Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.12 @ 00:31:38 Player: OBLIQUE Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (207) 1035 Value Destroyed (8092) 8092 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 14847 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 97/300 Energy 25/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Coolant Injector Improved Field Recycling Unit (8) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Improved Treads Advanced Medium Treads Thunder Leg Thunder Leg Myomer Leg Compact Wheel Compact Wheel Centrium Wheel > --- UTILITY ---------- Advanced Coolant Injector Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Powered Armor Graphene Brace > --- WEAPON ----------- Nova Cannon Coil Gun Enhanced Hardcell Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Light Antimatter Reactor Thunder Leg Compact Wheel Advanced Power Amplifier Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Coolant Injector Improved Matter Compressor Quantum Capacitor Improved Medium Armor Plating Powered Armor Powered Armor Powered Armor Graphene Brace Improved Force Field Improved Field Recycling Unit High-powered Shotgun Coil Gun Magnetic Acceleration Cannon Hardcell Cannon Mining Claw [Rating: 132] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Thunder Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Transport Network Coupler Hackware Experimental Hacking Suite Protection Hardened Light Armor Plating Weapon Mini Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Impact Weapon Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . 4 2 2 Power 2 | . . . . . . . . . 2 Propulsion 6 | . . 1 1 1 . . 1 2 . Utility 4 | . . 1 1 . . . 2 . . Weapon 2 | . . . . 1 . . 1 . . Parts Attached 232 | 7 15 15 13 17 27 6 39 74 19 Power 25 | 1 4 2 1 1 1 1 2 8 4 Engine 10 | 1 4 2 1 . 1 1 . . . Core 6 | . . . . 1 . . 2 2 1 Reactor 9 | . . . . . . . . 6 3 Propulsion 81 | 2 6 4 5 4 9 3 10 34 4 Treads 36 | . 3 4 5 4 9 3 . 8 . Leg 16 | 2 3 . . . . . . 11 . Wheel 25 | . . . . . . . 10 14 1 Hover 1 | . . . . . . . . 1 . Flight 3 | . . . . . . . . . 3 Utility 71 | 2 2 5 4 6 10 2 17 15 8 Device 27 | 1 . . . 4 2 1 6 11 2 Storage 9 | 1 1 1 . 1 2 1 2 . . Processor 5 | . . 1 . . 1 . 1 1 1 Hackware 3 | . . . . . . . 2 1 . Protection 27 | . 1 3 4 1 5 . 6 2 5 Artifact . | . . . . . . . . . . Weapon 55 | 2 3 4 3 6 7 . 10 17 3 Energy Gun 7 | 2 . 2 1 . 1 . . 1 . Energy Cannon 3 | . 2 . . . . . . . 1 Ballistic Gun 30 | . . 2 2 5 6 . 6 8 1 Ballistic Cannon 13 | . . . . 1 . . 3 8 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . . 2 1 2 1 . 3 1 1 Corrupted Parts 2 | . . . . . . . 2 . . System Corruption 20 | . . . . . . . 20 . . Parts Lost 132 | . . 3 3 3 7 . 23 59 34 Power 13 | . . . . . . . 1 5 7 Propulsion 58 | . . 1 . 2 4 . 7 32 12 Utility 34 | . . 2 3 1 2 . 11 7 8 Weapon 27 | . . . . . 1 . 4 15 7 Highest Loss Streak 30 | . . 2 1 1 2 . 9 30 24 To Critical Strikes . | . . . . . . . . . . Average Backups 20 | . 7 21 22 21 21 22 18 21 21 Power 1 | . 1 4 1 1 1 . . 2 2 Propulsion 2 | . 2 5 5 4 1 1 . 1 1 Utility 9 | . 2 6 9 8 10 12 11 12 13 Weapon 6 | . . 5 5 7 8 9 6 4 3 Tool/Special . | . . . . . . . . . . Unused Backups 47 | . 3 10 15 2 2 3 1 7 4 Power 9 | . . 2 3 1 1 . . 2 . Propulsion 5 | . 1 . 4 . . . . . . Utility 17 | . 2 1 2 . . 3 . 5 4 Weapon 16 | . . 7 6 1 1 . 1 . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 100 99 99 99 99 99 57 81 89 Engine 4 | . 