Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 12:29:22 Player: C0-2MO Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (0) 0 Value Destroyed (20) 20 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (43518) 43518 TOTAL SCORE: 50758 Bonus ------- Pacifist 10505 Entered DSFs 1000 Win 3000 Win Speed 29013 Cogmind --------- Core Integrity 986/1600 Matter 123/300 Energy 57/100 System Corruption 3% Temperature Cool (20) Movement Flying (21) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Backup Power VII > --- PROPULSION (10) -- Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive > --- UTILITY (11) ----- Improved Cooling System Graphene Brace Improved Hacking Suite Improved Hacking Suite Improved System Shield Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Impulse Thruster Array Peak State ------------ > --- POWER ------------ Micro Nuclear Core Backup Power VII > --- PROPULSION ------- Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Improved Cooling System Structural Scanner ECM Suite Graphene Brace Improved Hacking Suite Improved Hacking Suite Improved System Shield Improved System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- (None) [Rating: 98] Favorites ----------- Power Light Neutrino Core Engine Backup Power I Power Core Light Neutrino Core Propulsion Improved Flight Unit Hover Unit Backup Propulsion I Flight Unit Improved Flight Unit Utility Improved System Shield Device Structural Scanner Processor Improved Signal Interpreter Hackware Improved System Shield Protection Backup Plating I Weapon Maul Impact Weapon Maul Slashing Weapon Greatsword Build | -11 -10 -9 -9 -9 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Fac DSF Res Res Acc Slots Evolved 18 | . . 2 . . 4 . 2 2 2 . 2 2 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 8 | . . 2 . . 1 . . 1 . . 2 1 1 Utility 9 | . . . . . 3 . 2 . 2 . . 1 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 36 | . 1 2 2 . 4 . 9 2 . 1 2 3 10 Power 5 | . . . 1 . . . 1 1 . . . . 2 Engine 1 | . . . 1 . . . . . . . . . . Core 4 | . . . . . . . 1 1 . . . . 2 Reactor . | . . . . . . . . . . . . . . Propulsion 11 | . . 1 1 . 1 . 1 . . . 1 . 6 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 11 | . . 1 1 . 1 . 1 . . . 1 . 6 Utility 17 | . 1 . . . 3 . 6 . . 1 1 3 2 Device 9 | . 1 . . . 2 . 2 . . 1 . 1 2 Storage . | . . . . . . . . . . . . . . Processor 1 | . . . . . . . 1 . . . . . . Hackware 7 | . . . . . 1 . 3 . . . 1 2 . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 3 | . . 1 . . . . 1 1 . . . . . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . . 2 1 . . 1 . . Parts Lost 20 | . . 2 . . . . 1 . . . 4 3 10 Power 3 | . . 1 . . . . . . . . . . 2 Propulsion 7 | . . 1 . . . . 1 . . . 1 3 1 Utility 9 | . . . . . . . . . . . 2 . 7 Weapon 1 | . . . . . . . . . . . 1 . . Highest Loss Streak 6 | . . 2 . . . . 1 . . . 3 3 6 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 2 | . . . . . . 2 4 5 5 5 4 2 3 Power . | . . . . . . 1 1 1 1 1 1 1 2 Propulsion . | . . . . . . . . . . . . . . Utility 1 | . . . . . . 1 3 4 4 4 3 1 . Weapon . | . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 1 | . . . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . 1 Utility . | . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 60 | . 4 31 67 77 66 84 88 81 68 70 64 58 45 Engine 2 | . . 2 6 11 7 7 4 . . . . . . Core 2 | . . . . . . . 1 5 5 5 4 4 2 Hover 3 | . . 8 11 11 7 7 5 . . . . . . Flight 15 | . . 2 20 22 21 23 22 23 21 21 18 14 9 Device 10 | . 4 9 6 11 13 23 16 11 10 12 9 6 8 Processor 2 | . . . . . . . 3 5 5 5 4 4 2 Hackware 14 | . . . . . 1 7 19 23 21 21 22 27 22 Protection 2 | . . 6 11 11 7 7 2 . . . . . . Impact Weapon 3 | . . 1 11 11 7 7 9 7 . . . . . Peak Build Rating 98 | . 1 7 12 11 26 28 51 57 55 62 73 69 98 Average Rating 39 | . . 3 10 11 18 27 41 52 55 59 62 61 59 On Entrance 28 | . . 1 6 11 11 26 28 50 55 55 62 55 44 Avg Prop Armor Cover (%) 5 | . . 9 6 6 4 4 4 . . . . . 7 Naked Turns 31 | . 