Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.09 @ 10:11:36 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (164) 820 Value Destroyed (5583) 5583 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (119) 119 TOTAL SCORE: 10362 Bonus ------- Follower Combat Kills 119 Cogmind --------- Core Integrity 753/1000 Matter 197/300 Energy 200/200 System Corruption 2% Temperature Cool (20) Movement Walking (540) Ox6 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Micro Fission Core > --- PROPULSION (4) --- Armored Leg > --- UTILITY (7) ------ Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Improved Target Analyzer Armor Integrity Analyzer > --- WEAPON (4) ------- KE Penetrator > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Light Fission Core Titanium Leg VSS Leg Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Improved Melee Analysis Suite Armor Integrity Analyzer Advanced ECM Suite Improved System Shield Corruption Screen Drone Bay (2/2) Heavy Particle Gun High-powered Shotgun Gauss Rifle Gauss Rifle Heavy Machine Gun Assault Cannon Enhanced Gauss Cannon Lance Peak State ------------ > --- POWER ------------ Ion Engine Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Sensor Array Advanced Targeting Computer Improved Target Analyzer Armor Integrity Analyzer Matter Filter > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Coil Gun Coil Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Fission Core Micro Fission Core Titanium Leg VSS Leg Flexi-carbon Leg Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Improved Melee Analysis Suite Armor Integrity Analyzer Advanced ECM Suite Improved System Shield Corruption Screen Drone Bay Heavy Particle Gun High-powered Shotgun Gauss Rifle Gauss Rifle Heavy Machine Gun KE Penetrator Assault Cannon Enhanced Gauss Cannon Lance [Rating: 80] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Improved Sensor Array Device Improved Sensor Array Storage Huge Storage Unit Processor Targeting Computer Hackware System Shield Protection Core Shielding Weapon Autogun Energy Gun Heavy Particle Gun Ballistic Gun Autogun Ballistic Cannon Assault Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 2 | . 1 . . . . 1 Propulsion 2 | . . . . 1 . 1 Utility 5 | . . 2 2 . 1 . Weapon 2 | . . . . 1 1 . Parts Attached 116 | 7 1 16 37 7 25 23 Power 23 | 1 1 6 4 . 5 6 Engine 16 | 1 1 6 3 . 1 4 Core 7 | . . . 1 . 4 2 Reactor . | . . . . . . . Propulsion 29 | 2 . 6 9 1 2 9 Treads . | . . . . . . . Leg 29 | 2 . 6 9 1 2 9 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 35 | 2 . 3 14 3 11 2 Device 18 | 1 . 1 8 1 7 . Storage 5 | 1 . . 3 1 . . Processor 6 | . . 1 . . 3 2 Hackware 1 | . . . . . 1 . Protection 5 | . . 1 3 1 . . Artifact . | . . . . . . . Weapon 29 | 2 . 1 10 3 7 6 Energy Gun 3 | . . . 3 . . . Energy Cannon . | . . . . . . . Ballistic Gun 24 | 2 . 1 6 3 6 6 Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 38 | . . 4 14 1 9 10 Power 7 | . . 1 3 . 1 2 Propulsion 8 | . . 2 3 . . 3 Utility 11 | . . 1 4 1 4 1 Weapon 12 | . . . 4 . 4 4 Highest Loss Streak 10 | . . 4 7 1 3 10 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 97 | . 100 94 95 99 99 98 Engine 10 | . 25 18 10 7 4 10 Core 4 | . . . 4 7 7 5 Leg 18 | . 25 17 15 21 18 21 Device 19 | . 12 9 23 28 21 15 Storage 8 | . 12 10 11 7 6 5 Processor 7 | . . 