Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.10 @ 18:49:04 Player: cptwinky Result: Smashed by cave-in Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (96) 480 Value Destroyed (4907) 4907 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1044) 1044 TOTAL SCORE: 11931 Bonus ------- High Alert Combat Kills 844 Follower Combat Kills 200 Cogmind --------- Core Integrity 0/1300 Matter 243/300 Energy 98/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (8) ------ Improved Coolant Injector > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Experimental Energy Well (600) Improved Transmission Jammer Advanced Component Analysis Suite Peak State ------------ > --- POWER ------------ F-cell Engine Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Weapon Cycler Improved Shield Generator Improved Component Analysis Suite > --- WEAPON ----------- Cooled Plasma Cannon Cooled Plasma Cannon > --- INVENTORY -------- Cold Fusion Reactor Improved Cooling System Improved Coolant Injector Huge Storage Unit High-capacity Matter Pod Advanced Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor Improved Transmission Jammer Experimental EM Disruption Field Advanced Force Field Improved System Shield Long-range Tractor Beam Cooled Plasma Cannon Cooled Plasma Cannon Enhanced Nova Cannon Linear Accelerator Heavy Missile Launcher Improved Datajack Powered Hammer [Rating: 115] Favorites ----------- Power Enhanced Nuclear Core Engine F-cell Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Cooled Plasma Cannon Energy Gun Field Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power 1 | . . . . . 1 . . . . Propulsion 7 | . . 1 1 1 1 1 1 1 . Utility 6 | . . 1 1 1 . 1 1 1 . Weapon . | . . . . . . . . . . Parts Attached 170 | 1 2 5 13 28 48 7 2 42 22 Power 12 | . . . 2 1 5 1 . 2 1 Engine 3 | . . . 2 . . 1 . . . Core 5 | . . . . 1 4 . . . . Reactor 4 | . . . . . 1 . . 2 1 Propulsion 54 | . . 1 2 8 16 1 . 12 14 Treads . | . . . . . . . . . . Leg 54 | . . 1 2 8 16 1 . 12 14 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 66 | . 2 2 3 12 20 4 2 17 4 Device 37 | . 1 1 1 7 12 2 1 10 2 Storage 5 | . 1 . . 1 . . . 3 . Processor 3 | . . . 1 . 1 1 . . . Hackware . | . . . . . . . . . . Protection 21 | . . 1 1 4 7 1 1 4 2 Artifact . | . . . . . . . . . . Weapon 38 | 1 . 2 6 7 7 1 . 11 3 Energy Gun 1 | . . . . . . . . . 1 Energy Cannon 12 | . . . . 1 3 1 . 7 . Ballistic Gun 6 | 1 . 2 3 . . . . . . Ballistic Cannon 9 | . . . 2 3 3 . . 1 . Launcher 5 | . . . 1 . 1 . . 3 . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . 1 . . . . 2 Slashing Weapon 2 | . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 2 . . 1 . Parts Lost 39 | . . . . 3 . . . 27 9 Power 3 | . . . . . . . . 2 1 Propulsion 19 | . . . . 1 . . . 14 4 Utility 12 | . . . . 2 . . . 8 2 Weapon 5 | . . . . . . . . 3 2 Highest Loss Streak 12 | . . . . 2 . . . 12 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 85 96 90 96 99 100 90 89 41 Engine 2 | . 14 10 9 . . 2 5 3 . Core 4 | . . . . 6 11 2 . . . Reactor 1 | . . . . . 1 5 5 4 . Leg 36 | . 28 33 35 38 39 41 36 33 31 Device 12 | . . 12 9 14 12 11 10 17 4 Storage 6 | . 14 11 9 7 6 5 5 3 . Processor 5 | . . . 1 7 6 5 10 8 . Protection 5 | . . 6 8 7 6 10 6 4 . Energy Cannon 4 | . . . . 1 5 11 10 8 . Ballistic Gun 3 | . 28 22 12 . . . . . . Ballistic Cannon 3 | . . . 5 4 6 . . . . Naked Turns 75 | . . . . . . . . 