14 11 9 1 4 7 . . . Core 1 | . . . . 5 2 . 2 1 . Treads 25 | . 16 33 36 37 37 38 8 6 7 Leg 2 | . 11 . . . . . . 9 12 Wheel 3 | . . . . . . . 2 16 12 Device 6 | . 5 . . 5 7 7 4 14 12 Storage 7 | . 14 11 9 7 7 7 5 6 4 Processor 2 | . . 6 9 1 . . . 2 4 Protection 11 | . 8 14 17 15 14 14 8 1 4 Energy Gun 1 | . 9 3 . . . . . . . Energy Cannon 1 | . 16 3 . . . . . . . Ballistic Gun 11 | . . 14 17 17 14 15 8 2 5 Ballistic Cannon 5 | . . . . 5 7 7 8 11 7 Peak Build Rating 132 | 7 9 24 36 45 47 43 71 105 132 Average Rating 44 | 4 8 20 34 43 41 40 41 76 112 On Entrance 34 | . 7 9 24 34 43 39 43 47 103 Avg Prop Armor Cover (%) 15 | . 9 . . . . . 6 17 14 Naked Turns 4 | . . . . . . . . . 4 Heaviest Build 174 | 15 32 95 111 115 113 110 123 157 174 Greatest Support 124 | 20 43 66 91 110 105 104 124 112 48 Greatest Overweight (x) 38 | . 1 1 1 1 1 1 36 38 8 Average Overweight (x) 1 | . . . 1 . 1 . 5 2 3 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 11 22 25 25 25 25 25 25 24 Most Carried 25 | 1 14 25 25 25 25 25 25 25 25 Average Carried 21 | . 7 21 24 24 24 25 21 22 22 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 5 Final Carried 25 | 1 14 25 25 25 25 25 24 25 5 Class Distribution -------------------- 36% | Mutant 25% | Scavenger-Tank 19% | Tank 6% | Scavenger-Skirmisher 5% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Tank | -7/Recycling Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Matter Collected 8583 | 243 167 405 1008 1006 1327 344 1183 2302 598 Remotely 1540 | . . . . . . . 392 1148 . Salvage Created 8364 | 15 423 818 1338 771 1330 210 1061 1974 424 Parts 415 | 3 23 56 65 36 55 5 52 88 32 Haulers Intercepted 17 | . 2 2 5 2 4 . 1 1 . Recyclers Shooed 13 | . . 1 2 . 1 . 4 5 . Parts Field Recycled 9 | . . . . . . . . 9 . Retrieved Matter 244 | . . . . . . . . 244 . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Combat Hostiles Destroyed 148 | . 12 18 20 14 25 2 16 30 11 Melee 5 | . 1 . . 3 . . . 1 . Guns 74 | . 1 17 20 6 14 2 8 5 1 Cannons 67 | . 9 1 . 5 11 . 8 23 10 AOE 1 | . . . . . . . . 1 . Classes Destroyed 14 | 1 4 3 4 1 . . 1 . . Worker 12 | . . 1 . 2 3 . 2 3 1 Builder 6 | . . . . . . . 2 3 1 Tunneler 1 | 1 . . . . . . . . . Hauler 17 | . 2 2 5 2 4 . 1 1 . Recycler 11 | . . . 1 1 . 2 3 4 . Operator 2 | . . 1 . . . . . 1 . Watcher 10 | . 1 2 3 . 1 . 1 2 . Swarmer 31 | . 5 6 4 . 7 . 4 . 5 Grunt 45 | . 7 7 9 8 6 . 3 5 . Brawler 2 | . . . 1 1 . . . . . Duelist 1 | . . . 1 . . . . . . Sentry 26 | . . 5 3 2 9 2 . 5 . Hunter 14 | . . . 2 . . . 2 10 . Programmer 29 | . . . . 3 3 . 7 10 6 Best Kill Streak 7 | 1 3 3 6 7 7 1 4 5 7 Combat Bots Only 7 | . 3 3 5 6 6 1 4 4 7 Max Kills in Single Turn 2 | 1 1 2 2 1 2 1 2 2 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 1 | . . . . . . . . 1 . Melee 1 | . 1 . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Hostile Shots Fired 2150 | . 81 72 88 146 369 54 232 667 441 Missed 694 | . 21 17 24 39 136 16 71 234 136 Hits 1456 | . 60 55 64 107 233 38 161 433 305 Melee 15 | . . . 4 7 . . . . 4 Projectile 1441 | . 60 55 60 100 233 38 161 433 301 AOE 7 | . . . . . 1 . 2 4 . Critical Strikes 69 | . . 1 4 4 3 . 16 22 19 Actively Blocked 45 | . . . 3 . . . 2 22 18 Part Disruptions 5 | . . . . . . . 1 . 4 Damage Taken 23696 | . 601 775 868 1422 2312 290 3245 8452 5731 Core 3590 | . 89 67 75 46 153 44 750 1063 1303 Absorbed by Shields 4 | . . . . . . . . . 