Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.27 @ 02:26:59 Player: TheSkyeDoctor Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (100) 500 Value Destroyed (3033) 3033 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 6567 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 84/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Layered Light Armor Plating Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Makeshift Terrain Scan Processor Particle Charger Improved Shield Generator Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Improved Cooling System Large Storage Unit Signal Interpreter > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Light Treads Light Treads Armored Treads Improved Terrain Scanner Advanced Terrain Scan Processor Energy Filter Particle Charger Improved Light Armor Plating Graphene Brace Improved Shield Generator Lightning Gun Mini Grenade Launcher Plasma Cutter Heavy Hammer [Rating: 46] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 3 | . . . . 2 1 . . Weapon 2 | . . . 2 . . . . Parts Attached 76 | 8 1 . 12 16 21 9 9 Power 8 | 2 . . 1 1 3 1 . Engine 6 | 2 . . 1 1 2 . . Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 19 | 2 . . 2 2 8 3 2 Treads 17 | 2 . . 2 2 8 1 2 Leg 2 | . . . . . . 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 2 . . 2 7 3 3 4 Device 10 | 1 . . . 4 1 3 1 Storage 2 | 1 . . 1 . . . . Processor 5 | . . . . 2 1 . 2 Hackware . | . . . . . . . . Protection 4 | . . . 1 1 1 . 1 Artifact . | . . . . . . . . Weapon 28 | 2 1 . 7 6 7 2 3 Energy Gun 15 | . . . 3 5 6 1 . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 7 | 2 1 . 4 . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . 1 . Special Weapon 1 | . . . . . . . 1 Impact Weapon 2 | . . . . . 1 . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 4 | . . . 2 1 1 . . Parts Lost 44 | . 1 . 4 7 8 13 11 Power 6 | . . . . 1 3 1 1 Propulsion 13 | . . . 2 2 1 5 3 Utility 10 | . 1 . . 2 1 2 4 Weapon 15 | . . . 2 2 3 5 3 Highest Loss Streak 11 | . 1 . 3 5 2 11 6 To Critical Strikes 1 | . . . 1 . . . . Average Backups 9 | 1 3 3 3 10 14 10 5 Power 1 | . 1 1 1 1 1 . . Propulsion 1 | . . . . 1 3 1 . Utility 3 | . 1 1 1 1 5 5 3 Weapon 2 | . 1 1 . 3 2 2 . Tool/Special . | . . . . . . . . Unused Backups 8 | . 1 . . . 4 . 3 Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . . . 1 . 3 Weapon 3 | . 1 . . . 2 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 96 85 87 91 99 78 60 Engine 5 | . 14 14 10 8 5 . . Core 1 | . . . . . 1 6 3 Treads 18 | . 28 28 19 17 23 13 6 Leg 1 | . . . . . . 3 7 Device 14 | . 11 . . 6 22 18 16 Storage 7 | . 14 14 10 9 7 7 5 Processor 6 | . . . . 5 7 7 12 Protection 3 | . . . 4 8 . 3 . Energy Gun 15 | . . . 10 18 25 12 . Energy Cannon 1 | . . . . 2 2 . . Ballistic Gun 7 | . 28 28 30 14 . . . Impact Weapon 1 | . . . . . 1 3 6 Peak Build Rating 46 | 7 7 6 16 27 46 46 32 Average Rating 29 | 5 6 6 10 21 40 36 27 On Entrance 17 | . 7 6 6 15 26 46 32 Avg Prop Armor Cover (%) 8 | . . . . . . . 8 Naked Turns . | . . . . . . . . Heaviest Build 50 | 13 14 13 41 47 50 46 34 Greatest Support 76 | 40 40 40 40 40 76 76 43 Greatest Overweight (x) 11 | . . . 