11 64 Heaviest Build 140 | 13 29 34 37 85 105 110 100 140 20 Greatest Support 155 | 20 20 30 40 73 109 129 129 155 90 Greatest Overweight (x) 1 | . 1 1 . 1 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 20 20 20 20 25 5 Average Capacity 18 | 8 12 15 15 18 20 20 20 22 5 Most Carried 24 | 5 13 15 15 20 20 20 20 24 5 Average Carried 17 | 2 9 14 14 18 19 19 20 21 4 Final Capacity 20 | 8 15 15 15 20 20 20 20 5 5 Final Carried 20 | 2 13 15 15 19 20 20 20 5 3 Class Distribution -------------------- 57% | Scavenger-Mutant 28% | Mutant 8% | Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Matter Collected 2634 | 210 47 129 103 513 795 60 . 611 166 Remotely 56 | . . . . . 56 . . . . Salvage Created 4530 | . 90 60 47 732 990 118 . 2493 . Parts 216 | . 6 6 10 37 57 4 . 96 . Haulers Intercepted 3 | . . . . . 2 . . 1 . Recyclers Shooed 3 | . . . . . 2 . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Combat Hostiles Destroyed 75 | . 2 1 4 11 17 2 . 38 . Melee 9 | . . . . 9 . . . . . Guns 3 | . 2 1 . . . . . . . Cannons 30 | . . . . 1 8 2 . 19 . AOE 24 | . . . 4 . 8 . . 12 . Classes Destroyed 16 | . 1 1 2 4 5 . . 3 . Worker 3 | . . . . . 3 . . . . Builder 1 | . . . . . . . . 1 . Tunneler 2 | . . . . . 2 . . . . Hauler 3 | . . . . . 2 . . 1 . Recycler 5 | . . . . 2 1 . . 2 . Mechanic 1 | . . . . . 1 . . . . Operator 1 | . . . . 1 . . . . . Watcher 5 | . . . 1 1 2 . . 1 . Swarmer 9 | . . . 4 . . . . 5 . Saboteur 1 | . . . . . . . . 1 . Grunt 20 | . 2 . . 7 2 . . 9 . Duelist 3 | . . . . . . . . 3 . Sentry 9 | . . 1 . 1 3 . . 4 . Specialist 5 | . . . . . 2 . . 3 . Hunter 15 | . . . . 2 8 . . 5 . Programmer 13 | . . . . 1 2 2 . 8 . Best Kill Streak 14 | . 2 1 5 6 14 2 . 6 . Combat Bots Only 8 | . 2 1 4 4 8 2 . 6 . Max Kills in Single Turn 5 | . 1 1 5 1 4 1 . 3 . Gunslinging . | . . . . . . . . . . Exploded 4 | . . . 4 . 2 . . 3 . Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Hostile Shots Fired 1101 | . 7 12 . 140 164 11 . 521 246 Missed 372 | . . 5 . 36 46 2 . 191 92 Damage Taken 11216 | . 96 95 . 946 1315 132 32 4638 3962 Core 1651 | . 11 11 . 49 188 43 . 827 522 Absorbed by Shields 1697 | . . 30 . 296 229 48 11 1083 . Ignored by Resistances 911 | . . . . 128 415 . . 368 . Regen/Repaired (Parts) 423 | . . . 77 . 217 . . 129 . Core Remaining (%) 94 | 100 95 97 100 93 77 95 100 . . Volleys Fired 240 | . 10 3 1 6 92 6 1 120 1 Largest 2 | . 2 2 1 2 2 2 2 2 1 Hottest 186 | . 40 40 30 109 145 70 70 186 63 Shots Fired 415 | . 20 6 1 12 134 12 2 227 1 Gun 27 | . 20 6 . . . . . . 1 Cannon 369 | . . . . 12 128 12 2 215 . Launcher 19 | . . . 1 . 6 . . 12 . Special . | . . . . . . . . . . Kinetic 72 | . 20 6 . 6 38 . . 2 . Thermal 324 | . . . . 6 90 12 2 213 1 Explosive 19 | . . . 1 . 6 . . 12 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 22 | . 13 4 . 9 17 5 . 22 12 Robot Miss Streak 5 | . 2 1 . 1 2 2 . 5 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 303 | . 15 4 . 37 70 7 . 165 5 Core Hits 180 | . 6 2 6 13 58 2 . 93 . Critical Kills 2 | . . . . 1 . . . 1 . Critical Parts Destroyed 2 | . . . . 1 . . . . 1 Critical Strikes 11 | . . . . 6 3 . . 1 1 Meltdown 1 | . . . . . . . . 1 . Blast 3 | . . . . . 3 . . . . Smash 3 | . . . . 2 . . . . 1 Sever 4 | . . . . 4 . . . . . Melee Attacks 79 | . . . . 39 . . . . 40 Impact 47 | . . . . 7 . . . . 40 Slashing 32 | . . . . 32 . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13757 | . 161 53 230 1740 3622 285 . 