Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.19 @ 10:50:24 Player: Lazz Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (59) 295 Value Destroyed (2595) 2595 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1385) 1385 TOTAL SCORE: 11095 Bonus ------- High Alert Combat Kills 50 Follower Combat Kills 1182 Met Imprinter 300 Was Imprinted 300 Friendly Fire -447 Cogmind --------- Core Integrity 0/1300 Matter 177/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Medium Treads Improved Terrain Scanner Thermal Shield Mini Drone Bay (3/3) Plasma Cutter Peak State ------------ > --- POWER ------------ Reinforced Fission Core Zionite Light DM Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Heavy Shield Leg Centrium Wheel > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Precision Energy Filter Improved Focal Shield Improved Force Field > --- WEAPON ----------- Heavy Wave Gun Heavy Phase Cannon > --- INVENTORY -------- Flexi-carbon Leg Improved VSS Leg Particle Charger Thermal Shield Mini Drone Bay Hacking Drone Bay Plasma Cutter Power Sword [Rating: 123] Favorites ----------- Power Reinforced Fission Core Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Zionite Light DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Centrium Wheel Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Bore Cannon Launcher Missile Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Power Sword Build | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Slots Evolved 14 | . . . . 4 2 2 . . . . 2 . . 2 2 . Power 2 | . . . . . 1 . . . . . . . . . 1 . Propulsion 3 | . . . . 2 . . . . . . . . . 1 . . Utility 9 | . . . . 2 1 2 . . . . 2 . . 1 1 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 103 | 6 1 4 1 17 7 3 6 2 3 11 9 1 8 7 15 2 Power 16 | 1 . . 1 2 . 1 2 . . 2 2 . 1 1 3 . Engine 4 | 1 . . 1 . . . 1 . . 1 . . . . . . Core 8 | . . . . 2 . 1 1 . . 1 2 . 1 . . . Reactor 4 | . . . . . . . . . . . . . . 1 3 . Propulsion 32 | 2 . . . 6 4 . . 1 . 4 3 1 1 2 7 1 Treads 11 | 2 . . . . 4 . . 1 . 3 1 . . . . . Leg 15 | . . . . 5 . . . . . 1 2 1 1 1 4 . Wheel 2 | . . . . 1 . . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . . . 3 1 Utility 34 | 1 1 1 . 4 3 2 3 1 1 3 4 . 3 3 4 . Device 26 | . . 1 . 3 2 1 3 . 1 2 4 . 2 3 4 . Storage 3 | 1 1 . . . . . . 1 . . . . . . . . Processor 4 | . . . . 1 1 . . . . 1 . . 1 . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 1 | . . . . . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 21 | 2 . 3 . 5 . . 1 . 2 2 . . 3 1 1 1 Energy Gun 9 | 2 . 1 . 2 . . 1 . 1 1 . . . 1 . . Energy Cannon 2 | . . 1 . . . . . . . . . . 1 . . . Ballistic Gun 2 | . . . . 1 . . . . . . . . . . 1 . Ballistic Cannon 2 | . . . . . . . . . . 1 . . 1 . . . Launcher 3 | . . 1 . 2 . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . 1 . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . 2 . 1 . . 3 . . Parts Lost 51 | . . . . 2 . . 3 2 . 9 1 1 . 2 22 9 Power 10 | . . . . 1 . . 1 2 . . . 1 . . 5 . Propulsion 18 | . . . . . . . . . . 5 1 . . . 7 5 Utility 17 | . . . . . . . 2 . . 2 . . . 2 8 3 Weapon 6 | . . . . 1 . . . . . 2 . . . . 2 1 Highest Loss Streak 16 | . . . . 1 . . 2 2 . 2 1 1 . 2 16 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 9 | 1 4 9 9 8 9 10 9 9 10 9 8 10 9 9 6 5 Power . | . . . . . . . . . . . 1 2 . . . . Propulsion . | . . . . . . . . . . . . . . . 1 1 Utility 4 | 1 2 2 3 3 4 5 4 4 4 5 5 6 6 6 3 3 Weapon 2 | . 2 5 5 3 4 4 4 4 4 2 1 1 1 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 10 | . . 2 3 1 . . . . . 1 . . 