1 2 1 11 2 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 14 | 7 8 8 14 15 15 15 13 Most Carried 15 | 3 4 3 7 15 15 15 7 Average Carried 10 | 1 3 3 3 10 14 10 5 Final Capacity 15 | 8 8 8 15 15 15 15 5 Final Carried 14 | 3 3 3 6 13 14 7 4 Class Distribution -------------------- 32% | Gunner 21% | Mutant 14% | Scavenger-Tank 12% | Scavenger-Gunner 12% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Matter Collected 1661 | 311 52 17 246 472 242 246 75 Remotely . | . . . . . . . . Salvage Created 3640 | 126 70 44 697 958 1407 163 175 Parts 205 | 9 3 6 41 53 83 8 2 Haulers Intercepted 7 | . . . 1 3 3 . . Recyclers Shooed 4 | . . . 1 2 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 . Prevented 1 | . . . . . . . 1 Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Combat Hostiles Destroyed 72 | . 1 3 13 17 28 6 4 Melee 1 | . . . . . . . 1 Guns 62 | . 1 3 13 14 26 5 . Cannons 2 | . . . . 2 . . . Classes Destroyed 15 | 2 2 1 3 4 2 1 . Worker 8 | . 1 . . 2 5 . . Builder 3 | . . . . 1 2 . . Tunneler 3 | 2 . . . . 1 . . Hauler 7 | . . . 1 3 3 . . Recycler 4 | 1 . . 2 . 1 . . Watcher 3 | . . . . 1 2 . . Swarmer 26 | . . 3 3 5 10 4 1 Grunt 20 | . 1 . 6 7 5 . 1 Duelist 1 | . . . 1 . . . . Sentry 11 | . . . 3 3 4 . 1 Specialist 2 | . . . . . 2 . . Hunter 4 | . . . . 1 2 1 . Programmer 4 | . . . . . 4 . . Heavy 2 | . . . . 1 1 . . Behemoth 2 | . . . . . . 1 1 Best Kill Streak 9 | 2 1 3 9 4 6 4 1 Combat Bots Only 9 | . 1 3 9 4 6 4 1 Max Kills in Single Turn 2 | 1 1 1 1 2 2 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Hostile Shots Fired 679 | . 16 25 87 77 251 82 141 Missed 216 | . 5 1 20 25 98 27 40 Hits 463 | . 11 24 67 52 153 55 101 Melee 1 | . . . 1 . . . . Projectile 462 | . 11 24 66 52 153 55 101 Critical Strikes 16 | . . . 3 2 4 3 4 Actively Blocked 4 | . . . . . . . 4 Part Disruptions 1 | . . . . . 1 . . Damage Taken 6705 | . 147 187 787 1051 2024 1323 1186 Core 1189 | . 16 48 144 274 164 188 355 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 72 | 100 . 74 64 50 . . . Volleys Fired 207 | 17 11 9 39 48 64 19 . Largest 4 | 2 2 2 4 4 4 3 . Hottest 320 | 40 40 40 119 249 320 223 . Shots Fired 685 | 34 22 18 142 190 239 40 . Gun 634 | 34 22 18 142 163 220 35 . Cannon 46 | . . . . 27 19 . . Launcher 5 | . . . . . . 5 . Special . | . . . . . . . . Kinetic 264 | 34 22 18 124 66 . . . Thermal 410 | . . . 18 124 239 29 . Explosive 5 | . . . . . . 5 . Electromagnetic 6 | . . . . . . 6 . Robot Hit Streak 19 | 7 3 3 14 13 19 7 . Robot Miss Streak 6 | 4 3 5 3 3 6 4 . Penetration Max . | . . . . . . . . Secondary Targets 15 | . . 2 7 . 5 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . Shots Hit Robots 433 | 20 11 8 90 108 138 34 24 Core Hits 213 | 7 4 5 38 43 99 16 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 8 | . . . . . . 1 7 Critical Strikes 15 | . . . 1 3 3 1 7 Burn 7 | . . . 1 3 3 . . Smash 8 | . . . . . . 1 7 Melee Attacks 33 | . . . . . 1 3 29 Impact 32 | . . . . . 1 3 28 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7944 | 186 124 82 849 1801 3073 877 952 Guns 6204 | 186 124 82 849 1494 2964 505 . Cannons 416 | . . . . 307 109 . . Explosions 253 | . . . . . . 253 . Melee 1071 | . . . . . . 119 952 Ramming . | . . . . . . . . Kinetic 1551 | 186 124 82 659 500 . . . Thermal 4988 | . . . 190 1301 3073 424 . Explosive 253 | . . . . . . 253 . Electromagnetic 81 | . . . . . . 81 . Impact 1071 | . . . . . . 119 952 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 2 . Average Corruption 1 | . . . . . 1 1 . Corruption Purged 2 | . . . . . . 2 . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . 5 3 . Message Errors 2 | . . . . . 1 1 . Matter Fused 3 | . . . . . 2 1 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . 1 . . Data Loss (major) 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 359 | . . . . . . 32 327 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 359 | . . . . . . 32 327 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 34 | . . . . . . 34 . Shots 3 | . . . . . . 3 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 691 | . 18 . 282 691 201 560 . Average Temperature 155 | . 10 . 73 190 97 300 . Received Heat Transfer 1308 | . 69 . 321 288 273 156 201 Effects 29 | . . . . 22 . 7 . Shutdowns 3 | . . . . 3 . . . Energy Bleed 3 | . . . . 2 . 1 . Interference 9 | . . . . 4 . 5 . Matter Decay 3 | . . . . 2 . 1 . Short Circuit 1 | . . . . 1 . . . Damage (minor) 2 | . . . . 2 . . . Damage (major) 5 | . . . . 5 . . . Damage (core) 3 | . . . . 3 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 4 | . . . . . . 1 3 Combat Hostiles 4 | . . . . . . 1 3 Parts Fried 1 | . . . . . . . 1 Impact Corruptions 13 | . . . . . . 1 12 Robots Melted 3 | . . . . 1 2 . . Combat Hostiles 3 | . . . . 1 2 . . Parts Melted 27 | . . . . 3 24 . . Heat Transferred 11451 | . . . 555 3034 6953 909 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Maximum Alert Level 3 | . . . . . 3 . . Low Security (%) 90 | 100 100 100 100 100 79 . . Level 1 3 | . . . . . 6 . . Level 2 1 | . . . . . 4 . . Level 3 4 | . . . . . 9 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 767 | 5 30 60 190 168 767 . . Initial 76 | . . 7 11 41 76 . . Average 106 | . 3 26 123 36 162 . . Influence Increases 2448 | 15 35 70 365 512 1171 165 115 Destroy 0b10 Robot/C 1440 | . 20 60 260 340 560 120 80 Destroy 0b10 Robot/NC 140 | 15 5 . 15 35 70 . . Destroy Leader 368 | . 10 10 72 88 138 30 20 Disable Machine 45 | . . . . 45 . . . Anti-Garrison Action 400 | . . . . . 400 . . Destroy Structure 10 | . . . 3 4 3 . . Lose Combat Pursuer 45 | . . . 15 . . 15 15 Influence Decreases 2448 | 15 15 60 296 443 596 821 202 Entered New Map 474 | . . 13 19 58 92 275 17 Time Decay 1632 | 15 15 47 237 315 424 416 163 Lost Part 342 | . . . 40 70 80 130 22 Squads Dispatched 15 | . . . 1 3 11 . . Investigation 2 | . . . . . 2 . . Extermination 3 | . . . . . 3 . . Reinforcement 7 | . . . 1 2 4 . . Assault 1 | . . . . . 1 . . Garrison 2 | . . . . 1 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Distress Signals 7 | . 2 . 1 3 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . 6 3 18 27 35 7 8 Peak Tracking Total 7 | . 6 3 7 4 4 4 4 Tactical Retreats 3 | . . . 1 . . 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Traps Triggered 3 | . . . . 2 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Machines Disabled 3 | . . . . 3 . . . Max in Single Turn 1 | . . . . 1 . . . Garrison Access 2 | . . . . . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Machines Accessed 6 | . . 1 . . 5 . . Terminals 3 | . . 1 . . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 2 | . . . . . 2 . . Total Hacks 8 | . . 1 . . 7 . . Successful 4 | . . 1 . . 3 . . Failed 4 | . . . . . 4 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 4 | . . 1 . . 3 . . Terminals 3 | . . 1 . . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . 3 . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . 1 . . Retrieve Study 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . 1 . . 2 . . Terminals 1 | . . 1 . . . . . Botnet 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Jam 2 | . . . . . 2 . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . . . 3 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Active Infowar (turns) 334 | 62 143 . . . . . 129 Terrain 129 | . . . . . . . 129 Seismic 205 | 62 143 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Turns Passed 5936 | 160 179 109 537 1164 2049 1009 729 Spaces Moved 2681 | 68 91 53 218 389 1055 475 332 Core 29 | 5 . . . . . 22 2 Treads 2337 | 63 91 53 218 389 1055 311 157 Legs 315 | . . . . . . 142 173 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 153 160 100 Average Speed 181 | 151 160 160 181 240 159 192 178 Slowest Speed 600 | 160 160 160 240 320 237 600 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 3 25 26 25 36 32 71 34 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 5 | . . . . . . 3 2 Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 37 | . . . . . 1 36 . Melee 1 | . . . . . 1 . . Projectile . | . . . . . . . . AOE 36 | . . . . . . 36 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Total 3227 | 94 105 61 286 501 1237 525 418 Wait 142 | . 2 . 1 20 64 11 44 Move 2674 | 67 90 52 217 388 1054 474 332 Hop . | . . . . . . . . Pick Up 36 | 2 . . 5 15 12 . 2 Fast Attach 39 | 7 . . 10 9 6 4 3 Attach 32 | . . . 1 9 7 10 5 Detach 14 | . . . 4 4 1 4 1 Swap 21 | 1 1 . 2 4 12 . 1 Drop 29 | . 1 . 7 4 16 . 1 Fire 207 | 17 11 9 39 48 64 19 . Melee 33 | . . . . . 1 3 29 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 161 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 14) 340 | -10/Materials | Entered Mines 434 | -10/Mines | Discovered new exit (range 9) 449 | -10/Mines | Entered Materials 449 | -9/Materials | Evolved 2 slots: Weapon x2 576 | -9/Materials | Lost 3 parts (1n2w) 589 | -9/Materials | Destroyed 9 combat bots 878 | -9/Materials | Discovered new exit (range 14) 986 | -9/Materials | Entered another Materials area 986 | -8/Materials | Evolved 2 slots: Utility x2 1070 | -8/Materials | Build established: Scavenger-Tank 1972 | -8/Materials | Lost 5 parts (1p2n2u) 2079 | -8/Materials | Discovered new exit (range 14) 2125 | -8/Materials | Identified exit to Factory 2131 | -8/Materials | Garrison activated, responded to threat 2150 | -8/Materials | Entered Factory 2150 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2248 | -7/Factory | Build established: Scavenger-Gunner 2346 | -7/Factory | Allied Derelicts emerged from ambush trap array 2683 | -7/Factory | Build established: Gunner 3841 | -7/Factory | Garrison activated, responded to threat 4052 | -7/Factory | Discovered new exit (range 10) 4067 | -7/Factory | Identified exit to Lower Caves 4150 | -7/Factory | First assault squad dispatched 4199 | -7/Factory | Entered Lower Caves 4520 | -7/Lower Caves | Build established: Tank 4712 | -7/Lower Caves | Spotted B-75 Beast 4793 | -7/Lower Caves | Core integrity fell below 50% 4794 | -7/Lower Caves | Destroyed B-75 Beast 4823 | -7/Lower Caves | Lost 11 parts (1p4n2u4w) 5052 | -7/Lower Caves | Found DCF Scrap (12 items) 5053 | -7/Lower Caves | Build established: Mutant 5121 | -7/Lower Caves | Learned 4 Factory zone layouts 5184 | -7/Lower Caves | Discovered new exit (range 15) 5206 | -7/Lower Caves | Identified exit to Lower Caves 5208 | -7/Lower Caves | Entered another Lower Caves area 5299 | -7/Lower Caves | Encountered a Warlord checkpoint 5302 | -7/Lower Caves | Discovered new exit (range 8) 5324 | -7/Lower Caves | Identified exit to Factory 5408 | -7/Lower Caves | Spotted B-75 Beast 5574 | -7/Lower Caves | Destroyed B-75 Beast 5587 | -7/Lower Caves | Lost 6 parts (1p1n2u2w) 5762 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5798 | -7/Lower Caves | Core integrity fell below 20% 5887 | -7/Lower Caves | Build established: Scavenger-Mutant 5937 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05905_ Destroyed VTOL Module. 