7444 222 Guns 227 | . 158 53 . . . . . . 16 Cannons 7830 | . . . . 250 1949 282 . 5349 . Explosions 3738 | . . . 230 . 1451 . . 2057 . Melee 1681 | . . . . 1475 . . . . 206 Ramming 281 | . 3 . . 15 222 3 . 38 . Kinetic 1215 | . 158 53 . 145 784 . . 75 . Thermal 6842 | . . . . 105 1165 282 . 5274 16 Explosive 3738 | . . . 230 . 1451 . . 2057 . Electromagnetic . | . . . . . . . . . . Impact 456 | . . . . 250 . . . . 206 Slashing 1225 | . . . . 1225 . . . . . Piercing . | . . . . . . . . . . Highest Corruption 18 | . . . . 5 4 2 . 10 18 Average Corruption 5 | . . . . 4 1 1 . 6 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 66 | . . . . 12 5 . . 25 24 Message Errors 18 | . . . . 3 2 . . 8 5 Matter Fused 17 | . . . . 4 1 . . 6 6 Heat Flow Errors 6 | . . . . 1 . . . 4 1 Energy Discharges 7 | . . . . 3 . . . . 4 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . . . 3 4 Data Loss (major) 2 | . . . . 1 1 . . . . Misfires 2 | . . . . . . . . 2 . Misdirections 3 | . . . . . . . . . 3 Weapon Failures 2 | . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 496 | . . . . 222 95 12 . 107 60 Projectiles 164 | . . . . . 53 12 . 99 . Explosions 22 | . . . . . 14 . . 8 . Melee 310 | . . . . 222 28 . . . 60 Knockbacks 13 | . . . . 4 5 . . 2 2 Impact 7 | . . . . 4 2 . . . 1 Kinetic 4 | . . . . . 3 . . 1 . Secondary 2 | . . . . . . . . 1 1 Self-Inflicted Damage 93 | . . . . . 50 . 43 . . Shots 2 | . . . . . 1 . 1 . . Rammed . | . . . . . . . . . . Targets Rammed 20 | . 2 . 1 1 11 1 . 4 . Kicked 20 | . 2 . 1 1 11 1 . 4 . Crushed . | . . . . . . . . . . Highest Temperature 241 | . 18 . . 241 120 . . 201 168 Average Temperature 57 | . 10 . . 116 48 . . 76 71 Received Heat Transfer 1789 | . 57 20 . 254 113 . . 823 522 Effects 2 | . . . . 2 . . . . . Interference 2 | . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . Impact Corruptions 6 | . . . . 2 3 . . . 1 Robots Melted 8 | . . . . . 1 . . 7 . Combat Hostiles 8 | . . . . . 1 . . 7 . Parts Melted 41 | . . . . . 8 2 . 31 . Heat Transferred 10153 | . . . . 148 1794 350 . 7824 37 Parts Sabotaged 7 | . . . . . 4 . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Peak Influence 828 | . 68 113 167 317 357 240 296 828 719 Initial 381 | . . 28 47 4 114 166 117 155 381 Average 234 | . 41 82 136 94 149 177 235 579 490 Maximum Alert Level 3 | . . . . 1 1 1 1 3 3 Low Security (%) 61 | 100 100 100 100 77 72 90 33 12 . Level 1 17 | . . . . 22 27 9 66 3 30 Level 2 12 | . . . . . . . . 43 61 Level 3 7 | . . . . . . . . 40 7 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 28 | . . . 1 5 9 1 . 7 5 Investigation 9 | . . . 1 3 2 . . . 3 Extermination 6 | . . . . 1 2 1 . 2 . Reinforcement 12 | . . . . 1 5 . . 4 2 Assault 1 | . . . . . . . . 1 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Distress Signals 6 | . 1 1 1 . . . . 2 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 156 | . 3 6 5 25 30 2 . 53 32 Peak Tracking Total 17 | . 2 4 5 6 12 2 . 6 17 Tactical Retreats 17 | . . . . 8 1 . . . 8 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Traps Triggered 18 | . . 1 . 4 4 1 . 4 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Machines Disabled 12 | . . . . 1 1 . 7 1 2 Max in Single Turn 7 | . . . . 1 1 . 7 1 1 Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Machines Accessed 50 | . 3 3 8 10 16 3 1 4 2 Terminals 25 | . 2 3 5 4 9 . . 1 1 Fabricators 7 | . . . . 3 1 1 1 . 1 Repair Stations 6 | . . . 