2 . . 1 Power 1 | . . . . . . . . . . . . . 1 . . . Propulsion 1 | . . . . . . . . . . . . . . . . 1 Utility 2 | . . . . 1 . . . . . . . . 1 . . . Weapon 6 | . . 2 3 . . . . . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 86 96 100 94 92 93 99 88 85 79 94 90 92 90 68 40 Engine 2 | . 14 13 14 4 . . 4 1 . . 2 . . . . . Core 4 | . . . . 4 7 12 7 1 . 2 8 7 10 8 2 . Treads 16 | . 28 28 28 13 28 26 26 26 26 14 11 3 . . . . Leg 5 | . . . . 11 1 . . . . 2 8 17 17 15 15 2 Device 19 | . . 11 14 17 16 17 21 22 19 16 25 29 25 25 21 7 Storage 8 | . 15 14 14 9 7 6 6 9 13 9 5 5 5 5 2 . Processor 13 | . . . . 9 13 13 13 13 13 19 17 17 20 18 14 13 Energy Gun 6 | . 28 11 . 3 7 6 6 6 9 9 5 2 1 1 1 . Energy Cannon 3 | . . 11 14 7 7 6 6 5 . . . . . 5 2 . Ballistic Cannon 1 | . . . . . . . . . . 2 5 5 5 3 . . Launcher 1 | . . 4 14 5 . . . . 2 . . . . . . . Peak Build Rating 123 | 6 7 13 14 27 42 54 59 57 55 56 81 83 94 111 123 61 Average Rating 55 | 4 6 12 13 22 41 50 57 49 49 45 69 79 89 102 89 41 On Entrance 46 | . 6 7 13 14 27 42 54 58 49 51 56 81 83 91 107 53 Avg Prop Armor Cover (%) 15 | . . . . 18 17 . . 22 23 5 9 6 . 2 13 9 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 85 | 12 22 28 28 30 28 40 47 43 26 49 62 59 72 85 80 10 Greatest Support 133 | 40 40 40 40 43 112 112 112 112 28 60 63 100 100 105 133 26 Greatest Overweight (x) 7 | 1 . . . 2 . . . . . 7 1 . . . 2 . Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 10 10 10 10 7 5 Most Carried 10 | 3 8 10 10 10 10 10 10 10 10 10 10 10 10 10 8 5 Average Carried 9 | 1 4 9 9 8 9 10 9 9 9 9 8 10 9 9 6 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 3 8 10 9 10 10 10 9 10 10 7 10 10 10 9 5 5 Class Distribution -------------------- 52% | Scavenger-Mutant 29% | Mutant 9% | Skirmisher 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Skirmisher | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Armory Resources | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Matter Collected 1792 | 260 . 52 38 118 . . 322 66 40 295 211 4 188 133 65 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2588 | 99 . . 143 232 . . 302 427 . 790 301 . 115 . 179 . Parts 115 | 11 . . 14 13 . . 11 11 . 17 20 . 9 . 9 . Haulers Intercepted 1 | . . . . . . . . . . . 1 . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . 9 . . . . 12 . 33 . . . . . . Prevented 8 | . . . . . . . . 3 . 5 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Combat Hostiles Destroyed 48 | . . . 6 6 . . 5 7 . 17 3 . 2 . 2 . Melee 1 | . . . . . . . . . . . . . . . 1 . Guns 11 | . . . . 2 . . 1 3 . 4 1 . . . . . Cannons 18 | . . . 3 1 . . 3 2 . 4 2 . 2 . 1 . AOE 16 | . . . 3 3 . . . 2 . 8 . . . . . . Classes Destroyed 17 | 2 . . 2 3 . . 2 2 . 4 1 . . . 1 . Worker 3 | . . . . . . . . . . . 3 . . . . . Tunneler 4 | 3 . . . . . . . . . . . . 1 . . . Hauler 1 | . . . . . . . . . . . 1 . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . . Swarmer 5 | . . . 3 . . . . . . 2 . . . . . . Grunt 16 | . . . . 4 . . . 4 . 8 . . . . . . Brawler 4 | . . . . . . . . 1 . 3 . . . . . . Duelist 3 | . . . . 1 . . . 1 . 1 . . . . . . Protector 1 | . . . . . . . . . . 1 . . . . . . Sentry 3 | . . . . 1 . . . 1 . . . . . . 1 . Specialist 1 | . . . . . . . . . . . . . . . 1 . Hunter 2 | . . . . . . . 1 . . . 1 . . . . . Programmer 5 | . . . . . . . . . . 1 2 . 2 . . . Behemoth 1 | . . . . . . . . . . 1 . . . . . . Subdweller 3 | . . . 3 . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . 1 . . . . . . . . Thug 1 | . . . . . . . 1 . . . . . . . . . Fireman 3 | . . . . . . . 