4 Redirected to Shielding 588 | . 15 235 288 . . . 50 . . Ignored by Resistances 153 | . . . 80 45 . . 28 . . Core Remaining (%) 61 | 100 64 83 86 . . 65 25 7 . Volleys Fired 528 | 2 50 55 92 53 70 9 59 108 30 Largest 4 | 2 2 2 2 3 3 3 4 4 4 Hottest 259 | 90 120 120 53 93 93 93 135 232 259 Shots Fired 1276 | 4 84 110 184 129 207 28 158 288 84 Gun 741 | 4 26 96 184 95 138 18 73 71 36 Cannon 535 | . 58 14 . 34 69 10 85 217 48 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 1142 | . . 70 184 129 207 28 158 284 82 Thermal 123 | 2 79 40 . . . . . . 2 Explosive . | . . . . . . . . . . Electromagnetic 11 | 2 5 . . . . . . 4 . Robot Hit Streak 28 | 1 10 28 12 18 26 6 8 17 4 Robot Miss Streak 16 | 1 3 3 4 4 4 3 7 16 5 Penetration Max 1 | . . . 1 1 . . . 1 . Secondary Targets 3 | . . . 1 1 . . . 1 . Max Gunslinging Chain 1 | . . . 1 1 . . . 1 . Capacitor 1 | . . . . . . . . . 1 Shots Hit Robots 776 | 2 56 81 130 83 138 18 91 143 34 Core Hits 380 | 1 16 32 54 35 60 10 56 97 19 Critical Kills 4 | . . . 1 . . . . 3 . Critical Parts Destroyed 10 | . . 1 3 1 . . . 5 . Critical Strikes 53 | . 4 2 4 1 3 . 9 30 . Burn 5 | . 4 1 . . . . . . . Destroy 14 | . . 1 4 1 . . . 8 . Blast 34 | . . . . . 3 . 9 22 . Melee Attacks 5 | . 5 . . . . . . . . Impact 5 | . 5 . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 20481 | 27 1075 1367 2292 1837 3084 432 2638 6158 1571 Guns 9472 | 27 243 1175 2292 1409 1901 246 1146 619 414 Cannons 10047 | . 620 156 . 330 1106 149 1488 5041 1157 Explosions 505 | . 37 23 . . . . . 445 . Melee 154 | . 154 . . . . . . . . Ramming 303 | . 21 13 . 98 77 37 4 53 . Kinetic 18062 | . . 864 2292 1739 3007 395 2634 5608 1523 Thermal 1396 | . 858 490 . . . . . . 48 Explosive 311 | . . . . . . . . 311 . Electromagnetic 255 | 27 42 . . . . . . 186 . Impact 154 | . 154 . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 42 | . . . . 9 15 15 42 8 19 Average Corruption 9 | . . . . 6 10 15 11 5 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 268 | . . . . 39 57 61 50 54 7 Message Errors 64 | . . . . 8 14 15 11 15 1 Matter Fused 72 | . . . . 12 15 13 13 15 4 Heat Flow Errors 31 | . . . . 5 9 7 7 2 1 Energy Discharges 24 | . . . . 3 3 6 7 5 . Parts Rejected 2 | . . . . 1 . . 1 . . Parts Fused 2 | . . . . . 1 1 . . . Data Loss (minor) 33 | . . . . 5 5 10 4 9 . Data Loss (major) 17 | . . . . 5 2 4 3 3 . Misfires 6 | . . . . . 2 2 1 1 . Alerts 7 | . . . . . 1 2 1 3 . Weapon Failures 10 | . . . . . 5 1 2 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 405 | . 58 29 . . 22 . 69 173 54 Projectiles 297 | . 29 . . . 22 . 69 123 54 Explosions 108 | . 29 29 . . . . . 50 . Melee . | . . . . . . . . . . Knockbacks 70 | . . . . 2 5 2 12 35 14 Impact 1 | . . . . . . 1 . . . Kinetic 61 | . . . . 2 5 1 11 32 10 Secondary 8 | . . . . . . . 1 3 4 Self-Inflicted Damage 278 | . 35 114 . . . . . 129 . Shots 5 | . 1 1 . . . . . 3 . Rammed 42 | . 6 4 . 8 10 5 1 8 . Targets Rammed 49 | . 7 4 . 12 11 6 1 8 . Kicked . | . . . . . . . . . . Crushed 7 | . 1 . . 4 1 1 . . . Highest Temperature 591 | 60 385 135 110 401 236 247 258 591 360 Average Temperature 69 | 30 102 30 22 119 38 104 73 70 115 Received Heat Transfer 2439 | . 189 228 279 465 645 90 144 399 . Effects 11 | . 1 . . 4 . . 1 4 1 Shutdowns 2 | . 1 . . . . . . 1 . Energy Bleed 2 | . . . . 1 . . . 1 . Interference 5 | . . . . 3 . . 1 . 1 Matter Decay 1 | . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions 3 | . . . . . . . . . 