Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.01 @ 01:18:38 Player: Olexender Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (133) 665 Value Destroyed (5008) 5008 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (707) 707 TOTAL SCORE: 10360 Bonus ------- High Alert Combat Kills 207 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 272/300 Energy 202/220 System Corruption 0% Temperature Critical (1299) Movement Walking (180) Ox1 Location -5/DSF Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Fission Core > --- PROPULSION (6) --- Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY (6) ------ Advanced Heat Sink Advanced Heat Sink Cooling System Advanced Cooling System High-capacity Storage Unit Advanced Shield Generator > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (20) --- Light Nuclear Core Advanced Power Amplifier Advanced Power Amplifier Compact Battery (200) Matter Compressor (250) Improved Medium Armor Plating Advanced Shield Generator Improved Field Recycling Unit (0) Gatling Laser Railgun Railgun Railgun Railgun Railgun Railgun Powered Hammer Powered Hammer Chainsword Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Cooling System Advanced Cooling System High-capacity Storage Unit Improved Medium Armor Plating Graphene Brace Advanced Shield Generator > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Advanced Heat Sink Advanced Heat Sink Compact Battery Matter Compressor Improved Field Recycling Unit Gatling Laser Powered Hammer Powered Hammer Chainsword [Rating: 81] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . 1 . . . . Propulsion 4 | . . 1 . 1 1 1 . Utility 4 | . . 1 . 1 1 1 . Weapon 1 | . . . 1 . . . . Parts Attached 105 | 6 1 9 13 21 38 . 17 Power 18 | 1 . . 4 6 5 . 2 Engine 10 | 1 . . 1 4 4 . . Core 8 | . . . 3 2 1 . 2 Reactor . | . . . . . . . . Propulsion 29 | 2 . 3 3 7 9 . 5 Treads . | . . . . . . . . Leg 29 | 2 . 3 3 7 9 . 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 1 . 3 2 3 13 . 8 Device 20 | . . 1 1 3 9 . 6 Storage 4 | 1 . 1 1 . 1 . . Processor . | . . . . . . . . Hackware 1 | . . . . . 1 . . Protection 5 | . . 1 . . 2 . 2 Artifact . | . . . . . . . . Weapon 28 | 2 1 3 4 5 11 . 2 Energy Gun 1 | . . . . 1 . . . Energy Cannon 3 | . . . 1 1 1 . . Ballistic Gun 12 | 2 . 2 2 . 4 . 2 Ballistic Cannon 9 | . 1 1 . 2 5 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 2 | . . . 1 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . . Parts Lost 52 | . . . 5 . 28 . 19 Power 9 | . . . 3 . 4 . 2 Propulsion 14 | . . . . . 9 . 5 Utility 16 | . . . 1 . 10 . 5 Weapon 13 | . . . 1 . 5 . 7 Highest Loss Streak 15 | . . . 2 . 7 . 15 To Critical Strikes . | . . . . . . . . Average Backups 12 | . 3 7 9 14 14 17 13 Power . | . 1 1 . . . . . Propulsion 1 | . . . 1 1 2 1 . Utility 5 | . . 2 5 6 5 6 6 Weapon 4 | . . 2 2 6 6 10 6 Tool/Special . | . . . . . . . . Unused Backups 28 | . 1 1 1 8 3 . 14 Power 2 | . 1 . . . . . 1 Propulsion 1 | . . . 1 . . . . Utility 10 | . . 1 . 2 2 . 5 Weapon 15 | . . . . 6 1 . 8 Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 85 76 94 97 91 70 63 Engine 9 | . 14 11 13 7 10 11 1 Core 3 | . . . 2 7 2 . 6 Leg 27 | . 28 29 27 30 29 17 15 Device 12 | . . 2 9 20 13 23 17 Storage 7 | . 14 11 9 7 6 5 5 Hackware 1 | . . . . . 4 . . Protection 2 | . . . 6 . 3 . 2 Energy Cannon 3 | . . . 3 4 5 . . Ballistic Gun 7 | . 23 11 14 4 1 5 10 Ballistic Cannon 7 | . 4 10 4 8 10 5 1 Slashing Weapon 1 | . . . 4 1 . . . Peak Build Rating 81 | 6 6 17 31 46 73 50 81 Average Rating 38 | 4 6 10 24 39 56 50 55 On Entrance 25 | . 6 6 17 31 46 50 50 Naked Turns . | . . . . . . . . Heaviest Build 94 | 14 15 26 45 58 94 68 81 Greatest Support 100 | 20 20 36 51 80 100 51 94 Greatest Overweight (x) 17 | . . . . . 