3 . . . . . . . . . Mutant 2 | . . . . . . . . . . 2 . . . . . . Best Kill Streak 6 | 3 . . 3 4 . . 2 4 . 6 5 . 2 . 1 . Combat Bots Only 6 | . . . 3 4 . . 2 4 . 6 2 . 2 . 1 . Max Kills in Single Turn 7 | 1 . . 2 2 . . 1 2 . 7 1 . 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 5 | . . . 2 2 . . . 1 . 5 . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Hostile Shots Fired 610 | . . . 16 33 49 . 58 74 . 79 11 1 6 42 139 102 Missed 212 | . . . 6 13 20 . 8 38 . 18 5 . . 16 38 50 Hits 398 | . . . 10 20 29 . 50 36 . 61 6 1 6 26 101 52 Melee 6 | . . . . . . . . . . 2 . 1 . . . 3 Projectile 392 | . . . 10 20 29 . 50 36 . 59 6 . 6 26 101 49 Critical Strikes 18 | . . . . . . . 4 . . 6 . 1 2 2 . 3 Part Disruptions 4 | . . . . . . . 3 . . . . . . . 1 . Damage Taken 8023 | . 32 . 162 351 290 . 650 303 . 1275 89 53 126 761 2782 1149 Core 1912 | . . . 48 12 84 . 37 52 . 202 . . 41 118 483 835 Absorbed by Shields 241 | . . . . . . . . . . . . . . 117 124 . Ignored by Resistances 276 | . . . . . . . 107 52 . 7 26 . . 63 21 . Core Remaining (%) 87 | 100 . . 80 97 88 . . . . 65 . . 95 89 . . Volleys Fired 205 | 11 6 . 15 23 9 . 21 24 . 25 19 8 10 21 13 . Largest 2 | 2 2 . 1 2 1 . 2 2 . 2 2 2 2 2 1 . Hottest 178 | 80 80 . 75 138 75 . 150 150 . 144 117 117 99 178 90 . Shots Fired 313 | 22 12 . 15 32 9 . 41 38 . 45 36 11 13 26 13 . Gun 145 | 22 12 . . 10 . . 21 24 . 30 17 4 . 5 . . Cannon 154 | . . . 13 18 9 . 20 12 . 9 19 7 13 21 13 . Launcher 11 | . . . 2 4 . . . 2 . 3 . . . . . . Special 3 | . . . . . . . . . . 3 . . . . . . Kinetic 48 | . . . . 3 . . . . . 9 19 7 10 . . . Thermal 251 | 22 12 . 13 25 9 . 41 36 . 30 17 4 3 26 13 . Explosive 14 | . . . 2 4 . . . 2 . 6 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | 4 3 . 11 12 4 . 14 7 . 10 6 4 6 2 6 . Robot Miss Streak 7 | 1 2 . 2 3 2 . 1 2 . 2 2 2 1 7 1 . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . . . . . Shots Hit Robots 204 | 14 6 . 12 22 4 . 33 27 . 32 18 4 5 3 24 . Core Hits 122 | 5 2 . 6 11 1 . 18 18 . 45 9 1 2 . 4 . Critical Kills 8 | . . . . . . . . . . 3 3 . 2 . . . Critical Parts Destroyed 2 | . . . . . . . . . . 2 . . . . . . Critical Strikes 28 | . . . . . . . 2 1 . 14 5 1 2 . 3 . Burn 12 | . . . . . . . 2 1 . 7 2 . . . . . Destroy 12 | . . . . . . . . . . 6 3 1 2 . . . Sever 4 | . . . . . . . . . . 1 . . . . 3 . Melee Attacks 32 | . . . . . . . . . . . . . 8 . 22 2 Impact . | . . . . . . . . . . . . . . . . . Slashing 32 | . . . . . . . . . . . . . 8 . 22 2 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 7218 | 149 64 . 542 695 100 . 504 905 . 2551 367 87 249 71 934 . Guns 1732 | 149 64 . . 132 . . 217 400 . 474 256 40 . . . . Cannons 2091 | . . . 275 350 100 . 287 200 . 169 111 47 81 71 400 . Explosions 2583 | . . . 267 213 . . . 305 . 1798 . . . . . . Melee 702 | . . . . . . . . . . . . . 168 . 534 . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 455 | . . . . 47 . . . . . 169 111 47 81 . . . Thermal 3368 | 149 64 . 275 435 100 . 504 600 . 474 256 40 . 71 400 . Explosive 2583 | . . . 267 213 . . . 305 . 1798 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 812 | . . . . . . . . . . 110 . . 168 . 534 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . 1 . . . . . 2 . . 2 8 18 19 Average Corruption 5 | . . . . 1 . . . . . 1 . . 1 8 14 18 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 40 | . . . . . . . . . . 11 . . 3 4 13 9 Message Errors 11 | . . . . . . . . . . 5 . . . 2 3 1 Matter Fused 9 | . . . . . . . . . . 3 . . 1 . 5 . Heat Flow Errors 3 | . . . . . . . . . . . . . 