2 . 3 . . 1 . Recycling Units 9 | . 1 . 1 2 2 1 . 2 . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 122 | . 7 8 21 24 41 7 1 8 5 Successful 51 | . 2 3 9 10 18 4 . 5 . Failed 69 | . 5 4 11 14 23 3 1 3 5 Catastrophic 18 | . 2 1 1 2 8 1 1 . 2 Database Lockouts 2 | . . 1 1 . . . . . . Manual 53 | . 6 7 13 8 13 1 1 2 2 Terminals 66 | . 5 8 14 12 22 . . 2 3 Fabricators 14 | . . . . 6 3 2 1 . 2 Repair Stations 14 | . . . 5 . 7 . . 2 . Recycling Units 22 | . 2 . 2 5 7 2 . 4 . Scanalyzers 3 | . . . . . . 3 . . . Garrison Access 3 | . . . . 1 2 . . . . Terminal Hacks 14 | . . 3 3 2 6 . . . . Part Schematic 2 | . . . . 1 1 . . . . Robot Schematic 1 | . . . . . 1 . . . . Robot Analysis 6 | . . 2 3 . 1 . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Locate Traps 2 | . . 1 . . 1 . . . . Recall Extermination 1 | . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . 1 . . . . Fabricator Hacks 3 | . . . . 2 . 1 . . . Network Status 1 | . . . . 1 . . . . . Build 2 | . . . . 1 . 1 . . . Repair Station Hacks 12 | . . . 4 . 6 . . 2 . Scan Component 6 | . . . 2 . 3 . . 1 . Repair 6 | . . . 2 . 3 . . 1 . Recycling Unit Hacks 10 | . 1 . 1 2 3 1 . 2 . Retrieve Components 10 | . 1 . 1 2 3 1 . 2 . Scanalyzer 2 | . . . . . . 2 . . . Insert Component 1 | . . . . . . 1 . . . Analyze 1 | . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 9 | . 1 . 1 3 3 . . 1 . Terminals 4 | . . . . 1 2 . . 1 . Assimilate 1 | . . . . . 1 . . . . Botnet 3 | . . . . 1 1 . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 1 . 1 2 1 . . . . Reject 5 | . 1 . 1 2 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 43 | . 2 3 6 8 15 2 1 4 2 Full Trace Events 7 | . 1 . 1 1 2 . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . 1 1 1 . . . Parts Built 2 | . . . . 1 . 1 . . . Authchips . | . . . . . . . . . . Time 116 | . . . . 47 . 69 . . . Total Part Build Rating 14 | . . . . 5 . 9 . . . Parts Repaired 6 | . . . 2 . 3 . . 1 . Time 203 | . . . 52 . 101 . . 50 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 20 | . 1 . 1 5 10 . . 3 . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged 1 | . . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 4 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Total Allies 4 | . . . . . . . . . 4 Largest Group 4 | . . . . . . . . . 4 Highest-Rated Group 188 | . . . . . . . . . 188 Highest-Rated Ally 47 | . . . . . . . . . 47 Total Orders . | . . . . . . . . . . Ally Attacks 30 | . . . . . . . . . 30 Total Damage 740 | . . . . . . . . . 740 Kills 5 | . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Robot Analysis Total 6 | . . 2 3 . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Turns Passed 7146 | 5 353 357 460 1605 2044 335 163 1331 493 Spaces Moved 4246 | 2 187 205 266 973 1255 246 129 668 315 Core 114 | . . . . . . . . 24 90 Treads . | . . . . . . . . . . Legs 4132 | 2 187 205 266 973 1255 246 129 644 225 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 120 120 50 50 Average Speed 126 | 120 160 157 120 136 120 120 120 124 90 Slowest Speed 190 | 120 190 190 120 190 190 120 120 190 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . 3 Exploration Rate (%) 21 | 2 35 25 26 28 41 6 5 20 29 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 117 | . . . . 3 18 . 50 14 32 Terrain Destroyed 278 | . . . 12 3 68 4 50 109 32 Melee 35 | . . . . 3 . . . . 32 Projectile 53 | . . . . . 25 4 1 23 . AOE 190 | . . . 