   .   .   .   .   .   
  Level 2                  1    | .   .   .   25  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   .   3   .   1   .   .   1   5   .   2   
  Investigation            3    | .   .   .   1   .   1   .   .   1   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Reinforcement            9    | .   2   .   2   .   .   .   .   .   3   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  -2  
---------                  Run  | Jun Mat Mat Sto Mat Fac Fac Ext Fac Fac Res Res 
Distress Signals           7    | .   2   1   2   .   .   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              138  | .   13  23  19  2   3   4   4   1   39  12  18  
  Peak Tracking Total      16   | .   4   6   11  1   3   3   5   2   15  12  16  
  Tactical Retreats        13   | .   .   .   3   .   .   .   .   .   6   1   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  -2  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac Ext Fac Fac Res Res 
Traps Triggered            9    | .   1   1   1   .   .   1   .   1   3   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  -2  
----------                 Run  | Jun Mat Mat Sto Mat Fac Fac Ext Fac Fac Res Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  -2  
---------                  Run  | Jun Mat Mat Sto Mat Fac Fac Ext Fac Fac Res Res 
Machines Accessed          13   | .   1   .   1   2   1   .   1   4   2   .   1   
  Terminals                9    | .   1   .   1   2   .   .   1   2   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   1   1   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                20   | .   1   .   1   3   3   .   2   7   2   .   1   
  Successful               11   | .   .   .   1   1   2   .   1   4   2   .   .   
  Failed                   9    | .   1   .   .   2   1   .   1   3   .   .   1   
    Catastrophic           2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                11   | .   1   .   1   3   .   .   2   2   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   3   1   .   .   
  Scanalyzers              5    | .   .   .   .   .   3   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   .   1   1   .   .   1   2   1   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 4    | .   .   .   .   .   2   .   .   2   .   .   .   
  Insert Component         3    | .   .   .   .   .   2   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   1   .   1   .   .   1   1   .   1   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  -2  
------------               Run  | Jun Mat Mat Sto Mat Fac Fac Ext Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  -2  
--------                   Run  | Jun Mat Mat Sto Mat Fac Fac Ext Fac Fac Res Res 
Total Allies               10   | .   .   .   10  .   .   .   .   .   .   .   .   
  Largest Group            10   | .   .   .   10  3   1   .   .   .   .   .   .   
  Highest-Rated Group      88   | .   .   .   88  24  8   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  8   8   .   .   .   .   .   .   
Total Orders               4    | .   .   .   3   1   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  GUARD                    3    | .   .   .   2   1   .   .   .   .   .   .   .   
Ally Attacks               53   | .   .   .   49  4   .   .   .   .   .   .   .   
  Total Damage             551  | .   .   .   508 43  .   .   .   .   .   .   .   
  Kills                    9    | .   .   .   8   1   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  -2  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac Ext Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -5   -4   -3   -2   
-------------              Run  | Jun  Mat  Mat  Sto  Mat  Fac  Fac  Ext  Fac  Fac  Res  Res  
Turns Passed               3327 | 65   605  608  225  172  67   217  30   226  509  303  300  
Spaces Moved               4549 | 49   425  308  340  238  138  346  97   491  1073 575  469  
  Core                     46   | 10   .    .    .    .    .    .    .    .    .    .    36   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     575  | 39   425  111  .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    5    | .    .    .    .    .    .    .    .    .    .    5    .    
  Flight                   3923 | .    .    197  340  238  138  346  97   491  1073 570  433  
  Fastest Speed            15   | 50   120  34   34   31   28   28   28   28   25   15   39   
  Average Speed            44   | 105  120  67   34   31   28   28   28   29   33   33   43   
  Slowest Speed            410  | 120  120  410  34   34   31   28   28   33   116  125  125  
  Overloaded Moves         9    | .    .    .    .    .    .    .    .    .    .    9    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            27   | .    .    2    .    .    .    .    .    .    5    19   1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 4    72   45   57   18   3    10   26   7    26   18   23   
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 21   | .    .    .    8    .    1    .    .    .    4    4    4    
Terrain Destroyed          30   | .    3    6    8    .    1    .    .    .    4    4    4    
  Melee                    21   | .    .    .    8    .    1    .    .    .    4    4    4    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      9    | .    3    6    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -5   -4   -3   -2   
---------                  Run  | Jun  Mat  Mat  Sto  Mat  Fac  Fac  Ext  Fac  Fac  Res  Res  
Total                      5614 | 62   482  599  412  337  165  467  98   573  1198 665  556  
  Wait                     567  | .    17   158  30   77   13   81   .    41   32   81   37   
  Move                     4487 | 48   424  303  339  237  137  345  96   490  1062 539  467  
  Hop                      24   | .    .    2    .    .    .    .    .    .    5    16   1    
  Pick Up                  128  | 8    12   27   3    9    5    10   .    13   22   9    10   
  Fast Attach              5    | .    .    .    1    .    .    .    .    .    3    1    .    
  Attach                   65   | 6    4    4    4    3    4    3    1    4    10   8    14   
  Detach                   19   | .    .    .    4    .    1    .    .    1    3    2    8    
  Swap                     72   | .    4    27   6    4    .    3    1    11   14   1    1    
  Drop                     89   | .    2    22   4    7    4    7    .    13   19   4    7    
  Fire                     88   | .    19   56   13   .    .    .    .    .    .    .    .    
  Melee                    38   | .    .    .    8    .    1    .    .    .    17   4    8    
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            29   | .    .    .    .    .    .    18   .    .    11   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-6/Extension
-5/Factory
-4/Factory (discovered 3 exits: *Res / *Upp / *Arm)
-3/Research
-2/Research

