Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.29 @ 14:16:43

Player: AkimboAoki

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (31)      155
Value Destroyed (664)      664
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2839

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             501/550
Matter                     300/300
Energy                     40/140
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>                     --- POWER (1) --------
                Light Deuterium Engine
>                     --- PROPULSION (4) ---
                      Aluminum Leg
                      Aluminum Leg
                      Aluminum Leg
>                     --- UTILITY (4) ------
                      Heat Sink
                Small Storage Unit
                      Signal Interpreter
                      ECM Suite
>                     --- WEAPON (2) -------
                      Lightning Gun
>                     --- INVENTORY (8) ----
                Light Nuclear Core
        High-capacity Matter Pod (200)
  Faulty Experimental Sensor Array
                      Core Analyzer
                      Recalibrator
                      Lightning Gun
                      Lightning Gun
                      Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Small Storage Unit
   Experimental Sensor Array
                Signal Interpreter
                Recalibrator
>               --- WEAPON -----------
                Lightning Gun
                Lightning Gun
>               --- INVENTORY --------
          Light Nuclear Core
                Heat Sink
  High-capacity Matter Pod
                ECM Suite
                Recalibrator
                Lightning Gun
                Lightning Gun
                Rocket Launcher
[Rating: 32]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Recalibrator
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Lightning Gun
  Energy Gun               Lightning Gun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             33   | 7   6   7   .   2   11  
  Power                    2    | 1   .   1   .   .   .   
    Engine                 2    | 1   .   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   2   2   .   .   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    8    | 2   2   2   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 2   2   .   .   .   7   
    Device                 9    | 1   1   .   .   .   7   
    Storage                1    | 1   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   2   4   .   2   2   
    Energy Gun             10   | 2   2   2   .   2   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 6    | .   2   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  1    | .   1   .   .   .   .   
  Weapon                   4    | .   1   .   .   2   1   
  Highest Loss Streak      2    | .   1   .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   98  100 100 100 99  
  Engine                   12   | .   14  14  14  14  9   
  Leg                      30   | .   28  28  28  28  35  
  Device                   7    | .   11  .   .   .   17  
  Storage                  12   | .   14  14  14  14  9   
  Processor                10   | .   1   14  14  14  9   
  Energy Gun               23   | .   28  25  28  28  17  
Peak Build Rating          32   | 7   9   13  13  13  32  
  Average Rating           16   | 6   7   12  13  11  27  
  On Entrance              8    | .   7   9   13  13  11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             21   | 13  16  17  16  16  21  
  Greatest Support         40   | 20  20  20  20  20  40  
  Greatest Overweight (x)  1    | 1   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   
  Most Carried             8    | 3   8   8   8   8   8   
  Average Carried          7    | 2   6   8   8   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 3   8   8   8   8   8   