31 . . . . . . . . . . . . Heaviest Build 18 | . 1 4 6 6 11 11 15 16 15 18 18 15 16 Greatest Support 42 | 3 3 4 9 9 15 15 20 20 20 20 23 23 42 Greatest Overweight (x) 1 | . . . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 1 1 . 1 5 5 5 5 5 5 4 5 Average Carried 2 | . . . . . . 3 4 5 5 5 4 2 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 1 . . 1 5 5 5 5 5 4 4 2 Class Distribution -------------------- 32% | Hacker-Scout 26% | Mutant 16% | Hacker-Sprinter 15% | Wizard-Mutant 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Sprinter | -7/DSF Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/DSF Hacker-Scout | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -9 -9 -7 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Fac DSF Res Res Acc Matter Collected 366 | 200 10 . 50 . 10 . . . . . . 7 89 Remotely . | . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Fac DSF Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Fac DSF Res Res Acc Hostile Shots Fired 248 | . 14 13 26 . . 1 12 7 . 4 28 32 111 Missed 123 | . 6 4 12 . . 1 6 5 . 3 14 18 54 Hits 125 | . 8 9 14 . . . 6 2 . 1 14 14 57 Projectile 125 | . 8 9 14 . . . 6 2 . 1 14 14 57 Critical Strikes 4 | . . . . . . . . . . . . . 4 Actively Blocked 2 | . . . . . . . . . . . . . 2 Damage Taken 2577 | . 98 112 128 . . . 77 45 . . 447 457 1213 Core 1212 | . 88 25 34 . . . 12 . . . 168 271 614 Absorbed by Shields 30 | . . . . . . . . . . . . . 30 Regen/Repaired (Parts) 39 | . . . . . . . 17 . . . . 22 . Core Remaining (%) 87 | 100 64 . . 85 . 100 98 100 . 100 87 81 61 Volleys Fired . | . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 13 | . . . 3 . . . 4 1 . . 5 . . Impact 8 | . . . 3 . . . 4 1 . . . . . Slashing 5 | . . . . . . . . . . . 5 . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted . | . . . . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . . . 3 Average Corruption 1 | . . . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 12 | . . . . . . . . 2 . . . . 12 Average Temperature 6 | . . . . . . . . 2 . . . . 8 Received Heat Transfer 210 | . 54 27 30 . . . 18 18 . . 9 . 54 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Fac DSF Res Res Acc Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 182 | . 14 45 73 24 5 2 47 83 40 28 175 182 99 Initial 98 | . . . 14 24 5 2 . 12 40 28 15 98 91 Average 36 | . 5 11 36 22 1 2 17 41 40 28 43 144 41 Influence Increases 795 | . 14 74 79 . 4 . 83 101 . . 270 114 56 Successful Hack 330 | . 14 14 18 . 4 . 36 39 . . 65 114 26 Disable Machine 30 | . . . 15 . . . 15 . . . . . . Destroy Structure 15 | . . . 1 . . . 2 2 . . 10 . . Partial Spotted 60 | . . . . . . . 15 . . . 30 . 15 Lose Combat Pursuer 360 | . . 60 45 . . . 15 60 . . 165 . 15 Influence Decreases 777 | . 14 39 51 49 14 2 58 45 43 12 123 137 190 Entered New Map 294 | . . . 21 39 9 2 2 15 43 12 13 77 61 Time Decay 295 | . 14 20 30 10 5 . 46 30 . . 60 30 50 Lost Part 178 | . . 19 . . . . 10 . . . 40 30 79 Lost Ally 10 | . . . . . . . . . . . 10 . . Squads Dispatched 12 | . 2 . 2 . . . 3 . . . 1 2 2 Investigation 7 | . . . 2 . . . 3 . . . . 1 1 Extermination 2 | . . . . . . . . . . . 1 . 1 Reinforcement 3 | . 2 . . . . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Fac DSF Res Res Acc Distress Signals 3 | . . 1 . . . . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 109 | . 10 16 17 . . 1 3 10 . 1 20 18 13 Peak Tracking Total 16 | . 9 12 16 . 1 1 3 7 . 1 13 9 13 Tactical Retreats 10 | . . 2 1 . . . 1 1 . . 2 2 1 ECM-based Alert Blocks 12 | . . . . . . . . . . . . 12 . Traps | -11 -10 -9 -9 -9 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Fac DSF Res Res Acc Traps Triggered 4 | . . . 1 . . . 1 . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Fac DSF Res Res Acc Machines Disabled 2 | . . . 1 . . . 1 . . . . . . Max in Single Turn 1 | . . . 1 . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Fac DSF Res Res Acc Machines Accessed 34 | . 1 5 3 . 1 . 7 1 1 . 7 5 3 Terminals 29 | . 