Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.14 @ 22:44:53 Player: 5taquitos Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (102) 510 Value Destroyed (3901) 3901 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 7791 Bonus ------- High Alert Combat Kills 800 Cogmind --------- Core Integrity 0/700 Matter 278/300 Energy 160/160 System Corruption 3% Temperature Cool (35) Movement Core (700) Ox13 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Hardened Medium Armor Plating > --- WEAPON (4) ------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Makeshift Power Source Hacking Suite Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Weapon Cycler Improved Shield Generator > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Improved Cooling System Lightning Gun Particle Gun Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Flak Cannon Missile Launcher [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . 1 1 . Weapon 2 | . . . 1 1 . Parts Attached 120 | 6 13 7 31 50 13 Power 20 | 1 4 2 6 6 1 Engine 13 | 1 4 2 3 3 . Core 7 | . . . 3 3 1 Reactor . | . . . . . . Propulsion 24 | 2 2 4 9 7 . Treads 9 | . 2 4 3 . . Leg 13 | . . . 6 7 . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 4 . 5 10 2 Device 13 | . 1 . 2 9 1 Storage 4 | 1 1 . 1 1 . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 3 | . 1 . 1 . 1 Artifact . | . . . . . . Weapon 54 | 2 3 1 11 27 10 Energy Gun 27 | . 2 . 7 15 3 Energy Cannon 1 | . . 1 . . . Ballistic Gun 19 | 2 1 . 3 8 5 Ballistic Cannon 4 | . . . . 2 2 Launcher 3 | . . . 1 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 58 | . 2 2 19 17 18 Power 7 | . . 1 3 2 1 Propulsion 17 | . 1 1 6 5 4 Utility 8 | . . . 2 3 3 Weapon 26 | . 1 . 8 7 10 Highest Loss Streak 16 | . 2 1 15 5 16 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 97 99 84 91 78 Engine 6 | . 14 11 2 5 4 Core 2 | . . . 5 1 2 Treads 9 | . 6 43 8 . . Leg 17 | . . . 21 28 16 Wheel 2 | . 20 . . . . Device 7 | . 2 11 7 8 8 Storage 9 | . 14 11 9 8 7 Processor 5 | . 7 . 5 7 6 Energy Gun 14 | . 5 21 15 11 17 Ballistic Gun 10 | . 21 . 6 13 7 Ballistic Cannon 1 | . . . . 1 2 Peak Build Rating 50 | 6 10 15 32 50 43 Average Rating 27 | 5 7 12 22 41 31 On Entrance 17 | . 6 10 15 32 43 Naked Turns . | . . . . . . Heaviest Build 53 | 11 21 24 33 53 53 Greatest Support 80 | 26 40 80 80 80 67 Greatest Overweight (x) 15 | 2 . . 6 2 15 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 Average Capacity 12 | 7 9 10 11 15 15 Most Carried 15 | 6 10 10 12 15 15 Average Carried 10 | 3 8 9 8 13 11 Final Capacity 15 | 8 10 10 15 15 15 Final Carried 15 | 6 10 10 12 15 4 Class Distribution -------------------- 51% | Scavenger-Gunner 30% | Mutant 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 2544 | 255 252 80 275 1457 225 Remotely . | . . . . . . Salvage Created 3878 | 64 337 540 607 1857 473 Parts 201 | . 21 25 42 87 26 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 24 | . . . . . 24 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 83 | . 8 9 14 38 14 Guns 65 | . 8 7 10 31 9 Cannons 8 | . . . 1 2 5 AOE 7 | . . . 3 4 . Classes Destroyed 13 | 1 2 4 2 4 . Worker 3 | . . 1 . 2 . Builder 3 | . . . 2 1 . Hauler 1 | . . 1 . . . Recycler 7 | 1 1 1 . 4 . Operator 2 | . . . . 2 . Watcher 3 | . . 1 . 2 . Swarmer 17 | . 3 2 3 4 5 Grunt 45 | . 5 4 6 21 9 Brawler 2 | . . . . 2 . Duelist 3 | . . . . 3 . Sentry 13 | . . 3 4 6 . Hunter 1 | . . . 1 . . Programmer 2 | . . . . 2 . Best Kill Streak 11 | 1 5 3 3 8 11 Combat Bots Only 11 | . 