3 Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 6 | . 2 2 . . . . 1 1 . Heat Transferred 3393 | . 2233 1123 . . . . . . 37 Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Maximum Alert Level 1 | . . . . 1 1 . 1 1 . Low Security (%) 84 | 100 100 100 100 88 86 100 73 46 100 Level 1 15 | . . . . 11 13 . 26 53 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 315 | 5 153 161 160 282 304 115 315 310 148 Initial 148 | . . 40 61 70 56 109 53 27 148 Average 99 | . 42 67 72 123 131 13 98 184 66 Influence Increases 5715 | 5 425 675 624 614 860 100 747 1321 344 Destroy 0b10 Robot/C 2960 | . 240 360 400 280 500 40 320 600 220 Destroy 0b10 Robot/NC 300 | 5 15 30 45 25 45 10 45 70 10 Destroy Leader 794 | . 46 118 116 74 170 . 64 176 30 Successful Hack 157 | . 24 3 30 13 36 46 . 5 . Disable Machine 480 | . 15 45 30 15 90 . . 270 15 Anti-Garrison Action 400 | . . . . 200 . . 200 . . Destroy Structure 334 | . 10 29 3 7 19 4 38 200 24 Advance Influence 50 | . . . . . . . 50 . . Partial Spotted 15 | . . . . . . . . . 15 Lose Combat Pursuer 225 | . 75 90 . . . . 30 . 30 Influence Decreases 5715 | 5 328 626 614 645 704 372 699 1094 628 Entered New Map 641 | . . 57 85 86 69 172 6 30 136 Time Decay 3911 | 5 328 539 499 529 533 200 528 545 205 Lost Part 1131 | . . 30 30 30 70 . 165 519 287 Lost Ally 32 | . . . . . 32 . . . . Squads Dispatched 37 | . 2 4 5 6 4 . 5 9 2 Investigation 8 | . 1 1 1 2 . . 1 2 . Extermination 16 | . . . . 3 3 . 3 5 2 Reinforcement 10 | . 1 3 1 1 1 . 1 2 . Assault . | . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 3 | . . . . . 1 . 1 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Distress Signals 11 | . 3 2 1 . 4 . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 233 | . 29 34 29 16 34 2 21 37 31 Peak Tracking Total 14 | . 4 4 5 4 7 1 5 5 14 Tactical Retreats 9 | . 3 4 . . . . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Traps Triggered 9 | . 2 . 1 . 3 . . 2 1 Indirectly 1 | . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Machines Disabled 32 | . 1 3 2 1 6 . . 18 1 Max in Single Turn 5 | . 1 2 1 1 1 . . 5 1 Garrison Access 4 | . . . 1 1 . . 1 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Machines Accessed 43 | . 6 6 3 3 8 6 1 7 3 Terminals 33 | . 6 4 2 1 8 6 . 4 2 Fabricators 3 | . . . . 1 . . . 2 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 5 | . . . 1 1 . . 1 1 1 Total Hacks 103 | . 22 19 10 9 13 11 2 13 4 Successful 47 | . 11 9 6 5 6 3 1 6 . Failed 54 | . 10 9 4 4 7 8 1 7 4 Catastrophic 10 | . 1 . 1 . 2 2 . 2 2 Database Lockouts 2 | . 1 1 . . . . . . . Manual 38 | . 15 5 5 3 3 1 1 3 2 Terminals 80 | . 22 11 9 4 13 11 . 7 3 Fabricators 7 | . . . . 2 . . . 5 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 8 | . . 8 . . . . . . . Garrison Access 8 | . . . 1 3 . . 2 1 1 Terminal Hacks 28 | . 10 2 5 2 5 2 . 2 . Robot Analysis 3 | . 2 . . . . 1 . . . Prototype ID Bank 5 | . 2 . 1 1 1 . . . . Open Door 1 | . . . . . 1 . . . . Level Access Points 1 | . . . 1 . . . . . . Branch Access Points 3 | . 1 . 1 . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . Alert Level 2 | . . . 1 . . . . 1 . Locate Traps 1 | . . 1 . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . Transport Status 1 | . 1 . . . . . . . . Registered Components 2 | . 1 . . . 1 . . . . Zone Layout 5 | . 2 . . 1 . 1 . 1 . Fabricator Hacks 5 | . . . . 2 . . . 3 . Network Status 1 | . . . . . . . . 