1 1 1 . Energy Discharges 3 | . . . . . . . . . . 1 . . . . 2 . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . . 1 . . 1 . 1 3 Misfires 1 | . . . . . . . . . . . . . . 1 . . Misdirections 5 | . . . . . . . . . . . . . . . 1 4 Weapon Failures 1 | . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 138 | . . . 22 . . . . . . 16 . . 98 . 2 . Projectiles 12 | . . . . . . . . . . 10 . . . . 2 . Explosions 28 | . . . 22 . . . . . . 6 . . . . . . Melee 98 | . . . . . . . . . . . . . 98 . . . Knockbacks 2 | . . . . . . . . . . 1 1 . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 1 1 . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 43 | . . . . 43 . . . . . . . . . . . . Shots 2 | . . . . 2 . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 362 | 72 54 . 3 269 . . 227 61 . 120 48 . 122 303 362 . Average Temperature 65 | 28 29 . 3 115 . . 83 28 . 33 15 . 78 118 121 . Received Heat Transfer 1597 | . . . 12 171 117 . 688 141 . 307 . . . 40 94 27 Effects 4 | . . . . 1 . . . . . . . . . 3 . . Interference 4 | . . . . 1 . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 . . 1 . . . . . . Combat Hostiles 2 | . . . . . . . 1 . . 1 . . . . . . Parts Melted 9 | . . . 1 . . . 2 2 . 3 1 . . . . . Heat Transferred 6641 | 350 150 . 407 703 148 . 1369 1073 . 1257 629 74 . 74 407 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Maximum Alert Level 2 | . . . . . . . . . . . 2 . . 1 . . Low Security (%) 87 | 100 100 100 . 100 100 100 . . . . . 100 100 76 100 100 Level 1 6 | . . . . . . . . . . . 38 . . 23 . . Level 2 6 | . . . . . . . . . . . 61 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 503 | 10 . . . 156 48 . . . . . 503 120 63 275 105 37 Initial 369 | . . . . 26 48 . . . . . 369 120 . 17 105 5 Average 69 | 1 . . . 79 10 . . . . . 424 57 8 95 37 2 Influence Increases 2902 | 20 . . 70 234 45 . 30 150 . 934 480 8 155 436 291 49 Destroy 0b10 Robot/C 1520 | . . . 60 120 . . 20 140 . 620 180 . 80 180 120 . Destroy 0b10 Robot/NC 95 | 20 . . . . . . . . . 15 55 . 5 . . . Destroy Leader 220 | . . . 10 30 . . 10 10 . 50 40 . 20 30 20 . Allied During Kill 401 | . . . . . . . . . . 234 26 . 13 100 28 . Disable Machine 120 | . . . . 15 30 . . . . . 15 . 15 45 . . Destroy Structure 171 | . . . . 39 . . . . . . 14 8 22 66 18 4 Advance Influence 150 | . . . . . . . . . . . 150 . . . . . Partial Spotted 30 | . . . . . . . . . . . . . . . 30 . Lose Combat Pursuer 195 | . . . . 30 15 . . . . 15 . . . 15 75 45 Influence Decreases 2902 | 20 . . 20 177 152 . 30 84 66 586 483 353 118 271 482 60 Entered New Map 626 | . . . . 24 59 . . . 66 . 129 225 . 20 97 6 Time Decay 1478 | 20 . . 20 137 93 . 30 64 . 394 214 108 118 131 142 7 Lost Part 295 | . . . . 16 . . . 20 . 72 10 10 . 20 100 47 Lost Ally 503 | . . . . . . . . . . 120 130 10 . 100 143 . Squads Dispatched 15 | . 1 . . 1 1 . . . . 1 1 . 3 2 3 2 Investigation 1 | . . . . . . . . . . . . . 1 . . . Extermination 3 | . . . . . . . . . . . . . 1 1 1 . Reinforcement 10 | . 1 . . 1 1 . . . . . 1 . 1 1 2 2 Assault 1 | . . . . . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Distress Signals 4 | . . . . . . . . . . . 3 . . . 1 . Communications Jammed 9 | . . . . . . . . . . . 9 . . . . . Distress Signals 9 | . . . . . . . . . . . 9 . . . . . Times Spotted 129 | . 4 . 6 10 4 . 6 7 . 30 13 5 3 11 13 17 Peak Tracking Total 14 | . 2 . 3 4 4 . 4 4 . 9 5 4 1 5 8 14 Tactical Retreats 10 | . . . . 1 1 . . . . 1 . 3 . 1 2 1 Traps | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Traps Triggered 5 | . 1 1 . 1 . . . . . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Machines Disabled 10 | . . . . 1 2 . . . . 2 1 . 1 3 . . Max in Single Turn 1 | . . . . 1 1 . . . . 1 1 . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Machines Accessed 3 | . . 1 . . . 1 . . . . . . 1 . . . Terminals 1 | . . . . . . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 4 | . . 1 . . . 1 . . . . . . 2 . . . Successful 3 | . . 1 . . . . . . . . . . 2 . . . Failed 1 | . . . . . . 1 . . . . . . . . . . Catastrophic 1 | . . . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 34 | . . . . . . . . . . . . . 20 12 2 . Terminals 1 | . . . . . . 1 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 1 | . . 1 . . . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 2 | . . . . . . 1 . . . . . . 1 . . . Full Trace Events 1 | . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 15 . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . . . . . . . 53 . . . Total Part Build Rating 12 | . . . . . . . . . . . . . 12 . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . 2 3 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Total Allies 28 | . . . . . . . . . 9 2 3 . 5 6 3 . Largest Group 9 | . . . . . . . . . 9 9 2 . 5 7 3 . Highest-Rated Group 525 | . . . . . . . . . 285 285 98 . 265 525 288 . Highest-Rated Ally 103 | . . . . . . . . . 40 49 49 . 70 103 103 . Zionite Dispatches 7 | . . . . . . . . . . . . . 3 3 1 . Heavy 1 | . . . . . . . . . . . . . . 1 . . Light 3 | . . . . . . . . . . . . . 1 1 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . 1 . . Trap Resupply 1 | . . . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . 1 . . . Total Orders 12 | . . . . . . . . . . . 4 . 3 3 1 1 STAY 3 | . . . . . . . . . . . . . 1 2 . . ROAM 1 | . . . . . . . . . . . 1 . . . . . DROP 3 | . . . . . . . . . . . . . 2 1 . . EXPLORE 5 | . . . . . . . . . . . 3 . . . 1 1 Ally Attacks 185 | . . . . . . . . . . 76 43 . 6 41 19 . Total Damage 4961 | . . . . . . . . . . 1382 1094 . 144 1355 986 . Kills 45 | . . . . . . . . . . 17 13 . 2 9 4 . Allies Corrupted 2 | . . . . . . . . . . . 1 . . . 1 . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Active Infowar (turns) 6126 | . . 404 300 178 389 197 630 474 279 808 459 241 1085 515 167 . Optics 239 | . . . . 118 . . . 121 . . . . . . . . Sensors 5123 | . . . . . 314 197 630 450 279 808 459 241 1085 515 145 . Terrain 1343 | . . . . . . . . . . . . . 661 515 167 . Seismic 957 | . . 404 300 178 75 . . . . . . . . . . . Jamming 2602 | . . . . . . . . . . 407 459 241 1085 410 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . 1 1 1 . . . . . . Drone Launches 18 | . . . . . . . . . . . 9 . . . 6 3 Drone Recoveries 4 | . . . . . . . . . . . 3 . . . . 1 Zionite Intel Received 4 | . . . . . . . . . . . . . 3 1 . . Main Access 2 | . . . . . . . . . . . . . 1 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Turns Passed 8599 | 133 106 479 300 331 390 197 779 491 1559 977 459 241 1085 515 412 145 Spaces Moved 4509 | 55 50 215 158 146 202 121 432 197 930 455 181 179 530 318 188 152 Core 53 | 3 . . . . . . . . . 13 . . . . 2 35 Treads 2855 | 52 50 215 158 11 195 121 432 197 930 442 52 . . . . . Legs 1399 | . . . . 49 7 . . . . . 129 179 530 318 186 1 Wheels 86 | . . . . 86 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 116 | . . . . . . . . . . . . . . . . 116 Fastest Speed 40 | 50 160 160 160 110 120 160 160 160 160 160 120 120 116 116 90 40 Average Speed 147 | 155 160 160 160 119 158 160 160 160 160 177 193 122 125 119 117 43 Slowest Speed 400 | 160 160 160 160 260 160 160 160 160 160 400 250 126 126 126 270 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . . 4 Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 30 | 4 21 58 11 18 2 4 61 45 90 55 27 82 13 14 10 10 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 5 | . . . . . . . . . . . . . 5 . . . Known Exits Taken 10 | . . 1 . . 1 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . . . . . Scrap Searched 6 | . . 1 . . . . 2 . 2 1 . . . . . . Spaces Dug 29 | . . . . . . . . . . . 1 2 10 10 4 2 Terrain Destroyed 189 | . . . 30 40 . . 2 19 . 49 6 4 14 18 5 2 Melee 11 | . . . . . . . . . . . . . 6 . 3 2 Projectile 48 | . . . . 5 . . 2 1 . 2 6 4 8 18 2 . AOE 130 | . . . 30 35 . . . 18 . 47 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Arm Total 6072 | 80 64 350 192 271 263 123 479 334 1002 571 254 190 926 426 325 222 Wait 1057 | . 2 121 11 65 38 . 12 107 61 58 11 . 357 73 79 62 Move 4486 | 54 49 214 157 145 201 120 431 196 929 454 181 178 529 317 187 144 Hop 4 | . . . . . . . . . . . . . . . . 4 Pick Up 42 | 9 5 5 3 7 1 . . . 2 2 2 . 4 1 1 . Fast Attach 72 | . 1 4 1 8 6 3 3 1 3 11 6 2 2 5 13 3 Attach 24 | 6 . 1 . 3 1 . 1 1 . 3 . . 2 1 4 1 Detach 9 | . . . . 1 1 . . 1 1 . . . 2 1 1 1 Swap 40 | . . 1 . 8 . . 6 3 1 5 4 . 6 3 3 . Drop 57 | . 1 4 5 11 6 . 5 1 5 2 4 2 6 4 . 1 Fire 205 | 11 6 . 15 23 9 . 21 24 . 25 19 8 10 21 13 . Melee 32 | . . . . . . . . . . . . . 8 . 22 2 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 40 | . . . . . . . . . . 11 25 . . . . 4 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . . . 2 . . . 2 . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Arm / [*Qua]) -3/Armory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 16) 240 | -10/Materials | Entered Mines 248 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 263 | -10/Mines | Met a Derelict bent on vengeance 300 | -10/Mines | Build established: Mutant 429 | -10/Mines | Identified exit to Subcaves 527 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 669 | -10/Mines | Learned 2 Materials zone layouts 719 | -10/Mines | Entered Subcaves 720 | -10/Subcaves | Approached by a straggling Scientist 994 | -10/Subcaves | Discovered new exit (range 14) 1019 | -10/Subcaves | Entered Materials 1019 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1335 | -8/Materials | Discovered new exit (range 11) 1350 | -8/Materials | Entered Factory 1350 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1382 | -7/Factory | Discovered new exit (range 5) 1414 | -7/Factory | Identified exit to Factory 1740 | -7/Factory | Entered another Factory area 1740 | -6/Factory | Evolved 2 slots: Utility x2 1857 | -6/Factory | Discovered new exit (range 12) 1875 | -6/Factory | Identified exit to Factory 1915 | -6/Factory | Discovered new exit (range 7) 1924 | -6/Factory | Identified exit to Lower Caves 1937 | -6/Factory | Entered Lower Caves 1944 | -6/Lower Caves | Ambushed by wild Derelicts 2360 | -6/Lower Caves | Discovered new exit (range 9) 2714 | -6/Lower Caves | Identified exit to Lower Caves 2716 | -6/Lower Caves | Entered another Lower Caves area 2785 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3160 | -6/Lower Caves | Discovered new exit (range 15) 3195 | -6/Lower Caves | Identified exit to Zion 3207 | -6/Lower Caves | Entered Zion 3219 | -6/Zion | Build established: Scavenger-Mutant 3409 | -6/Zion | Gained Derelict followers 3943 | -6/Zion | Found Prototype Special Weapon 3943 | -6/Zion | Identified RU-N14's Throwing Claymores 4114 | -6/Zion | Given the