Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.27 @ 01:52:30 Player: Peace Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (1489) 1489 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6539 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 288/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Component Analysis Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Linear Gravjet Linear Gravjet Linear Gravjet Linear Gravjet > --- UTILITY ---------- Advanced Power Amplifier Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Advanced Terrain Scan Processor Improved Maneuvering Thrusters > --- WEAPON ----------- Spear > --- INVENTORY -------- Improved Transmission Jammer Component Analysis Suite Mini Grenade Launcher Spear [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Signal Interpreter Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Spear Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . . 1 . . . Utility 9 | . . 1 . 2 1 2 2 1 Weapon . | . . . . . . . . . Parts Attached 87 | . 3 24 6 9 14 6 16 9 Power 12 | . 1 3 1 2 3 1 1 . Engine 10 | . 1 3 1 1 2 1 1 . Core 2 | . . . . 1 1 . . . Reactor . | . . . . . . . . . Propulsion 23 | . 1 8 . 3 . . 6 5 Treads 2 | . . 2 . . . . . . Leg 4 | . 1 3 . . . . . . Wheel . | . . . . . . . . . Hover 10 | . . 3 . . . . 6 1 Flight 7 | . . . . 3 . . . 4 Utility 23 | . 1 3 . . 6 4 7 2 Device 14 | . . 1 . . 3 3 5 2 Storage . | . . . . . . . . . Processor 7 | . 1 . . . 3 1 2 . Hackware . | . . . . . . . . . Protection 2 | . . 2 . . . . . . Artifact . | . . . . . . . . . Weapon 29 | . . 10 5 4 5 1 2 2 Energy Gun 1 | . . 1 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | . . 3 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 12 | . . 4 2 2 2 . 1 1 Special Weapon 2 | . . 2 . . . . . . Impact Weapon 3 | . . . 3 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 8 | . . . . 2 3 1 1 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . 1 1 Parts Lost 35 | . . 4 . 3 6 2 7 13 Power 9 | . . 2 . 2 2 1 1 1 Propulsion 10 | . . . . . 1 1 3 5 Utility 11 | . . . . 1 2 . 3 5 Weapon 5 | . . 2 . . 1 . . 2 Highest Loss Streak 8 | . . 2 . 2 5 2 5 8 Average Slot Usage (%) 72 | . 95 89 88 68 67 55 50 22 Engine 6 | . 14 10 11 3 4 1 2 . Treads 1 | . . 9 . . . . . . Leg 5 | . 28 20 . . . . . . Hover 9 | . . 3 33 9 . . 7 . Flight 6 | . . . . 17 22 9 3 . Device 7 | . . 1 11 9 9 7 9 3 Storage 5 | . 14 11 11 7 . . . . Processor 15 | . 10 11 11 9 21 26 19 14 Ballistic Gun 4 | . 28 12 . . . . . . Impact Weapon 2 | . . . 9 1 . . . . Piercing Weapon 3 | . . . . 7 6 6 4 . Naked Turns . | . . . . . . . . . Heaviest Build 19 | 11 11 19 18 18 8 8 16 11 Greatest Support 40 | 20 20 20 18 18 12 12 40 12 Greatest Overweight (x) 3 | . . 1 . 3 2 . 1 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 6 | . 6 6 6 6 4 4 4 4 Average Capacity 5 | . 6 6 6 5 4 4 4 4 Most Carried 6 | . 6 6 6 6 4 4 4 4 Average Carried 4 | . 5 5 5 4 3 3 3 1 Final Capacity 6 | 6 6 6 6 4 4 4 4 4 Final Carried 6 | 6 6 4 5 4 4 4 3 1 Class Distribution -------------------- 66% | Mutant 15% | Scout 7% | Assassin 4% | Scavenger-Mutant 3% | Sprinter 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Assassin | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Matter Collected 1250 | 200 88 183 285 41 184 48 162 59 Remotely . | . . . . . . . . . Salvage Created 2239 | . 