1 . Load Schematic 2 | . . . . 1 . . . 1 . Build 2 | . . . . 1 . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . . Insert Component 3 | . . 3 . . . . . . . Analyze 2 | . . 2 . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . 1 . Seal Access 2 | . . . 1 . . . . 1 . Unauthorized Hacks 6 | . 1 1 . 1 1 1 1 . . Terminals 4 | . 1 1 . . 1 1 . . . Botnet 4 | . 1 1 . . 1 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . Jam 2 | . . . . 1 . . 1 . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 40 | . 6 6 2 2 8 6 1 6 3 Full Trace Events 4 | . . 1 . 1 . 1 . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Built 4 | . . . . 2 . . . 2 . Authchips . | . . . . . . . . . . Time 124 | . . . . 62 . . . 62 . Total Part Build Rating 8 | . . . . 4 . . . 4 . Part Studies Acquired 1 | . . 1 . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 4 | . . . . . 4 . . . . EXPLORE 4 | . . . . . 4 . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted 3 | . . . . . 3 . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Active Infowar (turns) 5893 | 23 480 1207 1556 443 . 11 910 847 416 Sensors 1263 | . . . . . . . . 847 416 Seismic 505 | 23 480 . . 2 . . . . . T.N.C. 3204 | . . 1207 1556 441 . . . . . Jamming 910 | . . . . . . . 910 . . ECM 11 | . . . . . . 11 . . . Robot Analysis Total 3 | . 2 . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 20 | . . . . . 20 . . . . Drone Recoveries 6 | . . . . . 6 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Turns Passed 15076 | 72 1155 1899 1556 2099 1714 1467 2022 2536 556 Spaces Moved 5821 | 53 567 792 526 720 563 589 479 1273 259 Core 72 | 16 . . . . . . 49 1 6 Treads 3819 | . 337 792 526 720 563 589 271 21 . Legs 327 | 37 230 . . . . . . 60 . Wheels 1603 | . . . . . . . 159 1191 253 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 206 156 231 157 101 90 50 Average Speed 204 | 98 144 200 224 225 238 237 364 141 144 Slowest Speed 1950 | 120 190 213 233 231 242 240 1850 1950 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 42 | 3 93 53 38 17 86 89 9 27 8 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 . 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 4 | . . . . 4 . . . . . Terrain Destroyed 211 | . 6 28 2 6 18 4 21 113 13 Melee . | . . . . . . . . . . Projectile 139 | . . . 2 6 18 4 21 75 13 AOE 72 | . 6 28 . . . . . 38 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Total 7943 | 65 811 1017 768 1113 807 632 638 1717 375 Wait 942 | 3 134 97 90 283 72 6 33 180 44 Move 5812 | 52 566 791 525 719 562 588 478 1272 259 Hop . | . . . . . . . . . . Pick Up 149 | 1 16 30 18 9 17 3 10 41 4 Fast Attach 106 | 7 8 4 2 5 10 7 23 33 7 Attach 91 | . . 5 6 5 7 . 12 35 21 Detach 14 | . . 2 . 1 2 . 3 3 3 Swap 84 | . 8 6 10 11 18 2 8 18 3 Drop 156 | . 17 23 25 15 31 11 11 19 4 Fire 528 | 2 50 55 92 53 70 9 59 108 30 Melee 5 | . 5 . . . . . . . . Ram 1 | . . . . . . . . 1 . Kick . | . . . . . . . . . . Crush 48 | . 7 4 . 12 11 6 1 7 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 7 | . . . . . 