Hacking Drone Bay 4141 | -6/Zion | Learned 4 Factory zone layouts 4166 | -6/Zion | Found Prototype Device 4166 | -6/Zion | Identified Hacking Drone Bay 4278 | -6/Zion | Met Imprinter 4308 | -6/Zion | Imprinted 4310 | -6/Zion | Declared Zion's savior 4712 | -6/Zion | Discovered new exit (range 15) 4764 | -6/Zion | Identified exit to Proximity Caves 4766 | -6/Zion | Entered Proximity Caves 4766 | -5/Proximity Caves | Accompanied by 9 allies 4774 | -5/Proximity Caves | Spotted B-75 Beast 4787 | -5/Proximity Caves | Destroyed B-75 Beast 4847 | -5/Proximity Caves | Spotter reported a threat 5032 | -5/Proximity Caves | Lost 3 allies 5227 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5295 | -5/Proximity Caves | Lost 4 allies 5645 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5719 | -5/Proximity Caves | Discovered exit to Factory (range 8) 5743 | -5/Proximity Caves | Entered Factory 5743 | -5/Factory | Accompanied by 2 allies 5743 | -5/Factory | Evolved 2 slots: Utility x2 5744 | -5/Factory | Identified exit to Factory 5789 | -5/Factory | P-70 Sage assimilated allied Warrior 6a 6202 | -5/Factory | Sucked down chute 6202 | -5/Factory | Entered Waste 6217 | -5/Waste | 1 allies followed down the chute 6235 | -5/Waste | Spotted C-40 Crusher 6271 | -5/Waste | Spotted C-40 Crusher 6274 | -5/Waste | Spotted C-40 Crusher 6290 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6312 | -5/Waste | Spotted C-40 Crusher 6335 | -5/Waste | Spotted C-40 Crusher 6366 | -5/Waste | Spotted C-40 Crusher 6424 | -5/Waste | Discovered new exit (range 14) 6442 | -5/Waste | Identified exit to Factory 6443 | -5/Waste | Entered Factory 6586 | -5/Factory | Retrieved Zion intel report: Main Access 6685 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 7042 | -5/Factory | Fabricated Hyp. Gauss Cannon (x2) 7184 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 7185 | -5/Factory | Zion Infowar Resupply teleported in 7253 | -5/Factory | Zion Light squad teleported in 7473 | -5/Factory | Zion Trap Resupply teleported in 7528 | -5/Factory | Entered another Factory area 7528 | -4/Factory | Accompanied by 4 allies 7528 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7661 | -4/Factory | Retrieved Zion intel report: Main Access 7661 | -4/Factory | Identified exit to Research 7662 | -4/Factory | Zion Light squad teleported in 7730 | -4/Factory | Build established: Skirmisher 7806 | -4/Factory | P-70 Sage assimilated allied LE-S6W(z) 7857 | -4/Factory | Spotted B-86 Titan 7898 | -4/Factory | Lost 3 allies 7914 | -4/Factory | Zion Thermal Resupply teleported in 7938 | -4/Factory | Crushed by falling debris 8002 | -4/Factory | Zion Heavy squad teleported in 8043 | -4/Factory | Entered Research 8043 | -3/Research | Accompanied by 2 allies 8043 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8236 | -3/Research | System corruption reached 10% 8330 | -3/Research | Lost 16 parts (3p4n8u1w) 8384 | -3/Research | Discovered new exit (range 37) 8404 | -3/Research | Discovered new exit (range 63) 8414 | -3/Research | Zion Light squad teleported in 8453 | -3/Research | Identified exit to Armory 8455 | -3/Research | Entered Armory 8469 | -3/Armory | Lost 8 allies 8483 | -3/Armory | Lost 6 parts (2p3n1w) 8563 | -3/Armory | Core integrity fell below 50% 8593 | -3/Armory | Core integrity fell below 20% 8600 | -3/Armory | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 08551_ Q-thruster destroyed. 08553_ Adv. Power Amplifier destroyed. 08553_ Imp. VSS Leg destroyed. 08553_ Adv. Cooling System destroyed. 