10 2 . 9 16 Hackware 1 | . . . . . 3 . Protection 4 | . . 10 9 6 1 . Energy Gun 1 | . . . 3 . . . Ballistic Gun 18 | . 25 20 9 21 24 21 Naked Turns . | . . . . . . . Heaviest Build 125 | 19 24 30 66 110 121 125 Greatest Support 74 | 20 20 23 34 46 54 74 Greatest Overweight (x) 14 | 5 1 9 14 2 3 2 Average Overweight (x) 1 | 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 10 10 20 25 25 25 Average Capacity 19 | 9 10 10 13 23 25 25 Most Carried 25 | 4 4 9 15 17 25 25 Average Carried 15 | 1 3 5 10 15 20 24 Final Capacity 25 | 10 10 10 20 25 25 25 Final Carried 25 | 4 4 6 15 17 25 22 Class Distribution -------------------- 44% | Hacker-Mutant 27% | Scavenger-Gunner 13% | Hacker-Tank 12% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 4100 | 224 104 417 891 181 1804 479 Remotely 367 | . . . 367 . . . Salvage Created 7887 | . 237 1043 2159 200 3126 1122 Parts 416 | . 13 58 126 13 139 67 Haulers Intercepted 6 | . 1 1 3 . 1 . Recyclers Shooed 7 | . . 1 2 . 4 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 111 | . 2 15 34 4 36 20 Melee 7 | . . . 7 . . . Guns 101 | . 2 15 24 4 36 20 AOE 3 | . . . 3 . . . Classes Destroyed 17 | . 4 5 3 1 2 2 Worker 10 | . . 4 4 . 2 . Builder 9 | . . 1 3 . 4 1 Tunneler 2 | . . . . . 2 . Hauler 6 | . 1 1 3 . 1 . Recycler 16 | . 1 3 4 1 7 . Mechanic 1 | . . . . . 1 . Operator 5 | . . 1 2 . 1 1 Watcher 4 | . 1 . 2 . 1 . Swarmer 17 | . . . 9 3 5 . Cutter 3 | . . . . . . 3 Grunt 54 | . 2 11 17 . 17 7 Brawler 1 | . . . 1 . . . Duelist 1 | . . 1 . . . . Sentry 15 | . . 3 6 . 4 2 Specialist 1 | . . . . . . 1 Hunter 8 | . . . 1 . 5 2 Programmer 11 | . . . . 1 5 5 Best Kill Streak 9 | . 4 8 9 2 5 5 Combat Bots Only 6 | . 2 5 6 2 4 5 Max Kills in Single Turn 2 | . 1 1 2 1 2 2 Gunslinging 1 | . . . . . . 1 Exploded 2 | . . . 2 . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 5835 | . 78 535 1914 59 1396 1853 Core 914 | . 15 95 390 8 159 247 Absorbed by Shields . | . . . . . . . Redirected to Shielding 243 | . . 26 87 2 128 . Regen/Repaired (Parts) 837 | . . . 208 . 19 610 Core Remaining (%) 79 | 100 94 76 29 98 81 . Volleys Fired 384 | . 12 70 146 8 104 44 Largest 4 | . 2 2 2 3 4 4 Hottest 109 | . 40 40 100 69 106 109 Shots Fired 1014 | . 24 140 247 24 412 167 Gun 1014 | . 24 140 247 24 412 167 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 973 | . 24 140 206 24 412 167 Thermal 12 | . . . 12 . . . Explosive . | . . . . . . . Electromagnetic 29 | . . . 29 . . . Robot Hit Streak 40 | . 19 35 34 5 40 24 Robot Miss Streak 3 | . 1 2 3 3 3 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 21 | . 1 4 4 . 3 9 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 Shots Hit Robots 837 | . 19 119 234 12 317 136 Core Hits 353 | . 14 49 82 10 137 61 Critical Kills 17 | . . . 1 . 11 5 Critical Parts Destroyed 27 | . . 2 1 . 16 8 Critical Strikes 51 | . . 2 8 . 28 13 Burn 1 | . . . 1 . . . Destroy 45 | . . 2 2 . 28 13 Corrupt 1 | . . . 1 . . . Sever 4 | . . . 4 . . . Melee Attacks 29 | . . . 29 . . . Impact . | . . . . . . . Slashing 29 | . . . 29 . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13820 | . 257 1255 4230 179 5207 2692 Guns 12344 | . 202 1255 3005 179 5011 2692 Cannons . | . . . . . . . Explosions 545 | . 55 . 294 . 196 . Melee 928 | . . . 928 . . . Ramming 3 | . . . 3 . . . Kinetic 11863 | . 202 1255 2524 179 5011 2692 Thermal 428 | . . . 