7 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / *Sto) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 340 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 16) 515 | -10/Materials | Central database locked down 515 | -10/Materials | Identified exit to Mines 687 | -10/Materials | Discovered new exit (range 8) 1083 | -10/Materials | Discovered new exit (range 4) 1228 | -10/Materials | Entered another Materials area 1228 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1261 | -9/Materials | Central database locked down 2092 | -9/Materials | Discovered new exit (range 12) 2608 | -9/Materials | Discovered new exit (range 8) 2715 | -9/Materials | Discovered new exit (range 13) 3127 | -9/Materials | Entered another Materials area 3127 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3222 | -8/Materials | Garrison activated, responded to threat 4589 | -8/Materials | Discovered new exit (range 16) 4654 | -8/Materials | Identified exit to Factory 4683 | -8/Materials | Entered Factory 4683 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4969 | -7/Factory | Build established: Tank 5406 | -7/Factory | Fabricated Imp. Treads? 5951 | -7/Factory | Discovered new exit (range 12) 6043 | -7/Factory | Discovered new exit (range 5) 6782 | -7/Factory | Entered Storage 7039 | -7/Storage | Lost 6 allies 7316 | -7/Storage | Build established: Scavenger-Tank 7822 | -7/Storage | Identified exit to Recycling 7887 | -7/Storage | System corruption reached 10% 7929 | -7/Storage | Discovered new exit (range 9) 8487 | -7/Storage | Used back door to open Recycling access 8496 | -7/Storage | Entered Recycling 9860 | -7/Recycling | Discovered new exit (range 16) 9963 | -7/Recycling | Entered Factory 9963 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 10293 | -5/Factory | Discovered new exit (range 9) 10448 | -5/Factory | Lost 6 parts (5n1u) 10670 | -5/Factory | Build established: Tank 10974 | -5/Factory | Lost 9 parts (2n5u2w) 11198 | -5/Factory | System corruption reached 10% 11280 | -5/Factory | Lost 5 parts (1p3u1w) 11506 | -5/Factory | Build established: Mutant 11707 | -5/Factory | Core integrity fell below 50% 11754 | -5/Factory | Lost 3 parts (2u1w) 11983 | -5/Factory | System corruption reached 30% 11985 | -5/Factory | Entered another Factory area 11985 | -4/Factory | Evolved 2 slots: Propulsion x2 12367 | -4/Factory | Build established: Scavenger-Gunner 12518 | -4/Factory | Crushed by falling debris 12566 | -4/Factory | Core integrity fell below 50% 12617 | -4/Factory | Lost 30 parts (1p15n4u10w) 12862 | -4/Factory | Found Prototype Hackware 12862 | -4/Factory | Identified Exp. Hacking Suite 13055 | -4/Factory | Fabricated Imp. Treads? 13117 | -4/Factory | Build established: Scavenger-Tank 13252 | -4/Factory | Lost 8 parts (1p4n1u2w) 13356 | -4/Factory | Lost 5 parts (1p3n1u) 13699 | -4/Factory | Found Unknown Protection 13699 | -4/Factory | Identified Powered Armor 13704 | -4/Factory | Found Powered Armor 13707 | -4/Factory | Found Powered Armor 13709 | -4/Factory | Found Powered Armor 13712 | -4/Factory | Found Powered Armor 13767 | -4/Factory | Core integrity fell below 20% 13977 | -4/Factory | Build established: Scavenger-Skirmisher 14220 | -4/Factory | Lost 10 parts (1p5n1u3w) 14303 | -4/Factory | Found Quantum Capacitor 14474 | -4/Factory | Discovered new exit (range 15) 14492 | -4/Factory | Identified exit to Research 14521 | -4/Factory | Entered Research 14521 | -3/Research | Evolved 2 slots: Power x2 14664 | -3/Research | Found Prototype Processor 14664 | -3/Research | Identified Spectral Analyzer 14974 | -3/Research | Destroyed 7 combat bots 14983 | -3/Research | Lost 10 parts (2p3n2u3w) 15038 | -3/Research | Spotted Striker 15039 | -3/Research | Cargo convoy interrupted 15039 | -3/Research | System corruption reached 10% 15039 | -3/Research | Spotted Executioner 15068 | -3/Research | Core integrity fell below 50% 15073 | -3/Research | Released all parts (5) 15074 | -3/Research | Core integrity fell below 20% 15077 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 15073_ Penetrated by Slug. 15073_ Slug penetrates Wall. 15073_ Released Graphene Brace. 