08561_ System corrupted: Component data lost. 08577_ Xenon Bombardment Thruster severed. 08577_ Acquired Xenon Bombardment Thruster. 08580_ Adv. Targeting Computer destroyed. 08581_ System corrupted: Xenon Bombardment Thruster rejected. 08581_ Acquired Xenon Bombardment Thruster. 08582_ Xenon Bombardment Thruster destroyed. 08582_ Slug penetrates Wall. 08588_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 08592_ Penetrated by Slug. 08592_ Slug penetrates Wall. 08595_ Slug penetrates Door. 08595_ Slug penetrates Wall. 08600_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????# #??????????? ???????????? | | ??????# #??????????? #???????????? | | ??????# ########## #??????????? #???????????? | | ########+##########?# #??????????? #???????????? | | #?# #??????????? #???????????? | | """ """ """ """ #?# #??????????# #???????????? | | """ """ """ """ #?# #??????????# #???????????? | | """ """ """ """ #?# #??????????# #???????????? | | #?# #??????????# #???????????? | | ### ##????????## ##??????????? | | = ## ########## #??????????? | | ## #??????????? | | #################### +??????????? | | ???????????????????# p ########## #??????????? | | ?????????????????####/###########H# #???????????? | | ?????????????????# s # ; ##??????????? | | ?????????????????#""" h /# ; ;#??????????? | | ?????????????????#""" # # ##??????????? | | ?????????????????#""" h + ; ########????? | | ?????????????????#""" # # # #????? | | ?????????????????#""" # " # """ #????? | | ?????????????????#""" # # # """ #????? | | ?????????????????#""" + # # """ #????? | | ?????????????????# = # """" # %" """ #????? | | ?????????????????########;; # # """ #????? | | ????????????????????????#@# # # ####?? | | ????????????????????????# # """" # # """ # #?? | | ????????????????????????# # # # """ # #?? | | ????????????????????????# # # + """ " #?? | | ????????????????????????# # # #!""" # #?? | | ????????????????????????# # # # """ # #?? | | ????????????????????????# # # # # #?? | | ????????????????????????# ######### # # #?? | | ????????????????????????# ######### ######## #?? | | ????????????????????????+ " #?? | | ????????????????????????# "%" #?? | | ????????????????????????#####+######"######## #?? | | ???????????????????????????????????###??????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????+ #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ?????????????????????????????????????????????+##?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 46 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Power Amplification 30 Armor Coverage 150 Resistance: KI 25 Resistance: TH 20 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Energy Filtering 50 Particle Charging 15 Item Schematics ----------------- Imp. Reaction Control System | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Force Field | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Railgun | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Point Defense System | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive X-67 Chaingunner | -6/Zion | Archive Fabricated ------------ Hyp. Gauss Cannon | x2 | -5/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcSegregatorFlail Manual? 0 Play Time 01:19:08 Cumulative 270.1 hours Start 2026.08.19 @ 09:01:44 End 2026.08.19 @ 10:50:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 348 Rogue 348 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0/0 Lore% 80 Gallery% 66 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19eef5f2-9f56-4f07-a599-88583416deb6