05905_ S-27 Virus system corrupted by crushing effect. 05906_ as-20746 destroyed. 05908_ Imp. Treads destroyed. 05910_ S-27 Virus suffers critical hit (Smash). 05910_ Destroyed Lgt. Nuclear Core. 05910_ Destroyed VTOL Module. 05910_ S-27 Virus system corrupted by crushing effect. 05912_ S-27 Virus misfires. 05914_ S-27 Virus destroyed. 05923_ Destroyed VTOL Module. 05923_ S-27 Virus system corrupted by crushing effect. 05923_ S-27 Virus destroyed. 05928_ Arm. Treads destroyed. 05930_ Melee Analysis Suite destroyed. 05934_ Hvy. Hammer destroyed. 05937_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#????????#??????????????????????????????? | | ?????????????#?#??##?????????????????????????????? | | ??????????#??##????????##????????????????????????? | | ?????##????####?#?#?#####?##?##??????????????????? | | ???????##?#??#??###?####???##?###????????????????? | | ?????????##??#?#?####?#####?##??#????????????????? | | ????#?#??##?######??####??#########??????????????? | | ??#?#?##?###?##############??#### #??????????????? | | ??#?#?#?########?######?## ?? ###????????????? | | ?##?#########??########## ? ?##?#???????????? | | ###?##?#### ??## ? ?#??#????????????? | | ??#??#??## ? ? ###???##??????????? | | ???####### ?### ##?# ### ##???????????? | | ?######??## #### #?## ? ### ?? ?#????????? | | ?##??#?#### ### ##?# ? ## ?? ?????????? | | #?#?##?#### ###### ## ?? ?????????? | | ############ #### #?? ????##????????? | | ?##?####?#### #### ### ?? #??????????? | | ###?###""### s @ ###?? ? ?#?#????????? | | #?#####" ##% %%* #### ??##?????????? | | ?###?### # a #########?## ? ????????? | | ##?#??### # ## #########?##? ?????????? | | ?###?#?###### ##### ########?#??? # ?????????? | | ?####?###### ###### ? #??#??#? ?????????? | | ?#####??### ###### ?###? ????????????? | | #?####?#### ### ### ??#???#???????????? | | ##?######### ### ##?#?##?#? #???????????? | | ?#########?# ##?# ###??##?# ????????????? | | ##?######### ##### ####??#????#???????????? | | ?####??## #### ?? ##???????????????? | | ?######## %# ## ##?? ? ???????????????? | | #######?# ### ####? ???????????????? | | ?#??##### ### ?##?#???????????###????? | | ??#?##### ## ### #??#?#???????????# ###### | | ##????### ### ### ?##???????????##### | | ?#?#??### #?? #??#??????????????# % | | ?#?###??#### ###?? ###?##?####???????# ### | | #??#??#?#### ###?# ##?##?### #???????# ## #?# | | ?##?#####?# ##### #?##??## #???????# ## ## | | ###### ## #####?# ##??????# ## # | | #???# ##% ############ #??????# | | ?##?# #%#######?# ## ##?????# ## ### | | ?##?# ^ %*##???????# ####### ####??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Base Temperature (-) 100 Armor Coverage 300 Resistance: EM 15 Evasion (%) 40 Melee Accuracy 5 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Adv. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatExplosiveBlaster Manual? 0 Play Time 00:31:26 Cumulative 178.0 hours Start 2026.08.27 @ 01:58:42 End 2026.08.27 @ 02:26:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 351 Rogue 351 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8583cd7a-9572-439b-8ca8-787fcbd4a84a