15073_ Released Huge Storage Unit. 15073_ Released Adv. Signal Interpreter. 15073_ Released Quantum Capacitor. 15073_ Released Graphene Brace. 15074_ Penetrated by Slug. 15074_ Slug penetrates Wall. 15076_ K& /K &ZVB|GCEDY6 &Z:O OS4T,EGA 15076_ Knocked back. 15076_ P-80 Master knocked back. 15076_ Knocked back. 15076_ Slug penetrates H-77 Assassin. 15076_ Slug penetrates P-80 Master. 15076_ Slug penetrates Striker. 15076_ Slug penetrates Wall. 15076_ Penetrated by Slug. 15077_ Slug penetrates Wall. 15077_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ????????????????????? | | ?????????????????????????? ##??????????????????? | | ?????????????????????????? ????????????????? | | ????????????????????????? ????????????????? | | ????????????????????????? ???????????????? | | ??#########?############# ???????????????? | | ?? #?# ???????????????? | | ?#? #?# ?????????????????? | | ?# ? ### ! "Y" ?????????????? | | ?# """" # ^ ?"" ??????????????? | | ?# """" # ? ???????????????? | | ?# """" # ??? ????????????????? | | ?# """" + "" ??? ?????????????????? | | ?# # "" ########;#?##??????????????? | | ?# # T" # """ ## #??????????????? | | #######+### "" #* " ; ##??????????????? | | ""t #[%! " ; #??????????????? | | ==#=/!!! ; #???????????????? | | =%%%h%%*! ##????????????????? | | !%phh!*p!! ##????#######?????? | | ######## T######## ==!!p!*[= ####% #?????? | | #??????####??????# |=#E!!K ;% ; #?????? | | #????????????????# #x|@! #=## """????????? | | #???##########???# #!!;##/####"#??????????????? | | #???# ??? + # % ##??????????????? | | #???# # # #???????????????? | | #???# """ "" # # #???????????????? | | #???# """ "" ?# #! #???????????????? | | ##### """ "" ?# # "#??????????????? | | + """ Y"??# ###+#########??????????????? | | ##### """ "???# ?? ???????????????????????? | | #???# """ "???# ?? ???????????????????????? | | #???# """ ????# ?? ???????????????????????? | | #???# ?????# ?? ???????????????????????? | | #???# ?????# !??? ???????????????????????? | | #???# ?????? !???????????????????????????? | | #############+#??????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ###+##########??????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 100 Energy Generation 55 Energy Capacity 320 Matter Stores 450 Matter Capacity 600 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Armor Coverage 675 Resistance: KI 20 Resistance: TH 15 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 55 Target Analysis 6 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 24 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Flak Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Treads | x2 | -7/Factory Imp. Treads | x2 | -4/Factory Repaired ---------- Nothing Studied --------- Imp. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedMetafieldPenetrator Manual? 0 Play Time 02:25:35 Cumulative 96.4 hours Start 2026.06.11 @ 16:23:06 End 2026.06.12 @ 00:31:38 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 48 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae6a60f2-1f74-4d11-92c0-bc2e9b07ade5