4 2 3 5 11 Max Kills in Single Turn 5 | 1 2 2 2 5 2 Gunslinging 1 | . 1 . 1 1 . Exploded 3 | . . . 2 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 920 | . 50 98 197 418 157 Missed 310 | . 14 36 57 163 40 Damage Taken 8097 | . 403 659 2125 3009 1901 Core 1194 | . 86 120 286 366 336 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 157 | . . . 25 132 . Core Remaining (%) 70 | 100 65 70 48 . . Volleys Fired 275 | 3 31 49 49 119 24 Largest 4 | 2 2 2 3 4 4 Hottest 274 | 40 40 100 168 254 274 Shots Fired 690 | 6 59 98 115 341 71 Gun 636 | 6 59 98 96 318 59 Cannon 45 | . . . 17 16 12 Launcher 9 | . . . 2 7 . Special . | . . . . . . Kinetic 313 | 6 59 . 24 190 34 Thermal 335 | . . 98 85 122 30 Explosive 9 | . . . 2 7 . Electromagnetic 33 | . . . 4 22 7 Robot Hit Streak 28 | 2 7 10 10 28 14 Robot Miss Streak 10 | 2 4 7 5 10 9 Penetration Max . | . . . . . . Secondary Targets 15 | . 2 . 2 8 3 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 487 | 3 40 54 71 267 52 Core Hits 313 | 2 15 19 34 193 50 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . 4 1 4 . Burn 9 | . . 4 1 4 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9112 | 32 419 698 1339 5535 1089 Guns 7309 | 32 419 698 804 4416 940 Cannons 552 | . . . 146 257 149 Explosions 1243 | . . . 381 862 . Melee . | . . . . . . Ramming 8 | . . . 8 . . Kinetic 3997 | 32 419 . 188 2896 462 Thermal 3680 | . . 698 948 1521 513 Explosive 1025 | . . . 163 862 . Electromagnetic 402 | . . . 32 256 114 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 3 Average Corruption 2 | . . . . 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 27 | . . . . 19 8 Message Errors 4 | . . . . 4 . Matter Fused 6 | . . . . 4 2 Heat Flow Errors 3 | . . . . 2 1 Energy Discharges 3 | . . . . 3 . Data Loss (minor) 3 | . . . . 1 2 Data Loss (major) 2 | . . . . 1 1 Misfires 2 | . . . . 2 . Alerts 2 | . . . . 1 1 Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 25 | . . . 9 16 . Projectiles . | . . . . . . Explosions 25 | . . . 9 16 . Melee . | . . . . . . Knockbacks 9 | . . . . 5 4 Impact . | . . . . . . Kinetic 7 | . . . . 4 3 Secondary 2 | . . . . 1 1 Self-Inflicted Damage 120 | . . . 82 38 . Shots 2 | . . . 1 1 . Rammed 1 | . . . 1 . . Targets Rammed 2 | . . . 2 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 386 | . 24 38 386 286 319 Average Temperature 74 | . 10 10 83 72 119 Received Heat Transfer 2814 | . 183 162 639 1200 630 Effects 1 | . . . 1 . . Shutdowns 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . 2 . 1 . Combat Hostiles 3 | . . 2 . 1 . Parts Melted 15 | . . 10 3 2 . Heat Transferred 8313 | . . 2368 1971 2855 1119 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Peak Influence 1179 | 5 213 351 423 1179 . Initial 163 | . 3 89 94 163 . Average 466 | 1 104 223 311 784 . Maximum Alert Level 4 | . 1 1 2 4 . Low Security (%) 30 | 100 88 35 15 15 . Level 1 30 | . 11 64 60 6 . Level 2 8 | . . . 23 6 . Level 3 23 | . . . . 55 . Level 4 7 | . . . . 16 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 24 | . 1 1 7 15 . Investigation 4 | . 1 1 2 . . Extermination 2 | . . . . 2 . Reinforcement 7 | . . . 3 4 . Assault 4 | . . . 1 3 . Garrison 7 | . . . 1 6 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 5 | . . 1 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 125 | . 14 15 22 55 19 Peak Tracking Total 12 | . 4 5 7 6 12 Tactical Retreats 8 | . 1 4 . 2 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 3 | . 1 1 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 24 | . . . 