188 598 237 179 362 47 540 88 Parts 159 | . 14 38 15 21 21 6 31 13 Haulers Intercepted 2 | . . . . 1 1 . . . Recyclers Shooed 4 | . . 1 1 . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 46 | . 4 13 7 7 4 . 6 5 Melee 8 | . . . 1 2 3 . 1 1 Guns 15 | . 4 11 . . . . . . AOE 23 | . . 2 6 5 1 . 5 4 Classes Destroyed 11 | . 2 5 1 1 2 . . . Worker 7 | . . . . . 2 1 4 . Builder 8 | . . 3 . 1 . 1 2 1 Tunneler 3 | . . . 1 1 . . 1 . Hauler 2 | . . . . 1 1 . . . Recycler 7 | . . 1 2 . 2 . 2 . Watcher 5 | . 1 2 . . 1 . 1 . Swarmer 28 | . . 3 6 6 3 . 5 5 Grunt 14 | . 4 7 1 1 . . 1 . Duelist 1 | . . 1 . . . . . . Sentry 2 | . . 2 . . . . . . Programmer 1 | . . . . . 1 . . . Best Kill Streak 7 | . 2 6 7 4 5 1 5 5 Combat Bots Only 5 | . 2 5 3 3 3 . 5 4 Max Kills in Single Turn 5 | . 1 2 3 3 1 1 5 3 Gunslinging . | . . . . . . . . . Exploded 5 | . . 1 3 2 1 . 5 2 Melee 1 | . . . 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Damage Taken 4522 | . 271 943 31 403 295 84 619 1876 Core 1837 | . 68 125 17 139 71 32 232 1153 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 81 | 100 72 . 64 74 89 96 76 . Volleys Fired 104 | . 29 61 4 3 3 . 2 2 Largest 2 | . 2 2 1 1 1 . 1 1 Hottest 123 | . 40 123 30 30 30 . 30 30 Shots Fired 179 | . 58 107 4 3 3 . 2 2 Gun 160 | . 58 102 . . . . . . Cannon . | . . . . . . . . . Launcher 17 | . . 3 4 3 3 . 2 2 Special 2 | . . 2 . . . . . . Kinetic 135 | . 58 77 . . . . . . Thermal 27 | . . 27 . . . . . . Explosive 17 | . . 3 4 3 3 . 2 2 Electromagnetic . | . . . . . . . . . Robot Hit Streak 18 | . 18 11 9 2 3 . 5 7 Robot Miss Streak 4 | . 2 4 . 1 . . . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 175 | . 42 71 5 8 15 3 29 2 Core Hits 109 | . 14 32 9 11 12 2 19 10 Critical Hits 1 | . . . . . . . 1 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Melee Attacks 104 | . . . 3 21 16 12 48 4 Impact 3 | . . . 3 . . . . . Slashing . | . . . . . . . . . Piercing 101 | . . . . 21 16 12 48 4 Sneak Attacks 23 | . . . 2 1 5 2 13 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6335 | . 317 1077 658 646 866 223 2234 314 Guns 1026 | . 317 709 . . . . . . Cannons . | . . . . . . . . . Explosions 2264 | . . 330 446 430 206 . 568 284 Melee 2977 | . . . 212 216 660 223 1666 . Ramming 44 | . . 14 . . . . . 30 Kinetic 812 | . 317 495 . . . . . . Thermal 453 | . . 453 . . . . . . Explosive 2049 | . . 115 446 430 206 . 568 284 Electromagnetic . | . . . . . . . . . Impact 212 | . . . 212 . . . . . Slashing . | . . . . . . . . . Piercing 2765 | . . . . 216 660 223 1666 . Highest Corruption 5 | . . . . . . . . 5 Average Corruption 4 | . . . . . . . . 4 Corruption Purged . | . . . . . . . . . Effects 1 | . . . . . . . . 1 Matter Fused 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 799 | . . 66 92 7 61 18 543 12 Projectiles . | . . . . . . . . . Explosions 221 | . . 66 51 7 9 . 76 12 Melee 578 | . . . 41 . 52 18 467 . Knockbacks 1 | . . . 1 . . . . . Impact 1 | . . . 1 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 208 | . . 2 6 21 32 . 91 56 Shots 6 | . . . 1 1 1 . 2 1 Rammed 10 | . . 2 . . . . . 8 Targets Rammed 10 | . . 