12 . 43 . 49 86 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Arm Total 5504 | 6 220 236 406 1164 1638 272 137 977 448 Wait 520 | . 8 1 106 63 194 7 1 114 26 Move 4235 | 1 186 204 265 972 1254 245 128 667 313 Hop . | . . . . . . . . . . Pick Up 92 | . 11 12 10 26 12 4 2 10 5 Fast Attach 61 | . 1 2 4 1 18 1 2 16 16 Attach 34 | . 1 1 3 8 2 2 . 12 5 Detach 6 | . 1 . . 1 . . . 2 2 Swap 75 | 1 . 2 6 19 28 4 . 14 1 Drop 87 | 4 . 11 10 23 23 2 3 7 4 Fire 240 | . 10 3 1 6 92 6 1 120 1 Melee 79 | . . . . 39 . . . . 40 Ram . | . . . . . . . . . . Kick 20 | . 2 . 1 1 11 1 . 4 . Crush . | . . . . . . . . . . Escape Stasis 22 | . . . . 5 4 . . 11 2 Rewire 33 | . . . . . . . . . 33 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -3/Research (discovered 2 exits: *Arm / *Qua) -3/Armory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 1) 6 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 359 | -10/Materials | Entered another Materials area 359 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 648 | -9/Materials | Central database locked down 697 | -9/Materials | Discovered new exit (range 16) 716 | -9/Materials | Entered another Materials area 716 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 863 | -8/Materials | Repaired Aluminum Leg 1081 | -8/Materials | Build established: Scavenger-Mutant 1111 | -8/Materials | Discovered new exit (range 10) 1126 | -8/Materials | Central database locked down 1150 | -8/Materials | Repaired Lgt. Armor Plating 1173 | -8/Materials | Identified exit to Factory 1176 | -8/Materials | Entered Factory 1176 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1775 | -7/Factory | Build established: Assassin 2055 | -7/Factory | Fabricated Adv. Sensor Array (x1) 2361 | -7/Factory | Build established: Mutant 2771 | -7/Factory | Discovered new exit (range 9) 2779 | -7/Factory | Identified exit to Factory 2781 | -7/Factory | Entered another Factory area 2781 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3069 | -6/Factory | Build established: Scavenger-Mutant 3133 | -6/Factory | Repaired Carbon-fiber Leg 3326 | -6/Factory | Repaired Carbon-fiber Leg 3371 | -6/Factory | Repaired Med. Reactive Plating 3717 | -6/Factory | Discovered new exit (range 14) 3818 | -6/Factory | Identified exit to Lower Caves 4274 | -6/Factory | Cargo convoy interrupted 4310 | -6/Factory | Destroyed 8 combat bots 4775 | -6/Factory | Discovered new exit (range 9) 4824 | -6/Factory | Identified exit to Factory 4825 | -6/Factory | Entered another Factory area 4825 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4871 | -5/Factory | Discovered new exit (range 15) 4910 | -5/Factory | Identified exit to Factory 5052 | -5/Factory | Fabricated Enh. Nova Cannon (x1) 5160 | -5/Factory | Entered another Factory area 5160 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5288 | -4/Factory | Discovered new exit (range 8) 5300 | -4/Factory | Identified exit to Research 5323 | -4/Factory | Entered Research 5323 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5573 | -3/Research | First assault squad dispatched 5997 | -3/Research | Found Prototype Device 6005 | -3/Research | Identified Exp. EM Disruption Field 6300 | -3/Research | Lost 4 parts (1p2n1w) 6422 | -3/Research | Repaired Flexi-carbon Leg 6525 | -3/Research | System corruption reached 10% 6604 | -3/Research | Lost 5 parts (3n1u1w) 6605 | -3/Research | Discovered