1 4 2 . 1 . 5 1 1 . 7 4 3 Fabricators . | . . . . . . . . . . . . . . Repair Stations 5 | . . 1 1 . . . 2 . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 126 | . 3 8 9 . 1 . 17 6 1 . 26 44 11 Successful 63 | . 2 4 6 . 1 . 8 2 1 . 17 19 3 Failed 63 | . 1 4 3 . . . 9 4 . . 9 25 8 Catastrophic 12 | . . 3 . . . . 1 1 . . 1 4 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 63 | . 3 7 7 . . . 9 2 . . 13 15 7 Terminals 113 | . 3 7 5 . 1 . 12 6 1 . 26 41 11 Fabricators . | . . . . . . . . . . . . . . Repair Stations 13 | . . 1 4 . . . 5 . . . . 3 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 35 | . 1 1 2 . 1 . 3 1 1 . 12 11 2 Part Schematic 1 | . . . . . . . . . . . 1 . . Robot Analysis 4 | . . . . . . . . . . . 2 2 . Open Door 1 | . . . . . . . . . . . . . 1 Open DSF 4 | . . . . . 1 . 1 . 1 . 1 . . Level Access Points 5 | . 1 . . . . . 1 . . . 1 1 1 Branch Access Points 4 | . . . 1 . . . 1 1 . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . Machine Index 2 | . . . . . . . . . . . 1 1 . Dispatch Records 1 | . . . . . . . . . . . 1 . . Security Status 1 | . . . . . . . . . . . . 1 . Surveillance Status 1 | . . . . . . . . . . . . 1 . Patrol Status 2 | . . . . . . . . . . . 1 1 . Investigation Status 1 | . . . . . . . . . . . . 1 . Zone Layout 7 | . . 1 1 . . . . . . . 3 2 . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . 1 1 . . . 1 . . . . 1 . Refit 4 | . . 1 1 . . . 1 . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 24 | . 1 2 3 . . . 4 1 . . 5 7 1 Terminals 20 | . 1 2 2 . . . 2 1 . . 5 6 1 Track 3 | . . . 1 . . . . . . . 1 1 . Assimilate 1 | . . . . . . . . . . . 1 . . Botnet 14 | . 1 2 1 . . . 2 1 . . 3 3 1 Disrupt 2 | . . . . . . . . . . . . 2 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . 1 . . . 2 . . . . 1 . Patch 4 | . . . 1 . . . 2 . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 22 | . . 4 2 . . . 3 1 . . 6 4 2 Full Trace Events 2 | . . . . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Fac DSF Res Res Acc Total Allies 1 | . . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . . 1 . . Highest-Rated Group 45 | . . . . . . . . . . . 45 . . Highest-Rated Ally 45 | . . . . . . . . . . . 45 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Fac DSF Res Res Acc Active Infowar (turns) 745 | . 21 64 48 23 69 18 113 67 4 17 124 71 106 Sensors 234 | . . . . . . . 70 67 4 17 76 . . Structural 745 | . 21 64 48 23 69 18 113 67 4 17 124 71 106 ECM 78 | . . . . . . . . . . . . 35 43 Robot Analysis Total 4 | . . . . . . . . . . . 2 2 . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Fac DSF Res Res Acc Turns Passed 881 | 11 52 66 71 23 69 18 129 67 4 17 124 71 159 Spaces Moved 2416 | 21 100 138 164 66 192 44 326 214 12 55 383 232 469 Core 328 | 21 100 91 . . . . . . . . . . 116 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 2088 | . . 47 164 66 192 44 326 214 12 55 383 232 353 Fastest Speed 15 | 50 50 35 34 34 32 32 28 28 28 28 27 27 15 Average Speed 31 | 50 50 44 34 34 32 32 30 28 28 28 27 28 27 Slowest Speed 99 | 50 50 50 35 34 34 32 32 28 28 28 32 99 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 49 | . . 2 5 2 1 . 5 5 . 1 12 6 10 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 25 | 4 29 29 58 22 8 44 17 10 1 83 22 7 18 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 8 | . 1 . 1 . 1 . 1 1 1 . 1 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 9 | . . . 1 . . . 2 1 . . 5 . . Terrain Destroyed 9 | . . . 1 . . . 2 1 . . 5 . . Melee 9 | . . . 1 . . . 2 1 . . 5 . . Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Fac DSF Res Res Acc Total 2450 | 20 100 140 166 63 195 47 343 214 11 54 379 232 486 Wait 5 | . . . . . . . 4 . . . . . 1 Move 2312 | 20 99 134 154 62 189 43 315 203 11 52 362 219 449 Hop 41 | . . 1 4 1 1 . 5 5 . 1 8 6 9 Pick Up 9 | . . . . . 1 4 1 . . . . . 3 Fast Attach 28 | . 1 2 2 . 4 . 8 2 . 1 1 1 6 Attach 12 | . . . . . . . 1 . . . 2 2 7 Detach 5 | . . 1 . . . . . . . . 1 2 1 Swap 2 | . . . 