428 . . . Explosive 196 | . . . . . 196 . Electromagnetic 402 | . 55 . 347 . . . Impact . | . . . . . . . Slashing 928 | . . . 928 . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 1 2 Average Corruption 1 | . . . . . 1 1 Corruption Purged 2 | . . . . . 2 . Corruption Blocked . | . . . . . . . Effects 13 | . . . . . 4 9 Message Errors 2 | . . . . . 1 1 Matter Fused 6 | . . . . . 1 5 Energy Discharges 2 | . . . . . 1 1 Data Loss (minor) 1 | . . . . . . 1 Misfires 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 13 | . . . 13 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 13 | . . . 13 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 179 | . 16 . 91 . 72 . Shots 6 | . 1 . 4 . 1 . Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 136 | . 54 136 105 . 70 69 Average Temperature 27 | . 23 39 33 . 19 27 Received Heat Transfer 2601 | . 60 420 1197 . 387 537 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 633 | . . . 633 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 4 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 346 | . 96 180 342 90 338 346 Initial 54 | . . 28 54 . 18 1 Average 91 | . 49 72 120 23 97 88 Maximum Alert Level 1 | . . . 1 . 1 1 Low Security (%) 87 | 100 100 100 81 100 83 86 Level 1 12 | . . . 18 . 16 13 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 36 | . . 2 5 1 12 16 Investigation 16 | . . 1 3 . 5 7 Extermination 8 | . . . . 1 4 3 Reinforcement 9 | . . 1 2 . 1 5 Assault 1 | . . . . . . 1 Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 156 | . 3 18 52 7 43 33 Peak Tracking Total 11 | . 3 5 4 3 4 11 Tactical Retreats 10 | . . 1 6 1 2 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . . 3 1 . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . . . . 3 Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 12 | . 1 . 4 . 6 1 Max in Single Turn 1 | . 1 . 1 . 1 1 Garrison Access 3 | . . . 1 . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . . . 1 Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 26 | . 3 1 8 . 8 6 Terminals 14 | . 3 1 5 . 3 2 Fabricators 4 | . . . . . 3 1 Repair Stations 6 | . . . 2 . 1 3 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 112 | . 20 4 29 . 28 31 Successful 84 | . 16 3 23 . 15 27 Failed 28 | . 4 1 6 . 13 4 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 67 | . 20 4 19 . 14 10 Fabricators 13 | . . . . . 11 2 Repair Stations 30 | . . . 9 . 2 19 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 48 | . 16 3 15 . 6 8 Record 6 | . 2 . 2 . 1 1 Part Schematic 1 | . . . . . 1 . Robot Schematic 1 | . . . . . 1 . Robot Analysis 2 | . 1 . 1 . . . Prototype ID Bank 3 | . 2 . . . 1 . Level Access Points 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 5 | . 3 . . . . 2 Terminal Index 1 | . . . 1 . . . Alert Level 1 | . . . . . . 1 Unreport Threat 1 | . . 1 . . . . Locate Traps 3 | . 2 1 . . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . . . 1 . . . Patrol Status 1 | . . . 1 . . . Transport Status 2 | . 1 . 1 . . . Investigation Status 2 | . . . 1 . . 1 Assault Status 1 | . 1 . . . . . Recall Investigation 1 | . . . 1 . . . Recall Assault 1 | . 1 . . . . . Hauler Manifests 2 | . . . 1 . . 1 Registered Components 1 | . . . 1 . . . Zone Layout 9 | . 2 1 2 . 2 2 Fabricator Hacks 8 | . . . . . 6 2 Load Schematic 4 | . . . . . 