2 22 . Max in Single Turn 8 | . . . 2 8 . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 12 | . 3 2 4 3 . Terminals 6 | . 2 2 1 1 . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 2 | . 1 . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 33 | . 3 8 17 5 . Successful 24 | . 2 5 14 3 . Failed 9 | . 1 3 3 2 . Catastrophic 4 | . 1 . 1 2 . Database Lockouts . | . . . . . . Manual 8 | . 1 5 . 2 . Terminals 14 | . 2 8 2 2 . Fabricators . | . . . . . . Repair Stations 4 | . . . 2 2 . Recycling Units 4 | . 1 . 3 . . Scanalyzers 10 | . . . 10 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 4 | . . 3 . 1 . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . . . . 1 . Maintenance Status 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 2 2 . Scan Component 2 | . . . 1 1 . Repair 2 | . . . 1 1 . Recycling Unit Hacks 4 | . 1 . 3 . . Process 1 | . . . 1 . . Report Inventory 2 | . 1 . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer 9 | . . . 9 . . Insert Component 4 | . . . 4 . . Analyze 5 | . . . 5 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 2 . . . Terminals 3 | . 1 2 . . . Botnet 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 4 | . 1 . 2 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 4 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 1 . Time 82 | . . . 38 44 . Parts Recycled . | . . . . . . Recycled Matter 174 | . . . 174 . . Retrieved Matter 174 | . . . 174 . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . 4 . . Part Schematics Acquired 4 | . . . 4 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . 3 . . Machine Destruction 3 | . . . 3 . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 3503 | 76 353 557 684 1270 563 Spaces Moved 1672 | 57 229 210 344 590 242 Core 31 | 5 . . 1 . 25 Treads 312 | . 41 210 61 . . Legs 1089 | . . . 282 590 217 Wheels 240 | 52 188 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 160 120 126 127 Average Speed 139 | 92 102 160 139 130 190 Slowest Speed 800 | 150 160 160 350 270 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 42 20 26 16 33 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . . . 2 Spaces Dug . | . . . . . . Terrain Destroyed 178 | . . . 40 138 . Melee . | . . . . . . Projectile . | . . . . . . AOE 178 | . . . 40 138 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 2289 | 71 299 335 445 846 293 Wait 119 | . 4 55 . 52 8 Move 1667 | 56 228 209 343 589 242 Hop . | . . . . . . Pick Up 57 | 6 10 7 12 20 2 Fast Attach 30 | 6 2 2 13 7 . Attach 48 | . 5 3 11 18 11 Detach 6 | . 2 . 1 3 . Swap 44 | . 6 3 7 26 2 Drop 41 | . 11 7 7 12 4 Fire 275 | 3 31 49 49 119 24 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 3) 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Propulsion x2 864 | -9/Materials | Discovered new exit (range 6) 987 | -9/Materials | Entered another Materials area 987 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1089 | -8/Materials | Garrison activated, responded to threat 1191 | -8/Materials | Lost 15 parts (1p6n1u7w) 1219 | -8/Materials | Core integrity fell below 50% 1249 | -8/Materials | Lost 4 parts (2p1u1w) 1477 | -8/Materials | Build established: Scavenger-Gunner 1563 | -8/Materials | Discovered new exit (range 10) 1609 | -8/Materials | Repaired Lgt. Nuclear Core 1671 | -8/Materials | Entered Factory 1671 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1914 | -7/Factory | Identified exit to Lower Caves 1944 | -7/Factory | Garrison activated, responded to threat 2071 | -7/Factory | Build established: Gunner 2071 | -7/Factory | First assault squad dispatched 2244 | -7/Factory | Lost 3 parts (1u2w) 2261 | -7/Factory | Garrison activated, responded to threat 2648 | -7/Factory | Lost 5 parts (3n2w) 2670 | -7/Factory | Build established: Scavenger-Gunner 2733 | -7/Factory | Cargo convoy interrupted 2875 | -7/Factory | Repaired Flak Gun 2896 | -7/Factory | Core integrity fell below 50% 2941 | -7/Factory | Entered Lower Caves 3277 | -7/Lower Caves | Core integrity fell below 20% 3327 | -7/Lower Caves | Destroyed 11 combat bots 3327 | -7/Lower Caves | Lost 16 parts (1p4n2u9w) 3489 | -7/Lower Caves | Attracted the attention of an 0b10 base 3504 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 03305_ Imp. Heat Sink fries itself beyond repair. 03306_ G-47 Trooper destroyed. 03307_ System corrupted: Matter fused (-6). 03309_ Aluminum Leg fries itself beyond repair. 03312_ Imp. Heat Sink fries itself beyond repair. 03317_ Acquired 50 matter. 03323_ System corrupted: Matter fused (-6). 03323_ Aluminum Leg fries itself beyond repair. 03323_ Acquired 27 matter. 03336_ Acquired 67 matter. 03349_ Acquired 38 matter. 03383_ Acquired 10 matter. 03386_ System corrupted: Component data lost. 03488_ Slug penetrates Machine. 03488_ Machine disabled. 03491_ Penetrated by Slug. 03494_ Flak Cannon destroyed. 03497_ Slug penetrates Wall. 03499_ Targeting Computer destroyed. 03499_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ??????????????????????????????############?????##" | | ??????????????????????????????# "" #?????#"" | | ????????????????????????####### "" " ####??# | | ?????????????????######## # """ " " #??# | | ?????????????????# """ #??# | | ?????????????????# "" "" # #??# | | ???????????###???# ########### " """" # #??### | | ??????????## #### #?????????# "" # #????? | | ??????????# # #?????????# # #????? | | ?????????## ##????????# #### #????# | | ?????????# %% ##???????# #### #????# | | ?????????# ##??????##### ## #??### | | ?????????## % ########???# ### #?## | | ?????????# % #???# #?## #?# | | ?????????# #???# #### ### | | ?????????# ######++++###### #???# | | ?????????# #""""" % "" " #??#??## | | ?????????# ?# " " " " #?????# ###### | | ????????? ??# #?????# #????? | | ???????? ???# #?????# #????? | | ????????????# ####++####@ #?????## #####? | | ????????????# ??? ??# #?????## #? | | ????????????+ ???? ?# +?????# #? | | ????????????+????? ?# Y;?????## ## | | ?????????????????? # # ?????# # | | ??????????????????"""" #### ????# "" | | ??????????????????"""" "???? ????## """" | | ??????????????????"""" "???? ????# """ ### | | ?????????????????????? ?????? ???# " #?# | | ??????????????????????? ??????? #?# " #?? | | ???????????????????????????????### """" #?? | | ?????????????????????????????????# " #?? | | ????????????????????????????????# #?? | | ???????????????????????????????? ####### #?? | | ???????????????????????????????# ??????? ?? | | ????????????????????????????????? ## ??????? ?? | | ?????????????????????????????????? ??????????? ?? | | ?????????????????????????????????????????????? ? | | ?????????????????????????????????????????????? ? | | ?????????????????????????????????????????????? ? | | ??????????????????????????????????????????????" ? | | ???????????????????????????????????????????????"?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderThermicArchive Manual? 0 Play Time 00:59:05 Cumulative 26.5 hours Start 2024.12.14 @ 21:45:33 End 2024.12.14 @ 22:44:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00561a27-2f09-4005-950d-2a2d02f2d827