1 1 17 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 20 | 8 8 10 15 15 20 20 20 Average Capacity 14 | 7 8 9 10 15 18 20 20 Most Carried 20 | 1 5 10 14 15 20 17 18 Average Carried 12 | . 3 7 9 14 14 17 13 Final Capacity 20 | 8 8 10 15 15 20 20 20 Final Carried 18 | 1 4 10 14 15 17 17 18 Class Distribution -------------------- 32% | Mutant 27% | Tank 14% | Hacker-Tank 6% | Scavenger-Tank 5% | Hacker-Mutant 3% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Scavenger-Tank | -5/DSF Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Matter Collected 4427 | 247 165 258 727 636 1938 . 456 Remotely . | . . . . . . . . Salvage Created 4872 | . 197 252 953 720 2139 . 611 Parts 245 | . 10 11 48 36 126 . 14 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . . . 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Combat Hostiles Destroyed 105 | . 5 4 21 14 52 . 9 Melee 3 | . . . . . 3 . . Guns 35 | . 4 1 16 4 3 . 7 Cannons 63 | . 1 3 5 10 42 . 2 AOE 3 | . . . . . 3 . . Classes Destroyed 15 | . 4 3 1 2 5 . . Worker 3 | . . . . . 3 . . Builder 6 | . 1 . 2 . 3 . . Recycler 4 | . . 1 1 2 . . . Mechanic 1 | . . . . . 1 . . Operator 1 | . . . . 1 . . . Watcher 13 | . 2 2 3 3 3 . . Swarmer 33 | . 3 . 6 5 14 . 5 Grunt 32 | . 2 1 8 3 18 . . Brawler 2 | . . . 1 . 1 . . Duelist 3 | . . 1 1 . 1 . . Sentry 16 | . . 2 5 5 4 . . Specialist 3 | . . . . . 2 . 1 Hunter 6 | . . . . . 4 . 2 Programmer 6 | . . . . 1 5 . . Heavy 4 | . . . . . 3 . 1 Best Kill Streak 10 | . 4 2 7 3 10 . 6 Combat Bots Only 9 | . 3 2 4 3 9 . 6 Max Kills in Single Turn 3 | . 2 1 2 1 3 . 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . 3 . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Hostile Shots Fired 1130 | . 46 9 163 149 494 . 269 Missed 316 | . 10 1 57 44 133 . 71 Hits 814 | . 36 8 106 105 361 . 198 Melee 4 | . . 3 1 . . . . Projectile 810 | . 36 5 105 105 361 . 198 Critical Strikes 20 | . . 1 4 2 12 . 1 Actively Blocked 3 | . . . . . 2 . 1 Damage Taken 10284 | . 337 129 990 772 4855 . 3201 Core 1846 | . 40 33 131 91 527 . 1024 Absorbed by Shields 459 | . . . . 231 198 . 30 Ignored by Resistances 2974 | . 104 36 299 302 1411 . 822 Regen/Repaired (Parts) 117 | . . . . . 117 . . Core Remaining (%) 79 | 100 84 91 76 87 38 . . Volleys Fired 286 | . 22 12 58 42 116 . 36 Largest 3 | . 2 2 3 3 3 . 3 Hottest 165 | . 50 56 100 165 159 . 105 Shots Fired 726 | . 44 22 152 125 302 . 81 Gun 285 | . 39 12 101 35 31 . 67 Cannon 441 | . 5 10 51 90 271 . 14 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 569 | . 44 22 137 79 206 . 81 Thermal 157 | . . . 15 46 96 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 29 | . 8 17 19 8 29 . 23 Robot Miss Streak 5 | . 2 1 3 5 5 . 3 Penetration Max 2 | . . . . . 2 . . Secondary Targets 4 | . 1 . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 503 | . 32 17 108 73 211 . 62 Core Hits 214 | . 11 12 47 34 89 . 21 Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 4 | . 1 1 1 . . . 1 Critical Strikes 19 | . 1 1 1 3 11 . 2 Burn 1 | . . . . 1 . . . Meltdown 1 | . . . . . 1 . . Destroy 5 | . 1 1 1 . 1 . 1 Blast 12 | . . . . 2 9 . 1 Melee Attacks 11 | . . . . . 11 . . Impact 3 | . . . . . 3 . . Slashing 8 | . . . . . 8 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . 3 . . Damage Inflicted 12775 | . 487 272 1998 1799 6868 . 1351 Guns 3609 | . 432 134 1224 293 481 . 1045 Cannons 8344 | . 55 138 774 1506 5565 . 306 Explosions 430 | . . . . . 430 . . Melee 385 | . . . . . 385 . . Ramming 7 | . . . . . 7 . . Kinetic 8906 | . 487 272 1673 1131 3992 . 1351 Thermal 3047 | . . . 325 668 2054 . . Explosive 430 | . . . . . 430 . . Electromagnetic . | . . . . . . . . Impact 123 | . . . . . 123 . . Slashing 262 | . . . . . 262 . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 . . Average Corruption 1 | . . . . . 