new exit (range 8) 6612 | -3/Research | Identified exit to Quarantine 6643 | -3/Research | Released all parts (9) 6644 | -3/Research | Core integrity fell below 50% 6650 | -3/Research | Discovered new exit (range 9) 6654 | -3/Research | Entered Armory 6673 | -3/Armory | Lost 12 parts (1p6n4u1w) 6952 | -3/Armory | Core integrity fell below 20% 6997 | -3/Armory | Lost 3 parts (1p1u1w) 7011 | -3/Armory | Found Adv. Powered Armor 7049 | -3/Armory | Build established: Mutant 7090 | -3/Armory | Crushed by falling debris 7098 | -3/Armory | Crushed by falling debris 7148 | -3/Armory | Crushed by falling debris 7148 | -3/Armory | Smashed by cave-in Last Messages --------------- 07090_ The unstable cave ceiling collapses. 07090_ Crushed by falling debris. 07095_ System corrupted: Matter fused (-10). 07098_ The unstable cave ceiling collapses. 07098_ Crushed by falling debris. 07098_ Centrium Leg destroyed. 07098_ System corrupted by crushing effect (+2). 07099_ Adv. VSS Leg destroyed. 07101_ The unstable cave ceiling collapses. 07101_ G-67 Veteran crushed by falling debris. 07114_ System corrupted: Matter fused (-7). 07128_ The unstable cave ceiling collapses. 07130_ ZAPEJ1Z=2Q8|<>YR|T/C AF%W# 07145_ System corrupted: Matter fused (-5). 07148_ The unstable cave ceiling collapses. 07148_ Crushed by falling debris. 07148_ Centrium Leg destroyed. 07148_ System corrupted by crushing effect (+2). 07148_ Powered Hammer destroyed. 07148_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ???????????????????????????????????????????????##% | | ??????????????????????????????????????????????## # | | ?????????????????????????????????????????????## ## | | ????????????????????????????????????????????## ##? | | ???????????????????????????????????????????## ##?? | | ??????????????????????????????????????????## ##??? | | ?????????????????????????????????????????## ##???? | | ????????????????????????????????????????## ##????? | | ???????????????????????##??????????????## ##?????? | | ???????????????????????# ##???????????## ##??????? | | ????????????????????????#@##?????????#### #??????? | | ????????????????????????## ##?????#### ###??????? | | ?????????????????????????## ##???## # ###????????? | | ??????????????????????????## ##?## ##??????????? | | ???????????????????????????## ### ####???????????? | | ????????????????????????????## ## #??????????????? | | ?????????????????????????????## ##???????????????? | | ??????????????????????????????###????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 80 Energy Generation 33 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 450 Resistance: KI 30 Resistance: TH 15 Resistance: EM 20 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 8 Item Schematics ----------------- Hvy. Rocket Launcher | -7/Factory | Hacked Myomer Leg | -6/Factory | Hacked Enh. Nova Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -6/Factory | Hacked Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory | Preloaded Enh. Nova Cannon | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridCoolantRail Manual? 0 Play Time 01:01:13 Cumulative 1440.2 hours Start 2024.01.10 @ 17:43:08 End 2024.01.10 @ 18:49:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1014 Rogue 1010 Adventurer 4 Explorer 0 Win Type - Total 175 Types 130/11/11/7/2/1/3/6/4 Lore% 95 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c29e13eb-6f29-44dc-b6b3-ccd9c6303ff9