3 1 Build 4 | . . . . . 3 1 Repair Station Hacks 26 | . . . 7 . 2 17 Scan Component 14 | . . . 4 . 1 9 Repair 12 | . . . 3 . 1 8 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Seal Access 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 Used 1 | . . . 1 . . . Hacking Detections 20 | . 1 1 6 . 6 6 Full Trace Events 16 | . . 1 4 . 5 6 Feedback Events 1 | . . . . . 1 . Hackware Fried 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built 6 | . . . . . 6 . Authchips . | . . . . . . . Time 456 | . . . . . 304 152 Total Robot Build Rating 30 | . . . . . 30 . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 12 | . . . 3 . 1 8 Time 390 | . . . 93 . 19 278 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 6 | . . . . . 6 . Largest Group 6 | . . . . . 6 . Highest-Rated Group 171 | . . . . . 171 . Highest-Rated Ally 29 | . . . . . 29 . Total Orders . | . . . . . . . Ally Attacks 49 | . . . . . 49 . Total Damage 1379 | . . . . . 1379 . Kills 9 | . . . . . 9 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 8942 | 87 243 1139 2483 654 2696 1640 Spaces Moved 3025 | 51 110 403 844 252 868 497 Core 62 | 20 . 34 8 . . . Treads . | . . . . . . . Legs 2963 | 31 110 369 836 252 868 497 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 190 120 125 192 196 185 Average Speed 222 | 144 190 209 212 243 262 187 Slowest Speed 750 | 300 190 500 750 268 340 262 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 4 31 35 60 6 19 12 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 63 | . . . 35 . 20 8 Melee . | . . . . . . . Projectile 8 | . . . . . . 8 AOE 55 | . . . 35 . 20 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 4454 | 61 123 569 1236 277 1096 1092 Wait 837 | . . 77 152 8 82 518 Move 3019 | 50 109 402 843 251 867 497 Hop . | . . . . . . . Pick Up 38 | 4 1 4 13 1 11 4 Fast Attach 50 | 7 . 8 17 2 4 12 Attach 34 | . 1 5 9 3 11 5 Detach 8 | . . . 4 2 2 . Swap 32 | . . 3 11 2 10 6 Drop 17 | . . . 11 . . 6 Fire 384 | . 12 70 146 8 104 44 Melee 29 | . . . 29 . . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 88 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Evolved 1 slot: Power x1 282 | -10/Materials | Identified exit to Materials 282 | -10/Materials | Discovered exit to Materials (range 9) 318 | -10/Materials | Build established: Hacker-Mutant 331 | -10/Materials | Entered another Materials area 331 | -9/Materials | Evolved 2 slots: Utility x2 956 | -9/Materials | Identified exit to Mines 956 | -9/Materials | Discovered exit to Mines (range 11) 1060 | -9/Materials | Lost 4 parts (1p2n1u) 1393 | -9/Materials | Identified exit to Materials 1393 | -9/Materials | Discovered exit to Materials (range 10) 1470 | -9/Materials | Entered another Materials area 1470 | -8/Materials | Evolved 2 slots: Utility x2 1729 | -8/Materials | Repaired Assault Rifle 1782 | -8/Materials | Repaired Hvy. Ion Engine 1960 | -8/Materials | Lost 3 parts (1p1u1w) 1978 | -8/Materials | Repaired Cooling System 2592 | -8/Materials | Core integrity fell below 50% 2625 | -8/Materials | Lost 7 parts (1p3n2u1w) 3669 | -8/Materials | Identified exit to Factory 3953 | -8/Materials | Entered Factory 3953 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4252 | -7/Factory | Build established: Hacker-Tank 4540 | -7/Factory | Identified exit to Factory 4540 | -7/Factory | Discovered