1 . . Corruption Purged 2 | . . . . . 2 . . Corruption Blocked . | . . . . . . . . Effects 7 | . . . . . 7 . . Message Errors 2 | . . . . . 2 . . Matter Fused 3 | . . . . . 3 . . Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 164 | . . . 1 15 148 . . Projectiles 130 | . . . 1 15 114 . . Explosions 34 | . . . . . 34 . . Melee . | . . . . . . . . Knockbacks 39 | . . . 1 5 30 . 3 Impact 1 | . . . . . 1 . . Kinetic 36 | . . . 1 5 27 . 3 Secondary 2 | . . . . . 2 . . Self-Inflicted Damage 309 | . . . . . 309 . . Shots 4 | . . . . . 4 . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . 1 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 1299 | . 8 2 40 192 566 . 1299 Average Temperature 118 | . 2 1 9 51 121 . 340 Received Heat Transfer 2763 | . 210 33 486 204 1200 . 630 Effects 26 | . . . . . 7 . 19 Shutdowns 7 | . . . . . . . 7 Energy Bleed 3 | . . . . . 1 . 2 Interference 8 | . . . . . 2 . 6 Short Circuit 2 | . . . . . 2 . . Damage (minor) 4 | . . . . . 2 . 2 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 5 | . . . 1 2 2 . . Heat Transferred 4403 | . . . 481 1184 2738 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Maximum Alert Level 2 | . . . 1 . 2 . . Low Security (%) 79 | 100 100 100 93 100 43 100 100 Level 1 11 | . . . 6 . 31 . . Level 2 8 | . . . . . 25 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Peak Influence 492 | . 79 66 224 69 492 186 178 Initial 186 | . . 13 7 45 28 186 114 Average 120 | . 26 14 115 20 240 186 133 Influence Increases 3030 | . 158 159 569 408 1502 . 234 Destroy 0b10 Robot/C 2100 | . 100 80 420 280 1040 . 180 Destroy 0b10 Robot/NC 140 | . 15 15 30 30 50 . . Destroy Leader 486 | . 24 34 96 86 216 . 30 Successful Hack 83 | . 19 28 8 6 22 . . Disable Machine 72 | . . . 9 . 54 . 9 Destroy Structure 44 | . . 2 6 6 30 . . Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 90 | . . . . . 75 . 15 Influence Decreases 2872 | . 119 177 473 456 1128 257 262 Entered New Map 482 | . . 26 14 72 41 257 72 Time Decay 1820 | . 119 151 359 384 807 . . Lost Part 520 | . . . 50 . 280 . 190 Lost Ally 10 | . . . 10 . . . . Purge Threat 40 | . . . 40 . . . . Squads Dispatched 16 | . . 1 . 3 10 . 2 Investigation 4 | . . 1 . 1 2 . . Extermination 4 | . . . . 1 3 . . Reinforcement 7 | . . . . 1 4 . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Distress Signals 3 | . . . 1 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 142 | . 7 7 27 22 68 . 11 Peak Tracking Total 10 | . 3 2 6 3 10 . 5 Tactical Retreats 5 | . . . . . 4 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Traps Triggered 4 | . . 1 . 1 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Machines Disabled 8 | . . . 1 . 6 . 1 Max in Single Turn 4 | . . . 1 . 4 . 1 Garrison Access 4 | . . . . 3 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Machines Accessed 32 | . 4 5 7 8 7 1 . Terminals 19 | . 3 4 6 2 3 1 . Fabricators 3 | . . . . 2 1 . . Repair Stations 1 | . . . . . 1 . . Recycling Units 4 | . 1 1 1 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . . 3 2 . . Total Hacks 77 | . 16 15 16 10 19 1 . Successful 55 | . 11 13 12 8 10 1 . Failed 22 | . 5 2 4 2 9 . . Catastrophic 4 | . . 1 . . 3 . . Database Lockouts . | . . . . . . . . Manual 2 | . . 2 . . . . . Terminals 55 | . 13 14 15 3 9 1 . Fabricators 5 | . . . . 3 2 . . Repair Stations 4 | . . . . . 4 . . Recycling Units 6 | . 3 1 1 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 7 | . . . . 3 4 . . Terminal Hacks 41 | . 10 11 11 2 6 1 . Record 20 | . 5 8 1 2 4 . . Prototype ID Bank 1 | . . . . . 1 . . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 2 | . . . 2 . . . . Alert Level 2 | . 1 . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Dispatch Records 2 | . 1 . 1 . . . . Transport Status 1 | . . . 