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 14)
   66 | -11/Junkyard  | Entered Materials
  311 | -10/Materials | Build established: Mutant
  323 | -10/Materials | Discovered new exit (range 16)
  633 | -10/Materials | Discovered new exit (range 10)
  671 | -10/Materials | Entered another Materials area
  671 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1216 | -9/Materials  | Discovered new exit (range 12)
 1279 | -9/Materials  | Entered Storage
 1428 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1468 | -9/Storage    | Discovered new exit (range 16)
 1504 | -9/Storage    | Entered Materials
 1504 | -8/Materials  | Accompanied by 3 allies
 1504 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1643 | -8/Materials  | Discovered new exit (range 4)
 1676 | -8/Materials  | Entered Factory
 1676 | -7/Factory    | Accompanied by 1 ally
 1676 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1742 | -7/Factory    | Discovered new exit (range 6)
 1743 | -7/Factory    | Entered another Factory area
 1743 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 1775 | -6/Factory    | Spotted B-75 Beast
 1957 | -6/Factory    | Discovered new exit (range 13)
 1960 | -6/Factory    | Entered Extension
 1982 | -6/Extension  | Spotted B-75 Beast
 1986 | -6/Extension  | Spotted B-75 Beast
 1989 | -6/Extension  | Discovered new exit (range 3)
 1990 | -6/Extension  | Entered Factory
 1990 | -5/Factory    | Evolved 2 slots: Utility x2
 2010 | -5/Factory    | Discovered new exit (range 5)
 2046 | -5/Factory    | Build established: Ninja
 2216 | -5/Factory    | Identified exit to Factory
 2216 | -5/Factory    | Entered another Factory area
 2216 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 2332 | -4/Factory    | Discovered new exit (range 15)
 2337 | -4/Factory    | Identified exit to Upper Caves
 2568 | -4/Factory    | Discovered new exit (range 18)
 2584 | -4/Factory    | Identified exit to Armory
 2652 | -4/Factory    | Lost 4 parts (1p1n2u)
 2713 | -4/Factory    | Discovered new exit (range 12)
 2716 | -4/Factory    | Identified exit to Research
 2725 | -4/Factory    | Entered Research
 2725 | -3/Research   | Evolved 2 slots: Propulsion x2
 2921 | -3/Research   | Spotted B-86 Titan
 3006 | -3/Research   | Discovered new exit (range 22)
 3028 | -3/Research   | Identified exit to Research
 3028 | -3/Research   | Entered another Research area
 3028 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 3059 | -2/Research   | Lost 9 parts (2p5n1u1w)
 3267 | -2/Research   | Spotted B-90 Cyclops
 3302 | -2/Research   | Released all parts (4)
 3309 | -2/Research   | Core integrity fell below 50%
 3317 | -2/Research   | Core integrity fell below 20%
 3328 | -2/Research   | Destroyed by C-57 Dissector with Dual-blade Saw

 Last Messages 
---------------
03304_ Slug penetrates Wall.
03305_ Slammed into C-57 Dissector.
03305_ Slug penetrates Wall.
03306_ Slammed into C-57 Dissector.
03306_ Slug penetrates Wall.
03308_ Slug penetrates Door.
03308_ Slug penetrates Wall.
03308_ Slug penetrates Meson Extractor.
03309_ Penetrated by Slug.
03310_ Knocked back. <x2>
03310_ H-88 Terminator knocked back.
03310_ P-80 Master resets C-57 Dissector, system corruption cleaned.
03310_ Knocked back.
03311_ Penetrated by Slug.
03312_ Slug penetrates Wall.
03312_ Penetrated by Slug.
03319_ Slug penetrates Wall.
03319_ Slug penetrates Meson Extractor.
03320_ P-80 Master resets O-24 Administrator, system corruption cleaned.
03320_ Slug penetrates Wall. <x3>

 Map 
-----
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|     #        #    #     ! #       #    #?????????? |
|     #        #    #       #       #    #?????????? |
| ""  #       ?#    #       #       #    #?????????? |
| ""  #       ?#    #    !  #       #    #?????????? |
| ""  #######??#    #    !  #]      #    #?????????? |
| ""  #????????#    #       #       #    ########### |
| ""  #????????#    /       #       #    #  """      |
|     #????????#    #       # !     #    #  "T"      |
|     #????????#    #       #??     #    #           |
| ###+##########    #############+###    #           |
|                                        #           |
|                                        #           |
|                                        +           |
|    """   *                             #    """""" |
|    """    #######+#############+###    #    """""" |
|    """    #?????????????#  ! ]    #    #    """""" |
|           #?????????????#         #    #           |
|            ?????????????#    """  #    #           |
|     !      #????????????#    """  #    ######+#### |
|            +????????????#    """  #    #         * |
|     ########????????????#         #    +           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          36
Energy Capacity            390
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         14
Terrain Scan Density       210
ECM Strength               2
Cloak Strength             2
Additional Mass Support    9
Armor Coverage             225
Resistance: TH             25
Evasion (%)                72
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Flight Unit | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Cya!
Part-time Excavator
Respectable Loadout
Slippery One
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              SurveybotMeleeLauncher
  Manual?         0
Play Time         02:32:43
  Cumulative      16.1 hours
  Start           2024.02.02 @ 21:07:10
  End             2024.02.03 @ 02:54:48
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           4
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          24
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: becf2c84-b313-4b6c-b1af-30abd7c7f76e