exit to Factory (range 16) 4607 | -7/Factory | Entered another Factory area 4607 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5346 | -6/Factory | Repaired Trap Scanner 5604 | -6/Factory | Build established: Scavenger-Gunner 5647 | -6/Factory | Garrison activated, responded to threat 5915 | -6/Factory | Garrison activated, responded to threat 6018 | -6/Factory | Build established: Hacker-Gunner 6157 | -6/Factory | System Shield fried by hacking feedback 6217 | -6/Factory | Fabricated G-50 Soldier? 6233 | -6/Factory | Fabricated G-50 Soldier? 6451 | -6/Factory | Build established: Scavenger-Gunner 6595 | -6/Factory | Lost 3 parts (1u2w) 7289 | -6/Factory | Identified exit to Factory 7289 | -6/Factory | Discovered exit to Factory (range 4) 7303 | -6/Factory | Entered another Factory area 7303 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7417 | -5/Factory | Repaired Lgt. Angular Momentum Engine 7456 | -5/Factory | Repaired Titanium Leg 7508 | -5/Factory | Repaired Flexi-carbon Leg 8004 | -5/Factory | Repaired Hvy. Assault Rifle 8037 | -5/Factory | Repaired Hvy. Assault Rifle 8065 | -5/Factory | Repaired Ion Engine 8330 | -5/Factory | Repaired Coil Gun 8356 | -5/Factory | Repaired Coil Gun 8562 | -5/Factory | Build established: Hacker-Gunner 8581 | -5/Factory | Cargo convoy interrupted 8914 | -5/Factory | Spotted B-75 Beast 8941 | -5/Factory | Identified exit to Factory 8941 | -5/Factory | Discovered exit to Factory (range 14) 8943 | -5/Factory | Self-destructed Last Messages --------------- 08934_ U-05 Engineer builds a Wall. 08934_ K-01 Serf collects debris. 08934_ U-05 Engineer destroyed. 08934_ Slug penetrates H-71 Marshal. 08934_ Slug penetrates Subcomponent Replicator. 08934_ Subcomponent Replicator disabled. 08934_ Slug penetrates H-71 Marshal. 08937_ K-01 Serf collects debris. 08938_ Slug penetrates H-71 Marshal. 08938_ U-05 Engineer builds a Wall. 08938_ Hvy. Assault Rifle destroyed. 08939_ U-05 Engineer destroyed. 08939_ Penetrated by Slug. 08939_ Coil Gun destroyed. 08939_ U-05 Engineer builds a Wall. 08940_ K-01 Serf collects debris. 08940_ Fission Core destroyed. 08940_ Flexi-carbon Leg destroyed. 08941_ EXIT=FOUND: FACTORY 08941_ Slug penetrates H-71 Marshal. 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""" """ """ "??? #???????????????? | | ?? """"" """"" """"" ""??? #???????????????? | | ? "???" """"" ""??" ""????? #???????????????? | | ?? ??? ??? ??? ???????#???????????????? | | ??? ???? ????? ???? ????????????????????????? | | ????? ?????? ????? ????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 41 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Armor Integrity Analysis 30 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Lyr. Heavy Armor Plating | -6/Factory | Hacked Robot Schematics ------------------ G-50 Soldier | -6/Factory | Hacked Fabricated ------------ G-50 Soldier | x3 | -6/Factory G-50 Soldier | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryMetafieldArmor Manual? 0 Play Time 01:01:09 Cumulative 1063.8 hours Start 2022.04.08 @ 19:43:33 End 2022.04.09 @ 10:11:36 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 775 Rogue 62 Adventurer 0 Explorer 713 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 78 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c38b183-5c45-4688-81ca-ffcd4e421371