1 . . . . Investigation Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 7 | . . 3 3 . 1 . . Fabricator Hacks 3 | . . . . 2 1 . . Network Status 3 | . . . . 2 1 . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 4 | . 1 1 1 1 . . . Report Inventory 4 | . 1 1 1 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 4 | . . . . 3 1 . . Seal Access 4 | . . . . 3 1 . . Unauthorized Hacks 1 | . . 1 . . . . . Terminals 1 | . . 1 . . . . . Assimilate 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 18 | . 4 4 3 2 5 . . Full Trace Events 4 | . . 2 . . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 25 | . . . . . 25 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 10 | . . 10 10 . . . . Highest-Rated Ally 10 | . . 10 10 . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Active Infowar (turns) 1644 | . . . 84 1074 432 12 42 Structural 1644 | . . . 84 1074 432 12 42 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Turns Passed 4921 | 58 328 551 842 1074 1668 12 388 Spaces Moved 2756 | 45 212 402 500 661 799 7 130 Core 8 | 7 . . . . . . 1 Treads . | . . . . . . . . Legs 2748 | 38 212 402 500 661 799 7 129 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 127 122 190 102 Average Speed 130 | 109 120 120 125 129 135 190 173 Slowest Speed 900 | 120 120 120 130 130 200 190 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 3 45 41 56 28 23 . 74 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 33 | . . 1 3 4 25 . . Melee . | . . . . . . . . Projectile 22 | . . 1 3 4 14 . . AOE 11 | . . . . . 11 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Total 3471 | 51 242 450 590 798 1114 6 220 Wait 131 | . 1 4 6 23 93 . 4 Move 2749 | 44 211 401 499 660 798 6 130 Hop . | . . . . . . . . Pick Up 108 | 1 5 16 8 18 39 . 21 Fast Attach 18 | 6 . 2 5 4 . . 1 Attach 58 | . . 3 3 1 31 . 20 Detach 2 | . . . . . 1 . 1 Swap 47 | . 1 4 5 18 17 . 2 Drop 59 | . 2 8 6 32 10 . 1 Fire 286 | . 22 12 58 42 116 . 36 Melee 8 | . . . . . 8 . . Ram . | . . . . . . . . Kick 1 | . . . . . 1 . . Crush . | . . . . . . . . Escape Stasis 4 | . . . . . . . 4 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 14) 387 | -10/Materials | Entered another Materials area 387 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 875 | -9/Materials | Discovered new exit (range 5) 918 | -9/Materials | Discovered new exit (range 7) 938 | -9/Materials | Entered another Materials area 938 | -8/Materials | Accompanied by 1 ally 938 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1225 | -8/Materials | Build established: Tank 1651 | -8/Materials | Build established: Mutant 1701 | -8/Materials | Discovered new exit (range 16) 1780 | -8/Materials | Entered Factory 1780 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2405 | -7/Factory | Build established: Tank 2795 | -7/Factory | Discovered new exit (range 8) 2854 | -7/Factory | Entered another Factory area 2854 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3203 | -6/Factory | Garrison activated, responded to threat 3338 | -6/Factory | Build established: Hacker-Tank 3850 | -6/Factory | Lost 4 parts (3n1u) 3902 | -6/Factory | Cargo convoy interrupted 3980 | -6/Factory | Lost 6 parts (2n2u2w) 3993 | -6/Factory | Destroyed 9 combat bots 4049 | -6/Factory | Repaired Phase Cannon 4284 | -6/Factory | Lost 7 parts (2p1n3u1w) 4334 | -6/Factory | Core integrity fell below 50% 4397 | -6/Factory | Lost 3 parts (1n1u1w) 4435 | -6/Factory | Lost 3 parts (2p1n) 4514 | -6/Factory | Discovered new exit (range 4) 4522 | -6/Factory | Entered another Factory area 4522 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4534 | -5/Factory | Identified exit to DSF 4534 | -5/Factory | Entered DSF 4572 | -5/DSF | Discovered new exit (range 16) 4576 | -5/DSF | Additional patrols routed to DSF 4628 | -5/DSF | Core integrity fell below 50% 4658 | -5/DSF | Lost 15 parts (2p3n4u6w) 4703 | -5/DSF | Sterilization system engaged 4723 | -5/DSF | Ambient heat levels rising (+10) 4738 | -5/DSF | Ambient heat levels rising (+10) 4753 | -5/DSF | Ambient heat levels rising (+10) 4768 | -5/DSF | Ambient heat levels rising (+10) 4783 | -5/DSF | Ambient heat levels rising (+10) 4798 | -5/DSF | Ambient heat levels rising (+10) 4813 | -5/DSF | Ambient heat levels rising (+10) 4826 | -5/DSF | Lost 4 parts (2n1u1w) 4828 | -5/DSF | Ambient heat levels rising (+10) 4843 | -5/DSF | Ambient heat levels rising (+10) 4858 | -5/DSF | Ambient heat levels rising (+10) 4873 | -5/DSF | Ambient heat levels rising (+10) 4888 | -5/DSF | Ambient heat levels rising (+10) 4903 | -5/DSF | Ambient heat levels rising (+10) 4915 | -5/DSF | Core integrity fell below 20% 4918 | -5/DSF | Ambient heat levels rising (+10) 4923 | -5/DSF | Core destroyed Last Messages --------------- 04906_ Power failure, Lgt. Fission Core shutdown. 04911_ Overheating: Energy bleed (-38). 04914_ Power failure, Lgt. Nuclear Core shutdown. 04915_ Power failure, Lgt. Fission Core shutdown. 04915_ Overheating: Core damaged (-150). 04918_ Overheating: System interference. 04918_ Cooling System temporarily disabled. 04918_ ALERT: Ambient heat levels +10. 04920_ Power failure, Lgt. Nuclear Core shutdown. 04920_ Overheating: Hcp. Storage Unit damaged (-205). 04922_ Power failure, Lgt. Fission Core shutdown. 04922_ Overheating: System interference. 04922_ Gauss Rifle temporarily disabled. 04923_ Overheating: Core damaged (-190). Map ----- +----------------------------------------------------+ | ???###### ### # ? ### ???????????? #??????? | | ?????#### #######??? ???????????# #??????? | | ??????##= ==##??????? ???????????[ [??????? | | ??????##= ==##??????? ???????????[ [??????? | | ??????### ####?????### #??????????# ##?????? | | ??????## ##?????#!! !?????????? [#?????? | | ??????## ##?????#!! !?????????? [#?????? | | ?????### #####?##!! !?????????? [??????? | | ?????#### ############ #?########## ###????? | | ?????## ## #!!!### ###!!!#!!!## #????? | | ????### ] #" #!!!##% %## !#!!!## #????? | | ????###]^% ^ #????? | | ????##]]^^ #????? | | ????###]^^ % ^ % #????? | | ????###!!] "" "===##% ##!!!# ## ==#????? | | ?????##!! ## #===### ###!!!# ## ==#????? | | ?????#### ############ ############ ###????? | | ?????### !!########!! #????????/ /??????? | | ??????## !!#??????#!! #????????/ /#?????? | | ??????## !!#??????#!! #????????/ /#?????? | | ??????###![###??????##; ###????????# ##?????? | | ??????##!%=*!#??????# #????????? ??????? | | ???????#!=[ !#??????# #????????? ??????? | | ???????##% ########## #??##????? #??????? | | ??????###% ###!!#!!!### ;##?//#??#?? #??????? | | ???####"% ## #!!!###@ ###///#//## "??????? | | ???#""""%% = % % ???????? | | ???#"##"%<% !== ^ ^ ???????? | | ??????#"%% ## #!!!# %!!!% # #//##"?????????? | | ??????#"" %######### %!!! #?###??????????????? | | ??????#### ##???????####;####??????????????????? | | ?????????#%#???????????###?????????????????????? | | ?????????"%#???????????????????????????????????? | | ????????####???????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 131 Energy Generation 33 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Base Temperature (-) 150 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Phase Cannon | 10% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalInertialDisintegrator Manual? 0 Play Time 01:14:34 Cumulative 325.1 hours Start 2025.08.30 @ 09:57:47 End 2025.09.01 @ 01:18:38 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 264 Rogue 0 Adventurer 201 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 59 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c853fb29-6e35-46ae-bc0d-6400c0aefa3e