2 . . . . . 8 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 95 | . 25 95 . . . . . . Average Temperature 22 | . 9 25 . . . . . . Received Heat Transfer 1140 | . 153 351 . 108 . 36 153 339 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions 2 | . . . 2 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 929 | . . 929 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Peak Influence 389 | . 122 303 297 389 238 57 140 165 Initial 169 | . . 51 112 37 169 52 22 68 Average 128 | . 41 162 168 179 173 47 66 108 Maximum Alert Level 1 | . . 1 1 1 1 . . . Low Security (%) 76 | . 100 66 76 70 40 100 100 100 Level 1 23 | . . 33 23 29 59 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 1 1 . 1 1 1 4 Investigation 2 | . 1 . 1 . . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 4 | . . 1 . . . 1 1 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Distress Signals 8 | . 1 3 . 2 . . 2 . Communications Jammed 1 | . . . . . . . . 1 Distress Signals 1 | . . . . . . . . 1 Times Spotted 109 | . 9 28 7 15 6 6 21 17 Peak Tracking Total 11 | . 3 6 3 10 4 5 11 10 Tactical Retreats 9 | . 2 1 . 2 . 2 2 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Traps Triggered 2 | . 1 . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Disabled 4 | . . 4 . . . . . . Max in Single Turn 4 | . . 4 . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Accessed 4 | . . . 2 2 . . . . Terminals 3 | . . . 1 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 12 | . . . 2 10 . . . . Successful 9 | . . . 2 7 . . . . Failed 3 | . . . . 3 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 11 | . . . 1 10 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . . . 2 7 . . . . Record 2 | . . . 1 1 . . . . Open Door 1 | . . . 1 . . . . . Surveillance Status 1 | . . . . 1 . . . . Transport Status 2 | . . . . 2 . . . . Investigation Status 1 | . . . . 1 . . . . Recall Investigation 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . . 2 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 49 | . . . . . . . 49 . Highest-Rated Ally 49 | . . . . . . . 49 . Total Orders 1 | . . . . . . . 1 . EXPLORE 1 | . . . . . . . 1 . Ally Attacks 1 | . . . . . . . 1 . Total Damage 30 | . . . . . . . 30 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches 7 | . . . . . . . 3 4 Drone Recoveries 3 | . . . . . . . 1 2 Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Turns Passed 3109 | . 260 516 642 243 540 243 546 119 Spaces Moved 3514 | 1 143 223 1110 298 557 493 555 134 Core 495 | . . . . 32 339 . 30 94 Treads 61 | . . 61 . . . . . . Legs 242 | 1 143 98 . . . . . . Wheels . | . . . . . . . . . Hover 1458 | . . 64 1110 110 . . 141 33 Flight 1258 | . . . . 156 218 493 384 7 Fastest Speed 29 | 120 120 52 52 29 32 32 35 32 Average Speed 59 | 120 120 115 52 47 76 33 52 55 Slowest Speed 200 | 120 120 160 56 200 150 35 120 200 Overloaded Moves 6 | . . . . . . . . 6 Propulsion Burnouts . | . . . . . . . . . Robots Hopped 7 | . . . . 2 . 1 4 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 2 36 38 100 37 21 14 16 4 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 28 | . . 1 . 12 . 5 8 2 Terrain Destroyed 187 | . . 40 42 45 27 5 18 10 Melee 27 | . . . . 12 . 5 8 2 Projectile 1 | . . 