1 . . . 1 . . . . . . Drop 14 | . . 2 2 . . . 5 3 . . . 2 . Fire . | . . . . . . . . . . . . . . Melee 12 | . . . 3 . . . 3 1 . . 5 . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . 10 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Recycling -7/Factory -7/DSF -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/DSF -3/Research (discovered 5 exits: *Res x3 / Qua x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 12 | -11/Scrapyard | Entered Materials 18 | -10/Materials | Identified exit to Materials 64 | -10/Materials | Entered another Materials area 64 | -9/Materials | Evolved 2 slots: Propulsion x2 102 | -9/Materials | Discovered new exit (range 13) 128 | -9/Materials | Discovered new exit (range 6) 130 | -9/Materials | Entered Storage 161 | -9/Storage | Identified exit to Recycling 199 | -9/Storage | Used back door to open Recycling access 201 | -9/Storage | Entered Recycling 221 | -9/Recycling | Discovered new exit (range 10) 224 | -9/Recycling | Entered Factory 224 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 293 | -7/Factory | Identified exit to DSF 293 | -7/Factory | Entered DSF 307 | -7/DSF | Discovered new exit (range 13) 311 | -7/DSF | Entered Factory 311 | -6/Factory | Evolved 2 slots: Utility x2 377 | -6/Factory | Identified exit to Lower Caves 400 | -6/Factory | Identified exit to Factory 440 | -6/Factory | Entered another Factory area 440 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 449 | -5/Factory | Identified exit to Upper Caves 504 | -5/Factory | Discovered new exit (range 10) 507 | -5/Factory | Identified exit to Factory 507 | -5/Factory | Entered another Factory area 507 | -4/Factory | Evolved 2 slots: Utility x2 511 | -4/Factory | Identified exit to DSF 511 | -4/Factory | Entered DSF 524 | -4/DSF | Discovered new exit (range 14) 528 | -4/DSF | Identified exit to Research 528 | -4/DSF | Entered Research 528 | -3/Research | Evolved 2 slots: Propulsion x2 547 | -3/Research | Identified exit to Quarantine 558 | -3/Research | Identified exit to Research 634 | -3/Research | Spotted B-86 Titan 652 | -3/Research | Entered another Research area 652 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 655 | -2/Research | Lost 3 parts (2u1w) 661 | -2/Research | Spotted B-90 Cyclops 687 | -2/Research | Identified exit to Access 723 | -2/Research | Entered Access 723 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 753 | -1/Access | Lost 3 parts (3n) 850 | -1/Access | Lost 6 parts (1p5u) 857 | -1/Access | Identified exit to Surface 860 | -1/Access | Spotted B-99 Colossus 882 | *** | Escaped! Last Messages --------------- 00863_ Slug penetrates Wall. 00863_ Penetrated by Slug. 00863_ Slug penetrates Wall. 00863_ Penetrated by Slug. 00863_ Slug penetrates Wall. 00863_ Penetrated by Slug. 00863_ Slug penetrates Wall. 00863_ Mic. Nuclear Core destroyed. 00863_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00866_ Acquired Impulse Thruster Array. 00875_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 1A. 00878_ K-01 Serf cleans the Terminal. 00881_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 00881_ The Access Shell folds into the floor. 00882_ K-01 Serf cleans the Terminal. 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"""T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 32 Energy Capacity 230 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 80 Resistance: EX 25 Evasion (%) 76 Offensive Hacking 34 Defensive Hacking 48 Item Schematics ----------------- Q-thruster | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreAlloyThermoblaster Manual? 0 Play Time 00:33:44 Cumulative 650.6 hours Start 2025.11.14 @ 11:33:45 End 2025.11.14 @ 12:29:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 272 Rogue 272 Adventurer 0 Explorer 0 Win Type 0 Total 55 Types 27/4/8/3/6/1/0/3/0/3 Lore% 96 Gallery% 89 Achievement% 77 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 430caf98-1aae-4189-8c85-74087b707787