 Class Distribution 
--------------------
 67% | Scavenger-Mutant
 32% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           726  | 233 283 80  .   20  110 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            917  | 54  317 208 .   139 199 
  Parts                    59   | 5   22  12  .   9   11  
Haulers Intercepted        2    | .   2   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  25   | .   7   7   .   8   3   
  Guns                     20   | .   7   3   .   8   2   
  AOE                      4    | .   .   4   .   .   .   
Classes Destroyed          5    | 1   4   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   1   
  Swarmer                  14   | .   3   3   .   8   .   
  Grunt                    11   | .   4   4   .   .   3   
Best Kill Streak           4    | 1   4   3   .   3   3   
  Combat Bots Only         4    | .   4   3   .   3   3   
Max Kills in Single Turn   3    | 1   1   3   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        115  | .    46   20   .    33   16   
  Missed                   23   | .    7    3    .    10   3    
Damage Taken               1101 | .    468  236  .    189  208  
  Core                     248  | .    131  25   .    43   49   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         60   | 100  .    .    .    20   .    
Volleys Fired              73   | 8    30   11   .    13   11   
  Largest                  2    | 2    2    2    .    2    2    
  Hottest                  115  | 80   115  115  .    115  110  
Shots Fired                140  | 16   58   21   .    26   19   
  Gun                      139  | 16   58   20   .    26   19   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 1    | .    .    1    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  103  | 16   58   16   .    13   .    
  Explosive                1    | .    .    1    .    .    .    
  Electromagnetic          36   | .    .    4    .    13   19   
  Robot Hit Streak         8    | 4    8    8    .    3    8    
  Robot Miss Streak        6    | 6    3    1    .    2    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    2    .    .    2    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    
Shots Hit Robots           89   | 7    38   16   .    14   14   
  Core Hits                44   | 2    17   10   .    8    7    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    2    2    .    1    1    
    Burn                   5    | .    2    2    .    1    .    
    Corrupt                1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1419 | 74   466  374  .    194  311  
  Guns                     1280 | 73   466  236  .    194  311  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               138  | .    .    138  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  1    | 1    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  813  | 73   466  206  .    68   .    
  Explosive                95   | .    .    95   .    .    .    
  Electromagnetic          510  | .    .    73   .    126  311  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      18   | .    .    18   .    .    .    
  Shots                    1    | .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | 1    .    .    .    .    .    
  Kicked                   1    | 1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        405  | 54   405  393  .    285  33   
  Average Temperature      110  | 27   126  178  .    93   14   
  Received Heat Transfer   432  | .    201  114  .    .    117  
  Effects                  6    | .    4    2    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    
    Interference           4    | .    4    .    .    .    .    
    Short Circuit          1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    1    2    .    .    .    
  Heat Transferred         2329 | 175  1326 605  .    223  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             217  | 10  217 148 .   200 115 
  Initial                  12   | .   6   12  .   .   .   
  Average                  41   | 5   104 63  .   55  5   
Maximum Alert Level        1    | .   1   .   .   1   .   
  Low Security (%)         95   | 100 72  100 .   98  100 
  Level 1                  4    | .   27  .   .   1   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           1    | .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              34   | .   11  5   .   9   9   
  Peak Tracking Total      6    | .   4   3   .   3   6   
  Tactical Retreats        3    | .   1   .   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          5    | .   2   2   1   .   .   
  Terminals                3    | .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                13   | .   6   6   1   .   .   
  Successful               8    | .   3   4   1   .   .   
  Failed                   5    | .   3   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   9    | .   6   3   .   .   .   
  Terminals                11   | .   6   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   .   2   1   .   .   
  Record                   1    | .   .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         5    | .   3   2   .   .   .   
  Terminals                5    | .   3   2   .   .   .   
    Track                  1    | .   .   1   .   .   .   
    Botnet                 3    | .   2   1   .   .   .   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   2   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               4079 | 200  509  699  551  723  1397 
Spaces Moved               2020 | 133  310  519  460  512  86   
  Core                     7    | 7    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2013 | 126  310  519  460  512  86   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  
  Average Speed            120  | 118  120  120  120  120  120  
  Slowest Speed            190  | 190  120  190  120  120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       49   | 8    37   62   91   93   8    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    .    1    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          21   | .    .    21   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      21   | .    .    21   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      3537 | 155  395  572  459  594  1362 
  Wait                     1370 | 4    27   31   .    66   1242 
  Move                     2016 | 133  309  518  459  511  86   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  25   | 3    14   .    .    2    6    
  Fast Attach              10   | 7    1    1    .    .    1    
  Attach                   12   | .    2    .    .    2    8    
  Detach                   2    | .    .    .    .    .    2    
  Swap                     11   | .    3    6    .    .    2    
  Drop                     18   | .    9    5    .    .    4    
  Fire                     73   | 8    30   11   .    13   11   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
  201 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  462 | -10/Materials | Core integrity fell below 50%
  571 | -10/Materials | Discovered new exit (range 16)
  709 | -10/Materials | Identified exit to Mines
  710 | -10/Materials | Entered Mines
  770 | -10/Mines     | Learned location of Zion (-7)
  793 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  855 | -10/Mines     | Discovered new exit (range 15)
  870 | -10/Mines     | Identified exit to Materials
  895 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  895 | -10/Mines     | Discovered new exit (range 5)
  898 | -10/Mines     | Identified exit to Exiles
  961 | -10/Mines     | Build established: Scavenger-Mutant
 1073 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1240 | -10/Mines     | Discovered exit to Materials (range 13)
 1304 | -10/Mines     | Assembled infested the area
 1309 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1409 | -10/Mines     | Entered Exiles
 1429 | -10/Exiles    | Discovered new exit (range 14)
 1443 | -10/Exiles    | Identified exit to Mines
 1466 | -10/Exiles    | Met 8R-AWN
 1485 | -10/Exiles    | Met EX-HEX
 1545 | -10/Exiles    | Met EX-DEC
 1647 | -10/Exiles    | Met EX-BIN
 1776 | -10/Exiles    | Visited The Gauntlet
 1951 | -10/Exiles    | Discovered exit to Mines (range 10)
 1960 | -10/Exiles    | Entered Mines
 1979 | -9/Mines      | Learned Materials garrison access intel
 2003 | -9/Mines      | Discovered new exit (range 11)
 2017 | -9/Mines      | Identified exit to Materials
 2357 | -9/Mines      | Discovered exit to Materials (range 6)
 2445 | -9/Mines      | Build established: Mutant
 2530 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2532 | -9/Mines      | Found Prototype Device
 2683 | -9/Mines      | Entered Materials
 2683 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2684 | -8/Materials  | Loaded intel: 1 garrison access location
 2685 | -8/Materials  | Identified Exp. Sensor Array
 2979 | -8/Materials  | Build established: Scavenger-Mutant
 4080 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03578_ R-06 Scavenger collects Imp. Sensor Array.
03582_ R-06 Scavenger collects EM Shotgun.
03586_ R-06 Scavenger collects Sml. Laser.
03866_ Dropped Recalibrator.
03870_ Faulty integration triggers energy drain (-8).
03886_ Acquired Core Analyzer.
03911_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
03914_ O-16 Technician uses terminal to summon reinforcements.
03914_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M010.
03914_ O-16 Technician locks terminal.
04024_ G-47 Trooper destroyed. <x2>
04033_ K-01 Serf collects debris. <x2>
04037_ K-01 Serf destroyed.
04043_ G-47 Trooper misfires.
04046_ G-47 Trooper system terminally corrupted.
04046_ Particle Gun fried.
04047_ Acquired 81 matter.
04077_ Aluminum Leg destroyed.
04079_ Lightning Gun destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NovaRingCompressor
  Manual?         0
Play Time         00:30:38
  Cumulative      37.4 hours
  Start           2024.12.28 @ 16:46:57
  End             2024.12.29 @ 14:16:43
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          35
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 82f47905-ff5c-4ae9-bae0-e289b6eec071