1 . . . . . . AOE 159 | . . 39 42 33 27 . 10 8 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total 4180 | . 186 379 1162 362 641 551 731 168 Wait 318 | . 6 55 37 24 48 39 103 6 Move 3492 | . 142 222 1109 293 556 490 546 134 Hop 7 | . . . . 2 . 1 4 . Pick Up 11 | . 2 2 1 2 2 . . 2 Fast Attach 46 | . 1 9 1 5 7 5 14 4 Attach 19 | . . 5 . 2 4 1 2 5 Detach 7 | . . 1 . 1 2 1 1 1 Swap 22 | . 2 10 5 2 3 . . . Drop 36 | . 4 12 2 7 . 2 8 1 Fire 104 | . 29 61 4 3 3 . 2 2 Melee 104 | . . . 3 21 16 12 48 4 Ram 9 | . . 1 . . . . . 8 Kick . | . . . . . . . . . Crush 1 | . . 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . . . 3 . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 13) 113 | -10/Materials | Identified exit to Mines 254 | -10/Materials | Discovered new exit (range 5) 260 | -10/Materials | Identified exit to Materials 261 | -10/Materials | Entered another Materials area 261 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 773 | -9/Materials | Discovered new exit (range 9) 777 | -9/Materials | Identified exit to Mines 777 | -9/Materials | Entered Mines 836 | -9/Mines | Discovered new exit (range 9) 840 | -9/Mines | Identified exit to Materials 928 | -9/Mines | Met a Derelict shopkeep closing up shop 1057 | -9/Mines | Discovered exit to Materials (range 14) 1419 | -9/Mines | Entered Materials 1419 | -8/Materials | Evolved 2 slots: Utility x2 1656 | -8/Materials | Discovered new exit (range 12) 1661 | -8/Materials | Identified exit to Factory 1662 | -8/Materials | Entered Factory 1662 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2178 | -7/Factory | Lost 5 parts (1p1n2u1w) 2191 | -7/Factory | Discovered new exit (range 10) 2194 | -7/Factory | Identified exit to Factory 2202 | -7/Factory | Entered another Factory area 2202 | -6/Factory | Evolved 2 slots: Utility x2 2349 | -6/Factory | Spotted B-75 Beast 2391 | -6/Factory | Discovered new exit (range 17) 2445 | -6/Factory | Identified exit to Factory 2445 | -6/Factory | Entered another Factory area 2445 | -5/Factory | Evolved 2 slots: Utility x2 2983 | -5/Factory | Lost 5 parts (3n2u) 2988 | -5/Factory | Discovered new exit (range 5) 2991 | -5/Factory | Identified exit to Factory 2991 | -5/Factory | Entered another Factory area 2991 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3070 | -4/Factory | Lost 8 parts (1p2n3u2w) 3092 | -4/Factory | Core integrity fell below 50% 3097 | -4/Factory | Core integrity fell below 20% 3110 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 03073_ Slug penetrates Wall. 03086_ Slammed into S-27 Virus. 03089_ Linear Gravjet destroyed. 03089_ Slammed into S-27 Virus. 03089_ Terrain Scan Processor destroyed. 03089_ System corrupted by crushing effect (+3). 03090_ Slammed into S-27 Virus. 03090_ Destabilizing: System corrupted (+2). 03091_ Slammed into S-27 Virus. 03091_ S-27 Virus destroyed. 03092_ Slug penetrates Wall. 03093_ Acquired VTOL Module. 03093_ VTOL Module destroyed. 03093_ Penetrated by Slug. 03094_ Fusion Modulator explodes. 03094_ S-27 Virus destroyed. 03094_ Fusion Modulator explodes. 03096_ Penetrated by Slug. 03107_ System corrupted: Matter fused (-7). 03107_ Penetrated by Slug. 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